iw5_bot_warfare/raw/maps/mp/bots/_bot_utility.gsc
2021-06-14 13:07:37 -06:00

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/*
_bot_utility
Author: INeedGames
Date: 05/07/2021
The shared functions for bots
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
Returns if player is the host
*/
is_host()
{
return (isDefined(self.pers["bot_host"]) && self.pers["bot_host"]);
}
/*
Setups the host variable on the player
*/
doHostCheck()
{
self.pers["bot_host"] = false;
if (self is_bot())
return;
result = false;
if (getDvar("bots_main_firstIsHost") != "0")
{
printLn("WARNING: bots_main_firstIsHost is enabled");
if (getDvar("bots_main_firstIsHost") == "1")
{
setDvar("bots_main_firstIsHost", self getguid());
}
if (getDvar("bots_main_firstIsHost") == self getguid()+"")
result = true;
}
DvarGUID = getDvar("bots_main_GUIDs");
if (DvarGUID != "")
{
guids = strtok(DvarGUID, ",");
for (i = 0; i < guids.size; i++)
{
if(self getguid()+"" == guids[i])
result = true;
}
}
if (!self isHost() && !result)
return;
self.pers["bot_host"] = true;
}
/*
Returns if the player is a bot.
*/
is_bot()
{
assert(isDefined(self));
assert(isPlayer(self));
return ((isDefined(self.pers["isBot"]) && self.pers["isBot"]) || (isDefined(self.pers["isBotWarfare"]) && self.pers["isBotWarfare"]) || isSubStr( self getguid()+"", "bot" ));
}
/*
Bot changes to the weap
*/
BotChangeToWeapon(weap)
{
self maps\mp\bots\_bot_internal::changeToWeap(weap);
}
/*
Bot presses the frag button for time.
*/
BotPressFrag(time)
{
self maps\mp\bots\_bot_internal::frag(time);
}
/*
Bot presses the smoke button for time.
*/
BotPressSmoke(time)
{
self maps\mp\bots\_bot_internal::smoke(time);
}
/*
Bot presses the use button for time.
*/
BotPressUse(time)
{
self maps\mp\bots\_bot_internal::use(time);
}
/*
Bot will press the ads button for the time
*/
BotPressADS(time)
{
self maps\mp\bots\_bot_internal::pressAds(time);
}
/*
Bots will press the attack button for a time
*/
BotPressAttack(time)
{
self maps\mp\bots\_bot_internal::pressFire(time);
}
/*
Returns a random number thats different everytime it changes target
*/
BotGetTargetRandom()
{
if (!isDefined(self.bot.target))
return undefined;
return self.bot.target.rand;
}
/*
Returns the bot's random assigned number.
*/
BotGetRandom()
{
return self.bot.rand;
}
/*
Returns if the bot is pressing frag button.
*/
IsBotFragging()
{
return self.bot.isfraggingafter;
}
/*
Returns if the bot is pressing smoke button.
*/
IsBotSmoking()
{
return self.bot.issmokingafter;
}
/*
Returns if the bot is sprinting.
*/
IsBotSprinting()
{
return self.bot.issprinting;
}
/*
Returns if the bot is reloading.
*/
IsBotReloading()
{
return self.bot.isreloading;
}
/*
Is bot knifing
*/
IsBotKnifing()
{
return self.bot.isknifingafter;
}
/*
Freezes the bot's controls.
*/
BotFreezeControls(what)
{
self.bot.isfrozen = what;
if(what)
self notify("kill_goal");
}
/*
Returns if the bot is script frozen.
*/
BotIsFrozen()
{
return self.bot.isfrozen;
}
/*
Bot will stop moving
*/
BotStopMoving(what)
{
self.bot.stop_move = what;
if(what)
self notify("kill_goal");
}
/*
Returns if the bot has a script goal.
(like t5 gsc bot)
*/
HasScriptGoal()
{
return (isDefined(self GetScriptGoal()));
}
/*
Sets the bot's goal, will acheive it when dist away from it.
*/
SetScriptGoal(goal, dist)
{
if (!isDefined(dist))
dist = 16;
self.bot.script_goal = goal;
self.bot.script_goal_dist = dist;
waittillframeend;
self notify("new_goal_internal");
self notify("new_goal");
}
/*
Returns the pos of the bot's goal
*/
GetScriptGoal()
{
return self.bot.script_goal;
}
/*
Clears the bot's goal.
*/
ClearScriptGoal()
{
self SetScriptGoal(undefined, 0);
}
/*
Returns the location of the bot's javelin target
*/
HasBotJavelinLocation()
{
return isDefined(self.bot.jav_loc);
}
/*
Sets the aim position of the bot
*/
SetScriptAimPos(pos)
{
self.bot.script_aimpos = pos;
}
/*
Clears the aim position of the bot
*/
ClearScriptAimPos()
{
self SetScriptAimPos(undefined);
}
/*
Returns the aim position of the bot
*/
GetScriptAimPos()
{
return self.bot.script_aimpos;
}
/*
Returns if the bot has a aim pos
*/
HasScriptAimPos()
{
return isDefined(self GetScriptAimPos());
}
/*
Sets the bot's javelin target location
*/
SetBotJavelinLocation(loc)
{
self.bot.jav_loc = loc;
self notify("new_enemy");
}
/*
Clears the bot's javelin location
*/
ClearBotJavelinLocation()
{
self SetBotJavelinLocation(undefined);
}
/*
Sets the bot's target to be this ent.
