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20
README.md
20
README.md
@ -75,20 +75,19 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
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| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_menu | Enable the in-game menu for hosts. | 1 |
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| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
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| bots_main_debug | Enable the in-game waypoint editor. | 0 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
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| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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@ -113,14 +112,11 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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| bots_play_aim | If the bots can aim. | 1 |
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## Changelog
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- v2.3.0
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- v2.3.0 (not released yet)
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- Fixed bots aiming in ac130/chopper being broken at times
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- Bots properly use pred missiles
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- Smoothed bot aim at range
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- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
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- Added bots_manage_fill_watchplayers dvar
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- Bots hop off turrets if they get stuck on one
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- Fixed script variable leak with opening and closing the in-game menu
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- v2.2.0
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- Bots can now melee lunge
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@ -137,7 +133,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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- INeedGames - http://www.moddb.com/mods/bot-warfare
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- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
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- PeZBot team - http://www.moddb.com/mods/pezbot
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- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
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- apdonato - http://rsebots.blogspot.ca/
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- Ability
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- Salvation
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- Xensik - https://github.com/xensik/gsc-tool
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|
@ -80,11 +80,6 @@ init()
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setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
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}
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if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
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{
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setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
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}
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if ( getdvar( "bots_team" ) == "" )
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{
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setdvar( "bots_team", "autoassign" ); // which team for bots to join
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@ -295,8 +290,6 @@ init()
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level thread handleBots();
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level thread onPlayerChat();
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array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
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}
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/*
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@ -945,10 +938,10 @@ connected()
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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self thread watchBotDebugEvent();
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waittillframeend; // wait for waittills to process
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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}
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/*
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@ -1348,7 +1341,7 @@ addBots_loop()
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fillMode = getdvarint( "bots_manage_fill_mode" );
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if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
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if ( fillMode == 2 || fillMode == 3 )
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{
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setdvar( "bots_manage_fill", getGoodMapAmount() );
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}
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@ -1358,8 +1351,6 @@ addBots_loop()
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players = 0;
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bots = 0;
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spec = 0;
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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@ -1378,23 +1369,9 @@ addBots_loop()
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else
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{
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players++;
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if ( player.pers[ "team" ] == "axis" )
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{
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axisplayers++;
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}
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else if ( player.pers[ "team" ] == "allies" )
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{
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alliesplayers++;
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}
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}
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}
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if ( getdvarint( "bots_manage_fill_spec" ) )
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{
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players += spec;
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}
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if ( !randomint( 999 ) )
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{
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setdvar( "testclients_doreload", true );
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@ -1403,53 +1380,81 @@ addBots_loop()
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doExtraCheck();
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}
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if ( fillMode == 4 )
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{
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[ i ];
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if ( player is_bot() )
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{
