iw5_bot_warfare/maps/mp/bots/_bot_utility.gsc
2024-04-30 01:33:08 -06:00

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/*
_bot_utility
Author: INeedGames
Date: 05/07/2021
The shared functions for bots
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
Waits for the built-ins to be defined
*/
wait_for_builtins()
{
for ( i = 0; i < 20; i++ )
{
if ( isdefined( level.bot_builtins ) )
{
return true;
}
if ( i < 18 )
{
waittillframeend;
}
else
{
wait 0.05;
}
}
return false;
}
/*
Prints to console without dev script on
*/
BotBuiltinPrintConsole( s )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "printconsole" ] ) )
{
[[ level.bot_builtins[ "printconsole" ] ]]( s );
}
}
/*
Writes to the file, mode can be "append" or "write"
*/
BotBuiltinFileWrite( file, contents, mode )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "filewrite" ] ) )
{
[[ level.bot_builtins[ "filewrite" ] ]]( file, contents, mode );
}
}
/*
Returns the whole file as a string
*/
BotBuiltinFileRead( file )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fileread" ] ) )
{
return [[ level.bot_builtins[ "fileread" ] ]]( file );
}
return undefined;
}
/*
Test if a file exists
*/
BotBuiltinFileExists( file )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "fileexists" ] ) )
{
return [[ level.bot_builtins[ "fileexists" ] ]]( file );
}
return false;
}
/*
Bot action, does a bot action
<client> botaction(<action string (+ or - then action like frag or smoke)>)
*/
BotBuiltinBotAction( action )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botaction" ] ) )
{
self [[ level.bot_builtins[ "botaction" ] ]]( action );
}
}
/*
Clears the bot from movement and actions
<client> botstop()
*/
BotBuiltinBotStop()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botstop" ] ) )
{
self [[ level.bot_builtins[ "botstop" ] ]]();
}
}
/*
Sets the bot's movement
<client> botmovement(<int forward>, <int right>)
*/
BotBuiltinBotMovement( forward, right )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botmovement" ] ) )
{
self [[ level.bot_builtins[ "botmovement" ] ]]( forward, right );
}
}
/*
Sets melee params
*/
BotBuiltinBotMeleeParams( entNum, dist )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botmeleeparams" ] ) )
{
self [[ level.bot_builtins[ "botmeleeparams" ] ]]( entNum, dist );
}
}
/*
Sets remote angles
*/
BotBuiltinBotRemoteAngles( pitch, yaw )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botremoteangles" ] ) )
{
self [[ level.bot_builtins[ "botremoteangles" ] ]]( pitch, yaw );
}
}
/*
Sets angles
*/
BotBuiltinBotAngles( angles )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
{
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
}
}
/*
Returns if player is the host
*/
is_host()
{
return ( isdefined( self.pers[ "bot_host" ] ) && self.pers[ "bot_host" ] );
}
/*
Setups the host variable on the player
*/
doHostCheck()
{
self.pers[ "bot_host" ] = false;
if ( self is_bot() )
{
return;
}
result = false;
if ( getdvar( "bots_main_firstIsHost" ) != "0" )
{
BotBuiltinPrintConsole( "WARNING: bots_main_firstIsHost is enabled" );
if ( getdvar( "bots_main_firstIsHost" ) == "1" )
{
setdvar( "bots_main_firstIsHost", self getguid() );
}
if ( getdvar( "bots_main_firstIsHost" ) == self getguid() + "" )
{
result = true;
}
}
DvarGUID = getdvar( "bots_main_GUIDs" );
if ( DvarGUID != "" )
{
guids = strtok( DvarGUID, "," );
for ( i = 0; i < guids.size; i++ )
{
if ( self getguid() + "" == guids[ i ] )
{
result = true;
}
}
}
if ( !self ishost() && !result )
{
return;
}
self.pers[ "bot_host" ] = true;
}
/*
Returns if the player is a bot.
*/
is_bot()
{
assert( isdefined( self ) );
assert( isplayer( self ) );
return ( ( isdefined( self.pers[ "isBot" ] ) && self.pers[ "isBot" ] ) || ( isdefined( self.pers[ "isBotWarfare" ] ) && self.pers[ "isBotWarfare" ] ) || issubstr( self getguid() + "", "bot" ) );
}
/*
Set the bot's stance
*/
BotSetStance( stance )
{
switch ( stance )
{
case "stand":
self maps\mp\bots\_bot_internal::stand();
break;
case "crouch":
self maps\mp\bots\_bot_internal::crouch();
break;
case "prone":
self maps\mp\bots\_bot_internal::prone();
break;
}
}
/*
Bot presses the frag button for time.
*/
BotPressFrag( time )
{
self maps\mp\bots\_bot_internal::frag( time );
}
/*
Bot presses the smoke button for time.
*/
BotPressSmoke( time )
{
self maps\mp\bots\_bot_internal::smoke( time );
}
/*
Bot presses the use button for time.
*/
BotPressUse( time )
{
self maps\mp\bots\_bot_internal::use( time );
}
/*
Bot will press the ads button for the time
*/
BotpressADS( time )
{
self maps\mp\bots\_bot_internal::pressADS( time );
}
/*
Bots will press the attack button for a time
*/
BotPressAttack( time )
{
self maps\mp\bots\_bot_internal::pressFire( time );
}
/*
Returns a random number thats different everytime it changes target
*/
BotGetTargetRandom()
{
if ( !isdefined( self.bot.target ) )
{
return undefined;
}
return self.bot.target.rand;
}
/*
Returns the bot's random assigned number.
*/
BotGetRandom()
{
return self.bot.rand;
}
/*
Returns if the bot is pressing frag button.
*/
IsBotFragging()
{
return self.bot.isfraggingafter;
}
/*
Returns if the bot is pressing smoke button.
*/
IsBotSmoking()
{
return self.bot.issmokingafter;
}
/*
Returns if the bot is sprinting.
*/
IsBotSprinting()
{
return self.bot.issprinting;
}
/*
Returns if the bot is reloading.
*/
IsBotReloading()
{
return self.bot.isreloading;
}
/*
Is bot knifing
*/
IsBotKnifing()
{
return self.bot.isknifingafter;
}
/*
Freezes the bot's controls.
*/
BotFreezeControls( what )
{
self.bot.isfrozen = what;
if ( what )
{
self notify( "kill_goal" );
}
}
/*
Returns if the bot is script frozen.
*/
BotIsFrozen()
{
return self.bot.isfrozen;
}
/*
Bot will stop moving
*/
BotStopMoving( what )
{
self.bot.stop_move = what;
if ( what )
{
self notify( "kill_goal" );
}
}
/*
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
*/
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
{
self endon( "disconnect" );
waittillframeend; // wait for the waittills to setup again
self notify( "bot_event", msg, a, b, c, d, e, f, g );
}
/*
Notify the bot chat message
*/
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
{
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
}
/*
Returns if the bot has a script goal.
(like t5 gsc bot)
*/
HasScriptGoal()
{
return ( isdefined( self GetScriptGoal() ) );
}
/*
Sets the bot's goal, will acheive it when dist away from it.
*/
SetScriptGoal( goal, dist )
{
if ( !isdefined( dist ) )
{
dist = 16;
}
self.bot.script_goal = goal;
self.bot.script_goal_dist = dist;
waittillframeend;
self notify( "new_goal_internal" );
self notify( "new_goal" );
}
/*
Returns the pos of the bot's goal
*/
GetScriptGoal()
{
return self.bot.script_goal;
}
/*
Clears the bot's goal.
*/
ClearScriptGoal()
{
self SetScriptGoal( undefined, 0 );
}
/*
Returns the location of the bot's javelin target
*/
HasBotJavelinLocation()
{
return isdefined( self.bot.jav_loc );
}
/*
Returns whether the bot has a priority objective
*/
HasPriorityObjective()
{
return self.bot.prio_objective;
}
/*
Sets the bot to prioritize the objective over targeting enemies
*/
SetPriorityObjective()
{
self.bot.prio_objective = true;
self notify( "kill_goal" );
}
/*
Clears the bot's priority objective to allow the bot to target enemies automatically again
*/
ClearPriorityObjective()
{
self.bot.prio_objective = false;
self notify( "kill_goal" );
}
/*
Sets the aim position of the bot
*/
SetScriptAimPos( pos )
{
self.bot.script_aimpos = pos;
}
/*
Clears the aim position of the bot
*/
ClearScriptAimPos()
{
self SetScriptAimPos( undefined );
}
/*
Returns the aim position of the bot
*/
GetScriptAimPos()
{
return self.bot.script_aimpos;
}
/*
Returns if the bot has a aim pos
*/
HasScriptAimPos()
{
return isdefined( self GetScriptAimPos() );
}
/*
Sets the bot's javelin target location
*/
SetBotJavelinLocation( loc )
{
self.bot.jav_loc = loc;
self notify( "new_enemy" );
}
/*
Clears the bot's javelin location
*/
ClearBotJavelinLocation()
{
self SetBotJavelinLocation( undefined );
}
/*
Sets the bot's target to be this ent.
*/
setAttacker( att )
{
self.bot.target_this_frame = att;
}
/*
Sets the script enemy for a bot.
*/
SetScriptEnemy( enemy, offset )
{
self.bot.script_target = enemy;
self.bot.script_target_offset = offset;
}
/*
Removes the script enemy of the bot.
*/
ClearScriptEnemy()
{
self SetScriptEnemy( undefined, undefined );
}
/*
Returns the entity of the bot's target.
*/
getThreat()
{
if ( !isdefined( self.bot.target ) )
{
return undefined;
}
return self.bot.target.entity;
}
/*
Returns if the bot has a script enemy.
*/
HasScriptEnemy()
{
return ( isdefined( self.bot.script_target ) );
}
/*
Returns if the bot has a threat.
*/
hasThreat()
{
return ( isdefined( self getThreat() ) );
}
/*
If the player is defusing
*/
isDefusing()
{
return ( isdefined( self.isdefusing ) && self.isdefusing );
}
/*
If the play is planting
*/
isPlanting()
{
return ( isdefined( self.isplanting ) && self.isplanting );
}
/*
If the player is carrying a bomb
*/
isBombCarrier()
{
return ( isdefined( self.isbombcarrier ) && self.isbombcarrier );
}
/*
If the site is in use
*/
isInUse()
{
return ( isdefined( self.inuse ) && self.inuse );
}
/*
If the player is in laststand
*/
inLastStand()
{
return ( isdefined( self.laststand ) && self.laststand );
}
/*
Is being revived
*/
isBeingRevived()
{
return ( isdefined( self.beingrevived ) && self.beingrevived );
}
/*
If the player is in final stand
*/
inFinalStand()
{
return ( isdefined( self.infinalstand ) && self.infinalstand );
}
/*
If the player is the flag carrier
*/
isFlagCarrier()
{
return ( isdefined( self.carryflag ) && self.carryflag );
}
/*
Returns if we are stunned.
