mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-07-07 19:11:48 +00:00
Compare commits
15 Commits
v2.2.0
...
1e0daca087
Author | SHA1 | Date | |
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1e0daca087 | |||
dfe2ba0c47 | |||
c8df9ef311 | |||
0b22a6b8a6 | |||
60a8f65180 | |||
5719080f45 | |||
1bf8314acd | |||
f31a306b0a | |||
c4a222089c | |||
a1651baa5a | |||
748d261c02 | |||
06dfea7790 | |||
a9ea7acec3 | |||
26a5adae13 | |||
a37aadfc2b |
@ -1,10 +1,10 @@
|
|||||||
name: main
|
name: gsc-tool
|
||||||
|
|
||||||
on: [push]
|
on: [push]
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
main-win:
|
main-win:
|
||||||
name: Test on Windows
|
name: Compile on Windows
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
@ -18,4 +18,4 @@ jobs:
|
|||||||
|
|
||||||
- name: Run script
|
- name: Run script
|
||||||
run: |
|
run: |
|
||||||
ci/main.bat
|
ci/gsc-tool.bat
|
16
.github/workflows/pregsc.ymloff
vendored
Normal file
16
.github/workflows/pregsc.ymloff
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
name: pregsc
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
main-win:
|
||||||
|
name: Run on Windows
|
||||||
|
runs-on: windows-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Check out files
|
||||||
|
uses: actions/checkout@main
|
||||||
|
|
||||||
|
- name: Run script
|
||||||
|
run: |
|
||||||
|
ci/pregsc.bat
|
8
.gitignore
vendored
8
.gitignore
vendored
@ -1,8 +1,14 @@
|
|||||||
*.zip
|
*.zip
|
||||||
*.log
|
*.log
|
||||||
*.stat
|
*.stat
|
||||||
|
*.exe
|
||||||
|
*.gscbin
|
||||||
|
!ci/
|
||||||
|
out/
|
||||||
logs/
|
logs/
|
||||||
demos/
|
demos/
|
||||||
missingasset.csv
|
missingasset.csv
|
||||||
*.exe
|
|
||||||
compiled/
|
compiled/
|
||||||
|
source/
|
||||||
|
pregsc/
|
||||||
|
pregsc.dat
|
||||||
|
@ -87,7 +87,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
|||||||
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
||||||
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
||||||
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
||||||
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
|
||||||
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
||||||
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||||
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||||
@ -115,7 +115,6 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
|||||||
- v2.2.0
|
- v2.2.0
|
||||||
- Bots can now melee lunge
|
- Bots can now melee lunge
|
||||||
- Fixed some chat related script runtime errors
|
- Fixed some chat related script runtime errors
|
||||||
- Waypoints only load from csv now
|
|
||||||
- Fix bots possibly being stuck in sab
|
- Fix bots possibly being stuck in sab
|
||||||
- Major cleanup
|
- Major cleanup
|
||||||
|
|
||||||
@ -131,6 +130,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
|||||||
- apdonato - http://rsebots.blogspot.ca/
|
- apdonato - http://rsebots.blogspot.ca/
|
||||||
- Ability
|
- Ability
|
||||||
- Salvation
|
- Salvation
|
||||||
|
- Xensik - https://github.com/xensik/gsc-tool
|
||||||
|
|
||||||
### Waypoint Creators
|
### Waypoint Creators
|
||||||
- FragsAreUs - https://github.com/FragsAreUs
|
- FragsAreUs - https://github.com/FragsAreUs
|
||||||
|
6
ci/gsc-tool.bat
Normal file
6
ci/gsc-tool.bat
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
@echo off
|
||||||
|
|
||||||
|
xcopy /y .\ci\*.gscbin .\
|
||||||
|
rm .\scripts\mp\bots_adapter_piw5.gsc
|
||||||
|
|
||||||
|
gsc-tool.exe -m comp -g iw5 -s pc .\
|
@ -1,6 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
xcopy /y ci .
|
|
||||||
rm scripts\mp\bots_adapter_piw5.gsc
|
|
||||||
|
|
||||||
gsc-tool.exe -m comp -g iw5 -s pc .
