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https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-06-28 23:21:51 +00:00
array index spacing
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@ -150,15 +150,15 @@ start_killed_watch()
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{
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self waittill( "killed_enemy" );
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if ( self.bots_lastKS < self.pers["cur_kill_streak"] )
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if ( self.bots_lastKS < self.pers[ "cur_kill_streak" ] )
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{
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for ( i = self.bots_lastKS + 1; i <= self.pers["cur_kill_streak"]; i++ )
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for ( i = self.bots_lastKS + 1; i <= self.pers[ "cur_kill_streak" ]; i++ )
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{
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self thread bot_chat_streak( i );
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}
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}
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self.bots_lastKS = self.pers["cur_kill_streak"];
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self.bots_lastKS = self.pers[ "cur_kill_streak" ];
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self thread bot_chat_killed_watch( self.lastKilledPlayer );
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}
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@ -546,18 +546,18 @@ endgame_chat()
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( player.pers["score"] > b )
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if ( player.pers[ "score" ] > b )
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{
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winner = player;
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b = player.pers["score"];
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b = player.pers[ "score" ];
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}
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if ( player.pers["score"] < w )
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if ( player.pers[ "score" ] < w )
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{
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loser = player;
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w = player.pers["score"];
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w = player.pers[ "score" ];
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}
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}
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@ -565,7 +565,7 @@ endgame_chat()
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{
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winningteam = maps\mp\gametypes\_gamescore::getWinningTeam();
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if ( self.pers["team"] == winningteam )
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if ( self.pers[ "team" ] == winningteam )
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{
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switch ( randomint( 21 ) )
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{
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@ -598,7 +598,7 @@ endgame_chat()
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break;
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case 7:
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self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always wins!!" );
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self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers[ "team" ] + " always wins!!" );
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break;
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case 8:
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@ -693,7 +693,7 @@ endgame_chat()
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break;
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case 5:
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self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always loses!!" );
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self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers[ "team" ] + " always loses!!" );
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break;
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case 2:
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@ -975,7 +975,7 @@ bot_chat_streak( streakCount )
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if ( streakCount == 25 )
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{
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if ( self.pers["lastEarnedStreak"] == "nuke" )
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if ( self.pers[ "lastEarnedStreak" ] == "nuke" )
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{
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switch ( randomint( 5 ) )
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{
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@ -1138,11 +1138,11 @@ bot_chat_killed_watch( victim )
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break;
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case 30:
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message = ( "haha thanks " + victim.name + ", im at a " + self.pers["cur_kill_streak"] + " streak." );
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message = ( "haha thanks " + victim.name + ", im at a " + self.pers[ "cur_kill_streak" ] + " streak." );
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break;
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case 31:
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message = ( "lol " + victim.name + " is at a " + victim.pers["cur_death_streak"] + " deathstreak" );
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message = ( "lol " + victim.name + " is at a " + victim.pers[ "cur_death_streak" ] + " deathstreak" );
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break;
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case 32:
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@ -1178,8 +1178,8 @@ bot_chat_killed_watch( victim )
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break;
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case 40:
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if ( isDefined( victim.attackerData ) && isDefined( victim.attackerData[self.guid] ) && isDefined( victim.attackerData[self.guid].weapon ) )
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message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerData[self.guid].weapon ) + "!" );
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if ( isDefined( victim.attackerData ) && isDefined( victim.attackerData[ self.guid ] ) && isDefined( victim.attackerData[ self.guid ].weapon ) )
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message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerData[ self.guid ].weapon ) + "!" );
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break;
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@ -1226,7 +1226,7 @@ bot_chat_death_watch( killer, last_ks )
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if ( last_ks > 0 )
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message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" );
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else
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message = ( "man im getting spawn killed, i have a " + self.pers["cur_death_streak"] + " deathstreak!" );
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message = ( "man im getting spawn killed, i have a " + self.pers[ "cur_death_streak" ] + " deathstreak!" );
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break;
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@ -1323,19 +1323,19 @@ bot_chat_death_watch( killer, last_ks )
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break;
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case 28:
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message = ( "AHH! IM DEAD BECAUSE " + level.players[randomint( level.players.size )].name + " is a noob!" );
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message = ( "AHH! IM DEAD BECAUSE " + level.players[ randomint( level.players.size ) ].name + " is a noob!" );
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break;
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case 29:
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message = ( level.players[randomint( level.players.size )].name + ", please don't talk." );
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message = ( level.players[ randomint( level.players.size ) ].name + ", please don't talk." );
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break;
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case 30:
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message = ( "Wow " + level.players[randomint( level.players.size )].name + " is a blocker noob!" );
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message = ( "Wow " + level.players[ randomint( level.players.size ) ].name + " is a blocker noob!" );
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break;
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case 31:
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message = ( "Next time GET OUT OF MY WAY " + level.players[randomint( level.players.size )].name + "!!" );
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message = ( "Next time GET OUT OF MY WAY " + level.players[ randomint( level.players.size ) ].name + "!!" );
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break;
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case 32:
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@ -1391,7 +1391,7 @@ bot_chat_death_watch( killer, last_ks )
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break;
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case 45:
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message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.pers["cur_kill_streak"] + "!" );
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message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.pers[ "cur_kill_streak" ] + "!" );
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break;
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case 46:
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@ -1451,8 +1451,8 @@ bot_chat_death_watch( killer, last_ks )
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break;
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case 60:
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if ( isDefined( self.attackerData ) && isDefined( self.attackerData[killer.guid] ) && isDefined( self.attackerData[killer.guid].weapon ) )
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message = "Wow! Nice " + getBaseWeaponName( self.attackerData[killer.guid].weapon ) + " you got there, " + killer.name + "!";
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if ( isDefined( self.attackerData ) && isDefined( self.attackerData[ killer.guid ] ) && isDefined( self.attackerData[ killer.guid ].weapon ) )
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message = "Wow! Nice " + getBaseWeaponName( self.attackerData[ killer.guid ].weapon ) + " you got there, " + killer.name + "!";
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break;
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