/* _wp_editor Author: INeedGames Date: 05/08/2021 The ingame waypoint editor. */ #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; init() { if ( getDvar( "bots_main_debug" ) == "" ) setDvar( "bots_main_debug", 0 ); if ( !getDVarint( "bots_main_debug" ) ) return; /* if(!getDVarint("developer")) { setdvar("developer_script", 1); setdvar("developer", 1); setdvar("sv_mapRotation", "map "+getDvar("mapname")); exitLevel(false); }*/ setDvar( "bots_main", 0 ); setdvar( "bots_main_menu", 0 ); setdvar( "bots_manage_fill_mode", 0 ); setdvar( "bots_manage_fill", 0 ); setdvar( "bots_manage_add", 0 ); setdvar( "bots_manage_fill_kick", 1 ); setDvar( "bots_manage_fill_spec", 1 ); if ( getDvar( "bots_main_debug_distance" ) == "" ) setDvar( "bots_main_debug_distance", 512.0 ); if ( getDvar( "bots_main_debug_cone" ) == "" ) setDvar( "bots_main_debug_cone", 0.65 ); if ( getDvar( "bots_main_debug_minDist" ) == "" ) setDvar( "bots_main_debug_minDist", 32.0 ); if ( getDvar( "bots_main_debug_drawThrough" ) == "" ) setDvar( "bots_main_debug_drawThrough", false ); if ( getDvar( "bots_main_debug_updateRate" ) == "" ) setDvar( "bots_main_debug_updateRate", 500 ); if ( getDvar( "bots_main_debug_dashAmount" ) == "" ) setDvar( "bots_main_debug_dashAmount", 35.0 ); setDvar( "player_sustainAmmo", 1 ); if ( !isDefined( level.waypoints ) ) level.waypoints = []; level.waypointCount = 0; level waittill( "connected", player ); player thread onPlayerSpawned(); } onPlayerSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); self thread startDev(); } } StartDev() { self endon( "disconnect" ); self endon( "death" ); level.wpToLink = -1; level.autoLink = false; self.nearest = -1; self takeAllWeapons(); self giveWeapon( "iw5_m16_mp_gl" ); // to knife windows self giveWeapon( "javelin_mp" ); // to mark jav spots self SetOffhandPrimaryClass( "other" ); self giveWeapon( "semtex_mp" ); self _clearperks(); self.specialty = []; // need to find out how to setperks in mw3 /* self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk("specialty_falldamage"); self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_lightweight");*/ self freezecontrols( false ); self thread watchAddWaypointCommand(); self thread watchDeleteAllWaypointsCommand(); self thread watchDeleteWaypointCommand(); self thread watchLinkWaypointCommand(); self thread watchLoadWaypointsCommand(); self thread watchSaveWaypointsCommand(); self thread watchUnlinkWaypointCommand(); self thread watchAutoLinkCommand(); self thread updateWaypointsStats(); self thread watchAstarCommand(); self thread sayExtras(); } sayExtras() { self endon( "disconnect" ); self endon( "death" ); self iprintln( "Before adding waypoints, holding buttons:" ); wait 4; self iprintln( "ADS - climb" ); self iprintln( "Use + Attack - tube" ); self iprintln( "Attack - grenade" ); self iprintln( "Use - claymore" ); wait 4; self iprintln( "Else the waypoint will be your stance." ); self iprintln( "Making a crouch waypoint with only one link..." ); self iprintln( "Makes a camping waypoint." ); } watchAstarCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "astar", "+gostand" ); for ( ;; ) { self waittill( "astar" ); if ( 1 ) continue; self iprintln( "Start AStar" ); self.astar = undefined; astar = spawnStruct(); astar.start = self.origin; self waittill( "astar" ); self iprintln( "End AStar" ); astar.goal = self.origin; astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true ); self iprintln( "AStar size: " + astar.nodes.size ); self.astar = astar; } } drawWaypoint( i ) { if ( !isDefined( level.drawn_wps ) ) level.drawn_wps = []; newdeathicon = newHudElem(); newdeathicon.x = level.waypoints[ i ].origin[ 0 ]; newdeathicon.y = level.waypoints[ i ].origin[ 1 ]; newdeathicon.z = level.waypoints[ i ].origin[ 2 ] + 50; newdeathicon.alpha = .61; newdeathicon.archived = true; newdeathicon setShader( "headicon_dead", 5, 5 ); newdeathicon setwaypoint( true, false ); level.drawn_wps[ level.drawn_wps.size ] = newdeathicon; } drawPath( where ) { if ( !isDefined( level.drawn_wps ) ) level.drawn_wps = []; newdeathicon = newHudElem(); newdeathicon.x = where[ 0 ]; newdeathicon.y = where[ 1 ]; newdeathicon.z = where[ 2 ] + 20; newdeathicon.alpha = .61; newdeathicon.archived = true; newdeathicon setShader( "headicon_dead", 5, 5 ); newdeathicon setwaypoint( true, false ); level.drawn_wps[ level.drawn_wps.size ] = newdeathicon; } clearWaypoints() { if ( !isDefined( level.drawn_wps ) ) return; for ( i = 0; i < level.drawn_wps.size; i++ ) { level.drawn_wps[ i ] destroy(); } level.drawn_wps = []; } clearWpLinks() { if ( !isDefined( level.drawn_links ) ) return; for ( i = 0; i < level.waypointCount; i++ ) { level.waypoints[ i ].drawn_links = []; } for ( i = 0; i < level.drawn_links.size; i++ ) { level.drawn_links[ i ] delete(); } level.drawn_links = []; } showWpLink( i, h ) { if ( !isDefined( level.drawn_links ) ) level.drawn_links = []; if ( !isDefined( level.waypoints[ i ].drawn_links ) ) level.waypoints[ i ].drawn_links = []; if ( !isDefined( level.waypoints[ h ].drawn_links ) ) level.waypoints[ h ].drawn_links = []; if ( isDefined( level.waypoints[ h ].drawn_links[ "" + i ] ) || isDefined( level.waypoints[ i ].drawn_links[ "" + h ] ) ) return; level.waypoints[ h ].drawn_links[ "" + i ] = true; level.waypoints[ i ].drawn_links[ "" + h ] = true; start = level.waypoints[ i ].origin + ( 0, 0, 45 ); end = level.waypoints[ h ].origin + ( 0, 0, 45 ); diff = end - start; dir = VectorToAngles( diff ); dist = distance( start, end ); dash_count = int( dist / getDvarFloat( "bots_main_debug_dashAmount" ) ); for ( j = 0; j < dash_count; j++ ) { dash = spawn( "script_model", start + ( ( diff * j ) / dash_count ) ); dash setModel( "weapon_parabolic_knife" ); dash.angles = dir; level.drawn_links[ level.drawn_links.size ] = dash; } dash = spawn( "script_model", end ); dash setModel( "weapon_parabolic_knife" ); dash.angles = dir; level.drawn_links[ level.drawn_links.size ] = dash; } updateWaypointsStats() { self endon( "disconnect" ); self endon( "death" ); self initHudElem( "TotalWps:", 102, 5 ); totalWpsHud = self initHudElem( "", 180, 5 ); self initHudElem( "NearestWP:", 102, 15 ); nearestWP = self initHudElem( "", 180, 15 ); self initHudElem( "Childs:", 102, 25 ); children = self initHudElem( "", 160, 25 ); self initHudElem( "Type:", 102, 35 ); type = self initHudElem( "", 160, 35 ); self initHudElem( "ToLink:", 102, 45 ); wpToLink = self initHudElem( "", 160, 45 ); infotext = self initHudElem2(); self initHudElem3(); self initHudElem4(); intTimer = 0; for ( time = 0;; time += 0.05 ) { wait 0.05; intTimer += 50; totalWpsHud setValue( level.waypointCount ); closest = -1; myEye = self getEye(); myAngles = self GetPlayerAngles(); timeToUpdate = ( ( intTimer % getDvarInt( "bots_main_debug_updateRate" ) ) == 0 ); if ( timeToUpdate ) { clearWaypoints(); clearWpLinks(); } for ( i = 0; i < level.waypointCount; i++ ) { if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) ) closest = i; wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 ); if ( distance( level.waypoints[ i ].