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mirror of https://github.com/ineedbots/iw5_bot_warfare.git synced 2026-03-28 05:03:02 +00:00

case sensitivity

This commit is contained in:
ineed bots
2023-12-23 13:21:16 -06:00
parent ca17899595
commit 04b7296246
9 changed files with 2044 additions and 2039 deletions

View File

@@ -17,205 +17,205 @@ init()
{
level.bw_version = "2.1.0";
if ( getDvar( "bots_main" ) == "" )
if ( getdvar( "bots_main" ) == "" )
{
setDvar( "bots_main", true );
setdvar( "bots_main", true );
}
if ( !getDvarInt( "bots_main" ) )
if ( !getdvarint( "bots_main" ) )
{
return;
}
if ( !wait_for_builtins() )
{
PrintLn( "FATAL: NO BUILT-INS FOR BOTS" );
println( "FATAL: NO BUILT-INS FOR BOTS" );
}
thread load_waypoints();
thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" )
if ( getdvar( "bots_main_GUIDs" ) == "" )
{
setDvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
}
if ( getDvar( "bots_main_firstIsHost" ) == "" )
if ( getdvar( "bots_main_firstIsHost" ) == "" )
{
setDvar( "bots_main_firstIsHost", false ); // first play to connect is a host
setdvar( "bots_main_firstIsHost", false ); // first play to connect is a host
}
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
if ( getdvar( "bots_main_waitForHostTime" ) == "" )
{
setDvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
}
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
{
setDvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
}
if ( getDvar( "bots_manage_add" ) == "" )
if ( getdvar( "bots_manage_add" ) == "" )
{
setDvar( "bots_manage_add", 0 ); // amount of bots to add to the game
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
}
if ( getDvar( "bots_manage_fill" ) == "" )
if ( getdvar( "bots_manage_fill" ) == "" )
{
setDvar( "bots_manage_fill", 0 ); // amount of bots to maintain
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
}
if ( getDvar( "bots_manage_fill_spec" ) == "" )
if ( getdvar( "bots_manage_fill_spec" ) == "" )
{
setDvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
setdvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
}
if ( getDvar( "bots_manage_fill_mode" ) == "" )
if ( getdvar( "bots_manage_fill_mode" ) == "" )
{
setDvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
}
if ( getDvar( "bots_manage_fill_kick" ) == "" )
if ( getdvar( "bots_manage_fill_kick" ) == "" )
{
setDvar( "bots_manage_fill_kick", false ); // kick bots if too many
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getDvar( "bots_team" ) == "" )
if ( getdvar( "bots_team" ) == "" )
{
setDvar( "bots_team", "autoassign" ); // which team for bots to join
setdvar( "bots_team", "autoassign" ); // which team for bots to join
}
if ( getDvar( "bots_team_amount" ) == "" )
if ( getdvar( "bots_team_amount" ) == "" )
{
setDvar( "bots_team_amount", 0 ); // amount of bots on axis team
setdvar( "bots_team_amount", 0 ); // amount of bots on axis team
}
if ( getDvar( "bots_team_force" ) == "" )
if ( getdvar( "bots_team_force" ) == "" )
{
setDvar( "bots_team_force", false ); // force bots on team
setdvar( "bots_team_force", false ); // force bots on team
}
if ( getDvar( "bots_team_mode" ) == "" )
if ( getdvar( "bots_team_mode" ) == "" )
{
setDvar( "bots_team_mode", 0 ); // counts just bots when 1
setdvar( "bots_team_mode", 0 ); // counts just bots when 1
}
if ( getDvar( "bots_skill" ) == "" )
if ( getdvar( "bots_skill" ) == "" )
{
setDvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
}
if ( getDvar( "bots_skill_axis_hard" ) == "" )
if ( getdvar( "bots_skill_axis_hard" ) == "" )
{
setDvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
setdvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
}
if ( getDvar( "bots_skill_axis_med" ) == "" )
if ( getdvar( "bots_skill_axis_med" ) == "" )