|
|
10
ci/pregsc.bat
Normal file
10
ci/pregsc.bat
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
@echo off
|
||||||
|
|
||||||
|
if not exist ".\source\" mkdir .\source\
|
||||||
|
if not exist ".\source\scripts\" mkdir .\source\scripts\
|
||||||
|
if not exist ".\source\maps\" mkdir .\source\maps\
|
||||||
|
|
||||||
|
xcopy /y /s /e .\scripts\ .\source\scripts\
|
||||||
|
xcopy /y /s /e .\maps\ .\source\maps\
|
||||||
|
|
||||||
|
preGSC.exe -noforeach -nopause -infold .\source\ -outfold .\pregsc\
|
@ -218,8 +218,11 @@ init()
|
|||||||
if ( !isdefined( game[ "botWarfare" ] ) )
|
if ( !isdefined( game[ "botWarfare" ] ) )
|
||||||
{
|
{
|
||||||
game[ "botWarfare" ] = true;
|
game[ "botWarfare" ] = true;
|
||||||
|
game[ "botWarfareInitTime" ] = gettime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
level.bot_inittime = gettime();
|
||||||
|
|
||||||
level.defuseobject = undefined;
|
level.defuseobject = undefined;
|
||||||
level.bots_smokelist = List();
|
level.bots_smokelist = List();
|
||||||
level.bots_fraglist = List();
|
level.bots_fraglist = List();
|
||||||
@ -847,6 +850,23 @@ onPlayerConnect()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
When a bot disconnects.
|
||||||
|
*/
|
||||||
|
onDisconnectPlayer()
|
||||||
|
{
|
||||||
|
name = self.name;
|
||||||
|
|
||||||
|
self waittill( "disconnect" );
|
||||||
|
waittillframeend;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.bots.size; i++ )
|
||||||
|
{
|
||||||
|
bot = level.bots[ i ];
|
||||||
|
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
When a bot disconnects.
|
When a bot disconnects.
|
||||||
*/
|
*/
|
||||||
@ -864,6 +884,14 @@ connected()
|
|||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
for ( i = 0; i < level.bots.size; i++ )
|
||||||
|
{
|
||||||
|
bot = level.bots[ i ];
|
||||||
|
bot BotNotifyBotEvent( "connection", "connected", self, self.name );
|
||||||
|
}
|
||||||
|
|
||||||
|
self thread onDisconnectPlayer();
|
||||||
|
|
||||||
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
||||||
{
|
{
|
||||||
self thread doHostCheck();
|
self thread doHostCheck();
|
||||||
|
@ -328,10 +328,31 @@ start_chat_watch()
|
|||||||
case "box_cap":
|
case "box_cap":
|
||||||
self thread bot_chat_box_cap_watch( a, b, c, d, e, f, g );
|
self thread bot_chat_box_cap_watch( a, b, c, d, e, f, g );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "connection":
|
||||||
|
self thread bot_chat_connection_player_watch( a, b, c, d, e, f, g );
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
When a player connected
|
||||||
|
*/
|
||||||
|
bot_chat_connection_player_watch( conn, player, playername, d, e, f, g )
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
|
||||||
|
switch ( conn )
|
||||||
|
{
|
||||||
|
case "connected":
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "disconnected":
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
start_startgame_watch
|
start_startgame_watch
|
||||||
*/
|
*/
|
||||||
|
@ -235,6 +235,12 @@ onWeaponChange()
|
|||||||
{
|
{
|
||||||
first = false;
|
first = false;
|
||||||
newWeapon = self getcurrentweapon();
|
newWeapon = self getcurrentweapon();
|
||||||
|
|
||||||
|
// hack fix for botstop overridding weapon
|
||||||
|
if ( newWeapon != "none" )
|
||||||
|
{
|
||||||
|
self switchtoweapon( newWeapon );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1177,12 +1183,14 @@ updateBones()
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "spawned_player" );
|
self endon( "spawned_player" );
|
||||||
|
|
||||||
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
|
|
||||||
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
|
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
self waittill_any_timeout( waittime, "new_enemy" );
|
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
|
||||||
|
bones = strtok( oldbones, "," );
|
||||||
|
|
||||||
|
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
|
||||||
|
{
|
||||||
|
self waittill_any_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
|
||||||
|
|
||||||
if ( !isalive( self ) )
|
if ( !isalive( self ) )
|
||||||
{
|
{
|
||||||
@ -1197,6 +1205,7 @@ updateBones()
|
|||||||
self.bot.target.bone = random( bones );
|
self.bot.target.bone = random( bones );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Creates the base target obj
|
Creates the base target obj
|
||||||
@ -1303,6 +1312,23 @@ targetObjUpdateNoTrace( obj )
|
|||||||
obj.didlook = false;
|
