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32 Commits

Author SHA1 Message Date
ineed bots
1ca1cab3de fix this logic error 2025-01-23 23:44:24 -06:00
ineed bots
78435888b8 wait for notifies 2024-10-22 10:04:52 -06:00
ineed bots
d76bff04a6 Merge branch 'master' of https://github.com/ineedbots/piw5_bot_warfare 2024-09-21 20:25:50 -06:00
ineed bots
02ffc62730 import old camp changes 2024-09-21 20:25:47 -06:00
INeedGames
ab7979f9d1
Update README.md
rip rsebots.blogspot
2024-08-13 11:31:14 -06:00
ineed bots
3325405f08 missing tag 2024-05-17 07:52:49 -06:00
ineed bots
b005f90e99 add menu option 2024-05-16 10:44:45 -06:00
ineed bots
41fb775e97 simplify 2024-05-16 10:35:01 -06:00
ineed bots
3a68ef5ffc add bots_manage_fill_watchplayers 2024-05-16 10:32:16 -06:00
INeedGames
7a8041f065
Update README.md 2024-05-12 22:02:38 -06:00
ineed bots
d92d2c03c4 fix script errors 2024-05-10 00:06:49 -06:00
ineed bots
12ca117bdc fixed menu var leak 2024-05-09 20:54:03 -06:00
ineed bots
0300692cdd turret 2024-05-09 14:18:13 -06:00
ineed bots
d2ddce2169 update 2024-04-30 13:09:03 -06:00
ineed bots
7028290495 comment out 2024-04-30 10:56:15 -06:00
ineed bots
39c6f5054f the angle update 2024-04-30 01:33:08 -06:00
ineed bots
b47088538e chat event 2024-04-26 13:37:00 -06:00
ineed bots
1e0daca087 playername 2024-04-25 14:50:04 -06:00
ineed bots
dfe2ba0c47 connection events 2024-04-25 14:20:01 -06:00
ineed bots
c8df9ef311 cleanup 2024-04-05 14:11:28 -06:00
ineed bots
0b22a6b8a6 small fix 2024-04-04 17:02:46 -06:00
ineed bots
60a8f65180 update bones 2024-04-04 14:51:37 -06:00
ineed bots
5719080f45 update bones 2024-04-04 14:38:55 -06:00
ineed bots
1bf8314acd Cleanup trace for bones
Cleanup waypointcount
cleanup str concat
2024-04-04 13:19:51 -06:00
ineed bots
f31a306b0a missing 2024-03-20 15:24:20 -06:00
ineed bots
c4a222089c use options 2024-03-20 15:14:00 -06:00
ineed bots
a1651baa5a fix 2024-03-20 13:13:08 -06:00
ineed bots
748d261c02 add 2024-03-20 13:04:31 -06:00
ineed bots
06dfea7790 update 2024-03-20 13:04:27 -06:00
ineed bots
a9ea7acec3 pregsc 2024-03-20 12:57:08 -06:00
ineed bots
26a5adae13 waittillframeend bot events 2024-03-12 15:06:30 -06:00
INeedGames
a37aadfc2b
Update README.md 2024-03-11 13:17:13 -06:00
15 changed files with 869 additions and 251 deletions

View File

@ -1,10 +1,10 @@
name: main
name: gsc-tool
on: [push]
jobs:
main-win:
name: Test on Windows
name: Compile on Windows
runs-on: windows-latest
steps:
@ -18,4 +18,4 @@ jobs:
- name: Run script
run: |
ci/main.bat
ci/gsc-tool.bat

16
.github/workflows/pregsc.ymloff vendored Normal file
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@ -0,0 +1,16 @@
name: pregsc
on: [push]
jobs:
main-win:
name: Run on Windows
runs-on: windows-latest
steps:
- name: Check out files
uses: actions/checkout@main
- name: Run script
run: |
ci/pregsc.bat

8
.gitignore vendored
View File

@ -1,8 +1,14 @@
*.zip
*.log
*.stat
*.exe
*.gscbin
!ci/
out/
logs/
demos/
missingasset.csv
*.exe
compiled/
source/
pregsc/
pregsc.dat

