mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-25 15:19:14 +00:00
3179 lines
82 KiB
Plaintext
3179 lines
82 KiB
Plaintext
/*
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_bot_utility
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Author: INeedGames
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Date: 05/07/2021
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The shared functions for bots
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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/*
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Returns if player is the host
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*/
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is_host()
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{
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return ( isDefined( self.pers["bot_host"] ) && self.pers["bot_host"] );
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}
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/*
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Setups the host variable on the player
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*/
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doHostCheck()
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{
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self.pers["bot_host"] = false;
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if ( self is_bot() )
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return;
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result = false;
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if ( getDvar( "bots_main_firstIsHost" ) != "0" )
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{
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printLn( "WARNING: bots_main_firstIsHost is enabled" );
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if ( getDvar( "bots_main_firstIsHost" ) == "1" )
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{
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setDvar( "bots_main_firstIsHost", self getguid() );
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}
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if ( getDvar( "bots_main_firstIsHost" ) == self getguid() + "" )
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result = true;
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}
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DvarGUID = getDvar( "bots_main_GUIDs" );
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if ( DvarGUID != "" )
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{
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guids = strtok( DvarGUID, "," );
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for ( i = 0; i < guids.size; i++ )
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{
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if ( self getguid() + "" == guids[i] )
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result = true;
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}
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}
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if ( !self isHost() && !result )
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return;
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self.pers["bot_host"] = true;
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}
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/*
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Returns if the player is a bot.
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*/
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is_bot()
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{
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assert( isDefined( self ) );
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assert( isPlayer( self ) );
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return ( ( isDefined( self.pers["isBot"] ) && self.pers["isBot"] ) || ( isDefined( self.pers["isBotWarfare"] ) && self.pers["isBotWarfare"] ) || isSubStr( self getguid() + "", "bot" ) );
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}
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/*
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Bot changes to the weap
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*/
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BotChangeToWeapon( weap )
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{
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self maps\mp\bots\_bot_internal::changeToWeap( weap );
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}
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/*
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Bot presses the frag button for time.
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*/
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BotPressFrag( time )
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{
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self maps\mp\bots\_bot_internal::frag( time );
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}
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/*
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Bot presses the smoke button for time.
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*/
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BotPressSmoke( time )
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{
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self maps\mp\bots\_bot_internal::smoke( time );
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}
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/*
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Bot presses the use button for time.
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*/
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BotPressUse( time )
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{
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self maps\mp\bots\_bot_internal::use( time );
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}
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/*
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Bot will press the ads button for the time
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*/
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BotPressADS( time )
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{
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self maps\mp\bots\_bot_internal::pressAds( time );
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}
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/*
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Bots will press the attack button for a time
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*/
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BotPressAttack( time )
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{
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self maps\mp\bots\_bot_internal::pressFire( time );
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}
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/*
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Returns a random number thats different everytime it changes target
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*/
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BotGetTargetRandom()
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{
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if ( !isDefined( self.bot.target ) )
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return undefined;
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return self.bot.target.rand;
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}
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/*
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Returns the bot's random assigned number.
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*/
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BotGetRandom()
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{
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return self.bot.rand;
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}
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/*
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Returns if the bot is pressing frag button.
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*/
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IsBotFragging()
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{
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return self.bot.isfraggingafter;
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}
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/*
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Returns if the bot is pressing smoke button.
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*/
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IsBotSmoking()
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{
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return self.bot.issmokingafter;
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}
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/*
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Returns if the bot is sprinting.
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*/
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IsBotSprinting()
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{
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return self.bot.issprinting;
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}
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/*
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Returns if the bot is reloading.
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*/
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IsBotReloading()
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{
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return self.bot.isreloading;
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}
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/*
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Is bot knifing
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*/
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IsBotKnifing()
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{
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return self.bot.isknifingafter;
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}
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/*
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Freezes the bot's controls.
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*/
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BotFreezeControls( what )
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{
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self.bot.isfrozen = what;
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if ( what )
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self notify( "kill_goal" );
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}
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/*
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Returns if the bot is script frozen.
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*/
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BotIsFrozen()
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{
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return self.bot.isfrozen;
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}
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/*
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Bot will stop moving
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*/
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BotStopMoving( what )
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{
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self.bot.stop_move = what;
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if ( what )
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self notify( "kill_goal" );
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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*/
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HasScriptGoal()
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{
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return ( isDefined( self GetScriptGoal() ) );
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}
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/*
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Sets the bot's goal, will acheive it when dist away from it.
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*/
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SetScriptGoal( goal, dist )
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{
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if ( !isDefined( dist ) )
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dist = 16;
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self.bot.script_goal = goal;
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self.bot.script_goal_dist = dist;
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waittillframeend;
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self notify( "new_goal_internal" );
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self notify( "new_goal" );
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}
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/*
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Returns the pos of the bot's goal
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*/
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GetScriptGoal()
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{
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return self.bot.script_goal;
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}
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/*
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Clears the bot's goal.
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*/
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ClearScriptGoal()
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{
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self SetScriptGoal( undefined, 0 );
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}
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/*
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Returns the location of the bot's javelin target
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*/
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HasBotJavelinLocation()
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{
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return isDefined( self.bot.jav_loc );
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}
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/*
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Sets the aim position of the bot
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*/
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SetScriptAimPos( pos )
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{
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self.bot.script_aimpos = pos;
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}
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/*
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Clears the aim position of the bot
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*/
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ClearScriptAimPos()
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{
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self SetScriptAimPos( undefined );
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}
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/*
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Returns the aim position of the bot
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*/
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GetScriptAimPos()
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{
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return self.bot.script_aimpos;
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}
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/*
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Returns if the bot has a aim pos
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*/
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HasScriptAimPos()
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{
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return isDefined( self GetScriptAimPos() );
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}
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/*
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Sets the bot's javelin target location
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*/
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SetBotJavelinLocation( loc )
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{
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self.bot.jav_loc = loc;
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self notify( "new_enemy" );
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}
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/*
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Clears the bot's javelin location
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*/
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ClearBotJavelinLocation()
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{
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self SetBotJavelinLocation( undefined );
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}
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/*
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Sets the bot's target to be this ent.
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*/
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SetAttacker( att )
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{
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self.bot.target_this_frame = att;
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}
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/*
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Sets the script enemy for a bot.
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*/
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SetScriptEnemy( enemy, offset )
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{
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self.bot.script_target = enemy;
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self.bot.script_target_offset = offset;
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}
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/*
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Removes the script enemy of the bot.
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*/
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ClearScriptEnemy()
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{
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self SetScriptEnemy( undefined, undefined );
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}
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/*
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Returns the entity of the bot's target.
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*/
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GetThreat()
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{
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if ( !isdefined( self.bot.target ) )
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return undefined;
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return self.bot.target.entity;
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}
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/*
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Returns if the bot has a script enemy.
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*/
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HasScriptEnemy()
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{
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return ( isDefined( self.bot.script_target ) );
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}
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/*
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Returns if the bot has a threat.
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*/
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HasThreat()
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{
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return ( isDefined( self GetThreat() ) );
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}
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/*
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If the player is defusing
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*/
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IsDefusing()
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{
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return ( isDefined( self.isDefusing ) && self.isDefusing );
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}
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/*
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If the play is planting
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*/
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isPlanting()
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{
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return ( isDefined( self.isPlanting ) && self.isPlanting );
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}
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/*
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If the player is carrying a bomb
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*/
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isBombCarrier()
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{
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return ( isDefined( self.isBombCarrier ) && self.isBombCarrier );
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}
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/*
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If the site is in use
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*/
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isInUse()
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{
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return ( isDefined( self.inUse ) && self.inUse );
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}
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/*
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If the player is in laststand
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*/
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inLastStand()
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{
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return ( isDefined( self.lastStand ) && self.lastStand );
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}
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/*
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Is being revived
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*/
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isBeingRevived()
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{
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return ( isDefined( self.beingRevived ) && self.beingRevived );
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}
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/*
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If the player is in final stand
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*/
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inFinalStand()
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{
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return ( isDefined( self.inFinalStand ) && self.inFinalStand );
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}
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/*
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If the player is the flag carrier
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*/
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isFlagCarrier()
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{
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return ( isDefined( self.carryFlag ) && self.carryFlag );
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}
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/*
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Returns if we are stunned.
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*/
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IsStunned()
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{
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return ( isdefined( self.concussionEndTime ) && self.concussionEndTime > gettime() );
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}
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/*
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Returns if we are beingArtilleryShellshocked
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*/
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isArtShocked()
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{
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return ( isDefined( self.beingArtilleryShellshocked ) && self.beingArtilleryShellshocked );
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}
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/*
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Returns a valid grenade launcher weapon
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*/
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getValidTube()
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{
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weaps = self getweaponslistall();
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for ( i = 0; i < weaps.size; i++ )
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{
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weap = weaps[i];
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if ( !self getAmmoCount( weap ) )
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continue;
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if ( ( isSubStr( weap, "alt_" ) && ( isSubStr( weap, "_m320" ) || isSubStr( weap, "_gl" ) || isSubStr( weap, "_gp25" ) ) ) || weap == "m320_mp" )
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return weap;
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}
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return undefined;
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}
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/*
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helper
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*/
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waittill_either_return_( str1, str2 )
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{
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self endon( str1 );
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self waittill( str2 );
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return true;
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}
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/*
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Returns which string gets notified first
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*/
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waittill_either_return( str1, str2 )
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{
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if ( !isDefined( self waittill_either_return_( str1, str2 ) ) )
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return str1;
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return str2;
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}
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/*
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Returns a random grenade in the bot's inventory.
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*/
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getValidGrenade()
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{
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grenadeTypes = [];
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grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "semtex_mp";
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grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
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grenadeTypes[grenadeTypes.size] = "emp_grenade_mp";
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possibles = [];
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for ( i = 0; i < grenadeTypes.size; i++ )
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{
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if ( !self hasWeapon( grenadeTypes[i] ) )
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continue;
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if ( !self getAmmoCount( grenadeTypes[i] ) )
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continue;
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possibles[possibles.size] = grenadeTypes[i];
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}
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return random( possibles );
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}
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/*
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If the weapon is not a script weapon (bomb, killstreak, etc, grenades)
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*/
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isWeaponPrimary( weap )
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{
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return ( maps\mp\gametypes\_weapons::isPrimaryWeapon( weap ) || maps\mp\gametypes\_weapons::isAltModeWeapon( weap ) );
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}
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/*
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If the ent is a vehicle
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*/
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entIsVehicle( ent )
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{
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return ( !isPlayer( ent ) && ( ent.classname == "script_vehicle" || ent.model == "vehicle_uav_static_mp" || ent.model == "vehicle_ac130_coop" || ent.model == "vehicle_predator_b" || ent.model == "vehicle_phantom_ray" ) );
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}
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/*
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Returns if the given weapon is full auto.