*/
SetAttacker(att)
{
self.bot.target_this_frame = att;
}
/*
Sets the script enemy for a bot.
*/
SetScriptEnemy(enemy, offset)
{
self.bot.script_target = enemy;
self.bot.script_target_offset = offset;
}
/*
Removes the script enemy of the bot.
*/
ClearScriptEnemy()
{
self SetScriptEnemy(undefined, undefined);
}
/*
Returns the entity of the bot's target.
*/
GetThreat()
{
if(!isdefined(self.bot.target))
return undefined;
return self.bot.target.entity;
}
/*
Returns if the bot has a script enemy.
*/
HasScriptEnemy()
{
return (isDefined(self.bot.script_target));
}
/*
Returns if the bot has a threat.
*/
HasThreat()
{
return (isDefined(self GetThreat()));
}
/*
If the player is defusing
*/
IsDefusing()
{
return (isDefined(self.isDefusing) && self.isDefusing);
}
/*
If the play is planting
*/
isPlanting()
{
return (isDefined(self.isPlanting) && self.isPlanting);
}
/*
If the player is carrying a bomb
*/
isBombCarrier()
{
return (isDefined(self.isBombCarrier) && self.isBombCarrier);
}
/*
If the site is in use
*/
isInUse()
{
return (isDefined(self.inUse) && self.inUse);
}
/*
If the player is in laststand
*/
inLastStand()
{
return (isDefined(self.lastStand) && self.lastStand);
}
/*
If the player is in final stand
*/
inFinalStand()
{
return (isDefined(self.inFinalStand) && self.inFinalStand);
}
/*
If the player is the flag carrier
*/
isFlagCarrier()
{
return (isDefined(self.carryFlag) && self.carryFlag);
}
/*
Returns if we are stunned.
*/
IsStunned()
{
return (isdefined(self.concussionEndTime) && self.concussionEndTime > gettime());
}
/*
Returns if we are beingArtilleryShellshocked
*/
isArtShocked()
{
return (isDefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked);
}
/*
Returns a valid grenade launcher weapon
*/
getValidTube()
{
weaps = self getweaponslistall();
for (i = 0; i < weaps.size; i++)
{
weap = weaps[i];
if(!self getAmmoCount(weap))
continue;
if ((isSubStr(weap, "alt_") && (isSubStr(weap, "_m320") || isSubStr(weap, "_gl") || isSubStr(weap, "_gp25"))) || weap == "m320_mp")
return weap;
}
return undefined;
}
/*
helper
*/
waittill_either_return_(str1, str2)
{
self endon(str1);
self waittill(str2);
return true;
}
/*
Returns which string gets notified first
*/
waittill_either_return(str1, str2)
{
if (!isDefined(self waittill_either_return_(str1, str2)))
return str1;
return str2;
}
/*
Returns a random grenade in the bot's inventory.
*/
getValidGrenade()
{
grenadeTypes = [];
grenadeTypes[grenadeTypes.size] = "frag_grenade_mp";
grenadeTypes[grenadeTypes.size] = "smoke_grenade_mp";
grenadeTypes[grenadeTypes.size] = "flash_grenade_mp";
grenadeTypes[grenadeTypes.size] = "concussion_grenade_mp";
grenadeTypes[grenadeTypes.size] = "semtex_mp";
grenadeTypes[grenadeTypes.size] = "throwingknife_mp";
grenadeTypes[grenadeTypes.size] = "emp_grenade_mp";
possibles = [];
for(i = 0; i < grenadeTypes.size; i++)
{
if ( !self hasWeapon( grenadeTypes[i] ) )
continue;
if ( !self getAmmoCount( grenadeTypes[i] ) )
continue;
possibles[possibles.size] = grenadeTypes[i];
}
return random(possibles);
}
/*
If the weapon is not a script weapon (bomb, killstreak, etc, grenades)
*/
isWeaponPrimary(weap)
{
return (maps\mp\gametypes\_weapons::isPrimaryWeapon(weap) || maps\mp\gametypes\_weapons::isAltModeWeapon(weap));
}
/*
If the ent is a vehicle
*/
entIsVehicle(ent)
{
return (!isPlayer(ent) && (ent.classname == "script_vehicle" || ent.model == "vehicle_uav_static_mp" || ent.model == "vehicle_ac130_coop" || ent.model == "vehicle_predator_b" || ent.model == "vehicle_phantom_ray"));
}
/*
Returns if the given weapon is full auto.