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) ) { if ( timeToUpdate ) { if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) ) { drawWaypoint( i ); for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- ) showWpLink( i, level.waypoints[ i ].children[ h ] ); } } // mw3 doesnt have debug gsc calls :( /* for(h = level.waypoints[ i ].children.size - 1; h >= 0; h--) line(wpOrg, level.waypoints[ level.waypoints[ i ].children[ h ] ].origin + (0, 0, 25), (1,0,1)); if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone")) print3d(wpOrg, i, (1,0,0), 2); if (isDefined(level.waypoints[ i ].angles) && level.waypoints[ i ].type != "stand") line(wpOrg, wpOrg + AnglesToForward(level.waypoints[ i ].angles) * 64, (1,1,1)); if (isDefined(level.waypoints[ i ].jav_point)) line(wpOrg, level.waypoints[ i ].jav_point, (0,0,0));*/ } } self.nearest = closest; nearestWP setValue( self.nearest ); children setValue( buildChildCountString( self.nearest ) ); type setText( buildTypeString( self.nearest ) ); wpToLink setValue( level.wpToLink ); infotext.x = infotext.x - 2; if ( infotext.x <= -800 ) infotext.x = 800; if ( time > 2 && self UseButtonPressed() ) { time = 0; self iPrintLnBold( self.nearest + " children: " + buildChildString( self.nearest ) ); } if ( isDefined( self.astar ) ) { // print3d(self.astar.start + (0, 0, 35), "start", (0,0,1), 2); // print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2); if ( timeToUpdate ) { drawPath( self.astar.start ); drawPath( self.astar.goal ); } prev = self.astar.start + ( 0, 0, 35 ); for ( i = self.astar.nodes.size - 1; i >= 0; i-- ) { node = self.astar.nodes[ i ]; // line(prev, level.waypoints[ node ].origin + (0, 0, 35), (0,1,1)); if ( timeToUpdate ) drawPath( level.waypoints[ node ].origin ); prev = level.waypoints[ node ].origin + ( 0, 0, 35 ); } // line(prev, self.astar.goal + (0, 0, 35), (0,1,1)); } } } watchLoadWaypointsCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+actionslot 5}]", "+actionslot 5" ); for ( ;; ) { self waittill( "[{+actionslot 5}]" ); self LoadWaypoints(); } } watchAddWaypointCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+smoke}]", "+smoke" ); for ( ;; ) { self waittill( "[{+smoke}]" ); self AddWaypoint(); } } watchAutoLinkCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+frag}]", "+frag" ); for ( ;; ) { self waittill( "[{+frag}]" ); if ( level.autoLink ) { self iPrintlnBold( "Auto link disabled" ); level.autoLink = false; level.wpToLink = -1; } else { self iPrintlnBold( "Auto link enabled" ); level.autoLink = true; level.wpToLink = self.nearest; } } } watchLinkWaypointCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+melee_zoom}]", "+melee_zoom" ); for ( ;; ) { self waittill( "[{+melee_zoom}]" ); self LinkWaypoint( self.nearest ); } } watchUnlinkWaypointCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+reload}]", "+reload" ); for ( ;; ) { self waittill( "[{+reload}]" ); self UnLinkWaypoint( self.nearest ); } } watchDeleteWaypointCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+actionslot 3}]", "+actionslot 3" ); for ( ;; ) { self waittill( "[{+actionslot 3}]" ); self DeleteWaypoint( self.nearest ); } } watchDeleteAllWaypointsCommand() { self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" ); for ( ;; ) { self waittill( "[{+actionslot 4}]" ); self DeleteAllWaypoints(); } } watchSaveWaypointsCommand() { self endon( "death" ); self endon( "disconnect" ); self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" ); for ( ;; ) { self waittill( "[{+actionslot 1}]" ); self