View File

@ -75,19 +75,20 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
| bots_main_debug | Enable the in-game waypoint editor. | 0 |
| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
@ -112,10 +113,18 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v2.3.0
- Fixed bots aiming in ac130/chopper being broken at times
- Bots properly use pred missiles
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Bots hop off turrets if they get stuck on one
- Fixed script variable leak with opening and closing the in-game menu
- v2.2.0
- Bots can now melee lunge
- Fixed some chat related script runtime errors
- Waypoints only load from csv now
- Fix bots possibly being stuck in sab
- Major cleanup
@ -128,9 +137,10 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- INeedGames - http://www.moddb.com/mods/bot-warfare
- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
- PeZBot team - http://www.moddb.com/mods/pezbot
- apdonato - http://rsebots.blogspot.ca/
- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
- Ability
- Salvation
- Xensik - https://github.com/xensik/gsc-tool
### Waypoint Creators
- FragsAreUs - https://github.com/FragsAreUs

6
ci/gsc-tool.bat Normal file
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@ -0,0 +1,6 @@
@echo off
xcopy /y .\ci\*.gscbin .\
rm .\scripts\mp\bots_adapter_piw5.gsc
gsc-tool.exe -m comp -g iw5 -s pc .\

View File

@ -1,6 +0,0 @@
@echo off
xcopy /y ci .
rm scripts\mp\bots_adapter_piw5.gsc
gsc-tool.exe -m comp -g iw5 -s pc .

10
ci/pregsc.bat Normal file
View File

@ -0,0 +1,10 @@
@echo off
if not exist ".\source\" mkdir .\source\
if not exist ".\source\scripts\" mkdir .\source\scripts\
if not exist ".\source\maps\" mkdir .\source\maps\
xcopy /y /s /e .\scripts\ .\source\scripts\
xcopy /y /s /e .\maps\ .\source\maps\
preGSC.exe -noforeach -nopause -infold .\source\ -outfold .\pregsc\

View File

@ -15,7 +15,7 @@
*/
init()
{
level.bw_version = "2.2.0";
level.bw_version = "2.3.0";
if ( getdvar( "bots_main" ) == "" )
{
@ -80,6 +80,11 @@ init()
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_team" ) == "" )
{
setdvar( "bots_team", "autoassign" ); // which team for bots to join
@ -218,8 +223,11 @@ init()
if ( !isdefined( game[ "botWarfare" ] ) )
{
game[ "botWarfare" ] = true;
game[ "botWarfareInitTime" ] = gettime();
}
level.bot_inittime = gettime();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.bots_fraglist = List();
@ -277,6 +285,7 @@ init()
level.bots_fullautoguns[ "remote" ] = true;
level thread fixGamemodes();
level thread fixPredMissile();
level thread onPlayerConnect();
level thread addNotifyOnAirdrops();
@ -285,6 +294,26 @@ init()
level thread auditModels();
level thread handleBots();
level thread onPlayerChat();
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
}
/*
Change func pointer to ours, so that we can link the player ref to the rocket
*/
fixPredMissile()
{
for ( i = 0; i < 19; i++ )
{
if ( isdefined( level.killstreakfuncs ) && isdefined( level.killstreakfuncs[ "predator_missile" ] ) )
{
level.killstreakfuncs[ "predator_missile" ] = ::tryUsePredatorMissileFix;
break;
}
wait 0.05;
}
}
/*
@ -847,6 +876,23 @@ onPlayerConnect()
}
}
/*
When a bot disconnects.
*/
onDisconnectPlayer()
{
name = self.name;
self waittill( "disconnect" );
waittillframeend;
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
}
}
/*
When a bot disconnects.
*/
@ -864,6 +910,14 @@ connected()
{
self endon( "disconnect" );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
}
self thread onDisconnectPlayer();
if ( !isdefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
@ -891,10 +945,10 @@ connected()
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
waittillframeend; // wait for waittills to process
level notify( "bot_connected", self );
}
/*
@ -1294,7 +1348,7 @@ addBots_loop()
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
@ -1304,6 +1358,8 @@ addBots_loop()
players = 0;
bots = 0;
spec = 0;
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
@ -1322,37 +1378,6 @@ addBots_loop()
else
{
players++;
}
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
continue;
}
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player.pers[ "team" ] == "axis" )
{
@ -1363,26 +1388,19 @@ addBots_loop()
alliesplayers++;
}
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
{
result = fillAmount - 1;
}
else if ( bots > fillAmount )
{
result = fillAmount + 1;
}
else
{
result = fillAmount;
}
}
bots = result;
if ( getdvarint( "bots_manage_fill_spec" ) )
{
players += spec;
}
if ( !randomint( 999 ) )
{
setdvar( "testclients_doreload", true );
wait 0.1;
setdvar( "testclients_doreload", false );
doExtraCheck();
}
amount = bots;
@ -1392,22 +1410,46 @@ addBots_loop()
amount += players;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
// use bots as balance
if ( fillMode == 4 || fillMode == 5 )
{
amount += spec;
diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );
if ( players + diffPlayers < fillAmount )
{
amount = players + bots;
}
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}
if ( amount < fillAmount )
{
setdvar( "bots_manage_add", 1 );
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
botsToKick = amount - fillAmount;
if ( botsToKick > 64 )
{
botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber() );
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}
}
}
}
@ -1552,3 +1594,57 @@ doFiringThread()
wait 1;
self.bots_firing = false;
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}
/*
Monitors turret usage
*/
turret_monitoruse_watcher()
{
self endon( "death" );
for ( ;; )
{
self waittill ( "trigger", player );
self monitor_player_turret( player );
self.owner = undefined;
if ( isdefined( player ) )
{
player.turret = undefined;
}
}
}
/*
While player uses turret
*/
monitor_player_turret( player )
{
player endon( "death" );
player endon( "disconnect" );
player.turret = self;
self.owner = player;
self waittill( "turret_deactivate" );
}