{
setDvar( "bots_skill_axis_med", 0 );
setdvar( "bots_skill_axis_med", 0 );
}
if ( getDvar( "bots_skill_allies_hard" ) == "" )
if ( getdvar( "bots_skill_allies_hard" ) == "" )
{
setDvar( "bots_skill_allies_hard", 0 );
setdvar( "bots_skill_allies_hard", 0 );
}
if ( getDvar( "bots_skill_allies_med" ) == "" )
if ( getdvar( "bots_skill_allies_med" ) == "" )
{
setDvar( "bots_skill_allies_med", 0 );
setdvar( "bots_skill_allies_med", 0 );
}
if ( getDvar( "bots_skill_min" ) == "" )
if ( getdvar( "bots_skill_min" ) == "" )
{
setDvar( "bots_skill_min", 1 );
setdvar( "bots_skill_min", 1 );
}
if ( getDvar( "bots_skill_max" ) == "" )
if ( getdvar( "bots_skill_max" ) == "" )
{
setDvar( "bots_skill_max", 7 );
setdvar( "bots_skill_max", 7 );
}
if ( getDvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
if ( getdvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
{
setDvar( "bots_loadout_reasonable", false );
setdvar( "bots_loadout_reasonable", false );
}
if ( getDvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
if ( getdvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
{
setDvar( "bots_loadout_allow_op", true );
setdvar( "bots_loadout_allow_op", true );
}
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
{
setDvar( "bots_loadout_rank", -1 );
setdvar( "bots_loadout_rank", -1 );
}
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
{
setDvar( "bots_loadout_prestige", -1 );
setdvar( "bots_loadout_prestige", -1 );
}
if ( getDvar( "bots_play_move" ) == "" ) // bots move
if ( getdvar( "bots_play_move" ) == "" ) // bots move
{
setDvar( "bots_play_move", true );
setdvar( "bots_play_move", true );
}
if ( getDvar( "bots_play_knife" ) == "" ) // bots knife
if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
{
setDvar( "bots_play_knife", true );
setdvar( "bots_play_knife", true );
}
if ( getDvar( "bots_play_fire" ) == "" ) // bots fire
if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
{
setDvar( "bots_play_fire", true );
setdvar( "bots_play_fire", true );
}
if ( getDvar( "bots_play_nade" ) == "" ) // bots grenade
if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
{
setDvar( "bots_play_nade", true );
setdvar( "bots_play_nade", true );
}
if ( getDvar( "bots_play_take_carepackages" ) == "" ) // bots take carepackages
if ( getdvar( "bots_play_take_carepackages" ) == "" ) // bots take carepackages
{
setDvar( "bots_play_take_carepackages", true );
setdvar( "bots_play_take_carepackages", true );
}
if ( getDvar( "bots_play_obj" ) == "" ) // bots play the obj
if ( getdvar( "bots_play_obj" ) == "" ) // bots play the obj
{
setDvar( "bots_play_obj", true );
setdvar( "bots_play_obj", true );
}
if ( getDvar( "bots_play_camp" ) == "" ) // bots camp and follow
if ( getdvar( "bots_play_camp" ) == "" ) // bots camp and follow
{
setDvar( "bots_play_camp", true );
setdvar( "bots_play_camp", true );
}
if ( getDvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
if ( getdvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
{
setDvar( "bots_play_jumpdrop", true );
setdvar( "bots_play_jumpdrop", true );
}
if ( getDvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
if ( getdvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
{
setDvar( "bots_play_target_other", true );
setdvar( "bots_play_target_other", true );
}
if ( getDvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
if ( getdvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
{
setDvar( "bots_play_killstreak", true );
setdvar( "bots_play_killstreak", true );
}
if ( getDvar( "bots_play_ads" ) == "" ) // bot ads
if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
{
setDvar( "bots_play_ads", true );
setdvar( "bots_play_ads", true );
}
if ( getDvar( "bots_play_aim" ) == "" )
if ( getdvar( "bots_play_aim" ) == "" )
