#include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; #include maps\mp\bots\_bot_utility; init() { setDvarIfUninitialized( "bots_test", true ); if (!getDvarInt("bots_test")) return; level thread onConnected(); level thread onframe(); } onframe() { for(;;) { wait 0.05; if(getDvarInt("developer")) print("time:" + getTime() + " child0:" + getVarUsage(0) + " child1:" + getVarUsage(1) + " notifycount:" + getVarUsage(2)); } } onConnected() { for (;;) { level waittill("connected", player); player thread test(); player thread onSpawn(); } } onSpawn() { self endon("disconnect"); for (;;) { self waittill("spawned_player"); self thread spawned(); } } spawned() { self endon("disconnect"); self endon("death"); wait 0.5; } test() { self endon("disconnect"); for (;;) { wait 0.05; if (self is_bot()) { } else { } } }