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https://github.com/ineedbots/iw5_bot_warfare.git
synced 2026-03-29 05:33:03 +00:00
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3 Commits
d76bff04a6
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newiw5chan
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9c69bd552f | ||
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1ca1cab3de | ||
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78435888b8 |
@@ -945,10 +945,10 @@ connected()
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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waittillframeend; // wait for waittills to process
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level notify( "bot_connected", self );
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}
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/*
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@@ -3276,11 +3276,11 @@ fire( what )
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if ( what )
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{
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self BotBuiltinBotAction( "+fire" );
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self BotBuiltinBotAction( "+attack" );
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}
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else
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{
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self BotBuiltinBotAction( "-fire" );
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self BotBuiltinBotAction( "-attack" );
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}
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}
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@@ -3299,14 +3299,14 @@ pressFire( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+fire" );
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self BotBuiltinBotAction( "+attack" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-fire" );
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self BotBuiltinBotAction( "-attack" );
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}
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/*
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@@ -3318,11 +3318,11 @@ ads( what )
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if ( what )
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{
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self BotBuiltinBotAction( "+ads" );
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self BotBuiltinBotAction( "+speed_throw" );
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}
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else
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{
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self BotBuiltinBotAction( "-ads" );
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self BotBuiltinBotAction( "-speed_throw" );
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}
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}
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@@ -3341,14 +3341,14 @@ pressADS( time )
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time = 0.05;
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}
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self BotBuiltinBotAction( "+ads" );
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self BotBuiltinBotAction( "+speed_throw" );
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if ( time )
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{
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wait time;
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}
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self BotBuiltinBotAction( "-ads" );
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self BotBuiltinBotAction( "-speed_throw" );
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}
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/*
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@@ -3412,8 +3412,8 @@ stand()
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return;
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}
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -3426,8 +3426,8 @@ crouch()
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return;
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}
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self BotBuiltinBotAction( "+gocrouch" );
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self BotBuiltinBotAction( "-goprone" );
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self BotBuiltinBotAction( "+crouch" );
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self BotBuiltinBotAction( "-prone" );
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}
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/*
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@@ -3440,8 +3440,8 @@ prone()
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return;
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}
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self BotBuiltinBotAction( "-gocrouch" );
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self BotBuiltinBotAction( "+goprone" );
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self BotBuiltinBotAction( "-crouch" );
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self BotBuiltinBotAction( "+prone" );
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}
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/*
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@@ -3822,7 +3822,7 @@ _fireFix( lifeId, player )
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rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( player.team );
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// rocket thread maps\mp\killstreaks\_remotemissile::handledamage(); // gsc-tool wrong token, its okay, this func is useless anyway
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rocket thread maps\mp\killstreaks\_remotemissile::handledamage();
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rocket.lifeid = lifeId;
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rocket.type = "remote";
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@@ -79,9 +79,6 @@ removeChildFixed( element )
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}
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self.children = temp;
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element.index = undefined;
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element.parent = undefined;
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}
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destroyElemFixed()
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@@ -61,5 +61,5 @@ do_botremoteangles( pitch, yaw )
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do_botangles( angles )
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{
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self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
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self botangles( angles );
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}
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