mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-26 07:34:50 +00:00
patch_mp
This commit is contained in:
parent
6f48868a72
commit
3776e4de0a
@ -327,6 +327,9 @@ handleNormalDeath( var_0, var_1, var_2, var_3, var_4 )
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if ( var_12 == var_1 )
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if ( var_12 == var_1 )
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continue;
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continue;
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if ( self == var_12 )
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continue;
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var_12 thread maps\mp\gametypes\_gamescore::processAssist( self );
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var_12 thread maps\mp\gametypes\_gamescore::processAssist( self );
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if ( var_12 maps\mp\_utility::_hasPerk( "specialty_assists" ) )
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if ( var_12 maps\mp\_utility::_hasPerk( "specialty_assists" ) )
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@ -338,12 +341,16 @@ handleNormalDeath( var_0, var_1, var_2, var_3, var_4 )
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var_12 maps\mp\gametypes\_missions::processChallenge( "ch_hardlineassists" );
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var_12 maps\mp\gametypes\_missions::processChallenge( "ch_hardlineassists" );
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var_12 maps\mp\killstreaks\_killstreaks::giveAdrenaline( "kill" );
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var_12 maps\mp\killstreaks\_killstreaks::giveAdrenaline( "kill" );
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var_12.pers["cur_kill_streak"]++;
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var_12.pers["cur_kill_streak"]++;
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if ( !maps\mp\_utility::isKillstreakWeapon( var_3 ) )
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var_12.pers["cur_kill_streak_for_nuke"]++;
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var_7 = 25;
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var_7 = 25;
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if ( var_12 maps\mp\_utility::_hasPerk( "specialty_hardline" ) )
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if ( var_12 maps\mp\_utility::_hasPerk( "specialty_hardline" ) )
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var_7--;
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var_7--;
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if ( var_12.pers["cur_kill_streak"] == var_7 )
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if ( !maps\mp\_utility::isKillstreakWeapon( var_3 ) && var_12.pers["cur_kill_streak_for_nuke"] == var_7 )
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{
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{
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var_12 thread maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", 0, 1, var_12, 1 );
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var_12 thread maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", 0, 1, var_12, 1 );
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var_12 thread maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", var_7 );
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var_12 thread maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", var_7 );
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@ -659,6 +666,11 @@ PlayerKilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v
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var_1 thread maps\mp\gametypes\_gamelogic::trackAttackerLeaderBoardDeathStats( var_5, var_4 );
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var_1 thread maps\mp\gametypes\_gamelogic::trackAttackerLeaderBoardDeathStats( var_5, var_4 );
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}
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}
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var_2.wasswitchingteamsforonplayerkilled = undefined;
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if ( isdefined( var_2.switching_teams ) )
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var_2.wasswitchingteamsforonplayerkilled = 1;
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var_2 resetPlayerVariables();
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var_2 resetPlayerVariables();
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var_2.lastattacker = var_1;
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var_2.lastattacker = var_1;
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var_2.lastDeathPos = var_2.origin;
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var_2.lastDeathPos = var_2.origin;
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@ -1001,8 +1013,56 @@ doFinalKillcam()
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}
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}
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if ( isdefined( var_3 ) )
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if ( isdefined( var_3 ) )
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{
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var_3.finalKill = 1;
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var_3.finalKill = 1;
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if ( level.gameType == "conf" && isdefined( level.finalKillCam_attacker[var_3.team] ) && level.finalKillCam_attacker[var_3.team] == var_3 )
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{
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_theedge" );
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if ( isdefined( var_3.modifiers["revenge"] ) )
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_moneyshot" );
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if ( isdefined( var_3.inFinalStand ) && var_3.inFinalStand )
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_lastresort" );
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if ( isdefined( var_2 ) && isdefined( var_2.explosiveInfo ) && isdefined( var_2.explosiveInfo["stickKill"] ) && var_2.explosiveInfo["stickKill"] )
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_stickman" );
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if ( isdefined( var_2.attackerData[var_3.guid] ) && isdefined( var_2.attackerData[var_3.guid].sMeansOfDeath ) && isdefined( var_2.attackerData[var_3.guid].weapon ) && issubstr( var_2.attackerData[var_3.guid].sMeansOfDeath, "MOD_MELEE" ) && issubstr( var_2.attackerData[var_3.guid].weapon, "riotshield_mp" ) )
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_owned" );
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switch ( level.finalKillCam_sWeapon[var_3.team] )
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{
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case "artillery_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_finishingtouch" );
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break;
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case "stealth_bomb_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_technokiller" );
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break;
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case "pavelow_minigun_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_transformer" );
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break;
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case "sentry_minigun_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_absentee" );
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break;
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case "ac130_105mm_mp":
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case "ac130_40mm_mp":
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case "ac130_25mm_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_deathfromabove" );
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break;
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case "remotemissile_projectile_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_dronekiller" );
