mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-04-25 23:29:12 +00:00
2851 lines
74 KiB
Plaintext
2851 lines
74 KiB
Plaintext
/*
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_bot_utility
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Author: INeedGames
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Date: 05/07/2021
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The shared functions for bots
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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/*
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Returns if player is the host
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*/
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is_host()
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{
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return (isDefined(self.pers["bot_host"]) && self.pers["bot_host"]);
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}
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/*
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Setups the host variable on the player
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*/
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doHostCheck()
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{
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self.pers["bot_host"] = false;
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if (self is_bot())
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return;
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result = false;
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if (getDvar("bots_main_firstIsHost") != "0")
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{
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printLn("WARNING: bots_main_firstIsHost is enabled");
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if (getDvar("bots_main_firstIsHost") == "1")
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{
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setDvar("bots_main_firstIsHost", self getguid());
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}
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if (getDvar("bots_main_firstIsHost") == self getguid()+"")
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result = true;
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}
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DvarGUID = getDvar("bots_main_GUIDs");
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if (DvarGUID != "")
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{
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guids = strtok(DvarGUID, ",");
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for (i = 0; i < guids.size; i++)
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{
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if(self getguid()+"" == guids[i])
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result = true;
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}
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}
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if (!self isHost() && !result)
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return;
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self.pers["bot_host"] = true;
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}
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/*
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Returns if the player is a bot.
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*/
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is_bot()
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{
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assert(isDefined(self));
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assert(isPlayer(self));
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return ((isDefined(self.pers["isBot"]) && self.pers["isBot"]) || (isDefined(self.pers["isBotWarfare"]) && self.pers["isBotWarfare"]) || isSubStr( self getguid()+"", "bot" ));
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}
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/*
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Bot changes to the weap
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*/
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BotChangeToWeapon(weap)
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{
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self maps\mp\bots\_bot_internal::changeToWeap(weap);
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}
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/*
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Bot presses the frag button for time.
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*/
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BotPressFrag(time)
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{
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self maps\mp\bots\_bot_internal::frag(time);
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}
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/*
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Bot presses the smoke button for time.
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*/
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BotPressSmoke(time)
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{
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self maps\mp\bots\_bot_internal::smoke(time);
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}
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/*
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Bot presses the use button for time.
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*/
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BotPressUse(time)
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{
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self maps\mp\bots\_bot_internal::use(time);
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}
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/*
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Bot will press the ads button for the time
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*/
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BotPressADS(time)
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{
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self maps\mp\bots\_bot_internal::pressAds(time);
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}
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/*
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Bots will press the attack button for a time
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*/
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BotPressAttack(time)
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{
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self maps\mp\bots\_bot_internal::pressFire(time);
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}
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/*
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Returns a random number thats different everytime it changes target
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*/
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BotGetTargetRandom()
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{
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if (!isDefined(self.bot.target))
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return undefined;
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return self.bot.target.rand;
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}
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/*
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Returns the bot's random assigned number.
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*/
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BotGetRandom()
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{
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return self.bot.rand;
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}
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/*
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Returns if the bot is pressing frag button.
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*/
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IsBotFragging()
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{
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return self.bot.isfraggingafter;
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}
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/*
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Returns if the bot is pressing smoke button.
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*/
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IsBotSmoking()
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{
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return self.bot.issmokingafter;
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}
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/*
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Returns if the bot is sprinting.
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*/
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IsBotSprinting()
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{
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return self.bot.issprinting;
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}
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/*
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Returns if the bot is reloading.
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*/
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IsBotReloading()
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{
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return self.bot.isreloading;
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}
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/*
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Is bot knifing
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*/
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IsBotKnifing()
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{
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return self.bot.isknifingafter;
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}
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/*
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Freezes the bot's controls.
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*/
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BotFreezeControls(what)
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{
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self.bot.isfrozen = what;
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if(what)
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self notify("kill_goal");
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}
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/*
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Returns if the bot is script frozen.
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*/
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BotIsFrozen()
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{
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return self.bot.isfrozen;
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}
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/*
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Bot will stop moving
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*/
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BotStopMoving(what)
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{
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self.bot.stop_move = what;
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if(what)
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self notify("kill_goal");
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}
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/*
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Returns if the bot has a script goal.
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(like t5 gsc bot)
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*/
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HasScriptGoal()
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{
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return (isDefined(self GetScriptGoal()));
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}
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/*
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Sets the bot's goal, will acheive it when dist away from it.
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*/
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SetScriptGoal(goal, dist)
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{
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if (!isDefined(dist))
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dist = 16;
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self.bot.script_goal = goal;
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self.bot.script_goal_dist = dist;
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waittillframeend;
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self notify("new_goal_internal");
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self notify("new_goal");
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}
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/*
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Returns the pos of the bot's goal
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*/
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GetScriptGoal()
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{
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return self.bot.script_goal;
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}
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/*
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Clears the bot's goal.
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*/
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ClearScriptGoal()
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{
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self SetScriptGoal(undefined, 0);
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}
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/*
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Returns the location of the bot's javelin target
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*/
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HasBotJavelinLocation()
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{
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return isDefined(self.bot.jav_loc);
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}
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/*
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Sets the aim position of the bot
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*/
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SetScriptAimPos(pos)
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{
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self.bot.script_aimpos = pos;
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}
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/*
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Clears the aim position of the bot
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*/
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ClearScriptAimPos()
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{
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self SetScriptAimPos(undefined);
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}
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/*
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Returns the aim position of the bot
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*/
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GetScriptAimPos()
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{
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return self.bot.script_aimpos;
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}
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/*
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Returns if the bot has a aim pos
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*/
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HasScriptAimPos()
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{
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return isDefined(self GetScriptAimPos());
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}
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/*
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Sets the bot's javelin target location
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*/
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SetBotJavelinLocation(loc)
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{
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self.bot.jav_loc = loc;
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self notify("new_enemy");
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}
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/*
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Clears the bot's javelin location
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*/
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ClearBotJavelinLocation()
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{
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self SetBotJavelinLocation(undefined);
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}
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/*
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Sets the bot's target to be this ent.
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*/
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SetAttacker(att)
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{
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self.bot.target_this_frame = att;
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}
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/*
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Sets the script enemy for a bot.
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*/
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SetScriptEnemy(enemy, offset)
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{
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self.bot.script_target = enemy;
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self.bot.script_target_offset = offset;
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}
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/*
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Removes the script enemy of the bot.
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*/
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ClearScriptEnemy()
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{
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self SetScriptEnemy(undefined, undefined);
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}
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/*
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Returns the entity of the bot's target.
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*/
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GetThreat()
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{
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if(!isdefined(self.bot.target))
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return undefined;
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return self.bot.target.entity;
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}
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/*
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Returns if the bot has a script enemy.
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*/
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HasScriptEnemy()
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{
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return (isDefined(self.bot.script_target));
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}
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/*
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Returns if the bot has a threat.
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*/
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HasThreat()
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{
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return (isDefined(self GetThreat()));
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}
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/*
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If the player is defusing
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*/
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IsDefusing()
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{
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return (isDefined(self.isDefusing) && self.isDefusing);
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}
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/*
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If the play is planting
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*/
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isPlanting()
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{
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return (isDefined(self.isPlanting) && self.isPlanting);
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}
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/*
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If the player is carrying a bomb
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*/
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isBombCarrier()
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{
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return (isDefined(self.isBombCarrier) && self.isBombCarrier);
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}
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/*
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If the site is in use
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*/
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isInUse()
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{
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return (isDefined(self.inUse) && self.inUse);
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}
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/*
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If the player is in laststand
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*/
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inLastStand()
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{
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return (isDefined(self.lastStand) && self.lastStand);
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}
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/*
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If the player is in final stand
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*/
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inFinalStand()
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{
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return (isDefined(self.inFinalStand) && self.inFinalStand);
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}
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/*
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If the player is the flag carrier
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*/
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isFlagCarrier()
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{
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return (isDefined(self.carryFlag) && self.carryFlag);
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}
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/*
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Returns if we are stunned.
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*/
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IsStunned()
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{
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return (isdefined(self.concussionEndTime) && self.concussionEndTime > gettime());
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}
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/*
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Returns if we are beingArtilleryShellshocked
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*/
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isArtShocked()
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{
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return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked);
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}
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/*
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Returns a valid grenade launcher weapon
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*/
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getValidTube()
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{
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weaps = self getweaponslistall();
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for (i = 0; i < weaps.size; i++)
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{
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weap = weaps[i];
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if(!self getAmmoCount(weap))
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continue;
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if ((isSubStr(weap, "alt_") && (isSubStr(weap, "_m320") || isSubStr(weap, "_gl") || isSubStr(weap, "_gp25"))) || weap == "m320_mp")
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return weap;
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}
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return undefined;
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}
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/*
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Returns a random grenade in the bot's inventory.
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*/
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getValidGrenade()
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{
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grenadeTypes = [];
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grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
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grenadeTypes[grenadeTypes.size] = "semtex_mp";
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grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
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grenadeTypes[grenadeTypes.size] = "emp_grenade_mp";
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possibles = [];
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for(i = 0; i < grenadeTypes.size; i++)
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{
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if ( !self hasWeapon( grenadeTypes[i] ) )
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continue;
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if ( !self getAmmoCount( grenadeTypes[i] ) )
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continue;
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possibles[possibles.size] = grenadeTypes[i];
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}
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return random(possibles);
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}
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/*
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If the weapon is not a script weapon (bomb, killstreak, etc, grenades)
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*/
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isWeaponPrimary(weap)
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{
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return (maps\mp\gametypes\_weapons::isPrimaryWeapon(weap) || maps\mp\gametypes\_weapons::isAltModeWeapon(weap));
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}
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/*
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If the ent is a vehicle
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*/
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entIsVehicle(ent)
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{
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return (!isPlayer(ent) && (ent.classname == "script_vehicle" || ent.model == "vehicle_uav_static_mp" || ent.model == "vehicle_ac130_coop" || ent.model == "vehicle_predator_b" || ent.model == "vehicle_phantom_ray"));
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}
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/*
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Returns if the given weapon is full auto.