*/
isStunned()
{
return ( isdefined( self.concussionendtime ) && self.concussionendtime > gettime() );
}
/*
Returns if we are beingArtilleryShellshocked
*/
isArtShocked()
{
return ( isdefined( self.beingartilleryshellshocked ) && self.beingartilleryshellshocked );
}
/*
Returns a valid grenade launcher weapon
*/
getValidTube()
{
weaps = self getweaponslistall();
for ( i = 0; i < weaps.size; i++ )
{
weap = weaps[ i ];
if ( !self getammocount( weap ) )
{
continue;
}
if ( ( issubstr( weap, "alt_" ) && ( issubstr( weap, "_m320" ) || issubstr( weap, "_gl" ) || issubstr( weap, "_gp25" ) ) ) || weap == "m320_mp" )
{
return weap;
}
}
return undefined;
}
/*
helper
*/
waittill_either_return_( str1, str2 )
{
self endon( str1 );
self waittill( str2 );
return true;
}
/*
Returns which string gets notified first
*/
waittill_either_return( str1, str2 )
{
if ( !isdefined( self waittill_either_return_( str1, str2 ) ) )
{
return str1;
}
return str2;
}
/*
Returns a random grenade in the bot's inventory.
*/
getValidGrenade()
{
grenadeTypes = [];
grenadeTypes[ grenadeTypes.size ] = "frag_grenade_mp";
grenadeTypes[ grenadeTypes.size ] = "smoke_grenade_mp";
grenadeTypes[ grenadeTypes.size ] = "flash_grenade_mp";
grenadeTypes[ grenadeTypes.size ] = "concussion_grenade_mp";
grenadeTypes[ grenadeTypes.size ] = "semtex_mp";
grenadeTypes[ grenadeTypes.size ] = "throwingknife_mp";
grenadeTypes[ grenadeTypes.size ] = "emp_grenade_mp";
possibles = [];
for ( i = 0; i < grenadeTypes.size; i++ )
{
if ( !self hasweapon( grenadeTypes[ i ] ) )
{
continue;
}
if ( !self getammocount( grenadeTypes[ i ] ) )
{
continue;
}
possibles[ possibles.size ] = grenadeTypes[ i ];
}
return random( possibles );
}
/*
If the weapon is not a script weapon (bomb, killstreak, etc, grenades)
*/
isWeaponPrimary( weap )
{
return ( maps\mp\gametypes\_weapons::isprimaryweapon( weap ) || maps\mp\gametypes\_weapons::isaltmodeweapon( weap ) );
}
/*
If the ent is a vehicle
*/
entIsVehicle( ent )
{
return ( !isplayer( ent ) && ( ent.classname == "script_vehicle" || ent.model == "vehicle_uav_static_mp" || ent.model == "vehicle_ac130_coop" || ent.model == "vehicle_predator_b" || ent.model == "vehicle_phantom_ray" ) );
}
/*
Returns if the given weapon is full auto.
*/
WeaponIsFullAuto( weap )
{
weaptoks = strtok( weap, "_" );
if ( weaptoks.size < 2 )
{
return false;
}
return isdefined( level.bots_fullautoguns[ weaptoks[ 1 ] ] );
}
/*
If weap is a secondary gnade
*/
isSecondaryGrenade( gnade )
{
return ( gnade == "concussion_grenade_mp" || gnade == "flash_grenade_mp" || gnade == "smoke_grenade_mp" || gnade == "trophy_mp" || gnade == "emp_grenade_mp" || gnade == "flare_mp" || gnade == "scrambler_mp" || gnade == "portable_radar_mp" );
}
/*
If the weapon is allowed to be dropped
*/
isWeaponDroppable( weap )
{
return ( maps\mp\gametypes\_weapons::maydropweapon( weap ) );
}
/*
Does a notify after a delay
*/
notifyAfterDelay( delay, not )
{
wait delay;
self notify( not );
}
/*
Returns a bot to be kicked
*/
getBotToKick()
{
bots = getBotArray();
if ( !isdefined( bots ) || !isdefined( bots.size ) || bots.size <= 0 || !isdefined( bots[ 0 ] ) )
{
return undefined;
}
tokick = undefined;
axis = 0;
allies = 0;
team = getdvar( "bots_team" );
// count teams
for ( i = 0; i < bots.size; i++ )
{
bot = bots[ i ];
if ( !isdefined( bot ) || !isdefined( bot.team ) )
{
continue;
}
if ( bot.team == "allies" )
{
allies++;
}
else if ( bot.team == "axis" )
{
axis++;
}
else // choose bots that are not on a team first
{
return bot;
}
}
// search for a bot on the other team
if ( team == "custom" || team == "axis" )
{
team = "allies";
}
else if ( team == "autoassign" )
{
// get the team with the most bots
team = "allies";
if ( axis > allies )
{
team = "axis";
}
}
else
{
team = "axis";
}
// get the bot on this team with lowest skill
for ( i = 0; i < bots.size; i++ )
{
bot = bots[ i ];
if ( !isdefined( bot ) || !isdefined( bot.team ) )
{
continue;
}
if ( bot.team != team )
{
continue;
}
if ( !isdefined( bot.pers ) || !isdefined( bot.pers[ "bots" ] ) || !isdefined( bot.pers[ "bots" ][ "skill" ] ) || !isdefined( bot.pers[ "bots" ][ "skill" ][ "base" ] ) )
{
continue;
}
if ( isdefined( tokick ) && bot.pers[ "bots" ][ "skill" ][ "base" ] > tokick.pers[ "bots" ][ "skill" ][ "base" ] )
{
continue;
}
tokick = bot;
}
if ( isdefined( tokick ) )
{
return tokick;
}
// just kick lowest skill
for ( i = 0; i < bots.size; i++ )
{
bot = bots[ i ];
if ( !isdefined( bot ) || !isdefined( bot.team ) )
{
continue;
}
if ( !isdefined( bot.pers ) || !isdefined( bot.pers[ "bots" ] ) || !isdefined( bot.pers[ "bots" ][ "skill" ] ) || !isdefined( bot.pers[ "bots" ][ "skill" ][ "base" ] ) )
{
continue;
}
if ( isdefined( tokick ) && bot.pers[ "bots" ][ "skill" ][ "base" ] > tokick.pers[ "bots" ][ "skill" ][ "base" ] )
{
continue;
}
tokick = bot;
}
return tokick;
}
/*
Gets a player who is host
*/
GetHostPlayer()
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[ i ];
if ( !player is_host() )
{
continue;
}
return player;
}
return undefined;
}
/*
Waits for a host player
*/
bot_wait_for_host()
{
host = undefined;
while ( !isdefined( level ) || !isdefined( level.players ) )
{
wait 0.05;
}
for ( i = getdvarfloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
host = GetHostPlayer();
if ( isdefined( host ) )
{
break;
}
wait 0.05;
}
if ( !isdefined( host ) )
{
return;
}
for ( i = getdvarfloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
if ( isdefined( host.pers[ "team" ] ) )
{
break;
}
wait 0.05;
}
if ( !isdefined( host.pers[ "team" ] ) )
{
return;
}
for ( i = getdvarfloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
{
if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" )
{
break;
}
wait 0.05;
}
}
/*
Pezbot's line sphere intersection.
http://paulbourke.net/geometry/circlesphere/raysphere.c
*/
RaySphereIntersect( start, end, spherePos, radius )
{
// check if the start or end points are in the sphere
r2 = radius * radius;
if ( distancesquared( start, spherePos ) < r2 )
{
return true;
}
if ( distancesquared( end, spherePos ) < r2 )
{
return true;
}
// check if the line made by start and end intersect the sphere
dp = end - start;
a = dp[ 0 ] * dp[ 0 ] + dp[ 1 ] * dp[ 1 ] + dp[ 2 ] * dp[ 2 ];
b = 2 * ( dp[ 0 ] * ( start[ 0 ] - spherePos[ 0 ] ) + dp[ 1 ] * ( start[ 1 ] - spherePos[ 1 ] ) + dp[ 2 ] * ( start[ 2 ] - spherePos[ 2 ] ) );
c = spherePos[ 0 ] * spherePos[ 0 ] + spherePos[ 1 ] * spherePos[ 1 ] + spherePos[ 2 ] * spherePos[ 2 ];
c += start[ 0 ] * start[ 0 ] + start[ 1 ] * start[ 1 ] + start[ 2 ] * start[ 2 ];
c -= 2.0 * ( spherePos[ 0 ] * start[ 0 ] + spherePos[ 1 ] * start[ 1 ] + spherePos[ 2 ] * start[ 2 ] );
c -= radius * radius;
bb4ac = b * b - 4.0 * a * c;
if ( abs( a ) < 0.0001 || bb4ac < 0 )
{
return false;
}
mu1 = ( 0 - b + sqrt( bb4ac ) ) / ( 2 * a );
// mu2 = (0-b - sqrt(bb4ac)) / (2 * a);
// intersection points of the sphere
ip1 = start + mu1 * dp;
// ip2 = start + mu2 * dp;
myDist = distancesquared( start, end );
// check if both intersection points far
if ( distancesquared( start, ip1 ) > myDist/* && distancesquared(start, ip2) > myDist*/ )
{
return false;
}
dpAngles = vectortoangles( dp );
// check if the point is behind us
if ( getConeDot( ip1, start, dpAngles ) < 0/* || getConeDot(ip2, start, dpAngles) < 0*/ )
{
return false;
}
return true;
}
/*
Returns if a smoke grenade would intersect start to end line.
*/
SmokeTrace( start, end, rad )
{
for ( i = level.bots_smokelist.count - 1; i >= 0; i-- )
{
nade = level.bots_smokelist.data[ i ];
if ( nade.state != "smoking" )
{
continue;
}
if ( !RaySphereIntersect( start, end, nade.origin, rad ) )
{
continue;
}
return false;
}
return true;
}
/*
Returns the cone dot (like fov, or distance from the center of our screen).
*/
getConeDot( to, from, dir )
{
dirToTarget = vectornormalize( to - from );
forward = anglestoforward( dir );
return vectordot( dirToTarget, forward );
}
/*
Returns the distance squared in a 2d space
*/
distancesquared2D( to, from )
{
to = ( to[ 0 ], to[ 1 ], 0 );
from = ( from[ 0 ], from[ 1 ], 0 );
return distancesquared( to, from );
}
/*
Rounds to the nearest whole number.