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*/
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WeaponIsFullAuto( weap )
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{
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weaptoks = strtok( weap, "_" );
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if ( weaptoks.size < 2 )
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return false;
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return isDefined( level.bots_fullautoguns[weaptoks[1]] );
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}
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/*
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If weap is a secondary gnade
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*/
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isSecondaryGrenade( gnade )
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{
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return ( gnade == "concussion_grenade_mp" || gnade == "flash_grenade_mp" || gnade == "smoke_grenade_mp" || gnade == "trophy_mp" || gnade == "emp_grenade_mp" || gnade == "flare_mp" || gnade == "scrambler_mp" || gnade == "portable_radar_mp" );
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}
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/*
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If the weapon is allowed to be dropped
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*/
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isWeaponDroppable( weap )
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{
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return ( maps\mp\gametypes\_weapons::mayDropWeapon( weap ) );
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}
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/*
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Returns the height the viewpos is above the origin
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*/
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getEyeHeight()
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{
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myEye = self getEye();
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return myEye[2] - self.origin[2];
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}
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/*
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Does a notify after a delay
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*/
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notifyAfterDelay( delay, not )
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{
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wait delay;
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self notify( not );
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}
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/*
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Gets a player who is host
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*/
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GetHostPlayer()
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{
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[i];
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if ( !player is_host() )
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continue;
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return player;
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}
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return undefined;
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}
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/*
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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host = undefined;
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while ( !isDefined( level ) || !isDefined( level.players ) )
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wait 0.05;
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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host = GetHostPlayer();
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if ( isDefined( host ) )
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break;
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wait 0.05;
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}
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if ( !isDefined( host ) )
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return;
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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if ( IsDefined( host.pers[ "team" ] ) )
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break;
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wait 0.05;
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}
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if ( !IsDefined( host.pers[ "team" ] ) )
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return;
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for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
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{
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if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" )
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break;
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wait 0.05;
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}
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}
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/*
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Pezbot's line sphere intersection.
|
|
http://paulbourke.net/geometry/circlesphere/raysphere.c
|
|
*/
|
|
RaySphereIntersect( start, end, spherePos, radius )
|
|
{
|
|
// check if the start or end points are in the sphere
|
|
r2 = radius * radius;
|
|
|
|
if ( DistanceSquared( start, spherePos ) < r2 )
|
|
return true;
|
|
|
|
if ( DistanceSquared( end, spherePos ) < r2 )
|
|
return true;
|
|
|
|
// check if the line made by start and end intersect the sphere
|
|
dp = end - start;
|
|
a = dp[0] * dp[0] + dp[1] * dp[1] + dp[2] * dp[2];
|
|
b = 2 * ( dp[0] * ( start[0] - spherePos[0] ) + dp[1] * ( start[1] - spherePos[1] ) + dp[2] * ( start[2] - spherePos[2] ) );
|
|
c = spherePos[0] * spherePos[0] + spherePos[1] * spherePos[1] + spherePos[2] * spherePos[2];
|
|
c += start[0] * start[0] + start[1] * start[1] + start[2] * start[2];
|
|
c -= 2.0 * ( spherePos[0] * start[0] + spherePos[1] * start[1] + spherePos[2] * start[2] );
|
|
c -= radius * radius;
|
|
bb4ac = b * b - 4.0 * a * c;
|
|
|
|
if ( abs( a ) < 0.0001 || bb4ac < 0 )
|
|
return false;
|
|
|
|
mu1 = ( 0 - b + sqrt( bb4ac ) ) / ( 2 * a );
|
|
//mu2 = (0-b - sqrt(bb4ac)) / (2 * a);
|
|
|
|
// intersection points of the sphere
|
|
ip1 = start + mu1 * dp;
|
|
//ip2 = start + mu2 * dp;
|
|
|
|
myDist = DistanceSquared( start, end );
|
|
|
|
// check if both intersection points far
|
|
if ( DistanceSquared( start, ip1 ) > myDist/* && DistanceSquared(start, ip2) > myDist*/ )
|
|
return false;
|
|
|
|
dpAngles = VectorToAngles( dp );
|
|
|
|
// check if the point is behind us
|
|
if ( getConeDot( ip1, start, dpAngles ) < 0/* || getConeDot(ip2, start, dpAngles) < 0*/ )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns if a smoke grenade would intersect start to end line.
|
|
*/
|
|
SmokeTrace( start, end, rad )
|
|
{
|
|
for ( i = level.bots_smokeList.count - 1; i >= 0; i-- )
|
|
{
|
|
nade = level.bots_smokeList.data[i];
|
|
|
|
if ( nade.state != "smoking" )
|
|
continue;
|
|
|
|
if ( !RaySphereIntersect( start, end, nade.origin, rad ) )
|
|
continue;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns the cone dot (like fov, or distance from the center of our screen).
|
|
*/
|
|
getConeDot( to, from, dir )
|
|
{
|
|
dirToTarget = VectorNormalize( to - from );
|
|
forward = AnglesToForward( dir );
|
|
return vectordot( dirToTarget, forward );
|
|
}
|
|
|
|
/*
|
|
Returns the distance squared in a 2d space
|
|
*/
|
|
DistanceSquared2D( to, from )
|
|
{
|
|
to = ( to[0], to[1], 0 );
|
|
from = ( from[0], from[1], 0 );
|
|
|
|
return DistanceSquared( to, from );
|
|
}
|
|
|
|
/*
|
|
Rounds to the nearest whole number.
|
|
*/
|
|
Round( x )
|
|
{
|
|
y = int( x );
|
|
|
|
if ( abs( x ) - abs( y ) > 0.5 )
|
|
{
|
|
if ( x < 0 )
|
|
return y - 1;
|
|
else
|
|
return y + 1;
|
|
}
|
|
else
|
|
return y;
|
|
}
|
|
|
|
/*
|
|
Rounds up the given value.
|
|
*/
|
|
RoundUp( floatVal )
|
|
{
|
|
i = int( floatVal );
|
|
|
|
if ( i != floatVal )
|
|
return i + 1;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
converts a string into a float
|
|
*/
|
|
float( num )
|
|
{
|
|
setdvar( "temp_dvar_bot_util", num );
|
|
|
|
return GetDvarFloat( "temp_dvar_bot_util" );
|
|
}
|
|
|
|
/*
|
|
Tokenizes a string (strtok has limits...) (only one char tok)
|
|
*/
|
|
tokenizeLine( line, tok )
|
|
{
|
|
tokens = [];
|
|
|
|
token = "";
|
|
|
|
for ( i = 0; i < line.size; i++ )
|
|
{
|
|
c = line[i];
|
|
|
|
if ( c == tok )
|
|
{
|
|
tokens[tokens.size] = token;
|
|
token = "";
|
|
continue;
|
|
}
|
|
|
|
token += c;
|
|
}
|
|
|
|
tokens[tokens.size] = token;
|
|
|
|
return tokens;
|
|
}
|
|
|
|
/*
|
|
If the string starts with
|
|
*/
|
|
isStrStart( string1, subStr )
|
|
{
|
|
return ( getSubStr( string1, 0, subStr.size ) == subStr );
|
|
}
|
|
|
|
/*
|
|
Parses tokens into a waypoint obj
|
|
*/
|
|
parseTokensIntoWaypoint( tokens )
|
|
{
|
|
waypoint = spawnStruct();
|
|
|
|
orgStr = tokens[0];
|
|
orgToks = strtok( orgStr, " " );
|
|
waypoint.origin = ( float( orgToks[0] ), float( orgToks[1] ), float( orgToks[2] ) );
|
|
|
|
childStr = tokens[1];
|
|
childToks = strtok( childStr, " " );
|
|
waypoint.children = [];
|
|
|
|
for ( j = 0; j < childToks.size; j++ )
|
|
waypoint.children[j] = int( childToks[j] );
|
|
|
|
type = tokens[2];
|
|
waypoint.type = type;
|
|
|
|
anglesStr = tokens[3];
|
|
|
|
if ( isDefined( anglesStr ) && anglesStr != "" )
|
|
{
|
|
anglesToks = strtok( anglesStr, " " );
|
|
waypoint.angles = ( float( anglesToks[0] ), float( anglesToks[1] ), float( anglesToks[2] ) );
|
|
}
|
|
|
|
javStr = tokens[4];
|
|
|
|
if ( isDefined( javStr ) && javStr != "" )
|
|
{
|
|
javToks = strtok( javStr, " " );
|
|
waypoint.jav_point = ( float( javToks[0] ), float( javToks[1] ), float( javToks[2] ) );
|
|
}
|
|
|
|
return waypoint;
|
|
}
|
|
|
|
/*
|
|
Returns an array of each line
|
|
*/
|
|
getWaypointLinesFromFile( filename )
|
|
{
|
|
/* result = spawnStruct();
|
|
result.lines = [];
|
|
|
|
waypointStr = fileRead(filename);
|
|
|
|
if (!isDefined(waypointStr))
|
|
return result;
|
|
|
|
line = "";
|
|
for (i=0;i<waypointStr.size;i++)
|
|
{
|
|
c = waypointStr[i];
|
|
|
|
if (c == "\n")
|
|
{
|
|
result.lines[result.lines.size] = line;
|
|
|
|
line = "";
|
|
continue;
|
|
}
|
|
|
|
line += c;
|
|
}
|
|
result.lines[result.lines.size] = line;
|
|
|
|
return result;*/
|
|
}
|
|
|
|
/*
|
|
Loads waypoints from file
|
|
*/
|
|
readWpsFromFile( mapname )
|
|
{
|
|
/* waypoints = [];
|
|
filename = "waypoints/" + mapname + "_wp.csv";
|
|
|
|
if (!fileExists(filename))
|
|
return waypoints;
|
|
|
|
res = getWaypointLinesFromFile(filename);
|
|
|
|
if (!res.lines.size)
|
|
return waypoints;
|
|
|
|
printLn("Attempting to read waypoints from " + filename);
|
|
|
|
waypointCount = int(res.lines[0]);
|
|
|
|
for (i = 1; i <= waypointCount; i++)
|
|
{
|
|
tokens = tokenizeLine(res.lines[i], ",");
|
|
|
|
waypoint = parseTokensIntoWaypoint(tokens);
|
|
|
|
waypoints[i-1] = waypoint;
|
|
}
|
|
|
|
return waypoints;*/
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Loads the waypoints. Populating everything needed for the waypoints.