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*/
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WeaponIsFullAuto(weap)
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{
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weaptoks = strtok(weap, "_");
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if (weaptoks.size < 2)
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return false;
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return isDefined(level.bots_fullautoguns[weaptoks[1]]);
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}
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/*
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If weap is a secondary gnade
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*/
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isSecondaryGrenade(gnade)
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{
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return (gnade == "concussion_grenade_mp" || gnade == "flash_grenade_mp" || gnade == "smoke_grenade_mp" || gnade == "trophy_mp" || gnade == "emp_grenade_mp" || gnade == "flare_mp" || gnade == "scrambler_mp" || gnade == "portable_radar_mp");
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}
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/*
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If the weapon is allowed to be dropped
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*/
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isWeaponDroppable(weap)
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{
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return (maps\mp\gametypes\_weapons::mayDropWeapon(weap));
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}
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/*
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Returns the height the viewpos is above the origin
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*/
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getEyeHeight()
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{
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myEye = self getEye();
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return myEye[2] - self.origin[2];
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}
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/*
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Does a notify after a delay
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*/
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notifyAfterDelay(delay, not)
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{
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wait delay;
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self notify(not);
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}
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/*
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Gets a player who is host
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*/
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GetHostPlayer()
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{
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for (i = 0; i < level.players.size; i++)
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{
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player = level.players[i];
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if (!player is_host())
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continue;
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return player;
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}
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return undefined;
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}
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/*
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Waits for a host player
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*/
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bot_wait_for_host()
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{
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host = undefined;
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while (!isDefined(level) || !isDefined(level.players))
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wait 0.05;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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host = GetHostPlayer();
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if(isDefined(host))
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break;
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wait 0.05;
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}
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if(!isDefined(host))
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(IsDefined( host.pers[ "team" ] ))
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break;
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wait 0.05;
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}
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if(!IsDefined( host.pers[ "team" ] ))
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return;
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for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
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{
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if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
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break;
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wait 0.05;
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}
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}
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/*
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Pezbot's line sphere intersection.
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http://paulbourke.net/geometry/circlesphere/raysphere.c
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*/
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RaySphereIntersect(start, end, spherePos, radius)
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{
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// check if the start or end points are in the sphere
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r2 = radius * radius;
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if (DistanceSquared(start, spherePos) < r2)
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return true;
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if (DistanceSquared(end, spherePos) < r2)
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return true;
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// check if the line made by start and end intersect the sphere
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dp = end - start;
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a = dp[0] * dp[0] + dp[1] * dp[1] + dp[2] * dp[2];
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b = 2 * (dp[0] * (start[0] - spherePos[0]) + dp[1] * (start[1] - spherePos[1]) + dp[2] * (start[2] - spherePos[2]));
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c = spherePos[0] * spherePos[0] + spherePos[1] * spherePos[1] + spherePos[2] * spherePos[2];
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c += start[0] * start[0] + start[1] * start[1] + start[2] * start[2];
|
|
c -= 2.0 * (spherePos[0] * start[0] + spherePos[1] * start[1] + spherePos[2] * start[2]);
|
|
c -= radius * radius;
|
|
bb4ac = b * b - 4.0 * a * c;
|
|
|
|
if (abs(a) < 0.0001 || bb4ac < 0)
|
|
return false;
|
|
|
|
mu1 = (0-b + sqrt(bb4ac)) / (2 * a);
|
|
//mu2 = (0-b - sqrt(bb4ac)) / (2 * a);
|
|
|
|
// intersection points of the sphere
|
|
ip1 = start + mu1 * dp;
|
|
//ip2 = start + mu2 * dp;
|
|
|
|
myDist = DistanceSquared(start, end);
|
|
|
|
// check if both intersection points far
|
|
if (DistanceSquared(start, ip1) > myDist/* && DistanceSquared(start, ip2) > myDist*/)
|
|
return false;
|
|
|
|
dpAngles = VectorToAngles(dp);
|
|
|
|
// check if the point is behind us
|
|
if (getConeDot(ip1, start, dpAngles) < 0/* || getConeDot(ip2, start, dpAngles) < 0*/)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns if a smoke grenade would intersect start to end line.
|
|
*/
|
|
SmokeTrace(start, end, rad)
|
|
{
|
|
for(i = level.bots_smokeList.count - 1; i >= 0; i--)
|
|
{
|
|
nade = level.bots_smokeList.data[i];
|
|
|
|
if(nade.state != "smoking")
|
|
continue;
|
|
|
|
if(!RaySphereIntersect(start, end, nade.origin, rad))
|
|
continue;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Returns the cone dot (like fov, or distance from the center of our screen).
|
|
*/
|
|
getConeDot(to, from, dir)
|
|
{
|
|
dirToTarget = VectorNormalize(to-from);
|
|
forward = AnglesToForward(dir);
|
|
return vectordot(dirToTarget, forward);
|
|
}
|
|
|
|
/*
|
|
Returns the distance squared in a 2d space
|
|
*/
|
|
DistanceSquared2D(to, from)
|
|
{
|
|
to = (to[0], to[1], 0);
|
|
from = (from[0], from[1], 0);
|
|
|
|
return DistanceSquared(to, from);
|
|
}
|
|
|
|
/*
|
|
Rounds to the nearest whole number.
|
|
*/
|
|
Round(x)
|
|
{
|
|
y = int(x);
|
|
|
|
if(abs(x) - abs(y) > 0.5)
|
|
{
|
|
if(x < 0)
|
|
return y - 1;
|
|
else
|
|
return y + 1;
|
|
}
|
|
else
|
|
return y;
|
|
}
|
|
|
|
/*
|
|
Rounds up the given value.
|
|
*/
|
|
RoundUp( floatVal )
|
|
{
|
|
i = int( floatVal );
|
|
if ( i != floatVal )
|
|
return i + 1;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
converts a string into a float
|
|
*/
|
|
float(num)
|
|
{
|
|
setdvar("temp_dvar_bot_util", num);
|
|
|
|
return GetDvarFloat("temp_dvar_bot_util");
|
|
}
|
|
|
|
/*
|
|
Tokenizes a string (strtok has limits...) (only one char tok)
|
|
*/
|
|
tokenizeLine(line, tok)
|
|
{
|
|
tokens = [];
|
|
|
|
token = "";
|
|
for (i = 0; i < line.size; i++)
|
|
{
|
|
c = line[i];
|
|
|
|
if (c == tok)
|
|
{
|
|
tokens[tokens.size] = token;
|
|
token = "";
|
|
continue;
|
|
}
|
|
|
|
token += c;
|
|
}
|
|
tokens[tokens.size] = token;
|
|
|
|
return tokens;
|
|
}
|
|
|
|
/*
|
|
If the string starts with
|
|
*/
|
|
isStrStart( string1, subStr )
|
|
{
|
|
return ( getSubStr( string1, 0, subStr.size ) == subStr );
|
|
}
|
|
|
|
/*
|
|
Parses tokens into a waypoint obj
|
|
*/
|
|
parseTokensIntoWaypoint(tokens)
|
|
{
|
|
waypoint = spawnStruct();
|
|
|
|
orgStr = tokens[0];
|
|
orgToks = strtok(orgStr, " ");
|
|
waypoint.origin = (float(orgToks[0]), float(orgToks[1]), float(orgToks[2]));
|
|
|
|
childStr = tokens[1];
|
|
childToks = strtok(childStr, " ");
|
|
waypoint.children = [];
|
|
for( j=0; j<childToks.size; j++ )
|
|
waypoint.children[j] = int(childToks[j]);
|
|
|
|
type = tokens[2];
|
|
waypoint.type = type;
|
|
|
|
anglesStr = tokens[3];
|
|
if (isDefined(anglesStr) && anglesStr != "")
|
|
{
|
|
anglesToks = strtok(anglesStr, " ");
|
|
waypoint.angles = (float(anglesToks[0]), float(anglesToks[1]), float(anglesToks[2]));
|
|
}
|
|
|
|
javStr = tokens[4];
|
|
if (isDefined(javStr) && javStr != "")
|
|
{
|
|
javToks = strtok(javStr, " ");
|
|
waypoint.jav_point = (float(javToks[0]), float(javToks[1]), float(javToks[2]));
|
|
}
|
|
|
|
return waypoint;
|
|
}
|
|
|
|
/*
|
|
Returns an array of each line
|
|
*/
|
|
getWaypointLinesFromFile(filename)
|
|
{
|
|
/*result = spawnStruct();
|
|
result.lines = [];
|
|
|
|
waypointStr = fileRead(filename);
|
|
|
|
if (!isDefined(waypointStr))
|
|
return result;
|
|
|
|
line = "";
|
|
for (i=0;i<waypointStr.size;i++)
|
|
{
|
|
c = waypointStr[i];
|
|
|
|
if (c == "\n")
|
|
{
|
|
result.lines[result.lines.size] = line;
|
|
|
|
line = "";
|
|
continue;
|
|
}
|
|
|
|
line += c;
|
|
}
|
|
result.lines[result.lines.size] = line;
|
|
|
|
return result;*/
|
|
}
|
|
|
|
/*
|
|
Loads waypoints from file
|
|
*/
|
|
readWpsFromFile(mapname)
|
|
{
|
|
/*waypoints = [];
|
|
filename = "waypoints/" + mapname + "_wp.csv";
|
|
|
|
if (!fileExists(filename))
|
|
return waypoints;
|
|
|
|
res = getWaypointLinesFromFile(filename);
|
|
|
|
if (!res.lines.size)
|
|
return waypoints;
|
|
|
|
printLn("Attempting to read waypoints from " + filename);
|
|
|
|
waypointCount = int(res.lines[0]);
|
|
|
|
for (i = 1; i <= waypointCount; i++)
|
|
{
|
|
tokens = tokenizeLine(res.lines[i], ",");
|
|
|
|
waypoint = parseTokensIntoWaypoint(tokens);
|
|
|
|
waypoints[i-1] = waypoint;
|
|
}
|
|
|
|
return waypoints;*/
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Loads the waypoints. Populating everything needed for the waypoints.
