#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\bots\_bot_utility; main() { replaceFunc( maps\mp\gametypes\_missions::mayProcessChallenges, ::mayProcessChallenges ); } mayProcessChallenges() { if ( self is_bot() ) return false; return ( level.rankedMatch ); }