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20
README.md
20
README.md
@ -75,19 +75,20 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
|||||||
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
|
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
|
||||||
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
|
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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||||||
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
|
| bots_main_menu | Enable the in-game menu for hosts. | 1 |
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||||||
| bots_main_debug | Enable the in-game waypoint editor. | 0 |
|
| bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
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||||||
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
|
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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||||||
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
|
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
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||||||
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
|
||||||
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
|
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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||||||
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
|
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
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||||||
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
|
| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
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||||||
|
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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||||||
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
|
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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||||||
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
|
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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||||||
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
|
||||||
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
|
||||||
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
|
||||||
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
|
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
|
||||||
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
|
||||||
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
|
||||||
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
|
||||||
@ -112,11 +113,14 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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|||||||
| bots_play_aim | If the bots can aim. | 1 |
|
| bots_play_aim | If the bots can aim. | 1 |
|
||||||
|
|
||||||
## Changelog
|
## Changelog
|
||||||
- v2.3.0 (not released yet)
|
- v2.3.0
|
||||||
- Fixed bots aiming in ac130/chopper being broken at times
|
- Fixed bots aiming in ac130/chopper being broken at times
|
||||||
- Bots properly use pred missiles
|
- Bots properly use pred missiles
|
||||||
- Smoothed bot aim at range
|
- Smoothed bot aim at range
|
||||||
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
|
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
|
||||||
|
- Added bots_manage_fill_watchplayers dvar
|
||||||
|
- Bots hop off turrets if they get stuck on one
|
||||||
|
- Fixed script variable leak with opening and closing the in-game menu
|
||||||
|
|
||||||
- v2.2.0
|
- v2.2.0
|
||||||
- Bots can now melee lunge
|
- Bots can now melee lunge
|
||||||
@ -133,7 +137,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
|||||||
- INeedGames - http://www.moddb.com/mods/bot-warfare
|
- INeedGames - http://www.moddb.com/mods/bot-warfare
|
||||||
- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
|
- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
|
||||||
- PeZBot team - http://www.moddb.com/mods/pezbot
|
- PeZBot team - http://www.moddb.com/mods/pezbot
|
||||||
- apdonato - http://rsebots.blogspot.ca/
|
- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
|
||||||
- Ability