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break;
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case "cobra_20mm_mp":
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var_3 maps\mp\gametypes\_missions::processChallenge( "ch_og" );
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break;
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default:
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break;
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}
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}
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}
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var_14 = ( gettime() - var_2.deathtime ) / 1000;
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var_14 = ( gettime() - var_2.deathtime ) / 1000;
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foreach ( var_16 in level.players )
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foreach ( var_16 in level.players )
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@ -1020,7 +1080,7 @@ doFinalKillcam()
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if ( ( var_16 != var_2 || !maps\mp\_utility::isRoundBased() || maps\mp\_utility::isLastRound() ) && var_16 maps\mp\_utility::_hasPerk( "specialty_copycat" ) )
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if ( ( var_16 != var_2 || !maps\mp\_utility::isRoundBased() || maps\mp\_utility::isLastRound() ) && var_16 maps\mp\_utility::_hasPerk( "specialty_copycat" ) )
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var_16 maps\mp\_utility::_unsetPerk( "specialty_copycat" );
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var_16 maps\mp\_utility::_unsetPerk( "specialty_copycat" );
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var_16 thread maps\mp\gametypes\_killcam::killcam( var_4, var_5, var_6, var_7, var_14 + var_8, var_9, 0, 10000, var_3, var_2 );
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var_16 thread maps\mp\gametypes\_killcam::killcam( var_4, var_5, var_6, var_7, var_14 + var_8, var_9, 0, 12, var_3, var_2 );
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}
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}
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wait 0.1;
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wait 0.1;
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@ -1061,8 +1121,8 @@ getKillcamEntity( var_0, var_1, var_2 )
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switch ( var_2 )
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switch ( var_2 )
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{
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{
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case "artillery_mp":
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case "bouncingbetty_mp":
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case "bouncingbetty_mp":
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case "artillery_mp":
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case "stealth_bomb_mp":
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case "stealth_bomb_mp":
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case "pavelow_minigun_mp":
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case "pavelow_minigun_mp":
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case "apache_minigun_mp":
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case "apache_minigun_mp":
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@ -1271,7 +1331,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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var_1 = var_1.gunner;
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var_1 = var_1.gunner;
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var_11 = isdefined( var_1 ) && !isdefined( var_1.gunner ) && ( var_1.classname == "script_vehicle" || var_1.classname == "misc_turret" || var_1.classname == "script_model" );
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var_11 = isdefined( var_1 ) && !isdefined( var_1.gunner ) && ( var_1.classname == "script_vehicle" || var_1.classname == "misc_turret" || var_1.classname == "script_model" );
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var_12 = level.teamBased && isdefined( var_1 ) && var_2 != var_1 && isdefined( var_1.team ) && var_2.pers["team"] == var_1.team;
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var_12 = level.teamBased && isdefined( var_1 ) && var_2 != var_1 && isdefined( var_1.team ) && ( var_2.pers["team"] == var_1.team || isdefined( var_1.teamchangedthisframe ) );
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var_13 = isdefined( var_1 ) && isdefined( var_0 ) && isdefined( var_2 ) && isplayer( var_1 ) && var_1 == var_0 && var_1 == var_2;
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var_13 = isdefined( var_1 ) && isdefined( var_0 ) && isdefined( var_2 ) && isplayer( var_1 ) && var_1 == var_0 && var_1 == var_2;
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if ( var_13 )
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if ( var_13 )
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@ -1338,7 +1398,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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else if ( var_4 & level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH )
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else if ( var_4 & level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH )
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{
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{
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if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 )
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if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 )
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var_3 = 101;
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var_3 = 151;
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var_2 thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 );
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var_2 thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 );
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var_9 = "none";
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var_9 = "none";
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@ -1355,6 +1415,9 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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}
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}
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}
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}
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if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 )
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var_3 = 151;
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if ( !var_12 )
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if ( !var_12 )
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var_3 = maps\mp\perks\_perks::cac_modified_damage( var_2, var_1, var_3, var_5, var_6, var_7, var_8, var_9 );
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var_3 = maps\mp\perks\_perks::cac_modified_damage( var_2, var_1, var_3, var_5, var_6, var_7, var_8, var_9 );
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@ -1410,8 +1473,13 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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if ( var_5 == "MOD_PISTOL_BULLET" || var_5 == "MOD_RIFLE_BULLET" || var_5 == "MOD_EXPLOSIVE_BULLET" )
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if ( var_5 == "MOD_PISTOL_BULLET" || var_5 == "MOD_RIFLE_BULLET" || var_5 == "MOD_EXPLOSIVE_BULLET" )
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return;
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return;
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else if ( var_5 == "MOD_HEAD_SHOT" )
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else if ( var_5 == "MOD_HEAD_SHOT" )
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{
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if ( var_2 maps\mp\_utility::isJuggernaut() )
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var_3 = 75;
