diff --git a/raw/bw-assets/wp-editor-gamesmp.png b/raw/bw-assets/wp-editor-gamesmp.png new file mode 100644 index 0000000..f8a91a8 Binary files /dev/null and b/raw/bw-assets/wp-editor-gamesmp.png differ diff --git a/raw/bw-assets/wp-editor-gamesmp_loc.png b/raw/bw-assets/wp-editor-gamesmp_loc.png new file mode 100644 index 0000000..ef822a4 Binary files /dev/null and b/raw/bw-assets/wp-editor-gamesmp_loc.png differ diff --git a/raw/bw-assets/wpedit.md b/raw/bw-assets/wpedit.md index dbb4299..5685bf8 100644 --- a/raw/bw-assets/wpedit.md +++ b/raw/bw-assets/wpedit.md @@ -81,9 +81,10 @@ Linking waypoints are very important, it tells the bots that they can reach wayp Now go and waypoint the whole map out. This may take awhile and can be pretty tedious. -Once you feel like you are done, press the Save button. This will generate a [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) output to your waypoints folder! +Once you feel like you are done, press the Save button. This will output the waypoints to your `games_mp.log` file. -That is it! The waypoints should load next time you start your game! +![games_mp.log location](/raw/bw-assets/wp-editor-gamesmp_loc.png) -Your waypoints CSV file will be located at ```FS_Game/waypoints/_wp.csv```. (userraw folder if fs_game is blank) -![Location](/raw/bw-assets/wp_edit_fil_loc.png) +The editor will generate some GSC code for the waypoints. + +![games_mp.log](/raw/bw-assets/wp-editor-gamesmp.png)