{
setDvar( "bots_play_aim", true );
setdvar( "bots_play_aim", true );
}
if ( !isDefined( game[ "botWarfare" ] ) )
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
}
@@ -301,9 +301,9 @@ handleBots()
wait 0.05;
}
setDvar( "bots_manage_add", getBotArray().size );
setdvar( "bots_manage_add", getBotArray().size );
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
{
return;
}
@@ -312,7 +312,7 @@ handleBots()
for ( i = 0; i < bots.size; i++ )
{
kick( bots[ i ] getEntityNumber() );
kick( bots[ i ] getentitynumber() );
}
}
@@ -365,7 +365,7 @@ fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
if ( isDefined( level.bombzones ) && level.gametype == "sd" )
if ( isdefined( level.bombzones ) && level.gametype == "sd" )
{
for ( i = 0; i < level.bombzones.size; i++ )
{
@@ -375,14 +375,14 @@ fixGamemodes()
break;
}
if ( isDefined( level.radios ) && level.gametype == "koth" )
if ( isdefined( level.radios ) && level.gametype == "koth" )
{
level thread fixKoth();
break;
}
if ( isDefined( level.bombzones ) && level.gametype == "dd" )
if ( isdefined( level.bombzones ) && level.gametype == "dd" )
{
level thread fixDem();
@@ -405,7 +405,7 @@ fixDem()
for ( i = 0; i < level.bombzones.size; i++ )
{
if ( isDefined( level.bombzones[ i ].trigger.trigger_off ) )
if ( isdefined( level.bombzones[ i ].trigger.trigger_off ) )
{
level.bombzones[ i ].bombexploded = true;
}
@@ -430,7 +430,7 @@ fixKoth()
{
wait 0.05;
if ( !isDefined( level.radioobject ) )
if ( !isdefined( level.radioobject ) )
{
continue;
}
@@ -446,7 +446,7 @@ fixKoth()
break;
}
while ( isDefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
while ( isdefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
{
wait 0.05;
}
@@ -458,18 +458,18 @@ fixKoth()
*/
auditModels_loop()
{
s_models = getEntArray( "script_model", "classname" );
s_models = getentarray( "script_model", "classname" );
for ( i = s_models.size - 1; i >= 0; i-- )
{
model = s_models[ i ];
if ( !isDefined( model ) )
if ( !isdefined( model ) )
{
continue;
}
if ( isDefined( model.bot_audit_model ) )
if ( isdefined( model.bot_audit_model ) )
{
continue;
}
@@ -493,7 +493,7 @@ auditModels()
{
wait 0.05;
level.vest_boxes = array_removeUndefined( level.vest_boxes );
level.vest_boxes = array_removeundefined( level.vest_boxes );
auditModels_loop();
}
@@ -514,7 +514,7 @@ watchRadar_loop()
{
grenade = level.players[ i ].deployedportableradar;
if ( !isDefined( grenade ) )
if ( !isdefined( grenade ) )
{
continue;
}
@@ -528,12 +528,12 @@ watchRadar_loop()
{
player = level.players[ h ];
if ( !isReallyAlive( player ) )
if ( !isreallyalive( player ) )
{
continue;
}
if ( isDefined( grenade.owner ) && grenade.owner == player )
if ( isdefined( grenade.owner ) && grenade.owner == player )
{
continue;
}
@@ -543,12 +543,12 @@ watchRadar_loop()
continue;
}
if ( player _hasPerk( "specialty_coldblooded" ) )
if ( player _hasperk( "specialty_coldblooded" ) )
{
continue;
}
if ( DistanceSquared( player.origin, grenade.origin ) > 256 * 256 )
if ( distancesquared( player.origin, grenade.origin ) > 256 * 256 )
{
continue;
}
@@ -559,12 +559,12 @@ watchRadar_loop()
for ( i = level.players.size - 1; i >= 0; i-- )
{
if ( !isDefined( level.players[ i ].personalradar ) )
if ( !isdefined( level.players[ i ].personalradar ) )
{
continue;
}
if ( !isReallyAlive( level.players[ i ] ) )
if ( !isreallyalive( level.players[ i ] ) )
{
continue;
}
@@ -573,7 +573,7 @@ watchRadar_loop()
{
player = level.players[ h ];
if ( !isReallyAlive( player ) )
if ( !isreallyalive( player ) )
{
continue;
}
@@ -588,12 +588,12 @@ watchRadar_loop()
continue;
}
if ( player _hasPerk( "specialty_coldblooded" ) )
if ( player _hasperk( "specialty_coldblooded" ) )
{
continue;
}
if ( DistanceSquared( player.origin, level.players[ i ].origin ) > 256 * 256 )
