mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-25 23:29:12 +00:00
First draft
This commit is contained in:
parent
39281040bd
commit
b498d7a972
BIN
raw/bw-assets/how-tilde.png
Normal file
BIN
raw/bw-assets/how-tilde.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 172 KiB |
BIN
raw/bw-assets/wp-editor-0.png
Normal file
BIN
raw/bw-assets/wp-editor-0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 MiB |
BIN
raw/bw-assets/wp-editor-added.png
Normal file
BIN
raw/bw-assets/wp-editor-added.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 MiB |
BIN
raw/bw-assets/wp-editor-added2.png
Normal file
BIN
raw/bw-assets/wp-editor-added2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 MiB |
BIN
raw/bw-assets/wp-editor-debug-dvar.png
Normal file
BIN
raw/bw-assets/wp-editor-debug-dvar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 194 KiB |
BIN
raw/bw-assets/wp-editor-linked.png
Normal file
BIN
raw/bw-assets/wp-editor-linked.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 MiB |
@ -1 +1,89 @@
|
||||
soon
|
||||
# PlutoniumIW5 Bot Warfare Waypoint Editor
|
||||
First things first, Bot Warfare uses the [AStar search algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm) for creating paths for the bots to find their way through a map.
|
||||
|
||||
The AStar search algorithm requires a [set of waypoints](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)) defining where all the paths are in the map.
|
||||
|
||||
Now if you want to modify existing or create new waypoints for PlutoniumIW5 maps, this is the read for you.
|
||||
|
||||
## Contents
|
||||
- [Setting up the Waypoint Editor](#Setting-up-the-Waypoint-Editor)
|
||||
- [The Editor](#The-Editor)
|
||||
|
||||
## Setting up the Waypoint Editor
|
||||
The Bot Warfare mod comes with the Waypoint Editor out of the box, so its just a matter of telling the mod you want to use it. Its a matter of setting the 'bots_main_debug' DVAR to '1'.
|
||||
|
||||
Start your game, and load up the Bot Warfare mod. Now open your console with tilde(~).
|
||||

|
||||
|
||||
In the console, type in ```set bots_main_debug 1```
|
||||

|
||||
|
||||
Now start a match with the map you want to edit.
|
||||
|
||||
## The Editor
|
||||

|
||||
This is the Waypoint Editor. You can view, edit and create the waypoint graph.
|
||||
- Each death icons you see are waypoints.
|
||||
- Each line of knives show the links between the waypoints, a link defines that a bot can walk from A to B.
|
||||
|
||||
---
|
||||
|
||||
Pressing any of these buttons will initiate a command to the Waypoint Editor.
|
||||
|
||||
- SecondaryOffhand (stun) - Add Waypoint
|
||||
- No modifier button - Make a waypoint of your stance
|
||||
- ADS, climbing or mounting - Make a climb waypoint
|
||||
- Attack + Use - Make a noobtube waypoint
|
||||
- Attack - Make a grenade waypoint
|
||||
- Use - Make a claymore waypoint
|
||||
- Marking a location with the Javelin - Make a Javelin waypoint
|
||||
|
||||
- Melee - Link waypoint
|
||||
|
||||
- Reload - Unlink waypoint
|
||||
|
||||
- PrimaryOffhand (frag) - Toggle autolink waypoints (links waypoints as you create them)
|
||||
|
||||
- ActionSlot3 (switch to alt weapon mode (noobtube)) - Delete Waypoint
|
||||
|
||||
- ActionSlot4 (killstreak activate) - Delete all waypoints
|
||||
|
||||
- ActionSlot1 (Nightvision) - Save Waypoints
|
||||
|
||||
- ActionSlot2 (killstreak activate first slot) - (Re)Load Waypoints
|
||||
|
||||
- Use - Display the nearest waypoint's list of linked waypoints.
|
||||
|
||||
---
|
||||
|
||||
Okay, now that you know how to control the Editor, lets now goahead and create some waypoints.
|
||||
|
||||
Here I added a waypoint.
|
||||

|
||||
|
||||
And I added a second waypoint.
|
||||

|
||||
|
||||
There are several types of waypoints, holding a modifier button before pressing the add waypoint button will create a special type of waypoint.
|
||||
- Types of waypoints:
|
||||
- any stance ('stand', 'crouch', 'prone') - bots will have this stance upon reaching this waypoint
|
||||
- grenade - bots will look at the angles you were looking at when you made the waypoint and throw a grenade from the waypoint
|
||||
- tube - bots will look at the angles you were looking at when you made the waypoint and switch to a launcher and fire
|
||||
- claymore - bots will look at the angles you were looking at when you made the waypoint and place a claymore or tactical insertion
|
||||
- camp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and camp
|
||||
- climb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles)
|
||||
- javelin - bots will use the javelin and lockon at the target location
|
||||
|
||||
Here I linked the two waypoints together.
|
||||

|
||||
|
||||
Linking waypoints are very important, it tells the bots that they can reach waypoint 1 from waypoint 0, and vice versa.
|
||||
|
||||
Now go and waypoint the whole map out. This may take awhile and can be pretty tedious.
|
||||
|
||||
Once you feel like you are done, press the Save button. This will generate a [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) output to your waypoints folder!
|
||||
|
||||
That is it! The waypoints should load next time you start your game!
|
||||
|
||||
Your waypoints CSV file will be located at ```FS_Game/waypoints/<mapname>_wp.csv```. (userraw folder if fs_game is blank)
|
||||

|
||||
|
Loading…
x
Reference in New Issue
Block a user