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iw5-gsc-utils/src/game/scripting/entity.hpp
T
2026-07-26 02:06:25 +02:00

34 lines
629 B
C++

#pragma once
#include "game/game.hpp"
#include "script_value.hpp"
namespace scripting
{
class entity final
{
public:
entity();
entity(unsigned int entity_id);
entity(const entity& other);
entity(entity&& other) noexcept;
~entity();
entity& operator=(const entity& other);
entity& operator=(entity&& other) noexcept;
unsigned int get_entity_id() const;
game::scr_entref_t get_entity_reference() const;
bool operator ==(const entity& other) const noexcept;
bool operator !=(const entity& other) const noexcept;
private:
unsigned int entity_id_;
void add() const;
void release() const;
};
}