This commit is contained in:
ineedbots 2021-07-07 14:12:00 -06:00
parent 6f48868a72
commit 3776e4de0a

View File

@ -327,6 +327,9 @@ handleNormalDeath( var_0, var_1, var_2, var_3, var_4 )
if ( var_12 == var_1 ) if ( var_12 == var_1 )
continue; continue;
if ( self == var_12 )
continue;
var_12 thread maps\mp\gametypes\_gamescore::processAssist( self ); var_12 thread maps\mp\gametypes\_gamescore::processAssist( self );
if ( var_12 maps\mp\_utility::_hasPerk( "specialty_assists" ) ) if ( var_12 maps\mp\_utility::_hasPerk( "specialty_assists" ) )
@ -338,12 +341,16 @@ handleNormalDeath( var_0, var_1, var_2, var_3, var_4 )
var_12 maps\mp\gametypes\_missions::processChallenge( "ch_hardlineassists" ); var_12 maps\mp\gametypes\_missions::processChallenge( "ch_hardlineassists" );
var_12 maps\mp\killstreaks\_killstreaks::giveAdrenaline( "kill" ); var_12 maps\mp\killstreaks\_killstreaks::giveAdrenaline( "kill" );
var_12.pers["cur_kill_streak"]++; var_12.pers["cur_kill_streak"]++;
if ( !maps\mp\_utility::isKillstreakWeapon( var_3 ) )
var_12.pers["cur_kill_streak_for_nuke"]++;
var_7 = 25; var_7 = 25;
if ( var_12 maps\mp\_utility::_hasPerk( "specialty_hardline" ) ) if ( var_12 maps\mp\_utility::_hasPerk( "specialty_hardline" ) )
var_7--; var_7--;
if ( var_12.pers["cur_kill_streak"] == var_7 ) if ( !maps\mp\_utility::isKillstreakWeapon( var_3 ) && var_12.pers["cur_kill_streak_for_nuke"] == var_7 )
{ {
var_12 thread maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", 0, 1, var_12, 1 ); var_12 thread maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", 0, 1, var_12, 1 );
var_12 thread maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", var_7 ); var_12 thread maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", var_7 );
@ -659,6 +666,11 @@ PlayerKilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v
var_1 thread maps\mp\gametypes\_gamelogic::trackAttackerLeaderBoardDeathStats( var_5, var_4 ); var_1 thread maps\mp\gametypes\_gamelogic::trackAttackerLeaderBoardDeathStats( var_5, var_4 );
} }
var_2.wasswitchingteamsforonplayerkilled = undefined;
if ( isdefined( var_2.switching_teams ) )
var_2.wasswitchingteamsforonplayerkilled = 1;
var_2 resetPlayerVariables(); var_2 resetPlayerVariables();
var_2.lastattacker = var_1; var_2.lastattacker = var_1;
var_2.lastDeathPos = var_2.origin; var_2.lastDeathPos = var_2.origin;
@ -1001,8 +1013,56 @@ doFinalKillcam()
} }
if ( isdefined( var_3 ) ) if ( isdefined( var_3 ) )
{
var_3.finalKill = 1; var_3.finalKill = 1;
if ( level.gameType == "conf" && isdefined( level.finalKillCam_attacker[var_3.team] ) && level.finalKillCam_attacker[var_3.team] == var_3 )
{
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_theedge" );
if ( isdefined( var_3.modifiers["revenge"] ) )
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_moneyshot" );
if ( isdefined( var_3.inFinalStand ) && var_3.inFinalStand )
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_lastresort" );
if ( isdefined( var_2 ) && isdefined( var_2.explosiveInfo ) && isdefined( var_2.explosiveInfo["stickKill"] ) && var_2.explosiveInfo["stickKill"] )
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_stickman" );
if ( isdefined( var_2.attackerData[var_3.guid] ) && isdefined( var_2.attackerData[var_3.guid].sMeansOfDeath ) && isdefined( var_2.attackerData[var_3.guid].weapon ) && issubstr( var_2.attackerData[var_3.guid].sMeansOfDeath, "MOD_MELEE" ) && issubstr( var_2.attackerData[var_3.guid].weapon, "riotshield_mp" ) )
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_owned" );
switch ( level.finalKillCam_sWeapon[var_3.team] )