*/
WeaponIsFullAuto(weap)
{
weaptoks = strtok(weap, "_");
if (weaptoks.size < 2)
return false;
return isDefined(level.bots_fullautoguns[weaptoks[1]]);
}
/*
If weap is a secondary gnade
*/
isSecondaryGrenade(gnade)
{
return (gnade == "concussion_grenade_mp" || gnade == "flash_grenade_mp" || gnade == "smoke_grenade_mp" || gnade == "trophy_mp" || gnade == "emp_grenade_mp" || gnade == "flare_mp" || gnade == "scrambler_mp" || gnade == "portable_radar_mp");
}
/*
If the weapon is allowed to be dropped
*/
isWeaponDroppable(weap)
{
return (maps\mp\gametypes\_weapons::mayDropWeapon(weap));
}
/*
Returns the height the viewpos is above the origin
*/
getEyeHeight()
{
myEye = self getEye();
return myEye[2] - self.origin[2];
}
/*
Does a notify after a delay
*/
notifyAfterDelay(delay, not)
{
wait delay;
self notify(not);
}
/*
Gets a player who is host
*/
GetHostPlayer()
{
for (i = 0; i < level.players.size; i++)
{
player = level.players[i];
if (!player is_host())
continue;
return player;
}
return undefined;
}
/*
Waits for a host player
*/
bot_wait_for_host()
{
host = undefined;
while (!isDefined(level) || !isDefined(level.players))
wait 0.05;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
host = GetHostPlayer();
if(isDefined(host))
break;
wait 0.05;
}
if(!isDefined(host))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(IsDefined( host.pers[ "team" ] ))
break;
wait 0.05;
}
if(!IsDefined( host.pers[ "team" ] ))
return;
for(i = getDvarFloat("bots_main_waitForHostTime"); i > 0; i -= 0.05)
{
if(host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis")
break;
wait 0.05;
}
}
/*
Pezbot's line sphere intersection.
http://paulbourke.net/geometry/circlesphere/raysphere.c
*/
RaySphereIntersect(start, end, spherePos, radius)
{
// check if the start or end points are in the sphere
r2 = radius * radius;
if (DistanceSquared(start, spherePos) < r2)
return true;
if (DistanceSquared(end, spherePos) < r2)
return true;
// check if the line made by start and end intersect the sphere
dp = end - start;
a = dp[0] * dp[0] + dp[1] * dp[1] + dp[2] * dp[2];
b = 2 * (dp[0] * (start[0] - spherePos[0]) + dp[1] * (start[1] - spherePos[1]) + dp[2] * (start[2] - spherePos[2]));
c = spherePos[0] * spherePos[0] + spherePos[1] * spherePos[1] + spherePos[2] * spherePos[2];
c += start[0] * start[0] + start[1] * start[1] + start[2] * start[2];
c -= 2.0 * (spherePos[0] * start[0] + spherePos[1] * start[1] + spherePos[2] * start[2]);
c -= radius * radius;
bb4ac = b * b - 4.0 * a * c;
if (abs(a) < 0.0001 || bb4ac < 0)
return false;
mu1 = (0-b + sqrt(bb4ac)) / (2 * a);
//mu2 = (0-b - sqrt(bb4ac)) / (2 * a);
// intersection points of the sphere
ip1 = start + mu1 * dp;
//ip2 = start + mu2 * dp;
myDist = DistanceSquared(start, end);
// check if both intersection points far
if (DistanceSquared(start, ip1) > myDist/* && DistanceSquared(start, ip2) > myDist*/)
return false;
dpAngles = VectorToAngles(dp);
// check if the point is behind us
if (getConeDot(ip1, start, dpAngles) < 0/* || getConeDot(ip2, start, dpAngles) < 0*/)
return false;
return true;
}
/*
Returns if a smoke grenade would intersect start to end line.
*/
SmokeTrace(start, end, rad)
{
for(i = level.bots_smokeList.count - 1; i >= 0; i--)
{
nade = level.bots_smokeList.data[i];
if(nade.state != "smoking")
continue;
if(!RaySphereIntersect(start, end, nade.origin, rad))
continue;
return false;
}
return true;
}
/*
Returns the cone dot (like fov, or distance from the center of our screen).
*/
getConeDot(to, from, dir)
{
dirToTarget = VectorNormalize(to-from);
forward = AnglesToForward(dir);
return vectordot(dirToTarget, forward);
}
/*
Returns the distance squared in a 2d space
*/
DistanceSquared2D(to, from)
{
to = (to[0], to[1], 0);
from = (from[0], from[1], 0);
return DistanceSquared(to, from);
}
/*
Rounds to the nearest whole number.
*/
Round(x)
{
y = int(x);
if(abs(x) - abs(y) > 0.5)
{
if(x < 0)
return y - 1;
else
return y + 1;
}
else
return y;
}
/*
Rounds up the given value.
