mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-25 23:29:12 +00:00
1716 lines
31 KiB
Plaintext
1716 lines
31 KiB
Plaintext
/*
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_bot_utility
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Author: INeedGames
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Date: 05/07/2021
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The shared functions for bots
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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/*
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Returns if player is the host
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*/
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is_host()
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{
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return (isDefined(self.pers["bot_host"]) && self.pers["bot_host"]);
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}
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/*
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Setups the host variable on the player
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*/
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doHostCheck()
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{
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self.pers["bot_host"] = false;
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if (self is_bot())
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return;
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result = false;
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if (getDvar("bots_main_firstIsHost") != "0")
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{
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printLn("WARNING: bots_main_firstIsHost is enabled");
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if (getDvar("bots_main_firstIsHost") == "1")
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{
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setDvar("bots_main_firstIsHost", self getguid());
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}
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if (getDvar("bots_main_firstIsHost") == self getguid()+"")
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result = true;
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}
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DvarGUID = getDvar("bots_main_GUIDs");
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if (DvarGUID != "")
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{
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guids = strtok(DvarGUID, ",");
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for (i = 0; i < guids.size; i++)
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{
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if(self getguid()+"" == guids[i])
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result = true;
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}
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}
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if (!self isHost() && !result)
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return;
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self.pers["bot_host"] = true;
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}
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/*
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Returns if the player is a bot.
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*/
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is_bot()
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{
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assert(isDefined(self));
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assert(isPlayer(self));
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return ((isDefined(self.pers["isBot"]) && self.pers["isBot"]) || (isDefined(self.pers["isBotWarfare"]) && self.pers["isBotWarfare"]) || isSubStr( self getguid()+"", "bot" ));
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}
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/*
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Bot changes to the weap
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*/
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BotChangeToWeapon(weap)
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{
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self maps\mp\bots\_bot_internal::changeToWeap(weap);
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}
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/*
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Bot presses the frag button for time.
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*/
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BotPressFrag(time)
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{
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self maps\mp\bots\_bot_internal::frag(time);
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}
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/*
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Bot presses the smoke button for time.
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*/
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BotPressSmoke(time)
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{
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self maps\mp\bots\_bot_internal::smoke(time);
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}
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/*
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Bot will press the ads button for the time
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*/
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BotPressADS(time)
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{
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self maps\mp\bots\_bot_internal::pressAds(time);
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}
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/*
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Bots will press the attack button for a time
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*/
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BotPressAttack(time)
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{
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self maps\mp\bots\_bot_internal::pressFire(time);
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}
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/*
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Returns a random number thats different everytime it changes target
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*/
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BotGetTargetRandom()
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{
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if (!isDefined(self.bot.target))
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return undefined;
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return self.bot.target.rand;
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}
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/*
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Returns the bot's random assigned number.
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*/
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BotGetRandom()
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{
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return self.bot.rand;
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}
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/*
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Returns if the bot is pressing frag button.
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*/
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IsBotFragging()
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{
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return self.bot.isfraggingafter;
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}
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/*
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Returns if the bot is pressing smoke button.
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*/
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IsBotSmoking()
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{
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return self.bot.issmokingafter;
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}
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/*
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Returns if the bot is sprinting.
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*/
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IsBotSprinting()
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{
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return self.bot.issprinting;
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}
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/*
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Returns if the bot is reloading.
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*/
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IsBotReloading()
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{
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return self.bot.isreloading;
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}
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/*
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Is bot knifing
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*/
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IsBotKnifing()
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{
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return self.bot.isknifingafter;
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}
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/*
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Freezes the bot's controls.
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*/
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BotFreezeControls(what)
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{
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self.bot.isfrozen = what;
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if(what)
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self notify("kill_goal");
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}
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/*
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Returns if the bot is script frozen.
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*/
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BotIsFrozen()
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{
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return self.bot.isfrozen;
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}
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/*
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Bot will stop moving
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*/
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BotStopMoving(what)
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{
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self.bot.stop_move = what;
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if(what)
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self notify("kill_goal");
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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*/
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HasScriptGoal()
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{
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return (isDefined(self GetScriptGoal()));
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}
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/*
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Sets the bot's goal, will acheive it when dist away from it.
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*/
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SetScriptGoal(goal, dist)
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{
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if (!isDefined(dist))
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dist = 16;
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self.bot.script_goal = goal;
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self.bot.script_goal_dist = dist;
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waittillframeend;
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self notify("new_goal_internal");
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self notify("new_goal");
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}
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/*
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Returns the pos of the bot's goal
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*/
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GetScriptGoal()
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{
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return self.bot.script_goal;
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}
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/*
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Clears the bot's goal.
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*/
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ClearScriptGoal()
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{
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self SetScriptGoal(undefined, 0);
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}
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/*
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Returns the location of the bot's javelin target
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*/
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HasBotJavelinLocation()
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{
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return isDefined(self.bot.jav_loc);
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}
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/*
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Sets the aim position of the bot
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*/
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SetScriptAimPos(pos)
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{
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self.bot.script_aimpos = pos;
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}
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/*
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Clears the aim position of the bot
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*/
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ClearScriptAimPos()
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{
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self SetScriptAimPos(undefined);
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}
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/*
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Returns the aim position of the bot
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*/
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GetScriptAimPos()
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{
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return self.bot.script_aimpos;
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}
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/*
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Returns if the bot has a aim pos
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*/
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HasScriptAimPos()
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{
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return isDefined(self GetScriptAimPos());
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}
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/*
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Sets the bot's javelin target location
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*/
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SetBotJavelinLocation(loc)
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{
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self.bot.jav_loc = loc;
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self notify("new_enemy");
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}
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/*
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Clears the bot's javelin location
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*/
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ClearBotJavelinLocation()
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{
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self SetBotJavelinLocation(undefined);
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}
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/*
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Sets the bot's target to be this ent.