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continue;
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}
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if ( !isdefined( player.pers[ "team" ] ) )
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{
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continue;
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}
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if ( player.pers[ "team" ] == "axis" )
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{
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axisplayers++;
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}
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else if ( player.pers[ "team" ] == "allies" )
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{
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alliesplayers++;
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}
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}
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result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
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if ( players == 0 )
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{
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if ( bots < fillAmount )
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{
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result = fillAmount - 1;
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}
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else if ( bots > fillAmount )
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{
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result = fillAmount + 1;
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}
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else
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{
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result = fillAmount;
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}
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}
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bots = result;
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}
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amount = bots;
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if ( fillMode == 0 || fillMode == 2 )
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{
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amount += players;
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}
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// use bots as balance
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if ( fillMode == 4 || fillMode == 5 )
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{
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diffPlayers = abs( alliesplayers - axisplayers );
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amount = fillAmount - ( diffPlayers - bots );
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if ( players + diffPlayers < fillAmount )
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if ( getdvarint( "bots_manage_fill_spec" ) )
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{
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amount = players + bots;
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amount += spec;
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}
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}
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if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
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{
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amount = fillAmount + bots;
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}
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if ( amount < fillAmount )
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{
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setdvar( "bots_manage_add", fillAmount - amount );
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setdvar( "bots_manage_add", 1 );
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}
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else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
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{
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botsToKick = amount - fillAmount;
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tempBot = getBotToKick();
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if ( botsToKick > 64 )
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if ( isdefined( tempBot ) )
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{
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botsToKick = 64;
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}
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for ( i = 0; i < botsToKick; i++ )
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{
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tempBot = getBotToKick();
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if ( isdefined( tempBot ) )
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{
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kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
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wait 0.25;
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}
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kick( tempBot getentitynumber() );
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}
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}
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}
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@ -1612,39 +1617,3 @@ onPlayerChat()
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}
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}
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}
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/*
|
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Monitors turret usage
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*/
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turret_monitoruse_watcher()
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{
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self endon( "death" );
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|
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for ( ;; )
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{
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self waittill ( "trigger", player );
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|
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self monitor_player_turret( player );
|
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|
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self.owner = undefined;
|
||||
|
||||
if ( isdefined( player ) )
|
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{
|
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player.turret = undefined;
|
||||
}
|
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}
|
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}
|
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|
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/*
|
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While player uses turret
|
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*/
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monitor_player_turret( player )
|
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{