*/
Round( x )
{
y = int( x );
if ( abs( x ) - abs( y ) > 0.5 )
{
if ( x < 0 )
{
return y - 1;
}
else
{
return y + 1;
}
}
else
{
return y;
}
}
/*
converts a string into a float
*/
float_old( num )
{
setdvar( "temp_dvar_bot_util", num );
return getdvarfloat( "temp_dvar_bot_util" );
}
/*
If the string starts with
*/
isStrStart( string1, subStr )
{
return ( getsubstr( string1, 0, subStr.size ) == subStr );
}
/*
Parses tokens into a waypoint obj
*/
parseTokensIntoWaypoint( tokens )
{
waypoint = spawnstruct();
orgStr = tokens[ 0 ];
orgToks = strtok( orgStr, " " );
waypoint.origin = ( float_old( orgToks[ 0 ] ), float_old( orgToks[ 1 ] ), float_old( orgToks[ 2 ] ) );
childStr = tokens[ 1 ];
childToks = strtok( childStr, " " );
waypoint.children = [];
for ( j = 0; j < childToks.size; j++ )
{
waypoint.children[ j ] = int( childToks[ j ] );
}
type = tokens[ 2 ];
waypoint.type = type;
anglesStr = tokens[ 3 ];
if ( isdefined( anglesStr ) && anglesStr != "" )
{
anglesToks = strtok( anglesStr, " " );
if ( anglesToks.size >= 3 )
{
waypoint.angles = ( float_old( anglesToks[ 0 ] ), float_old( anglesToks[ 1 ] ), float_old( anglesToks[ 2 ] ) );
}
}
javStr = tokens[ 4 ];
if ( isdefined( javStr ) && javStr != "" )
{
javToks = strtok( javStr, " " );
if ( javToks.size >= 3 )
{
waypoint.jav_point = ( float_old( javToks[ 0 ] ), float_old( javToks[ 1 ] ), float_old( javToks[ 2 ] ) );
}
}
return waypoint;
}
/*
Function to extract lines from a file specified by 'filename' and store them in a result structure.
*/
getWaypointLinesFromFile( filename )
{
// Create a structure to store the result, including an array to hold individual lines.
result = spawnstruct();
result.lines = [];
// Read the entire content of the file into the 'waypointStr' variable.
// Note: max string length in GSC is 65535.
waypointStr = BotBuiltinFileRead( filename );
// If the file is empty or not defined, return the empty result structure.
if ( !isdefined( waypointStr ) )
{
return result;
}
// Variables to track the current line's character count and starting position.
linecount = 0;
linestart = 0;
// Iterate through each character in the 'waypointStr'.
for ( i = 0; i < waypointStr.size; i++ )
{
// Check for newline characters '\n' or '\r'.
if ( waypointStr[ i ] == "\n" || waypointStr[ i ] == "\r" )
{
// Extract the current line using 'getsubstr' and store it in the result array.
result.lines[ result.lines.size ] = getsubstr( waypointStr, linestart, linestart + linecount );
// If the newline is '\r\n', skip the next character.
if ( waypointStr[ i ] == "\r" && i < waypointStr.size - 1 && waypointStr[ i + 1 ] == "\n" )
{
i++;
}
// Reset linecount and update linestart for the next line.
linecount = 0;
linestart = i + 1;
continue;
}
// Increment linecount for the current line.
linecount++;
}
// Store the last line (or the only line if there are no newline characters) in the result array.
result.lines[ result.lines.size ] = getsubstr( waypointStr, linestart, linestart + linecount );
// Return the result structure containing the array of extracted lines.
return result;
}
/*
Loads waypoints from file
*/
readWpsFromFile( mapname )
{
waypoints = [];
filename = "waypoints/" + mapname + "_wp.csv";
if ( !BotBuiltinFileExists( filename ) )
{
return waypoints;
}
res = getWaypointLinesFromFile( filename );
if ( !res.lines.size )
{
return waypoints;
}
BotBuiltinPrintConsole( "Attempting to read waypoints from " + filename );
waypointCount = int( res.lines[ 0 ] );
for ( i = 1; i <= waypointCount; i++ )
{
tokens = strtok( res.lines[ i ], "," );
waypoint = parseTokensIntoWaypoint( tokens );
waypoints[ i - 1 ] = waypoint;
}
return waypoints;
return [];
}
/*
Loads the waypoints. Populating everything needed for the waypoints.
*/
load_waypoints()
{
level.waypointusage = [];
level.waypointusage[ "allies" ] = [];
level.waypointusage[ "axis" ] = [];
if ( !isdefined( level.waypoints ) )
{
level.waypoints = [];
}
mapname = getdvar( "mapname" );
wps = readWpsFromFile( mapname );
if ( wps.size )
{
level.waypoints = wps;
BotBuiltinPrintConsole( "Loaded " + wps.size + " waypoints from csv." );
}
else
{
switch ( mapname )
{
default:
maps\mp\bots\waypoints\_custom_map::main( mapname );
break;
}
if ( level.waypoints.size )
{
BotBuiltinPrintConsole( "Loaded " + level.waypoints.size + " waypoints from script." );
}
}
if ( !level.waypoints.size )
{
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
{
level.waypoints[ i ].children = [];
}
if ( !isdefined( level.waypoints[ i ].origin ) )
{
level.waypoints[ i ].origin = ( 0, 0, 0 );
}
if ( !isdefined( level.waypoints[ i ].type ) )
{
level.waypoints[ i ].type = "crouch";
}
}
}
/*
Is bot near any of the given waypoints
*/
nearAnyOfWaypoints( dist, waypoints )
{
dist *= dist;
for ( i = 0; i < waypoints.size; i++ )
{
waypoint = level.waypoints[ waypoints[ i ] ];
if ( distancesquared( waypoint.origin, self.origin ) > dist )
{
continue;
}
return true;
}
return false;
}
/*
Returns the waypoints that are near
*/
waypointsNear( waypoints, dist )
{
dist *= dist;
answer = [];
for ( i = 0; i < waypoints.size; i++ )
{
wp = level.waypoints[ waypoints[ i ] ];
if ( distancesquared( wp.origin, self.origin ) > dist )
{
continue;
}
answer[ answer.size ] = waypoints[ i ];
}
return answer;
}
/*
Returns nearest waypoint of waypoints
*/
getNearestWaypointOfWaypoints( waypoints )
{
answer = undefined;
closestDist = 2147483647;
for ( i = 0; i < waypoints.size; i++ )
{
waypoint = level.waypoints[ waypoints[ i ] ];
thisDist = distancesquared( self.origin, waypoint.origin );
if ( isdefined( answer ) && thisDist > closestDist )
{
continue;
}
answer = waypoints[ i ];
closestDist = thisDist;
}
return answer;
}
/*
Returns all waypoints of type
*/
getWaypointsOfType( type )
{
answer = [];
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
wp = level.waypoints[ i ];
if ( type == "camp" )
{
if ( wp.type != "crouch" )
{
continue;
}
if ( wp.children.size != 1 )
{
continue;
}
}
else if ( type != wp.type )
{
continue;
}
answer[ answer.size ] = i;
}
return answer;
}
/*
Returns the waypoint for index
*/
getWaypointForIndex( i )
{
if ( !isdefined( i ) )
{
return undefined;
}
return level.waypoints[ i ];
}
/*
Returns the friendly user name for a given map's codename
*/
getMapName( mapname )
{
switch ( mapname )
{
case "mp_dome":
return "Dome";
default:
return mapname;
}
}
/*
Returns a good amount of players.
*/
getGoodMapAmount()
{
switch ( getdvar( "mapname" ) )
{
case "mp_dome":
if ( level.teambased )
{
return 8;
}
else
{
return 5;
}
default:
return 2;
}
}
/*
Matches a num to a char
*/
keyCodeToString( a )
{
b = "";
switch ( a )
{
case 0:
b = "a";
break;
case 1:
b = "b";
break;
case 2:
b = "c";
break;
case 3:
b = "d";
break;
case 4:
b = "e";
break;
case 5:
b = "f";
break;
case 6:
b = "g";
break;
case 7:
b = "h";
break;
case 8:
b = "i";
break;
case 9:
b = "j";
break;
case 10:
b = "k";
break;
case 11:
b = "l";
break;
case 12:
b = "m";
break;
case 13:
b = "n";
break;
case 14:
b = "o";
break;
case 15:
b = "p";
break;
case 16:
b = "q";
break;
case 17:
b = "r";
break;
case 18:
b = "s";
break;
case 19:
b = "t";
break;
case 20:
b = "u";
break;
case 21:
b = "v";
break;
case 22:
b = "w";
break;
case 23:
b = "x";
break;
case 24:
b = "y";
break;
case 25:
b = "z";
break;
case 26:
b = ".";
break;
case 27:
b = " ";
break;
}
return b;
}
/*
Returns an array of all the bots in the game.
*/
getBotArray()
{
result = [];
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
result[ result.size ] = player;
}
return result;
}
/*
We return a balanced KDTree from the waypoints.
*/
WaypointsToKDTree()
{
kdTree = KDTree();
kdTree _WaypointsToKDTree( level.waypoints, 0 );
return kdTree;
}
/*
Recurive function. We construct a balanced KD tree by sorting the waypoints using heap sort.
*/
_WaypointsToKDTree( waypoints, dem )
{
if ( !waypoints.size )
{
return;
}
callbacksort = undefined;
switch ( dem )
{
case 0:
callbacksort = ::HeapSortCoordX;
break;
case 1:
callbacksort = ::HeapSortCoordY;
break;
case 2:
callbacksort = ::HeapSortCoordZ;
break;
}
heap = NewHeap( callbacksort );
for ( i = 0; i < waypoints.size; i++ )
{
heap HeapInsert( waypoints[ i ] );
}
sorted = [];
while ( heap.data.size )
{
sorted[ sorted.size ] = heap.data[ 0 ];
heap HeapRemove();
}
median = int( sorted.size / 2 ); // use divide and conq
left = [];
right = [];
for ( i = 0; i < sorted.size; i++ )
{
if ( i < median )
{
right[ right.size ] = sorted[ i ];
}
else if ( i > median )
{
left[ left.size ] = sorted[ i ];
}
}
self KDTreeInsert( sorted[ median ] );
_WaypointsToKDTree( left, ( dem + 1 ) % 3 );
_WaypointsToKDTree( right, ( dem + 1 ) % 3 );
}
/*
Returns a new list.
*/
List()
{
list = spawnstruct();
list.count = 0;
list.data = [];
return list;
}
/*
Adds a new thing to the list.
*/
ListAdd( thing )
{
self.data[ self.count ] = thing;
self.count++;
}
/*
Adds to the start of the list.
*/
ListAddFirst( thing )
{
for ( i = self.count - 1; i >= 0; i-- )
{
self.data[ i + 1 ] = self.data[ i ];
}
self.data[ 0 ] = thing;
self.count++;
}
/*
Removes the thing from the list.
*/
ListRemove( thing )
{
for ( i = 0; i < self.count; i++ )
{
if ( self.data[ i ] == thing )
{
while ( i < self.count - 1 )
{
self.data[ i ] = self.data[ i + 1 ];
i++;
}
self.data[ i ] = undefined;
self.count--;
break;
}
}
}
/*
Returns a new KDTree.
*/
KDTree()
{
kdTree = spawnstruct();
kdTree.root = undefined;
kdTree.count = 0;
return kdTree;
}
/*
Called on a KDTree. Will insert the object into the KDTree.
*/
KDTreeInsert( data ) // as long as what you insert has a .origin attru, it will work.
{
self.root = self _KDTreeInsert( self.root, data, 0, -2147483647, -2147483647, -2147483647, 2147483647, 2147483647, 2147483647 );
}
/*
Recurive function that insert the object into the KDTree.
*/
_KDTreeInsert( node, data, dem, x0, y0, z0, x1, y1, z1 )
{
if ( !isdefined( node ) )
{
r = spawnstruct();
r.data = data;
r.left = undefined;
r.right = undefined;
r.x0 = x0;
r.x1 = x1;
r.y0 = y0;
r.y1 = y1;
r.z0 = z0;
r.z1 = z1;
self.count++;
return r;
}
switch ( dem )
{
case 0:
if ( data.origin[ 0 ] < node.data.origin[ 0 ] )
{
node.left = self _KDTreeInsert( node.left, data, 1, x0, y0, z0, node.data.origin[ 0 ], y1, z1 );
}
else
{
node.right = self _KDTreeInsert( node.right, data, 1, node.data.origin[ 0 ], y0, z0, x1, y1, z1 );
}
break;
case 1:
if ( data.origin[ 1 ] < node.data.origin[ 1 ] )
{
node.left = self _KDTreeInsert( node.left, data, 2, x0, y0, z0, x1, node.data.origin[ 1 ], z1 );
}
else
{
node.right = self _KDTreeInsert( node.right, data, 2, x0, node.data.origin[ 1 ], z0, x1, y1, z1 );
}
break;
case 2:
if ( data.origin[ 2 ] < node.data.origin[ 2 ] )
{
node.left = self _KDTreeInsert( node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[ 2 ] );
}
else
{
node.right = self _KDTreeInsert( node.right, data, 0, x0, y0, node.data.origin[ 2 ], x1, y1, z1 );
}
break;
}
return node;
}
/*
Called on a KDTree, will return the nearest object to the given origin.
*/
KDTreeNearest( origin )
{
if ( !isdefined( self.root ) )
{
return undefined;
}
return self _KDTreeNearest( self.root, origin, self.root.data, distancesquared( self.root.data.origin, origin ), 0 );
}
/*
Recurive function that will retrieve the closest object to the query.
*/
_KDTreeNearest( node, point, closest, closestdist, dem )
{
if ( !isdefined( node ) )
{
return closest;
}
thisDis = distancesquared( node.data.origin, point );
if ( thisDis < closestdist )
{
closestdist = thisDis;
closest = node.data;
}
if ( node Rectdistancesquared( point ) < closestdist )
{
near = node.left;
far = node.right;
if ( point[ dem ] > node.data.origin[ dem ] )
{
near = node.right;
far = node.left;
}
closest = self _KDTreeNearest( near, point, closest, closestdist, ( dem + 1 ) % 3 );
closest = self _KDTreeNearest( far, point, closest, distancesquared( closest.origin, point ), ( dem + 1 ) % 3 );
}
return closest;
}
/*
Called on a rectangle, returns the distance from origin to the rectangle.
*/
Rectdistancesquared( origin )
{
dx = 0;
dy = 0;
dz = 0;
if ( origin[ 0 ] < self.x0 )
{
dx = origin[ 0 ] - self.x0;
}
else if ( origin[ 0 ] > self.x1 )
{
dx = origin[ 0 ] - self.x1;
}
if ( origin[ 1 ] < self.y0 )
{
dy = origin[ 1 ] - self.y0;
}
else if ( origin[ 1 ] > self.y1 )
{
dy = origin[ 1 ] - self.y1;
}
if ( origin[ 2 ] < self.z0 )
{
dz = origin[ 2 ] - self.z0;
}
else if ( origin[ 2 ] > self.z1 )
{
dz = origin[ 2 ] - self.z1;
}
return dx * dx + dy * dy + dz * dz;
}
/*
Does the extra check when adding bots
*/
doExtraCheck()
{
maps\mp\bots\_bot_internal::checkTheBots();
}
/*
A heap invarient comparitor, used for objects, objects with a higher X coord will be first in the heap.
*/
HeapSortCoordX( item, item2 )
{
return item.origin[ 0 ] > item2.origin[ 0 ];
}
/*
A heap invarient comparitor, used for objects, objects with a higher Y coord will be first in the heap.
*/
HeapSortCoordY( item, item2 )
{
return item.origin[ 1 ] > item2.origin[ 1 ];
}
/*
A heap invarient comparitor, used for objects, objects with a higher Z coord will be first in the heap.
*/
HeapSortCoordZ( item, item2 )
{
return item.origin[ 2 ] > item2.origin[ 2 ];
}
/*
A heap invarient comparitor, used for numbers, numbers with the highest number will be first in the heap.
*/
Heap( item, item2 )
{
return item > item2;
}
/*
A heap invarient comparitor, used for numbers, numbers with the lowest number will be first in the heap.
*/
ReverseHeap( item, item2 )
{
return item < item2;
}
/*
A heap invarient comparitor, used for traces. Wanting the trace with the largest length first in the heap.
*/
HeapTraceFraction( item, item2 )
{
return item[ "fraction" ] > item2[ "fraction" ];
}
/*
Returns a new heap.
*/
NewHeap( compare )
{
heap_node = spawnstruct();
heap_node.data = [];
heap_node.compare = compare;
return heap_node;
}
/*
Inserts the item into the heap. Called on a heap.
*/
HeapInsert( item )
{
insert = self.data.size;
self.data[ insert ] = item;
current = insert + 1;
while ( current > 1 )
{
last = current;
current = int( current / 2 );
if ( ![[ self.compare ]]( item, self.data[ current - 1 ] ) )
{
break;
}
self.data[ last - 1 ] = self.data[ current - 1 ];
self.data[ current - 1 ] = item;
}
}
/*
Helper function to determine what is the next child of the bst.
*/
_HeapNextChild( node, hsize )
{
left = node * 2;
right = left + 1;
if ( left > hsize )
{
return -1;
}
if ( right > hsize )
{
return left;
}
if ( [[ self.compare ]]( self.data[ left - 1 ], self.data[ right - 1 ] ) )
{
return left;
}
else
{
return right;
}
}
/*
Removes an item from the heap. Called on a heap.
*/
HeapRemove()
{
remove = self.data.size;
if ( !remove )
{
return remove;
}
move = self.data[ remove - 1 ];
self.data[ 0 ] = move;
self.data[ remove - 1 ] = undefined;
remove--;
if ( !remove )
{
return remove;
}
last = 1;
next = self _HeapNextChild( 1, remove );
while ( next != -1 )
{
if ( [[ self.compare ]]( move, self.data[ next - 1 ] ) )
{
break;
}
self.data[ last - 1 ] = self.data[ next - 1 ];
self.data[ next - 1 ] = move;
last = next;
next = self _HeapNextChild( next, remove );
}
return remove;
}
/*
A heap invarient comparitor, used for the astar's nodes, wanting the node with the lowest f to be first in the heap.
*/
ReverseHeapAStar( item, item2 )
{
return item.f < item2.f;
}
/*
Removes the waypoint usage
*/
RemoveWaypointUsage( wp, team )
{
if ( !isdefined( level.waypointusage ) )
{
return;
}
wpstr = wp + "";
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
{
return;
}
level.waypointusage[ team ][ wpstr ]--;
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
{
level.waypointusage[ team ][ wpstr ] = undefined;
}
}
/*
Will linearly search for the nearest waypoint to pos that has a direct line of sight.
*/
GetNearestWaypointWithSight( pos )
{
candidate = undefined;
dist = 2147483647;
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
{
continue;
}
curdis = distancesquared( level.waypoints[ i ].origin, pos );
if ( curdis > dist )
{
continue;
}
dist = curdis;
candidate = i;
}
return candidate;
}
/*
Will linearly search for the nearest waypoint
*/
getNearestWaypoint( pos )
{
candidate = undefined;
dist = 2147483647;
for ( i = level.waypoints.size - 1; i >= 0; i-- )
{
curdis = distancesquared( level.waypoints[ i ].origin, pos );
if ( curdis > dist )
{
continue;
}
dist = curdis;
candidate = i;
}
return candidate;
}
/*
Modified Pezbot astar search.
This makes use of sets for quick look up and a heap for a priority queue instead of simple lists which require to linearly search for elements everytime.
It is also modified to make paths with bots already on more expensive and will try a less congested path first. Thus spliting up the bots onto more paths instead of just one (the smallest).
*/
AStarSearch( start, goal, team, greedy_path )
{
open = NewHeap( ::ReverseHeapAStar ); // heap
openset = []; // set for quick lookup
closed = []; // set for quick lookup
startWp = getNearestWaypoint( start );
if ( !isdefined( startWp ) )
{
return [];
}
_startwp = undefined;
if ( !bullettracepassed( start + ( 0, 0, 15 ), level.waypoints[ startWp ].origin + ( 0, 0, 15 ), false, undefined ) )
{
_startwp = GetNearestWaypointWithSight( start );
}
if ( isdefined( _startwp ) )
{
startWp = _startwp;
}
goalWp = getNearestWaypoint( goal );
if ( !isdefined( goalWp ) )
{
return [];
}
_goalwp = undefined;
if ( !bullettracepassed( goal + ( 0, 0, 15 ), level.waypoints[ goalWp ].origin + ( 0, 0, 15 ), false, undefined ) )
{
_goalwp = GetNearestWaypointWithSight( goal );
}
if ( isdefined( _goalwp ) )
{
goalWp = _goalwp;
}
node = spawnstruct();
node.g = 0; // path dist so far
node.h = distancesquared( level.waypoints[ startWp ].origin, level.waypoints[ goalWp ].origin ); // herustic, distance to goal for path finding
node.f = node.h + node.g; // combine path dist and heru, use reverse heap to sort the priority queue by this attru
node.index = startWp;
node.parent = undefined; // we are start, so we have no parent
// push node onto queue
openset[ node.index + "" ] = node;
open HeapInsert( node );
// while the queue is not empty
while ( open.data.size )
{
// pop bestnode from queue
bestNode = open.data[ 0 ];
open HeapRemove();
bestNodeStr = bestNode.index + "";
openset[ bestNodeStr ] = undefined;
wp = level.waypoints[ bestNode.index ];
// check if we made it to the goal
if ( bestNode.index == goalWp )
{
path = [];
while ( isdefined( bestNode ) )
{
bestNodeStr = bestNode.index + "";
if ( isdefined( team ) && isdefined( level.waypointusage ) )
{
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
{
level.waypointusage[ team ][ bestNodeStr ] = 0;
}
level.waypointusage[ team ][ bestNodeStr ]++;
}
// construct path
path[ path.size ] = bestNode.index;
bestNode = bestNode.parent;
}
return path;
}
// for each child of bestnode
for ( i = wp.children.size - 1; i >= 0; i-- )
{
child = wp.children[ i ];
childStr = child + "";
childWp = level.waypoints[ child ];
penalty = 1;
if ( !greedy_path && isdefined( team ) && isdefined( level.waypointusage ) )
{
temppen = 1;
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
{
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
}
if ( temppen > 1 )
{
penalty = temppen;
}
}
// have certain types of nodes more expensive
if ( childWp.type == "climb" || childWp.type == "prone" )
{
penalty += 4;
}
// calc the total path we have took
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
// check if this child is in open or close with a g value less than newg
inopen = isdefined( openset[ childStr ] );
if ( inopen && openset[ childStr ].g <= newg )
{
continue;
}
inclosed = isdefined( closed[ childStr ] );
if ( inclosed && closed[ childStr ].g <= newg )
{
continue;
}
node = undefined;
if ( inopen )
{
node = openset[ childStr ];
}
else if ( inclosed )
{
node = closed[ childStr ];
}
else
{
node = spawnstruct();
}
node.parent = bestNode;
node.g = newg;
node.h = distancesquared( childWp.origin, level.waypoints[ goalWp ].origin );
node.f = node.g + node.h;
node.index = child;
// check if in closed, remove it
if ( inclosed )
{
closed[ childStr ] = undefined;
}
// check if not in open, add it
if ( !inopen )
{
open HeapInsert( node );
openset[ childStr ] = node;
}
}
// done with children, push onto closed
closed[ bestNodeStr ] = bestNode;
}
return [];
}
/*
Taken from t5 gsc.