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*/
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SetAttacker(att)
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{
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self.bot.target_this_frame = att;
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}
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/*
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Sets the script enemy for a bot.
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*/
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SetScriptEnemy(enemy, offset)
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{
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self.bot.script_target = enemy;
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self.bot.script_target_offset = offset;
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}
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/*
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Removes the script enemy of the bot.
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*/
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ClearScriptEnemy()
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{
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self SetScriptEnemy(undefined, undefined);
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}
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/*
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Returns the entity of the bot's target.
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*/
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GetThreat()
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{
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if(!isdefined(self.bot.target))
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return undefined;
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return self.bot.target.entity;
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}
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/*
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Returns if the bot has a script enemy.
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*/
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HasScriptEnemy()
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{
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return (isDefined(self.bot.script_target));
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}
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/*
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Returns if the bot has a threat.
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*/
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HasThreat()
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{
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return (isDefined(self GetThreat()));
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}
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/*
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If the player is defusing
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*/
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IsDefusing()
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{
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return (isDefined(self.isDefusing) && self.isDefusing);
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}
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/*
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If the play is planting
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*/
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isPlanting()
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{
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return (isDefined(self.isPlanting) && self.isPlanting);
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}
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/*
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If the player is carrying a bomb
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*/
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isBombCarrier()
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{
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return (isDefined(self.isBombCarrier) && self.isBombCarrier);
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}
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/*
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If the site is in use
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*/
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isInUse()
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{
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return (isDefined(self.inUse) && self.inUse);
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}
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/*
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If the player is in laststand
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*/
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inLastStand()
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{
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return (isDefined(self.lastStand) && self.lastStand);
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}
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/*
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If the player is in final stand
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*/
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inFinalStand()
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{
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return (isDefined(self.inFinalStand) && self.inFinalStand);
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}
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/*
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If the player is the flag carrier
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*/
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isFlagCarrier()
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{
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return (isDefined(self.carryFlag) && self.carryFlag);
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}
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/*
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Returns if we are stunned.
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*/
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IsStunned()
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{
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return (isdefined(self.concussionEndTime) && self.concussionEndTime > gettime());
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}
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/*
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Returns if we are beingArtilleryShellshocked
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*/
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isArtShocked()
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{
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return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked);
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}
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/*
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Returns a valid grenade launcher weapon
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*/
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getValidTube()
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{
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weaps = self getweaponslistall();
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for (i = 0; i < weaps.size; i++)
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{
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weap = weaps[i];
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if(!self getAmmoCount(weap))
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continue;
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if ((isSubStr(weap, "gl_") && !isSubStr(weap, "_gl_")) || weap == "m79_mp")
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return weap;
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}
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return undefined;
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}
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/*
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Returns a random grenade in the bot's inventory.
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*/
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getValidGrenade()
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{
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grenadeTypes = [];
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grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "semtex_mp";
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grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
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possibles = [];
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for(i = 0; i < grenadeTypes.size; i++)
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{
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if ( !self hasWeapon( grenadeTypes[i] ) )
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continue;
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if ( !self getAmmoCount( grenadeTypes[i] ) )
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continue;
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possibles[possibles.size] = grenadeTypes[i];
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}
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return random(possibles);
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}
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/*
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If the weapon is not a script weapon (bomb, killstreak, etc, grenades)
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*/
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isWeaponPrimary(weap)
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{
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return (maps\mp\gametypes\_weapons::isPrimaryWeapon(weap) || maps\mp\gametypes\_weapons::isAltModeWeapon(weap));
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}
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/*
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If the ent is a vehicle
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*/
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entIsVehicle(ent)
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{
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return (ent.classname == "script_vehicle" || ent.model == "vehicle_uav_static_mp" || ent.model == "vehicle_ac130_coop");
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}
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/*
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Returns if the given weapon is full auto.
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*/
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WeaponIsFullAuto(weap)
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{
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weaptoks = strtok(weap, "_");
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assert(isDefined(weaptoks[0]));
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assert(isString(weaptoks[0]));
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return isDefined(level.bots_fullautoguns[weaptoks[0]]);
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}
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/*
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If weap is a secondary gnade
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*/
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isSecondaryGrenade(gnade)
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{
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return (gnade == "concussion_grenade_mp" || gnade == "flash_grenade_mp" || gnade == "smoke_grenade_mp");
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}
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/*
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If the weapon is allowed to be dropped
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*/
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isWeaponDroppable(weap)
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{
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return (maps\mp\gametypes\_weapons::mayDropWeapon(weap));
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}
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/*
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Returns the height the viewpos is above the origin
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*/
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getEyeHeight()
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{
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myEye = self getEye();
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return myEye[2] - self.origin[2];
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}
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/*
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Does a notify after a delay
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*/
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notifyAfterDelay(delay, not)
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{
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wait delay;
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self notify(not);
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}
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/*
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Gets a player who is host
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*/
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GetHostPlayer()
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{
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for (i = 0; i < level.players.size; i++)
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{
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player = level.players[i];
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if (!player is_host())
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continue;
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return player;
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}
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return undefined;
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}
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/*
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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host = undefined;
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while (!isDefined(level) || !isDefined(level.players))
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wait 0.05;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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host = GetHostPlayer();
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if(isDefined(host))
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break;
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wait 0.05;
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}
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if(!isDefined(host))
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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wait 0.05;
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}
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if(!IsDefined( host.pers[ "team" ] ))
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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break;
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wait 0.05;
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}
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}
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/*
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Pezbot's line sphere intersection.