View File

@ -328,10 +328,43 @@ start_chat_watch()
case "box_cap":
self thread bot_chat_box_cap_watch( a, b, c, d, e, f, g );
break;
case "connection":
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
break;
case "chat":
self thread bot_chat_chat_player_watch( a, b, c, d, e, f, g );
break;
}
}
}
/*
When another player chats
*/
bot_chat_chat_player_watch( chatstr, message, player, is_hidden, e, f, g )
{
self endon( "disconnect" );
}
/*
When a player connected
*/
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
{
self endon( "disconnect" );
switch ( conn )
{
case "connected":
break;
case "disconnected":
break;
}
}
/*
start_startgame_watch
*/

View File

@ -375,11 +375,208 @@ watchUsingRemote()
self watchUsingTurret();
}
if ( isdefined( self.rocket ) )
{
self watchUsingPred();
self BotBuiltinBotAction( "-remote" );
}
self.bot.targets = [];
self notify( "kill_goal" );
}
}
/*
Returns the angle delta
*/
getRemoteAngleSpeed( len )
{
furthest = 10.0;
max_speed = 127;
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
{
case 1:
furthest = 5.0;
max_speed = 20;
break;
case 2:
furthest = 6.0;
max_speed = 35;
break;
case 3:
furthest = 7.0;
max_speed = 55;
break;
case 4:
furthest = 8.0;
max_speed = 65;
break;
case 5:
furthest = 9.0;
max_speed = 75;
break;
case 6:
furthest = 10.0;
max_speed = 100;
break;
case 7:
furthest = 15.0;
max_speed = 127;
break;
}
if ( len >= furthest )
{
return max_speed;
}
if ( len <= 0.0 )
{
return 0;
}
return Round( ( len / furthest ) * max_speed );
}
/*
time to boost the rocket
*/
getRemoteBoostTime()
{
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
{
case 1:
return 99999;
case 2:
return 15000;
case 3:
return 10000;
case 4:
return 5000;
case 5:
return 2500;
case 6:
return 1000;
case 7:
return 500;
default:
return 500;
}
}
/*
While in rocket
*/
watchUsingPred()
{
self.rocket endon( "death" );
self BotBuiltinBotRemoteAngles( 0, 0 );
self BotBuiltinBotAction( "+remote" );
pressedFire = false;
sTime = gettime();
while ( isdefined( self.rocket ) )
{
self.bot.targets = []; // dont want to fire from aim thread
// because geteye doesnt return the eye of the missile
target = undefined;
myeye = self.rocket.origin;
myangles = self.rocket.angles;
bestfov = 0.0;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
if ( !isdefined( player ) || !isdefined( player.team ) )
{
continue;
}
if ( player == self || ( level.teambased && player.team == self.team ) )
{
continue;
}
if ( player.sessionstate != "playing" || !isreallyalive( player ) )
{
continue;
}
if ( player _hasperk( "specialty_blindeye" ) )
{
continue;
}
if ( !bullettracepassed( myeye, player.origin + ( 0, 0, 25 ), false, self.rocket ) )
{
continue;
}
thisfov = getConeDot( player.origin, myeye, myangles );
if ( thisfov < 0.75 )
{
continue;
}
if ( isdefined( target ) && thisfov < bestfov )
{
continue;
}
target = player;
bestfov = thisfov;
}
if ( isdefined( target ) )
{
if ( !pressedFire && gettime() - sTime > self getRemoteBoostTime() )
{
pressedFire = true;
self thread pressFire();
}
if ( bestfov < 0.999995 && distancesquared( target.origin, myeye ) > 256 * 256 )
{
angles = vectortoangles( ( target.origin - myeye ) - anglestoforward( myangles ) );
angles -= myangles;
angles = ( angleclamp180( angles[ 0 ] ), angleclamp180( angles[ 1 ] ), 0 );
angles = vectornormalize( angles ) * self getRemoteAngleSpeed( length( angles ) );
self BotBuiltinBotRemoteAngles( int( angles[ 0 ] ), int( angles[ 1 ] ) );
}
else
{
self BotBuiltinBotRemoteAngles( 0, 0 );
}
}
else
{
self BotBuiltinBotRemoteAngles( 0, 0 );
}
wait 0.05;
}
}
/*
watchUsingTurret
*/
@ -646,6 +843,13 @@ watchPickupGun()
continue;
}
// todo have bots use turrets instead of just kicking them off of it
if ( isdefined( self.turret ) )
{
self thread use( 0.5 );
continue;
}
weap = self getcurrentweapon();
if ( weap != "none" && self getammocount( weap ) )
@ -1177,12 +1381,14 @@ updateBones()
self endon( "disconnect" );
self endon( "spawned_player" );
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
for ( ;; )
{
self waittill_any_timeout( waittime, "new_enemy" );
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
self waittill_any_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
if ( !isalive( self ) )
{
@ -1197,6 +1403,7 @@ updateBones()
self.bot.target.bone = random( bones );
}
}
}
/*
Creates the base target obj
@ -1303,6 +1510,23 @@ targetObjUpdateNoTrace( obj )
obj.didlook = false;
}
/*
Returns true if myEye can see the bone of self
*/
checkTraceForBone( myEye, bone )
{
boneLoc = self gettagorigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
@ -1447,21 +1671,9 @@ target_loop()
}
else
{
targetHead = player gettagorigin( "j_head" );
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
traceHead = bullettrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( ignoreSmoke ||
SmokeTrace( myEye, player.origin, level.smokeradius ) ||
@ -1937,7 +2149,7 @@ aim_loop()
{
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
}
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -1955,7 +2167,7 @@ aim_loop()
conedot = getConeDot( aimpos, eyePos, angles );
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
{
self thread bot_lookat( aimpos, 0.05 );
}
@ -2137,6 +2349,7 @@ aim()
for ( ;; )
{
wait 0.05;
waittillframeend;
if ( !isalive( self ) )
{
@ -2372,9 +2585,9 @@ walk_loop()
dist = 16;
if ( level.waypointcount )
if ( level.waypoints.size )
{
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
}
else
{
@ -3350,7 +3563,7 @@ bot_lookat( pos, time, vel, doAimPredict )
for ( i = 0; i < steps; i++ )
{
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
self setplayerangles( myAngle );
self BotBuiltinBotAngles( myAngle );
wait 0.05;
}
}