checkForWarnings(); wait 1; logprint( "***********ABiliTy's WPDump**************\n\n" ); logprint( "\n\n\n\n" ); mpnm = getMapName( getdvar( "mapname" ) ); logprint( "\n\n" + mpnm + "()\n{\n/*" ); logprint( "*/waypoints = [];\n/*" ); for ( i = 0; i < level.waypointCount; i++ ) { logprint( "*/waypoints[ " + i + " ] = spawnstruct();\n/*" ); logprint( "*/waypoints[ " + i + " ].origin = " + level.waypoints[ i ].origin + ";\n/*" ); logprint( "*/waypoints[ " + i + " ].type = \"" + level.waypoints[ i ].type + "\";\n/*" ); for ( c = 0; c < level.waypoints[ i ].children.size; c++ ) { logprint( "*/waypoints[ " + i + " ].children[ " + c + " ] = " + level.waypoints[ i ].children[ c ] + ";\n/*" ); } if ( isDefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) ) logprint( "*/waypoints[ " + i + " ].angles = " + level.waypoints[ i ].angles + ";\n/*" ); if ( isDefined( level.waypoints[ i ].jav_point ) && level.waypoints[ i ].type == "javelin" ) logprint( "*/waypoints[ " + i + " ].jav_point = " + level.waypoints[ i ].jav_point + ";\n/*" ); } logprint( "*/return waypoints;\n}\n\n\n\n" ); filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv"; PrintLn( "********* Start Bot Warfare WPDump *********" ); PrintLn( level.waypointCount ); BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" ); for ( i = 0; i < level.waypointCount; i++ ) { str = ""; wp = level.waypoints[ i ]; str += wp.origin[ 0 ] + " " + wp.origin[ 1 ] + " " + wp.origin[ 2 ] + ","; for ( h = 0; h < wp.children.size; h++ ) { str += wp.children[ h ]; if ( h < wp.children.size - 1 ) str += " "; } str += "," + wp.type + ","; if ( isDefined( wp.angles ) ) str += wp.angles[ 0 ] + " " + wp.angles[ 1 ] + " " + wp.angles[ 2 ] + ","; else str += ","; if ( isDefined( wp.jav_point ) ) str += wp.jav_point[ 0 ] + " " + wp.jav_point[ 1 ] + " " + wp.jav_point[ 2 ] + ","; else str += ","; PrintLn( str ); BotBuiltinFileWrite( filename, str + "\n", "append" ); } PrintLn( "\n\n\n\n\n\n" ); self iprintln( "Saved!!! to " + filename ); } } LoadWaypoints() { // self DeleteAllWaypoints(); self iPrintlnBold( "Loading WPS..." ); load_waypoints(); wait 1; self checkForWarnings(); } checkForWarnings() { if ( level.waypointCount <= 0 ) self iprintln( "WARNING: waypointCount is " + level.waypointCount ); if ( level.waypointCount != level.waypoints.size ) self iprintln( "WARNING: waypointCount is not " + level.waypoints.size ); for ( i = 0; i < level.waypointCount; i++ ) { if ( !isDefined( level.waypoints[ i ] ) ) { self iprintln( "WARNING: waypoint " + i + " is undefined" ); continue; } if ( level.waypoints[ i ].children.size <= 0 ) self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[ i ].children.size ); else { if ( !isDefined( level.waypoints[ i ].children ) || !isDefined( level.waypoints[ i ].children.size ) ) { self iprintln( "WARNING: waypoint " + i + " children is not defined" ); } else { for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- ) { child = level.waypoints[ i ].children[ h ]; if ( !isDefined( level.waypoints[ child ] ) ) self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" ); else if ( child == i ) self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" ); } } } if ( !isDefined( level.waypoints[ i ].type ) ) { self iprintln( "WARNING: waypoint " + i + " type is undefined" ); continue; } if ( level.waypoints[ i ].type == "javelin" && !isDefined( level.waypoints[ i ].jav_point ) ) self iprintln( "WARNING: waypoint " + i + " jav_point is undefined" ); if ( !isDefined( level.waypoints[ i ].angles ) && ( level.waypoints[ i ].type == "claymore" || level.waypoints[ i ].type == "tube" || ( level.waypoints[ i ].type == "crouch" && level.waypoints[ i ].children.size == 1 ) || level.waypoints[ i ].type == "climb" || level.waypoints[ i ].type == "grenade" ) ) self iprintln( "WARNING: waypoint " + i + " angles is undefined" ); } // check reachability, assume bidirectional graph wpIdx = randomInt( level.waypointCount ); for ( i = 0; i < level.waypointCount; i++ ) { if ( i % 5 == 0 ) wait 0.05; astar = AStarSearch( level.waypoints[ wpIdx ].origin, level.waypoints[ i ].origin, undefined, true ); if ( astar.size <= 0 ) self iprintln( "WARNING: waypoint " + wpIdx + " has no path to waypoint " + i ); } self iprintln( "Waypoint warnings check completed." ); } UnLinkWaypoint( nwp ) { if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) { self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink ); level.wpToLink = -1; return; } if ( level.wpToLink == -1 || nwp == level.wpToLink ) { level.wpToLink = nwp; self iprintln( "Waypoint Unlink Started " + nwp ); return; } level.waypoints[ nwp ].children = array_remove( level.waypoints[ nwp ].children, level.wpToLink ); level.waypoints[ level.wpToLink ].children = array_remove( level.waypoints[ level.wpToLink ].children, nwp ); self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink ); level.wpToLink = -1; } LinkWaypoint( nwp ) { if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) { self iprintln( "Waypoint Link Cancelled " + level.wpToLink ); level.wpToLink = -1; return; } if ( level.wpToLink == -1 || nwp == level.wpToLink ) { level.wpToLink = nwp; self iprintln( "Waypoint Link Started " + nwp ); return; } weGood = true; for ( i = level.waypoints[ level.wpToLink ].children.size - 1; i >= 0; i-- ) { child = level.waypoints[ level.wpToLink ].children[ i ]; if ( child == nwp ) { weGood = false; break; } } if ( weGood ) { for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- ) { child = level.waypoints[ nwp ].children[ i ]; if ( child == level.wpToLink ) { weGood = false; break; } } } if ( !weGood ) { self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." ); level.wpToLink = -1; return; } level.waypoints[ level.wpToLink ].children[ level.waypoints[ level.wpToLink ].children.size ] = nwp; level.waypoints[ nwp ].children[ level.waypoints[ nwp ].children.size ] = level.wpToLink; self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink ); level.wpToLink = -1; } DeleteWaypoint( nwp ) { if ( nwp == -1 || distance( self.origin, level.waypoints[ nwp ].origin ) > getDvarFloat( "bots_main_debug_minDist" ) ) { self iprintln( "No close enough waypoint to delete." ); return; } level.wpToLink = -1; for ( i = level.waypoints[ nwp ].children.size - 1; i >= 0; i-- ) { child = level.waypoints[ nwp ].children[ i ]; level.waypoints[ child ].children = array_remove( level.waypoints[ child ].children, nwp ); } for ( i = 0; i < level.waypointCount; i++ ) { for ( h = level.waypoints[ i ].children.size - 1; h >= 0; h-- ) { if ( level.waypoints[ i ].children[ h ] > nwp ) level.waypoints[ i ].children[ h ]--; } } for ( entry = 0; entry < level.waypointCount; entry++ ) { if ( entry == nwp ) { while ( entry < level.waypointCount - 1 ) { level.waypoints[ entry ] = level.waypoints[ entry + 1 ]; entry++; } level.waypoints[ entry ] = undefined; break; } } level.waypointCount--; self iprintln( "DelWp " + nwp ); } AddWaypoint() { level.waypoints[ level.waypointCount ] = spawnstruct(); pos = self getOrigin(); level.waypoints[ level.waypointCount ].origin = pos; if ( isDefined( self.javelinTargetPoint ) ) level.waypoints[ level.waypointCount ].type = "javelin"; else if ( self AdsButtonPressed() ) level.waypoints[ level.waypointCount ].type = "climb"; else if ( self AttackButtonPressed() && self UseButtonPressed() ) level.waypoints[ level.waypointCount ].type = "tube"; else if ( self AttackButtonPressed() ) level.waypoints[ level.waypointCount ].type = "grenade"; else if ( self UseButtonPressed() ) level.waypoints[ level.waypointCount ].type = "claymore"; else level.waypoints[ level.waypointCount ].type = self getStance(); level.waypoints[ level.waypointCount ].angles = self getPlayerAngles(); level.waypoints[ level.waypointCount ].children = []; if ( level.waypoints[ level.waypointCount ].type == "javelin" ) { level.waypoints[ level.waypointCount ].jav_point = self.javelinTargetPoint; } self iprintln( level.waypoints[ level.waypointCount ].type + " Waypoint " + level.waypointCount + " Added at " + pos ); if ( level.autoLink ) { if ( level.wpToLink == -1 ) level.wpToLink = level.waypointCount - 1; level.waypointCount++; self LinkWaypoint( level.waypointCount - 1 ); } else { level.waypointCount++; } } DeleteAllWaypoints() { level.waypoints = []; level.waypointCount = 0; self iprintln( "DelAllWps" ); } buildChildCountString ( wp ) { if ( wp == -1 ) return -1; wpstr = level.waypoints[ wp ].children.size; return wpstr; } buildChildString( wp ) { if ( wp == -1 ) return ""; wpstr = ""; for ( i = 0; i < level.waypoints[ wp ].children.size; i++ ) { if ( i != 0 ) wpstr = wpstr + "," + level.waypoints[ wp ].children[ i ]; else wpstr = wpstr + level.waypoints[ wp ].children[ i ]; } return wpstr; } buildTypeString( wp ) { if ( wp == -1 ) return ""; return level.waypoints[ wp ].type; } destroyOnDeath( hud ) { hud endon( "death" ); self waittill_either( "death", "disconnect" ); hud destroy(); } initHudElem( txt, xl, yl ) { hud = NewClientHudElem( self ); hud setText( txt ); hud.alignX = "left"; hud.alignY = "top"; hud.horzAlign = "left"; hud.vertAlign = "top"; hud.x = xl; hud.y = yl; hud.foreground = true; hud.fontScale = 1; hud.font = "objective"; hud.alpha = 1; hud.glow = 0; hud.glowColor = ( 0, 0, 0 ); hud.glowAlpha = 1; hud.color = ( 1.0, 1.0, 1.0 ); self thread destroyOnDeath( hud ); return hud; } initHudElem2() { infotext = NewHudElem(); infotext setText( "^1[{+smoke}]-AddWp ^2[{+melee_zoom}]-LinkWp ^3[{+reload}]-UnLinkWp ^4[{+actionslot 3}]-DeleteWp ^5[{+actionslot 4}]-DelAllWps ^6[{+actionslot 5}]-LoadWPS ^7[{+actionslot 1}]-SaveWp" ); infotext.alignX = "center"; infotext.alignY = "bottom"; infotext.horzAlign = "center"; infotext.vertAlign = "bottom"; infotext.x = -800; infotext.y = 25; infotext.foreground = true; infotext.fontScale = 1.35; infotext.font = "objective"; infotext.alpha = 1; infotext.glow = 0; infotext.glowColor = ( 0, 0, 0 ); infotext.glowAlpha = 1; infotext.color = ( 1.0, 1.0, 1.0 ); self thread destroyOnDeath( infotext ); return infotext; } initHudElem3() { bar = level createServerBar( ( 0.5, 0.5, 0.5 ), 1000, 25 ); bar.alignX = "center"; bar.alignY = "bottom"; bar.horzAlign = "center"; bar.vertAlign = "bottom"; bar.y = 30; bar.foreground = true; self thread destroyOnDeath( bar ); return bar; } initHudElem4() { OptionsBG = NewClientHudElem( self ); OptionsBG.x = 100; OptionsBG.y = 2; OptionsBG.alignX = "left"; OptionsBG.alignY = "top"; OptionsBG.horzAlign = "left"; OptionsBG.vertAlign = "top"; OptionsBG setshader( "black", 200, 60 ); OptionsBG.alpha = 0.4; self thread destroyOnDeath( OptionsBG ); return OptionsBG; }