diff --git a/raw/maps/mp/gametypes/_damage.gsc b/raw/maps/mp/gametypes/_damage.gsc index 17b3d3b..54d658a 100644 --- a/raw/maps/mp/gametypes/_damage.gsc +++ b/raw/maps/mp/gametypes/_damage.gsc @@ -1844,7 +1844,7 @@ doPrintDamage(dmg, hitloc, flags) huddamage setvalue(dmg); if ((flags & level.iDFLAGS_RADIUS) != 0) - huddamage.color = (0.25, 1, 0.25); + huddamage.color = (0.25, 0.25, 0.25); if ((flags & level.iDFLAGS_PENETRATION) != 0) huddamage.color = (1, 1, 0.25);