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http://paulbourke.net/geometry/circlesphere/raysphere.c
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*/
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RaySphereIntersect(start, end, spherePos, radius)
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{
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// check if the start or end points are in the sphere
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r2 = radius * radius;
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if (DistanceSquared(start, spherePos) < r2)
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return true;
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if (DistanceSquared(end, spherePos) < r2)
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return true;
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// check if the line made by start and end intersect the sphere
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dp = end - start;
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a = dp[0] * dp[0] + dp[1] * dp[1] + dp[2] * dp[2];
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b = 2 * (dp[0] * (start[0] - spherePos[0]) + dp[1] * (start[1] - spherePos[1]) + dp[2] * (start[2] - spherePos[2]));
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c = spherePos[0] * spherePos[0] + spherePos[1] * spherePos[1] + spherePos[2] * spherePos[2];
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c += start[0] * start[0] + start[1] * start[1] + start[2] * start[2];
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c -= 2.0 * (spherePos[0] * start[0] + spherePos[1] * start[1] + spherePos[2] * start[2]);
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c -= radius * radius;
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bb4ac = b * b - 4.0 * a * c;
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if (abs(a) < 0.0001 || bb4ac < 0)
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return false;
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mu1 = (0-b + sqrt(bb4ac)) / (2 * a);
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//mu2 = (0-b - sqrt(bb4ac)) / (2 * a);
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// intersection points of the sphere
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ip1 = start + mu1 * dp;
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//ip2 = start + mu2 * dp;
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|
|
myDist = DistanceSquared(start, end);
|
|
|
|
// check if both intersection points far
|
|
if (DistanceSquared(start, ip1) > myDist/* && DistanceSquared(start, ip2) > myDist*/)
|
|
return false;
|
|
|
|
dpAngles = VectorToAngles(dp);
|
|
|
|
// check if the point is behind us
|
|
if (getConeDot(ip1, start, dpAngles) < 0/* || getConeDot(ip2, start, dpAngles) < 0*/)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns if a smoke grenade would intersect start to end line.
|
|
*/
|
|
SmokeTrace(start, end, rad)
|
|
{
|
|
for(i = level.bots_smokeList.count - 1; i >= 0; i--)
|
|
{
|
|
nade = level.bots_smokeList.data[i];
|
|
|
|
if(nade.state != "smoking")
|
|
continue;
|
|
|
|
if(!RaySphereIntersect(start, end, nade.origin, rad))
|
|
continue;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns the cone dot (like fov, or distance from the center of our screen).
|
|
*/
|
|
getConeDot(to, from, dir)
|
|
{
|
|
dirToTarget = VectorNormalize(to-from);
|
|
forward = AnglesToForward(dir);
|
|
return vectordot(dirToTarget, forward);
|
|
}
|
|
|
|
/*
|
|
Returns the distance squared in a 2d space
|
|
*/
|
|
DistanceSquared2D(to, from)
|
|
{
|
|
to = (to[0], to[1], 0);
|
|
from = (from[0], from[1], 0);
|
|
|
|
return DistanceSquared(to, from);
|
|
}
|
|
|
|
/*
|
|
Rounds to the nearest whole number.
|
|
*/
|
|
Round(x)
|
|
{
|
|
y = int(x);
|
|
|
|
if(abs(x) - abs(y) > 0.5)
|
|
{
|
|
if(x < 0)
|
|
return y - 1;
|
|
else
|
|
return y + 1;
|
|
}
|
|
else
|
|
return y;
|
|
}
|
|
|
|
/*
|
|
Rounds up the given value.