|
|
*/
|
|
load_waypoints()
|
|
{
|
|
level.waypointCount = 0;
|
|
level.waypoints = [];
|
|
level.waypointUsage = [];
|
|
level.waypointUsage["allies"] = [];
|
|
level.waypointUsage["axis"] = [];
|
|
|
|
mapname = getDvar( "mapname" );
|
|
|
|
wps = readWpsFromFile( mapname );
|
|
|
|
if ( wps.size )
|
|
{
|
|
level.waypoints = wps;
|
|
printLn( "Loaded " + wps.size + " waypoints from csv." );
|
|
}
|
|
else
|
|
{
|
|
switch ( mapname )
|
|
{
|
|
case "mp_dome":
|
|
level.waypoints = maps\mp\bots\waypoints\dome::Dome();
|
|
break;
|
|
|
|
case "mp_seatown":
|
|
level.waypoints = maps\mp\bots\waypoints\seatown::Seatown();
|
|
break;
|
|
|
|
case "mp_plaza2":
|
|
level.waypoints = maps\mp\bots\waypoints\arkaden::Arkaden();
|
|
break;
|
|
|
|
case "mp_mogadishu":
|
|
level.waypoints = maps\mp\bots\waypoints\bakaara::Bakaara();
|
|
break;
|
|
|
|
case "mp_highrise":
|
|
level.waypoints = maps\mp\bots\waypoints\highrise::Highrise();
|
|
break;
|
|
|
|
case "mp_paris":
|
|
level.waypoints = maps\mp\bots\waypoints\resistance::Resistance();
|
|
break;
|
|
|
|
case "mp_hardhat":
|
|
level.waypoints = maps\mp\bots\waypoints\hardhat::Hardhat();
|
|
break;
|
|
|
|
case "mp_bootleg":
|
|
level.waypoints = maps\mp\bots\waypoints\bootleg::Bootleg();
|
|
break;
|
|
|
|
case "mp_exchange":
|
|
level.waypoints = maps\mp\bots\waypoints\downturn::Downturn();
|
|
break;
|
|
|
|
case "mp_carbon":
|
|
level.waypoints = maps\mp\bots\waypoints\carbon::Carbon();
|
|
break;
|
|
|
|
case "mp_underground":
|
|
level.waypoints = maps\mp\bots\waypoints\underground::Underground();
|
|
break;
|
|
|
|
case "mp_bravo":
|
|
level.waypoints = maps\mp\bots\waypoints\mission::Mission();
|
|
break;
|
|
|
|
case "mp_rust":
|
|
level.waypoints = maps\mp\bots\waypoints\rust::Rust();
|
|
break;
|
|
|
|
case "mp_hardhat":
|
|
level.waypoints = maps\mp\bots\waypoints\hardhat::Hardhat();
|
|
break;
|
|
|
|
case "mp_alpha":
|
|
level.waypoints = maps\mp\bots\waypoints\lockdown::Lockdown();
|
|
break;
|
|
|
|
case "mp_village":
|
|
level.waypoints = maps\mp\bots\waypoints\village::Village();
|
|
break;
|
|
|
|
case "mp_six_ss":
|
|
level.waypoints = maps\mp\bots\waypoints\vortex::Vortex();
|
|
break;
|
|
|
|
case "mp_interchange":
|
|
level.waypoints = maps\mp\bots\waypoints\interchange::Interchange();
|
|
break;
|
|
|
|
case "mp_test":
|
|
level.waypoints = maps\mp\bots\waypoints\testmap::TestMap();
|
|
break;
|
|
|
|
case "mp_aground_ss":
|
|
level.waypoints = maps\mp\bots\waypoints\aground::Aground();
|
|
break;
|
|
|
|
case "mp_radar":
|
|
level.waypoints = maps\mp\bots\waypoints\outpost::Outpost();
|
|
break;
|
|
|
|
case "mp_lambeth":
|
|
level.waypoints = maps\mp\bots\waypoints\fallen::Fallen();
|
|
break;
|
|
|
|
case "mp_italy":
|
|
level.waypoints = maps\mp\bots\waypoints\piazza::Piazza();
|
|
break;
|
|
|
|
case "mp_park":
|
|
level.waypoints = maps\mp\bots\waypoints\liberation::Liberation();
|
|
break;
|
|
|
|
case "mp_overwatch":
|
|
level.waypoints = maps\mp\bots\waypoints\overwatch::Overwatch();
|
|
break;
|
|
|
|
case "mp_morningwood":
|
|
level.waypoints = maps\mp\bots\waypoints\blackbox::BlackBox();
|
|
break;
|
|
|
|
case "mp_meteora":
|
|
level.waypoints = maps\mp\bots\waypoints\sanctuary::Sanctuary();
|
|
break;
|
|
|
|
case "mp_cement":
|
|
level.waypoints = maps\mp\bots\waypoints\foundation::Foundation();
|
|
break;
|
|
|
|
case "mp_courtyard_ss":
|
|
level.waypoints = maps\mp\bots\waypoints\erosion::Erosion();
|
|
break;
|
|
|
|
case "mp_restrepo_ss":
|
|
level.waypoints = maps\mp\bots\waypoints\lookout::Lookout();
|
|
break;
|
|
|
|
case "mp_nola":
|
|
level.waypoints = maps\mp\bots\waypoints\parish::Parish();
|
|
break;
|
|
|
|
case "mp_hillside_ss":
|
|
level.waypoints = maps\mp\bots\waypoints\getaway::Getaway();
|
|
break;
|
|
|
|
case "mp_terminal_cls":
|
|
level.waypoints = maps\mp\bots\waypoints\terminal::Terminal();
|
|
break;
|
|
|
|
|
|
default:
|
|
maps\mp\bots\waypoints\_custom_map::main( mapname );
|
|
break;
|
|
}
|
|
|
|
if ( level.waypoints.size )
|
|
printLn( "Loaded " + level.waypoints.size + " waypoints from script." );
|
|
}
|
|
|
|
if ( !level.waypoints.size )
|
|
{
|
|
//maps\mp\bots\_bot_http::getRemoteWaypoints(mapname);
|
|
}
|
|
|
|
level.waypointCount = level.waypoints.size;
|
|
|
|
for ( i = 0; i < level.waypointCount; i++ )
|
|
{
|
|
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
|
|
level.waypoints[i].children = [];
|
|
|
|
if ( !isDefined( level.waypoints[i].origin ) )
|
|
level.waypoints[i].origin = ( 0, 0, 0 );
|
|
|
|
if ( !isDefined( level.waypoints[i].type ) )
|
|
level.waypoints[i].type = "crouch";
|
|
}
|
|
}
|
|
|
|
/*
|
|
Is bot near any of the given waypoints
|
|
*/
|
|
nearAnyOfWaypoints( dist, waypoints )
|
|
{
|
|
dist *= dist;
|
|
|
|
for ( i = 0; i < waypoints.size; i++ )
|
|
{
|
|
waypoint = level.waypoints[waypoints[i]];
|
|
|
|
if ( DistanceSquared( waypoint.origin, self.origin ) > dist )
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Returns the waypoints that are near
|
|
*/
|
|
waypointsNear( waypoints, dist )
|
|
{
|
|
dist *= dist;
|
|
|
|
answer = [];
|
|
|
|
for ( i = 0; i < waypoints.size; i++ )
|
|
{
|
|
wp = level.waypoints[waypoints[i]];
|
|
|
|
if ( DistanceSquared( wp.origin, self.origin ) > dist )
|
|
continue;
|
|
|
|
answer[answer.size] = waypoints[i];
|
|
}
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns nearest waypoint of waypoints
|
|
*/
|
|
getNearestWaypointOfWaypoints( waypoints )
|
|
{
|
|
answer = undefined;
|
|
closestDist = 2147483647;
|
|
|
|
for ( i = 0; i < waypoints.size; i++ )
|
|
{
|
|
waypoint = level.waypoints[waypoints[i]];
|
|
thisDist = DistanceSquared( self.origin, waypoint.origin );
|
|
|
|
if ( isDefined( answer ) && thisDist > closestDist )
|
|
continue;
|
|
|
|
answer = waypoints[i];
|
|
closestDist = thisDist;
|
|
}
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns all waypoints of type
|
|
*/
|
|
getWaypointsOfType( type )
|
|
{
|
|
answer = [];
|
|
|
|
for ( i = 0; i < level.waypointCount; i++ )
|
|
{
|
|
wp = level.waypoints[i];
|
|
|
|
if ( type == "camp" )
|
|
{
|
|
if ( wp.type != "crouch" )
|
|
continue;
|
|
|
|
if ( wp.children.size != 1 )
|
|
continue;
|
|
}
|
|
else if ( type != wp.type )
|
|
continue;
|
|
|
|
answer[answer.size] = i;
|
|
}
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns the waypoint for index
|
|
*/
|
|
getWaypointForIndex( i )
|
|
{
|
|
if ( !isDefined( i ) )
|
|
return undefined;
|
|
|
|
return level.waypoints[i];
|
|
}
|
|
|
|
/*
|
|
Returns the friendly user name for a given map's codename
|
|
*/
|
|
getMapName( mapname )
|
|
{
|
|
switch ( mapname )
|
|
{
|
|
case "mp_dome":
|
|
return "Dome";
|
|
|
|
default:
|
|
return mapname;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a good amount of players.
|
|
*/
|
|
getGoodMapAmount()
|
|
{
|
|
switch ( getdvar( "mapname" ) )
|
|
{
|
|
case "mp_dome":
|
|
if ( level.teambased )
|
|
return 8;
|
|
else
|
|
return 5;
|
|
|
|
default:
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Matches a num to a char
|
|
*/
|
|
keyCodeToString( a )
|
|
{
|
|
b = "";
|
|
|
|
switch ( a )
|
|
{
|
|
case 0:
|
|
b = "a";
|
|
break;
|
|
|
|
case 1:
|
|
b = "b";
|
|
break;
|
|
|
|
case 2:
|
|
b = "c";
|
|
break;
|
|
|
|
case 3:
|
|
b = "d";
|
|
break;
|
|
|
|
case 4:
|
|
b = "e";
|
|
break;
|
|
|
|
case 5:
|
|
b = "f";
|
|
break;
|
|
|
|
case 6:
|
|
b = "g";
|
|
break;
|
|
|
|
case 7:
|
|
b = "h";
|
|
break;
|
|
|
|
case 8:
|
|
b = "i";
|
|
break;
|
|
|
|
case 9:
|
|
b = "j";
|
|
break;
|
|
|
|
case 10:
|
|
b = "k";
|
|
break;
|
|
|
|
case 11:
|
|
b = "l";
|
|
break;
|
|
|
|
case 12:
|
|
b = "m";
|
|
break;
|
|
|
|
case 13:
|
|
b = "n";
|
|
break;
|
|
|
|
case 14:
|
|
b = "o";
|
|
break;
|
|
|
|
case 15:
|
|
b = "p";
|
|
break;
|
|
|
|
case 16:
|
|
b = "q";
|
|
break;
|
|
|
|
case 17:
|
|
b = "r";
|
|
break;
|
|
|
|
case 18:
|
|
b = "s";
|
|
break;
|
|
|
|
case 19:
|
|
b = "t";
|
|
break;
|
|
|
|
case 20:
|
|
b = "u";
|
|
break;
|
|
|
|
case 21:
|
|
b = "v";
|
|
break;
|
|
|
|
case 22:
|
|
b = "w";
|
|
break;
|
|
|
|
case 23:
|
|
b = "x";
|
|
break;
|
|
|
|
case 24:
|
|
b = "y";
|
|
break;
|
|
|
|
case 25:
|
|
b = "z";
|
|
break;
|
|
|
|
case 26:
|
|
b = ".";
|
|
break;
|
|
|
|
case 27:
|
|
b = " ";
|
|
break;
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
Returns an array of all the bots in the game.
|
|
*/
|
|
getBotArray()
|
|
{
|
|
result = [];
|
|
playercount = level.players.size;
|
|
|
|
for ( i = 0; i < playercount; i++ )
|
|
{
|
|
player = level.players[i];
|
|
|
|
if ( !player is_bot() )
|
|
continue;
|
|
|
|
result[result.size] = player;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
We return a balanced KDTree from the waypoints.
|
|
*/
|
|
WaypointsToKDTree()
|
|
{
|
|
kdTree = KDTree();
|
|
|
|
kdTree _WaypointsToKDTree( level.waypoints, 0 );
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Recurive function. We construct a balanced KD tree by sorting the waypoints using heap sort.
|
|
*/
|
|
_WaypointsToKDTree( waypoints, dem )
|
|
{
|
|
if ( !waypoints.size )
|
|
return;
|
|
|
|
callbacksort = undefined;
|
|
|
|
switch ( dem )
|
|
{
|
|
case 0:
|
|
callbacksort = ::HeapSortCoordX;
|
|
break;
|
|
|
|
case 1:
|
|
callbacksort = ::HeapSortCoordY;
|
|
break;
|
|
|
|
case 2:
|
|
callbacksort = ::HeapSortCoordZ;
|
|
break;
|
|
}
|
|
|
|
heap = NewHeap( callbacksort );
|
|
|
|
for ( i = 0; i < waypoints.size; i++ )
|
|
{
|
|
heap HeapInsert( waypoints[i] );
|
|
}
|
|
|
|
sorted = [];
|
|
|
|
while ( heap.data.size )
|
|
{
|
|
sorted[sorted.size] = heap.data[0];
|
|
heap HeapRemove();
|
|
}
|
|
|
|
median = int( sorted.size / 2 ); //use divide and conq
|
|
|
|
left = [];
|
|
right = [];
|
|
|
|
for ( i = 0; i < sorted.size; i++ )
|
|
if ( i < median )
|
|
right[right.size] = sorted[i];
|
|
else if ( i > median )
|
|
left[left.size] = sorted[i];
|
|
|
|
self KDTreeInsert( sorted[median] );
|
|
|
|
_WaypointsToKDTree( left, ( dem + 1 ) % 3 );
|
|
|
|
_WaypointsToKDTree( right, ( dem + 1 ) % 3 );
|
|
}
|
|
|
|
/*
|
|
Returns a new list.