View File

@ -2455,7 +2455,7 @@ bot_think_camp_loop()
self SetScriptGoal( campSpot.origin, 16 );
time = randomintrange( 10, 20 );
time = randomintrange( 30, 90 );
self BotNotifyBotEvent( "camp", "go", campSpot, time );
@ -2514,7 +2514,17 @@ killCampAfterTime( time )
self endon( "disconnect" );
self endon( "kill_camp_bot" );
wait time + 0.05;
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
while ( time > 0 && timeleft >= 60 )
{
wait 1;
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
time--;
}
wait 0.05;
self ClearScriptGoal();
self ClearScriptAimPos();
@ -5628,27 +5638,6 @@ getKillstreakTargetLocation()
return location;
}
/*
Clears remote usage when bot dies
*/
clear_remote_on_death( isac130 )
{
self endon( "bot_clear_remote_on_death" );
level endon( "game_ended" );
self waittill_either( "death", "disconnect" );
if ( isdefined( isac130 ) && isac130 )
{
level.ac130inuse = false;
}
if ( isdefined( self ) )
{
self clearusingremote();
}
}
/*
Bots think to use killstreaks
*/
@ -5706,6 +5695,11 @@ bot_killstreak_think_loop( data )
self thread BotPressAttack( 0.05 );
}
if ( iskillstreakweapon( curWeap ) )
{
self thread changeToWeapon( self getlastweapon() );
return;
}
useableStreaks = [];
@ -5898,49 +5892,11 @@ bot_killstreak_think_loop( data )
self BotNotifyBotEvent( "killstreak", "call", streakName, location );
self BotRandomStance();
self setusingremote( "remotemissile" );
self thread clear_remote_on_death();
self BotStopMoving( true );
self changeToWeapon( ksWeap );
if ( !self changeToWeapon( ksWeap ) )
{
self clearusingremote();
self notify( "bot_clear_remote_on_death" );
wait 3;
self BotStopMoving( false );
return;
}
wait 0.05;
self thread changeToWeapon( ksWeap ); // prevent script from changing back
wait 1;
self notify( "bot_clear_remote_on_death" );
self BotStopMoving( false );
if ( self isemped() || self isnuked() )
{
self clearusingremote();
self thread changeToWeapon( curWeap );
return;
}
self BotFreezeControls( true );
self thread maps\mp\killstreaks\_killstreaks::updatekillstreaks();
self maps\mp\killstreaks\_killstreaks::usedkillstreak( streakName, true );
rocket = magicbullet( "remotemissile_projectile_mp", self.origin + ( 0.0, 0.0, 7000.0 - ( self.pers[ "bots" ][ "skill" ][ "base" ] * 400 ) ), location, self );
rocket.lifeid = lifeId;
rocket.type = "remote";
rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( self.pers[ "team" ] );
rocket thread maps\mp\killstreaks\_remotemissile::handledamage();
thread maps\mp\killstreaks\_remotemissile::missileeyes( self, rocket );
self waittill( "stopped_using_remote" );
wait 1;
self BotFreezeControls( false );
}
else if ( streakName == "ac130" || streakName == "remote_mortar" || streakName == "osprey_gunner" )
{

