1
0
mirror of https://github.com/ineedbots/iw5_bot_warfare.git synced 2025-06-28 23:21:51 +00:00

array index spacing

This commit is contained in:
ineed bots
2023-12-22 21:23:10 -06:00
parent d738287275
commit a1d7e85fbc
7 changed files with 1228 additions and 1228 deletions

View File

@ -150,15 +150,15 @@ start_killed_watch()
{
self waittill( "killed_enemy" );
if ( self.bots_lastKS < self.pers["cur_kill_streak"] )
if ( self.bots_lastKS < self.pers[ "cur_kill_streak" ] )
{
for ( i = self.bots_lastKS + 1; i <= self.pers["cur_kill_streak"]; i++ )
for ( i = self.bots_lastKS + 1; i <= self.pers[ "cur_kill_streak" ]; i++ )
{
self thread bot_chat_streak( i );
}
}
self.bots_lastKS = self.pers["cur_kill_streak"];
self.bots_lastKS = self.pers[ "cur_kill_streak" ];
self thread bot_chat_killed_watch( self.lastKilledPlayer );
}
@ -546,18 +546,18 @@ endgame_chat()
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( player.pers["score"] > b )
if ( player.pers[ "score" ] > b )
{
winner = player;
b = player.pers["score"];
b = player.pers[ "score" ];
}
if ( player.pers["score"] < w )
if ( player.pers[ "score" ] < w )
{
loser = player;
w = player.pers["score"];
w = player.pers[ "score" ];
}
}
@ -565,7 +565,7 @@ endgame_chat()
{
winningteam = maps\mp\gametypes\_gamescore::getWinningTeam();
if ( self.pers["team"] == winningteam )
if ( self.pers[ "team" ] == winningteam )
{
switch ( randomint( 21 ) )
{
@ -598,7 +598,7 @@ endgame_chat()
break;
case 7:
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always wins!!" );
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers[ "team" ] + " always wins!!" );
break;
case 8:
@ -693,7 +693,7 @@ endgame_chat()
break;
case 5:
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers["team"] + " always loses!!" );
self BotDoChat( 20, "^" + ( randomint( 6 ) + 1 ) + "My team " + self.pers[ "team" ] + " always loses!!" );
break;
case 2:
@ -975,7 +975,7 @@ bot_chat_streak( streakCount )
if ( streakCount == 25 )
{
if ( self.pers["lastEarnedStreak"] == "nuke" )
if ( self.pers[ "lastEarnedStreak" ] == "nuke" )
{
switch ( randomint( 5 ) )
{
@ -1138,11 +1138,11 @@ bot_chat_killed_watch( victim )
break;
case 30:
message = ( "haha thanks " + victim.name + ", im at a " + self.pers["cur_kill_streak"] + " streak." );
message = ( "haha thanks " + victim.name + ", im at a " + self.pers[ "cur_kill_streak" ] + " streak." );
break;
case 31:
message = ( "lol " + victim.name + " is at a " + victim.pers["cur_death_streak"] + " deathstreak" );
message = ( "lol " + victim.name + " is at a " + victim.pers[ "cur_death_streak" ] + " deathstreak" );
break;
case 32:
@ -1178,8 +1178,8 @@ bot_chat_killed_watch( victim )
break;
case 40:
if ( isDefined( victim.attackerData ) && isDefined( victim.attackerData[self.guid] ) && isDefined( victim.attackerData[self.guid].weapon ) )
message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerData[self.guid].weapon ) + "!" );
if ( isDefined( victim.attackerData ) && isDefined( victim.attackerData[ self.guid ] ) && isDefined( victim.attackerData[ self.guid ].weapon ) )
message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerData[ self.guid ].weapon ) + "!" );
break;
@ -1226,7 +1226,7 @@ bot_chat_death_watch( killer, last_ks )
if ( last_ks > 0 )
message = ( "^" + ( randomint( 6 ) + 1 ) + "Nooooooooo my killstreaks!! :( I had a " + last_ks + " killstreak!!" );
else
message = ( "man im getting spawn killed, i have a " + self.pers["cur_death_streak"] + " deathstreak!" );
message = ( "man im getting spawn killed, i have a " + self.pers[ "cur_death_streak" ] + " deathstreak!" );
break;
@ -1323,19 +1323,19 @@ bot_chat_death_watch( killer, last_ks )
break;
case 28:
message = ( "AHH! IM DEAD BECAUSE " + level.players[randomint( level.players.size )].name + " is a noob!" );
message = ( "AHH! IM DEAD BECAUSE " + level.players[ randomint( level.players.size ) ].name + " is a noob!" );
break;
case 29:
message = ( level.players[randomint( level.players.size )].name + ", please don't talk." );
message = ( level.players[ randomint( level.players.size ) ].name + ", please don't talk." );
break;
case 30:
message = ( "Wow " + level.players[randomint( level.players.size )].name + " is a blocker noob!" );
message = ( "Wow " + level.players[ randomint( level.players.size ) ].name + " is a blocker noob!" );
break;
case 31:
message = ( "Next time GET OUT OF MY WAY " + level.players[randomint( level.players.size )].name + "!!" );
message = ( "Next time GET OUT OF MY WAY " + level.players[ randomint( level.players.size ) ].name + "!!" );
break;
case 32:
@ -1391,7 +1391,7 @@ bot_chat_death_watch( killer, last_ks )
break;
case 45:
message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.pers["cur_kill_streak"] + "!" );
message = ( "someone kill " + killer.name + ", they are on a streak of " + killer.pers[ "cur_kill_streak" ] + "!" );
break;
case 46:
@ -1451,8 +1451,8 @@ bot_chat_death_watch( killer, last_ks )
break;
case 60:
if ( isDefined( self.attackerData ) && isDefined( self.attackerData[killer.guid] ) && isDefined( self.attackerData[killer.guid].weapon ) )
message = "Wow! Nice " + getBaseWeaponName( self.attackerData[killer.guid].weapon ) + " you got there, " + killer.name + "!";
if ( isDefined( self.attackerData ) && isDefined( self.attackerData[ killer.guid ] ) && isDefined( self.attackerData[ killer.guid ].weapon ) )
message = "Wow! Nice " + getBaseWeaponName( self.attackerData[ killer.guid ].weapon ) + " you got there, " + killer.name + "!";
break;