Returns an array of number's average.
*/
array_average( array )
{
assert( array.size > 0 );
total = 0;
for ( i = 0; i < array.size; i++ )
{
total += array[ i ];
}
return ( total / array.size );
}
/*
Taken from t5 gsc.
Returns an array of number's standard deviation.
*/
array_std_deviation( array, mean )
{
assert( array.size > 0 );
tmp = [];
for ( i = 0; i < array.size; i++ )
{
tmp[ i ] = ( array[ i ] - mean ) * ( array[ i ] - mean );
}
total = 0;
for ( i = 0; i < tmp.size; i++ )
{
total = total + tmp[ i ];
}
return sqrt( total / array.size );
}
/*
Taken from t5 gsc.
Will produce a random number between lower_bound and upper_bound but with a bell curve distribution (more likely to be close to the mean).
*/
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
{
x1 = 0;
x2 = 0;
w = 1;
y1 = 0;
while ( w >= 1 )
{
x1 = 2 * randomfloatrange( 0, 1 ) - 1;
x2 = 2 * randomfloatrange( 0, 1 ) - 1;
w = x1 * x1 + x2 * x2;
}
w = sqrt( ( -2.0 * log( w ) ) / w );
y1 = x1 * w;
number = mean + y1 * std_deviation;
if ( isdefined( lower_bound ) && number < lower_bound )
{
number = lower_bound;
}
if ( isdefined( upper_bound ) && number > upper_bound )
{
number = upper_bound;
}
return ( number );
}
/*
Patches the plant sites so it exposes the defuseObject
*/
onUsePlantObjectFix( player )
{
if ( !maps\mp\gametypes\_gameobjects::isfriendlyteam( player.pers[ "team" ] ) )
{
level thread bombPlantedFix( self, player );
for ( i = 0; i < level.bombzones.size; i++ )
{
if ( level.bombzones[ i ] == self )
{
continue;
}
level.bombzones[ i ] maps\mp\gametypes\_gameobjects::disableobject();
}
player playsound( "mp_bomb_plant" );
player notify( "bomb_planted" );
player notify( "objective", "plant" );
player maps\mp\_utility::incpersstat( "plants", 1 );
player maps\mp\gametypes\_persistence::statsetchild( "round", "plants", player.pers[ "plants" ] );
if ( isdefined( level.sd_loadout ) && isdefined( level.sd_loadout[ player.team ] ) )
{
player thread maps\mp\gametypes\sd::removebombcarrierclass();
}
maps\mp\_utility::leaderdialog( "bomb_planted" );
level thread maps\mp\_utility::teamplayercardsplash( "callout_bombplanted", player );
level.bombowner = player;
player thread maps\mp\gametypes\_hud_message::splashnotify( "plant", maps\mp\gametypes\_rank::getscoreinfovalue( "plant" ) );
player thread maps\mp\gametypes\_rank::giverankxp( "plant" );
player.bombplantedtime = gettime();
maps\mp\gametypes\_gamescore::giveplayerscore( "plant", player );
player thread maps\mp\_matchdata::loggameevent( "plant", player.origin );
}
}
/*
Patches the plant sites so it exposes the defuseObject
*/
bombPlantedFix( var_0, var_1 )
{
maps\mp\gametypes\_gamelogic::pausetimer();
level.bombplanted = 1;
var_0.visuals[ 0 ] thread maps\mp\gametypes\_gamelogic::playtickingsound();
level.tickingobject = var_0.visuals[ 0 ];
level.timelimitoverride = 1;
setgameendtime( int( gettime() + level.bombtimer * 1000 ) );
setdvar( "ui_bomb_timer", 1 );
if ( !level.multibomb )
{
level.sdbomb maps\mp\gametypes\_gameobjects::allowcarry( "none" );
level.sdbomb maps\mp\gametypes\_gameobjects::setvisibleteam( "none" );
level.sdbomb maps\mp\gametypes\_gameobjects::setdropped();
level.sdbombmodel = level.sdbomb.visuals[ 0 ];
}
else
{
for ( var_2 = 0; var_2 < level.players.size; var_2++ )
{
if ( isdefined( level.players[ var_2 ].carryicon ) )
{
level.players[ var_2 ].carryicon maps\mp\gametypes\_hud_util::destroyelem();
}
}
var_3 = bullettrace( var_1.origin + ( 0, 0, 20 ), var_1.origin - ( 0, 0, 2000 ), 0, var_1 );
var_4 = randomfloat( 360 );
var_5 = ( cos( var_4 ), sin( var_4 ), 0 );
var_5 = vectornormalize( var_5 - var_3[ "normal" ] * vectordot( var_5, var_3[ "normal" ] ) );
var_6 = vectortoangles( var_5 );
level.sdbombmodel = spawn( "script_model", var_3[ "position" ] );
level.sdbombmodel.angles = var_6;
level.sdbombmodel setmodel( "prop_suitcase_bomb" );
}
var_0 maps\mp\gametypes\_gameobjects::allowuse( "none" );
var_0 maps\mp\gametypes\_gameobjects::setvisibleteam( "none" );
var_7 = var_0 maps\mp\gametypes\_gameobjects::getlabel();
var_8 = var_0.bombdefusetrig;
var_8.origin = level.sdbombmodel.origin;
var_9 = [];
defuseObject = maps\mp\gametypes\_gameobjects::createuseobject( game[ "defenders" ], var_8, var_9, ( 0, 0, 32 ) );
defuseObject maps\mp\gametypes\_gameobjects::allowuse( "friendly" );
defuseObject maps\mp\gametypes\_gameobjects::setusetime( level.defusetime );
defuseObject maps\mp\gametypes\_gameobjects::setusetext( &"MP_DEFUSING_EXPLOSIVE" );
defuseObject maps\mp\gametypes\_gameobjects::setusehinttext( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
defuseObject maps\mp\gametypes\_gameobjects::setvisibleteam( "any" );
defuseObject maps\mp\gametypes\_gameobjects::set2dicon( "friendly", "waypoint_defuse" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set2dicon( "enemy", "waypoint_defend" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set3dicon( "friendly", "waypoint_defuse" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set3dicon( "enemy", "waypoint_defend" + var_7 );
defuseObject.label = var_7;
defuseObject.onbeginuse = maps\mp\gametypes\sd::onbeginuse;
defuseObject.onenduse = maps\mp\gametypes\sd::onenduse;
defuseObject.onuse = maps\mp\gametypes\sd::onusedefuseobject;
defuseObject.useweapon = "briefcase_bomb_defuse_mp";
level.defuseobject = defuseObject;
maps\mp\gametypes\sd::bombtimerwait();
setdvar( "ui_bomb_timer", 0 );
var_0.visuals[ 0 ] maps\mp\gametypes\_gamelogic::stoptickingsound();
if ( level.gameended || level.bombdefused )
{
return;
}
level.bombexploded = 1;
var_11 = level.sdbombmodel.origin;
level.sdbombmodel hide();
if ( isdefined( var_1 ) )
{
var_0.visuals[ 0 ] radiusdamage( var_11, 512, 200, 20, var_1, "MOD_EXPLOSIVE", "bomb_site_mp" );
var_1 maps\mp\_utility::incpersstat( "destructions", 1 );
var_1 maps\mp\gametypes\_persistence::statsetchild( "round", "destructions", var_1.pers[ "destructions" ] );
}
else
{
var_0.visuals[ 0 ] radiusdamage( var_11, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "bomb_site_mp" );
}
var_12 = randomfloat( 360 );
var_13 = spawnfx( level._effect[ "bombexplosion" ], var_11 + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( var_12 ), sin( var_12 ), 0 ) );
triggerfx( var_13 );
playrumbleonposition( "grenade_rumble", var_11 );
earthquake( 0.75, 2.0, var_11, 2000 );
thread maps\mp\_utility::playsoundinspace( "exp_suitcase_bomb_main", var_11 );
if ( isdefined( var_0.exploderindex ) )
{
common_scripts\utility::exploder( var_0.exploderindex );
}
for ( var_2 = 0; var_2 < level.bombzones.size; var_2++ )
{
level.bombzones[ var_2 ] maps\mp\gametypes\_gameobjects::disableobject();
}
defuseObject maps\mp\gametypes\_gameobjects::disableobject();
setgameendtime( 0 );
wait 3;
maps\mp\gametypes\sd::sd_endgame( game[ "attackers" ], game[ "strings" ][ "target_destroyed" ] );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimarySpawnWeapon only when called during spawn
{
self endon( "death" );
self takeallweapons();
self.changingweapon = undefined;
teamName = "none";
if ( !isdefined( setPrimarySpawnWeapon ) )
{
setPrimarySpawnWeapon = true;
}
primaryIndex = 0;
// initialize specialty array
self.specialty = [];
if ( !isdefined( allowCopycat ) )
{
allowCopycat = true;
}
primaryWeapon = undefined;
var_7 = 0;
// set in game mode custom class
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "axis" ) )
{
teamName = "axis";
}
else if ( issubstr( class, "allies" ) )
{
teamName = "allies";
}
clonedLoadout = [];
if ( isdefined( self.pers[ "copyCatLoadout" ] ) && self.pers[ "copyCatLoadout" ][ "inUse" ] && allowCopycat )
{
self maps\mp\gametypes\_class::setclass( "copycat" );
self.class_num = maps\mp\gametypes\_class::getclassindex( "copycat" );
clonedLoadout = self.pers[ "copyCatLoadout" ];
loadoutPrimary = clonedLoadout[ "loadoutPrimary" ];
loadoutPrimaryAttachment = clonedLoadout[ "loadoutPrimaryAttachment" ];
loadoutPrimaryAttachment2 = clonedLoadout[ "loadoutPrimaryAttachment2" ];
loadoutPrimaryBuff = clonedLoadout[ "loadoutPrimaryBuff" ];
loadoutPrimaryCamo = clonedLoadout[ "loadoutPrimaryCamo" ];
loadoutPrimaryReticle = clonedLoadout[ "loadoutPrimaryReticle" ];
loadoutSecondary = clonedLoadout[ "loadoutSecondary" ];
loadoutSecondaryAttachment = clonedLoadout[ "loadoutSecondaryAttachment" ];
loadoutSecondaryAttachment2 = clonedLoadout[ "loadoutSecondaryAttachment2" ];
loadoutSecondaryBuff = clonedLoadout[ "loadoutSecondaryBuff" ];
loadoutSecondaryCamo = clonedLoadout[ "loadoutSecondaryCamo" ];
loadoutSecondaryReticle = clonedLoadout[ "loadoutSecondaryReticle" ];
loadoutEquipment = clonedLoadout[ "loadoutEquipment" ];
loadoutPerk1 = clonedLoadout[ "loadoutPerk1" ];
loadoutPerk2 = clonedLoadout[ "loadoutPerk2" ];
loadoutPerk3 = clonedLoadout[ "loadoutPerk3" ];
loadoutStreakType = clonedLoadout[ "loadoutStreakType" ];
loadoutOffhand = clonedLoadout[ "loadoutOffhand" ];
loadoutDeathStreak = clonedLoadout[ "loadoutDeathstreak" ];
loadoutAmmoType = clonedLoadout[ "loadoutAmmoType" ];
}
else if ( teamName != "none" )
{
classIndex = maps\mp\gametypes\_class::getclassindex( class );
loadoutPrimaryAttachment2 = "none";
loadoutSecondaryAttachment2 = "none";
loadoutPrimary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "weapon" );
loadoutPrimaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 0 );
loadoutPrimaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 1 );
loadoutPrimaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "buff" );
loadoutPrimaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "camo" );
loadoutPrimaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "reticle" );
loadoutSecondary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "weapon" );
loadoutSecondaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 0 );
loadoutSecondaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 1 );
loadoutSecondaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "buff" );
loadoutSecondaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "camo" );
loadoutSecondaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "reticle" );
if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 0 );
loadoutPerk1 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 1 );
