Bots use attachments

This commit is contained in:
ineedbots 2021-05-14 01:24:11 -06:00
parent cfbe6e7bb2
commit 6e34e346b7
2 changed files with 976 additions and 3 deletions

View File

@ -47,6 +47,7 @@ connected()
self thread onSpawned(); self thread onSpawned();
self thread onDeath(); self thread onDeath();
self thread onGiveLoadout();
self thread onKillcam(); self thread onKillcam();
} }
@ -445,6 +446,11 @@ getWeaponProfs(weapClass)
return answer; return answer;
} }
getUnlockLevel(forWhat)
{
return int(tableLookup( "mp/unlocktable.csv", 0, forWhat, 2 ));
}
/* /*
bots chooses a random perk bots chooses a random perk
*/ */
@ -475,6 +481,9 @@ chooseRandomPerk(perkkind)
if (!self isItemUnlocked(perk)) if (!self isItemUnlocked(perk))
continue; continue;
if (rank < getUnlockLevel(perk))
continue;
if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1)) if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
self.pers["bots"]["unlocks"]["upgraded_"+perk] = true; self.pers["bots"]["unlocks"]["upgraded_"+perk] = true;
@ -520,6 +529,7 @@ chooseRandomPrimary()
primaries = getPrimaries(); primaries = getPrimaries();
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1); allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable"); reasonable = getDvarInt("bots_loadout_reasonable");
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
while (true) while (true)
{ {
@ -540,6 +550,9 @@ chooseRandomPrimary()
if (!self isItemUnlocked(primary)) if (!self isItemUnlocked(primary))
continue; continue;
if (rank < getUnlockLevel(primary))
continue;
return primary; return primary;
} }
} }
@ -552,6 +565,7 @@ chooseRandomSecondary()
secondaries = getSecondaries(); secondaries = getSecondaries();
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1); allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable"); reasonable = getDvarInt("bots_loadout_reasonable");
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
while (true) while (true)
{ {
@ -570,6 +584,9 @@ chooseRandomSecondary()
if (!self isItemUnlocked(secondary)) if (!self isItemUnlocked(secondary))
continue; continue;
if (rank < getUnlockLevel(secondary))
continue;
return secondary; return secondary;
} }
} }
@ -650,9 +667,9 @@ chooseRandomAttachmentComboForGun(gun)
chooseRandomTactical() chooseRandomTactical()
{ {
perks = getPerks("equipment"); perks = getPerks("equipment");
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1); allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable"); reasonable = getDvarInt("bots_loadout_reasonable");
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
while (true) while (true)
{ {
@ -675,6 +692,9 @@ chooseRandomTactical()
if (!self isItemUnlocked(perk)) if (!self isItemUnlocked(perk))
continue; continue;
if (rank < getUnlockLevel(perk))
continue;
return perk; return perk;
} }
} }
@ -685,8 +705,8 @@ chooseRandomTactical()
chooseRandomGrenade() chooseRandomGrenade()
{ {
perks = getPerks("equipment"); perks = getPerks("equipment");
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1); allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") );
reasonable = getDvarInt("bots_loadout_reasonable"); reasonable = getDvarInt("bots_loadout_reasonable");
while (true) while (true)
@ -713,6 +733,9 @@ chooseRandomGrenade()
if (!self isItemUnlocked(perk)) if (!self isItemUnlocked(perk))
continue; continue;
if (rank < getUnlockLevel(perk))
continue;
return perk; return perk;
} }
} }
@ -724,8 +747,19 @@ chooseRandomKillstreaks(type, perks)
{ {
answers = []; answers = [];
allStreaks = getKillstreaks(); allStreaks = getKillstreaks();
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData("experience") ) + 1;
allowOp = (getDvarInt("bots_loadout_allow_op") >= 1);
reasonable = getDvarInt("bots_loadout_reasonable");
chooseStreaks = []; chooseStreaks = [];
availUnlocks = 0;
if (rank >= 7)
availUnlocks++;
if (rank >= 10)
availUnlocks++;
if (rank >= 13)
availUnlocks++;
for (;;) for (;;)
{ {
streak = random(allStreaks); streak = random(allStreaks);
@ -748,6 +782,33 @@ chooseRandomKillstreaks(type, perks)
} }
else else
{ {
if (availUnlocks <= 0)
{
for (i = (3 - answers.size - 1); i >= 0; i--)
