Fixed bots changing classes

This commit is contained in:
ineedbots 2021-08-25 12:42:22 -06:00
parent 022496a9ca
commit 47d08a7cfc

View File

@ -38,6 +38,7 @@ connected()
self.killerLocation = undefined;
self.lastKiller = undefined;
self.bot_change_class = true;
self thread difficulty();
self thread teamWatch();
@ -480,10 +481,10 @@ chooseRandomPerk( perkkind )
if ( perkkind == "perk4" )
return "specialty_null";
if (perk == "specialty_coldblooded" || perk == "specialty_blindeye" || perk == "specialty_quieter")
if ( perk == "specialty_coldblooded" || perk == "specialty_blindeye" || perk == "specialty_quieter" )
continue;
if (perk == "streaktype_specialist" || perk == "streaktype_support")
if ( perk == "streaktype_specialist" || perk == "streaktype_support" )
continue;
}
@ -1193,10 +1194,12 @@ classWatch()
wait 0.5;
if ( !isValidClass( self.class ) || !isDefined( self.bot_change_class ) )
self notify( "menuresponse", game["menu_changeclass"], self chooseRandomClass() );
self.bot_change_class = true;
while ( isdefined( self.pers["team"] ) && isdefined( self.pers["class"] ) && isDefined( self.bot_change_class ) )
while ( isdefined( self.pers["team"] ) && isValidClass( self.class ) && isDefined( self.bot_change_class ) )
wait .05;
}
}
@ -1262,7 +1265,9 @@ teamWatch()
while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() )
wait .05;
wait 0.05;
wait 0.1;
if ( self.team != "axis" || self.team != "allies" )
self notify( "menuresponse", game["menu_team"], getDvar( "bots_team" ) );
while ( isdefined( self.pers["team"] ) )
@ -6314,7 +6319,8 @@ bot_cap()
getCarrierEntNum()
{
carrierNum = -1;
if (isDefined(self.carrier))
if ( isDefined( self.carrier ) )
carrierNum = self.carrier getEntityNumber();
return carrierNum;
@ -6959,7 +6965,7 @@ bot_think_revive_loop()
self.bot_lock_goal = false;
if ( ret != "goal" || !isDefined(revive) || distanceSquared(self.origin, revive.origin) >= 100 * 100 || !revive inLastStand() || revive isBeingRevived() || !isAlive(revive) )
if ( ret != "goal" || !isDefined( revive ) || distanceSquared( self.origin, revive.origin ) >= 100 * 100 || !revive inLastStand() || revive isBeingRevived() || !isAlive( revive ) )
return;
waitTime = 3.25;