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							| @@ -75,19 +75,20 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar | |||||||
| | bots_main_GUIDs                  | A comma separated list of GUIDs of players who will be given host.                          |               | | | bots_main_GUIDs                  | A comma separated list of GUIDs of players who will be given host.                          |               | | ||||||
| | bots_main_waitForHostTime        | How many seconds to wait for the host player to connect before adding bots to the match.    | 10            | | | bots_main_waitForHostTime        | How many seconds to wait for the host player to connect before adding bots to the match.    | 10            | | ||||||
| | bots_main_menu                   | Enable the in-game menu for hosts.                                                          | 1             | | | bots_main_menu                   | Enable the in-game menu for hosts.                                                          | 1             | | ||||||
| | bots_main_debug                  | Enable the in-game waypoint editor.                                                         | 0             | | | bots_main_debug                  | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 | | ||||||
| | bots_main_kickBotsAtEnd          | Kick the bots at the end of a match.                                                        | 0             | | | bots_main_kickBotsAtEnd          | Kick the bots at the end of a match.                                                        | 0             | | ||||||
| | bots_main_chat                   | The rate bots will chat at, set to 0 to disable.                                            | 1.0           | | | bots_main_chat                   | The rate bots will chat at, set to 0 to disable.                                            | 1.0           | | ||||||
| | bots_manage_add                  | Amount of bots to add to the game, once bots are added, resets back to `0`.                 | 0             | | | bots_manage_add                  | Amount of bots to add to the game, once bots are added, resets back to `0`.                 | 0             | | ||||||
| | bots_manage_fill                 | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match.          | 0             | | | bots_manage_fill                 | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match.          | 0             | | ||||||
| | bots_manage_fill_mode            | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 | | | bots_manage_fill_mode            | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 | | ||||||
| | bots_manage_fill_kick            | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0     | | | bots_manage_fill_watchplayers    | Bots will not be added until one player is in the game                                      | 0             | | ||||||
|  | | bots_manage_fill_kick            | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 | | ||||||
| | bots_manage_fill_spec            | If when counting players for `bots_manage_fill` should include spectators.                  | 1             | | | bots_manage_fill_spec            | If when counting players for `bots_manage_fill` should include spectators.                  | 1             | | ||||||
| | bots_team                        | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign | | | bots_team                        | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign | | ||||||
| | bots_team_amount                 | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 | | | bots_team_amount                 | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 | | ||||||
| | bots_team_force                  | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0     | | | bots_team_force                  | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 | | ||||||
| | bots_team_mode                   | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 | | | bots_team_mode                   | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 | | ||||||
| | bots_skill                       | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 | | | bots_skill                       | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</ul> | 0 | | ||||||
| | bots_skill_axis_hard             | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0            | | | bots_skill_axis_hard             | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0            | | ||||||
| | bots_skill_axis_med              | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 | | | bots_skill_axis_med              | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 | | ||||||