View File

@ -129,6 +129,28 @@ BotBuiltinBotMeleeParams( entNum, dist )
}
}
/*
Sets remote angles
*/
BotBuiltinBotRemoteAngles( pitch, yaw )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botremoteangles" ] ) )
{
self [[ level.bot_builtins[ "botremoteangles" ] ]]( pitch, yaw );
}
}
/*
Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Returns if player is the host
*/
@ -356,12 +378,22 @@ BotStopMoving( what )
}
}
/*
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
*/
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
{
self endon( "disconnect" );
waittillframeend; // wait for the waittills to setup again
self notify( "bot_event", msg, a, b, c, d, e, f, g );
}
/*
Notify the bot chat message
*/
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
{
self notify( "bot_event", msg, a, b, c, d, e, f, g );
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
}
/*
@ -1252,7 +1284,6 @@ readWpsFromFile( mapname )
*/
load_waypoints()
{
level.waypointcount = 0;
level.waypointusage = [];
level.waypointusage[ "allies" ] = [];
level.waypointusage[ "axis" ] = [];
@ -1291,9 +1322,7 @@ load_waypoints()
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
level.waypointcount = level.waypoints.size;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
{
@ -1390,7 +1419,7 @@ getWaypointsOfType( type )
{
answer = [];
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
wp = level.waypoints[ i ];
@ -2107,16 +2136,18 @@ RemoveWaypointUsage( wp, team )
return;
}
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
wpstr = wp + "";
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
{
return;
}
level.waypointusage[ team ][ wp + "" ]--;
level.waypointusage[ team ][ wpstr ]--;
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
{
level.waypointusage[ team ][ wp + "" ] = undefined;
level.waypointusage[ team ][ wpstr ] = undefined;
}
}
@ -2128,7 +2159,7 @@ GetNearestWaypointWithSight( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
{
@ -2157,7 +2188,7 @@ getNearestWaypoint( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointcount; i++ )
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
curdis = distancesquared( level.waypoints[ i ].origin, pos );
@ -2242,7 +2273,8 @@ AStarSearch( start, goal, team, greedy_path )
// pop bestnode from queue
bestNode = open.data[ 0 ];
open HeapRemove();
openset[ bestNode.index + "" ] = undefined;
bestNodeStr = bestNode.index + "";
openset[ bestNodeStr ] = undefined;
wp = level.waypoints[ bestNode.index ];
// check if we made it to the goal
@ -2252,14 +2284,16 @@ AStarSearch( start, goal, team, greedy_path )
while ( isdefined( bestNode ) )
{
bestNodeStr = bestNode.index + "";
if ( isdefined( team ) && isdefined( level.waypointusage ) )
{
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
{
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
level.waypointusage[ team ][ bestNodeStr ] = 0;
}
level.waypointusage[ team ][ bestNode.index + "" ]++;
level.waypointusage[ team ][ bestNodeStr ]++;
}
// construct path
@ -2275,6 +2309,7 @@ AStarSearch( start, goal, team, greedy_path )
for ( i = wp.children.size - 1; i >= 0; i-- )
{
child = wp.children[ i ];
childStr = child + "";
childWp = level.waypoints[ child ];
penalty = 1;
@ -2283,9 +2318,9 @@ AStarSearch( start, goal, team, greedy_path )
{
temppen = 1;
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
{
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
}
if ( temppen > 1 )
@ -2304,16 +2339,16 @@ AStarSearch( start, goal, team, greedy_path )
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
// check if this child is in open or close with a g value less than newg
inopen = isdefined( openset[ child + "" ] );
inopen = isdefined( openset[ childStr ] );
if ( inopen && openset[ child + "" ].g <= newg )
if ( inopen && openset[ childStr ].g <= newg )
{
continue;
}
inclosed = isdefined( closed[ child + "" ] );
inclosed = isdefined( closed[ childStr ] );
if ( inclosed && closed[ child + "" ].g <= newg )
if ( inclosed && closed[ childStr ].g <= newg )
{
continue;
}
@ -2322,11 +2357,11 @@ AStarSearch( start, goal, team, greedy_path )
if ( inopen )
{
node = openset[ child + "" ];
node = openset[ childStr ];
}
else if ( inclosed )
{
node = closed[ child + "" ];
node = closed[ childStr ];
}
else
{
@ -2342,19 +2377,19 @@ AStarSearch( start, goal, team, greedy_path )
// check if in closed, remove it
if ( inclosed )
{
closed[ child + "" ] = undefined;