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player endon( "death" );
|
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player endon( "disconnect" );
|
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|
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player.turret = self;
|
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self.owner = player;
|
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|
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self waittill( "turret_deactivate" );
|
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}
|
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|
@ -843,13 +843,6 @@ watchPickupGun()
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continue;
|
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}
|
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|
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// todo have bots use turrets instead of just kicking them off of it
|
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if ( isdefined( self.turret ) )
|
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{
|
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self thread use( 0.5 );
|
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continue;
|
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}
|
||||
|
||||
weap = self getcurrentweapon();
|
||||
|
||||
if ( weap != "none" && self getammocount( weap ) )
|
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|
@ -2455,7 +2455,7 @@ bot_think_camp_loop()
|
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|
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self SetScriptGoal( campSpot.origin, 16 );
|
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|
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time = randomintrange( 30, 90 );
|
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time = randomintrange( 10, 20 );
|
||||
|
||||
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
||||
|
||||
@ -2514,17 +2514,7 @@ killCampAfterTime( time )
|
||||
self endon( "disconnect" );
|
||||
self endon( "kill_camp_bot" );
|
||||
|
||||
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||||
|
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while ( time > 0 && timeleft >= 60 )
|
||||
{
|
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wait 1;
|
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timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
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time--;
|
||||
}
|
||||
|
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wait 0.05;
|
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|
||||
wait time + 0.05;
|
||||
self ClearScriptGoal();
|
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self ClearScriptAimPos();
|
||||
|
||||
|
@ -55,47 +55,6 @@ watchPlayers()
|
||||
}
|
||||
}
|
||||
|
||||
destroyFixed()
|
||||
{
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self destroy();
|
||||
}
|
||||
|
||||
removeChildFixed( element )
|
||||
{
|
||||
temp = [];
|
||||
|
||||
for ( i = 0; i < self.children.size ; i++ )
|
||||
{
|
||||
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
|
||||
{
|
||||
self.children[ i ].index = temp.size;
|
||||
temp[ temp.size ] = self.children[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
self.children = temp;
|
||||
}
|
||||
|
||||
destroyElemFixed()
|
||||
{
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( self.parent ) )
|
||||
{
|
||||
self.parent removeChildFixed( self );
|
||||
}
|
||||
|
||||
self destroyelem();
|
||||
}
|
||||
|
||||
kill_menu()
|
||||
{
|
||||
self notify( "bots_kill_menu" );
|
||||
@ -107,6 +66,7 @@ init_menu()
|
||||
self.menuinit = true;
|
||||
|
||||
self.menuopen = false;
|
||||
self.menu_player = undefined;
|
||||
self.submenu = "Main";
|
||||
self.curs[ "Main" ][ "X" ] = 0;
|
||||
self addOptions();
|
||||
@ -135,7 +95,7 @@ watchDisconnect()
|
||||
{
|
||||
if ( isdefined( self.menutexty[ i ] ) )
|
||||
{
|
||||
self.menutexty[ i ] destroyElemFixed();
|
||||
self.menutexty[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -146,7 +106,7 @@ watchDisconnect()
|
||||
{
|
||||
if ( isdefined( self.menutext[ i ] ) )
|
||||
{
|
||||
self.menutext[ i ] destroyElemFixed();
|
||||
self.menutext[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -155,18 +115,18 @@ watchDisconnect()
|
||||
{
|
||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Shader" ] destroy();
|
||||
}
|
||||
|
||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.menuversionhud ) )
|
||||
{
|
||||
self.menuversionhud destroyFixed();
|
||||
self.menuversionhud destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -372,7 +332,7 @@ OpenSub( menu, menu2 )
|
||||
{
|
||||
if ( isdefined( self.menutext[ i ] ) )
|
||||
{
|
||||
self.menutext[ i ] destroyElemFixed();
|
||||
self.menutext[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -381,18 +341,18 @@ OpenSub( menu, menu2 )
|
||||
{
|
||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Shader" ] destroy();
|
||||
}
|
||||
|
||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.menuversionhud ) )
|
||||
{
|
||||
self.menuversionhud destroyFixed();
|
||||
self.menuversionhud destroy();
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
||||
@ -442,7 +402,7 @@ OpenSub( menu, menu2 )
|
||||
{
|
||||
if ( isdefined( self.menutexty[ i ] ) )
|
||||
{
|
||||
self.menutexty[ i ] destroyElemFixed();
|
||||
self.menutexty[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -466,11 +426,11 @@ CursMove( direction )
|
||||
|
||||
if ( self.submenu == "Main" )
|
||||
{
|
||||
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
||||
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
||||
|
||||
if ( isdefined( self.menutext ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
||||
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
||||
|
||||
for ( i = 0; i < self.menutext.size; i++ )
|
||||
{
|
||||
if ( isdefined( self.menutext[ i ] ) )
|
||||
@ -618,7 +578,7 @@ ExitSub()
|
||||
{
|
||||
if ( isdefined( self.menutexty[ i ] ) )
|
||||
{
|
||||
self.menutexty[ i ] destroyElemFixed();
|
||||
self.menutexty[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -643,7 +603,7 @@ ExitMenu()
|
||||
{
|
||||
if ( isdefined( self.menutext[ i ] ) )
|
||||
{
|
||||
self.menutext[ i ] destroyElemFixed();
|
||||
self.menutext[ i ] destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -652,18 +612,18 @@ ExitMenu()
|
||||
{
|
||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Shader" ] destroy();
|
||||
}
|
||||
|
||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||
{
|
||||
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.menuversionhud ) )
|
||||
{
|
||||
self.menuversionhud destroyFixed();
|
||||
self.menuversionhud destroy();
|
||||
}
|
||||
|
||||
self.menuopen = false;
|
||||
@ -768,10 +728,6 @@ addOptions()
|
||||
_temp = "bots used as team balance";
|
||||
break;
|
||||
|
||||
case 5:
|
||||
_temp = "bots used as team balance, adjust to map";
|
||||
break;
|
||||
|
||||
default:
|
||||
_temp = "out of range";
|
||||
break;
|
||||
@ -1364,11 +1320,6 @@ man_bots( a, b )
|
||||
self iprintln( "bot_fill will now use bots as team balance." );
|
||||
break;
|
||||
|
||||
case 4:
|
||||
setdvar( "bots_manage_fill_mode", 5 );
|
||||
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
|
||||
break;
|
||||
|
||||
default:
|
||||
setdvar( "bots_manage_fill_mode", 0 );
|
||||
self iprintln( "bot_fill will now count everyone." );
|
||||
|
Loading…
x
Reference in New Issue
Block a user