| | bots_skill_allies_hard           | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0          | | | bots_skill_allies_hard           | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0          | | ||||||
| @@ -117,6 +118,9 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar | |||||||
|   - Bots properly use pred missiles |   - Bots properly use pred missiles | ||||||
|   - Smoothed bot aim at range |   - Smoothed bot aim at range | ||||||
|   - Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only) |   - Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only) | ||||||
|  |   - Added bots_manage_fill_watchplayers dvar | ||||||
|  |   - Bots hop off turrets if they get stuck on one | ||||||
|  |   - Fixed script variable leak with opening and closing the in-game menu | ||||||
|  |  | ||||||
| - v2.2.0 | - v2.2.0 | ||||||
|   - Bots can now melee lunge |   - Bots can now melee lunge | ||||||
|   | |||||||
| @@ -80,6 +80,11 @@ init() | |||||||
| 		setdvar( "bots_manage_fill_kick", false ); // kick bots if too many | 		setdvar( "bots_manage_fill_kick", false ); // kick bots if too many | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
|  | 	if ( getdvar( "bots_manage_fill_watchplayers" ) == "" ) | ||||||
|  | 	{ | ||||||
|  | 		setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
| 	if ( getdvar( "bots_team" ) == "" ) | 	if ( getdvar( "bots_team" ) == "" ) | ||||||
| 	{ | 	{ | ||||||
| 		setdvar( "bots_team", "autoassign" ); // which team for bots to join | 		setdvar( "bots_team", "autoassign" ); // which team for bots to join | ||||||
| @@ -290,7 +295,7 @@ init() | |||||||
| 	 | 	 | ||||||
| 	level thread handleBots(); | 	level thread handleBots(); | ||||||
| 	level thread onPlayerChat(); | 	level thread onPlayerChat(); | ||||||
|  | 	 | ||||||
| 	array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher ); | 	array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher ); | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -1343,7 +1348,7 @@ addBots_loop() | |||||||
| 	 | 	 | ||||||
| 	fillMode = getdvarint( "bots_manage_fill_mode" ); | 	fillMode = getdvarint( "bots_manage_fill_mode" ); | ||||||
| 	 | 	 | ||||||
| 	if ( fillMode == 2 || fillMode == 3 ) | 	if ( fillMode == 2 || fillMode == 3 || fillMode == 5 ) | ||||||
| 	{ | 	{ | ||||||
| 		setdvar( "bots_manage_fill", getGoodMapAmount() ); | 		setdvar( "bots_manage_fill", getGoodMapAmount() ); | ||||||
| 	} | 	} | ||||||
| @@ -1353,6 +1358,8 @@ addBots_loop() | |||||||
| 	players = 0; | 	players = 0; | ||||||
| 	bots = 0; | 	bots = 0; | ||||||
| 	spec = 0; | 	spec = 0; | ||||||
|  | 	axisplayers = 0; | ||||||
|  | 	alliesplayers = 0; | ||||||
| 	 | 	 | ||||||
| 	playercount = level.players.size; | 	playercount = level.players.size; | ||||||
| 	 | 	 | ||||||
| @@ -1371,37 +1378,6 @@ addBots_loop() | |||||||
| 		else | 		else | ||||||
| 		{ | 		{ | ||||||
| 			players++; | 			players++; | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 	 |  | ||||||
| 	if ( !randomint( 999 ) ) |  | ||||||
| 	{ |  | ||||||
| 		setdvar( "testclients_doreload", true ); |  | ||||||
| 		wait 0.1; |  | ||||||
| 		setdvar( "testclients_doreload", false ); |  | ||||||
| 		doExtraCheck(); |  | ||||||
| 	} |  | ||||||
| 	 |  | ||||||
| 	if ( fillMode == 4 ) |  | ||||||
| 	{ |  | ||||||
| 		axisplayers = 0; |  | ||||||
| 		alliesplayers = 0; |  | ||||||
| 		 |  | ||||||
| 		playercount = level.players.size; |  | ||||||
| 		 |  | ||||||
| 		for ( i = 0; i < playercount; i++ ) |  | ||||||
| 		{ |  | ||||||
| 			player = level.players[ i ]; |  | ||||||
| 			 |  | ||||||
| 			if ( player is_bot() ) |  | ||||||
| 			{ |  | ||||||
| 				continue; |  | ||||||
| 			} |  | ||||||
| 			 |  | ||||||
| 			if ( !isdefined( player.pers[ "team" ] ) ) |  | ||||||
| 			{ |  | ||||||
| 				continue; |  | ||||||
| 			} |  | ||||||
| 			 | 			 | ||||||
| 			if ( player.pers[ "team" ] == "axis" ) | 			if ( player.pers[ "team" ] == "axis" ) | ||||||
| 			{ | 			{ | ||||||
| @@ -1412,26 +1388,19 @@ addBots_loop() | |||||||
| 				alliesplayers++; | 				alliesplayers++; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 		 | 	} | ||||||
| 		result = fillAmount - abs( axisplayers - alliesplayers ) + bots; | 	 | ||||||
| 		 | 	if ( getdvarint( "bots_manage_fill_spec" ) ) | ||||||
| 		if ( players == 0 ) | 	{ | ||||||
| 		{ | 		players += spec; | ||||||
| 			if ( bots < fillAmount ) | 	} | ||||||
| 			{ | 	 | ||||||
| 				result = fillAmount - 1; | 	if ( !randomint( 999 ) ) | ||||||
| 			} | 	{ | ||||||
| 			else if ( bots > fillAmount ) | 		setdvar( "testclients_doreload", true ); | ||||||
| 			{ | 		wait 0.1; | ||||||
| 				result = fillAmount + 1; | 		setdvar( "testclients_doreload", false ); | ||||||