|
|
*/
|
|
RoundUp( floatVal )
|
|
{
|
|
i = int( floatVal );
|
|
if ( i != floatVal )
|
|
return i + 1;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
converts a string into a float
|
|
*/
|
|
float(num)
|
|
{
|
|
setdvar("temp_dvar_bot_util", num);
|
|
|
|
return GetDvarFloat("temp_dvar_bot_util");
|
|
}
|
|
|
|
/*
|
|
Tokenizes a string (strtok has limits...) (only one char tok)
|
|
*/
|
|
tokenizeLine(line, tok)
|
|
{
|
|
tokens = [];
|
|
|
|
token = "";
|
|
for (i = 0; i < line.size; i++)
|
|
{
|
|
c = line[i];
|
|
|
|
if (c == tok)
|
|
{
|
|
tokens[tokens.size] = token;
|
|
token = "";
|
|
continue;
|
|
}
|
|
|
|
token += c;
|
|
}
|
|
tokens[tokens.size] = token;
|
|
|
|
return tokens;
|
|
}
|
|
|
|
/*
|
|
If the string starts with
|
|
*/
|
|
isStrStart( string1, subStr )
|
|
{
|
|
return ( getSubStr( string1, 0, subStr.size ) == subStr );
|
|
}
|
|
|
|
/*
|
|
Parses tokens into a waypoint obj
|
|
*/
|
|
parseTokensIntoWaypoint(tokens)
|
|
{
|
|
waypoint = spawnStruct();
|
|
|
|
orgStr = tokens[0];
|
|
orgToks = strtok(orgStr, " ");
|
|
waypoint.origin = (float(orgToks[0]), float(orgToks[1]), float(orgToks[2]));
|
|
|
|
childStr = tokens[1];
|
|
childToks = strtok(childStr, " ");
|
|
waypoint.childCount = childToks.size;
|
|
waypoint.children = [];
|
|
for( j=0; j<childToks.size; j++ )
|
|
waypoint.children[j] = int(childToks[j]);
|
|
|
|
type = tokens[2];
|
|
waypoint.type = type;
|
|
|
|
anglesStr = tokens[3];
|
|
if (isDefined(anglesStr) && anglesStr != "")
|
|
{
|
|
anglesToks = strtok(anglesStr, " ");
|
|
waypoint.angles = (float(anglesToks[0]), float(anglesToks[1]), float(anglesToks[2]));
|
|
}
|
|
|
|
javStr = tokens[4];
|
|
if (isDefined(javStr) && javStr != "")
|
|
{
|
|
javToks = strtok(javStr, " ");
|
|
waypoint.jav_point = (float(javToks[0]), float(javToks[1]), float(javToks[2]));
|
|
}
|
|
|
|
return waypoint;
|
|
}
|
|
|
|
/*
|
|
Returns an array of each line
|
|
*/
|
|
getWaypointLinesFromFile(filename)
|
|
{
|
|
/*result = spawnStruct();
|
|
result.lines = [];
|
|
|
|
waypointStr = fileRead(filename);
|
|
|
|
if (!isDefined(waypointStr))
|
|
return result;
|
|
|
|
line = "";
|
|
for (i=0;i<waypointStr.size;i++)
|
|
{
|
|
c = waypointStr[i];
|
|
|
|
if (c == "\n")
|
|
{
|
|
result.lines[result.lines.size] = line;
|
|
|
|
line = "";
|
|
continue;
|
|
}
|
|
|
|
line += c;
|
|
}
|
|
result.lines[result.lines.size] = line;
|
|
|
|
return result;*/
|
|
}
|
|
|
|
/*
|
|
Loads waypoints from file
|
|
*/
|
|
readWpsFromFile(mapname)
|
|
{
|
|
/*waypoints = [];
|
|
filename = "waypoints/" + mapname + "_wp.csv";
|
|
|
|
if (!fileExists(filename))
|
|
return waypoints;
|
|
|
|
res = getWaypointLinesFromFile(filename);
|
|
|
|
if (!res.lines.size)
|
|
return waypoints;
|
|
|
|
printLn("Attempting to read waypoints from " + filename);
|
|
|
|
waypointCount = int(res.lines[0]);
|
|
|
|
for (i = 1; i <= waypointCount; i++)
|
|
{
|
|
tokens = tokenizeLine(res.lines[i], ",");
|
|
|
|
waypoint = parseTokensIntoWaypoint(tokens);
|
|
|
|
waypoints[i-1] = waypoint;
|
|
}
|
|
|
|
return waypoints;*/
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Loads the waypoints. Populating everything needed for the waypoints.
|
|
*/
|
|
load_waypoints()
|
|
{
|
|
level.waypointCount = 0;
|
|
level.waypoints = [];
|
|
|
|
mapname = getDvar("mapname");
|
|
|
|
wps = readWpsFromFile(mapname);
|
|
|
|
if (wps.size)
|
|
{
|
|
level.waypoints = wps;
|
|
printLn("Loaded " + wps.size + " waypoints from csv.");
|
|
}
|
|
else
|
|
{
|
|
switch(mapname)
|
|
{
|
|
case "mp_dome":
|
|
level.waypoints = maps\mp\bots\waypoints\dome::Dome();
|
|
break;
|
|
default:
|
|
maps\mp\bots\waypoints\_custom_map::main(mapname);
|
|
break;
|
|
}
|
|
|
|
if (level.waypoints.size)
|
|
printLn("Loaded " + level.waypoints.size + " waypoints from script.");
|
|
}
|
|
|
|
if (!level.waypoints.size)
|
|
{
|
|
//maps\mp\bots\_bot_http::getRemoteWaypoints(mapname);
|
|
}
|
|
|
|
level.waypointCount = level.waypoints.size;
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
level.waypoints[i].index = i;
|
|
level.waypoints[i].bots = [];
|
|
level.waypoints[i].bots["allies"] = 1;
|
|
level.waypoints[i].bots["axis"] = 1;
|
|
|
|
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
|
|
level.waypoints[i].children = [];
|
|
|
|
if (!isDefined(level.waypoints[i].origin))
|
|
level.waypoints[i].origin = (0, 0, 0);
|
|
|
|
if (!isDefined(level.waypoints[i].type))
|
|
level.waypoints[i].type = "crouch";
|
|
|
|
level.waypoints[i].childCount = level.waypoints[i].children.size;
|
|
}
|
|
|
|
level.waypointsKDTree = WaypointsToKDTree();
|
|
|
|
level.waypointsCamp = [];
|
|
level.waypointsTube = [];
|
|
level.waypointsGren = [];
|
|
level.waypointsClay = [];
|
|
level.waypointsJav = [];
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
if(level.waypoints[i].type == "crouch" && level.waypoints[i].childCount == 1)
|
|
level.waypointsCamp[level.waypointsCamp.size] = level.waypoints[i];
|
|
else if(level.waypoints[i].type == "tube")
|
|
level.waypointsTube[level.waypointsTube.size] = level.waypoints[i];
|
|
else if(level.waypoints[i].type == "grenade")
|
|
level.waypointsGren[level.waypointsGren.size] = level.waypoints[i];
|
|
else if(level.waypoints[i].type == "claymore")
|
|
level.waypointsClay[level.waypointsClay.size] = level.waypoints[i];
|
|
else if(level.waypoints[i].type == "javelin")
|
|
level.waypointsJav[level.waypointsJav.size] = level.waypoints[i];
|
|
}
|
|
|
|
/*
|
|
Returns the friendly user name for a given map's codename
|
|
*/
|
|
getMapName(mapname)
|
|
{
|
|
switch(mapname)
|
|
{
|
|
case "mp_dome":
|
|
return "Dome";
|
|
default:
|
|
return mapname;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a good amount of players.
