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mirror of https://github.com/ineedbots/iw5_bot_warfare.git synced 2025-09-01 10:37:25 +00:00

the angle update

This commit is contained in:
ineed bots
2024-04-30 01:33:08 -06:00
parent b47088538e
commit 39c6f5054f
5 changed files with 431 additions and 76 deletions

View File

@@ -235,12 +235,6 @@ onWeaponChange()
{
first = false;
newWeapon = self getcurrentweapon();
// hack fix for botstop overridding weapon
if ( newWeapon != "none" )
{
self switchtoweapon( newWeapon );
}
}
else
{
@@ -381,11 +375,208 @@ watchUsingRemote()
self watchUsingTurret();
}
if ( isdefined( self.rocket ) )
{
self watchUsingPred();
self BotBuiltinBotAction( "-remote" );
}
self.bot.targets = [];
self notify( "kill_goal" );
}
}
/*
Returns the angle delta
*/
getRemoteAngleSpeed( len )
{
furthest = 10.0;
max_speed = 127;
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
{
case 1:
furthest = 5.0;
max_speed = 20;
break;
case 2:
furthest = 6.0;
max_speed = 35;
break;
case 3:
furthest = 7.0;
max_speed = 55;
break;
case 4:
furthest = 8.0;
max_speed = 65;
break;
case 5:
furthest = 9.0;
max_speed = 75;
break;
case 6:
furthest = 10.0;
max_speed = 100;
break;
case 7:
furthest = 15.0;
max_speed = 127;
break;
}
if ( len >= furthest )
{
return max_speed;
}
if ( len <= 0.0 )
{
return 0;
}
return Round( ( len / furthest ) * max_speed );
}
/*
time to boost the rocket
*/
getRemoteBoostTime()
{
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
{
case 1:
return 99999;
case 2:
return 15000;
case 3:
return 10000;
case 4:
return 5000;
case 5:
return 2500;
case 6:
return 1000;
case 7:
return 500;
default:
return 500;
}
}
/*
While in rocket
*/
watchUsingPred()
{
self.rocket endon( "death" );
self BotBuiltinBotRemoteAngles( 0, 0 );
self BotBuiltinBotAction( "+remote" );
pressedFire = false;
sTime = gettime();
while ( isdefined( self.rocket ) )
{
self.bot.targets = []; // dont want to fire from aim thread
// because geteye doesnt return the eye of the missile
target = undefined;
myeye = self.rocket.origin;
myangles = self.rocket.angles;
bestfov = 0.0;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !isdefined( player ) || !isdefined( player.team ) )
{
continue;
}
if ( player == self || ( level.teambased && player.team == self.team ) )
{
continue;
}
if ( player.sessionstate != "playing" || !isreallyalive( player ) )
{
continue;
}
if ( player _hasperk( "specialty_blindeye" ) )
{
continue;
}
if ( !bullettracepassed( myeye, player.origin + ( 0, 0, 25 ), false, self.rocket ) )
{
continue;
}
thisfov = getConeDot( player.origin, myeye, myangles );
if ( thisfov < 0.75 )
{
continue;
}
if ( isdefined( target ) && thisfov < bestfov )
{
continue;
}
target = player;
bestfov = thisfov;
}
if ( isdefined( target ) )
{
if ( !pressedFire && gettime() - sTime > self getRemoteBoostTime() )
{
pressedFire = true;
self thread pressFire();
}
if ( bestfov < 0.999995 && distancesquared( target.origin, myeye ) > 256 * 256 )
{
angles = vectortoangles( ( target.origin - myeye ) - anglestoforward( myangles ) );
angles -= myangles;
angles = ( angleclamp180( angles[ 0 ] ), angleclamp180( angles[ 1 ] ), 0 );
angles = vectornormalize( angles ) * self getRemoteAngleSpeed( length( angles ) );
self BotBuiltinBotRemoteAngles( int( angles[ 0 ] ), int( angles[ 1 ] ) );
}
else
{
self BotBuiltinBotRemoteAngles( 0, 0 );
}
}
else
{
self BotBuiltinBotRemoteAngles( 0, 0 );
}
wait 0.05;
}
}
/*
watchUsingTurret
*/
@@ -1951,7 +2142,7 @@ aim_loop()
{
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
}
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@@ -1969,7 +2160,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@@ -3365,7 +3556,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ )
{
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle );
self BotBuiltinBotAngles( myAngle );
wait 0.05;
}
}