*/
RoundUp( floatVal )
{
i = int( floatVal );
if ( i != floatVal )
return i + 1;
else
return i;
}
/*
converts a string into a float
*/
float(num)
{
setdvar("temp_dvar_bot_util", num);
return GetDvarFloat("temp_dvar_bot_util");
}
/*
Tokenizes a string (strtok has limits...) (only one char tok)
*/
tokenizeLine(line, tok)
{
tokens = [];
token = "";
for (i = 0; i < line.size; i++)
{
c = line[i];
if (c == tok)
{
tokens[tokens.size] = token;
token = "";
continue;
}
token += c;
}
tokens[tokens.size] = token;
return tokens;
}
/*
If the string starts with
*/
isStrStart( string1, subStr )
{
return ( getSubStr( string1, 0, subStr.size ) == subStr );
}
/*
Parses tokens into a waypoint obj
*/
parseTokensIntoWaypoint(tokens)
{
waypoint = spawnStruct();
orgStr = tokens[0];
orgToks = strtok(orgStr, " ");
waypoint.origin = (float(orgToks[0]), float(orgToks[1]), float(orgToks[2]));
childStr = tokens[1];
childToks = strtok(childStr, " ");
waypoint.children = [];
for( j=0; j<childToks.size; j++ )
waypoint.children[j] = int(childToks[j]);
type = tokens[2];
waypoint.type = type;
anglesStr = tokens[3];
if (isDefined(anglesStr) && anglesStr != "")
{
anglesToks = strtok(anglesStr, " ");
waypoint.angles = (float(anglesToks[0]), float(anglesToks[1]), float(anglesToks[2]));
}
javStr = tokens[4];
if (isDefined(javStr) && javStr != "")
{
javToks = strtok(javStr, " ");
waypoint.jav_point = (float(javToks[0]), float(javToks[1]), float(javToks[2]));
}
return waypoint;
}
/*
Returns an array of each line
*/
getWaypointLinesFromFile(filename)
{
/*result = spawnStruct();
result.lines = [];
waypointStr = fileRead(filename);
if (!isDefined(waypointStr))
return result;
line = "";
for (i=0;i<waypointStr.size;i++)
{
c = waypointStr[i];
if (c == "\n")
{
result.lines[result.lines.size] = line;
line = "";
continue;
}
line += c;
}
result.lines[result.lines.size] = line;
return result;*/
}
/*
Loads waypoints from file
*/
readWpsFromFile(mapname)
{
/*waypoints = [];
filename = "waypoints/" + mapname + "_wp.csv";
if (!fileExists(filename))
return waypoints;
res = getWaypointLinesFromFile(filename);
if (!res.lines.size)
return waypoints;
printLn("Attempting to read waypoints from " + filename);
waypointCount = int(res.lines[0]);
for (i = 1; i <= waypointCount; i++)
{
tokens = tokenizeLine(res.lines[i], ",");
waypoint = parseTokensIntoWaypoint(tokens);
waypoints[i-1] = waypoint;
}
return waypoints;*/
return [];
}
/*
Loads the waypoints. Populating everything needed for the waypoints.
*/
load_waypoints()
{
level.waypointCount = 0;
level.waypoints = [];
level.waypointUsage = [];
level.waypointUsage["allies"] = [];
level.waypointUsage["axis"] = [];
mapname = getDvar("mapname");
wps = readWpsFromFile(mapname);
if (wps.size)
{
level.waypoints = wps;
printLn("Loaded " + wps.size + " waypoints from csv.");
}
else
{
switch(mapname)
{
case "mp_dome":
level.waypoints = maps\mp\bots\waypoints\dome::Dome();
break;
case "mp_seatown":
level.waypoints = maps\mp\bots\waypoints\seatown::Seatown();
break;
case "mp_plaza2":
level.waypoints = maps\mp\bots\waypoints\arkaden::Arkaden();
break;
case "mp_mogadishu":
level.waypoints = maps\mp\bots\waypoints\bakaara::Bakaara();
break;
case "mp_highrise":
level.waypoints = maps\mp\bots\waypoints\highrise::Highrise();
break;
case "mp_paris":
level.waypoints = maps\mp\bots\waypoints\resistance::Resistance();
break;
case "mp_hardhat":
level.waypoints = maps\mp\bots\waypoints\hardhat::Hardhat();
break;
case "mp_bootleg":
level.waypoints = maps\mp\bots\waypoints\bootleg::Bootleg();
break;
case "mp_exchange":
level.waypoints = maps\mp\bots\waypoints\downturn::Downturn();
break;
case "mp_carbon":
level.waypoints = maps\mp\bots\waypoints\carbon::Carbon();
break;
case "mp_underground":
level.waypoints = maps\mp\bots\waypoints\underground::Underground();
break;
case "mp_bravo":
level.waypoints = maps\mp\bots\waypoints\mission::Mission();
break;
case "mp_rust":
level.waypoints = maps\mp\bots\waypoints\rust::Rust();
break;
case "mp_hardhat":
level.waypoints = maps\mp\bots\waypoints\hardhat::Hardhat();
break;