loadoutPerk2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 2 );
loadoutPerk3 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 3 );
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isvalidsecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
loadoutStreakType = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 5 );
if ( loadoutStreakType == "specialty_null" )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
else
{
loadoutKillstreak1 = maps\mp\gametypes\_class::recipe_getkillstreak( teamName, classIndex, loadoutStreakType, 0 );
loadoutKillstreak2 = maps\mp\gametypes\_class::recipe_getkillstreak( teamName, classIndex, loadoutStreakType, 1 );
loadoutKillstreak3 = maps\mp\gametypes\_class::recipe_getkillstreak( teamName, classIndex, loadoutStreakType, 2 );
}
loadoutOffhand = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 6 );
if ( loadoutOffhand == "specialty_null" )
{
loadoutOffhand = "none";
}
loadoutDeathStreak = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "deathstreak" );
if ( getmatchrulesdata( "defaultClasses", teamName, classIndex, "juggernaut" ) )
{
self thread recipeclassapplyjuggernaut( isjuggernaut() );
self.isjuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isjuggernaut() )
{
self notify( "lost_juggernaut" );
self.isjuggernaut = false;
self.movespeedscaler = 1;
}
}
else if ( issubstr( class, "custom" ) )
{
class_num = maps\mp\gametypes\_class::getclassindex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::cac_getweapon( class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getweaponattachment( class_num, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getweaponattachmenttwo( class_num, 0 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::cac_getweaponbuff( class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getweaponcamo( class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::cac_getweaponreticle( class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::cac_getweapon( class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getweaponattachment( class_num, 1 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getweaponattachmenttwo( class_num, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::cac_getweaponbuff( class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getweaponcamo( class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::cac_getweaponreticle( class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::cac_getperk( class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::cac_getperk( class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::cac_getperk( class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::cac_getperk( class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::cac_getperk( class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::cac_getoffhand( class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getdeathstreak( class_num );
}
else if ( class == "gamemode" )
{
gamemodeLoadout = self.pers[ "gamemodeLoadout" ];
loadoutPrimary = gamemodeLoadout[ "loadoutPrimary" ];
loadoutPrimaryAttachment = gamemodeLoadout[ "loadoutPrimaryAttachment" ];
loadoutPrimaryAttachment2 = gamemodeLoadout[ "loadoutPrimaryAttachment2" ];
loadoutPrimaryBuff = gamemodeLoadout[ "loadoutPrimaryBuff" ];
loadoutPrimaryCamo = gamemodeLoadout[ "loadoutPrimaryCamo" ];
loadoutPrimaryReticle = gamemodeLoadout[ "loadoutPrimaryReticle" ];
loadoutSecondary = gamemodeLoadout[ "loadoutSecondary" ];
loadoutSecondaryAttachment = gamemodeLoadout[ "loadoutSecondaryAttachment" ];
loadoutSecondaryAttachment2 = gamemodeLoadout[ "loadoutSecondaryAttachment2" ];
loadoutSecondaryBuff = gamemodeLoadout[ "loadoutSecondaryBuff" ];
loadoutSecondaryCamo = gamemodeLoadout[ "loadoutSecondaryCamo" ];
loadoutSecondaryReticle = gamemodeLoadout[ "loadoutSecondaryReticle" ];
if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( ( loadoutPrimary == "throwingknife" || loadoutPrimary == "none" ) && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = gamemodeLoadout[ "loadoutEquipment" ];
loadoutOffhand = gamemodeLoadout[ "loadoutOffhand" ];
if ( loadoutOffhand == "specialty_null" )
{
loadoutOffhand = "none";
}
loadoutPerk1 = gamemodeLoadout[ "loadoutPerk1" ];
loadoutPerk2 = gamemodeLoadout[ "loadoutPerk2" ];
loadoutPerk3 = gamemodeLoadout[ "loadoutPerk3" ];
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isvalidsecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( level.killstreakrewards && isdefined( gamemodeLoadout[ "loadoutStreakType" ] ) && gamemodeLoadout[ "loadoutStreakType" ] != "specialty_null" )
{
loadoutStreakType = gamemodeLoadout[ "loadoutStreakType" ];
loadoutKillstreak1 = gamemodeLoadout[ "loadoutKillstreak1" ];
loadoutKillstreak2 = gamemodeLoadout[ "loadoutKillstreak2" ];
loadoutKillstreak3 = gamemodeLoadout[ "loadoutKillstreak3" ];
}
else if ( level.killstreakrewards && isdefined( self.streaktype ) )
{
loadoutStreakType = maps\mp\gametypes\_class::getloadoutstreaktypefromstreaktype( self.streaktype );
}
else
{
loadoutStreakType = "streaktype_assault";
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
loadoutDeathStreak = gamemodeLoadout[ "loadoutDeathstreak" ];
if ( gamemodeLoadout[ "loadoutJuggernaut" ] )
{
self.health = self.maxhealth;
self thread recipeclassapplyjuggernaut( isjuggernaut() );
self.isjuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isjuggernaut() )
{
self notify( "lost_juggernaut" );
self.isjuggernaut = false;
self.movespeedscaler = 1;
}
}
else if ( class == "juggernaut" )
{
loadoutPrimary = "iw5_m60jugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_mp412jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "frag_grenade_mp";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_quickdraw";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getloadoutstreaktypefromstreaktype( self.streaktype );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else if ( class == "juggernaut_recon" )
{
loadoutPrimary = "iw5_riotshieldjugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_usp45jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "specialty_portable_radar";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_coldblooded";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getloadoutstreaktypefromstreaktype( self.streaktype );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else
{
class_num = maps\mp\gametypes\_class::getclassindex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, class_num, 0, 1 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getweaponbuff( level.classtablename, class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getweaponcamo( level.classtablename, class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getweaponreticle( level.classtablename, class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, class_num, 1, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getweaponbuff( level.classtablename, class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getweaponcamo( level.classtablename, class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getweaponreticle( level.classtablename, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getequipment( level.classtablename, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getperk( level.classtablename, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getperk( level.classtablename, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getperk( level.classtablename, class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::table_getperk( level.classtablename, class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::table_getoffhand( level.classtablename, class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::table_getdeathstreak( level.classtablename, class_num );
}
// stop default class op'ness
allowOp = ( getdvarint( "bots_loadout_allow_op" ) >= 1 );
if ( !allowOp )
{
loadoutDeathstreak = "specialty_null";
if ( loadoutSecondary == "iw5_smaw" )
{
loadoutSecondary = "iw5_usp";
}
if ( loadoutPrimaryAttachment == "m320" )
{
loadoutPrimaryAttachment = "none";
}
if ( loadoutPerk2 == "specialty_coldblooded" )
{
loadoutPerk2 = "specialty_null";
}
if ( loadoutPerk1 == "specialty_blindeye" )
{
loadoutPerk1 = "specialty_null";
}
if ( loadoutStreakType == "streaktype_support" )
{
loadoutStreakType = "streaktype_assault";
}
if ( loadoutPrimary == "riotshield" )
{
loadoutPrimary = "iw5_m4";
}
if ( loadoutSecondary == "riotshield" )
{
loadoutSecondary = "iw5_m4";
}
}
self maps\mp\gametypes\_class::loadoutfakeperks( loadoutStreakType );
isCustomClass = issubstr( class, "custom" );
isRecipeClass = issubstr( class, "recipe" );
isGameModeClass = ( class == "gamemode" );
if ( !isGameModeClass && !isRecipeClass && !( isdefined( self.pers[ "copyCatLoadout" ] ) && self.pers[ "copyCatLoadout" ][ "inUse" ] && allowCopycat ) )
{
if ( !maps\mp\gametypes\_class::isvalidprimary( loadoutPrimary ) )
{
loadoutPrimary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, 10, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidattachment( loadoutPrimaryAttachment ) )
{
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, 10, 0, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidattachment( loadoutPrimaryAttachment2 ) )
{
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, 10, 0, 1 );
}
if ( !maps\mp\gametypes\_class::isvalidweaponbuff( loadoutPrimaryBuff, loadoutPrimary ) )
{
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getweaponbuff( level.classtablename, 10, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidcamo( loadoutPrimaryCamo ) )
{
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getweaponcamo( level.classtablename, 10, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidreticle( loadoutPrimaryReticle ) )
{
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getweaponreticle( level.classtablenum, 10, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidsecondary( loadoutSecondary, loadoutPerk2 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getweapon( level.classtablename, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( !maps\mp\gametypes\_class::isvalidattachment( loadoutSecondaryAttachment ) )
{