if ( distancesquared( player.origin, level.players[ i ].origin ) > 256 * 256 )
{
continue;
}
@@ -602,13 +602,13 @@ watchRadar_loop()
}
}
if ( isDefined( level.gameflag ) && isDefined( level.gameflag.carrier ) && isDefined( level.gameflag.portable_radar ) )
if ( isdefined( level.gameflag ) && isdefined( level.gameflag.carrier ) && isdefined( level.gameflag.portable_radar ) )
{
for ( h = level.players.size - 1; h >= 0; h-- )
{
player = level.players[ h ];
if ( !isReallyAlive( player ) )
if ( !isreallyalive( player ) )
{
continue;
}
@@ -618,12 +618,12 @@ watchRadar_loop()
continue;
}
if ( player _hasPerk( "specialty_coldblooded" ) )
if ( player _hasperk( "specialty_coldblooded" ) )
{
continue;
}
if ( DistanceSquared( player.origin, level.gameflag.carrier.origin ) > 256 * 256 )
if ( distancesquared( player.origin, level.gameflag.carrier.origin ) > 256 * 256 )
{
continue;
}
@@ -661,7 +661,7 @@ watchScrabler_loop()
{
scrambler = level.scramblers[ i ];
if ( !isDefined( scrambler ) )
if ( !isdefined( scrambler ) )
{
continue;
}
@@ -670,12 +670,12 @@ watchScrabler_loop()
{
player = level.players[ h ];
if ( !isReallyAlive( player ) )
if ( !isreallyalive( player ) )
{
continue;
}
if ( isDefined( scrambler.owner ) && scrambler.owner == player )
if ( isdefined( scrambler.owner ) && scrambler.owner == player )
{
continue;
}
@@ -685,12 +685,12 @@ watchScrabler_loop()
continue;
}
if ( player _hasPerk( "specialty_spygame" ) )
if ( player _hasperk( "specialty_spygame" ) )
{
continue;
}
if ( DistanceSquared( player.origin, scrambler.origin ) > 256 * 256 )
if ( distancesquared( player.origin, scrambler.origin ) > 256 * 256 )
{
continue;
}
@@ -701,12 +701,12 @@ watchScrabler_loop()
drones = [];
if ( isDefined( level.remote_uav[ "axis" ] ) )
if ( isdefined( level.remote_uav[ "axis" ] ) )
{
drones[ drones.size ] = level.remote_uav[ "axis" ];
}
if ( isDefined( level.remote_uav[ "allies" ] ) )
if ( isdefined( level.remote_uav[ "allies" ] ) )
{
drones[ drones.size ] = level.remote_uav[ "allies" ];
}
@@ -719,12 +719,12 @@ watchScrabler_loop()
{
player = level.players[ h ];
if ( !isReallyAlive( player ) )
if ( !isreallyalive( player ) )
{
continue;
}
if ( isDefined( drone.owner ) && drone.owner == player )
if ( isdefined( drone.owner ) && drone.owner == player )
{
continue;
}
@@ -734,12 +734,12 @@ watchScrabler_loop()
continue;
}
if ( player _hasPerk( "specialty_spygame" ) )
if ( player _hasperk( "specialty_spygame" ) )
{
continue;
}
if ( DistanceSquared( player.origin, drone.origin ) > 256 * 256 )
if ( distancesquared( player.origin, drone.origin ) > 256 * 256 )
{
continue;
}
@@ -767,13 +767,13 @@ watchScrabler()
*/
addNotifyOnAirdrops_loop()
{
dropCrates = getEntArray( "care_package", "targetname" );
dropCrates = getentarray( "care_package", "targetname" );
for ( i = dropCrates.size - 1; i >= 0; i-- )
{
airdrop = dropCrates[ i ];
if ( isDefined( airdrop.doingphysics ) )
if ( isdefined( airdrop.doingphysics ) )
{
continue;
}
@@ -805,7 +805,7 @@ doNotifyOnAirdrop()
self.doingphysics = false;
if ( isDefined( self.owner ) )
if ( isdefined( self.owner ) )
{
self.owner notify( "crate_physics_done" );
}
@@ -822,7 +822,7 @@ onCarepackageCaptured()
self waittill( "captured", player );
if ( isDefined( self.owner ) && self.owner is_bot() )
if ( isdefined( self.owner ) && self.owner is_bot() )
{
self.owner BotNotifyBotEvent( "crate_cap", "captured", self, player );
}
@@ -864,7 +864,7 @@ connected()
{
self endon( "disconnect" );
if ( !isDefined( self.pers[ "bot_host" ] ) )
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
}
@@ -874,13 +874,13 @@ connected()
return;
}
if ( !isDefined( self.pers[ "isBot" ] ) )
if ( !isdefined( self.pers[ "isBot" ] ) )
{
// fast_restart occured...
