#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; #include maps\mp\bots\_bot_utility; init() { thread tester(); setDvarIfUninitialized( "bots_test", true ); if (!getDvarInt("bots_test")) return; level thread onConnected(); } tester() { wait 0.5; // regression a = 801; if (a <= -800) a = 800; print(a); // 801 // regression dir = "yo"; r = 3; j = 0; while (j < 24) { a = 9; j++; } b = 2; print(dir); // yo print(r); // 3 // test arg passing e = spawnStruct(); e.a = 4; f = ::test_func; [[f]](e, 4); // test_func 4 4 print(e.a); // 5 test_func2(::test_func3, "hi"); // hi e.b = ::test_func3; [[e.b]]("ahaha"); // ahaha callbacksort = undefined; y = 0; switch ("kek") { case "lol": print("FUCKKKKKKKK"); break; case "kek": print("HAHAHAHAHAAH"); break; } switch(randomInt(3)) { case 0: callbacksort = ::test_func; y = 1; break; case 1: callbacksort = ::test_func2; y = 1; break; case 2: callbacksort = ::test_func3; y = 1; break; } print(isDefined(callbacksort) + " " + y); // 1 1 // test heap sorting sort = NewHeap(::ReverseHeap); sort HeapInsert(3); sort HeapInsert(4); sort HeapInsert(1); sort HeapInsert(3); sort HeapInsert(87); sort HeapInsert(-123); sort HeapInsert(0); str = ""; while (sort.data.size) { str += sort.data[0] + ", "; sort HeapRemove(); } print(str); // -123, 0, 1, 3, 3, 4, 87, thread await(); level waittill("aaaa", aa, bb, cc, dd); print(aa + " " + bb + " " + cc + " " + dd); // 1 2 3 4 new_arr[0] = true; print(new_arr[0]); // 1 level tet(); // OK level tet2(); // 0 } tet2(a) { print(isDefined(a)); } tet() { arr = []; arr[0] = self; print("OK"); } await() { wait 0.5; level notify("aaaa", 1, 2, 3, "4"); } test_func(a, b) { print("test_func " + b + " " + a.a); a.a += 1; } test_func2(a, b) { [[a]](b); } test_func3(a) { print(a); } onConnected() { for (;;) { level waittill("connected", player); player thread test(); } } test() { self endon("disconnect"); for (;;) { wait 0.05; if (self is_bot()) { } else { } } }