{
if (type == "streaktype_support")
{
if (i == 2)
answers[answers.size] = "uav_support";
else if (i == 1)
answers[answers.size] = "sam_turret";
else
answers[answers.size] = "triple_uav";
}
else
{
if (i == 2)
answers[answers.size] = "uav";
else if (i == 1)
answers[answers.size] = "predator_missile";
else
answers[answers.size] = "helicopter";
}
}
break;
}
if (isSubStr(streak, "specialty_")) if (isSubStr(streak, "specialty_"))
continue; continue;
@ -768,6 +829,7 @@ chooseRandomKillstreaks(type, perks)
answers[answers.size] = streak; answers[answers.size] = streak;
chooseStreaks[streak] = true; chooseStreaks[streak] = true;
availUnlocks--;
if (answers.size > 2) if (answers.size > 2)
break; break;
@ -820,7 +882,7 @@ setClasses()
if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1)) if (RandomFloatRange(0, 1) < ((rank / level.maxRank) + 0.1))
{ {
// self.pers["bots"]["unlocks"]["ghillie"] = true; // already unlocked in mw3 self.pers["bots"]["unlocks"]["ghillie"] = true;
self.pers["bots"]["behavior"]["quickscope"] = true; self.pers["bots"]["behavior"]["quickscope"] = true;
} }
@ -1483,6 +1545,21 @@ onDeath()
} }
} }
/*
Watches when the bot is given a loadout
*/
onGiveLoadout()
{
self endon("disconnect");
for(;;)
{
self waittill("giveLoadout");
self botGiveLoadout(self.team, self.class, false, true);
}
}
/* /*
When the bot spawns. When the bot spawns.
*/ */

View File

@ -1711,3 +1711,899 @@ random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
onUsePlantObjectFix( player ) onUsePlantObjectFix( player )
{ {
} }
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimarySpawnWeapon only when called during spawn
{
self endon("death");
self takeallweapons();
self.changingWeapon = undefined;
teamName = "none";
if ( !isdefined( setPrimarySpawnWeapon ) )
setPrimarySpawnWeapon = true;
primaryIndex = 0;
// initialize specialty array
self.specialty = [];
if ( !isdefined( allowCopycat ) )
allowCopycat = true;
primaryWeapon = undefined;
var_7 = 0;
// set in game mode custom class
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "axis" ) )
teamName = "axis";
else if ( issubstr( class, "allies" ) )
teamName = "allies";
clonedLoadout = [];
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
{
self maps\mp\gametypes\_class::setClass( "copycat" );
self.class_num = maps\mp\gametypes\_class::getClassIndex( "copycat" );
clonedLoadout = self.pers["copyCatLoadout"];
loadoutPrimary = clonedLoadout["loadoutPrimary"];
loadoutPrimaryAttachment = clonedLoadout["loadoutPrimaryAttachment"];
loadoutPrimaryAttachment2 = clonedLoadout["loadoutPrimaryAttachment2"];
loadoutPrimaryBuff = clonedLoadout["loadoutPrimaryBuff"];
loadoutPrimaryCamo = clonedLoadout["loadoutPrimaryCamo"];
loadoutPrimaryReticle = clonedLoadout["loadoutPrimaryReticle"];
loadoutSecondary = clonedLoadout["loadoutSecondary"];
loadoutSecondaryAttachment = clonedLoadout["loadoutSecondaryAttachment"];
loadoutSecondaryAttachment2 = clonedLoadout["loadoutSecondaryAttachment2"];
loadoutSecondaryBuff = clonedLoadout["loadoutSecondaryBuff"];
loadoutSecondaryCamo = clonedLoadout["loadoutSecondaryCamo"];
loadoutSecondaryReticle = clonedLoadout["loadoutSecondaryReticle"];
loadoutEquipment = clonedLoadout["loadoutEquipment"];
loadoutPerk1 = clonedLoadout["loadoutPerk1"];
loadoutPerk2 = clonedLoadout["loadoutPerk2"];
loadoutPerk3 = clonedLoadout["loadoutPerk3"];
loadoutStreakType = clonedLoadout["loadoutStreakType"];
loadoutOffhand = clonedLoadout["loadoutOffhand"];
loadoutDeathStreak = clonedLoadout["loadoutDeathstreak"];
loadoutAmmoType = clonedLoadout["loadoutAmmoType"];
}
else if ( teamName != "none" )
{
classIndex = maps\mp\gametypes\_class::getClassIndex( class );
loadoutPrimaryAttachment2 = "none";
loadoutSecondaryAttachment2 = "none";
loadoutPrimary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "weapon" );
loadoutPrimaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 0 );
loadoutPrimaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 1 );
loadoutPrimaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "buff" );
loadoutPrimaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "camo" );
loadoutPrimaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "reticle" );
loadoutSecondary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "weapon" );
loadoutSecondaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 0 );
loadoutSecondaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 1 );
loadoutSecondaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "buff" );
loadoutSecondaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "camo" );
loadoutSecondaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "reticle" );
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 0 );
loadoutPerk1 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 1 );
loadoutPerk2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 2 );
loadoutPerk3 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 3 );
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
loadoutStreakType = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 5 );
if ( loadoutStreakType == "specialty_null" )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
else
{
loadoutKillstreak1 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 0 );
loadoutKillstreak2 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 1 );
loadoutKillstreak3 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 2 );
}
loadoutOffhand = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 6 );
if ( loadoutOffhand == "specialty_null" )
loadoutOffhand = "none";
loadoutDeathStreak = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "deathstreak" );
if ( getmatchrulesdata( "defaultClasses", teamName, classIndex, "juggernaut" ) )
{
self thread recipeClassApplyJuggernaut( isJuggernaut() );
self.isJuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isJuggernaut() )
{
self notify( "lost_juggernaut" );
self.isJuggernaut = false;
self.moveSpeedScaler = 1;
}
}
else if ( issubstr( class, "custom" ) )
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 0 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 1 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::cac_getPerk( class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::cac_getPerk( class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::cac_getPerk( class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::cac_getPerk( class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::cac_getPerk( class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::cac_getOffhand( class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getDeathstreak( class_num );
}
else if ( class == "gamemode" )
{
gamemodeLoadout = self.pers["gamemodeLoadout"];
loadoutPrimary = gamemodeLoadout["loadoutPrimary"];
loadoutPrimaryAttachment = gamemodeLoadout["loadoutPrimaryAttachment"];
loadoutPrimaryAttachment2 = gamemodeLoadout["loadoutPrimaryAttachment2"];
loadoutPrimaryBuff = gamemodeLoadout["loadoutPrimaryBuff"];
loadoutPrimaryCamo = gamemodeLoadout["loadoutPrimaryCamo"];
loadoutPrimaryReticle = gamemodeLoadout["loadoutPrimaryReticle"];
loadoutSecondary = gamemodeLoadout["loadoutSecondary"];
loadoutSecondaryAttachment = gamemodeLoadout["loadoutSecondaryAttachment"];
loadoutSecondaryAttachment2 = gamemodeLoadout["loadoutSecondaryAttachment2"];
loadoutSecondaryBuff = gamemodeLoadout["loadoutSecondaryBuff"];
loadoutSecondaryCamo = gamemodeLoadout["loadoutSecondaryCamo"];
loadoutSecondaryReticle = gamemodeLoadout["loadoutSecondaryReticle"];
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = gamemodeLoadout["loadoutEquipment"];
loadoutOffhand = gamemodeLoadout["loadoutOffhand"];
if ( loadoutOffhand == "specialty_null" )
loadoutOffhand = "none";
loadoutPerk1 = gamemodeLoadout["loadoutPerk1"];
loadoutPerk2 = gamemodeLoadout["loadoutPerk2"];
loadoutPerk3 = gamemodeLoadout["loadoutPerk3"];
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( level.killstreakRewards && isdefined( gamemodeLoadout["loadoutStreakType"] ) && gamemodeLoadout["loadoutStreakType"] != "specialty_null" )
{
loadoutStreakType = gamemodeLoadout["loadoutStreakType"];
loadoutKillstreak1 = gamemodeLoadout["loadoutKillstreak1"];
loadoutKillstreak2 = gamemodeLoadout["loadoutKillstreak2"];