obj.didlook = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Returns true if myEye can see the bone of self
|
||||||
|
*/
|
||||||
|
checkTraceForBone( myEye, bone )
|
||||||
|
{
|
||||||
|
boneLoc = self gettagorigin( bone );
|
||||||
|
|
||||||
|
if ( !isdefined( boneLoc ) )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
trace = bullettrace( myEye, boneLoc, false, undefined );
|
||||||
|
|
||||||
|
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
||||||
*/
|
*/
|
||||||
@ -1447,21 +1473,9 @@ target_loop()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
targetHead = player gettagorigin( "j_head" );
|
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
|
||||||
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
|
player checkTraceForBone( myEye, "j_ankle_le" ) ||
|
||||||
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
|
player checkTraceForBone( myEye, "j_ankle_ri" ) )
|
||||||
|
|
||||||
traceHead = bullettrace( myEye, targetHead, false, undefined );
|
|
||||||
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
|
|
||||||
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
|
|
||||||
|
|
||||||
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
|
|
||||||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
|
|
||||||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
|
|
||||||
|
|
||||||
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
|
|
||||||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
|
|
||||||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
|
|
||||||
|
|
||||||
&& ( ignoreSmoke ||
|
&& ( ignoreSmoke ||
|
||||||
SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
||||||
@ -2137,6 +2151,7 @@ aim()
|
|||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
|
waittillframeend;
|
||||||
|
|
||||||
if ( !isalive( self ) )
|
if ( !isalive( self ) )
|
||||||
{
|
{
|
||||||
@ -2372,9 +2387,9 @@ walk_loop()
|
|||||||
|
|
||||||
dist = 16;
|
dist = 16;
|
||||||
|
|
||||||
if ( level.waypointcount )
|
if ( level.waypoints.size )
|
||||||
{
|
{
|
||||||
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
|
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -356,12 +356,22 @@ BotStopMoving( what )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
|
||||||
|
*/
|
||||||
|
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
|
||||||
|
{
|
||||||
|
self endon( "disconnect" );
|
||||||
|
waittillframeend; // wait for the waittills to setup again
|
||||||
|
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Notify the bot chat message
|
Notify the bot chat message
|
||||||
*/
|
*/
|
||||||
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
||||||
{
|
{
|
||||||
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -1252,7 +1262,6 @@ readWpsFromFile( mapname )
|
|||||||
*/
|
*/
|
||||||
load_waypoints()
|
load_waypoints()
|
||||||
{
|
{
|
||||||
level.waypointcount = 0;
|
|
||||||
level.waypointusage = [];
|
level.waypointusage = [];
|
||||||
level.waypointusage[ "allies" ] = [];
|
level.waypointusage[ "allies" ] = [];
|
||||||
level.waypointusage[ "axis" ] = [];
|
level.waypointusage[ "axis" ] = [];
|
||||||
@ -1291,9 +1300,7 @@ load_waypoints()
|
|||||||
BotBuiltinPrintConsole( "No waypoints loaded!" );
|
BotBuiltinPrintConsole( "No waypoints loaded!" );
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointcount = level.waypoints.size;
|
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||||
|
|
||||||
for ( i = 0; i < level.waypointcount; i++ )
|
|
||||||
{
|
{
|
||||||
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
|
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
|
||||||
{
|
{
|
||||||
@ -1390,7 +1397,7 @@ getWaypointsOfType( type )
|
|||||||
{
|
{
|
||||||
answer = [];
|
answer = [];
|
||||||
|
|
||||||
for ( i = 0; i < level.waypointcount; i++ )
|
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||||
{
|
{
|
||||||
wp = level.waypoints[ i ];
|
wp = level.waypoints[ i ];
|
||||||
|
|
||||||
@ -2107,16 +2114,18 @@ RemoveWaypointUsage( wp, team )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
|
wpstr = wp + "";
|
||||||
|
|
||||||
|
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointusage[ team ][ wp + "" ]--;
|
level.waypointusage[ team ][ wpstr ]--;
|
||||||
|
|
||||||
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
|
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
|
||||||
{
|
{
|
||||||
level.waypointusage[ team ][ wp + "" ] = undefined;
|