|
|
*/
|
|
load_waypoints()
|
|
{
|
|
level.waypointCount = 0;
|
|
level.waypoints = [];
|
|
level.waypointUsage = [];
|
|
level.waypointUsage["allies"] = [];
|
|
level.waypointUsage["axis"] = [];
|
|
|
|
mapname = getDvar("mapname");
|
|
|
|
wps = readWpsFromFile(mapname);
|
|
|
|
if (wps.size)
|
|
{
|
|
level.waypoints = wps;
|
|
printLn("Loaded " + wps.size + " waypoints from csv.");
|
|
}
|
|
else
|
|
{
|
|
switch(mapname)
|
|
{
|
|
case "mp_dome":
|
|
level.waypoints = maps\mp\bots\waypoints\dome::Dome();
|
|
break;
|
|
case "mp_seatown":
|
|
level.waypoints = maps\mp\bots\waypoints\seatown::Seatown();
|
|
break;
|
|
default:
|
|
maps\mp\bots\waypoints\_custom_map::main(mapname);
|
|
break;
|
|
}
|
|
|
|
if (level.waypoints.size)
|
|
printLn("Loaded " + level.waypoints.size + " waypoints from script.");
|
|
}
|
|
|
|
if (!level.waypoints.size)
|
|
{
|
|
//maps\mp\bots\_bot_http::getRemoteWaypoints(mapname);
|
|
}
|
|
|
|
level.waypointCount = level.waypoints.size;
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
|
|
level.waypoints[i].children = [];
|
|
|
|
if (!isDefined(level.waypoints[i].origin))
|
|
level.waypoints[i].origin = (0, 0, 0);
|
|
|
|
if (!isDefined(level.waypoints[i].type))
|
|
level.waypoints[i].type = "crouch";
|
|
}
|
|
}
|
|
|
|
/*
|
|
Is bot near any of the given waypoints
|
|
*/
|
|
nearAnyOfWaypoints(dist, waypoints)
|
|
{
|
|
dist *= dist;
|
|
for (i = 0; i < waypoints.size; i++)
|
|
{
|
|
waypoint = level.waypoints[waypoints[i]];
|
|
|
|
if (DistanceSquared(waypoint.origin, self.origin) > dist)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Returns the waypoints that are near
|
|
*/
|
|
waypointsNear(waypoints, dist)
|
|
{
|
|
dist *= dist;
|
|
|
|
answer = [];
|
|
|
|
for (i = 0; i < waypoints.size; i++)
|
|
{
|
|
wp = level.waypoints[waypoints[i]];
|
|
|
|
if (DistanceSquared(wp.origin, self.origin) > dist)
|
|
continue;
|
|
|
|
answer[answer.size] = waypoints[i];
|
|
}
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns nearest waypoint of waypoints
|
|
*/
|
|
getNearestWaypointOfWaypoints(waypoints)
|
|
{
|
|
answer = undefined;
|
|
closestDist = 2147483647;
|
|
for (i = 0; i < waypoints.size; i++)
|
|
{
|
|
waypoint = level.waypoints[waypoints[i]];
|
|
thisDist = DistanceSquared(self.origin, waypoint.origin);
|
|
|
|
if (isDefined(answer) && thisDist > closestDist)
|
|
continue;
|
|
|
|
answer = waypoints[i];
|
|
closestDist = thisDist;
|
|
}
|
|
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns all waypoints of type
|
|
*/
|
|
getWaypointsOfType(type)
|
|
{
|
|
answer = [];
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
wp = level.waypoints[i];
|
|
|
|
if (type == "camp")
|
|
{
|
|
if (wp.type != "crouch")
|
|
continue;
|
|
|
|
if (wp.children.size != 1)
|
|
continue;
|
|
}
|
|
else if (type != wp.type)
|
|
continue;
|
|
|
|
answer[answer.size] = i;
|
|
}
|
|
return answer;
|
|
}
|
|
|
|
/*
|
|
Returns the waypoint for index
|
|
*/
|
|
getWaypointForIndex(i)
|
|
{
|
|
if (!isDefined(i))
|
|
return undefined;
|
|
|
|
return level.waypoints[i];
|
|
}
|
|
|
|
/*
|
|
Returns the friendly user name for a given map's codename
|
|
*/
|
|
getMapName(mapname)
|
|
{
|
|
switch(mapname)
|
|
{
|
|
case "mp_dome":
|
|
return "Dome";
|
|
default:
|
|
return mapname;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a good amount of players.
|
|
*/
|
|
getGoodMapAmount()
|
|
{
|
|
switch(getdvar("mapname"))
|
|
{
|
|
case "mp_dome":
|
|
if (level.teambased)
|
|
return 8;
|
|
else
|
|
return 5;
|
|
default:
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Matches a num to a char
|
|
*/
|
|
keyCodeToString(a)
|
|
{
|
|
b="";
|
|
switch(a)
|
|
{
|
|
case 0: b= "a"; break;
|
|
case 1: b= "b"; break;
|
|
case 2: b= "c"; break;
|
|
case 3: b= "d"; break;
|
|
case 4: b= "e"; break;
|
|
case 5: b= "f"; break;
|
|
case 6: b= "g"; break;
|
|
case 7: b= "h"; break;
|
|
case 8: b= "i"; break;
|
|
case 9: b= "j"; break;
|
|
case 10: b= "k"; break;
|
|
case 11: b= "l"; break;
|
|
case 12: b= "m"; break;
|
|
case 13: b= "n"; break;
|
|
case 14: b= "o"; break;
|
|
case 15: b= "p"; break;
|
|
case 16: b= "q"; break;
|
|
case 17: b= "r"; break;
|
|
case 18: b= "s"; break;
|
|
case 19: b= "t"; break;
|
|
case 20: b= "u"; break;
|
|
case 21: b= "v"; break;
|
|
case 22: b= "w"; break;
|
|
case 23: b= "x"; break;
|
|
case 24: b= "y"; break;
|
|
case 25: b= "z"; break;
|
|
case 26: b= "."; break;
|
|
case 27: b= " "; break;
|
|
}
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
Returns an array of all the bots in the game.
|
|
*/
|
|
getBotArray()
|
|
{
|
|
result = [];
|
|
playercount = level.players.size;
|
|
for(i = 0; i < playercount; i++)
|
|
{
|
|
player = level.players[i];
|
|
|
|
if(!player is_bot())
|
|
continue;
|
|
|
|
result[result.size] = player;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
We return a balanced KDTree from the waypoints.
|
|
*/
|
|
WaypointsToKDTree()
|
|
{
|
|
kdTree = KDTree();
|
|
|
|
kdTree _WaypointsToKDTree(level.waypoints, 0);
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Recurive function. We construct a balanced KD tree by sorting the waypoints using heap sort.
|
|
*/
|
|
_WaypointsToKDTree(waypoints, dem)
|
|
{
|
|
if(!waypoints.size)
|
|
return;
|
|
|
|
callbacksort = undefined;
|
|
|
|
switch(dem)
|
|
{
|
|
case 0:
|
|
callbacksort = ::HeapSortCoordX;
|
|
break;
|
|
case 1:
|
|
callbacksort = ::HeapSortCoordY;
|
|
break;
|
|
case 2:
|
|
callbacksort = ::HeapSortCoordZ;
|
|
break;
|
|
}
|
|
|
|
heap = NewHeap(callbacksort);
|
|
|
|
for(i = 0; i < waypoints.size; i++)
|
|
{
|
|
heap HeapInsert(waypoints[i]);
|
|
}
|
|
|
|
sorted = [];
|
|
while(heap.data.size)
|
|
{
|
|
sorted[sorted.size] = heap.data[0];
|
|
heap HeapRemove();
|
|
}
|
|
|
|
median = int(sorted.size/2);//use divide and conq
|
|
|
|
left = [];
|
|
right = [];
|
|
for(i = 0; i < sorted.size; i++)
|
|
if(i < median)
|
|
right[right.size] = sorted[i];
|
|
else if(i > median)
|
|
left[left.size] = sorted[i];
|
|
|
|
self KDTreeInsert(sorted[median]);
|
|
|
|
_WaypointsToKDTree(left, (dem+1)%3);
|
|
|
|
_WaypointsToKDTree(right, (dem+1)%3);
|
|
}
|
|
|
|
/*
|
|
Returns a new list.
|
|
*/
|
|
List()
|
|
{
|
|
list = spawnStruct();
|
|
list.count = 0;
|
|
list.data = [];
|
|
|
|
return list;
|
|
}
|
|
|
|
/*
|
|
Adds a new thing to the list.
|
|
*/
|
|
ListAdd(thing)
|
|
{
|
|
self.data[self.count] = thing;
|
|
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Adds to the start of the list.
|
|
*/
|
|
ListAddFirst(thing)
|
|
{
|
|
for (i = self.count - 1; i >= 0; i--)
|
|
{
|
|
self.data[i + 1] = self.data[i];
|
|
}
|
|
|
|
self.data[0] = thing;
|
|
self.count++;
|
|
}
|
|
|
|
/*
|
|
Removes the thing from the list.
|
|
*/
|
|
ListRemove(thing)
|
|
{
|
|
for ( i = 0; i < self.count; i++ )
|
|
{
|
|
if ( self.data[i] == thing )
|
|
{
|
|
while ( i < self.count-1 )
|
|
{
|
|
self.data[i] = self.data[i+1];
|
|
i++;
|
|
}
|
|
|
|
self.data[i] = undefined;
|
|
self.count--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns a new KDTree.
|
|
*/
|
|
KDTree()
|
|
{
|
|
kdTree = spawnStruct();
|
|
kdTree.root = undefined;
|
|
kdTree.count = 0;
|
|
|
|
return kdTree;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree. Will insert the object into the KDTree.
|
|
*/
|
|
KDTreeInsert(data)//as long as what you insert has a .origin attru, it will work.
|
|
{
|
|
self.root = self _KDTreeInsert(self.root, data, 0, -2147483647, -2147483647, -2147483647, 2147483647, 2147483647, 2147483647);
|
|
}
|
|
|
|
/*
|
|
Recurive function that insert the object into the KDTree.
|
|
*/
|
|
_KDTreeInsert(node, data, dem, x0, y0, z0, x1, y1, z1)
|
|
{
|
|
if(!isDefined(node))
|
|
{
|
|
r = spawnStruct();
|
|
r.data = data;
|
|
r.left = undefined;
|
|
r.right = undefined;
|
|
r.x0 = x0;
|
|
r.x1 = x1;
|
|
r.y0 = y0;
|
|
r.y1 = y1;
|
|
r.z0 = z0;
|
|
r.z1 = z1;
|
|
|
|
self.count++;
|
|
|
|
return r;
|
|
}
|
|
|
|
switch(dem)
|
|
{
|
|
case 0:
|
|
if(data.origin[0] < node.data.origin[0])
|
|
node.left = self _KDTreeInsert(node.left, data, 1, x0, y0, z0, node.data.origin[0], y1, z1);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 1, node.data.origin[0], y0, z0, x1, y1, z1);
|
|
break;
|
|
case 1:
|
|
if(data.origin[1] < node.data.origin[1])
|
|
node.left = self _KDTreeInsert(node.left, data, 2, x0, y0, z0, x1, node.data.origin[1], z1);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 2, x0, node.data.origin[1], z0, x1, y1, z1);
|
|
break;
|
|
case 2:
|
|
if(data.origin[2] < node.data.origin[2])
|
|
node.left = self _KDTreeInsert(node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[2]);
|
|
else
|
|
node.right = self _KDTreeInsert(node.right, data, 0, x0, y0, node.data.origin[2], x1, y1, z1);
|
|
break;
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
/*
|
|
Called on a KDTree, will return the nearest object to the given origin.
|
|
*/
|
|
KDTreeNearest(origin)
|
|
{
|
|
if(!isDefined(self.root))
|
|
return undefined;
|
|
|
|
return self _KDTreeNearest(self.root, origin, self.root.data, DistanceSquared(self.root.data.origin, origin), 0);
|
|
}
|
|
|
|
/*
|
|
Recurive function that will retrieve the closest object to the query.