{
case "artillery_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_finishingtouch" );
break;
case "stealth_bomb_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_technokiller" );
break;
case "pavelow_minigun_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_transformer" );
break;
case "sentry_minigun_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_absentee" );
break;
case "ac130_105mm_mp":
case "ac130_40mm_mp":
case "ac130_25mm_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_deathfromabove" );
break;
case "remotemissile_projectile_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_dronekiller" );
break;
case "cobra_20mm_mp":
var_3 maps\mp\gametypes\_missions::processChallenge( "ch_og" );
break;
default:
break;
}
}
}
var_14 = ( gettime() - var_2.deathtime ) / 1000; var_14 = ( gettime() - var_2.deathtime ) / 1000;
foreach ( var_16 in level.players ) foreach ( var_16 in level.players )
@ -1020,7 +1080,7 @@ doFinalKillcam()
if ( ( var_16 != var_2 || !maps\mp\_utility::isRoundBased() || maps\mp\_utility::isLastRound() ) && var_16 maps\mp\_utility::_hasPerk( "specialty_copycat" ) ) if ( ( var_16 != var_2 || !maps\mp\_utility::isRoundBased() || maps\mp\_utility::isLastRound() ) && var_16 maps\mp\_utility::_hasPerk( "specialty_copycat" ) )
var_16 maps\mp\_utility::_unsetPerk( "specialty_copycat" ); var_16 maps\mp\_utility::_unsetPerk( "specialty_copycat" );
var_16 thread maps\mp\gametypes\_killcam::killcam( var_4, var_5, var_6, var_7, var_14 + var_8, var_9, 0, 10000, var_3, var_2 ); var_16 thread maps\mp\gametypes\_killcam::killcam( var_4, var_5, var_6, var_7, var_14 + var_8, var_9, 0, 12, var_3, var_2 );
} }
wait 0.1; wait 0.1;
@ -1061,8 +1121,8 @@ getKillcamEntity( var_0, var_1, var_2 )
switch ( var_2 ) switch ( var_2 )
{ {
case "artillery_mp":
case "bouncingbetty_mp": case "bouncingbetty_mp":
case "artillery_mp":
case "stealth_bomb_mp": case "stealth_bomb_mp":
case "pavelow_minigun_mp": case "pavelow_minigun_mp":
case "apache_minigun_mp": case "apache_minigun_mp":
@ -1271,7 +1331,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
var_1 = var_1.gunner; var_1 = var_1.gunner;
var_11 = isdefined( var_1 ) && !isdefined( var_1.gunner ) && ( var_1.classname == "script_vehicle" || var_1.classname == "misc_turret" || var_1.classname == "script_model" ); var_11 = isdefined( var_1 ) && !isdefined( var_1.gunner ) && ( var_1.classname == "script_vehicle" || var_1.classname == "misc_turret" || var_1.classname == "script_model" );
var_12 = level.teamBased && isdefined( var_1 ) && var_2 != var_1 && isdefined( var_1.team ) && var_2.pers["team"] == var_1.team; var_12 = level.teamBased && isdefined( var_1 ) && var_2 != var_1 && isdefined( var_1.team ) && ( var_2.pers["team"] == var_1.team || isdefined( var_1.teamchangedthisframe ) );
var_13 = isdefined( var_1 ) && isdefined( var_0 ) && isdefined( var_2 ) && isplayer( var_1 ) && var_1 == var_0 && var_1 == var_2; var_13 = isdefined( var_1 ) && isdefined( var_0 ) && isdefined( var_2 ) && isplayer( var_1 ) && var_1 == var_0 && var_1 == var_2;
if ( var_13 ) if ( var_13 )
@ -1338,7 +1398,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
else if ( var_4 & level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH ) else if ( var_4 & level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH )
{ {
if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 ) if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 )
var_3 = 101; var_3 = 151;
var_2 thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 ); var_2 thread maps\mp\gametypes\_missions::genericChallenge( "shield_explosive_hits", 1 );