self.pers[ "isBot" ] = true;
}
if ( !isDefined( self.pers[ "isBotWarfare" ] ) )
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
{
self.pers[ "isBotWarfare" ] = true;
self thread added();
@@ -908,48 +908,48 @@ watchBotDebugEvent()
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( GetDvarInt( "bots_main_debug" ) >= 2 )
if ( getdvarint( "bots_main_debug" ) >= 2 )
{
big_str = "Bot Warfare debug: " + self.name + ": " + msg;
if ( isDefined( str ) && isString( str ) )
if ( isdefined( str ) && isstring( str ) )
{
big_str += ", " + str;
}
if ( isDefined( b ) && isString( b ) )
if ( isdefined( b ) && isstring( b ) )
{
big_str += ", " + b;
}
if ( isDefined( c ) && isString( c ) )
if ( isdefined( c ) && isstring( c ) )
{
big_str += ", " + c;
}
if ( isDefined( d ) && isString( d ) )
if ( isdefined( d ) && isstring( d ) )
{
big_str += ", " + d;
}
if ( isDefined( e ) && isString( e ) )
if ( isdefined( e ) && isstring( e ) )
{
big_str += ", " + e;
}
if ( isDefined( f ) && isString( f ) )
if ( isdefined( f ) && isstring( f ) )
{
big_str += ", " + f;
}
if ( isDefined( g ) && isString( g ) )
if ( isdefined( g ) && isstring( g ) )
{
big_str += ", " + g;
}
BotBuiltinPrintConsole( big_str );
}
else if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
{
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.name + ": " + str );
}
@@ -972,7 +972,7 @@ added()
*/
add_bot()
{
bot = addTestClient();
bot = addtestclient();
if ( isdefined( bot ) )
{
@@ -987,11 +987,11 @@ add_bot()
*/
diffBots_loop()
{
var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt( "bots_skill" );
var_allies_hard = getdvarint( "bots_skill_allies_hard" );
var_allies_med = getdvarint( "bots_skill_allies_med" );
var_axis_hard = getdvarint( "bots_skill_axis_hard" );
var_axis_med = getdvarint( "bots_skill_axis_med" );
var_skill = getdvarint( "bots_skill" );
allies_hard = 0;
allies_med = 0;
@@ -1006,7 +1006,7 @@ diffBots_loop()
{
player = level.players[ i ];
if ( !isDefined( player.pers[ "team" ] ) )
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -1070,8 +1070,8 @@ diffBots_loop()
}
playercount = level.players.size;
min_diff = GetDvarInt( "bots_skill_min" );
max_diff = GetDvarInt( "bots_skill_max" );
min_diff = getdvarint( "bots_skill_min" );
max_diff = getdvarint( "bots_skill_max" );
for ( i = 0; i < playercount; i++ )
{
@@ -1104,8 +1104,8 @@ diffBots()
*/
teamBots_loop()
{
teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar( "bots_team" );
teamAmount = getdvarint( "bots_team_amount" );
toTeam = getdvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
@@ -1118,7 +1118,7 @@ teamBots_loop()
{
player = level.players[ i ];
if ( !isDefined( player.pers[ "team" ] ) )
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -1150,7 +1150,7 @@ teamBots_loop()
allies = alliesbots;
axis = axisbots;
if ( !getDvarInt( "bots_team_mode" ) )
if ( !getdvarint( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
@@ -1158,7 +1158,7 @@ teamBots_loop()
if ( toTeam != "custom" )
{
if ( getDvarInt( "bots_team_force" ) )
if ( getdvarint( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
@@ -1181,7 +1181,7 @@ teamBots_loop()
{
player = level.players[ i ];
if ( !isDefined( player.pers[ "team" ] ) )