loadoutKillstreak3 = gamemodeLoadout["loadoutKillstreak3"];
}
else if ( level.killstreakRewards && isdefined( self.streakType ) )
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
else
{
loadoutStreakType = "streaktype_assault";
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
loadoutDeathStreak = gamemodeLoadout["loadoutDeathstreak"];
if ( gamemodeLoadout["loadoutJuggernaut"] )
{
self.health = self.maxHealth;
self thread recipeClassApplyJuggernaut( isJuggernaut() );
self.isJuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isJuggernaut() )
{
self notify( "lost_juggernaut" );
self.isJuggernaut = false;
self.moveSpeedScaler = 1;
}
}
else if ( class == "juggernaut" )
{
loadoutPrimary = "iw5_m60jugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_mp412jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "frag_grenade_mp";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_quickdraw";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else if ( class == "juggernaut_recon" )
{
loadoutPrimary = "iw5_riotshieldjugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_usp45jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "specialty_portable_radar";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_coldblooded";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
}
print(self.name + " " + loadoutPerk1 + " " + loadoutPrimary);
self maps\mp\gametypes\_class::loadoutFakePerks( loadoutStreakType );
isCustomClass = issubstr( class, "custom" );
isRecipeClass = issubstr( class, "recipe" );
isGameModeClass = (class == "gamemode");
if ( !isGameModeClass && !isRecipeClass && !(isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat) )
{
if ( !maps\mp\gametypes\_class::isValidPrimary( loadoutPrimary ) )
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment ) )
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment2 ) )
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 1 );
if ( !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutPrimaryBuff, loadoutPrimary ) )
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutPrimaryCamo ) )
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutPrimaryReticle ) )
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableNum, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment ) )
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment2 ) )
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 1 );
if ( loadoutPerk2 == "specialty_twoprimaries" && !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutSecondaryBuff, loadoutSecondary ) )
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutSecondaryCamo ) )
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutSecondaryReticle ) )
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidEquipment( loadoutEquipment ) )
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidPerk1( loadoutPerk1 ) )
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidPerk2( loadoutPerk2 ) )
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 2 );
if ( !maps\mp\gametypes\_class::isValidPerk3( loadoutPerk3 ) )
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 3 );
if ( !maps\mp\gametypes\_class::isValidDeathStreak( loadoutDeathStreak ) )
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, 10 );
if ( !maps\mp\gametypes\_class::isValidOffhand( loadoutOffhand ) )
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, 10 );
if ( loadoutPrimaryAttachment2 != "none" && loadoutPrimaryBuff != "specialty_bling" )
loadoutPrimaryAttachment2 = "none";
if ( loadoutSecondaryBuff != "specialty_null" && loadoutPerk2 != "specialty_twoprimaries" )
loadoutSecondaryBuff = "specialty_null";
if ( loadoutSecondaryAttachment2 != "none" && (loadoutSecondaryBuff != "specialty_bling" || loadoutPerk2 != "specialty_twoprimaries") )
loadoutSecondaryAttachment2 = "none";
}
self.loadoutPrimary = loadoutPrimary;
self.loadoutPrimaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutSecondary = loadoutSecondary;
self.loadoutSecondaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
self.loadoutPrimaryCamo = 0;
if ( !issubstr( loadoutSecondary, "iw5" ) )
self.loadoutSecondaryCamo = 0;