|
|
*/
|
|
getGoodMapAmount()
|
|
{
|
|
switch(getdvar("mapname"))
|
|
{
|
|
case "mp_dome":
|
|
if (level.teambased)
|
|
return 8;
|
|
else
|
|
return 5;
|
|
default:
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Matches a num to a char
|
|
*/
|
|
keyCodeToString(a)
|
|
{
|
|
b="";
|
|
switch(a)
|
|
{
|
|
case 0: b= "a"; break;
|
|
case 1: b= "b"; break;
|
|
case 2: b= "c"; break;
|
|
case 3: b= "d"; break;
|
|
case 4: b= "e"; break;
|
|
case 5: b= "f"; break;
|
|
case 6: b= "g"; break;
|
|
case 7: b= "h"; break;
|
|
case 8: b= "i"; break;
|
|
case 9: b= "j"; break;
|
|
case 10: b= "k"; break;
|
|
case 11: b= "l"; break;
|
|
case 12: b= "m"; break;
|
|
case 13: b= "n"; break;
|
|
case 14: b= "o"; break;
|
|
case 15: b= "p"; break;
|
|
case 16: b= "q"; break;
|
|
case 17: b= "r"; break;
|
|
case 18: b= "s"; break;
|
|
case 19: b= "t"; break;
|
|
case 20: b= "u"; break;
|
|
case 21: b= "v"; break;
|
|
case 22: b= "w"; break;
|
|
case 23: b= "x"; break;
|
|
case 24: b= "y"; break;
|
|
case 25: b= "z"; break;
|
|
case 26: b= "."; break;
|
|
case 27: b= " "; break;
|
|
}
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
Returns an array of all the bots in the game.
|
|
*/
|
|
getBotArray()
|
|
{
|
|
result = [];
|
|
playercount = level.players.size;
|
|
for(i = 0; i < playercount; i++)
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(!player is_bot())
|
|
continue;
|
|
|
|
result[result.size] = player;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
We return a balanced KDTree from the waypoints.
|
|
*/
|
|
WaypointsToKDTree()
|
|
{
|
|
kdTree = KDTree();
|
|
|
|
kdTree _WaypointsToKDTree(level.waypoints, 0);
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Recurive function. We construct a balanced KD tree by sorting the waypoints using heap sort.
|
|
*/
|
|
_WaypointsToKDTree(waypoints, dem)
|
|
{
|
|
if(!waypoints.size)
|
|
return;
|
|
|
|
callbacksort = undefined;
|
|
|
|
switch(dem)
|
|
{
|
|
case 0:
|
|
callbacksort = ::HeapSortCoordX;
|
|
break;
|
|
case 1:
|
|
callbacksort = ::HeapSortCoordY;
|
|
break;
|
|
case 2:
|
|
callbacksort = ::HeapSortCoordZ;
|
|
break;
|
|
}
|
|
|
|
heap = NewHeap(callbacksort);
|
|
|
|
for(i = 0; i < waypoints.size; i++)
|
|
{
|
|
heap HeapInsert(waypoints[i]);
|
|
}
|
|
|
|
sorted = [];
|
|
while(heap.data.size)
|
|
{
|
|
sorted[sorted.size] = heap.data[0];
|
|
heap HeapRemove();
|
|
}
|
|
|
|
median = int(sorted.size/2);//use divide and conq
|
|
|
|
left = [];
|
|
right = [];
|
|
for(i = 0; i < sorted.size; i++)
|
|
if(i < median)
|
|
right[right.size] = sorted[i];
|
|
else if(i > median)
|
|
left[left.size] = sorted[i];
|
|
|
|
self KDTreeInsert(sorted[median]);
|
|
|
|
_WaypointsToKDTree(left, (dem+1)%3);
|
|
|
|
_WaypointsToKDTree(right, (dem+1)%3);
|
|
}
|
|
|
|
/*
|
|
Returns a new list.
|
|
*/
|
|
List()
|
|
{
|
|
list = spawnStruct();
|
|
list.count = 0;
|
|
list.data = [];
|
|
|
|
return list;
|
|
}
|
|
|
|
/*
|
|
Adds a new thing to the list.
|
|
*/
|
|
ListAdd(thing)
|
|
{
|
|
self.data[self.count] = thing;
|
|
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Adds to the start of the list.
|
|
*/
|
|
ListAddFirst(thing)
|
|
{
|
|
for (i = self.count - 1; i >= 0; i--)
|
|
{
|
|
self.data[i + 1] = self.data[i];
|
|
}
|
|
|
|
self.data[0] = thing;
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Removes the thing from the list.
|
|
*/
|
|
ListRemove(thing)
|
|
{
|
|
for ( i = 0; i < self.count; i++ )
|
|
{
|
|
if ( self.data[i] == thing )
|
|
{
|
|
while ( i < self.count-1 )
|
|
{
|
|
self.data[i] = self.data[i+1];
|
|
i++;
|
|
}
|
|
|
|
self.data[i] = undefined;
|
|
self.count--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a new KDTree.