closed[ childStr ] = undefined;
}
// check if not in open, add it
if ( !inopen )
{
open HeapInsert( node );
openset[ child + "" ] = node;
openset[ childStr ] = node;
}
}
// done with children, push onto closed
closed[ bestNode.index + "" ] = bestNode;
closed[ bestNodeStr ] = bestNode;
}
return [];
@ -3697,3 +3732,169 @@ playerModelForWeapon( weapon, secondary )
[[ game[ team + "_model" ][ "JUGGERNAUT" ] ]]();
}
}
/*
Make player ref attach to rocket ent
*/
tryUsePredatorMissileFix( lifeId )
{
if ( isdefined( level.civilianjetflyby ) )
{
self iprintlnbold( &"MP_CIVILIAN_AIR_TRAFFIC" );
return false;
}
self setusingremote( "remotemissile" );
result = self maps\mp\killstreaks\_killstreaks::initridekillstreak();
if ( result != "success" )
{
if ( result != "disconnect" )
{
self clearusingremote();
}
return false;
}
level thread _fireFix( lifeId, self );
return true;
}
/*
Make player ref attach to rocket ent
*/
_fireFix( lifeId, player )
{
remoteMissileSpawnArray = getentarray( "remoteMissileSpawn", "targetname" );
//assertEX( remoteMissileSpawnArray.size > 0 && getMapCustom( "map" ) != "", "No remote missile spawn points found. Contact friendly neighborhood designer" );
foreach ( spawn in remoteMissileSpawnArray )
{
if ( isdefined( spawn.target ) )
{
spawn.targetent = getent( spawn.target, "targetname" );
}
}
if ( remoteMissileSpawnArray.size > 0 )
{
remoteMissileSpawn = player maps\mp\killstreaks\_remotemissile::getbestspawnpoint( remoteMissileSpawnArray );
}
else
{
remoteMissileSpawn = undefined;
}
if ( isdefined( remoteMissileSpawn ) )
{
startPos = remoteMissileSpawn.origin;
targetPos = remoteMissileSpawn.targetent.origin;
//thread drawLine( startPos, targetPos, 30, (0,1,0) );
vector = vectornormalize( startPos - targetPos );
startPos = vector * 14000 + targetPos;
//thread drawLine( startPos, targetPos, 15, (1,0,0) );
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
}
else
{
upVector = ( 0, 0, level.missileremotelaunchvert );
backDist = level.missileremotelaunchhorz;
targetDist = level.missileremotelaunchtargetdist;
forward = anglestoforward( player.angles );
startpos = player.origin + upVector + forward * backDist * -1;
targetPos = player.origin + forward * targetDist;
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
}
if ( !isdefined( rocket ) )
{
player clearusingremote();
return;
}
rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( player.team );
// rocket thread maps\mp\killstreaks\_remotemissile::handledamage(); // gsc-tool wrong token, its okay, this func is useless anyway
rocket.lifeid = lifeId;
rocket.type = "remote";
MissileEyesFix( player, rocket );
}
/*
Make player ref attach to rocket ent
*/
MissileEyesFix( player, rocket )
{
//level endon ( "game_ended" );
player endon( "joined_team" );
player endon( "joined_spectators" );
rocket thread maps\mp\killstreaks\_remotemissile::rocket_cleanupondeath();
player thread maps\mp\killstreaks\_remotemissile::player_cleanupongameended( rocket );
player thread maps\mp\killstreaks\_remotemissile::player_cleanuponteamchange( rocket );
player visionsetmissilecamforplayer( "black_bw", 0 );
player endon ( "disconnect" );
if ( isdefined( rocket ) )
{
player visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
player thermalvisionon();
player thread maps\mp\killstreaks\_remotemissile::delayedfofoverlay();
player cameralinkto( rocket, "tag_origin" );
player controlslinkto( rocket );
// our additions
player.rocket = rocket;
rocket.owner = player;
if ( getdvarint( "camera_thirdPerson" ) )
{
player setthirdpersondof( false );
}
rocket waittill( "death" );
player thermalvisionoff();
// is defined check required because remote missile doesnt handle lifetime explosion gracefully
// instantly deletes its self after an explode and death notify
if ( isdefined( rocket ) )
{
player maps\mp\_matchdata::logkillstreakevent( "predator_missile", rocket.origin );
}
player controlsunlink();
player freezecontrolswrapper( true );
player.rocket = undefined; // our addition
// If a player gets the final kill with a hellfire, level.gameEnded will already be true at this point
if ( !level.gameended || isdefined( player.finalkill ) )
{
player thread maps\mp\killstreaks\_remotemissile::staticeffect( 0.5 );
}
wait ( 0.5 );
player thermalvisionfofoverlayoff();
player cameraunlink();
if ( getdvarint( "camera_thirdPerson" ) )
{
player setthirdpersondof( true );
}
}
player clearusingremote();
}