| 			} | 		doExtraCheck(); | ||||||
| 			else |  | ||||||
| 			{ |  | ||||||
| 				result = fillAmount; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		 |  | ||||||
| 		bots = result; |  | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
| 	amount = bots; | 	amount = bots; | ||||||
| @@ -1439,24 +1408,48 @@ addBots_loop() | |||||||
| 	if ( fillMode == 0 || fillMode == 2 ) | 	if ( fillMode == 0 || fillMode == 2 ) | ||||||
| 	{ | 	{ | ||||||
| 		amount += players; | 		amount += players; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	// use bots as balance | ||||||
|  | 	if ( fillMode == 4 || fillMode == 5 ) | ||||||
|  | 	{ | ||||||
|  | 		diffPlayers = abs( alliesplayers - axisplayers ); | ||||||
|  | 		amount = fillAmount - ( diffPlayers - bots ); | ||||||
| 		 | 		 | ||||||
| 		if ( getdvarint( "bots_manage_fill_spec" ) ) | 		if ( players + diffPlayers < fillAmount ) | ||||||
| 		{ | 		{ | ||||||
| 			amount += spec; | 			amount = players + bots; | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
|  | 	if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) ) | ||||||
|  | 	{ | ||||||
|  | 		amount = fillAmount + bots; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
| 	if ( amount < fillAmount ) | 	if ( amount < fillAmount ) | ||||||
| 	{ | 	{ | ||||||
| 		setdvar( "bots_manage_add", 1 ); | 		setdvar( "bots_manage_add", fillAmount - amount ); | ||||||
| 	} | 	} | ||||||
| 	else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) ) | 	else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) ) | ||||||
| 	{ | 	{ | ||||||
| 		tempBot = getBotToKick(); | 		botsToKick = amount - fillAmount; | ||||||
| 		 | 		 | ||||||
| 		if ( isdefined( tempBot ) ) | 		if ( botsToKick > 64 ) | ||||||
| 		{ | 		{ | ||||||
| 			kick( tempBot getentitynumber() ); | 			botsToKick = 64; | ||||||
|  | 		} | ||||||
|  | 		 | ||||||
|  | 		for ( i = 0; i < botsToKick; i++ ) | ||||||
|  | 		{ | ||||||
|  | 			tempBot = getBotToKick(); | ||||||
|  | 			 | ||||||
|  | 			if ( isdefined( tempBot ) ) | ||||||
|  | 			{ | ||||||
|  | 				kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" ); | ||||||
|  | 				 | ||||||
|  | 				wait 0.25; | ||||||
|  | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| @@ -1626,15 +1619,15 @@ onPlayerChat() | |||||||
| turret_monitoruse_watcher() | turret_monitoruse_watcher() | ||||||
| { | { | ||||||
| 	self endon( "death" ); | 	self endon( "death" ); | ||||||
|  | 	 | ||||||
| 	for ( ;; ) | 	for ( ;; ) | ||||||
| 	{ | 	{ | ||||||
| 		self waittill ( "trigger", player ); | 		self waittill ( "trigger", player ); | ||||||
|  | 		 | ||||||
| 		self monitor_player_turret( player ); | 		self monitor_player_turret( player ); | ||||||
|  | 		 | ||||||
| 		self.owner = undefined; | 		self.owner = undefined; | ||||||
|  | 		 | ||||||
| 		if ( isdefined( player ) ) | 		if ( isdefined( player ) ) | ||||||
| 		{ | 		{ | ||||||
| 			player.turret = undefined; | 			player.turret = undefined; | ||||||
| @@ -1649,9 +1642,9 @@ monitor_player_turret( player ) | |||||||
| { | { | ||||||
| 	player endon( "death" ); | 	player endon( "death" ); | ||||||
| 	player endon( "disconnect" ); | 	player endon( "disconnect" ); | ||||||
|  | 	 | ||||||
| 	player.turret = self; | 	player.turret = self; | ||||||
| 	self.owner = player; | 	self.owner = player; | ||||||
|  | 	 | ||||||
| 	self waittill( "turret_deactivate" ); | 	self waittill( "turret_deactivate" ); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -771,6 +771,10 @@ addOptions() | |||||||
| 			_temp = "bots used as team balance"; | 			_temp = "bots used as team balance"; | ||||||
| 			break; | 			break; | ||||||
| 			 | 			 | ||||||
|  | 		case 5: | ||||||
|  | 			_temp = "bots used as team balance, adjust to map"; | ||||||
|  | 			break; | ||||||
|  | 			 | ||||||
| 		default: | 		default: | ||||||
| 			_temp = "out of range"; | 			_temp = "out of range"; | ||||||
| 			break; | 			break; | ||||||
| @@ -1363,6 +1367,11 @@ man_bots( a, b ) | |||||||
| 					self iprintln( "bot_fill will now use bots as team balance." ); | 					self iprintln( "bot_fill will now use bots as team balance." ); | ||||||
| 					break; | 					break; | ||||||
| 					 | 					 | ||||||
|  | 				case 4: | ||||||
|  | 					setdvar( "bots_manage_fill_mode", 5 ); | ||||||
|  | 					self iprintln( "bot_fill will now use bots as team balance, adjusting to map." ); | ||||||
|  | 					break; | ||||||
|  | 					 | ||||||
| 				default: | 				default: | ||||||
| 					setdvar( "bots_manage_fill_mode", 0 ); | 					setdvar( "bots_manage_fill_mode", 0 ); | ||||||
| 					self iprintln( "bot_fill will now count everyone." ); | 					self iprintln( "bot_fill will now count everyone." ); | ||||||
|   | |||||||
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