|
|
*/
|
|
_KDTreeNearest(node, point, closest, closestdist, dem)
|
|
{
|
|
if(!isDefined(node))
|
|
{
|
|
return closest;
|
|
}
|
|
|
|
thisDis = DistanceSquared(node.data.origin, point);
|
|
|
|
if(thisDis < closestdist)
|
|
{
|
|
closestdist = thisDis;
|
|
closest = node.data;
|
|
}
|
|
|
|
if(node RectDistanceSquared(point) < closestdist)
|
|
{
|
|
near = node.left;
|
|
far = node.right;
|
|
if(point[dem] > node.data.origin[dem])
|
|
{
|
|
near = node.right;
|
|
far = node.left;
|
|
}
|
|
|
|
closest = self _KDTreeNearest(near, point, closest, closestdist, (dem+1)%3);
|
|
|
|
closest = self _KDTreeNearest(far, point, closest, DistanceSquared(closest.origin, point), (dem+1)%3);
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
/*
|
|
Called on a rectangle, returns the distance from origin to the rectangle.
|
|
*/
|
|
RectDistanceSquared(origin)
|
|
{
|
|
dx = 0;
|
|
dy = 0;
|
|
dz = 0;
|
|
|
|
if(origin[0] < self.x0)
|
|
dx = origin[0] - self.x0;
|
|
else if(origin[0] > self.x1)
|
|
dx = origin[0] - self.x1;
|
|
|
|
if(origin[1] < self.y0)
|
|
dy = origin[1] - self.y0;
|
|
else if(origin[1] > self.y1)
|
|
dy = origin[1] - self.y1;
|
|
|
|
|
|
if(origin[2] < self.z0)
|
|
dz = origin[2] - self.z0;
|
|
else if(origin[2] > self.z1)
|
|
dz = origin[2] - self.z1;
|
|
|
|
return dx*dx + dy*dy + dz*dz;
|
|
}
|
|
|
|
/*
|
|
Does the extra check when adding bots
|
|
*/
|
|
doExtraCheck()
|
|
{
|
|
maps\mp\bots\_bot_internal::checkTheBots();
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher X coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordX(item, item2)
|
|
{
|
|
return item.origin[0] > item2.origin[0];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Y coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordY(item, item2)
|
|
{
|
|
return item.origin[1] > item2.origin[1];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for objects, objects with a higher Z coord will be first in the heap.
|
|
*/
|
|
HeapSortCoordZ(item, item2)
|
|
{
|
|
return item.origin[2] > item2.origin[2];
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the highest number will be first in the heap.
|
|
*/
|
|
Heap(item, item2)
|
|
{
|
|
return item > item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for numbers, numbers with the lowest number will be first in the heap.
|
|
*/
|
|
ReverseHeap(item, item2)
|
|
{
|
|
return item < item2;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for traces. Wanting the trace with the largest length first in the heap.
|
|
*/
|
|
HeapTraceFraction(item, item2)
|
|
{
|
|
return item["fraction"] > item2["fraction"];
|
|
}
|
|
|
|
/*
|
|
Returns a new heap.
|
|
*/
|
|
NewHeap(compare)
|
|
{
|
|
heap_node = spawnStruct();
|
|
heap_node.data = [];
|
|
heap_node.compare = compare;
|
|
|
|
return heap_node;
|
|
}
|
|
|
|
/*
|
|
Inserts the item into the heap. Called on a heap.
|
|
*/
|
|
HeapInsert(item)
|
|
{
|
|
insert = self.data.size;
|
|
self.data[insert] = item;
|
|
|
|
current = insert+1;
|
|
|
|
while(current > 1)
|
|
{
|
|
last = current;
|
|
current = int(current/2);
|
|
|
|
if(![[self.compare]](item, self.data[current-1]))
|
|
break;
|
|
|
|
self.data[last-1] = self.data[current-1];
|
|
self.data[current-1] = item;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Helper function to determine what is the next child of the bst.
|
|
*/
|
|
_HeapNextChild(node, hsize)
|
|
{
|
|
left = node * 2;
|
|
right = left + 1;
|
|
|
|
if(left > hsize)
|
|
return -1;
|
|
|
|
if(right > hsize)
|
|
return left;
|
|
|
|
if([[self.compare]](self.data[left-1], self.data[right-1]))
|
|
return left;
|
|
else
|
|
return right;
|
|
}
|
|
|
|
/*
|
|
Removes an item from the heap. Called on a heap.
|
|
*/
|
|
HeapRemove()
|
|
{
|
|
remove = self.data.size;
|
|
|
|
if(!remove)
|
|
return remove;
|
|
|
|
move = self.data[remove-1];
|
|
self.data[0] = move;
|
|
self.data[remove-1] = undefined;
|
|
remove--;
|
|
|
|
if(!remove)
|
|
return remove;
|
|
|
|
last = 1;
|
|
next = self _HeapNextChild(1, remove);
|
|
|
|
while(next != -1)
|
|
{
|
|
if([[self.compare]](move, self.data[next-1]))
|
|
break;
|
|
|
|
self.data[last-1] = self.data[next-1];
|
|
self.data[next-1] = move;
|
|
|
|
last = next;
|
|
next = self _HeapNextChild(next, remove);
|
|
}
|
|
|
|
return remove;
|
|
}
|
|
|
|
/*
|
|
A heap invarient comparitor, used for the astar's nodes, wanting the node with the lowest f to be first in the heap.
|
|
*/
|
|
ReverseHeapAStar(item, item2)
|
|
{
|
|
return item.f < item2.f;
|
|
}
|
|
|
|
/*
|
|
Removes the waypoint usage
|
|
*/
|
|
RemoveWaypointUsage(wp, team)
|
|
{
|
|
if (!isDefined(level.waypointUsage))
|
|
return;
|
|
|
|
if (!isDefined(level.waypointUsage[team][wp+""]))
|
|
return;
|
|
|
|
level.waypointUsage[team][wp+""]--;
|
|
|
|
if (level.waypointUsage[team][wp+""] <= 0)
|
|
level.waypointUsage[team][wp+""] = undefined;
|
|
}
|
|
|
|
/*
|
|
Will linearly search for the nearest waypoint to pos that has a direct line of sight.
|
|
*/
|
|
GetNearestWaypointWithSight(pos)
|
|
{
|
|
candidate = undefined;
|
|
dist = 2147483647;
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
if(!bulletTracePassed(pos + (0, 0, 15), level.waypoints[i].origin + (0, 0, 15), false, undefined))
|
|
continue;
|
|
|
|
curdis = DistanceSquared(level.waypoints[i].origin, pos);
|
|
if(curdis > dist)
|
|
continue;
|
|
|
|
dist = curdis;
|
|
candidate = i;
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
/*
|
|
Will linearly search for the nearest waypoint
|
|
*/
|
|
GetNearestWaypoint(pos)
|
|
{
|
|
candidate = undefined;
|
|
dist = 2147483647;
|
|
|
|
for(i = 0; i < level.waypointCount; i++)
|
|
{
|
|
curdis = DistanceSquared(level.waypoints[i].origin, pos);
|
|
if(curdis > dist)
|
|
continue;
|
|
|
|
dist = curdis;
|
|
candidate = i;
|
|
}
|
|
|
|
return candidate;
|
|
}
|
|
|
|
/*
|
|
Modified Pezbot astar search.
|
|
This makes use of sets for quick look up and a heap for a priority queue instead of simple lists which require to linearly search for elements everytime.
|
|
It is also modified to make paths with bots already on more expensive and will try a less congested path first. Thus spliting up the bots onto more paths instead of just one (the smallest).
|
|
*/
|
|
AStarSearch(start, goal, team, greedy_path)
|
|
{
|
|
open = NewHeap(::ReverseHeapAStar);//heap
|
|
openset = [];//set for quick lookup
|
|
closed = [];//set for quick lookup
|
|
|
|
|
|
startWp = getNearestWaypoint(start);
|
|
if(!isDefined(startWp))
|
|
return [];
|
|
|
|
_startwp = undefined;
|
|
if(!bulletTracePassed(start + (0, 0, 15), level.waypoints[startWp].origin + (0, 0, 15), false, undefined))
|
|
_startwp = GetNearestWaypointWithSight(start);
|
|
|
|
if(isDefined(_startwp))
|
|
startWp = _startwp;
|
|
|
|
|
|
goalWp = getNearestWaypoint(goal);
|
|
if(!isDefined(goalWp))
|
|
return [];
|
|
|
|
_goalWp = undefined;
|
|
if(!bulletTracePassed(goal + (0, 0, 15), level.waypoints[goalWp].origin + (0, 0, 15), false, undefined))
|
|
_goalwp = GetNearestWaypointWithSight(goal);
|
|
|
|
if(isDefined(_goalwp))
|
|
goalWp = _goalwp;
|
|
|
|
|
|
node = spawnStruct();
|
|
node.g = 0; //path dist so far
|
|
node.h = DistanceSquared(level.waypoints[startWp].origin, level.waypoints[goalWp].origin); //herustic, distance to goal for path finding
|
|
node.f = node.h + node.g; // combine path dist and heru, use reverse heap to sort the priority queue by this attru
|
|
node.index = startWp;
|
|
node.parent = undefined; //we are start, so we have no parent
|
|
|
|
//push node onto queue
|
|
openset[node.index+""] = node;
|
|
open HeapInsert(node);
|
|
|
|
//while the queue is not empty
|
|
while(open.data.size)
|
|
{
|
|
//pop bestnode from queue
|
|
bestNode = open.data[0];
|
|
open HeapRemove();
|
|
openset[bestNode.index+""] = undefined;
|
|
wp = level.waypoints[bestNode.index];
|
|
|
|
//check if we made it to the goal
|
|
if(bestNode.index == goalWp)
|
|
{
|
|
path = [];
|
|
|
|
while(isDefined(bestNode))
|
|
{
|
|
if(isdefined(team) && isDefined(level.waypointUsage))
|
|
{
|
|
if (!isDefined(level.waypointUsage[team][bestNode.index+""]))
|
|
level.waypointUsage[team][bestNode.index+""] = 0;
|
|
|
|
level.waypointUsage[team][bestNode.index+""]++;
|
|
}
|
|
|
|
//construct path
|
|
path[path.size] = bestNode.index;
|
|
|
|
bestNode = bestNode.parent;
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
//for each child of bestnode
|
|
for(i = wp.children.size - 1; i >= 0; i--)
|
|
{
|
|
child = wp.children[i];
|
|
childWp = level.waypoints[child];
|
|
|
|
penalty = 1;
|
|
if(!greedy_path && isdefined(team) && isDefined(level.waypointUsage))
|
|
{
|
|
temppen = 1;
|
|
if (isDefined(level.waypointUsage[team][child+""]))
|
|
temppen = level.waypointUsage[team][child+""];//consider how many bots are taking this path
|
|
|
|
if(temppen > 1)
|
|
penalty = temppen;
|
|
}
|
|
|
|
// have certain types of nodes more expensive
|
|
if (childWp.type == "climb" || childWp.type == "prone")
|
|
penalty += 4;
|
|
|
|
//calc the total path we have took
|
|
newg = bestNode.g + DistanceSquared(wp.origin, childWp.origin)*penalty;//bots on same team's path are more expensive
|
|
|
|
//check if this child is in open or close with a g value less than newg
|
|
inopen = isDefined(openset[child+""]);
|
|
if(inopen && openset[child+""].g <= newg)
|
|
continue;
|
|
|
|
inclosed = isDefined(closed[child+""]);
|
|
if(inclosed && closed[child+""].g <= newg)
|
|
continue;
|
|
|
|
node = undefined;
|
|
if(inopen)
|
|
node = openset[child+""];
|
|
else if(inclosed)
|
|
node = closed[child+""];
|
|
else
|
|
node = spawnStruct();
|
|
|
|
node.parent = bestNode;
|
|
node.g = newg;
|
|
node.h = DistanceSquared(childWp.origin, level.waypoints[goalWp].origin);
|
|
node.f = node.g + node.h;
|
|
node.index = child;
|
|
|
|
//check if in closed, remove it
|
|
if(inclosed)
|
|
closed[child+""] = undefined;
|
|
|
|
//check if not in open, add it
|
|
if(!inopen)
|
|
{
|
|
open HeapInsert(node);
|
|
openset[child+""] = node;
|
|
}
|
|
}
|
|
|
|
//done with children, push onto closed
|
|
closed[bestNode.index+""] = bestNode;
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's average.