|
|
*/
|
|
KDTree()
|
|
{
|
|
kdTree = spawnStruct();
|
|
kdTree.root = undefined;
|
|
kdTree.count = 0;
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree. Will insert the object into the KDTree.
|
|
*/
|
|
KDTreeInsert(data)//as long as what you insert has a .origin attru, it will work.
|
|
{
|
|
self.root = self _KDTreeInsert(self.root, data, 0, -2147483647, -2147483647, -2147483647, 2147483647, 2147483647, 2147483647);
|
|
}
|
|
|
|
/*
|
|
Recurive function that insert the object into the KDTree.
|
|
*/
|
|
_KDTreeInsert(node, data, dem, x0, y0, z0, x1, y1, z1)
|
|
{
|
|
if(!isDefined(node))
|
|
{
|
|
r = spawnStruct();
|
|
r.data = data;
|
|
r.left = undefined;
|
|
r.right = undefined;
|
|
r.x0 = x0;
|
|
r.x1 = x1;
|
|
r.y0 = y0;
|
|
r.y1 = y1;
|
|
r.z0 = z0;
|
|
r.z1 = z1;
|
|
|
|
self.count++;
|
|
|
|
return r;
|
|
}
|
|
|
|
switch(dem)
|
|
{
|
|
case 0:
|
|
if(data.origin[0] < node.data.origin[0])
|
|
node.left = self _KDTreeInsert(node.left, data, 1, x0, y0, z0, node.data.origin[0], y1, z1);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 1, node.data.origin[0], y0, z0, x1, y1, z1);
|
|
break;
|
|
case 1:
|
|
if(data.origin[1] < node.data.origin[1])
|
|
node.left = self _KDTreeInsert(node.left, data, 2, x0, y0, z0, x1, node.data.origin[1], z1);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 2, x0, node.data.origin[1], z0, x1, y1, z1);
|
|
break;
|
|
case 2:
|
|
if(data.origin[2] < node.data.origin[2])
|
|
node.left = self _KDTreeInsert(node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[2]);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 0, x0, y0, node.data.origin[2], x1, y1, z1);
|
|
break;
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree, will return the nearest object to the given origin.
|
|
*/
|
|
KDTreeNearest(origin)
|
|
{
|
|
if(!isDefined(self.root))
|
|
return undefined;
|
|
|
|
return self _KDTreeNearest(self.root, origin, self.root.data, DistanceSquared(self.root.data.origin, origin), 0);
|
|
}
|
|
|
|
/*
|
|
Recurive function that will retrieve the closest object to the query.
|
|
*/
|
|
_KDTreeNearest(node, point, closest, closestdist, dem)
|
|
{
|
|
if(!isDefined(node))
|
|
{
|
|
return closest;
|
|
}
|
|
|
|
thisDis = DistanceSquared(node.data.origin, point);
|
|
|
|
if(thisDis < closestdist)
|
|
{
|
|
closestdist = thisDis;
|
|
closest = node.data;
|
|
}
|
|
|
|
if(node RectDistanceSquared(point) < closestdist)
|
|
{
|
|
near = node.left;
|
|
far = node.right;
|
|
if(point[dem] > node.data.origin[dem])
|
|
{
|
|
near = node.right;
|
|
far = node.left;
|
|
}
|
|
|
|
closest = self _KDTreeNearest(near, point, closest, closestdist, (dem+1)%3);
|
|
|
|
closest = self _KDTreeNearest(far, point, closest, DistanceSquared(closest.origin, point), (dem+1)%3);
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
/*
|
|
Called on a rectangle, returns the distance from origin to the rectangle.
|
|
*/
|
|
RectDistanceSquared(origin)
|
|
{
|
|
dx = 0;
|
|
dy = 0;
|
|
dz = 0;
|
|
|
|
if(origin[0] < self.x0)
|
|
dx = origin[0] - self.x0;
|
|
else if(origin[0] > self.x1)
|
|
dx = origin[0] - self.x1;
|
|
|
|
if(origin[1] < self.y0)
|
|
dy = origin[1] - self.y0;
|
|
else if(origin[1] > self.y1)
|
|
dy = origin[1] - self.y1;
|
|
|
|
|
|
if(origin[2] < self.z0)
|
|
dz = origin[2] - self.z0;
|
|
else if(origin[2] > self.z1)
|
|
dz = origin[2] - self.z1;
|
|
|
|
return dx*dx + dy*dy + dz*dz;
|
|
}
|
|
|
|
/*
|
|
Does the extra check when adding bots
|
|
*/
|
|
doExtraCheck()
|
|
{
|
|
maps\mp\bots\_bot_internal::checkTheBots();
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher X coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordX(item, item2)
|
|
{
|
|
return item.origin[0] > item2.origin[0];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Y coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordY(item, item2)
|
|
{
|
|
return item.origin[1] > item2.origin[1];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Z coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordZ(item, item2)
|
|
{
|
|
return item.origin[2] > item2.origin[2];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the highest number will be first in the heap.
|
|
*/
|
|
Heap(item, item2)
|
|
{
|
|
return item > item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the lowest number will be first in the heap.
|
|
*/
|
|
ReverseHeap(item, item2)
|
|
{
|
|
return item < item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for traces. Wanting the trace with the largest length first in the heap.