|
- Ability
|
||||||
- Salvation
|
- Salvation
|
||||||
- Xensik - https://github.com/xensik/gsc-tool
|
- Xensik - https://github.com/xensik/gsc-tool
|
||||||
|
@ -80,6 +80,11 @@ init()
|
|||||||
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
|
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
|
||||||
|
{
|
||||||
|
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
|
||||||
|
}
|
||||||
|
|
||||||
if ( getdvar( "bots_team" ) == "" )
|
if ( getdvar( "bots_team" ) == "" )
|
||||||
{
|
{
|
||||||
setdvar( "bots_team", "autoassign" ); // which team for bots to join
|
setdvar( "bots_team", "autoassign" ); // which team for bots to join
|
||||||
@ -290,6 +295,8 @@ init()
|
|||||||
|
|
||||||
level thread handleBots();
|
level thread handleBots();
|
||||||
level thread onPlayerChat();
|
level thread onPlayerChat();
|
||||||
|
|
||||||
|
array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -938,10 +945,10 @@ connected()
|
|||||||
|
|
||||||
level.bots[ level.bots.size ] = self;
|
level.bots[ level.bots.size ] = self;
|
||||||
self thread onDisconnect();
|
self thread onDisconnect();
|
||||||
|
|
||||||
level notify( "bot_connected", self );
|
|
||||||
|
|
||||||
self thread watchBotDebugEvent();
|
self thread watchBotDebugEvent();
|
||||||
|
|
||||||
|
waittillframeend; // wait for waittills to process
|
||||||
|
level notify( "bot_connected", self );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -1341,7 +1348,7 @@ addBots_loop()
|
|||||||
|
|
||||||
fillMode = getdvarint( "bots_manage_fill_mode" );
|
fillMode = getdvarint( "bots_manage_fill_mode" );
|
||||||
|
|
||||||
if ( fillMode == 2 || fillMode == 3 )
|
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
|
||||||
{
|
{
|
||||||
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
||||||
}
|
}
|
||||||
@ -1351,6 +1358,8 @@ addBots_loop()
|
|||||||
players = 0;
|
players = 0;
|
||||||
bots = 0;
|
bots = 0;
|
||||||
spec = 0;
|
spec = 0;
|
||||||
|
axisplayers = 0;
|
||||||
|
alliesplayers = 0;
|
||||||
|
|
||||||
playercount = level.players.size;
|
playercount = level.players.size;
|
||||||
|
|
||||||
@ -1369,37 +1378,6 @@ addBots_loop()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
players++;
|
players++;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( !randomint( 999 ) )
|
|
||||||
{
|
|
||||||
setdvar( "testclients_doreload", true );
|
|
||||||
wait 0.1;
|
|
||||||
setdvar( "testclients_doreload", false );
|
|
||||||
doExtraCheck();
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( fillMode == 4 )
|
|
||||||
{
|
|
||||||
axisplayers = 0;
|
|
||||||
alliesplayers = 0;
|
|
||||||
|
|
||||||
playercount = level.players.size;
|
|
||||||
|
|
||||||
for ( i = 0; i < playercount; i++ )
|
|
||||||
{
|
|
||||||
player = level.players[ i ];
|
|
||||||
|
|
||||||
if ( player is_bot() )
|
|
||||||
{
|
|
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continue;
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|
||||||
}
|
|
||||||
|
|
||||||
if ( !isdefined( player.pers[ "team" ] ) )
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( player.pers[ "team" ] == "axis" )
|
if ( player.pers[ "team" ] == "axis" )
|
||||||
{
|
{
|
||||||
@ -1410,26 +1388,19 @@ addBots_loop()
|
|||||||
alliesplayers++;
|
alliesplayers++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
|
||||||
|
if ( getdvarint( "bots_manage_fill_spec" ) )
|
||||||
if ( players == 0 )
|
{
|
||||||
{
|
players += spec;
|
||||||
if ( bots < fillAmount )
|
}
|
||||||
{
|
|
||||||
result = fillAmount - 1;
|
if ( !randomint( 999 ) )
|
||||||
}
|
{
|
||||||
else if ( bots > fillAmount )
|
setdvar( "testclients_doreload", true );
|
||||||
{
|
wait 0.1;
|
||||||
result = fillAmount + 1;
|
setdvar( "testclients_doreload", false );
|
||||||
}
|
doExtraCheck();
|
||||||
else
|
|
||||||
{
|
|
||||||
result = fillAmount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bots = result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
amount = bots;
|
amount = bots;
|
||||||
@ -1437,24 +1408,48 @@ addBots_loop()
|
|||||||
if ( fillMode == 0 || fillMode == 2 )
|
if ( fillMode == 0 || fillMode == 2 )
|
||||||
{
|
{
|
||||||
amount += players;
|
amount += players;
|
||||||
|
}
|
||||||
|
|
||||||
|