|
|
*/
|
|
List()
|
|
{
|
|
list = spawnStruct();
|
|
list.count = 0;
|
|
list.data = [];
|
|
|
|
return list;
|
|
}
|
|
|
|
/*
|
|
Adds a new thing to the list.
|
|
*/
|
|
ListAdd( thing )
|
|
{
|
|
self.data[self.count] = thing;
|
|
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Adds to the start of the list.
|
|
*/
|
|
ListAddFirst( thing )
|
|
{
|
|
for ( i = self.count - 1; i >= 0; i-- )
|
|
{
|
|
self.data[i + 1] = self.data[i];
|
|
}
|
|
|
|
self.data[0] = thing;
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Removes the thing from the list.
|
|
*/
|
|
ListRemove( thing )
|
|
{
|
|
for ( i = 0; i < self.count; i++ )
|
|
{
|
|
if ( self.data[i] == thing )
|
|
{
|
|
while ( i < self.count - 1 )
|
|
{
|
|
self.data[i] = self.data[i + 1];
|
|
i++;
|
|
}
|
|
|
|
self.data[i] = undefined;
|
|
self.count--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a new KDTree.
|
|
*/
|
|
KDTree()
|
|
{
|
|
kdTree = spawnStruct();
|
|
kdTree.root = undefined;
|
|
kdTree.count = 0;
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree. Will insert the object into the KDTree.
|
|
*/
|
|
KDTreeInsert( data ) //as long as what you insert has a .origin attru, it will work.
|
|
{
|
|
self.root = self _KDTreeInsert( self.root, data, 0, -2147483647, -2147483647, -2147483647, 2147483647, 2147483647, 2147483647 );
|
|
}
|
|
|
|
/*
|
|
Recurive function that insert the object into the KDTree.
|
|
*/
|
|
_KDTreeInsert( node, data, dem, x0, y0, z0, x1, y1, z1 )
|
|
{
|
|
if ( !isDefined( node ) )
|
|
{
|
|
r = spawnStruct();
|
|
r.data = data;
|
|
r.left = undefined;
|
|
r.right = undefined;
|
|
r.x0 = x0;
|
|
r.x1 = x1;
|
|
r.y0 = y0;
|
|
r.y1 = y1;
|
|
r.z0 = z0;
|
|
r.z1 = z1;
|
|
|
|
self.count++;
|
|
|
|
return r;
|
|
}
|
|
|
|
switch ( dem )
|
|
{
|
|
case 0:
|
|
if ( data.origin[0] < node.data.origin[0] )
|
|
node.left = self _KDTreeInsert( node.left, data, 1, x0, y0, z0, node.data.origin[0], y1, z1 );
|
|
else
|
|
node.right = self _KDTreeInsert( node.right, data, 1, node.data.origin[0], y0, z0, x1, y1, z1 );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
if ( data.origin[1] < node.data.origin[1] )
|
|
node.left = self _KDTreeInsert( node.left, data, 2, x0, y0, z0, x1, node.data.origin[1], z1 );
|
|
else
|
|
node.right = self _KDTreeInsert( node.right, data, 2, x0, node.data.origin[1], z0, x1, y1, z1 );
|
|
|
|
break;
|
|
|
|
case 2:
|
|
if ( data.origin[2] < node.data.origin[2] )
|
|
node.left = self _KDTreeInsert( node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[2] );
|
|
else
|
|
node.right = self _KDTreeInsert( node.right, data, 0, x0, y0, node.data.origin[2], x1, y1, z1 );
|
|
|
|
break;
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree, will return the nearest object to the given origin.
|
|
*/
|
|
KDTreeNearest( origin )
|
|
{
|
|
if ( !isDefined( self.root ) )
|
|
return undefined;
|
|
|
|
return self _KDTreeNearest( self.root, origin, self.root.data, DistanceSquared( self.root.data.origin, origin ), 0 );
|
|
}
|
|
|
|
/*
|
|
Recurive function that will retrieve the closest object to the query.
|
|
*/
|
|
_KDTreeNearest( node, point, closest, closestdist, dem )
|
|
{
|
|
if ( !isDefined( node ) )
|
|
{
|
|
return closest;
|
|
}
|
|
|
|
thisDis = DistanceSquared( node.data.origin, point );
|
|
|
|
if ( thisDis < closestdist )
|
|
{
|
|
closestdist = thisDis;
|
|
closest = node.data;
|
|
}
|
|
|
|
if ( node RectDistanceSquared( point ) < closestdist )
|
|
{
|
|
near = node.left;
|
|
far = node.right;
|
|
|
|
if ( point[dem] > node.data.origin[dem] )
|
|
{
|
|
near = node.right;
|
|
far = node.left;
|
|
}
|
|
|
|
closest = self _KDTreeNearest( near, point, closest, closestdist, ( dem + 1 ) % 3 );
|
|
|
|
closest = self _KDTreeNearest( far, point, closest, DistanceSquared( closest.origin, point ), ( dem + 1 ) % 3 );
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
/*
|
|
Called on a rectangle, returns the distance from origin to the rectangle.
|
|
*/
|
|
RectDistanceSquared( origin )
|
|
{
|
|
dx = 0;
|
|
dy = 0;
|
|
dz = 0;
|
|
|
|
if ( origin[0] < self.x0 )
|
|
dx = origin[0] - self.x0;
|
|
else if ( origin[0] > self.x1 )
|
|
dx = origin[0] - self.x1;
|
|
|
|
if ( origin[1] < self.y0 )
|
|
dy = origin[1] - self.y0;
|
|
else if ( origin[1] > self.y1 )
|
|
dy = origin[1] - self.y1;
|
|
|
|
|
|
if ( origin[2] < self.z0 )
|
|
dz = origin[2] - self.z0;
|
|
else if ( origin[2] > self.z1 )
|
|
dz = origin[2] - self.z1;
|
|
|
|
return dx * dx + dy * dy + dz * dz;
|
|
}
|
|
|
|
/*
|
|
Does the extra check when adding bots
|
|
*/
|
|
doExtraCheck()
|
|
{
|
|
maps\mp\bots\_bot_internal::checkTheBots();
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher X coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordX( item, item2 )
|
|
{
|
|
return item.origin[0] > item2.origin[0];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Y coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordY( item, item2 )
|
|
{
|
|
return item.origin[1] > item2.origin[1];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Z coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordZ( item, item2 )
|
|
{
|
|
return item.origin[2] > item2.origin[2];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the highest number will be first in the heap.
|
|
*/
|
|
Heap( item, item2 )
|
|
{
|
|
return item > item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the lowest number will be first in the heap.
|
|
*/
|
|
ReverseHeap( item, item2 )
|
|
{
|
|
return item < item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for traces. Wanting the trace with the largest length first in the heap.
|
|
*/
|
|
HeapTraceFraction( item, item2 )
|
|
{
|
|
return item["fraction"] > item2["fraction"];
|
|
}
|
|
|
|
/*
|
|
Returns a new heap.
|
|
*/
|
|
NewHeap( compare )
|
|
{
|
|
heap_node = spawnStruct();
|
|
heap_node.data = [];
|
|
heap_node.compare = compare;
|
|
|
|
return heap_node;
|
|
}
|
|
|
|
/*
|
|
Inserts the item into the heap. Called on a heap.
|
|
*/
|
|
HeapInsert( item )
|
|
{
|
|
insert = self.data.size;
|
|
self.data[insert] = item;
|
|
|
|
current = insert + 1;
|
|
|
|
while ( current > 1 )
|
|
{
|
|
last = current;
|
|
current = int( current / 2 );
|
|
|
|
if ( ![[self.compare]]( item, self.data[current - 1] ) )
|
|
break;
|
|
|
|
self.data[last - 1] = self.data[current - 1];
|
|
self.data[current - 1] = item;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Helper function to determine what is the next child of the bst.
|
|
*/
|
|
_HeapNextChild( node, hsize )
|
|
{
|
|
left = node * 2;
|
|
right = left + 1;
|
|
|
|
if ( left > hsize )
|
|
return -1;
|
|
|
|
if ( right > hsize )
|
|
return left;
|
|
|
|
if ( [[self.compare]]( self.data[left - 1], self.data[right - 1] ) )
|
|
return left;
|
|
else
|
|
return right;
|
|
}
|
|
|
|
/*
|
|
Removes an item from the heap. Called on a heap.
|
|
*/
|
|
HeapRemove()
|
|
{
|
|
remove = self.data.size;
|
|
|
|
if ( !remove )
|
|
return remove;
|
|
|
|
move = self.data[remove - 1];
|
|
self.data[0] = move;
|
|
self.data[remove - 1] = undefined;
|
|
remove--;
|
|
|
|
if ( !remove )
|
|
return remove;
|
|
|
|
last = 1;
|
|
next = self _HeapNextChild( 1, remove );
|
|
|
|
while ( next != -1 )
|
|
{
|
|
if ( [[self.compare]]( move, self.data[next - 1] ) )
|
|
break;
|
|
|
|
self.data[last - 1] = self.data[next - 1];
|
|
self.data[next - 1] = move;
|
|
|
|
last = next;
|
|
next = self _HeapNextChild( next, remove );
|
|
}
|
|
|
|
return remove;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for the astar's nodes, wanting the node with the lowest f to be first in the heap.
|
|
*/
|
|
ReverseHeapAStar( item, item2 )
|
|
{
|
|
return item.f < item2.f;
|
|
}
|
|
|
|
/*
|
|
Removes the waypoint usage
|
|
*/
|
|
RemoveWaypointUsage( wp, team )
|
|
{
|
|
if ( !isDefined( level.waypointUsage ) )
|
|
return;
|
|
|
|
if ( !isDefined( level.waypointUsage[team][wp + ""] ) )
|
|
return;
|
|
|
|
level.waypointUsage[team][wp + ""]--;
|
|
|
|
if ( level.waypointUsage[team][wp + ""] <= 0 )
|
|
level.waypointUsage[team][wp + ""] = undefined;
|
|
}
|
|
|
|
/*
|
|
Will linearly search for the nearest waypoint to pos that has a direct line of sight.
|
|
*/
|
|
GetNearestWaypointWithSight( pos )
|
|
{
|
|
candidate = undefined;
|
|
dist = 2147483647;
|
|
|
|
for ( i = 0; i < level.waypointCount; i++ )
|
|
{
|
|
if ( !bulletTracePassed( pos + ( 0, 0, 15 ), level.waypoints[i].origin + ( 0, 0, 15 ), false, undefined ) )
|
|
continue;
|
|
|
|
curdis = DistanceSquared( level.waypoints[i].origin, pos );
|
|
|
|
if ( curdis > dist )
|
|
continue;
|
|
|
|
dist = curdis;
|
|
candidate = i;
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
/*
|
|
Will linearly search for the nearest waypoint
|
|
*/
|
|
GetNearestWaypoint( pos )
|
|
{
|
|
candidate = undefined;
|
|
dist = 2147483647;
|
|
|
|
for ( i = 0; i < level.waypointCount; i++ )
|
|
{
|
|
curdis = DistanceSquared( level.waypoints[i].origin, pos );
|
|
|
|
if ( curdis > dist )
|
|
continue;
|
|
|
|
dist = curdis;
|
|
candidate = i;
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
/*
|
|
Modified Pezbot astar search.