|
|
*/
|
|
array_average( array )
|
|
{
|
|
assert( array.size > 0 );
|
|
total = 0;
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
total += array[i];
|
|
}
|
|
return ( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Returns an array of number's standard deviation.
|
|
*/
|
|
array_std_deviation( array, mean )
|
|
{
|
|
assert( array.size > 0 );
|
|
tmp = [];
|
|
for ( i = 0; i < array.size; i++ )
|
|
{
|
|
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
|
|
}
|
|
total = 0;
|
|
for ( i = 0; i < tmp.size; i++ )
|
|
{
|
|
total = total + tmp[i];
|
|
}
|
|
return Sqrt( total / array.size );
|
|
}
|
|
|
|
/*
|
|
Taken from t5 gsc.
|
|
Will produce a random number between lower_bound and upper_bound but with a bell curve distribution (more likely to be close to the mean).
|
|
*/
|
|
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
|
|
{
|
|
x1 = 0;
|
|
x2 = 0;
|
|
w = 1;
|
|
y1 = 0;
|
|
while ( w >= 1 )
|
|
{
|
|
x1 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
x2 = 2 * RandomFloatRange( 0, 1 ) - 1;
|
|
w = x1 * x1 + x2 * x2;
|
|
}
|
|
w = Sqrt( ( -2.0 * Log( w ) ) / w );
|
|
y1 = x1 * w;
|
|
number = mean + y1 * std_deviation;
|
|
if ( IsDefined( lower_bound ) && number < lower_bound )
|
|
{
|
|
number = lower_bound;
|
|
}
|
|
if ( IsDefined( upper_bound ) && number > upper_bound )
|
|
{
|
|
number = upper_bound;
|
|
}
|
|
|
|
return( number );
|
|
}
|
|
|
|
/*
|
|
Patches the plant sites so it exposes the defuseObject
|
|
*/
|
|
onUsePlantObjectFix( player )
|
|
{
|
|
if ( !maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
|
|
{
|
|
level thread bombPlantedFix( self, player );
|
|
|
|
for ( i = 0; i < level.bombZones.size; i++ )
|
|
{
|
|
if ( level.bombZones[i] == self )
|
|
continue;
|
|
|
|
level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
|
|
}
|
|
|
|
player playsound( "mp_bomb_plant" );
|
|
player notify( "bomb_planted" );
|
|
player notify( "objective", "plant" );
|
|
player maps\mp\_utility::incPersStat( "plants", 1 );
|
|
player maps\mp\gametypes\_persistence::statSetChild( "round", "plants", player.pers["plants"] );
|
|
|
|
if ( isdefined( level.sd_loadout ) && isdefined( level.sd_loadout[player.team] ) )
|
|
player thread maps\mp\gametypes\sd::removeBombCarrierClass();
|
|
|
|
maps\mp\_utility::leaderDialog( "bomb_planted" );
|
|
level thread maps\mp\_utility::teamPlayerCardSplash( "callout_bombplanted", player );
|
|
level.bombOwner = player;
|
|
player thread maps\mp\gametypes\_hud_message::splashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
|
|
player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
|
|
player.bombPlantedTime = gettime();
|
|
maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );
|
|
player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
|
|
}
|
|
}
|
|
|
|
/*
|
|
Patches the plant sites so it exposes the defuseObject
|
|
*/
|
|
bombPlantedFix( var_0, var_1 )
|
|
{
|
|
maps\mp\gametypes\_gamelogic::pauseTimer();
|
|
level.bombPlanted = 1;
|
|
var_0.visuals[0] thread maps\mp\gametypes\_gamelogic::playTickingSound();
|
|
level.tickingObject = var_0.visuals[0];
|
|
level.timeLimitOverride = 1;
|
|
setgameendtime( int( gettime() + level.bombTimer * 1000 ) );
|
|
setdvar( "ui_bomb_timer", 1 );
|
|
|
|
if ( !level.multiBomb )
|
|
{
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
|
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
|
|
level.sdBombModel = level.sdBomb.visuals[0];
|
|
}
|
|
else
|
|
{
|
|
for ( var_2 = 0; var_2 < level.players.size; var_2++ )
|
|
{
|
|
if ( isdefined( level.players[var_2].carryIcon ) )
|
|
level.players[var_2].carryIcon maps\mp\gametypes\_hud_util::destroyElem();
|
|
}
|
|
|
|
var_3 = bullettrace( var_1.origin + ( 0, 0, 20 ), var_1.origin - ( 0, 0, 2000 ), 0, var_1 );
|
|
var_4 = randomfloat( 360 );
|
|
var_5 = ( cos( var_4 ), sin( var_4 ), 0 );
|
|
var_5 = vectornormalize( var_5 - var_3["normal"] * vectordot( var_5, var_3["normal"] ) );
|
|
var_6 = vectortoangles( var_5 );
|
|
level.sdBombModel = spawn( "script_model", var_3["position"] );
|
|
level.sdBombModel.angles = var_6;
|
|
level.sdBombModel setmodel( "prop_suitcase_bomb" );
|
|
}
|
|
|
|
var_0 maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
|
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
|
var_7 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
|
|
var_8 = var_0.bombDefuseTrig;
|
|
var_8.origin = level.sdBombModel.origin;
|
|
var_9 = [];
|
|
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], var_8, var_9, ( 0, 0, 32 ) );
|
|
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + var_7 );
|
|
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + var_7 );
|
|
defuseObject.label = var_7;
|
|
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
|
|
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
|
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
|
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
|
|
|
level.defuseObject = defuseObject;
|
|
|
|
maps\mp\gametypes\sd::BombTimerWait();
|
|
setdvar( "ui_bomb_timer", 0 );
|
|
var_0.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();
|
|
|
|
if ( level.gameEnded || level.bombDefused )
|
|
return;
|
|
|
|
level.bombexploded = 1;
|
|
var_11 = level.sdBombModel.origin;
|
|
level.sdBombModel hide();
|
|
|
|
if ( isdefined( var_1 ) )
|
|
{
|
|
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, var_1, "MOD_EXPLOSIVE", "bomb_site_mp" );
|
|
var_1 maps\mp\_utility::incPersStat( "destructions", 1 );
|
|
var_1 maps\mp\gametypes\_persistence::statSetChild( "round", "destructions", var_1.pers["destructions"] );
|
|
}
|
|
else
|
|
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "bomb_site_mp" );
|
|
|
|
var_12 = randomfloat( 360 );
|
|
var_13 = spawnfx( level._effect["bombexplosion"], var_11 + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( var_12 ), sin( var_12 ), 0 ) );
|
|
triggerfx( var_13 );
|
|
playrumbleonposition( "grenade_rumble", var_11 );
|
|
earthquake( 0.75, 2.0, var_11, 2000 );
|
|
thread maps\mp\_utility::playSoundinSpace( "exp_suitcase_bomb_main", var_11 );
|
|
|
|
if ( isdefined( var_0.exploderIndex ) )
|
|
common_scripts\utility::exploder( var_0.exploderIndex );
|
|
|
|
for ( var_2 = 0; var_2 < level.bombZones.size; var_2++ )
|
|
level.bombZones[var_2] maps\mp\gametypes\_gameobjects::disableObject();
|
|
|
|
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
|
setgameendtime( 0 );
|
|
wait 3;
|
|
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimarySpawnWeapon only when called during spawn
|
|
{
|
|
self endon("death");
|
|
|
|
self takeallweapons();
|
|
self.changingWeapon = undefined;
|
|
teamName = "none";
|
|
|
|
if ( !isdefined( setPrimarySpawnWeapon ) )
|
|
setPrimarySpawnWeapon = true;
|
|
|
|
primaryIndex = 0;
|
|
|
|
// initialize specialty array
|
|
self.specialty = [];
|
|
|
|
if ( !isdefined( allowCopycat ) )
|
|
allowCopycat = true;
|
|
|
|
primaryWeapon = undefined;
|
|
var_7 = 0;
|
|
|
|
// set in game mode custom class
|
|
loadoutKillstreak1 = undefined;
|
|
loadoutKillstreak2 = undefined;
|
|
loadoutKillstreak3 = undefined;
|
|
|
|
if ( issubstr( class, "axis" ) )
|
|
teamName = "axis";
|
|
else if ( issubstr( class, "allies" ) )
|
|
teamName = "allies";
|
|
|
|
clonedLoadout = [];
|
|
|
|
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
|
|
{
|
|
self maps\mp\gametypes\_class::setClass( "copycat" );
|
|
self.class_num = maps\mp\gametypes\_class::getClassIndex( "copycat" );
|
|
clonedLoadout = self.pers["copyCatLoadout"];
|
|
loadoutPrimary = clonedLoadout["loadoutPrimary"];
|
|
loadoutPrimaryAttachment = clonedLoadout["loadoutPrimaryAttachment"];
|
|
loadoutPrimaryAttachment2 = clonedLoadout["loadoutPrimaryAttachment2"];
|
|
loadoutPrimaryBuff = clonedLoadout["loadoutPrimaryBuff"];
|
|
loadoutPrimaryCamo = clonedLoadout["loadoutPrimaryCamo"];
|
|
loadoutPrimaryReticle = clonedLoadout["loadoutPrimaryReticle"];
|
|
loadoutSecondary = clonedLoadout["loadoutSecondary"];
|
|
loadoutSecondaryAttachment = clonedLoadout["loadoutSecondaryAttachment"];
|
|
loadoutSecondaryAttachment2 = clonedLoadout["loadoutSecondaryAttachment2"];
|
|
loadoutSecondaryBuff = clonedLoadout["loadoutSecondaryBuff"];
|
|
loadoutSecondaryCamo = clonedLoadout["loadoutSecondaryCamo"];
|
|
loadoutSecondaryReticle = clonedLoadout["loadoutSecondaryReticle"];
|
|
loadoutEquipment = clonedLoadout["loadoutEquipment"];
|
|
loadoutPerk1 = clonedLoadout["loadoutPerk1"];
|
|
loadoutPerk2 = clonedLoadout["loadoutPerk2"];
|
|
loadoutPerk3 = clonedLoadout["loadoutPerk3"];
|
|
loadoutStreakType = clonedLoadout["loadoutStreakType"];
|
|
loadoutOffhand = clonedLoadout["loadoutOffhand"];
|
|
loadoutDeathStreak = clonedLoadout["loadoutDeathstreak"];
|
|
loadoutAmmoType = clonedLoadout["loadoutAmmoType"];
|
|
}
|
|
else if ( teamName != "none" )
|
|
{
|
|
classIndex = maps\mp\gametypes\_class::getClassIndex( class );
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutPrimary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "weapon" );
|
|
loadoutPrimaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 0 );
|
|
loadoutPrimaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 1 );
|
|
loadoutPrimaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "buff" );
|
|
loadoutPrimaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "camo" );
|
|
loadoutPrimaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "reticle" );
|
|
loadoutSecondary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "weapon" );
|
|
loadoutSecondaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 0 );
|
|
loadoutSecondaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 1 );
|
|
loadoutSecondaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "buff" );
|
|
loadoutSecondaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "camo" );
|
|
loadoutSecondaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "reticle" );
|
|
|
|
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
|
|
{
|
|
loadoutPrimary = loadoutSecondary;
|
|
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
|
|
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
|
|
loadoutPrimaryBuff = loadoutSecondaryBuff;
|
|
loadoutPrimaryCamo = loadoutSecondaryCamo;
|
|
loadoutPrimaryReticle = loadoutSecondaryReticle;
|
|
loadoutSecondary = "none";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
|
|
{
|
|
var_7 = 1;
|
|
loadoutPrimary = "iw5_usp45";
|
|
loadoutPrimaryAttachment = "tactical";
|
|
}
|
|
|
|
loadoutEquipment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 0 );
|
|
loadoutPerk1 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 1 );
|
|
loadoutPerk2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 2 );
|
|
loadoutPerk3 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 3 );
|
|
|
|
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
loadoutStreakType = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 5 );
|
|
|
|
if ( loadoutStreakType == "specialty_null" )
|
|
{
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
else
|
|
{
|
|
loadoutKillstreak1 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 0 );
|
|
loadoutKillstreak2 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 1 );
|
|
loadoutKillstreak3 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 2 );
|
|
}
|
|
|
|
loadoutOffhand = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 6 );
|
|
|
|
if ( loadoutOffhand == "specialty_null" )
|
|
loadoutOffhand = "none";
|
|
|
|
loadoutDeathStreak = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "deathstreak" );
|
|
|
|
if ( getmatchrulesdata( "defaultClasses", teamName, classIndex, "juggernaut" ) )
|
|
{
|
|
self thread recipeClassApplyJuggernaut( isJuggernaut() );
|
|
self.isJuggernaut = true;
|
|
self.juggmovespeedscaler = 0.7;
|
|
}
|
|
else if ( isJuggernaut() )
|
|
{
|
|
self notify( "lost_juggernaut" );
|
|
self.isJuggernaut = false;
|
|
self.moveSpeedScaler = 1;
|
|
}
|
|
}
|
|
else if ( issubstr( class, "custom" ) )
|
|
{
|
|
class_num = maps\mp\gametypes\_class::getClassIndex( class );
|
|
self.class_num = class_num;
|
|
loadoutPrimary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 0 );
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 0 );
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 0 );
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 0 );
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 0 );
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 0 );
|
|
loadoutSecondary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 1 );
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 1 );
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 1 );
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 1 );
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 1 );
|
|
loadoutEquipment = maps\mp\gametypes\_class::cac_getPerk( class_num, 0 );
|
|
loadoutPerk1 = maps\mp\gametypes\_class::cac_getPerk( class_num, 1 );
|
|
loadoutPerk2 = maps\mp\gametypes\_class::cac_getPerk( class_num, 2 );
|
|
loadoutPerk3 = maps\mp\gametypes\_class::cac_getPerk( class_num, 3 );
|
|
loadoutStreakType = maps\mp\gametypes\_class::cac_getPerk( class_num, 5 );
|
|
loadoutOffhand = maps\mp\gametypes\_class::cac_getOffhand( class_num );
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getDeathstreak( class_num );
|
|
}
|
|
else if ( class == "gamemode" )
|
|
{
|
|
gamemodeLoadout = self.pers["gamemodeLoadout"];
|
|
loadoutPrimary = gamemodeLoadout["loadoutPrimary"];
|
|
loadoutPrimaryAttachment = gamemodeLoadout["loadoutPrimaryAttachment"];
|
|
loadoutPrimaryAttachment2 = gamemodeLoadout["loadoutPrimaryAttachment2"];
|
|
loadoutPrimaryBuff = gamemodeLoadout["loadoutPrimaryBuff"];
|
|
loadoutPrimaryCamo = gamemodeLoadout["loadoutPrimaryCamo"];
|
|
loadoutPrimaryReticle = gamemodeLoadout["loadoutPrimaryReticle"];
|
|
loadoutSecondary = gamemodeLoadout["loadoutSecondary"];
|
|
loadoutSecondaryAttachment = gamemodeLoadout["loadoutSecondaryAttachment"];
|
|
loadoutSecondaryAttachment2 = gamemodeLoadout["loadoutSecondaryAttachment2"];
|
|
loadoutSecondaryBuff = gamemodeLoadout["loadoutSecondaryBuff"];
|
|
loadoutSecondaryCamo = gamemodeLoadout["loadoutSecondaryCamo"];
|
|
loadoutSecondaryReticle = gamemodeLoadout["loadoutSecondaryReticle"];
|
|
|
|
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
|
|
{
|
|
loadoutPrimary = loadoutSecondary;
|
|
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
|
|
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
|
|
loadoutPrimaryBuff = loadoutSecondaryBuff;
|
|
loadoutPrimaryCamo = loadoutSecondaryCamo;
|
|
loadoutPrimaryReticle = loadoutSecondaryReticle;
|
|
loadoutSecondary = "none";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
|
|
{
|
|
var_7 = 1;
|
|
loadoutPrimary = "iw5_usp45";
|
|
loadoutPrimaryAttachment = "tactical";
|
|
}
|
|
|
|
loadoutEquipment = gamemodeLoadout["loadoutEquipment"];
|
|
loadoutOffhand = gamemodeLoadout["loadoutOffhand"];
|
|
|
|
if ( loadoutOffhand == "specialty_null" )
|
|
loadoutOffhand = "none";
|
|
|
|
loadoutPerk1 = gamemodeLoadout["loadoutPerk1"];
|
|
loadoutPerk2 = gamemodeLoadout["loadoutPerk2"];
|
|
loadoutPerk3 = gamemodeLoadout["loadoutPerk3"];
|
|
|
|
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
if ( level.killstreakRewards && isdefined( gamemodeLoadout["loadoutStreakType"] ) && gamemodeLoadout["loadoutStreakType"] != "specialty_null" )
|
|
{
|
|
loadoutStreakType = gamemodeLoadout["loadoutStreakType"];
|
|
loadoutKillstreak1 = gamemodeLoadout["loadoutKillstreak1"];
|
|
loadoutKillstreak2 = gamemodeLoadout["loadoutKillstreak2"];
|
|
loadoutKillstreak3 = gamemodeLoadout["loadoutKillstreak3"];
|
|
}
|
|
else if ( level.killstreakRewards && isdefined( self.streakType ) )
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
else
|
|
{
|
|
loadoutStreakType = "streaktype_assault";
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
|
|
loadoutDeathStreak = gamemodeLoadout["loadoutDeathstreak"];
|
|
|
|
if ( gamemodeLoadout["loadoutJuggernaut"] )
|
|
{
|
|
self.health = self.maxHealth;
|
|
self thread recipeClassApplyJuggernaut( isJuggernaut() );
|
|
self.isJuggernaut = true;
|
|
self.juggmovespeedscaler = 0.7;
|
|
}
|
|
else if ( isJuggernaut() )
|
|
{
|
|
self notify( "lost_juggernaut" );
|
|
self.isJuggernaut = false;
|
|
self.moveSpeedScaler = 1;
|
|
}
|
|
}
|
|
else if ( class == "juggernaut" )
|
|
{
|
|
loadoutPrimary = "iw5_m60jugg";
|
|
loadoutPrimaryAttachment = "none";
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutPrimaryBuff = "specialty_null";
|
|
loadoutPrimaryCamo = "none";
|
|
loadoutPrimaryReticle = "none";
|
|
loadoutSecondary = "iw5_mp412jugg";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
loadoutEquipment = "frag_grenade_mp";
|
|
loadoutPerk1 = "specialty_scavenger";
|
|
loadoutPerk2 = "specialty_quickdraw";
|
|
loadoutPerk3 = "specialty_detectexplosive";
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
loadoutOffhand = "smoke_grenade_mp";
|
|
loadoutDeathStreak = "specialty_null";
|
|
}
|
|
else if ( class == "juggernaut_recon" )
|
|
{
|
|
loadoutPrimary = "iw5_riotshieldjugg";
|
|
loadoutPrimaryAttachment = "none";
|
|
loadoutPrimaryAttachment2 = "none";
|
|
loadoutPrimaryBuff = "specialty_null";
|
|
loadoutPrimaryCamo = "none";
|
|
loadoutPrimaryReticle = "none";
|
|
loadoutSecondary = "iw5_usp45jugg";
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
loadoutEquipment = "specialty_portable_radar";
|
|
loadoutPerk1 = "specialty_scavenger";
|
|
loadoutPerk2 = "specialty_coldblooded";
|
|
loadoutPerk3 = "specialty_detectexplosive";
|
|
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
|
|
loadoutOffhand = "smoke_grenade_mp";
|
|
loadoutDeathStreak = "specialty_null";
|
|
}
|
|
else
|
|
{
|
|
class_num = maps\mp\gametypes\_class::getClassIndex( class );
|
|
self.class_num = class_num;
|
|
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 0 );
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 1 );
|
|
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
|
|
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
|
|
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
|
|
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
|
|
loadoutStreakType = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 5 );
|
|
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
|
|
}
|
|
|
|
self maps\mp\gametypes\_class::loadoutFakePerks( loadoutStreakType );
