Fix errors

This commit is contained in:
ineedbots 2021-05-16 18:06:24 -06:00
parent 56c296bc51
commit 176440a65a
2 changed files with 113 additions and 107 deletions

View File

@ -148,7 +148,7 @@ init()
level.bots_fullautoguns["sa80"] = true;
level.bots_fullautoguns["mg36"] = true;
level.bots_fullautoguns["ak47u"] = true;
level.bots_fullautoguns["ak74u"] = true;
level thread fixGamemodes();

View File

@ -492,6 +492,9 @@ WeaponIsFullAuto(weap)
{
weaptoks = strtok(weap, "_");
if (weaptoks.size < 2)
return false;
return isDefined(level.bots_fullautoguns[weaptoks[1]]);
}
@ -1801,6 +1804,9 @@ bombPlantedFix( var_0, var_1 )
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
level.defuseObject = defuseObject;
maps\mp\gametypes\sd::BombTimerWait();
setdvar( "ui_bomb_timer", 0 );
var_0.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();