case "mp_alpha":
level.waypoints = maps\mp\bots\waypoints\lockdown::Lockdown();
break;
case "mp_village":
level.waypoints = maps\mp\bots\waypoints\village::Village();
break;
case "mp_six_ss":
level.waypoints = maps\mp\bots\waypoints\vortex::Vortex();
break;
case "mp_interchange":
level.waypoints = maps\mp\bots\waypoints\interchange::Interchange();
break;
case "mp_test":
level.waypoints = maps\mp\bots\waypoints\testmap::TestMap();
break;
default:
maps\mp\bots\waypoints\_custom_map::main(mapname);
break;
}
if (level.waypoints.size)
printLn("Loaded " + level.waypoints.size + " waypoints from script.");
}
if (!level.waypoints.size)
{
//maps\mp\bots\_bot_http::getRemoteWaypoints(mapname);
}
level.waypointCount = level.waypoints.size;
for(i = 0; i < level.waypointCount; i++)
{
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size))
level.waypoints[i].children = [];
if (!isDefined(level.waypoints[i].origin))
level.waypoints[i].origin = (0, 0, 0);
if (!isDefined(level.waypoints[i].type))
level.waypoints[i].type = "crouch";
}
}
/*
Is bot near any of the given waypoints
*/
nearAnyOfWaypoints(dist, waypoints)
{
dist *= dist;
for (i = 0; i < waypoints.size; i++)
{
waypoint = level.waypoints[waypoints[i]];
if (DistanceSquared(waypoint.origin, self.origin) > dist)
continue;
return true;
}
return false;
}
/*
Returns the waypoints that are near
*/
waypointsNear(waypoints, dist)
{
dist *= dist;
answer = [];
for (i = 0; i < waypoints.size; i++)
{
wp = level.waypoints[waypoints[i]];
if (DistanceSquared(wp.origin, self.origin) > dist)
continue;
answer[answer.size] = waypoints[i];
}
return answer;
}
/*
Returns nearest waypoint of waypoints
*/
getNearestWaypointOfWaypoints(waypoints)
{
answer = undefined;
closestDist = 2147483647;
for (i = 0; i < waypoints.size; i++)
{
waypoint = level.waypoints[waypoints[i]];
thisDist = DistanceSquared(self.origin, waypoint.origin);
if (isDefined(answer) && thisDist > closestDist)
continue;
answer = waypoints[i];
closestDist = thisDist;
}
return answer;
}
/*
Returns all waypoints of type
*/
getWaypointsOfType(type)
{
answer = [];
for(i = 0; i < level.waypointCount; i++)
{
wp = level.waypoints[i];
if (type == "camp")
{
if (wp.type != "crouch")
continue;
if (wp.children.size != 1)
continue;
}
else if (type != wp.type)
continue;
answer[answer.size] = i;
}
return answer;
}
/*
Returns the waypoint for index
*/
getWaypointForIndex(i)
{
if (!isDefined(i))
return undefined;
return level.waypoints[i];
}
/*
Returns the friendly user name for a given map's codename
*/
getMapName(mapname)
{
switch(mapname)
{
case "mp_dome":
return "Dome";
default:
return mapname;
}
}
/*
Returns a good amount of players.
*/
getGoodMapAmount()
{
switch(getdvar("mapname"))
{
case "mp_dome":
if (level.teambased)
return 8;
else
return 5;
default:
return 2;
}
}
/*
Matches a num to a char
*/
keyCodeToString(a)
{
b="";
switch(a)
{
case 0: b= "a"; break;
case 1: b= "b"; break;
case 2: b= "c"; break;
case 3: b= "d"; break;
case 4: b= "e"; break;
case 5: b= "f"; break;
case 6: b= "g"; break;
case 7: b= "h"; break;
case 8: b= "i"; break;
case 9: b= "j"; break;
case 10: b= "k"; break;
case 11: b= "l"; break;
case 12: b= "m"; break;
case 13: b= "n"; break;
case 14: b= "o"; break;
case 15: b= "p"; break;
case 16: b= "q"; break;
case 17: b= "r"; break;
case 18: b= "s"; break;
case 19: b= "t"; break;
case 20: b= "u"; break;
case 21: b= "v"; break;
case 22: b= "w"; break;
case 23: b= "x"; break;
case 24: b= "y"; break;
case 25: b= "z"; break;
case 26: b= "."; break;
case 27: b= " "; break;
}
return b;
}
/*
Returns an array of all the bots in the game.
*/
getBotArray()
{
result = [];
playercount = level.players.size;
for(i = 0; i < playercount; i++)
{
player = level.players[i];
if(!player is_bot())
continue;
result[result.size] = player;
}
return result;
}
/*
We return a balanced KDTree from the waypoints.
*/
WaypointsToKDTree()
{
kdTree = KDTree();
kdTree _WaypointsToKDTree(level.waypoints, 0);
return kdTree;
}
/*
Recurive function. We construct a balanced KD tree by sorting the waypoints using heap sort.