|
|
This makes use of sets for quick look up and a heap for a priority queue instead of simple lists which require to linearly search for elements everytime.
|
|
It is also modified to make paths with bots already on more expensive and will try a less congested path first. Thus spliting up the bots onto more paths instead of just one (the smallest).
|
|
*/
|
|
AStarSearch( start, goal, team, greedy_path )
|
|
{
|
|
open = NewHeap( ::ReverseHeapAStar ); //heap
|
|
openset = [];//set for quick lookup
|
|
closed = [];//set for quick lookup
|
|
|
|
|
|
startWp = getNearestWaypoint( start );
|
|
|
|
if ( !isDefined( startWp ) )
|
|
return [];
|
|
|
|
_startwp = undefined;
|
|
|
|
if ( !bulletTracePassed( start + ( 0, 0, 15 ), level.waypoints[startWp].origin + ( 0, 0, 15 ), false, undefined ) )
|
|
_startwp = GetNearestWaypointWithSight( start );
|
|
|
|
if ( isDefined( _startwp ) )
|
|
startWp = _startwp;
|
|
|
|
|
|
goalWp = getNearestWaypoint( goal );
|
|
|
|
if ( !isDefined( goalWp ) )
|
|
return [];
|
|
|
|
_goalWp = undefined;
|
|
|
|
if ( !bulletTracePassed( goal + ( 0, 0, 15 ), level.waypoints[goalWp].origin + ( 0, 0, 15 ), false, undefined ) )
|
|
_goalwp = GetNearestWaypointWithSight( goal );
|
|
|
|
if ( isDefined( _goalwp ) )
|
|
goalWp = _goalwp;
|
|
|
|
|
|
node = spawnStruct();
|
|
node.g = 0; //path dist so far
|
|
node.h = DistanceSquared( level.waypoints[startWp].origin, level.waypoints[goalWp].origin ); //herustic, distance to goal for path finding
|
|
node.f = node.h + node.g; // combine path dist and heru, use reverse heap to sort the priority queue by this attru
|
|
node.index = startWp;
|
|
node.parent = undefined; //we are start, so we have no parent
|
|
|
|
//push node onto queue
|
|
openset[node.index + ""] = node;
|
|
open HeapInsert( node );
|
|
|
|
//while the queue is not empty
|
|
while ( open.data.size )
|
|
{
|
|
//pop bestnode from queue
|
|
bestNode = open.data[0];
|
|
open HeapRemove();
|
|
openset[bestNode.index + ""] = undefined;
|
|
wp = level.waypoints[bestNode.index];
|
|
|
|
//check if we made it to the goal
|
|
if ( bestNode.index == goalWp )
|
|
{
|
|
path = [];
|
|
|
|
while ( isDefined( bestNode ) )
|
|
{
|
|
if ( isdefined( team ) && isDefined( level.waypointUsage ) )
|
|
{
|
|
if ( !isDefined( level.waypointUsage[team][bestNode.index + ""] ) )
|
|
level.waypointUsage[team][bestNode.index + ""] = 0;
|
|
|
|
level.waypointUsage[team][bestNode.index + ""]++;
|
|
}
|
|
|
|
//construct path
|
|
path[path.size] = bestNode.index;
|
|
|
|
bestNode = bestNode.parent;
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
//for each child of bestnode
|
|
for ( i = wp.children.size - 1; i >= 0; i-- )
|
|
{
|
|
child = wp.children[i];
|
|
childWp = level.waypoints[child];
|
|
|
|
penalty = 1;
|
|
|
|
if ( !greedy_path && isdefined( team ) && isDefined( level.waypointUsage ) )
|
|
{
|
|
temppen = 1;
|
|
|
|
if ( isDefined( level.waypointUsage[team][child + ""] ) )
|
|
temppen = level.waypointUsage[team][child + ""]; //consider how many bots are taking this path
|
|
|
|
if ( temppen > 1 )
|
|
penalty = temppen;
|
|
}
|
|
|
|
// have certain types of nodes more expensive
|
|
if ( childWp.type == "climb" || childWp.type == "prone" )
|
|
penalty += 4;
|
|
|
|
//calc the total path we have took
|
|
newg = bestNode.g + DistanceSquared( wp.origin, childWp.origin ) * penalty; //bots on same team's path are more expensive
|
|
|
|
//check if this child is in open or close with a g value less than newg
|
|
inopen = isDefined( openset[child + ""] );
|
|
|
|
if ( inopen && openset[child + ""].g <= newg )
|
|
continue;
|
|
|
|
inclosed = isDefined( closed[child + ""] );
|
|
|
|
if ( inclosed && closed[child + ""].g <= newg )
|
|
continue;
|
|
|
|
node = undefined;
|
|
|
|
if ( inopen )
|
|
node = openset[child + ""];
|
|
else if ( inclosed )
|
|
node = closed[child + ""];
|
|
else
|
|
node = spawnStruct();
|
|
|
|
node.parent = bestNode;
|
|
node.g = newg;
|
|
node.h = DistanceSquared( childWp.origin, level.waypoints[goalWp].origin );
|
|
node.f = node.g + node.h;
|
|
node.index = child;
|
|
|
|
//check if in closed, remove it
|
|
if ( inclosed )
|
|
closed[child + ""] = undefined;
|
|
|
|
//check if not in open, add it
|
|
if ( !inopen )
|
|
{
|
|
open HeapInsert( node );
|
|
openset[child + ""] = node;
|
|
}
|
|
}
|
|
|
|
//done with children, push onto closed
|
|
closed[bestNode.index + ""] = bestNode;
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's average.
|
|
*/
|
|
array_average( array )
|
|
{
|
|
assert( array.size > 0 );
|
|
total = 0;
|
|
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
total += array[i];
|
|
}
|
|
|
|
return ( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's standard deviation.
|
|
*/
|
|
array_std_deviation( array, mean )
|
|
{
|
|
assert( array.size > 0 );
|
|
tmp = [];
|
|
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
|
|
}
|
|
|
|
total = 0;
|
|
|
|
for ( i = 0; i < tmp.size; i++ )
|
|
{
|
|
total = total + tmp[i];
|
|
}
|
|
|
|
return Sqrt( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Will produce a random number between lower_bound and upper_bound but with a bell curve distribution (more likely to be close to the mean).
|
|
*/
|
|
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
|
|
{
|
|
x1 = 0;
|
|
x2 = 0;
|
|
w = 1;
|
|
y1 = 0;
|
|
|
|
while ( w >= 1 )
|
|
{
|
|
x1 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
x2 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
w = x1 * x1 + x2 * x2;
|
|
}
|
|
|
|
w = Sqrt( ( -2.0 * Log( w ) ) / w );
|
|
y1 = x1 * w;
|
|
number = mean + y1 * std_deviation;
|
|
|
|
if ( IsDefined( lower_bound ) && number < lower_bound )
|
|
{
|
|
number = lower_bound;
|
|
}
|
|
|
|
if ( IsDefined( upper_bound ) && number > upper_bound )
|
|
{
|
|
number = upper_bound;
|
|
}
|
|
|
|
return ( number );
|
|
}
|
|
|
|
/*
|
|
Patches the plant sites so it exposes the defuseObject
|
|
*/
|
|
onUsePlantObjectFix( player )
|
|
{
|
|
if ( !maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
|
|
{
|
|
level thread bombPlantedFix( self, player );
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
if ( level.bombZones[i] == self )
|
|
continue;
|
|
|
|
level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
|
|
}
|
|
|
|
player playsound( "mp_bomb_plant" );
|
|
player notify( "bomb_planted" );
|
|
player notify( "objective", "plant" );
|
|
player maps\mp\_utility::incPersStat( "plants", 1 );
|
|
player maps\mp\gametypes\_persistence::statSetChild( "round", "plants", player.pers["plants"] );
|
|
|
|
if ( isdefined( level.sd_loadout ) && isdefined( level.sd_loadout[player.team] ) )
|
|
player thread maps\mp\gametypes\sd::removeBombCarrierClass();
|
|
|
|
maps\mp\_utility::leaderDialog( "bomb_planted" );
|
|
level thread maps\mp\_utility::teamPlayerCardSplash( "callout_bombplanted", player );
|
|
level.bombOwner = player;
|
|
player thread maps\mp\gametypes\_hud_message::splashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
|
|
player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
|
|
player.bombPlantedTime = gettime();
|
|
maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );
|
|
player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Patches the plant sites so it exposes the defuseObject
|
|
*/
|
|
bombPlantedFix( var_0, var_1 )
|
|
{
|
|
maps\mp\gametypes\_gamelogic::pauseTimer();
|
|
level.bombPlanted = 1;
|
|
var_0.visuals[0] thread maps\mp\gametypes\_gamelogic::playTickingSound();
|
|
level.tickingObject = var_0.visuals[0];
|
|
level.timeLimitOverride = 1;
|
|
setgameendtime( int( gettime() + level.bombTimer * 1000 ) );
|
|
setdvar( "ui_bomb_timer", 1 );
|
|
|
|
if ( !level.multiBomb )
|
|
{
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
|
|
level.sdBombModel = level.sdBomb.visuals[0];
|
|
}
|
|
else
|
|
{
|
|
for ( var_2 = 0; var_2 < level.players.size; var_2++ )
|
|
{
|
|
if ( isdefined( level.players[var_2].carryIcon ) )
|
|
level.players[var_2].carryIcon maps\mp\gametypes\_hud_util::destroyElem();
|
|
}
|
|
|
|
var_3 = bullettrace( var_1.origin + ( 0, 0, 20 ), var_1.origin - ( 0, 0, 2000 ), 0, var_1 );
|
|
var_4 = randomfloat( 360 );
|
|
var_5 = ( cos( var_4 ), sin( var_4 ), 0 );
|
|
var_5 = vectornormalize( var_5 - var_3["normal"] * vectordot( var_5, var_3["normal"] ) );
|
|
var_6 = vectortoangles( var_5 );
|
|
level.sdBombModel = spawn( "script_model", var_3["position"] );
|
|
level.sdBombModel.angles = var_6;
|
|
level.sdBombModel setmodel( "prop_suitcase_bomb" );
|
|
}
|
|
|
|
var_0 maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
|
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
|
var_7 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
|
|
var_8 = var_0.bombDefuseTrig;
|
|
var_8.origin = level.sdBombModel.origin;
|
|
var_9 = [];
|
|
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], var_8, var_9, ( 0, 0, 32 ) );
|
|
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + var_7 );
|
|
defuseObject.label = var_7;
|
|
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
|
|
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
|
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
|
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
|
|
|
level.defuseObject = defuseObject;
|
|
|
|
maps\mp\gametypes\sd::BombTimerWait();
|
|
setdvar( "ui_bomb_timer", 0 );
|
|
var_0.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();
|
|
|
|
if ( level.gameEnded || level.bombDefused )
|
|
return;
|
|
|
|
level.bombexploded = 1;
|
|
var_11 = level.sdBombModel.origin;
|
|
level.sdBombModel hide();
|
|
|
|
if ( isdefined( var_1 ) )
|
|
{
|
|
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, var_1, "MOD_EXPLOSIVE", "bomb_site_mp" );
|
|
var_1 maps\mp\_utility::incPersStat( "destructions", 1 );
|
|
var_1 maps\mp\gametypes\_persistence::statSetChild( "round", "destructions", var_1.pers["destructions"] );
|
|
}
|
|
else
|
|
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "bomb_site_mp" );
|
|
|
|
var_12 = randomfloat( 360 );
|
|
var_13 = spawnfx( level._effect["bombexplosion"], var_11 + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( var_12 ), sin( var_12 ), 0 ) );
|
|
triggerfx( var_13 );
|
|
playrumbleonposition( "grenade_rumble", var_11 );
|
|
earthquake( 0.75, 2.0, var_11, 2000 );
|
|