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, 10, 1, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidattachment( loadoutSecondaryAttachment2 ) )
{
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getweaponattachment( level.classtablename, 10, 1, 1 );
}
if ( loadoutPerk2 == "specialty_twoprimaries" && !maps\mp\gametypes\_class::isvalidweaponbuff( loadoutSecondaryBuff, loadoutSecondary ) )
{
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getweaponbuff( level.classtablename, 10, 1 );
}
if ( !maps\mp\gametypes\_class::isvalidcamo( loadoutSecondaryCamo ) )
{
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getweaponcamo( level.classtablename, 10, 1 );
}
if ( !maps\mp\gametypes\_class::isvalidreticle( loadoutSecondaryReticle ) )
{
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getweaponreticle( level.classtablename, 10, 1 );
}
if ( !maps\mp\gametypes\_class::isvalidequipment( loadoutEquipment ) )
{
loadoutEquipment = maps\mp\gametypes\_class::table_getequipment( level.classtablename, 10, 0 );
}
if ( !maps\mp\gametypes\_class::isvalidperk1( loadoutPerk1 ) )
{
loadoutPerk1 = maps\mp\gametypes\_class::table_getperk( level.classtablename, 10, 1 );
}
if ( !maps\mp\gametypes\_class::isvalidperk2( loadoutPerk2 ) )
{
loadoutPerk2 = maps\mp\gametypes\_class::table_getperk( level.classtablename, 10, 2 );
}
if ( !maps\mp\gametypes\_class::isvalidperk3( loadoutPerk3 ) )
{
loadoutPerk3 = maps\mp\gametypes\_class::table_getperk( level.classtablename, 10, 3 );
}
if ( !maps\mp\gametypes\_class::isvaliddeathstreak( loadoutDeathStreak ) )
{
loadoutDeathStreak = maps\mp\gametypes\_class::table_getdeathstreak( level.classtablename, 10 );
}
if ( !maps\mp\gametypes\_class::isvalidoffhand( loadoutOffhand ) )
{
loadoutOffhand = maps\mp\gametypes\_class::table_getoffhand( level.classtablename, 10 );
}
if ( loadoutPrimaryAttachment2 != "none" && loadoutPrimaryBuff != "specialty_bling" )
{
loadoutPrimaryAttachment2 = "none";
}
if ( loadoutSecondaryBuff != "specialty_null" && loadoutPerk2 != "specialty_twoprimaries" )
{
loadoutSecondaryBuff = "specialty_null";
}
if ( loadoutSecondaryAttachment2 != "none" && ( loadoutSecondaryBuff != "specialty_bling" || loadoutPerk2 != "specialty_twoprimaries" ) )
{
loadoutSecondaryAttachment2 = "none";
}
}
self.loadoutprimary = loadoutPrimary;
self.loadoutprimarycamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutsecondary = loadoutSecondary;
self.loadoutsecondarycamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
{
self.loadoutprimarycamo = 0;
}
if ( !issubstr( loadoutSecondary, "iw5" ) )
{
self.loadoutsecondarycamo = 0;
}
self.loadoutprimaryreticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutPrimaryReticle, 0 ) );
self.loadoutsecondaryreticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutSecondaryReticle, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
{
self.loadoutprimaryreticle = 0;
}
if ( !issubstr( loadoutSecondary, "iw5" ) )
{
self.loadoutsecondaryreticle = 0;
}
if ( loadoutSecondary == "none" )
{
secondaryName = "none";
}
else
{
secondaryName = maps\mp\gametypes\_class::buildweaponname( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2, self.loadoutsecondarycamo, self.loadoutsecondaryreticle );
self _giveweapon( secondaryName );
weaponTokens = strtok( secondaryName, "_" );
if ( weaponTokens[ 0 ] == "iw5" )
{
weaponTokens[ 0 ] = weaponTokens[ 0 ] + "_" + weaponTokens[ 1 ];
}
else if ( weaponTokens[ 0 ] == "alt" )
{
weaponTokens[ 0 ] = weaponTokens[ 1 ] + "_" + weaponTokens[ 2 ];
}
weaponName = weaponTokens[ 0 ];
curWeaponRank = self maps\mp\gametypes\_rank::getweaponrank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
{
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
}
}
self setoffhandprimaryclass( "other" );
self _setactionslot( 1, "" );
self _setactionslot( 3, "altMode" );
self _setactionslot( 4, "" );
if ( !level.console )
{
self _setactionslot( 5, "" );
self _setactionslot( 6, "" );
self _setactionslot( 7, "" );
}
self _clearperks();
self maps\mp\gametypes\_class::_detachall();
if ( level.diehardmode )
{
self giveperk( "specialty_pistoldeath", false );
}
self loadoutallperks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff );
if ( self _hasperk( "specialty_extraammo" ) && secondaryName != "none" && getweaponclass( secondaryName ) != "weapon_projectile" )
{
self givemaxammo( secondaryName );
}
self.spawnperk = false;
if ( !self _hasperk( "specialty_blindeye" ) && self.avoidkillstreakonspawntimer > 0 )
{
self thread maps\mp\perks\_perks::giveblindeyeafterspawn();
}
if ( self.pers[ "cur_death_streak" ] > 0 )
{
deathStreaks = [];
if ( loadoutDeathStreak != "specialty_null" )
{
deathStreaks[ loadoutDeathStreak ] = int( tablelookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
}
if ( self getperkupgrade( loadoutPerk1 ) == "specialty_rollover" || self getperkupgrade( loadoutPerk2 ) == "specialty_rollover" || getperkupgrade( loadoutPerk3 ) == "specialty_rollover" )
{
foreach ( key, value in deathStreaks )
{
deathStreaks[ key ] -= 1;
}
}
foreach ( key, value in deathStreaks )
{
if ( self.pers[ "cur_death_streak" ] >= value )
{
if ( key == "specialty_carepackage" && self.pers[ "cur_death_streak" ] > value )
{
continue;
}
if ( key == "specialty_uav" && self.pers[ "cur_death_streak" ] > value )
{
continue;
}
self thread giveperk( key, true );
self thread maps\mp\gametypes\_hud_message::splashnotify( key );
}
}
}
if ( level.killstreakrewards && !isdefined( loadoutKillstreak1 ) && !isdefined( loadoutKillstreak2 ) && !isdefined( loadoutKillstreak3 ) )
{
if ( isdefined( self.pers[ "copyCatLoadout" ] ) && self.pers[ "copyCatLoadout" ][ "inUse" ] && allowCopycat )
{
loadoutKillstreak1 = clonedLoadout[ "loadoutKillstreak1" ];
loadoutKillstreak2 = clonedLoadout[ "loadoutKillstreak2" ];
loadoutKillstreak3 = clonedLoadout[ "loadoutKillstreak3" ];
}
else
{
defaultKillstreak1 = undefined;
defaultKillstreak2 = undefined;
defaultKillstreak3 = undefined;
playerData = undefined;
switch ( self.streaktype )
{
case "support":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 2, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 2, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 2, 3 );
playerData = "defenseStreaks";
break;
case "specialist":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 1, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 1, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 1, 3 );
playerData = "specialistStreaks";
break;
default:
defaultKillstreak1 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 3 );
playerData = "assaultStreaks";
break;
}
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "custom" ) )
{
customClassLoc = maps\mp\gametypes\_class::cac_getcustomclassloc();
loadoutKillstreak1 = self getplayerdata( customClassLoc, self.class_num, playerData, 0 );
loadoutKillstreak2 = self getplayerdata( customClassLoc, self.class_num, playerData, 1 );
loadoutKillstreak3 = self getplayerdata( customClassLoc, self.class_num, playerData, 2 );
}
if ( issubstr( class, "juggernaut" ) || isGameModeClass )
{
foreach ( killstreak in self.killstreaks )
{
if ( !isdefined( loadoutKillstreak1 ) )
{
loadoutKillstreak1 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak2 ) )
{
loadoutKillstreak2 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak3 ) )
{
loadoutKillstreak3 = killstreak;
}
}
if ( isGameModeClass && self.streaktype == "specialist" )
{
self.pers[ "gamemodeLoadout" ][ "loadoutKillstreak1" ] = loadoutKillstreak1;
self.pers[ "gamemodeLoadout" ][ "loadoutKillstreak2" ] = loadoutKillstreak2;
self.pers[ "gamemodeLoadout" ][ "loadoutKillstreak3" ] = loadoutKillstreak3;
}
}
if ( !issubstr( class, "custom" ) && !issubstr( class, "juggernaut" ) && !isGameModeClass )
{
loadoutKillstreak1 = defaultKillstreak1;
loadoutKillstreak2 = defaultKillstreak2;
loadoutKillstreak3 = defaultKillstreak3;
}
if ( !isdefined( loadoutKillstreak1 ) )
{
loadoutKillstreak1 = "none";
}
if ( !isdefined( loadoutKillstreak2 ) )
{
loadoutKillstreak2 = "none";
}
if ( !isdefined( loadoutKillstreak3 ) )
{
loadoutKillstreak3 = "none";
}
var_56 = 0;
if ( !maps\mp\gametypes\_class::isvalidkillstreak( loadoutKillstreak1 ) )
{
var_56 = 1;
}
if ( !maps\mp\gametypes\_class::isvalidkillstreak( loadoutKillstreak2 ) )
{
var_56 = 1;
}
if ( !maps\mp\gametypes\_class::isvalidkillstreak( loadoutKillstreak3 ) )
{
var_56 = 1;
}
if ( var_56 )
{
self.streaktype = "assault";
loadoutKillstreak1 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 1 );
loadoutKillstreak2 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 2 );
loadoutKillstreak3 = maps\mp\gametypes\_class::table_getkillstreak( level.classtablename, 0, 3 );
}
}
}
else if ( !level.killstreakrewards )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
self maps\mp\gametypes\_class::setkillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
if ( isdefined( self.lastclass ) && self.lastclass != self.class && !issubstr( self.class, "juggernaut" ) && !issubstr( self.lastclass, "juggernaut" ) && !issubstr( class, "juggernaut" ) )
{
if ( wasonlyround() || self.lastclass != "" )
{
streakNames = [];
inc = 0;
if ( self.pers[ "killstreaks" ].size > 5 )
{
for ( i = 5; i < self.pers[ "killstreaks" ].size; i++ )
{
streakNames[ inc ] = self.pers[ "killstreaks" ][ i ].streakname;
inc++;
}
}
if ( self.pers[ "killstreaks" ].size )
{
for ( i = 1; i < 4; i++ )
{
if ( isdefined( self.pers[ "killstreaks" ][ i ] ) && isdefined( self.pers[ "killstreaks" ][ i ].streakname ) && self.pers[ "killstreaks" ][ i ].available && !self.pers[ "killstreaks" ][ i ].isspecialist )
{
streakNames[ inc ] = self.pers[ "killstreaks" ][ i ].streakname;
inc++;
}
}
}
self notify( "givingLoadout" );
self maps\mp\killstreaks\_killstreaks::clearkillstreaks();
for ( i = 0; i < streakNames.size; i++ )
{
self maps\mp\killstreaks\_killstreaks::givekillstreak( streakNames[ i ] );
}
}
}
if ( !issubstr( class, "juggernaut" ) )
{
if ( isdefined( self.lastclass ) && self.lastclass != "" && self.lastclass != self.class )
{
self incplayerstat( "mostclasseschanged", 1 );
}
self.pers[ "lastClass" ] = self.class;
self.lastclass = self.class;
}
if ( isdefined( self.gamemode_chosenclass ) )
{
self.pers[ "class" ] = self.gamemode_chosenclass;