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else
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var_3 = 150;
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var_3 = 150;
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}
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}
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}
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if ( var_6 == "none" && isdefined( var_0 ) )
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if ( var_6 == "none" && isdefined( var_0 ) )
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{
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{
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@ -1482,6 +1550,12 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 );
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maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 );
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}
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}
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if ( issubstr( var_5, "MOD_IMPACT" ) && ( var_6 == "m320_mp" || issubstr( var_6, "gl" ) || issubstr( var_6, "gp25" ) || var_6 == "xm25_mp" ) )
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{
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if ( isplayer( var_1 ) && var_1 != self )
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maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 );
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}
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if ( isplayer( var_1 ) && isdefined( var_1.pers["participation"] ) )
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if ( isplayer( var_1 ) && isdefined( var_1.pers["participation"] ) )
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var_1.pers["participation"]++;
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var_1.pers["participation"]++;
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else if ( isplayer( var_1 ) )
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else if ( isplayer( var_1 ) )
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@ -1613,7 +1687,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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var_21 thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( var_22 );
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var_21 thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( var_22 );
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}
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}
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var_2.hasDoneCombat = 1;
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maps\mp\gametypes\_gamelogic::sethasdonecombat( var_2, 1 );
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}
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}
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if ( isdefined( var_1 ) && var_1 != var_2 && !var_17 )
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if ( isdefined( var_1 ) && var_1 != var_2 && !var_17 )
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@ -1960,7 +2034,7 @@ c4DeathDetonate()
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{
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{
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self playsound( "detpack_explo_default" );
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self playsound( "detpack_explo_default" );
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self.c4DeathEffect = playfx( level.c4Death, self.origin );
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self.c4DeathEffect = playfx( level.c4Death, self.origin );
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radiusdamage( self.origin, 400, 100, 100, self );
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radiusdamage( self.origin, 312, 100, 100, self );
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if ( isalive( self ) )
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if ( isalive( self ) )
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maps\mp\_utility::_suicide();
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maps\mp\_utility::_suicide();
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@ -2203,29 +2277,29 @@ getHitLocHeight( var_0 )
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{
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{
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switch ( var_0 )
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switch ( var_0 )
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{
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{
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case "helmet":
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case "head":
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case "head":
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case "helmet":
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case "neck":
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case "neck":
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return 60;
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return 60;
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case "torso_upper":
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case "torso_upper":
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case "left_arm_upper":
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case "right_arm_upper":
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case "right_arm_upper":
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case "left_arm_lower":
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case "left_arm_upper":
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case "right_arm_lower":
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case "right_arm_lower":
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case "left_hand":
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case "left_arm_lower":
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case "right_hand":
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case "right_hand":
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case "left_hand":
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case "gun":
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case "gun":
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return 48;
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return 48;
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case "torso_lower":
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case "torso_lower":
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return 40;
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return 40;
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case "left_leg_upper":
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case "right_leg_upper":
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case "right_leg_upper":
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case "left_leg_upper":
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return 32;
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return 32;
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case "left_leg_lower":
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case "right_leg_lower":
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case "right_leg_lower":
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case "left_leg_lower":
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return 10;
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return 10;
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case "left_foot":
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case "right_foot":
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case "right_foot":
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case "left_foot":
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return 5;
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return 5;
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}
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}
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