|
|
isCustomClass = issubstr( class, "custom" );
|
|
isRecipeClass = issubstr( class, "recipe" );
|
|
isGameModeClass = (class == "gamemode");
|
|
|
|
if ( !isGameModeClass && !isRecipeClass && !(isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat) )
|
|
{
|
|
if ( !maps\mp\gametypes\_class::isValidPrimary( loadoutPrimary ) )
|
|
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment ) )
|
|
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment2 ) )
|
|
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutPrimaryBuff, loadoutPrimary ) )
|
|
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutPrimaryCamo ) )
|
|
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutPrimaryReticle ) )
|
|
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableNum, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2 ) )
|
|
{
|
|
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
|
|
loadoutSecondaryAttachment = "none";
|
|
loadoutSecondaryAttachment2 = "none";
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
loadoutSecondaryCamo = "none";
|
|
loadoutSecondaryReticle = "none";
|
|
}
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment ) )
|
|
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment2 ) )
|
|
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 1 );
|
|
|
|
if ( loadoutPerk2 == "specialty_twoprimaries" && !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutSecondaryBuff, loadoutSecondary ) )
|
|
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutSecondaryCamo ) )
|
|
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutSecondaryReticle ) )
|
|
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidEquipment( loadoutEquipment ) )
|
|
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, 10, 0 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk1( loadoutPerk1 ) )
|
|
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 1 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk2( loadoutPerk2 ) )
|
|
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 2 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidPerk3( loadoutPerk3 ) )
|
|
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 3 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidDeathStreak( loadoutDeathStreak ) )
|
|
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, 10 );
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidOffhand( loadoutOffhand ) )
|
|
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, 10 );
|
|
|
|
if ( loadoutPrimaryAttachment2 != "none" && loadoutPrimaryBuff != "specialty_bling" )
|
|
loadoutPrimaryAttachment2 = "none";
|
|
|
|
if ( loadoutSecondaryBuff != "specialty_null" && loadoutPerk2 != "specialty_twoprimaries" )
|
|
loadoutSecondaryBuff = "specialty_null";
|
|
|
|
if ( loadoutSecondaryAttachment2 != "none" && (loadoutSecondaryBuff != "specialty_bling" || loadoutPerk2 != "specialty_twoprimaries") )
|
|
loadoutSecondaryAttachment2 = "none";
|
|
}
|
|
|
|
self.loadoutPrimary = loadoutPrimary;
|
|
self.loadoutPrimaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
|
|
self.loadoutSecondary = loadoutSecondary;
|
|
self.loadoutSecondaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
|
|
|
|
if ( !issubstr( loadoutPrimary, "iw5" ) )
|
|
self.loadoutPrimaryCamo = 0;
|
|
|
|
if ( !issubstr( loadoutSecondary, "iw5" ) )
|
|
self.loadoutSecondaryCamo = 0;
|
|
|
|
self.loadoutPrimaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutPrimaryReticle, 0 ) );
|
|
self.loadoutSecondaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutSecondaryReticle, 0 ) );
|
|
|
|
if ( !issubstr( loadoutPrimary, "iw5" ) )
|
|
self.loadoutPrimaryReticle = 0;
|
|
|
|
if ( !issubstr( loadoutSecondary, "iw5" ) )
|
|
self.loadoutSecondaryReticle = 0;
|
|
|
|
if ( loadoutSecondary == "none" )
|
|
secondaryName = "none";
|
|
else
|
|
{
|
|
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2, self.loadoutSecondaryCamo, self.loadoutSecondaryReticle );
|
|
self _giveWeapon( secondaryName );
|
|
weaponTokens = strtok( secondaryName, "_" );
|
|
|
|
if ( weaponTokens[0] == "iw5" )
|
|
weaponTokens[0] = weaponTokens[0] + "_" + weaponTokens[1];
|
|
else if ( weaponTokens[0] == "alt" )
|
|
weaponTokens[0] = weaponTokens[1] + "_" + weaponTokens[2];
|
|
|
|
weaponName = weaponTokens[0];
|
|
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
|
|
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
|
|
|
|
if ( curWeaponRank != curWeaponStatRank )
|
|
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
|
|
}
|
|
|
|
self setoffhandprimaryclass( "other" );
|
|
self _setActionSlot( 1, "" );
|
|
self _setActionSlot( 3, "altMode" );
|
|
self _setActionSlot( 4, "" );
|
|
|
|
if ( !level.console )
|
|
{
|
|
self _setActionSlot( 5, "" );
|
|
self _setActionSlot( 6, "" );
|
|
self _setActionSlot( 7, "" );
|
|
}
|
|
|
|
self _clearPerks();
|
|
self maps\mp\gametypes\_class::_detachAll();
|
|
|
|
if ( level.dieHardMode )
|
|
self givePerk( "specialty_pistoldeath", false );
|
|
|
|
self loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff );
|
|
|
|
if ( self _hasPerk( "specialty_extraammo" ) && secondaryName != "none" && getWeaponClass( secondaryName ) != "weapon_projectile" )
|
|
self givemaxammo( secondaryName );
|
|
|
|
self.spawnperk = false;
|
|
|
|
if ( !self _hasPerk( "specialty_blindeye" ) && self.avoidKillstreakOnSpawnTimer > 0 )
|
|
self thread maps\mp\perks\_perks::giveBlindEyeAfterSpawn();
|
|
|
|
if ( self.pers["cur_death_streak"] > 0 )
|
|
{
|
|
deathStreaks = [];
|
|
|
|
if ( loadoutDeathStreak != "specialty_null" )
|
|
deathStreaks[loadoutDeathStreak] = int( tablelookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
|
|
|
|
if ( self getPerkUpgrade( loadoutPerk1 ) == "specialty_rollover" || self getPerkUpgrade( loadoutPerk2 ) == "specialty_rollover" || getPerkUpgrade( loadoutPerk3 ) == "specialty_rollover" )
|
|
{
|
|
foreach ( key, value in deathStreaks )
|
|
deathStreaks[key] -= 1;
|
|
}
|
|
|
|
foreach ( key, value in deathStreaks )
|
|
{
|
|
if ( self.pers["cur_death_streak"] >= value )
|
|
{
|
|
if ( key == "specialty_carepackage" && self.pers["cur_death_streak"] > value )
|
|
continue;
|
|
|
|
if ( key == "specialty_uav" && self.pers["cur_death_streak"] > value )
|
|
continue;
|
|
|
|
self thread givePerk( key, true );
|
|
self thread maps\mp\gametypes\_hud_message::splashNotify( key );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( level.killstreakRewards && !isdefined( loadoutKillstreak1 ) && !isdefined( loadoutKillstreak2 ) && !isdefined( loadoutKillstreak3 ) )
|
|
{
|
|
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
|
|
{
|
|
loadoutKillstreak1 = clonedLoadout["loadoutKillstreak1"];
|
|
loadoutKillstreak2 = clonedLoadout["loadoutKillstreak2"];
|
|
loadoutKillstreak3 = clonedLoadout["loadoutKillstreak3"];
|
|
}
|
|
else
|
|
{
|
|
defaultKillstreak1 = undefined;
|
|
defaultKillstreak2 = undefined;
|
|
defaultKillstreak3 = undefined;
|
|
playerData = undefined;
|
|
|
|
switch ( self.streakType )
|
|
{
|
|
case "support":
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 3 );
|
|
playerData = "defenseStreaks";
|
|
break;
|
|
case "specialist":
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 3 );
|
|
playerData = "specialistStreaks";
|
|
break;
|
|
default:
|
|
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
|
|
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
|
|
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
|
|
playerData = "assaultStreaks";
|
|
break;
|
|
}
|
|
|
|
loadoutKillstreak1 = undefined;
|
|
loadoutKillstreak2 = undefined;
|
|
loadoutKillstreak3 = undefined;
|
|
|
|
if ( issubstr( class, "custom" ) )
|
|
{
|
|
customClassLoc = maps\mp\gametypes\_class::cac_getCustomClassLoc();
|
|
loadoutKillstreak1 = self getplayerdata( customClassLoc, self.class_num, playerData, 0 );
|
|
loadoutKillstreak2 = self getplayerdata( customClassLoc, self.class_num, playerData, 1 );
|
|
loadoutKillstreak3 = self getplayerdata( customClassLoc, self.class_num, playerData, 2 );
|
|
}
|
|
|
|
if ( issubstr( class, "juggernaut" ) || isGameModeClass )
|
|
{
|
|
foreach ( killstreak in self.killstreaks )
|
|
{
|
|
if ( !isdefined( loadoutKillstreak1 ) )
|
|
{
|
|
loadoutKillstreak1 = killstreak;
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak2 ) )
|
|
{
|
|
loadoutKillstreak2 = killstreak;
|
|
continue;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak3 ) )
|
|
loadoutKillstreak3 = killstreak;
|
|
}
|
|
|
|
if ( isGameModeClass && self.streakType == "specialist" )
|
|
{
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak1"] = loadoutKillstreak1;
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak2"] = loadoutKillstreak2;
|
|
self.pers["gamemodeLoadout"]["loadoutKillstreak3"] = loadoutKillstreak3;
|
|
}
|
|
}
|
|
|
|
if ( !issubstr( class, "custom" ) && !issubstr( class, "juggernaut" ) && !isGameModeClass )
|
|
{
|
|
loadoutKillstreak1 = defaultKillstreak1;
|
|
loadoutKillstreak2 = defaultKillstreak2;
|
|
loadoutKillstreak3 = defaultKillstreak3;
|
|
}
|
|
|
|
if ( !isdefined( loadoutKillstreak1 ) )
|
|
loadoutKillstreak1 = "none";
|
|
|
|
if ( !isdefined( loadoutKillstreak2 ) )