// use bots as balance
|
||||||
|
if ( fillMode == 4 || fillMode == 5 )
|
||||||
|
{
|
||||||
|
diffPlayers = abs( alliesplayers - axisplayers );
|
||||||
|
amount = fillAmount - ( diffPlayers - bots );
|
||||||
|
|
||||||
if ( getdvarint( "bots_manage_fill_spec" ) )
|
if ( players + diffPlayers < fillAmount )
|
||||||
{
|
{
|
||||||
amount += spec;
|
amount = players + bots;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
|
||||||
|
{
|
||||||
|
amount = fillAmount + bots;
|
||||||
|
}
|
||||||
|
|
||||||
if ( amount < fillAmount )
|
if ( amount < fillAmount )
|
||||||
{
|
{
|
||||||
setdvar( "bots_manage_add", 1 );
|
setdvar( "bots_manage_add", fillAmount - amount );
|
||||||
}
|
}
|
||||||
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
||||||
{
|
{
|
||||||
tempBot = getBotToKick();
|
botsToKick = amount - fillAmount;
|
||||||
|
|
||||||
if ( isdefined( tempBot ) )
|
if ( botsToKick > 64 )
|
||||||
{
|
{
|
||||||
kick( tempBot getentitynumber() );
|
botsToKick = 64;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < botsToKick; i++ )
|
||||||
|
{
|
||||||
|
tempBot = getBotToKick();
|
||||||
|
|
||||||
|
if ( isdefined( tempBot ) )
|
||||||
|
{
|
||||||
|
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
|
||||||
|
|
||||||
|
wait 0.25;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1617,3 +1612,39 @@ onPlayerChat()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Monitors turret usage
|
||||||
|
*/
|
||||||
|
turret_monitoruse_watcher()
|
||||||
|
{
|
||||||
|
self endon( "death" );
|
||||||
|
|
||||||
|
for ( ;; )
|
||||||
|
{
|
||||||
|
self waittill ( "trigger", player );
|
||||||
|
|
||||||
|
self monitor_player_turret( player );
|
||||||
|
|
||||||
|
self.owner = undefined;
|
||||||
|
|
||||||
|
if ( isdefined( player ) )
|
||||||
|
{
|
||||||
|
player.turret = undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
While player uses turret
|
||||||
|
*/
|
||||||
|
monitor_player_turret( player )
|
||||||
|
{
|
||||||
|
player endon( "death" );
|
||||||
|
player endon( "disconnect" );
|
||||||
|
|
||||||
|
player.turret = self;
|
||||||
|
self.owner = player;
|
||||||
|
|
||||||
|
self waittill( "turret_deactivate" );
|
||||||
|
}
|
||||||
|
@ -843,6 +843,13 @@ watchPickupGun()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// todo have bots use turrets instead of just kicking them off of it
|
||||||
|
if ( isdefined( self.turret ) )
|
||||||
|
{
|
||||||
|
self thread use( 0.5 );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
weap = self getcurrentweapon();
|
weap = self getcurrentweapon();
|
||||||
|
|
||||||
if ( weap != "none" && self getammocount( weap ) )
|
if ( weap != "none" && self getammocount( weap ) )
|
||||||
|
@ -2455,7 +2455,7 @@ bot_think_camp_loop()
|
|||||||
|
|
||||||
self SetScriptGoal( campSpot.origin, 16 );
|
self SetScriptGoal( campSpot.origin, 16 );
|
||||||
|
|
||||||
time = randomintrange( 10, 20 );
|
time = randomintrange( 30, 90 );
|
||||||
|
|
||||||
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
self BotNotifyBotEvent( "camp", "go", campSpot, time );
|
||||||
|
|
||||||
@ -2514,7 +2514,17 @@ killCampAfterTime( time )
|
|||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "kill_camp_bot" );
|
self endon( "kill_camp_bot" );
|
||||||
|
|
||||||
wait time + 0.05;
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||||||
|
|
||||||
|
while ( time > 0 && timeleft >= 60 )
|
||||||
|
{
|
||||||
|
wait 1;
|
||||||
|
timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
|
||||||
|
time--;
|
||||||
|
}
|
||||||
|
|
||||||
|
wait 0.05;
|
||||||
|
|
||||||
self ClearScriptGoal();
|
self ClearScriptGoal();
|
||||||
self ClearScriptAimPos();
|
self ClearScriptAimPos();
|
||||||
|
|
||||||
|
@ -55,6 +55,47 @@ watchPlayers()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
destroyFixed()
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
removeChildFixed( element )
|
||||||
|
{
|
||||||
|
temp = [];
|
||||||
|
|
||||||
|
for ( i = 0; i < self.children.size ; i++ )
|
||||||
|
{
|
||||||
|
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
|
||||||
|
{
|
||||||
|
self.children[ i ].index = temp.size;
|
||||||
|