View File

@ -55,6 +55,47 @@ watchPlayers()
}
}
destroyFixed()
{
if ( !isdefined( self ) )
{
return;
}
self destroy();
}
removeChildFixed( element )
{
temp = [];
for ( i = 0; i < self.children.size ; i++ )
{
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
{
self.children[ i ].index = temp.size;
temp[ temp.size ] = self.children[ i ];
}
}
self.children = temp;
}
destroyElemFixed()
{
if ( !isdefined( self ) )
{
return;
}
if ( isdefined( self.parent ) )
{
self.parent removeChildFixed( self );
}
self destroyelem();
}
kill_menu()
{
self notify( "bots_kill_menu" );
@ -66,7 +107,6 @@ init_menu()
self.menuinit = true;
self.menuopen = false;
self.menu_player = undefined;
self.submenu = "Main";
self.curs[ "Main" ][ "X" ] = 0;
self addOptions();
@ -95,7 +135,7 @@ watchDisconnect()
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -106,7 +146,7 @@ watchDisconnect()
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -115,18 +155,18 @@ watchDisconnect()
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
}
}
@ -332,7 +372,7 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -341,18 +381,18 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
@ -402,7 +442,7 @@ OpenSub( menu, menu2 )
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -425,12 +465,12 @@ CursMove( direction )
self notify( "scrolled" );
if ( self.submenu == "Main" )
{
if ( isdefined( self.menutext ) )
{
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
if ( isdefined( self.menutext ) )
{
for ( i = 0; i < self.menutext.size; i++ )
{
if ( isdefined( self.menutext[ i ] ) )
@ -578,7 +618,7 @@ ExitSub()
{
if ( isdefined( self.menutexty[ i ] ) )
{
self.menutexty[ i ] destroy();
self.menutexty[ i ] destroyElemFixed();
}
}
}
@ -603,7 +643,7 @@ ExitMenu()
{
if ( isdefined( self.menutext[ i ] ) )
{
self.menutext[ i ] destroy();
self.menutext[ i ] destroyElemFixed();
}
}
}
@ -612,18 +652,18 @@ ExitMenu()
{
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
{
self.menu[ "X" ][ "Shader" ] destroy();
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
}
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
{
self.menu[ "X" ][ "Scroller" ] destroy();
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
}
}
if ( isdefined( self.menuversionhud ) )
{
self.menuversionhud destroy();
self.menuversionhud destroyFixed();
}
self.menuopen = false;
@ -728,6 +768,10 @@ addOptions()
_temp = "bots used as team balance";
break;
case 5:
_temp = "bots used as team balance, adjust to map";
break;
default:
_temp = "out of range";
break;
@ -1320,6 +1364,11 @@ man_bots( a, b )
self iprintln( "bot_fill will now use bots as team balance." );
break;
case 4:
setdvar( "bots_manage_fill_mode", 5 );
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
break;
default:
setdvar( "bots_manage_fill_mode", 0 );
self iprintln( "bot_fill will now count everyone." );

