mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-09-01 10:37:25 +00:00
the angle update
This commit is contained in:
@@ -235,12 +235,6 @@ onWeaponChange()
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{
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first = false;
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newWeapon = self getcurrentweapon();
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// hack fix for botstop overridding weapon
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if ( newWeapon != "none" )
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{
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self switchtoweapon( newWeapon );
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}
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}
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else
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{
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@@ -381,11 +375,208 @@ watchUsingRemote()
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self watchUsingTurret();
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}
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if ( isdefined( self.rocket ) )
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{
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self watchUsingPred();
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self BotBuiltinBotAction( "-remote" );
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}
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self.bot.targets = [];
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self notify( "kill_goal" );
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}
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}
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/*
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Returns the angle delta
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*/
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getRemoteAngleSpeed( len )
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{
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furthest = 10.0;
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max_speed = 127;
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switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
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{
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case 1:
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furthest = 5.0;
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max_speed = 20;
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break;
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case 2:
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furthest = 6.0;
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max_speed = 35;
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break;
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case 3:
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furthest = 7.0;
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max_speed = 55;
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break;
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case 4:
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furthest = 8.0;
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max_speed = 65;
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break;
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case 5:
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furthest = 9.0;
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max_speed = 75;
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break;
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case 6:
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furthest = 10.0;
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max_speed = 100;
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break;
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case 7:
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furthest = 15.0;
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max_speed = 127;
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break;
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}
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if ( len >= furthest )
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{
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return max_speed;
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}
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if ( len <= 0.0 )
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{
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return 0;
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}
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return Round( ( len / furthest ) * max_speed );
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}
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/*
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time to boost the rocket
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*/
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getRemoteBoostTime()
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{
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switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
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{
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case 1:
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return 99999;
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case 2:
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return 15000;
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case 3:
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return 10000;
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case 4:
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return 5000;
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case 5:
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return 2500;
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case 6:
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return 1000;
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case 7:
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return 500;
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default:
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return 500;
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}
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}
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/*
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While in rocket
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*/
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watchUsingPred()
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{
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self.rocket endon( "death" );
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self BotBuiltinBotRemoteAngles( 0, 0 );
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self BotBuiltinBotAction( "+remote" );
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pressedFire = false;
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sTime = gettime();
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while ( isdefined( self.rocket ) )
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{
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self.bot.targets = []; // dont want to fire from aim thread
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// because geteye doesnt return the eye of the missile
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target = undefined;
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myeye = self.rocket.origin;
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myangles = self.rocket.angles;
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bestfov = 0.0;
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[ i ];
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if ( !isdefined( player ) || !isdefined( player.team ) )
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{
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continue;
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}
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if ( player == self || ( level.teambased && player.team == self.team ) )
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{
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continue;
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}
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if ( player.sessionstate != "playing" || !isreallyalive( player ) )
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{
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continue;
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}
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if ( player _hasperk( "specialty_blindeye" ) )
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{
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continue;
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}
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if ( !bullettracepassed( myeye, player.origin + ( 0, 0, 25 ), false, self.rocket ) )
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{
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continue;
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}
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thisfov = getConeDot( player.origin, myeye, myangles );
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if ( thisfov < 0.75 )
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{
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continue;
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}
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if ( isdefined( target ) && thisfov < bestfov )
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{
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continue;
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}
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target = player;
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bestfov = thisfov;
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}
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if ( isdefined( target ) )
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{
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if ( !pressedFire && gettime() - sTime > self getRemoteBoostTime() )
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{
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pressedFire = true;
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self thread pressFire();
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}
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if ( bestfov < 0.999995 && distancesquared( target.origin, myeye ) > 256 * 256 )
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{
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angles = vectortoangles( ( target.origin - myeye ) - anglestoforward( myangles ) );
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angles -= myangles;
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angles = ( angleclamp180( angles[ 0 ] ), angleclamp180( angles[ 1 ] ), 0 );
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angles = vectornormalize( angles ) * self getRemoteAngleSpeed( length( angles ) );
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self BotBuiltinBotRemoteAngles( int( angles[ 0 ] ), int( angles[ 1 ] ) );
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}
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else
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{
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self BotBuiltinBotRemoteAngles( 0, 0 );
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}
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}
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else
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{
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self BotBuiltinBotRemoteAngles( 0, 0 );
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}
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wait 0.05;
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}
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}
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/*
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watchUsingTurret
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*/
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@@ -1951,7 +2142,7 @@ aim_loop()
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{
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self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
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}
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else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
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{
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self thread bot_lookat( aimpos, 0.05 );
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}
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@@ -1969,7 +2160,7 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
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{
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self thread bot_lookat( aimpos, 0.05 );
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}
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@@ -3365,7 +3556,7 @@ bot_lookat( pos, time, vel, doAimPredict )
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for ( i = 0; i < steps; i++ )
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{
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myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
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self setplayerangles( myAngle );
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self BotBuiltinBotAngles( myAngle );
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wait 0.05;
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}
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}
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