*/
_WaypointsToKDTree(waypoints, dem)
{
if(!waypoints.size)
return;
callbacksort = undefined;
switch(dem)
{
case 0:
callbacksort = ::HeapSortCoordX;
break;
case 1:
callbacksort = ::HeapSortCoordY;
break;
case 2:
callbacksort = ::HeapSortCoordZ;
break;
}
heap = NewHeap(callbacksort);
for(i = 0; i < waypoints.size; i++)
{
heap HeapInsert(waypoints[i]);
}
sorted = [];
while(heap.data.size)
{
sorted[sorted.size] = heap.data[0];
heap HeapRemove();
}
median = int(sorted.size/2);//use divide and conq
left = [];
right = [];
for(i = 0; i < sorted.size; i++)
if(i < median)
right[right.size] = sorted[i];
else if(i > median)
left[left.size] = sorted[i];
self KDTreeInsert(sorted[median]);
_WaypointsToKDTree(left, (dem+1)%3);
_WaypointsToKDTree(right, (dem+1)%3);
}
/*
Returns a new list.
*/
List()
{
list = spawnStruct();
list.count = 0;
list.data = [];
return list;
}
/*
Adds a new thing to the list.
*/
ListAdd(thing)
{
self.data[self.count] = thing;
self.count++;
}
/*
Adds to the start of the list.
*/
ListAddFirst(thing)
{
for (i = self.count - 1; i >= 0; i--)
{
self.data[i + 1] = self.data[i];
}
self.data[0] = thing;
self.count++;
}
/*
Removes the thing from the list.
*/
ListRemove(thing)
{
for ( i = 0; i < self.count; i++ )
{
if ( self.data[i] == thing )
{
while ( i < self.count-1 )
{
self.data[i] = self.data[i+1];
i++;
}
self.data[i] = undefined;
self.count--;
break;
}
}
}
/*
Returns a new KDTree.
*/
KDTree()
{
kdTree = spawnStruct();
kdTree.root = undefined;
kdTree.count = 0;
return kdTree;
}
/*
Called on a KDTree. Will insert the object into the KDTree.
*/
KDTreeInsert(data)//as long as what you insert has a .origin attru, it will work.
{
self.root = self _KDTreeInsert(self.root, data, 0, -2147483647, -2147483647, -2147483647, 2147483647, 2147483647, 2147483647);
}
/*
Recurive function that insert the object into the KDTree.
*/
_KDTreeInsert(node, data, dem, x0, y0, z0, x1, y1, z1)
{
if(!isDefined(node))
{
r = spawnStruct();
r.data = data;
r.left = undefined;
r.right = undefined;
r.x0 = x0;
r.x1 = x1;
r.y0 = y0;
r.y1 = y1;
r.z0 = z0;
r.z1 = z1;
self.count++;
return r;
}
switch(dem)
{
case 0:
if(data.origin[0] < node.data.origin[0])
node.left = self _KDTreeInsert(node.left, data, 1, x0, y0, z0, node.data.origin[0], y1, z1);
else
node.right = self _KDTreeInsert(node.right, data, 1, node.data.origin[0], y0, z0, x1, y1, z1);
break;
case 1:
if(data.origin[1] < node.data.origin[1])
node.left = self _KDTreeInsert(node.left, data, 2, x0, y0, z0, x1, node.data.origin[1], z1);
else
node.right = self _KDTreeInsert(node.right, data, 2, x0, node.data.origin[1], z0, x1, y1, z1);
break;
case 2:
if(data.origin[2] < node.data.origin[2])
node.left = self _KDTreeInsert(node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[2]);
else
node.right = self _KDTreeInsert(node.right, data, 0, x0, y0, node.data.origin[2], x1, y1, z1);
break;
}
return node;
}
/*
Called on a KDTree, will return the nearest object to the given origin.
*/
KDTreeNearest(origin)
{
if(!isDefined(self.root))
return undefined;
return self _KDTreeNearest(self.root, origin, self.root.data, DistanceSquared(self.root.data.origin, origin), 0);
}
/*
Recurive function that will retrieve the closest object to the query.
*/
_KDTreeNearest(node, point, closest, closestdist, dem)
{
if(!isDefined(node))
{
return closest;
}
thisDis = DistanceSquared(node.data.origin, point);
if(thisDis < closestdist)
{
closestdist = thisDis;
closest = node.data;
}
if(node RectDistanceSquared(point) < closestdist)
{
near = node.left;
far = node.right;
if(point[dem] > node.data.origin[dem])
{
near = node.right;
far = node.left;
}
closest = self _KDTreeNearest(near, point, closest, closestdist, (dem+1)%3);
closest = self _KDTreeNearest(far, point, closest, DistanceSquared(closest.origin, point), (dem+1)%3);
}
return closest;
}
/*
Called on a rectangle, returns the distance from origin to the rectangle.
*/
RectDistanceSquared(origin)
{
dx = 0;
dy = 0;
dz = 0;
if(origin[0] < self.x0)
dx = origin[0] - self.x0;
else if(origin[0] > self.x1)
dx = origin[0] - self.x1;
if(origin[1] < self.y0)
dy = origin[1] - self.y0;
else if(origin[1] > self.y1)
dy = origin[1] - self.y1;
if(origin[2] < self.z0)
dz = origin[2] - self.z0;
else if(origin[2] > self.z1)
dz = origin[2] - self.z1;
return dx*dx + dy*dy + dz*dz;
}
/*
Does the extra check when adding bots
*/
doExtraCheck()
{
maps\mp\bots\_bot_internal::checkTheBots();
}
/*
A heap invarient comparitor, used for objects, objects with a higher X coord will be first in the heap.