level.waypointusage[ team ][ wpstr ] = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2128,7 +2137,7 @@ GetNearestWaypointWithSight( pos )
|
|||||||
candidate = undefined;
|
candidate = undefined;
|
||||||
dist = 2147483647;
|
dist = 2147483647;
|
||||||
|
|
||||||
for ( i = 0; i < level.waypointcount; i++ )
|
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||||
{
|
{
|
||||||
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
|
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
|
||||||
{
|
{
|
||||||
@ -2157,7 +2166,7 @@ getNearestWaypoint( pos )
|
|||||||
candidate = undefined;
|
candidate = undefined;
|
||||||
dist = 2147483647;
|
dist = 2147483647;
|
||||||
|
|
||||||
for ( i = 0; i < level.waypointcount; i++ )
|
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||||
{
|
{
|
||||||
curdis = distancesquared( level.waypoints[ i ].origin, pos );
|
curdis = distancesquared( level.waypoints[ i ].origin, pos );
|
||||||
|
|
||||||
@ -2242,7 +2251,8 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
// pop bestnode from queue
|
// pop bestnode from queue
|
||||||
bestNode = open.data[ 0 ];
|
bestNode = open.data[ 0 ];
|
||||||
open HeapRemove();
|
open HeapRemove();
|
||||||
openset[ bestNode.index + "" ] = undefined;
|
bestNodeStr = bestNode.index + "";
|
||||||
|
openset[ bestNodeStr ] = undefined;
|
||||||
wp = level.waypoints[ bestNode.index ];
|
wp = level.waypoints[ bestNode.index ];
|
||||||
|
|
||||||
// check if we made it to the goal
|
// check if we made it to the goal
|
||||||
@ -2252,14 +2262,16 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
|
|
||||||
while ( isdefined( bestNode ) )
|
while ( isdefined( bestNode ) )
|
||||||
{
|
{
|
||||||
|
bestNodeStr = bestNode.index + "";
|
||||||
|
|
||||||
if ( isdefined( team ) && isdefined( level.waypointusage ) )
|
if ( isdefined( team ) && isdefined( level.waypointusage ) )
|
||||||
{
|
{
|
||||||
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
|
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
|
||||||
{
|
{
|
||||||
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
|
level.waypointusage[ team ][ bestNodeStr ] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointusage[ team ][ bestNode.index + "" ]++;
|
level.waypointusage[ team ][ bestNodeStr ]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// construct path
|
// construct path
|
||||||
@ -2275,6 +2287,7 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
for ( i = wp.children.size - 1; i >= 0; i-- )
|
for ( i = wp.children.size - 1; i >= 0; i-- )
|
||||||
{
|
{
|
||||||
child = wp.children[ i ];
|
child = wp.children[ i ];
|
||||||
|
childStr = child + "";
|
||||||
childWp = level.waypoints[ child ];
|
childWp = level.waypoints[ child ];
|
||||||
|
|
||||||
penalty = 1;
|
penalty = 1;
|
||||||
@ -2283,9 +2296,9 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
{
|
{
|
||||||
temppen = 1;
|
temppen = 1;
|
||||||
|
|
||||||
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
|
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
|
||||||
{
|
{
|
||||||
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
|
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( temppen > 1 )
|
if ( temppen > 1 )
|
||||||
@ -2304,16 +2317,16 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
|
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
|
||||||
|
|
||||||
// check if this child is in open or close with a g value less than newg
|
// check if this child is in open or close with a g value less than newg
|
||||||
inopen = isdefined( openset[ child + "" ] );
|
inopen = isdefined( openset[ childStr ] );
|
||||||
|
|
||||||
if ( inopen && openset[ child + "" ].g <= newg )
|
if ( inopen && openset[ childStr ].g <= newg )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
inclosed = isdefined( closed[ child + "" ] );
|
inclosed = isdefined( closed[ childStr ] );
|
||||||
|
|
||||||
if ( inclosed && closed[ child + "" ].g <= newg )
|
if ( inclosed && closed[ childStr ].g <= newg )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -2322,11 +2335,11 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
|
|
||||||
if ( inopen )
|
if ( inopen )
|
||||||
{
|
{
|
||||||
node = openset[ child + "" ];
|
node = openset[ childStr ];
|
||||||
}
|
}
|
||||||
else if ( inclosed )
|
else if ( inclosed )
|
||||||
{
|
{
|
||||||
node = closed[ child + "" ];
|
node = closed[ childStr ];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -2342,19 +2355,19 @@ AStarSearch( start, goal, team, greedy_path )