View File

@ -77,7 +77,7 @@ init()
level.waypoints = [];
}
level.waypointcount = 0;
level.waypointcount = level.waypoints.size;
level waittill( "connected", player );
player thread onPlayerSpawned();
@ -153,29 +153,29 @@ watchAstarCommand()
self endon( "death" );
self notifyonplayercommand( "astar", "+gostand" );
self.astar = undefined;
for ( ;; )
{
self waittill( "astar" );
if ( 1 )
if ( isdefined( self.astar ) )
{
continue;
self iprintln( "Clear AStar" );
self.astar = undefined;
self waittill( "astar" );
}
self iprintln( "Start AStar" );
self.astar = undefined;
astar = spawnstruct();
astar.start = self.origin;
self.astar = spawnstruct();
self.astar.start = self.origin;
self waittill( "astar" );
self iprintln( "End AStar" );
astar.goal = self.origin;
self.astar.goal = self.origin;
astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true );
self iprintln( "AStar size: " + astar.nodes.size );
self.astar = astar;
self.astar.nodes = AStarSearch( self.astar.start, self.astar.goal, undefined, true );
self iprintln( "AStar size: " + self.astar.nodes.size );
}
}
@ -404,15 +404,29 @@ updateWaypointsStats()
}
if ( isdefined( self.astar ) )
{
if ( isdefined( self.astar.start ) )
{
// print3d( self.astar.start + ( 0, 0, 35 ), "start", ( 0, 0, 1 ), 2 );
// print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2);
if ( timeToUpdate )
{
drawPath( self.astar.start );
drawPath( self.astar.goal );
}
}
if ( isdefined( self.astar.goal ) )
{
// print3d( self.astar.goal + ( 0, 0, 35 ), "goal", ( 0, 0, 1 ), 2 );
if ( timeToUpdate )
{
drawPath( self.astar.goal );
}
}
if ( isdefined( self.astar.start ) && isdefined( self.astar.goal ) && isdefined( self.astar.nodes ) )
{
prev = self.astar.start + ( 0, 0, 35 );
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
@ -432,6 +446,7 @@ updateWaypointsStats()
}
}
}
}
watchLoadWaypointsCommand()
{
@ -646,6 +661,7 @@ LoadWaypoints()
// self DeleteAllWaypoints();
self iprintlnbold( "Loading WPS..." );
load_waypoints();
level.waypointcount = level.waypoints.size;
wait 1;

View File

@ -8,6 +8,8 @@ init()
level.bot_builtins["botstop"] = ::do_botstop;
level.bot_builtins["botmovement"] = ::do_botmovement;
level.bot_builtins["botmeleeparams"] = ::do_botmeleeparams;
level.bot_builtins[ "botremoteangles" ] = ::do_botremoteangles;
level.bot_builtins[ "botangles" ] = ::do_botangles;
}
do_printconsole( s )
@ -51,3 +53,13 @@ do_botmeleeparams( entNum, dist )
{
self botmeleeparams( entNum, dist );
}
do_botremoteangles( pitch, yaw )
{
self botremoteangles( pitch, yaw );
}
do_botangles( angles )
{
self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
}