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mirror of https://github.com/ineedbots/iw5_bot_warfare.git synced 2026-03-24 03:13:01 +00:00

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This commit is contained in:
ineed bots
2023-12-22 21:25:41 -06:00
parent a1d7e85fbc
commit 11e6ab8469
6 changed files with 139 additions and 139 deletions

View File

@@ -30,49 +30,49 @@ init()
thread hook_callbacks();
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
setDvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", false ); //first play to connect is a host
setDvar( "bots_main_firstIsHost", false ); // first play to connect is a host
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
setDvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
setDvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
setDvar( "bots_manage_add", 0 ); // amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
setDvar( "bots_manage_fill", 0 ); // amount of bots to maintain
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
setDvar( "bots_manage_fill_spec", true ); // to count for fill if player is on spec team
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
setDvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
setDvar( "bots_manage_fill_kick", false ); // kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
setDvar( "bots_team", "autoassign" ); // which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
setDvar( "bots_team_amount", 0 ); // amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
setDvar( "bots_team_force", false ); // force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
setDvar( "bots_team_mode", 0 ); // counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
setDvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
setDvar( "bots_skill_axis_hard", 0 ); // amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
@@ -89,10 +89,10 @@ init()
if ( getDvar( "bots_skill_max" ) == "" )
setDvar( "bots_skill_max", 7 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
if ( getDvar( "bots_loadout_reasonable" ) == "" ) // filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
if ( getDvar( "bots_loadout_allow_op" ) == "" ) // allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
@@ -101,37 +101,37 @@ init()
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
if ( getDvar( "bots_play_move" ) == "" ) // bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
if ( getDvar( "bots_play_knife" ) == "" ) // bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
if ( getDvar( "bots_play_fire" ) == "" ) // bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
if ( getDvar( "bots_play_nade" ) == "" ) // bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_take_carepackages" ) == "" ) //bots take carepackages
if ( getDvar( "bots_play_take_carepackages" ) == "" ) // bots take carepackages
setDvar( "bots_play_take_carepackages", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
if ( getDvar( "bots_play_obj" ) == "" ) // bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
if ( getDvar( "bots_play_camp" ) == "" ) // bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
if ( getDvar( "bots_play_jumpdrop" ) == "" ) // bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
if ( getDvar( "bots_play_target_other" ) == "" ) // bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
if ( getDvar( "bots_play_killstreak" ) == "" ) // bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
if ( getDvar( "bots_play_ads" ) == "" ) // bot ads
setDvar( "bots_play_ads", true );
if ( getDvar( "bots_play_aim" ) == "" )