thread maps\mp\_utility::playSoundinSpace( "exp_suitcase_bomb_main", var_11 );
|
|
|
|
if ( isdefined( var_0.exploderIndex ) )
|
|
common_scripts\utility::exploder( var_0.exploderIndex );
|
|
|
|
for ( var_2 = 0; var_2 < level.bombZones.size; var_2++ )
|
|
level.bombZones[var_2] maps\mp\gametypes\_gameobjects::disableObject();
|
|
|
|
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
|
setgameendtime( 0 );
|
|
wait 3;
|
|
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimarySpawnWeapon only when called during spawn
|
|
{
|
|
self endon( "death" );
|
|
|
|
self takeallweapons();
|
|
self.changingWeapon = undefined;
|
|
teamName = "none";
|
|
|
|
if ( !isdefined( setPrimarySpawnWeapon ) )
|
|
setPrimarySpawnWeapon = true;
|
|
|
|
primaryIndex = 0;
|
|
|
|
// initialize specialty array
|
|
self.specialty = [];
|
|
|
|
if ( !isdefined( allowCopycat ) )
|
|
allowCopycat = true;
|
|
|
|
primaryWeapon = undefined;
|
|
var_7 = 0;
|
|
|
|
// set in game mode custom class
|
|
loadoutKillstreak1 = undefined;
|
|
loadoutKillstreak2 = undefined;
|
|
loadoutKillstreak3 = undefined;
|
|
|
|
if ( issubstr( class, "axis" ) )
|
|
teamName = "axis";
|
|
else if ( issubstr( class, "allies" ) )
|
|
teamName = "allies";
|
|
|
|
clonedLoadout = [];
|
|
|
|
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
|
|
{
|
|
self maps\mp\gametypes\_class::setClass( "copycat" );
|
|
self.class_num = maps\mp\gametypes\_class::getClassIndex( "copycat" );
|
|
clonedLoadout = self.pers["copyCatLoadout"];
|
|
loadoutPrimary = clonedLoadout["loadoutPrimary"];
|
|
loadoutPrimaryAttachment = clonedLoadout["loadoutPrimaryAttachment"];
|
|
loadoutPrimaryAttachment2 = clonedLoadout["loadoutPrimaryAttachment2"];
|
|
loadoutPrimaryBuff = clonedLoadout["loadoutPrimaryBuff"];
|
|
loadoutPrimaryCamo = clonedLoadout["loadoutPrimaryCamo"];
|
|
loadoutPrimaryReticle = clonedLoadout["loadoutPrimaryReticle"];
|
|
loadoutSecondary = clonedLoadout["loadoutSecondary"];
|
|
loadoutSecondaryAttachment = clonedLoadout["loadoutSecondaryAttachment"];
|
|
loadoutSecondaryAttachment2 = clonedLoadout["loadoutSecondaryAttachment2"];
|
|
loadoutSecondaryBuff = clonedLoadout["loadoutSecondaryBuff"];
|
|
loadoutSecondaryCamo = clonedLoadout["loadoutSecondaryCamo"];
|
|
loadoutSecondaryReticle = clonedLoadout["loadoutSecondaryReticle"];
|
|
loadoutEquipment = clonedLoadout["loadoutEquipment"];
|
|
loadoutPerk1 = clonedLoadout["loadoutPerk1"];
|
|
loadoutPerk2 = clonedLoadout["loadoutPerk2"];
|
|
loadoutPerk3 = clonedLoadout["loadoutPerk3"];
|
|
loadoutStreakType = clonedLoadout["loadoutStreakType"];
|
|
loadoutOffhand = clonedLoadout["loadoutOffhand"];
|
|
loadoutDeathStreak = clonedLoadout["loadoutDeathstreak"];
|
|
loadoutAmmoType = clonedLoadout["loadoutAmmoType"];
|
|
}
|
|
else if ( teamName != "none" )
|
|
{
|
|
classIndex = maps\mp\gametypes\_class::getClassIndex( class );
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutPrimary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "weapon" );
|
|
loadoutPrimaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 0 );
|
|
loadoutPrimaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 1 );
|
|
loadoutPrimaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "buff" );
|
|
loadoutPrimaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "camo" );
|
|
loadoutPrimaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "reticle" );
|
|
loadoutSecondary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "weapon" );
|
|
loadoutSecondaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 0 );
|
|
loadoutSecondaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 1 );
|
|
loadoutSecondaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "buff" );
|
|
loadoutSecondaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "camo" );
|
|
loadoutSecondaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "reticle" );
|
|
|
|
if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary != "none" )
|
|
{
|
|
loadoutPrimary = loadoutSecondary;
|
|
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
|
|
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
|
|
loadoutPrimaryBuff = loadoutSecondaryBuff;
|
|
loadoutPrimaryCamo = loadoutSecondaryCamo;
|
|
loadoutPrimaryReticle = loadoutSecondaryReticle;
|
|
loadoutSecondary = "none";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
else if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary == "none" )
|
|
{
|
|
var_7 = 1;
|
|
loadoutPrimary = "iw5_usp45";
|
|
loadoutPrimaryAttachment = "tactical";
|
|
}
|
|
|
|
loadoutEquipment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 0 );
|
|
loadoutPerk1 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 1 );
|
|
loadoutPerk2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 2 );
|
|
loadoutPerk3 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 3 );
|
|
|
|
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
loadoutStreakType = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 5 );
|
|
|
|
if ( loadoutStreakType == "specialty_null" )
|
|
{
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
else
|
|
{
|
|
loadoutKillstreak1 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 0 );
|
|
loadoutKillstreak2 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 1 );
|
|
loadoutKillstreak3 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 2 );
|
|
}
|
|
|
|
loadoutOffhand = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 6 );
|
|
|
|
if ( loadoutOffhand == "specialty_null" )
|
|
loadoutOffhand = "none";
|
|
|
|
loadoutDeathStreak = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "deathstreak" );
|
|
|
|
if ( getmatchrulesdata( "defaultClasses", teamName, classIndex, "juggernaut" ) )
|
|
{
|
|
self thread recipeClassApplyJuggernaut( isJuggernaut() );
|
|
self.isJuggernaut = true;
|
|
self.juggmovespeedscaler = 0.7;
|
|
}
|
|
else if ( isJuggernaut() )
|
|
{
|
|
self notify( "lost_juggernaut" );
|
|
self.isJuggernaut = false;
|
|
self.moveSpeedScaler = 1;
|
|
}
|
|
}
|
|
else if ( issubstr( class, "custom" ) )
|
|
{
|
|
class_num = maps\mp\gametypes\_class::getClassIndex( class );
|
|
self.class_num = class_num;
|
|
loadoutPrimary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 0 );
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 0 );
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 0 );
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 0 );
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 0 );
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 0 );
|
|
loadoutSecondary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 1 );
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 1 );
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 1 );
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 1 );
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 1 );
|
|
loadoutEquipment = maps\mp\gametypes\_class::cac_getPerk( class_num, 0 );
|
|
loadoutPerk1 = maps\mp\gametypes\_class::cac_getPerk( class_num, 1 );
|
|
loadoutPerk2 = maps\mp\gametypes\_class::cac_getPerk( class_num, 2 );
|
|
loadoutPerk3 = maps\mp\gametypes\_class::cac_getPerk( class_num, 3 );
|
|
loadoutStreakType = maps\mp\gametypes\_class::cac_getPerk( class_num, 5 );
|
|
loadoutOffhand = maps\mp\gametypes\_class::cac_getOffhand( class_num );
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getDeathstreak( class_num );
|
|
}
|
|
else if ( class == "gamemode" )
|
|
{
|
|
gamemodeLoadout = self.pers["gamemodeLoadout"];
|
|
loadoutPrimary = gamemodeLoadout["loadoutPrimary"];
|
|
loadoutPrimaryAttachment = gamemodeLoadout["loadoutPrimaryAttachment"];
|
|
loadoutPrimaryAttachment2 = gamemodeLoadout["loadoutPrimaryAttachment2"];
|
|
loadoutPrimaryBuff = gamemodeLoadout["loadoutPrimaryBuff"];
|
|
loadoutPrimaryCamo = gamemodeLoadout["loadoutPrimaryCamo"];
|
|
loadoutPrimaryReticle = gamemodeLoadout["loadoutPrimaryReticle"];
|
|
loadoutSecondary = gamemodeLoadout["loadoutSecondary"];
|
|
loadoutSecondaryAttachment = gamemodeLoadout["loadoutSecondaryAttachment"];
|
|
loadoutSecondaryAttachment2 = gamemodeLoadout["loadoutSecondaryAttachment2"];
|
|
loadoutSecondaryBuff = gamemodeLoadout["loadoutSecondaryBuff"];
|
|
loadoutSecondaryCamo = gamemodeLoadout["loadoutSecondaryCamo"];
|
|
loadoutSecondaryReticle = gamemodeLoadout["loadoutSecondaryReticle"];
|
|
|
|
if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary != "none" )
|
|
{
|
|
loadoutPrimary = loadoutSecondary;
|
|
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
|
|
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
|
|
loadoutPrimaryBuff = loadoutSecondaryBuff;
|
|
loadoutPrimaryCamo = loadoutSecondaryCamo;
|
|
loadoutPrimaryReticle = loadoutSecondaryReticle;
|
|
loadoutSecondary = "none";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
else if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary == "none" )
|
|
{
|
|
var_7 = 1;
|
|
loadoutPrimary = "iw5_usp45";
|
|
loadoutPrimaryAttachment = "tactical";
|
|
}
|
|
|
|
loadoutEquipment = gamemodeLoadout["loadoutEquipment"];
|
|
loadoutOffhand = gamemodeLoadout["loadoutOffhand"];
|
|
|
|
if ( loadoutOffhand == "specialty_null" )
|
|
loadoutOffhand = "none";
|
|
|
|
loadoutPerk1 = gamemodeLoadout["loadoutPerk1"];
|
|
loadoutPerk2 = gamemodeLoadout["loadoutPerk2"];
|
|
loadoutPerk3 = gamemodeLoadout["loadoutPerk3"];
|
|
|
|
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
if ( level.killstreakRewards && isdefined( gamemodeLoadout["loadoutStreakType"] ) && gamemodeLoadout["loadoutStreakType"] != "specialty_null" )
|
|
{
|
|
loadoutStreakType = gamemodeLoadout["loadoutStreakType"];
|
|
loadoutKillstreak1 = gamemodeLoadout["loadoutKillstreak1"];
|
|
loadoutKillstreak2 = gamemodeLoadout["loadoutKillstreak2"];
|
|
loadoutKillstreak3 = gamemodeLoadout["loadoutKillstreak3"];
|
|
}
|
|
else if ( level.killstreakRewards && isdefined( self.streakType ) )
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
else
|
|
{
|
|
loadoutStreakType = "streaktype_assault";
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
|
|
loadoutDeathStreak = gamemodeLoadout["loadoutDeathstreak"];
|
|
|
|
if ( gamemodeLoadout["loadoutJuggernaut"] )
|
|
{
|
|
self.health = self.maxHealth;
|
|
self thread recipeClassApplyJuggernaut( isJuggernaut() );
|
|
self.isJuggernaut = true;
