From 6f04c13a92dcd9463b1324fb0e91f7f774b6bbe0 Mon Sep 17 00:00:00 2001 From: ineedbots Date: Tue, 26 Oct 2021 10:41:27 -0600 Subject: [PATCH] fix for camo and melee --- raw/scripts/nukespawns.gsc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raw/scripts/nukespawns.gsc b/raw/scripts/nukespawns.gsc index 6b4a4c8..ac696ce 100644 --- a/raw/scripts/nukespawns.gsc +++ b/raw/scripts/nukespawns.gsc @@ -27,7 +27,7 @@ hook_callbacks() onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset ) { - if ( sWeapon == "iw5_1887_mp" ) + if ( isSubStr( sWeapon, "iw5_1887_mp" ) && sMeansOfDeath != "MOD_MELEE" ) iDamage = 35; self [[level.prevCallbackPlayerDamage2]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );