mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-25 23:29:12 +00:00
config
This commit is contained in:
parent
64eb81f31b
commit
fbaa98e949
@ -1,148 +0,0 @@
|
|||||||
///////////////////////////////////////////////////
|
|
||||||
/// PlutoIW5 Server Configuration file //
|
|
||||||
///////////////////////////////////////////////////
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////
|
|
||||||
// SERVER NAME & COLORS TIPS //
|
|
||||||
///////////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// ^1 Red //
|
|
||||||
// ^2 Green //
|
|
||||||
// ^3 yellow //
|
|
||||||
// ^4 Blue //
|
|
||||||
// ^5 Cyan //
|
|
||||||
// ^6 Pink //
|
|
||||||
// ^7 White //
|
|
||||||
// ^8 Depends on the team colors playing. //
|
|
||||||
// ^9 Grey //
|
|
||||||
// ^0 Black //
|
|
||||||
// //
|
|
||||||
///////////////////////////////////////////////////
|
|
||||||
|
|
||||||
|
|
||||||
set sv_hostname "^2PlutoIW5^7 Server" // Probbly useless. Change sv_hostname by changing your key at http://platform.plutonium.pw/serverkeys
|
|
||||||
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages.
|
|
||||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// BASIC CONFIGURATION //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
|
||||||
set sv_maxclients "18" // Max players in your server. (Range 2-18)
|
|
||||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
|
|
||||||
set sv_reconnectlimit "3" // How many times you can try to reconnect
|
|
||||||
set g_inactivity "0" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
|
|
||||||
set sv_kickBanTime "0" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
|
|
||||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
|
||||||
set sv_pure "0" // verifying cilent files.
|
|
||||||
set sv_floodProtect "0" // Chat Spam Protection.
|
|
||||||
set scr_teambalance "0" // Balance players on team based games for for fair play.
|
|
||||||
set sv_enableBounces "0" // Enables bouncing on the server.
|
|
||||||
seta sv_enableDoubleTaps "0" // Allow double tap on weapon switching.
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
|
|
||||||
//////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
|
|
||||||
set g_logSync "1" // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
|
|
||||||
set g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
|
|
||||||
set rcon_password "" // RemoteControl password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
|
|
||||||
set sv_sayName "^7Server^7" // name server-side 'say' commands show up as.
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
// LOAD GAMETYPE DSR RECIPE CONFIGURATION //
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
// This is defualt gametypes from admin folder. //
|
|
||||||
// //
|
|
||||||
// Can always custom make one in Private Match or //
|
|
||||||
// edit existing defulat DSR file with Notepad. //
|
|
||||||
// //
|
|
||||||
// TDM_default Team Deathmatch //
|
|
||||||
// DOM_default Domination //
|
|
||||||
// CTF_default Capture The Flag //
|
|
||||||
// DZ_default Drop Zone //
|
|
||||||
// FFA_default Free For All //
|
|
||||||
// GG_default Gun Game //
|
|
||||||
// HQ_default Headquarters //
|
|
||||||
// INF_default Infected //
|
|
||||||
// JUG_default Juggernaut //
|
|
||||||
// KC_default Kill Confirmed //
|
|
||||||
// OIC_default One In The Chamber //
|
|
||||||
// SAB_default Sabotage //
|
|
||||||
// SD_default Search and Destroy //
|
|
||||||
// TDEF_default Team Defender //
|
|
||||||
// TJ_default Team Juggernaut //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
// MAP SHORT NAMES ROTATION LIST //
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_alpha - Lockdown //
|
|
||||||
// mp_bootleg - Bootleg //
|
|
||||||
// mp_bravo - Mission //
|
|
||||||
// mp_carbon - Carbon //
|
|
||||||
// mp_dome - Dome //
|
|
||||||
// mp_exchange - Downturn //
|
|
||||||
// mp_hardhat - Hardhat //
|
|
||||||
// mp_interchange - Interchange //
|
|
||||||
// mp_lambeth - Fallen //
|
|
||||||
// mp_mogadishu - Bakaara //
|
|
||||||
// mp_paris - Resistance //
|
|
||||||
// mp_plaza2 - Arkaden //
|
|
||||||
// mp_radar - Outpost //
|
|
||||||
// mp_seatown - Seatown //
|
|
||||||
// mp_underground - Underground //
|
|
||||||
// mp_village - Village //
|
|
||||||
// //
|
|
||||||
//// DLC FREE ////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_terminal_cls - Terminal //
|
|
||||||
// mp_aground_ss - Aground //
|
|
||||||
// mp_courtyard_ss - Erosion //
|
|
||||||
// //
|
|
||||||
//// DLC COLLECTION 1 ////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_italy - Piazza //
|
|
||||||
// mp_overwatch - Overwatch //
|
|
||||||
// mp_morningwood - Black Box //
|
|
||||||
// mp_park - Liberation //
|
|
||||||
// //
|
|
||||||
//// DLC COLLECTION 2 ////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_meteora - Sanctuary //
|
|
||||||
// mp_cement - Foundation //
|
|
||||||
// mp_qadeem - Oasis //
|
|
||||||
// mp_restrepo_ss - Lookout //
|
|
||||||
// mp_hillside_ss - Getaway //
|
|
||||||
// //
|
|
||||||
//// DLC COLLECTION 3 ////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_crosswalk_ss - Intersection //
|
|
||||||
// mp_burn_ss - U-Turn //
|
|
||||||
// mp_six_ss - Vortex //
|
|
||||||
// //
|
|
||||||
//// DLC COLLECTION 4 ////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_boardwalk - Boardwalk //
|
|
||||||
// mp_moab - Gulch //
|
|
||||||
// mp_roughneck - Off Shore //
|
|
||||||
// mp_shipbreaker - Decommission //
|
|
||||||
// mp_nola - Parish //
|
|
||||||
// //
|
|
||||||
//// PLUTONIUM DLC ///////////////////////////////////
|
|
||||||
// //
|
|
||||||
// mp_rust - Rust //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
set bots_manage_add "17"
|
|
||||||
set bots_main_firstishost "1"
|
|
||||||
|
|
||||||
set sv_maprotation "map mp_dome"
|
|
||||||
load_dsr bot_test
|
|
||||||
map_rotate
|
|
@ -1,649 +0,0 @@
|
|||||||
gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.allowPerks "1" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.forceRespawn "1" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.friendlyFire "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ]
|
|
||||||
gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ]
|
|
||||||
gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ]
|
|
||||||
gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]
|
|
||||||
gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ]
|
|
||||||
gameOpt commonOption.showKillcam "1" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ]
|
|
||||||
gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ]
|
|
||||||
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ]
|
|
||||||
gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_stopping_power" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[0] "throwingknife_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_paint" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_coldblooded" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.perks.[6] "emp_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "specialty_scavenger_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "gl" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_bulletpenetration" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "eotech" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "ret4" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "iw5_g18" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.name ""
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_stopping_power" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[0] "throwingknife_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_paint" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_coldblooded" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.perks.[6] "emp_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "specialty_scavenger_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "gl" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_bulletpenetration" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "eotech" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "ret4" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "iw5_g18" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.name ""
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ]
|
|
||||||
gameOpt demData.bombTimer "0" // [ 0-120 ]
|
|
||||||
gameOpt demData.defuseTime "0.0000" // [ 0-10 ]
|
|
||||||
gameOpt demData.extraTime "0.0000" // [ 0-5 ]
|
|
||||||
gameOpt demData.plantTime "0.0000" // [ 0-10 ]
|
|
||||||
gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ]
|
|
||||||
gameOpt gametype "dom" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ]
|
|
||||||
gameOpt grndData.dropTime "0.0000" // [ 0-120 ]
|
|
||||||
gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ]
|
|
||||||
gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ]
|
|
||||||
gameOpt gunData.numGuns "0" // [ 0-20 ]
|
|
||||||
gameOpt gunData.randomize "0" // [ 0, 1 ]
|
|
||||||
gameOpt hqData.HQActivateDelay "0" // [ 0-60 ]
|
|
||||||
gameOpt hqData.HQLifetime "0" // [ 0-120 ]
|
|
||||||
gameOpt infectData.numInitialInfected "0" // [ 0-9 ]
|
|
||||||
gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ]
|
|
||||||
gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ]
|
|
||||||
gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ]
|
|
||||||
gameOpt juggData.useJuggTimeLimit "0"
|
|
||||||
gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ]
|
|
||||||
gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ]
|
|
||||||
gameOpt oicData.oneShotKill "0" // [ 0, 1 ]
|
|
||||||
gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ]
|
|
||||||
gameOpt sabData.bombTimer "0" // [ 5, 0-120 ]
|
|
||||||
gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ]
|
|
||||||
gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ]
|
|
||||||
gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
|
|
||||||
gameOpt sdData.bombTimer "0" // [ 0-60 ]
|
|
||||||
gameOpt sdData.defuseTime "0.0000" // [ 0-10 ]
|
|
||||||
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
|
|
||||||
gameOpt sdData.plantTime "0.0000" // [ 0-10 ]
|
|
||||||
gameOpt sdData.roundLength "0.0000" // [ 0-10 ]
|
|
||||||
gameOpt sdData.roundSwitch "0" // [ 0-4 ]
|
|
||||||
gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ]
|
|
||||||
gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ]
|
|
@ -20,7 +20,7 @@
|
|||||||
///////////////////////////////////////////////////
|
///////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
set sv_hostname "^2PlutoIW5^7 Server" // Probbly useless. Change sv_hostname by changing your key at http://platform.plutonium.pw/serverkeys
|
set sv_hostname "" // Probbly useless. Change sv_hostname by changing your key at http://platform.plutonium.pw/serverkeys
|
||||||
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages.
|
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages.
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
@ -36,13 +36,35 @@ set sv_allowClientConsole "1" // Enable or Disable players
|
|||||||
set sv_pure "0" // verifying cilent files.
|
set sv_pure "0" // verifying cilent files.
|
||||||
set sv_floodProtect "1" // Chat Spam Protection.
|
set sv_floodProtect "1" // Chat Spam Protection.
|
||||||
set scr_teambalance "0" // Balance players on team based games for for fair play.
|
set scr_teambalance "0" // Balance players on team based games for for fair play.
|
||||||
|
seta g_allowVote "0" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
|
||||||
|
seta g_deadChat "1" // Toggle allowing dead players to chat with living players (0 (default) or 1)
|
||||||
set sv_enableBounces "1" // Enables bouncing on the server.
|
set sv_enableBounces "1" // Enables bouncing on the server.
|
||||||
seta sv_enableDoubleTaps "1" // Allow double tap on weapon switching.
|
seta sv_enableDoubleTaps "1" // Allow double tap on weapon switching.
|
||||||
set rcon_password "qazqaz"
|
|
||||||
set g_inactivity "180" // Enable auto kick feature for idle/AFK players
|
set g_inactivity "180" // Enable auto kick feature for idle/AFK players
|
||||||
|
|
||||||
|
|
||||||
set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
|
set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// MOD SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/iw5)
|
||||||
|
seta fs_game "" // What mod are we loading? (i.e. "mods/MyMod")
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
// PRIVATE SLOT SETTINGS //
|
||||||
|
//////////////////////////////////////////////////
|
||||||
|
|
||||||
|
seta sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
|
||||||
|
// Password for the private slots on this server. If set, users will be prompted on join attempt.
|
||||||
|
// Users providing this password will have access to all slots.
|
||||||
|
// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
|
||||||
|
seta sv_privatePassword ""
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
|
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
@ -170,10 +192,9 @@ set sv_patchXmagShotguns "0"
|
|||||||
set scr_xpscale "10"
|
set scr_xpscale "10"
|
||||||
set scr_weaponxpscale "2"
|
set scr_weaponxpscale "2"
|
||||||
set killstreakSpawnShield "0"
|
set killstreakSpawnShield "0"
|
||||||
|
|
||||||
set sv_local_client_snapshot_msec "-1"
|
set sv_local_client_snapshot_msec "-1"
|
||||||
set cl_penaltyTimeBookend "0"
|
set cl_penaltyTimeBookend "0"
|
||||||
set cl_adjTimeDeltaCalcAlgorithmMW2 "1"
|
set cl_adjTimeDeltaCalcAlgorithmMW2 "1"
|
||||||
|
|
||||||
set sv_maprotation "map mp_dome map mp_rust"
|
set sv_maprotation "dsr server map mp_dome map mp_rust"
|
||||||
load_dsr server
|
|
||||||
map_rotate
|
|
||||||
|
@ -7,14 +7,16 @@ set rcon_password=
|
|||||||
set cfg=server.cfg
|
set cfg=server.cfg
|
||||||
::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame.
|
::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame.
|
||||||
set name=IW5 Bot Warfare
|
set name=IW5 Bot Warfare
|
||||||
::Port used by the server (default: 4976)
|
::Port used by the server (default: 27016)
|
||||||
set port=27020
|
set port=27020
|
||||||
::What ip to bind too
|
::What ip to bind too
|
||||||
set ip=0.0.0.0
|
set ip=0.0.0.0
|
||||||
::Mod name (default "")
|
::Mod name (default "")
|
||||||
set mod=""
|
set mod=
|
||||||
::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS!
|
::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS!
|
||||||
set gamepath=%cd%
|
set gamepath=%cd%
|
||||||
|
::IMPORTANT! Make sure the filename is unique for each server you clone!
|
||||||
|
set g_log=logs\games_mp.log
|
||||||
|
|
||||||
title PlutoniumIW5 MP - %name% - Server restarter
|
title PlutoniumIW5 MP - %name% - Server restarter
|
||||||
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
||||||
@ -24,6 +26,6 @@ echo (%date%) - (%time%) %name% server start.
|
|||||||
|
|
||||||
cd /D %LOCALAPPDATA%\Plutonium
|
cd /D %LOCALAPPDATA%\Plutonium
|
||||||
:server
|
:server
|
||||||
start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe iw5mp "%gamepath%" -dedicated +unattended -sv_config "%cfg%" -key "%key%" -net_ip "%ip%" -net_port "%port%" -rcon_password "%rcon_password%"
|
start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe iw5mp "%gamepath%" -dedicated +unattended -sv_config "%cfg%" -key "%key%" -net_ip "%ip%" -net_port "%port%" -rcon_password "%rcon_password%" -fs_game "%mod%" -g_log "%g_log%" +start_map_rotate
|
||||||
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
||||||
goto Server
|
goto Server
|
||||||
|
Loading…
x
Reference in New Issue
Block a user