|
|
self.juggmovespeedscaler = 0.7;
|
|
}
|
|
else if ( isJuggernaut() )
|
|
{
|
|
self notify( "lost_juggernaut" );
|
|
self.isJuggernaut = false;
|
|
self.moveSpeedScaler = 1;
|
|
}
|
|
}
|
|
else if ( class == "juggernaut" )
|
|
{
|
|
loadoutPrimary = "iw5_m60jugg";
|
|
loadoutPrimaryAttachment = "none";
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutPrimaryBuff = "specialty_null";
|
|
loadoutPrimaryCamo = "none";
|
|
loadoutPrimaryReticle = "none";
|
|
loadoutSecondary = "iw5_mp412jugg";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
loadoutEquipment = "frag_grenade_mp";
|
|
loadoutPerk1 = "specialty_scavenger";
|
|
loadoutPerk2 = "specialty_quickdraw";
|
|
loadoutPerk3 = "specialty_detectexplosive";
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
loadoutOffhand = "smoke_grenade_mp";
|
|
loadoutDeathStreak = "specialty_null";
|
|
}
|
|
else if ( class == "juggernaut_recon" )
|
|
{
|
|
loadoutPrimary = "iw5_riotshieldjugg";
|
|
loadoutPrimaryAttachment = "none";
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutPrimaryBuff = "specialty_null";
|
|
loadoutPrimaryCamo = "none";
|
|
loadoutPrimaryReticle = "none";
|
|
loadoutSecondary = "iw5_usp45jugg";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
loadoutEquipment = "specialty_portable_radar";
|
|
loadoutPerk1 = "specialty_scavenger";
|
|
loadoutPerk2 = "specialty_coldblooded";
|
|
loadoutPerk3 = "specialty_detectexplosive";
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
loadoutOffhand = "smoke_grenade_mp";
|
|
loadoutDeathStreak = "specialty_null";
|
|
}
|
|
else
|
|
{
|
|
class_num = maps\mp\gametypes\_class::getClassIndex( class );
|
|
self.class_num = class_num;
|
|
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 0 );
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 1 );
|
|
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
|
|
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
|
|
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
|
|
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
|
|
loadoutStreakType = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 5 );
|
|
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
|
|
}
|
|
|
|
// stop default class op'ness
|
|
allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
|
|
|
|
if ( !allowOp )
|
|
{
|
|
loadoutDeathstreak = "specialty_null";
|
|
|
|
if ( loadoutSecondary == "iw5_smaw" )
|
|
loadoutSecondary = "iw5_usp";
|
|
|
|
if ( loadoutPrimaryAttachment == "m320" )
|
|
loadoutPrimaryAttachment = "none";
|
|
|
|
if ( loadoutPerk2 == "specialty_coldblooded" )
|
|
loadoutPerk2 = "specialty_null";
|
|
|
|
if ( loadoutPerk1 == "specialty_blindeye" )
|
|
loadoutPerk1 = "specialty_null";
|
|
|
|
if ( loadoutStreakType == "streaktype_support" )
|
|
loadoutStreakType = "streaktype_assault";
|
|
}
|
|
|
|
self maps\mp\gametypes\_class::loadoutFakePerks( loadoutStreakType );
|
|
isCustomClass = issubstr( class, "custom" );
|
|
isRecipeClass = issubstr( class, "recipe" );
|
|
isGameModeClass = ( class == "gamemode" );
|
|
|
|
if ( !isGameModeClass && !isRecipeClass && !( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat ) )
|
|
{
|
|
if ( !maps\mp\gametypes\_class::isValidPrimary( loadoutPrimary ) )
|
|
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment ) )
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment2 ) )
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutPrimaryBuff, loadoutPrimary ) )
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutPrimaryCamo ) )
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutPrimaryReticle ) )
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableNum, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment ) )
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment2 ) )
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 1 );
|
|
|
|
if ( loadoutPerk2 == "specialty_twoprimaries" && !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutSecondaryBuff, loadoutSecondary ) )
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutSecondaryCamo ) )
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutSecondaryReticle ) )
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidEquipment( loadoutEquipment ) )
|
|
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk1( loadoutPerk1 ) )
|
|
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk2( loadoutPerk2 ) )
|
|
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 2 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk3( loadoutPerk3 ) )
|
|
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 3 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidDeathStreak( loadoutDeathStreak ) )
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, 10 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidOffhand( loadoutOffhand ) )
|
|
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, 10 );
|
|
|
|
if ( loadoutPrimaryAttachment2 != "none" && loadoutPrimaryBuff != "specialty_bling" )
|
|
loadoutPrimaryAttachment2 = "none";
|
|
|
|
if ( loadoutSecondaryBuff != "specialty_null" && loadoutPerk2 != "specialty_twoprimaries" )
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
|
|
if ( loadoutSecondaryAttachment2 != "none" && ( loadoutSecondaryBuff != "specialty_bling" || loadoutPerk2 != "specialty_twoprimaries" ) )
|
|
loadoutSecondaryAttachment2 = "none";
|
|
}
|
|
|
|
self.loadoutPrimary = loadoutPrimary;
|
|
self.loadoutPrimaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
|
|
self.loadoutSecondary = loadoutSecondary;
|
|
self.loadoutSecondaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
|
|
|
|
if ( !issubstr( loadoutPrimary, "iw5" ) )
|
|
self.loadoutPrimaryCamo = 0;
|
|
|
|
if ( !issubstr( loadoutSecondary, "iw5" ) )
|
|
self.loadoutSecondaryCamo = 0;
|
|
|
|
self.loadoutPrimaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutPrimaryReticle, 0 ) );
|
|
self.loadoutSecondaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutSecondaryReticle, 0 ) );
|
|
|
|
if ( !issubstr( loadoutPrimary, "iw5" ) )
|
|
self.loadoutPrimaryReticle = 0;
|
|
|
|
if ( !issubstr( loadoutSecondary, "iw5" ) )
|
|
self.loadoutSecondaryReticle = 0;
|
|
|
|
if ( loadoutSecondary == "none" )
|
|
secondaryName = "none";
|
|
else
|
|
{
|
|
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2, self.loadoutSecondaryCamo, self.loadoutSecondaryReticle );
|
|
self _giveWeapon( secondaryName );
|
|
weaponTokens = strtok( secondaryName, "_" );
|
|
|
|
if ( weaponTokens[0] == "iw5" )
|
|
weaponTokens[0] = weaponTokens[0] + "_" + weaponTokens[1];
|
|
else if ( weaponTokens[0] == "alt" )
|
|
weaponTokens[0] = weaponTokens[1] + "_" + weaponTokens[2];
|
|
|
|
weaponName = weaponTokens[0];
|
|
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
|
|
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
|
|
|
|
if ( curWeaponRank != curWeaponStatRank )
|
|
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
|
|
}
|
|
|
|
self setoffhandprimaryclass( "other" );
|
|
self _setActionSlot( 1, "" );
|
|
self _setActionSlot( 3, "altMode" );
|
|
self _setActionSlot( 4, "" );
|
|
|
|
if ( !level.console )
|
|
{
|
|
self _setActionSlot( 5, "" );
|
|
self _setActionSlot( 6, "" );
|
|
self _setActionSlot( 7, "" );
|
|
}
|
|
|
|
self _clearPerks();
|
|
self maps\mp\gametypes\_class::_detachAll();
|
|
|
|
if ( level.dieHardMode )
|
|
self givePerk( "specialty_pistoldeath", false );
|
|
|
|
self loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff );
|
|
|
|
if ( self _hasPerk( "specialty_extraammo" ) && secondaryName != "none" && getWeaponClass( secondaryName ) != "weapon_projectile" )
|
|
self givemaxammo( secondaryName );
|
|
|
|
self.spawnperk = false;
|
|
|
|
if ( !self _hasPerk( "specialty_blindeye" ) && self.avoidKillstreakOnSpawnTimer > 0 )
|
|
self thread maps\mp\perks\_perks::giveBlindEyeAfterSpawn();
|
|
|
|
if ( self.pers["cur_death_streak"] > 0 )
|
|
{
|
|
deathStreaks = [];
|
|
|
|
if ( loadoutDeathStreak != "specialty_null" )
|
|
deathStreaks[loadoutDeathStreak] = int( tablelookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
|
|
|
|
if ( self getPerkUpgrade( loadoutPerk1 ) == "specialty_rollover" || self getPerkUpgrade( loadoutPerk2 ) == "specialty_rollover" || getPerkUpgrade( loadoutPerk3 ) == "specialty_rollover" )
|
|
{
|
|
foreach ( key, value in deathStreaks )
|
|
deathStreaks[key] -= 1;
|
|
}
|
|
|
|
foreach ( key, value in deathStreaks )
|
|
{
|
|
if ( self.pers["cur_death_streak"] >= value )
|
|
{
|
|
if ( key == "specialty_carepackage" && self.pers["cur_death_streak"] > value )
|
|
continue;
|
|
|
|
if ( key == "specialty_uav" && self.pers["cur_death_streak"] > value )
|
|
continue;
|
|
|
|
self thread givePerk( key, true );
|
|
self thread maps\mp\gametypes\_hud_message::splashNotify( key );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( level.killstreakRewards && !isdefined( loadoutKillstreak1 ) && !isdefined( loadoutKillstreak2 ) && !isdefined( loadoutKillstreak3 ) )
|
|
{
|
|
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
|
|
{
|
|
loadoutKillstreak1 = clonedLoadout["loadoutKillstreak1"];
|
|
loadoutKillstreak2 = clonedLoadout["loadoutKillstreak2"];
|
|
loadoutKillstreak3 = clonedLoadout["loadoutKillstreak3"];
|
|
}
|
|
else
|
|
{
|
|
defaultKillstreak1 = undefined;
|
|
defaultKillstreak2 = undefined;
|
|
defaultKillstreak3 = undefined;
|
|
playerData = undefined;
|
|
|
|
switch ( self.streakType )
|
|
{
|
|
case "support":
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 3 );
|
|
playerData = "defenseStreaks";
|
|
break;
|
|
|
|
case "specialist":
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 3 );
|
|
playerData = "specialistStreaks";
|
|
break;
|
|
|
|
default:
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
|
|
playerData = "assaultStreaks";
|
|
break;
|
|
}
|
|
|
|
loadoutKillstreak1 = undefined;
|
|
loadoutKillstreak2 = undefined;
|
|
loadoutKillstreak3 = undefined;
|
|
|
|
if ( issubstr( class, "custom" ) )
|
|
{
|
|
customClassLoc = maps\mp\gametypes\_class::cac_getCustomClassLoc();
|
|
loadoutKillstreak1 = self getplayerdata( customClassLoc, self.class_num, playerData, 0 );
|
|
loadoutKillstreak2 = self getplayerdata( customClassLoc, self.class_num, playerData, 1 );
|
|
loadoutKillstreak3 = self getplayerdata( customClassLoc, self.class_num, playerData, 2 );