*/
HeapSortCoordX(item, item2)
{
return item.origin[0] > item2.origin[0];
}
/*
A heap invarient comparitor, used for objects, objects with a higher Y coord will be first in the heap.
*/
HeapSortCoordY(item, item2)
{
return item.origin[1] > item2.origin[1];
}
/*
A heap invarient comparitor, used for objects, objects with a higher Z coord will be first in the heap.
*/
HeapSortCoordZ(item, item2)
{
return item.origin[2] > item2.origin[2];
}
/*
A heap invarient comparitor, used for numbers, numbers with the highest number will be first in the heap.
*/
Heap(item, item2)
{
return item > item2;
}
/*
A heap invarient comparitor, used for numbers, numbers with the lowest number will be first in the heap.
*/
ReverseHeap(item, item2)
{
return item < item2;
}
/*
A heap invarient comparitor, used for traces. Wanting the trace with the largest length first in the heap.
*/
HeapTraceFraction(item, item2)
{
return item["fraction"] > item2["fraction"];
}
/*
Returns a new heap.
*/
NewHeap(compare)
{
heap_node = spawnStruct();
heap_node.data = [];
heap_node.compare = compare;
return heap_node;
}
/*
Inserts the item into the heap. Called on a heap.
*/
HeapInsert(item)
{
insert = self.data.size;
self.data[insert] = item;
current = insert+1;
while(current > 1)
{
last = current;
current = int(current/2);
if(![[self.compare]](item, self.data[current-1]))
break;
self.data[last-1] = self.data[current-1];
self.data[current-1] = item;
}
}
/*
Helper function to determine what is the next child of the bst.
*/
_HeapNextChild(node, hsize)
{
left = node * 2;
right = left + 1;
if(left > hsize)
return -1;
if(right > hsize)
return left;
if([[self.compare]](self.data[left-1], self.data[right-1]))
return left;
else
return right;
}
/*
Removes an item from the heap. Called on a heap.
*/
HeapRemove()
{
remove = self.data.size;
if(!remove)
return remove;
move = self.data[remove-1];
self.data[0] = move;
self.data[remove-1] = undefined;
remove--;
if(!remove)
return remove;
last = 1;
next = self _HeapNextChild(1, remove);
while(next != -1)
{
if([[self.compare]](move, self.data[next-1]))
break;
self.data[last-1] = self.data[next-1];
self.data[next-1] = move;
last = next;
next = self _HeapNextChild(next, remove);
}
return remove;
}
/*
A heap invarient comparitor, used for the astar's nodes, wanting the node with the lowest f to be first in the heap.
*/
ReverseHeapAStar(item, item2)
{
return item.f < item2.f;
}
/*
Removes the waypoint usage
*/
RemoveWaypointUsage(wp, team)
{
if (!isDefined(level.waypointUsage))
return;
if (!isDefined(level.waypointUsage[team][wp+""]))
return;
level.waypointUsage[team][wp+""]--;
if (level.waypointUsage[team][wp+""] <= 0)
level.waypointUsage[team][wp+""] = undefined;
}
/*
Will linearly search for the nearest waypoint to pos that has a direct line of sight.
*/
GetNearestWaypointWithSight(pos)
{
candidate = undefined;
dist = 2147483647;
for(i = 0; i < level.waypointCount; i++)
{
if(!bulletTracePassed(pos + (0, 0, 15), level.waypoints[i].origin + (0, 0, 15), false, undefined))
continue;
curdis = DistanceSquared(level.waypoints[i].origin, pos);
if(curdis > dist)
continue;
dist = curdis;
candidate = i;
}
return candidate;
}
/*
Will linearly search for the nearest waypoint
*/
GetNearestWaypoint(pos)
{
candidate = undefined;
dist = 2147483647;
for(i = 0; i < level.waypointCount; i++)
{
curdis = DistanceSquared(level.waypoints[i].origin, pos);
if(curdis > dist)
continue;
dist = curdis;
candidate = i;
}
return candidate;
}
/*
Modified Pezbot astar search.
This makes use of sets for quick look up and a heap for a priority queue instead of simple lists which require to linearly search for elements everytime.
It is also modified to make paths with bots already on more expensive and will try a less congested path first. Thus spliting up the bots onto more paths instead of just one (the smallest).