self.loadoutPrimaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutPrimaryReticle, 0 ) );
self.loadoutSecondaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutSecondaryReticle, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
self.loadoutPrimaryReticle = 0;
if ( !issubstr( loadoutSecondary, "iw5" ) )
self.loadoutSecondaryReticle = 0;
if ( loadoutSecondary == "none" )
secondaryName = "none";
else
{
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2, self.loadoutSecondaryCamo, self.loadoutSecondaryReticle );
self _giveWeapon( secondaryName );
weaponTokens = strtok( secondaryName, "_" );
if ( weaponTokens[0] == "iw5" )
weaponTokens[0] = weaponTokens[0] + "_" + weaponTokens[1];
else if ( weaponTokens[0] == "alt" )
weaponTokens[0] = weaponTokens[1] + "_" + weaponTokens[2];
weaponName = weaponTokens[0];
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
}
self setoffhandprimaryclass( "other" );
self _setActionSlot( 1, "" );
self _setActionSlot( 3, "altMode" );
self _setActionSlot( 4, "" );
if ( !level.console )
{
self _setActionSlot( 5, "" );
self _setActionSlot( 6, "" );
self _setActionSlot( 7, "" );
}
self _clearPerks();
self maps\mp\gametypes\_class::_detachAll();
if ( level.dieHardMode )
self givePerk( "specialty_pistoldeath", false );
self loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff );
if ( self _hasPerk( "specialty_extraammo" ) && secondaryName != "none" && getWeaponClass( secondaryName ) != "weapon_projectile" )
self givemaxammo( secondaryName );
self.spawnperk = false;
if ( !self _hasPerk( "specialty_blindeye" ) && self.avoidKillstreakOnSpawnTimer > 0 )
self thread maps\mp\perks\_perks::giveBlindEyeAfterSpawn();
if ( self.pers["cur_death_streak"] > 0 )
{
deathStreaks = [];
if ( loadoutDeathStreak != "specialty_null" )
deathStreaks[loadoutDeathStreak] = int( tablelookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
if ( self getPerkUpgrade( loadoutPerk1 ) == "specialty_rollover" || self getPerkUpgrade( loadoutPerk2 ) == "specialty_rollover" || getPerkUpgrade( loadoutPerk3 ) == "specialty_rollover" )
{
foreach ( key, value in deathStreaks )
deathStreaks[key] -= 1;
}
foreach ( key, value in deathStreaks )
{
if ( self.pers["cur_death_streak"] >= value )
{
if ( key == "specialty_carepackage" && self.pers["cur_death_streak"] > value )
continue;
if ( key == "specialty_uav" && self.pers["cur_death_streak"] > value )
continue;
self thread givePerk( key, true );
self thread maps\mp\gametypes\_hud_message::splashNotify( key );
}
}
}
if ( level.killstreakRewards && !isdefined( loadoutKillstreak1 ) && !isdefined( loadoutKillstreak2 ) && !isdefined( loadoutKillstreak3 ) )
{
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
{
loadoutKillstreak1 = clonedLoadout["loadoutKillstreak1"];
loadoutKillstreak2 = clonedLoadout["loadoutKillstreak2"];
loadoutKillstreak3 = clonedLoadout["loadoutKillstreak3"];
}
else
{
defaultKillstreak1 = undefined;
defaultKillstreak2 = undefined;
defaultKillstreak3 = undefined;
playerData = undefined;
switch ( self.streakType )
{
case "support":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 3 );
playerData = "defenseStreaks";
break;
case "specialist":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 3 );
playerData = "specialistStreaks";
break;
default:
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
playerData = "assaultStreaks";
break;
}
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "custom" ) )
{
customClassLoc = maps\mp\gametypes\_class::cac_getCustomClassLoc();
loadoutKillstreak1 = self getplayerdata( customClassLoc, self.class_num, playerData, 0 );
loadoutKillstreak2 = self getplayerdata( customClassLoc, self.class_num, playerData, 1 );
loadoutKillstreak3 = self getplayerdata( customClassLoc, self.class_num, playerData, 2 );
}
if ( issubstr( class, "juggernaut" ) || isGameModeClass )
{
foreach ( killstreak in self.killstreaks )
{
if ( !isdefined( loadoutKillstreak1 ) )
{
loadoutKillstreak1 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak2 ) )
{
loadoutKillstreak2 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak3 ) )
loadoutKillstreak3 = killstreak;
}
