diff --git a/raw/maps/mp/gametypes/_rank.gsc b/raw/maps/mp/gametypes/_rank.gsc index f87a350..fa23133 100644 --- a/raw/maps/mp/gametypes/_rank.gsc +++ b/raw/maps/mp/gametypes/_rank.gsc @@ -785,7 +785,7 @@ updateWeaponRank( oldxp, weapon ) self SetPlayerData( "weaponRank", weapon, newRankId ); //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); - println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( weapon ) + "." ); + // println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( weapon ) + "." ); // now that we've ranked up, process the mastery challenge self thread maps\mp\gametypes\_missions::masteryChallengeProcess( weapon );