|
|
loadoutKillstreak2 = "none";
|
|
|
|
if ( !isdefined( loadoutKillstreak3 ) )
|
|
loadoutKillstreak3 = "none";
|
|
|
|
var_56 = 0;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak1 ) )
|
|
var_56 = 1;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak2 ) )
|
|
var_56 = 1;
|
|
|
|
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak3 ) )
|
|
var_56 = 1;
|
|
|
|
if ( var_56 )
|
|
{
|
|
self.streakType = "assault";
|
|
loadoutKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
|
|
loadoutKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
|
|
loadoutKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
|
|
}
|
|
}
|
|
}
|
|
else if ( !level.killstreakRewards )
|
|
{
|
|
loadoutKillstreak1 = "none";
|
|
loadoutKillstreak2 = "none";
|
|
loadoutKillstreak3 = "none";
|
|
}
|
|
|
|
self maps\mp\gametypes\_class::setKillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
|
|
|
|
if ( isdefined( self.lastClass ) && self.lastClass != self.class && !issubstr( self.class, "juggernaut" ) && !issubstr( self.lastClass, "juggernaut" ) && !issubstr( class, "juggernaut" ) )
|
|
{
|
|
if ( wasOnlyRound() || self.lastClass != "" )
|
|
{
|
|
streakNames = [];
|
|
inc = 0;
|
|
|
|
if ( self.pers["killstreaks"].size > 5 )
|
|
{
|
|
for ( i = 5; i < self.pers["killstreaks"].size; i++ )
|
|
{
|
|
streakNames[inc] = self.pers["killstreaks"][i].streakName;
|
|
inc++;
|
|
}
|
|
}
|
|
|
|
if ( self.pers["killstreaks"].size )
|
|
{
|
|
for ( i = 1; i < 4; i++ )
|
|
{
|
|
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakName ) && self.pers["killstreaks"][i].available && !self.pers["killstreaks"][i].isSpecialist )
|
|
{
|
|
streakNames[inc] = self.pers["killstreaks"][i].streakName;
|
|
inc++;
|
|
}
|
|
}
|
|
}
|
|
|
|
self notify( "givingLoadout" );
|
|
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
|
|
|
|
for ( i = 0; i < streakNames.size; i++ )
|
|
self maps\mp\killstreaks\_killstreaks::giveKillstreak( streakNames[i] );
|
|
}
|
|
}
|
|
|
|
if ( !issubstr( class, "juggernaut" ) )
|
|
{
|
|
if ( isdefined( self.lastClass ) && self.lastClass != "" && self.lastClass != self.class )
|
|
self incPlayerStat( "mostclasseschanged", 1 );
|
|
|
|
self.pers["lastClass"] = self.class;
|
|
self.lastClass = self.class;
|
|
}
|
|
|
|
if ( isdefined( self.gamemode_chosenclass ) )
|
|
{
|
|
self.pers["class"] = self.gamemode_chosenclass;
|
|
self.pers["lastClass"] = self.gamemode_chosenclass;
|
|
self.class = self.gamemode_chosenclass;
|
|
self.lastClass = self.gamemode_chosenclass;
|
|
self.gamemode_chosenclass = undefined;
|
|
}
|
|
|
|
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2, self.loadoutPrimaryCamo, self.loadoutPrimaryReticle );
|
|
self _giveWeapon( primaryName );
|
|
self switchtoweapon( primaryName );
|
|
weaponTokens = strtok( primaryName, "_" );
|
|
|
|
if ( weaponTokens[0] == "iw5" )
|
|
weaponName = weaponTokens[0] + "_" + weaponTokens[1];
|
|
else if ( weaponTokens[0] == "alt" )
|
|
weaponName = weaponTokens[1] + "_" + weaponTokens[2];
|
|
else
|
|
weaponName = weaponTokens[0];
|
|
|
|
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
|
|
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
|
|
|
|
if ( curWeaponRank != curWeaponStatRank )
|
|
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
|
|
|
|
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
|
|
self notify( "weapon_change", "riotshield_mp" );
|
|
|
|
if ( self _hasPerk( "specialty_extraammo" ) )
|
|
self givemaxammo( primaryName );
|
|
|
|
if ( setPrimarySpawnWeapon )
|
|
self setspawnweapon( primaryName );
|
|
|
|
self.pers["primaryWeapon"] = weaponName;
|
|
primaryTokens = strtok( primaryName, "_" );
|
|
offhandSecondaryWeapon = loadoutOffhand;
|
|
|
|
if ( loadoutOffhand == "none" )
|
|
self setoffhandsecondaryclass( "none" );
|
|
else if ( loadoutOffhand == "flash_grenade_mp" )
|
|
self setoffhandsecondaryclass( "flash" );
|
|
else if ( loadoutOffhand == "smoke_grenade_mp" || loadoutOffhand == "concussion_grenade_mp" )
|
|
self setoffhandsecondaryclass( "smoke" );
|
|
else
|
|
self setoffhandsecondaryclass( "flash" );
|
|
|
|
switch ( offhandSecondaryWeapon )
|
|
{
|
|
case "none":
|
|
break;
|
|
case "trophy_mp":
|
|
case "specialty_portable_radar":
|
|
case "specialty_scrambler":
|
|
case "specialty_tacticalinsertion":
|
|
self givePerk( offhandSecondaryWeapon, 0 );
|
|
break;
|
|
default:
|
|
self giveweapon( offhandSecondaryWeapon );
|
|
|
|
if ( loadoutOffhand == "flash_grenade_mp" )
|
|
self setweaponammoclip( offhandSecondaryWeapon, 2 );
|
|
else if ( loadoutOffhand == "concussion_grenade_mp" )
|
|
self setweaponammoclip( offhandSecondaryWeapon, 2 );
|
|
else
|
|
self setweaponammoclip( offhandSecondaryWeapon, 1 );
|
|
|
|
break;
|
|
}
|
|
|
|
primaryWeapon = primaryName;
|
|
self.primaryWeapon = primaryWeapon;
|
|
self.secondaryWeapon = secondaryName;
|
|
|
|
if ( var_7 )
|
|
{
|
|
self setweaponammoclip( self.primaryWeapon, 0 );
|
|
self setweaponammostock( self.primaryWeapon, 0 );
|
|
}
|
|
|
|
self playerModelForWeapon( self.pers["primaryWeapon"], getBaseWeaponName( secondaryName ) );
|
|
self.isSniper = (weaponclass( self.primaryWeapon ) == "sniper");
|
|
self maps\mp\gametypes\_weapons::updateMoveSpeedScale();
|
|
self maps\mp\perks\_perks::cac_selector();
|
|
self notify( "changed_kit" );
|
|
self notify( "bot_giveLoadout" );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
getPerkUpgrade( perkName )
|
|
{
|
|
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
|
|
|
|
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
|
|
return "specialty_null";
|
|
|
|
if ( !isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perkName]) || !self.pers["bots"]["unlocks"]["upgraded_"+perkName] )
|
|
return "specialty_null";
|
|
|
|
return ( perkUpgrade );
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff )
|
|
{
|
|
loadoutEquipment = maps\mp\perks\_perks::validatePerk( 1, loadoutEquipment );
|
|
loadoutPerk1 = maps\mp\perks\_perks::validatePerk( 1, loadoutPerk1 );
|
|
loadoutPerk2 = maps\mp\perks\_perks::validatePerk( 2, loadoutPerk2 );
|
|
loadoutPerk3 = maps\mp\perks\_perks::validatePerk( 3, loadoutPerk3 );
|
|
|
|
loadoutPrimaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutPrimaryBuff );
|
|
if( loadoutPerk2 == "specialty_twoprimaries" )
|
|
loadoutSecondaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutSecondaryBuff );
|
|
|
|
self.loadoutPerk1 = loadoutPerk1;
|
|
self.loadoutPerk2 = loadoutPerk2;
|
|
self.loadoutPerk3 = loadoutPerk3;
|
|
self.loadoutPerkEquipment = loadoutEquipment;
|
|
self.loadoutPrimaryBuff = loadoutPrimaryBuff;
|
|
if( loadoutPerk2 == "specialty_twoprimaries" )
|
|
self.loadoutSecondaryBuff = loadoutSecondaryBuff;
|
|
|
|
if( loadoutEquipment != "specialty_null" )
|
|
self givePerk( loadoutEquipment, true );
|
|
if( loadoutPerk1 != "specialty_null" )
|
|
self givePerk( loadoutPerk1, true );
|
|
if( loadoutPerk2 != "specialty_null" )
|
|
self givePerk( loadoutPerk2, true );
|
|
if( loadoutPerk3 != "specialty_null" )
|
|
self givePerk( loadoutPerk3, true );
|
|
|
|
if( loadoutPrimaryBuff != "specialty_null" )
|
|
self givePerk( loadoutPrimaryBuff, true );
|
|
|
|
perkUpgrd[0] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
|
|
perkUpgrd[1] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
|
|
perkUpgrd[2] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
|
|
|
|
perks[0] = loadoutPerk1;
|
|
perks[1] = loadoutPerk2;
|
|
perks[2] = loadoutPerk3;
|
|
|
|
for (i = 0; i < perkUpgrd.size; i++)
|
|
{
|
|
upgrade = perkUpgrd[i];
|
|
perk = perks[i];
|
|
|
|
if ( upgrade == "" || upgrade == "specialty_null" )
|
|
continue;
|
|
|
|
if ( isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perk]) && self.pers["bots"]["unlocks"]["upgraded_"+perk] )
|
|
{
|
|
self givePerk( upgrade, true );
|
|
}
|
|
}
|
|
|
|
if( !self _hasPerk( "specialty_assists" ) )
|
|
self.pers["assistsToKill"] = 0;
|
|
}
|
|
|
|
/*
|
|
Patches giveLoadout so that it doesn't use IsItemUnlocked
|
|
*/
|
|
playerModelForWeapon( weapon, secondary )
|
|
{
|
|
team = self.team;
|
|
|
|
if ( isdefined( game[team + "_model"][weapon] ) )
|
|
{
|
|
[[ game[team + "_model"][weapon] ]]();
|
|
return;
|
|
}
|
|
|
|
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
|
|
|
|
switch ( weaponClass )
|
|
{
|
|
case "weapon_smg":
|
|
[[ game[team + "_model"]["SMG"] ]]();
|
|
break;
|
|
case "weapon_assault":
|
|
[[ game[team + "_model"]["ASSAULT"] ]]();
|
|
break;
|
|
case "weapon_sniper":
|
|
if ( level.environment != "" && game[team] != "opforce_africa" && isDefined(self.pers["bots"]["unlocks"]["ghillie"]) && self.pers["bots"]["unlocks"]["ghillie"] )
|
|
[[ game[team + "_model"]["GHILLIE"] ]]();
|
|
else
|
|
[[ game[team + "_model"]["SNIPER"] ]]();
|
|
|
|
break;
|
|
case "weapon_lmg":
|
|
[[ game[team + "_model"]["LMG"] ]]();
|
|
break;
|
|
case "weapon_riot":
|
|
[[ game[team + "_model"]["RIOT"] ]]();
|
|
break;
|
|
case "weapon_shotgun":
|
|
[[ game[team + "_model"]["SHOTGUN"] ]]();
|
|
break;
|
|
default:
|
|
[[ game[team + "_model"]["ASSAULT"] ]]();
|
|
break;
|
|
}
|
|
|
|
if ( isJuggernaut() )
|
|
[[ game[team + "_model"]["JUGGERNAUT"] ]]();
|
|
}
|