if ( isGameModeClass && self.streakType == "specialist" )
{
self.pers["gamemodeLoadout"]["loadoutKillstreak1"] = loadoutKillstreak1;
self.pers["gamemodeLoadout"]["loadoutKillstreak2"] = loadoutKillstreak2;
self.pers["gamemodeLoadout"]["loadoutKillstreak3"] = loadoutKillstreak3;
}
}
if ( !issubstr( class, "custom" ) && !issubstr( class, "juggernaut" ) && !isGameModeClass )
{
loadoutKillstreak1 = defaultKillstreak1;
loadoutKillstreak2 = defaultKillstreak2;
loadoutKillstreak3 = defaultKillstreak3;
}
if ( !isdefined( loadoutKillstreak1 ) )
loadoutKillstreak1 = "none";
if ( !isdefined( loadoutKillstreak2 ) )
loadoutKillstreak2 = "none";
if ( !isdefined( loadoutKillstreak3 ) )
loadoutKillstreak3 = "none";
var_56 = 0;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak1 ) )
var_56 = 1;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak2 ) )
var_56 = 1;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak3 ) )
var_56 = 1;
if ( var_56 )
{
self.streakType = "assault";
loadoutKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
loadoutKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
loadoutKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
}
}
}
else if ( !level.killstreakRewards )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
self maps\mp\gametypes\_class::setKillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
if ( isdefined( self.lastClass ) && self.lastClass != self.class && !issubstr( self.class, "juggernaut" ) && !issubstr( self.lastClass, "juggernaut" ) && !issubstr( class, "juggernaut" ) )
{
if ( wasOnlyRound() || self.lastClass != "" )
{
streakNames = [];
inc = 0;
if ( self.pers["killstreaks"].size > 5 )
{
for ( i = 5; i < self.pers["killstreaks"].size; i++ )
{
streakNames[inc] = self.pers["killstreaks"][i].streakName;
inc++;
}
}
if ( self.pers["killstreaks"].size )
{
for ( i = 1; i < 4; i++ )
{
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakName ) && self.pers["killstreaks"][i].available && !self.pers["killstreaks"][i].isSpecialist )
{
streakNames[inc] = self.pers["killstreaks"][i].streakName;
inc++;
}
}
}
self notify( "givingLoadout" );
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
for ( i = 0; i < streakNames.size; i++ )
self maps\mp\killstreaks\_killstreaks::giveKillstreak( streakNames[i] );
}
}
if ( !issubstr( class, "juggernaut" ) )
{
if ( isdefined( self.lastClass ) && self.lastClass != "" && self.lastClass != self.class )
self incPlayerStat( "mostclasseschanged", 1 );
self.pers["lastClass"] = self.class;
self.lastClass = self.class;
}
if ( isdefined( self.gamemode_chosenclass ) )
{
self.pers["class"] = self.gamemode_chosenclass;
self.pers["lastClass"] = self.gamemode_chosenclass;
self.class = self.gamemode_chosenclass;
self.lastClass = self.gamemode_chosenclass;
self.gamemode_chosenclass = undefined;
}
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2, self.loadoutPrimaryCamo, self.loadoutPrimaryReticle );
self _giveWeapon( primaryName );
self switchtoweapon( primaryName );
weaponTokens = strtok( primaryName, "_" );
if ( weaponTokens[0] == "iw5" )
weaponName = weaponTokens[0] + "_" + weaponTokens[1];
else if ( weaponTokens[0] == "alt" )
weaponName = weaponTokens[1] + "_" + weaponTokens[2];
else
weaponName = weaponTokens[0];
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
self notify( "weapon_change", "riotshield_mp" );
if ( self _hasPerk( "specialty_extraammo" ) )
self givemaxammo( primaryName );
if ( setPrimarySpawnWeapon )
self setspawnweapon( primaryName );
self.pers["primaryWeapon"] = weaponName;
primaryTokens = strtok( primaryName, "_" );
offhandSecondaryWeapon = loadoutOffhand;
if ( loadoutOffhand == "none" )
self setoffhandsecondaryclass( "none" );
else if ( loadoutOffhand == "flash_grenade_mp" )
self setoffhandsecondaryclass( "flash" );
else if ( loadoutOffhand == "smoke_grenade_mp" || loadoutOffhand == "concussion_grenade_mp" )
self setoffhandsecondaryclass( "smoke" );
else
self setoffhandsecondaryclass( "flash" );
switch ( offhandSecondaryWeapon )
{
case "none":
break;
case "trophy_mp":
case "specialty_portable_radar":
case "specialty_scrambler":
case "specialty_tacticalinsertion":