self.pers[ "lastClass" ] = self.gamemode_chosenclass;
self.class = self.gamemode_chosenclass;
self.lastclass = self.gamemode_chosenclass;
self.gamemode_chosenclass = undefined;
}
primaryName = maps\mp\gametypes\_class::buildweaponname( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2, self.loadoutprimarycamo, self.loadoutprimaryreticle );
self _giveweapon( primaryName );
self switchtoweapon( primaryName );
weaponTokens = strtok( primaryName, "_" );
if ( weaponTokens[ 0 ] == "iw5" )
{
weaponName = weaponTokens[ 0 ] + "_" + weaponTokens[ 1 ];
}
else if ( weaponTokens[ 0 ] == "alt" )
{
weaponName = weaponTokens[ 1 ] + "_" + weaponTokens[ 2 ];
}
else
{
weaponName = weaponTokens[ 0 ];
}
curWeaponRank = self maps\mp\gametypes\_rank::getweaponrank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
{
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
}
if ( primaryName == "riotshield_mp" && level.ingraceperiod )
{
self notify( "weapon_change", "riotshield_mp" );
}
if ( self _hasperk( "specialty_extraammo" ) )
{
self givemaxammo( primaryName );
}
if ( setPrimarySpawnWeapon )
{
self setspawnweapon( primaryName );
}
self.pers[ "primaryWeapon" ] = weaponName;
primaryTokens = strtok( primaryName, "_" );
offhandSecondaryWeapon = loadoutOffhand;
if ( loadoutOffhand == "none" )
{
self setoffhandsecondaryclass( "none" );
}
else if ( loadoutOffhand == "flash_grenade_mp" )
{
self setoffhandsecondaryclass( "flash" );
}
else if ( loadoutOffhand == "smoke_grenade_mp" || loadoutOffhand == "concussion_grenade_mp" )
{
self setoffhandsecondaryclass( "smoke" );
}
else
{
self setoffhandsecondaryclass( "flash" );
}
switch ( offhandSecondaryWeapon )
{
case "none":
break;
case "trophy_mp":
case "specialty_portable_radar":
case "specialty_scrambler":
case "specialty_tacticalinsertion":
self giveperk( offhandSecondaryWeapon, 0 );
break;
default:
self giveweapon( offhandSecondaryWeapon );
if ( loadoutOffhand == "flash_grenade_mp" )
{
self setweaponammoclip( offhandSecondaryWeapon, 2 );
}
else if ( loadoutOffhand == "concussion_grenade_mp" )
{
self setweaponammoclip( offhandSecondaryWeapon, 2 );
}
else
{
self setweaponammoclip( offhandSecondaryWeapon, 1 );
}
break;
}
primaryWeapon = primaryName;
self.primaryweapon = primaryWeapon;
self.secondaryweapon = secondaryName;
if ( var_7 )
{
self setweaponammoclip( self.primaryweapon, 0 );
self setweaponammostock( self.primaryweapon, 0 );
}
self playerModelForWeapon( self.pers[ "primaryWeapon" ], getbaseweaponname( secondaryName ) );
self.issniper = ( weaponclass( self.primaryweapon ) == "sniper" );
self maps\mp\gametypes\_weapons::updatemovespeedscale();
self maps\mp\perks\_perks::cac_selector();
self notify( "changed_kit" );
self notify( "bot_giveLoadout" );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
getperkupgrade( perkName )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
{
return "specialty_null";
}
if ( !isdefined( self.pers[ "bots" ][ "unlocks" ][ "upgraded_" + perkName ] ) || !self.pers[ "bots" ][ "unlocks" ][ "upgraded_" + perkName ] )
{
return "specialty_null";
}
return ( perkUpgrade );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
loadoutallperks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff )
{
loadoutEquipment = maps\mp\perks\_perks::validateperk( 1, loadoutEquipment );
loadoutPerk1 = maps\mp\perks\_perks::validateperk( 1, loadoutPerk1 );
loadoutPerk2 = maps\mp\perks\_perks::validateperk( 2, loadoutPerk2 );
loadoutPerk3 = maps\mp\perks\_perks::validateperk( 3, loadoutPerk3 );
loadoutPrimaryBuff = maps\mp\perks\_perks::validateperk( undefined, loadoutPrimaryBuff );
if ( loadoutPerk2 == "specialty_twoprimaries" )
{
loadoutSecondaryBuff = maps\mp\perks\_perks::validateperk( undefined, loadoutSecondaryBuff );
}
self.loadoutperk1 = loadoutPerk1;
self.loadoutperk2 = loadoutPerk2;
self.loadoutperk3 = loadoutPerk3;
self.loadoutperkequipment = loadoutEquipment;
self.loadoutprimarybuff = loadoutPrimaryBuff;
if ( loadoutPerk2 == "specialty_twoprimaries" )
{
self.loadoutsecondarybuff = loadoutSecondaryBuff;
}
if ( loadoutEquipment != "specialty_null" )
{
self giveperk( loadoutEquipment, true );
}
if ( loadoutPerk1 != "specialty_null" )
{
self giveperk( loadoutPerk1, true );
}
if ( loadoutPerk2 != "specialty_null" )
{
self giveperk( loadoutPerk2, true );
}
if ( loadoutPerk3 != "specialty_null" )
{
self giveperk( loadoutPerk3, true );
}
if ( loadoutPrimaryBuff != "specialty_null" )
{
self giveperk( loadoutPrimaryBuff, true );
}
perkUpgrd[ 0 ] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
perkUpgrd[ 1 ] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
perkUpgrd[ 2 ] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
perks[ 0 ] = loadoutPerk1;
perks[ 1 ] = loadoutPerk2;
perks[ 2 ] = loadoutPerk3;
for ( i = 0; i < perkUpgrd.size; i++ )
{
upgrade = perkUpgrd[ i ];
perk = perks[ i ];
if ( upgrade == "" || upgrade == "specialty_null" )
{
continue;
}
if ( isdefined( self.pers[ "bots" ][ "unlocks" ][ "upgraded_" + perk ] ) && self.pers[ "bots" ][ "unlocks" ][ "upgraded_" + perk ] )
{
self giveperk( upgrade, true );
}
}
if ( !self _hasperk( "specialty_assists" ) )
{
self.pers[ "assistsToKill" ] = 0;
}
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
playerModelForWeapon( weapon, secondary )
{
team = self.team;
if ( isdefined( game[ team + "_model" ][ weapon ] ) )
{
[[ game[ team + "_model" ][ weapon ] ]]();
return;
}
weaponclass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponclass )
{
case "weapon_smg":
[[ game[ team + "_model" ][ "SMG" ] ]]();
break;
case "weapon_assault":
[[ game[ team + "_model" ][ "ASSAULT" ] ]]();
break;
case "weapon_sniper":
if ( level.environment != "" && game[ team ] != "opforce_africa" && isdefined( self.pers[ "bots" ][ "unlocks" ][ "ghillie" ] ) && self.pers[ "bots" ][ "unlocks" ][ "ghillie" ] )
{
[[ game[ team + "_model" ][ "GHILLIE" ] ]]();
}
else
{
[[ game[ team + "_model" ][ "SNIPER" ] ]]();
}
break;
case "weapon_lmg":
[[ game[ team + "_model" ][ "LMG" ] ]]();
break;
case "weapon_riot":
[[ game[ team + "_model" ][ "RIOT" ] ]]();
break;
case "weapon_shotgun":
[[ game[ team + "_model" ][ "SHOTGUN" ] ]]();
break;
default:
[[ game[ team + "_model" ][ "ASSAULT" ] ]]();
break;
}
if ( isjuggernaut() )
{
[[ game[ team + "_model" ][ "JUGGERNAUT" ] ]]();
}
}
/*
Make player ref attach to rocket ent
*/
tryUsePredatorMissileFix( lifeId )
{
if ( isdefined( level.civilianjetflyby ) )
{
self iprintlnbold( &"MP_CIVILIAN_AIR_TRAFFIC" );
return false;
}
self setusingremote( "remotemissile" );
result = self maps\mp\killstreaks\_killstreaks::initridekillstreak();
if ( result != "success" )
{
if ( result != "disconnect" )
{
self clearusingremote();
}
return false;
}
level thread _fireFix( lifeId, self );
return true;
}
/*
Make player ref attach to rocket ent
*/
_fireFix( lifeId, player )
{
remoteMissileSpawnArray = getentarray( "remoteMissileSpawn", "targetname" );
//assertEX( remoteMissileSpawnArray.size > 0 && getMapCustom( "map" ) != "", "No remote missile spawn points found. Contact friendly neighborhood designer" );
foreach ( spawn in remoteMissileSpawnArray )
{
if ( isdefined( spawn.target ) )
{
spawn.targetent = getent( spawn.target, "targetname" );
}
}
if ( remoteMissileSpawnArray.size > 0 )
{
remoteMissileSpawn = player maps\mp\killstreaks\_remotemissile::getbestspawnpoint( remoteMissileSpawnArray );
}
else
{
remoteMissileSpawn = undefined;
}
if ( isdefined( remoteMissileSpawn ) )
{
startPos = remoteMissileSpawn.origin;
targetPos = remoteMissileSpawn.targetent.origin;
//thread drawLine( startPos, targetPos, 30, (0,1,0) );
vector = vectornormalize( startPos - targetPos );
startPos = vector * 14000 + targetPos;
//thread drawLine( startPos, targetPos, 15, (1,0,0) );
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
}
else
{
upVector = ( 0, 0, level.missileremotelaunchvert );
backDist = level.missileremotelaunchhorz;
targetDist = level.missileremotelaunchtargetdist;
forward = anglestoforward( player.angles );
startpos = player.origin + upVector + forward * backDist * -1;
targetPos = player.origin + forward * targetDist;
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
}
if ( !isdefined( rocket ) )
{
player clearusingremote();
return;
}
rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( player.team );
rocket thread maps\mp\killstreaks\_remotemissile::handledamage();
rocket.lifeid = lifeId;
rocket.type = "remote";
MissileEyesFix( player, rocket );
}
/*
Make player ref attach to rocket ent
*/
MissileEyesFix( player, rocket )
{
//level endon ( "game_ended" );
player endon( "joined_team" );
player endon( "joined_spectators" );
rocket thread maps\mp\killstreaks\_remotemissile::rocket_cleanupondeath();
player thread maps\mp\killstreaks\_remotemissile::player_cleanupongameended( rocket );
player thread maps\mp\killstreaks\_remotemissile::player_cleanuponteamchange( rocket );
player visionsetmissilecamforplayer( "black_bw", 0 );
player endon ( "disconnect" );
if ( isdefined( rocket ) )
{
player visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
player thermalvisionon();
player thread maps\mp\killstreaks\_remotemissile::delayedfofoverlay();
player cameralinkto( rocket, "tag_origin" );
player controlslinkto( rocket );
// our additions
player.rocket = rocket;
rocket.owner = player;
if ( getdvarint( "camera_thirdPerson" ) )
{
player setthirdpersondof( false );
}
rocket waittill( "death" );
player thermalvisionoff();
// is defined check required because remote missile doesnt handle lifetime explosion gracefully
// instantly deletes its self after an explode and death notify
if ( isdefined( rocket ) )
{
player maps\mp\_matchdata::logkillstreakevent( "predator_missile", rocket.origin );
}
player controlsunlink();
player freezecontrolswrapper( true );
player.rocket = undefined; // our addition
// If a player gets the final kill with a hellfire, level.gameEnded will already be true at this point
if ( !level.gameended || isdefined( player.finalkill ) )
{
player thread maps\mp\killstreaks\_remotemissile::staticeffect( 0.5 );
}
wait ( 0.5 );
player thermalvisionfofoverlayoff();
player cameraunlink();
if ( getdvarint( "camera_thirdPerson" ) )
{
player setthirdpersondof( true );
}
}
player clearusingremote();
}