|
|
*/
|
|
HeapTraceFraction(item, item2)
|
|
{
|
|
return item["fraction"] > item2["fraction"];
|
|
}
|
|
|
|
/*
|
|
Returns a new heap.
|
|
*/
|
|
NewHeap(compare)
|
|
{
|
|
heap_node = spawnStruct();
|
|
heap_node.data = [];
|
|
heap_node.compare = compare;
|
|
|
|
return heap_node;
|
|
}
|
|
|
|
/*
|
|
Inserts the item into the heap. Called on a heap.
|
|
*/
|
|
HeapInsert(item)
|
|
{
|
|
insert = self.data.size;
|
|
self.data[insert] = item;
|
|
|
|
current = insert+1;
|
|
|
|
while(current > 1)
|
|
{
|
|
last = current;
|
|
current = int(current/2);
|
|
|
|
if(![[self.compare]](item, self.data[current-1]))
|
|
break;
|
|
|
|
self.data[last-1] = self.data[current-1];
|
|
self.data[current-1] = item;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Helper function to determine what is the next child of the bst.
|
|
*/
|
|
_HeapNextChild(node, hsize)
|
|
{
|
|
left = node * 2;
|
|
right = left + 1;
|
|
|
|
if(left > hsize)
|
|
return -1;
|
|
|
|
if(right > hsize)
|
|
return left;
|
|
|
|
if([[self.compare]](self.data[left-1], self.data[right-1]))
|
|
return left;
|
|
else
|
|
return right;
|
|
}
|
|
|
|
/*
|
|
Removes an item from the heap. Called on a heap.
|
|
*/
|
|
HeapRemove()
|
|
{
|
|
remove = self.data.size;
|
|
|
|
if(!remove)
|
|
return remove;
|
|
|
|
move = self.data[remove-1];
|
|
self.data[0] = move;
|
|
self.data[remove-1] = undefined;
|
|
remove--;
|
|
|
|
if(!remove)
|
|
return remove;
|
|
|
|
last = 1;
|
|
next = self _HeapNextChild(1, remove);
|
|
|
|
while(next != -1)
|
|
{
|
|
if([[self.compare]](move, self.data[next-1]))
|
|
break;
|
|
|
|
self.data[last-1] = self.data[next-1];
|
|
self.data[next-1] = move;
|
|
|
|
last = next;
|
|
next = self _HeapNextChild(next, remove);
|
|
}
|
|
|
|
return remove;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for the astar's nodes, wanting the node with the lowest f to be first in the heap.
|
|
*/
|
|
ReverseHeapAStar(item, item2)
|
|
{
|
|
return item.f < item2.f;
|
|
}
|
|
|
|
/*
|
|
Will linearly search for the nearest waypoint to pos that has a direct line of sight.
|
|
*/
|
|
GetNearestWaypointWithSight(pos)
|
|
{
|
|
candidate = undefined;
|
|
dist = 2147483647;
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
if(!bulletTracePassed(pos + (0, 0, 15), level.waypoints[i].origin + (0, 0, 15), false, undefined))
|
|
continue;
|
|
|
|
curdis = DistanceSquared(level.waypoints[i].origin, pos);
|
|
if(curdis > dist)
|
|
continue;
|
|
|
|
dist = curdis;
|
|
candidate = level.waypoints[i];
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
/*
|
|
Modified Pezbot astar search.
|
|
This makes use of sets for quick look up and a heap for a priority queue instead of simple lists which require to linearly search for elements everytime.
|
|
Also makes use of the KD tree to search for the nearest node to the goal. We only use the closest node from the KD tree if it has a direct line of sight, else we will have to linearly search for one that we have a line of sight on.
|
|
It is also modified to make paths with bots already on more expensive and will try a less congested path first. Thus spliting up the bots onto more paths instead of just one (the smallest).
|
|
*/
|
|
AStarSearch(start, goal, team, greedy_path)
|
|
{
|
|
open = NewHeap(::ReverseHeapAStar);//heap
|
|
openset = [];//set for quick lookup
|
|
|
|
closed = [];//set for quick lookup
|
|
|
|
startwp = level.waypointsKDTree KDTreeNearest(start);//balanced kdtree, for nns
|
|
if(!isDefined(startwp))
|
|
return [];
|
|
_startwp = undefined;
|
|
if(!bulletTracePassed(start + (0, 0, 15), startwp.origin + (0, 0, 15), false, undefined))
|
|
_startwp = GetNearestWaypointWithSight(start);
|
|
if(isDefined(_startwp))
|
|
startwp = _startwp;
|
|
startwp = startwp.index;
|
|
|
|
goalwp = level.waypointsKDTree KDTreeNearest(goal);
|
|
if(!isDefined(goalwp))
|
|
return [];
|
|
_goalwp = undefined;
|
|
if(!bulletTracePassed(goal + (0, 0, 15), goalwp.origin + (0, 0, 15), false, undefined))
|
|
_goalwp = GetNearestWaypointWithSight(goal);
|
|
if(isDefined(_goalwp))
|
|
goalwp = _goalwp;
|
|
goalwp = goalwp.index;
|
|
|
|
/*storeKey = "astarcache " + startwp + " " + goalwp;
|
|
if (StoreHas(storeKey))
|
|
{
|
|
path = [];
|
|
pathArrStr = tokenizeLine(StoreGet(storeKey), ",");
|
|
|
|
pathArrSize = pathArrStr.size;
|
|
for (i = 0; i < pathArrSize; i++)
|
|
{
|
|
path[path.size] = int(pathArrStr[i]);
|
|
}
|
|
|
|
return path;
|
|
}*/
|
|
|
|