self givePerk( offhandSecondaryWeapon, 0 );
break;
default:
self giveweapon( offhandSecondaryWeapon );
if ( loadoutOffhand == "flash_grenade_mp" )
self setweaponammoclip( offhandSecondaryWeapon, 2 );
else if ( loadoutOffhand == "concussion_grenade_mp" )
self setweaponammoclip( offhandSecondaryWeapon, 2 );
else
self setweaponammoclip( offhandSecondaryWeapon, 1 );
break;
}
primaryWeapon = primaryName;
self.primaryWeapon = primaryWeapon;
self.secondaryWeapon = secondaryName;
if ( var_7 )
{
self setweaponammoclip( self.primaryWeapon, 0 );
self setweaponammostock( self.primaryWeapon, 0 );
}
self playerModelForWeapon( self.pers["primaryWeapon"], getBaseWeaponName( secondaryName ) );
self.isSniper = (weaponclass( self.primaryWeapon ) == "sniper");
self maps\mp\gametypes\_weapons::updateMoveSpeedScale();
self maps\mp\perks\_perks::cac_selector();
self notify( "changed_kit" );
self notify( "bot_giveLoadout" );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
getPerkUpgrade( perkName )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
return "specialty_null";
if ( !isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perkName]) || !self.pers["bots"]["unlocks"]["upgraded_"+perkName] )
return "specialty_null";
return ( perkUpgrade );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff )
{
loadoutEquipment = maps\mp\perks\_perks::validatePerk( 1, loadoutEquipment );
loadoutPerk1 = maps\mp\perks\_perks::validatePerk( 1, loadoutPerk1 );
loadoutPerk2 = maps\mp\perks\_perks::validatePerk( 2, loadoutPerk2 );
loadoutPerk3 = maps\mp\perks\_perks::validatePerk( 3, loadoutPerk3 );
loadoutPrimaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutPrimaryBuff );
if( loadoutPerk2 == "specialty_twoprimaries" )
loadoutSecondaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutSecondaryBuff );
self.loadoutPerk1 = loadoutPerk1;
self.loadoutPerk2 = loadoutPerk2;
self.loadoutPerk3 = loadoutPerk3;
self.loadoutPerkEquipment = loadoutEquipment;
self.loadoutPrimaryBuff = loadoutPrimaryBuff;
if( loadoutPerk2 == "specialty_twoprimaries" )
self.loadoutSecondaryBuff = loadoutSecondaryBuff;
if( loadoutEquipment != "specialty_null" )
self givePerk( loadoutEquipment, true );
if( loadoutPerk1 != "specialty_null" )
self givePerk( loadoutPerk1, true );
if( loadoutPerk2 != "specialty_null" )
self givePerk( loadoutPerk2, true );
if( loadoutPerk3 != "specialty_null" )
self givePerk( loadoutPerk3, true );
if( loadoutPrimaryBuff != "specialty_null" )
self givePerk( loadoutPrimaryBuff, true );
perkUpgrd[0] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
perkUpgrd[1] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
perkUpgrd[2] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
perks[0] = loadoutPerk1;
perks[1] = loadoutPerk2;
perks[2] = loadoutPerk3;
for (i = 0; i < perkUpgrd.size; i++)
{
upgrade = perkUpgrd[i];
perk = perks[i];
if ( upgrade == "" || upgrade == "specialty_null" )
continue;
if ( isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perk]) && self.pers["bots"]["unlocks"]["upgraded_"+perk] )
{
self givePerk( upgrade, true );
}
}
if( !self _hasPerk( "specialty_assists" ) )
self.pers["assistsToKill"] = 0;
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
playerModelForWeapon( weapon, secondary )
{
team = self.team;
if ( isdefined( game[team + "_model"][weapon] ) )
{
[[ game[team + "_model"][weapon] ]]();
return;
}
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg":
[[ game[team + "_model"]["SMG"] ]]();
break;
case "weapon_assault":
[[ game[team + "_model"]["ASSAULT"] ]]();
break;
case "weapon_sniper":
if ( level.environment != "" && game[team] != "opforce_africa" && isDefined(self.pers["bots"]["unlocks"]["ghillie"]) && self.pers["bots"]["unlocks"]["ghillie"] )
[[ game[team + "_model"]["GHILLIE"] ]]();
else
[[ game[team + "_model"]["SNIPER"] ]]();
break;
case "weapon_lmg":
[[ game[team + "_model"]["LMG"] ]]();
break;
case "weapon_riot":
[[ game[team + "_model"]["RIOT"] ]]();
break;
case "weapon_shotgun":
[[ game[team + "_model"]["SHOTGUN"] ]]();
break;
default:
[[ game[team + "_model"]["ASSAULT"] ]]();
break;
}
if ( isJuggernaut() )
[[ game[team + "_model"]["JUGGERNAUT"] ]]();
}