iw5-gsc-utils/src/game/structs.hpp
2021-06-17 16:31:35 +02:00

310 lines
5.0 KiB
C++

#pragma once
namespace game
{
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
struct cmd_function_t
{
cmd_function_t* next;
const char* name;
const char* autoCompleteDir;
const char* autoCompleteExt;
void(__cdecl* function)();
int flags;
};
struct CmdArgs
{
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argc[8];
const char** argv[8];
};
struct msg_t
{
int overflowed;
int readOnly;
char* data;
char* splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
};
struct XZoneInfo
{
const char* name;
int allocFlags;
int freeFlags;
};
struct scr_entref_t
{
unsigned __int16 entnum;
unsigned __int16 classnum;
};
typedef void(__cdecl* scr_call_t)(int entref);
enum MeansOfDeath
{
MOD_UNKNOWN = 0,
MOD_PISTOL_BULLET = 1,
MOD_RIFLE_BULLET = 2,
MOD_EXPLOSIVE_BULLET = 3,
MOD_GRENADE = 4,
MOD_GRENADE_SPLASH = 5,
MOD_PROJECTILE = 6,
MOD_PROJECTILE_SPLASH = 7,
MOD_MELEE = 8,
MOD_HEAD_SHOT = 9,
MOD_CRUSH = 10,
MOD_FALLING = 11,
MOD_SUICIDE = 12,
MOD_TRIGGER_HURT = 13,
MOD_EXPLOSIVE = 14,
MOD_IMPACT = 15,
MOD_NUM = 16
};
enum scriptType_e
{
SCRIPT_NONE = 0,
SCRIPT_OBJECT = 1,
SCRIPT_STRING = 2,
SCRIPT_ISTRING = 3,
SCRIPT_VECTOR = 4,
SCRIPT_FLOAT = 5,
SCRIPT_INTEGER = 6,
SCRIPT_END = 8,
SCRIPT_FUNCTION = 9,
SCRIPT_STRUCT = 19,
SCRIPT_ARRAY = 22,
};
struct VariableStackBuffer
{
const char* pos;
unsigned __int16 size;
unsigned __int16 bufLen;
unsigned __int16 localId;
char time;
char buf[1];
};
union VariableUnion
{
int intValue;
float floatValue;
unsigned int stringValue;
const float* vectorValue;
const char* codePosValue;
unsigned int pointerValue;
VariableStackBuffer* stackValue;
unsigned int entityId;
unsigned int uintValue;
};
struct VariableValue
{
VariableUnion u;
scriptType_e type;
};
struct function_stack_t
{
const char* pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue* top;
VariableValue* startTop;
};
struct function_frame_t
{
function_stack_t fs;
int topType;
};
struct scrVmPub_t
{
unsigned int* localVars;
VariableValue* maxstack;
int function_count;
function_frame_t* function_frame;
VariableValue* top;
/*bool debugCode;
bool abort_on_error;
bool terminal_error;
bool block_execution;*/
unsigned int inparamcount;
unsigned int outparamcount;
unsigned int breakpointOutparamcount;
bool showError;
function_frame_t function_frame_start[32];
VariableValue stack[2048];
};
struct scr_classStruct_t
{
unsigned __int16 id;
unsigned __int16 entArrayId;
char charId;
const char* name;
};
struct ObjectVariableChildren
{
unsigned __int16 firstChild;
unsigned __int16 lastChild;
};
struct ObjectVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ObjectVariableValue_u_o_u
{
unsigned __int16 size;
unsigned __int16 entnum;
unsigned __int16 nextEntId;
unsigned __int16 self;
};
struct ObjectVariableValue_u_o
{
unsigned __int16 refCount;
ObjectVariableValue_u_o_u u;
};
union ObjectVariableValue_w
{
unsigned int type;
unsigned int classnum;
unsigned int notifyName;
unsigned int waitTime;
unsigned int parentLocalId;
};
struct ChildVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ChildVariableValue_u
{
ChildVariableValue_u_f f;
VariableUnion u;
};
struct ChildBucketMatchKeys_keys
{
unsigned __int16 name_hi;
unsigned __int16 parentId;
};
union ChildBucketMatchKeys
{
ChildBucketMatchKeys_keys keys;
unsigned int match;
};
struct ChildVariableValue
{
ChildVariableValue_u u;
unsigned __int16 next;
char type;
char name_lo;
ChildBucketMatchKeys k;
unsigned __int16 nextSibling;
unsigned __int16 prevSibling;
};
union ObjectVariableValue_u
{
ObjectVariableValue_u_f f;
ObjectVariableValue_u_o o;
};
struct ObjectVariableValue
{
ObjectVariableValue_u u;
ObjectVariableValue_w w;
};
struct scrVarGlob_t
{
ObjectVariableValue objectVariableValue[36864];
ObjectVariableChildren objectVariableChildren[36864];
unsigned __int16 childVariableBucket[65536];
ChildVariableValue childVariableValue[102400];
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct enum_limit
{
int stringCount;
const char** strings;
};
struct int_limit
{
int min;
int max;
};
struct float_limit
{
float min;
float max;
};
union DvarLimits
{
enum_limit enumeration;
int_limit integer;
float_limit value;
float_limit vector;
};
struct dvar_t
{
const char* name;
unsigned int flags;
char type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
bool(__cdecl* domainFunc)(dvar_t*, DvarValue);
dvar_t* hashNext;
};
struct gentity_s
{
int entnum;
};
}