|
|||||||
// check if in closed, remove it
|
// check if in closed, remove it
|
||||||
if ( inclosed )
|
if ( inclosed )
|
||||||
{
|
{
|
||||||
closed[ child + "" ] = undefined;
|
closed[ childStr ] = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if not in open, add it
|
// check if not in open, add it
|
||||||
if ( !inopen )
|
if ( !inopen )
|
||||||
{
|
{
|
||||||
open HeapInsert( node );
|
open HeapInsert( node );
|
||||||
openset[ child + "" ] = node;
|
openset[ childStr ] = node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// done with children, push onto closed
|
// done with children, push onto closed
|
||||||
closed[ bestNode.index + "" ] = bestNode;
|
closed[ bestNodeStr ] = bestNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
return [];
|
return [];
|
||||||
|
@ -77,7 +77,7 @@ init()
|
|||||||
level.waypoints = [];
|
level.waypoints = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
level.waypointcount = 0;
|
level.waypointcount = level.waypoints.size;
|
||||||
|
|
||||||
level waittill( "connected", player );
|
level waittill( "connected", player );
|
||||||
player thread onPlayerSpawned();
|
player thread onPlayerSpawned();
|
||||||
@ -153,29 +153,29 @@ watchAstarCommand()
|
|||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
|
|
||||||
self notifyonplayercommand( "astar", "+gostand" );
|
self notifyonplayercommand( "astar", "+gostand" );
|
||||||
|
self.astar = undefined;
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
self waittill( "astar" );
|
self waittill( "astar" );
|
||||||
|
|
||||||
if ( 1 )
|
if ( isdefined( self.astar ) )
|
||||||
{
|
{
|
||||||
continue;
|
self iprintln( "Clear AStar" );
|
||||||
|
self.astar = undefined;
|
||||||
|
self waittill( "astar" );
|
||||||
}
|
}
|
||||||
|
|
||||||
self iprintln( "Start AStar" );
|
self iprintln( "Start AStar" );
|
||||||
self.astar = undefined;
|
self.astar = spawnstruct();
|
||||||
astar = spawnstruct();
|
self.astar.start = self.origin;
|
||||||
astar.start = self.origin;
|
|
||||||
|
|
||||||
self waittill( "astar" );
|
self waittill( "astar" );
|
||||||
self iprintln( "End AStar" );
|
self iprintln( "End AStar" );
|
||||||
astar.goal = self.origin;
|
self.astar.goal = self.origin;
|
||||||
|
|
||||||
astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true );
|
self.astar.nodes = AStarSearch( self.astar.start, self.astar.goal, undefined, true );
|
||||||
self iprintln( "AStar size: " + astar.nodes.size );
|
self iprintln( "AStar size: " + self.astar.nodes.size );
|
||||||
|
|
||||||
self.astar = astar;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -404,15 +404,29 @@ updateWaypointsStats()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.astar ) )
|
if ( isdefined( self.astar ) )
|
||||||
|
{
|
||||||
|
if ( isdefined( self.astar.start ) )
|
||||||
{
|
{
|
||||||
// print3d( self.astar.start + ( 0, 0, 35 ), "start", ( 0, 0, 1 ), 2 );
|
// print3d( self.astar.start + ( 0, 0, 35 ), "start", ( 0, 0, 1 ), 2 );
|
||||||
// print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2);
|
|
||||||
if ( timeToUpdate )
|
if ( timeToUpdate )
|
||||||
{
|
{
|
||||||
drawPath( self.astar.start );
|
drawPath( self.astar.start );
|
||||||
drawPath( self.astar.goal );
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( isdefined( self.astar.goal ) )
|
||||||
|
{
|
||||||
|
// print3d( self.astar.goal + ( 0, 0, 35 ), "goal", ( 0, 0, 1 ), 2 );
|
||||||
|
|
||||||
|
if ( timeToUpdate )
|
||||||
|
{
|
||||||
|
drawPath( self.astar.goal );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isdefined( self.astar.start ) && isdefined( self.astar.goal ) && isdefined( self.astar.nodes ) )
|
||||||
|
{
|
||||||
prev = self.astar.start + ( 0, 0, 35 );
|
prev = self.astar.start + ( 0, 0, 35 );
|
||||||
|
|
||||||
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
|
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
|
||||||
@ -432,6 +446,7 @@ updateWaypointsStats()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
watchLoadWaypointsCommand()
|
watchLoadWaypointsCommand()
|
||||||
{
|
{
|
||||||
@ -646,6 +661,7 @@ LoadWaypoints()
|
|||||||
// self DeleteAllWaypoints();
|
// self DeleteAllWaypoints();
|
||||||
self iprintlnbold( "Loading WPS..." );
|
self iprintlnbold( "Loading WPS..." );
|
||||||
load_waypoints();
|
load_waypoints();
|
||||||
|
level.waypointcount = level.waypoints.size;
|
||||||
|
|
||||||
wait 1;
|
wait 1;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user