var_9 = "none"; var_9 = "none";
@ -1355,6 +1415,9 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
} }
} }
if ( isdefined( var_0 ) && isdefined( var_0.stuckEnemyEntity ) && var_0.stuckEnemyEntity == var_2 )
var_3 = 151;
if ( !var_12 ) if ( !var_12 )
var_3 = maps\mp\perks\_perks::cac_modified_damage( var_2, var_1, var_3, var_5, var_6, var_7, var_8, var_9 ); var_3 = maps\mp\perks\_perks::cac_modified_damage( var_2, var_1, var_3, var_5, var_6, var_7, var_8, var_9 );
@ -1410,7 +1473,12 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
if ( var_5 == "MOD_PISTOL_BULLET" || var_5 == "MOD_RIFLE_BULLET" || var_5 == "MOD_EXPLOSIVE_BULLET" ) if ( var_5 == "MOD_PISTOL_BULLET" || var_5 == "MOD_RIFLE_BULLET" || var_5 == "MOD_EXPLOSIVE_BULLET" )
return; return;
else if ( var_5 == "MOD_HEAD_SHOT" ) else if ( var_5 == "MOD_HEAD_SHOT" )
var_3 = 150; {
if ( var_2 maps\mp\_utility::isJuggernaut() )
var_3 = 75;
else
var_3 = 150;
}
} }
if ( var_6 == "none" && isdefined( var_0 ) ) if ( var_6 == "none" && isdefined( var_0 ) )
@ -1482,6 +1550,12 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 ); maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 );
} }
if ( issubstr( var_5, "MOD_IMPACT" ) && ( var_6 == "m320_mp" || issubstr( var_6, "gl" ) || issubstr( var_6, "gp25" ) || var_6 == "xm25_mp" ) )
{
if ( isplayer( var_1 ) && var_1 != self )
maps\mp\gametypes\_gamelogic::setInflictorStat( var_0, var_1, var_6 );
}
if ( isplayer( var_1 ) && isdefined( var_1.pers["participation"] ) ) if ( isplayer( var_1 ) && isdefined( var_1.pers["participation"] ) )
var_1.pers["participation"]++; var_1.pers["participation"]++;
else if ( isplayer( var_1 ) ) else if ( isplayer( var_1 ) )
@ -1613,7 +1687,7 @@ Callback_PlayerDamage_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
var_21 thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( var_22 ); var_21 thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( var_22 );
} }
var_2.hasDoneCombat = 1; maps\mp\gametypes\_gamelogic::sethasdonecombat( var_2, 1 );
} }
if ( isdefined( var_1 ) && var_1 != var_2 && !var_17 ) if ( isdefined( var_1 ) && var_1 != var_2 && !var_17 )
@ -1960,7 +2034,7 @@ c4DeathDetonate()
{ {
self playsound( "detpack_explo_default" ); self playsound( "detpack_explo_default" );
self.c4DeathEffect = playfx( level.c4Death, self.origin ); self.c4DeathEffect = playfx( level.c4Death, self.origin );
radiusdamage( self.origin, 400, 100, 100, self ); radiusdamage( self.origin, 312, 100, 100, self );
if ( isalive( self ) ) if ( isalive( self ) )
maps\mp\_utility::_suicide(); maps\mp\_utility::_suicide();
@ -2203,29 +2277,29 @@ getHitLocHeight( var_0 )
{ {
switch ( var_0 ) switch ( var_0 )
{ {
case "helmet":
case "head": case "head":
case "helmet":
case "neck": case "neck":
return 60; return 60;
case "torso_upper": case "torso_upper":
case "left_arm_upper":
case "right_arm_upper": case "right_arm_upper":
case "left_arm_lower": case "left_arm_upper":
case "right_arm_lower": case "right_arm_lower":
case "left_hand": case "left_arm_lower":
case "right_hand": case "right_hand":
case "left_hand":
case "gun": case "gun":
return 48; return 48;
case "torso_lower": case "torso_lower":
return 40; return 40;
case "left_leg_upper":
case "right_leg_upper": case "right_leg_upper":
case "left_leg_upper":
return 32; return 32;
case "left_leg_lower":
case "right_leg_lower": case "right_leg_lower":
case "left_leg_lower":
return 10; return 10;
case "left_foot":
case "right_foot": case "right_foot":
case "left_foot":
return 5; return 5;
} }