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -1222,7 +1222,7 @@ teamBots_loop()
{
player = level.players[ i ];
if ( !isDefined( player.pers[ "team" ] ) )
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -1274,11 +1274,11 @@ teamBots()
*/
addBots_loop()
{
botsToAdd = GetDvarInt( "bots_manage_add" );
botsToAdd = getdvarint( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetDvar( "bots_manage_add", 0 );
setdvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
{
@@ -1292,14 +1292,14 @@ addBots_loop()
}
}
fillMode = getDVarInt( "bots_manage_fill_mode" );
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
{
setDvar( "bots_manage_fill", getGoodMapAmount() );
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
fillAmount = getDvarInt( "bots_manage_fill" );
fillAmount = getdvarint( "bots_manage_fill" );
players = 0;
bots = 0;
@@ -1315,7 +1315,7 @@ addBots_loop()
{
bots++;
}
else if ( !isDefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
else if ( !isdefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
{
spec++;
}
@@ -1325,11 +1325,11 @@ addBots_loop()
}
}
if ( !randomInt( 999 ) )
if ( !randomint( 999 ) )
{
setDvar( "testclients_doreload", true );
setdvar( "testclients_doreload", true );
wait 0.1;
setDvar( "testclients_doreload", false );
setdvar( "testclients_doreload", false );
doExtraCheck();
}
@@ -1349,7 +1349,7 @@ addBots_loop()
continue;
}
if ( !isDefined( player.pers[ "team" ] ) )
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -1392,22 +1392,22 @@ addBots_loop()
amount += players;
}
if ( getDVarInt( "bots_manage_fill_spec" ) )
if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec;
}
if ( amount < fillAmount )
{
setDvar( "bots_manage_add", 1 );
setdvar( "bots_manage_add", 1 );
}
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
tempBot = getBotToKick();
if ( isDefined( tempBot ) )
if ( isdefined( tempBot ) )
{
kick( tempBot getEntityNumber() );
kick( tempBot getentitynumber() );
}
}
}
@@ -1440,7 +1440,7 @@ onGrenadeFire()
{
self waittill ( "grenade_fire", grenade, weaponName );
if ( !isDefined( grenade ) )
if ( !isdefined( grenade ) )
{
continue;
}
@@ -1451,7 +1451,7 @@ onGrenadeFire()
{
grenade thread AddToSmokeList();
}
else if ( isSubStr( weaponName, "frag_" ) )
else if ( issubstr( weaponName, "frag_" ) )
{
grenade thread AddToFragList( self );
}
@@ -1464,7 +1464,7 @@ onGrenadeFire()
AddToFragList( who )
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.origin = self getorigin();
grenade.velocity = ( 0, 0, 0 );
grenade.grenade = self;
grenade.owner = who;
@@ -1481,9 +1481,9 @@ AddToFragList( who )
*/
thinkFrag()
{
while ( isDefined( self.grenade ) )
while ( isdefined( self.grenade ) )
{
nowOrigin = self.grenade getOrigin();
nowOrigin = self.grenade getorigin();
self.velocity = ( nowOrigin - self.origin ) * 20;
self.origin = nowOrigin;
@@ -1499,7 +1499,7 @@ thinkFrag()
AddToSmokeList()
{
grenade = spawnstruct();
grenade.origin = self getOrigin();
grenade.origin = self getorigin();
grenade.state = "moving";
grenade.grenade = self;
@@ -1513,9 +1513,9 @@ AddToSmokeList()
*/
thinkSmoke()
{
while ( isDefined( self.grenade ) )
while ( isdefined( self.grenade ) )
{
self.origin = self.grenade getOrigin();
self.origin = self.grenade getorigin();
self.state = "moving";
wait 0.05;
}