temp[ temp.size ] = self.children[ i ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.children = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
destroyElemFixed()
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( isdefined( self.parent ) )
|
||||||
|
{
|
||||||
|
self.parent removeChildFixed( self );
|
||||||
|
}
|
||||||
|
|
||||||
|
self destroyelem();
|
||||||
|
}
|
||||||
|
|
||||||
kill_menu()
|
kill_menu()
|
||||||
{
|
{
|
||||||
self notify( "bots_kill_menu" );
|
self notify( "bots_kill_menu" );
|
||||||
@ -66,7 +107,6 @@ init_menu()
|
|||||||
self.menuinit = true;
|
self.menuinit = true;
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
self.menu_player = undefined;
|
|
||||||
self.submenu = "Main";
|
self.submenu = "Main";
|
||||||
self.curs[ "Main" ][ "X" ] = 0;
|
self.curs[ "Main" ][ "X" ] = 0;
|
||||||
self addOptions();
|
self addOptions();
|
||||||
@ -95,7 +135,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -106,7 +146,7 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,18 +155,18 @@ watchDisconnect()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -332,7 +372,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -341,18 +381,18 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ )
|
||||||
@ -402,7 +442,7 @@ OpenSub( menu, menu2 )
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -426,11 +466,11 @@ CursMove( direction )
|
|||||||
|
|
||||||
if ( self.submenu == "Main" )
|
if ( self.submenu == "Main" )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
|
||||||
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
|
||||||
|
|
||||||
if ( isdefined( self.menutext ) )
|
if ( isdefined( self.menutext ) )
|
||||||
{
|
{
|
||||||
|
self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x;
|
||||||
|
self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y;
|
||||||
|
|
||||||
for ( i = 0; i < self.menutext.size; i++ )
|
for ( i = 0; i < self.menutext.size; i++ )
|
||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
@ -578,7 +618,7 @@ ExitSub()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutexty[ i ] ) )
|
if ( isdefined( self.menutexty[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutexty[ i ] destroy();
|
self.menutexty[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -603,7 +643,7 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menutext[ i ] ) )
|
if ( isdefined( self.menutext[ i ] ) )
|
||||||
{
|
{
|
||||||
self.menutext[ i ] destroy();
|
self.menutext[ i ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -612,18 +652,18 @@ ExitMenu()
|
|||||||
{
|
{
|
||||||
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Shader" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Shader" ] destroy();
|
self.menu[ "X" ][ "Shader" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) )
|
||||||
{
|
{
|
||||||
self.menu[ "X" ][ "Scroller" ] destroy();
|
self.menu[ "X" ][ "Scroller" ] destroyElemFixed();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( isdefined( self.menuversionhud ) )
|
if ( isdefined( self.menuversionhud ) )
|
||||||
{
|
{
|
||||||
self.menuversionhud destroy();
|
self.menuversionhud destroyFixed();
|
||||||
}
|
}
|
||||||
|
|
||||||
self.menuopen = false;
|
self.menuopen = false;
|
||||||
@ -728,6 +768,10 @@ addOptions()
|
|||||||
_temp = "bots used as team balance";
|
_temp = "bots used as team balance";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
_temp = "bots used as team balance, adjust to map";
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
_temp = "out of range";
|
_temp = "out of range";
|
||||||
break;
|
break;
|
||||||
@ -1320,6 +1364,11 @@ man_bots( a, b )
|
|||||||
self iprintln( "bot_fill will now use bots as team balance." );
|
self iprintln( "bot_fill will now use bots as team balance." );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
setdvar( "bots_manage_fill_mode", 5 );
|
||||||
|
self iprintln( "bot_fill will now use bots as team balance, adjusting to map." );
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
setdvar( "bots_manage_fill_mode", 0 );
|
setdvar( "bots_manage_fill_mode", 0 );
|
||||||
self iprintln( "bot_fill will now count everyone." );
|
self iprintln( "bot_fill will now count everyone." );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user