|
|
}
|
|
|
|
if ( issubstr( class, "juggernaut" ) || isGameModeClass )
|
|
{
|
|
foreach ( killstreak in self.killstreaks )
|
|
{
|
|
if ( !isdefined( loadoutKillstreak1 ) )
|
|
{
|
|
loadoutKillstreak1 = killstreak;
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak2 ) )
|
|
{
|
|
loadoutKillstreak2 = killstreak;
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak3 ) )
|
|
loadoutKillstreak3 = killstreak;
|
|
}
|
|
|
|
if ( isGameModeClass && self.streakType == "specialist" )
|
|
{
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak1"] = loadoutKillstreak1;
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak2"] = loadoutKillstreak2;
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak3"] = loadoutKillstreak3;
|
|
}
|
|
}
|
|
|
|
if ( !issubstr( class, "custom" ) && !issubstr( class, "juggernaut" ) && !isGameModeClass )
|
|
{
|
|
loadoutKillstreak1 = defaultKillstreak1;
|
|
loadoutKillstreak2 = defaultKillstreak2;
|
|
loadoutKillstreak3 = defaultKillstreak3;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak1 ) )
|
|
loadoutKillstreak1 = "none";
|
|
|
|
if ( !isdefined( loadoutKillstreak2 ) )
|
|
loadoutKillstreak2 = "none";
|
|
|
|
if ( !isdefined( loadoutKillstreak3 ) )
|
|
loadoutKillstreak3 = "none";
|
|
|
|
var_56 = 0;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak1 ) )
|
|
var_56 = 1;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak2 ) )
|
|
var_56 = 1;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak3 ) )
|
|
var_56 = 1;
|
|
|
|
if ( var_56 )
|
|
{
|
|
self.streakType = "assault";
|
|
loadoutKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
|
|
loadoutKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
|
|
loadoutKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
|
|
}
|
|
}
|
|
}
|
|
else if ( !level.killstreakRewards )
|
|
{
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
|
|
self maps\mp\gametypes\_class::setKillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
|
|
|
|
if ( isdefined( self.lastClass ) && self.lastClass != self.class && !issubstr( self.class, "juggernaut" ) && !issubstr( self.lastClass, "juggernaut" ) && !issubstr( class, "juggernaut" ) )
|
|
{
|
|
if ( wasOnlyRound() || self.lastClass != "" )
|
|
{
|
|
streakNames = [];
|
|
inc = 0;
|
|
|
|
if ( self.pers["killstreaks"].size > 5 )
|
|
{
|
|
for ( i = 5; i < self.pers["killstreaks"].size; i++ )
|
|
{
|
|
streakNames[inc] = self.pers["killstreaks"][i].streakName;
|
|
inc++;
|
|
}
|
|
}
|
|
|
|
if ( self.pers["killstreaks"].size )
|
|
{
|
|
for ( i = 1; i < 4; i++ )
|
|
{
|
|
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakName ) && self.pers["killstreaks"][i].available && !self.pers["killstreaks"][i].isSpecialist )
|
|
{
|
|
streakNames[inc] = self.pers["killstreaks"][i].streakName;
|
|
inc++;
|
|
}
|
|
}
|
|
}
|
|
|
|
self notify( "givingLoadout" );
|
|
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
|
|
|
|
for ( i = 0; i < streakNames.size; i++ )
|
|
self maps\mp\killstreaks\_killstreaks::giveKillstreak( streakNames[i] );
|
|
}
|
|
}
|
|
|
|
if ( !issubstr( class, "juggernaut" ) )
|
|
{
|
|
if ( isdefined( self.lastClass ) && self.lastClass != "" && self.lastClass != self.class )
|
|
self incPlayerStat( "mostclasseschanged", 1 );
|
|
|
|
self.pers["lastClass"] = self.class;
|
|
self.lastClass = self.class;
|
|
}
|
|
|
|
if ( isdefined( self.gamemode_chosenclass ) )
|
|
{
|
|
self.pers["class"] = self.gamemode_chosenclass;
|
|
self.pers["lastClass"] = self.gamemode_chosenclass;
|
|
self.class = self.gamemode_chosenclass;
|
|
self.lastClass = self.gamemode_chosenclass;
|
|
self.gamemode_chosenclass = undefined;
|
|
}
|
|
|
|
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2, self.loadoutPrimaryCamo, self.loadoutPrimaryReticle );
|
|
self _giveWeapon( primaryName );
|
|
self switchtoweapon( primaryName );
|
|
weaponTokens = strtok( primaryName, "_" );
|
|
|
|
if ( weaponTokens[0] == "iw5" )
|
|
weaponName = weaponTokens[0] + "_" + weaponTokens[1];
|
|
else if ( weaponTokens[0] == "alt" )
|
|
weaponName = weaponTokens[1] + "_" + weaponTokens[2];
|
|
else
|
|
weaponName = weaponTokens[0];
|
|
|
|
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
|
|
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
|
|
|
|
if ( curWeaponRank != curWeaponStatRank )
|
|
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
|
|
|
|
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
|
|
self notify( "weapon_change", "riotshield_mp" );
|
|
|
|
if ( self _hasPerk( "specialty_extraammo" ) )
|
|
self givemaxammo( primaryName );
|
|
|
|
if ( setPrimarySpawnWeapon )
|
|
self setspawnweapon( primaryName );
|
|
|
|
self.pers["primaryWeapon"] = weaponName;
|
|
primaryTokens = strtok( primaryName, "_" );
|
|
offhandSecondaryWeapon = loadoutOffhand;
|
|
|
|
if ( loadoutOffhand == "none" )
|
|
self setoffhandsecondaryclass( "none" );
|
|
else if ( loadoutOffhand == "flash_grenade_mp" )
|
|
self setoffhandsecondaryclass( "flash" );
|
|
else if ( loadoutOffhand == "smoke_grenade_mp" || loadoutOffhand == "concussion_grenade_mp" )
|
|
self setoffhandsecondaryclass( "smoke" );
|
|
else
|
|
self setoffhandsecondaryclass( "flash" );
|
|
|
|
switch ( offhandSecondaryWeapon )
|
|
{
|
|
case "none":
|
|
break;
|
|
|
|
case "trophy_mp":
|
|
case "specialty_portable_radar":
|
|
case "specialty_scrambler":
|
|
case "specialty_tacticalinsertion":
|
|
self givePerk( offhandSecondaryWeapon, 0 );
|
|
break;
|
|
|
|
default:
|
|
self giveweapon( offhandSecondaryWeapon );
|
|
|
|
if ( loadoutOffhand == "flash_grenade_mp" )
|
|
self setweaponammoclip( offhandSecondaryWeapon, 2 );
|
|
else if ( loadoutOffhand == "concussion_grenade_mp" )
|
|
self setweaponammoclip( offhandSecondaryWeapon, 2 );
|
|
else
|
|
self setweaponammoclip( offhandSecondaryWeapon, 1 );
|
|
|
|
break;
|
|
}
|
|
|
|
primaryWeapon = primaryName;
|
|
self.primaryWeapon = primaryWeapon;
|
|
self.secondaryWeapon = secondaryName;
|
|
|
|
if ( var_7 )
|
|
{
|
|
self setweaponammoclip( self.primaryWeapon, 0 );
|
|
self setweaponammostock( self.primaryWeapon, 0 );
|
|
}
|
|
|
|
self playerModelForWeapon( self.pers["primaryWeapon"], getBaseWeaponName( secondaryName ) );
|
|
self.isSniper = ( weaponclass( self.primaryWeapon ) == "sniper" );
|
|
self maps\mp\gametypes\_weapons::updateMoveSpeedScale();
|
|
self maps\mp\perks\_perks::cac_selector();
|
|
self notify( "changed_kit" );
|
|
self notify( "bot_giveLoadout" );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
getPerkUpgrade( perkName )
|
|
{
|
|
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
|
|
|
|
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
|
|
return "specialty_null";
|
|
|
|
if ( !isDefined( self.pers["bots"]["unlocks"]["upgraded_" + perkName] ) || !self.pers["bots"]["unlocks"]["upgraded_" + perkName] )
|
|
return "specialty_null";
|
|
|
|
return ( perkUpgrade );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff )
|
|
{
|
|
loadoutEquipment = maps\mp\perks\_perks::validatePerk( 1, loadoutEquipment );
|
|
loadoutPerk1 = maps\mp\perks\_perks::validatePerk( 1, loadoutPerk1 );
|
|
loadoutPerk2 = maps\mp\perks\_perks::validatePerk( 2, loadoutPerk2 );
|
|
loadoutPerk3 = maps\mp\perks\_perks::validatePerk( 3, loadoutPerk3 );
|
|
|
|
loadoutPrimaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutPrimaryBuff );
|
|
|
|
if ( loadoutPerk2 == "specialty_twoprimaries" )
|
|
loadoutSecondaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutSecondaryBuff );
|
|
|
|
self.loadoutPerk1 = loadoutPerk1;
|
|
self.loadoutPerk2 = loadoutPerk2;
|
|
self.loadoutPerk3 = loadoutPerk3;
|
|
self.loadoutPerkEquipment = loadoutEquipment;
|
|
self.loadoutPrimaryBuff = loadoutPrimaryBuff;
|
|
|
|
if ( loadoutPerk2 == "specialty_twoprimaries" )
|
|
self.loadoutSecondaryBuff = loadoutSecondaryBuff;
|
|
|
|
if ( loadoutEquipment != "specialty_null" )
|
|
self givePerk( loadoutEquipment, true );
|
|
|
|
if ( loadoutPerk1 != "specialty_null" )
|
|
self givePerk( loadoutPerk1, true );
|
|
|
|
if ( loadoutPerk2 != "specialty_null" )
|
|
self givePerk( loadoutPerk2, true );
|
|
|
|
if ( loadoutPerk3 != "specialty_null" )
|
|
self givePerk( loadoutPerk3, true );
|
|
|
|
if ( loadoutPrimaryBuff != "specialty_null" )
|
|
self givePerk( loadoutPrimaryBuff, true );
|
|
|
|
perkUpgrd[0] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
|
|
perkUpgrd[1] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
|
|
perkUpgrd[2] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
|
|
|
|
perks[0] = loadoutPerk1;
|
|
perks[1] = loadoutPerk2;
|
|
perks[2] = loadoutPerk3;
|
|
|
|
for ( i = 0; i < perkUpgrd.size; i++ )
|
|
{
|
|
upgrade = perkUpgrd[i];
|
|
perk = perks[i];
|
|
|
|
if ( upgrade == "" || upgrade == "specialty_null" )
|
|
continue;
|
|
|
|
if ( isDefined( self.pers["bots"]["unlocks"]["upgraded_" + perk] ) && self.pers["bots"]["unlocks"]["upgraded_" + perk] )
|
|
{
|
|
self givePerk( upgrade, true );
|
|
}
|
|
}
|
|
|
|
if ( !self _hasPerk( "specialty_assists" ) )
|
|
self.pers["assistsToKill"] = 0;
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
playerModelForWeapon( weapon, secondary )
|
|
{
|
|
team = self.team;
|
|
|
|
if ( isdefined( game[team + "_model"][weapon] ) )
|
|
{
|
|
[[ game[team + "_model"][weapon] ]]();
|
|
return;
|
|
}
|
|
|
|
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
|
|
|
|
switch ( weaponClass )
|
|
{
|
|
case "weapon_smg":
|
|
[[ game[team + "_model"]["SMG"] ]]();
|
|
break;
|
|
|
|
case "weapon_assault":
|
|
[[ game[team + "_model"]["ASSAULT"] ]]();
|
|
break;
|
|
|
|
case "weapon_sniper":
|
|
if ( level.environment != "" && game[team] != "opforce_africa" && isDefined( self.pers["bots"]["unlocks"]["ghillie"] ) && self.pers["bots"]["unlocks"]["ghillie"] )
|
|
[[ game[team + "_model"]["GHILLIE"] ]]();
|
|
else
|
|
[[ game[team + "_model"]["SNIPER"] ]]();
|
|
|
|
break;
|
|
|
|
case "weapon_lmg":
|
|
[[ game[team + "_model"]["LMG"] ]]();
|
|
break;
|
|
|
|
case "weapon_riot":
|
|
[[ game[team + "_model"]["RIOT"] ]]();
|
|
break;
|
|
|
|
case "weapon_shotgun":
|
|
[[ game[team + "_model"]["SHOTGUN"] ]]();
|
|
break;
|
|
|
|
default:
|
|
[[ game[team + "_model"]["ASSAULT"] ]]();
|
|
break;
|
|
}
|
|
|
|
if ( isJuggernaut() )
|
|
[[ game[team + "_model"]["JUGGERNAUT"] ]]();
|
|
}
|