goalorg = level.waypoints[goalWp].origin;
|
|
|
|
node = spawnStruct();
|
|
node.g = 0; //path dist so far
|
|
node.h = DistanceSquared(level.waypoints[startWp].origin, goalorg); //herustic, distance to goal for path finding
|
|
//node.f = node.h + node.g; // combine path dist and heru, use reverse heap to sort the priority queue by this attru
|
|
node.f = node.h;
|
|
node.index = startwp;
|
|
node.parent = undefined; //we are start, so we have no parent
|
|
|
|
//push node onto queue
|
|
openset[node.index] = node;
|
|
open HeapInsert(node);
|
|
|
|
//while the queue is not empty
|
|
while(open.data.size)
|
|
{
|
|
//pop bestnode from queue
|
|
bestNode = open.data[0];
|
|
open HeapRemove();
|
|
openset[bestNode.index] = undefined;
|
|
|
|
//check if we made it to the goal
|
|
if(bestNode.index == goalwp)
|
|
{
|
|
path = [];
|
|
//storeStr = "";
|
|
|
|
while(isDefined(bestNode))
|
|
{
|
|
if(isdefined(team))
|
|
level.waypoints[bestNode.index].bots[team]++;
|
|
|
|
//construct path
|
|
path[path.size] = bestNode.index;
|
|
|
|
//storeStr += bestNode.index;
|
|
|
|
bestNode = bestNode.parent;
|
|
|
|
/*if (isDefined(bestNode))
|
|
storeStr += ",";*/
|
|
}
|
|
|
|
//StoreSet(storeKey, storeStr);
|
|
return path;
|
|
}
|
|
|
|
nodeorg = level.waypoints[bestNode.index].origin;
|
|
childcount = level.waypoints[bestNode.index].childCount;
|
|
//for each child of bestnode
|
|
for(i = 0; i < childcount; i++)
|
|
{
|
|
child = level.waypoints[bestNode.index].children[i];
|
|
childorg = level.waypoints[child].origin;
|
|
childtype = level.waypoints[child].type;
|
|
|
|
penalty = 1;
|
|
if(!greedy_path && isdefined(team))
|
|
{
|
|
temppen = level.waypoints[child].bots[team];//consider how many bots are taking this path
|
|
if(temppen > 1)
|
|
penalty = temppen;
|
|
}
|
|
|
|
// have certain types of nodes more expensive
|
|
if (childtype == "climb" || childtype == "prone")
|
|
penalty += 4;
|
|
|
|
//calc the total path we have took
|
|
newg = bestNode.g + DistanceSquared(nodeorg, childorg)*penalty;//bots on same team's path are more expensive
|
|
|
|
//check if this child is in open or close with a g value less than newg
|
|
inopen = isDefined(openset[child]);
|
|
if(inopen && openset[child].g <= newg)
|
|
continue;
|
|
|
|
inclosed = isDefined(closed[child]);
|
|
if(inclosed && closed[child].g <= newg)
|
|
continue;
|
|
|
|
if(inopen)
|
|
node = openset[child];
|
|
else if(inclosed)
|
|
node = closed[child];
|
|
else
|
|
node = spawnStruct();
|
|
|
|
node.parent = bestNode;
|
|
node.g = newg;
|
|
node.h = DistanceSquared(childorg, goalorg);
|
|
node.f = node.g + node.h;
|
|
node.index = child;
|
|
|
|
//check if in closed, remove it
|
|
if(inclosed)
|
|
closed[child] = undefined;
|
|
|
|
//check if not in open, add it
|
|
if(!inopen)
|
|
{
|
|
open HeapInsert(node);
|
|
openset[child] = node;
|
|
}
|
|
}
|
|
|
|
//done with children, push onto closed
|
|
closed[bestNode.index] = bestNode;
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's average.
|
|
*/
|
|
array_average( array )
|
|
{
|
|
assert( array.size > 0 );
|
|
total = 0;
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
total += array[i];
|
|
}
|
|
return ( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's standard deviation.
|
|
*/
|
|
array_std_deviation( array, mean )
|
|
{
|
|
assert( array.size > 0 );
|
|
tmp = [];
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
|
|
}
|
|
total = 0;
|
|
for ( i = 0; i < tmp.size; i++ )
|
|
{
|
|
total = total + tmp[i];
|
|
}
|
|
return Sqrt( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Will produce a random number between lower_bound and upper_bound but with a bell curve distribution (more likely to be close to the mean).
|
|
*/
|
|
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
|
|
{
|
|
x1 = 0;
|
|
x2 = 0;
|
|
w = 1;
|
|
y1 = 0;
|
|
while ( w >= 1 )
|
|
{
|
|
x1 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
x2 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
w = x1 * x1 + x2 * x2;
|
|
}
|
|
w = Sqrt( ( -2.0 * Log( w ) ) / w );
|
|
y1 = x1 * w;
|
|
number = mean + y1 * std_deviation;
|
|
if ( IsDefined( lower_bound ) && number < lower_bound )
|
|
{
|
|
number = lower_bound;
|
|
}
|
|
if ( IsDefined( upper_bound ) && number > upper_bound )
|
|
{
|
|
number = upper_bound;
|
|
}
|
|
|
|
return( number );
|
|
}
|
|
|
|
/*
|
|
Patches the plant sites so it exposes the defuseObject
|
|
*/
|
|
onUsePlantObjectFix( player )
|
|
{
|
|
}
|