*/
AStarSearch(start, goal, team, greedy_path)
{
open = NewHeap(::ReverseHeapAStar);//heap
openset = [];//set for quick lookup
closed = [];//set for quick lookup
startWp = getNearestWaypoint(start);
if(!isDefined(startWp))
return [];
_startwp = undefined;
if(!bulletTracePassed(start + (0, 0, 15), level.waypoints[startWp].origin + (0, 0, 15), false, undefined))
_startwp = GetNearestWaypointWithSight(start);
if(isDefined(_startwp))
startWp = _startwp;
goalWp = getNearestWaypoint(goal);
if(!isDefined(goalWp))
return [];
_goalWp = undefined;
if(!bulletTracePassed(goal + (0, 0, 15), level.waypoints[goalWp].origin + (0, 0, 15), false, undefined))
_goalwp = GetNearestWaypointWithSight(goal);
if(isDefined(_goalwp))
goalWp = _goalwp;
node = spawnStruct();
node.g = 0; //path dist so far
node.h = DistanceSquared(level.waypoints[startWp].origin, level.waypoints[goalWp].origin); //herustic, distance to goal for path finding
node.f = node.h + node.g; // combine path dist and heru, use reverse heap to sort the priority queue by this attru
node.index = startWp;
node.parent = undefined; //we are start, so we have no parent
//push node onto queue
openset[node.index+""] = node;
open HeapInsert(node);
//while the queue is not empty
while(open.data.size)
{
//pop bestnode from queue
bestNode = open.data[0];
open HeapRemove();
openset[bestNode.index+""] = undefined;
wp = level.waypoints[bestNode.index];
//check if we made it to the goal
if(bestNode.index == goalWp)
{
path = [];
while(isDefined(bestNode))
{
if(isdefined(team) && isDefined(level.waypointUsage))
{
if (!isDefined(level.waypointUsage[team][bestNode.index+""]))
level.waypointUsage[team][bestNode.index+""] = 0;
level.waypointUsage[team][bestNode.index+""]++;
}
//construct path
path[path.size] = bestNode.index;
bestNode = bestNode.parent;
}
return path;
}
//for each child of bestnode
for(i = wp.children.size - 1; i >= 0; i--)
{
child = wp.children[i];
childWp = level.waypoints[child];
penalty = 1;
if(!greedy_path && isdefined(team) && isDefined(level.waypointUsage))
{
temppen = 1;
if (isDefined(level.waypointUsage[team][child+""]))
temppen = level.waypointUsage[team][child+""];//consider how many bots are taking this path
if(temppen > 1)
penalty = temppen;
}
// have certain types of nodes more expensive
if (childWp.type == "climb" || childWp.type == "prone")
penalty += 4;
//calc the total path we have took
newg = bestNode.g + DistanceSquared(wp.origin, childWp.origin)*penalty;//bots on same team's path are more expensive
//check if this child is in open or close with a g value less than newg
inopen = isDefined(openset[child+""]);
if(inopen && openset[child+""].g <= newg)
continue;
inclosed = isDefined(closed[child+""]);
if(inclosed && closed[child+""].g <= newg)
continue;
node = undefined;
if(inopen)
node = openset[child+""];
else if(inclosed)
node = closed[child+""];
else
node = spawnStruct();
node.parent = bestNode;
node.g = newg;
node.h = DistanceSquared(childWp.origin, level.waypoints[goalWp].origin);
node.f = node.g + node.h;
node.index = child;
//check if in closed, remove it
if(inclosed)
closed[child+""] = undefined;
//check if not in open, add it
if(!inopen)
{
open HeapInsert(node);
openset[child+""] = node;
}
}
//done with children, push onto closed
closed[bestNode.index+""] = bestNode;
}
return [];
}
/*
Taken from t5 gsc.
Returns an array of number's average.
*/
array_average( array )
{
assert( array.size > 0 );
total = 0;
for ( i = 0; i < array.size; i++ )
{
total += array[i];
}
return ( total / array.size );
}
/*
Taken from t5 gsc.
Returns an array of number's standard deviation.
*/
array_std_deviation( array, mean )
{
assert( array.size > 0 );
tmp = [];
for ( i = 0; i < array.size; i++ )
{
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
}
total = 0;
for ( i = 0; i < tmp.size; i++ )
{
total = total + tmp[i];
}
return Sqrt( total / array.size );
}
/*
Taken from t5 gsc.
Will produce a random number between lower_bound and upper_bound but with a bell curve distribution (more likely to be close to the mean).
*/
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
{
x1 = 0;
x2 = 0;
w = 1;
y1 = 0;
while ( w >= 1 )
{
x1 = 2 * RandomFloatRange( 0, 1 ) - 1;
x2 = 2 * RandomFloatRange( 0, 1 ) - 1;
w = x1 * x1 + x2 * x2;
}
w = Sqrt( ( -2.0 * Log( w ) ) / w );
y1 = x1 * w;
number = mean + y1 * std_deviation;
if ( IsDefined( lower_bound ) && number < lower_bound )
{
number = lower_bound;
}
if ( IsDefined( upper_bound ) && number > upper_bound )
{
number = upper_bound;
}
return( number );
}
/*
Patches the plant sites so it exposes the defuseObject
*/
onUsePlantObjectFix( player )
{
if ( !maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
{
level thread bombPlantedFix( self, player );
for ( i = 0; i < level.bombZones.size; i++ )
{
if ( level.bombZones[i] == self )
continue;
level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
}
player playsound( "mp_bomb_plant" );
player notify( "bomb_planted" );
player notify( "objective", "plant" );
player maps\mp\_utility::incPersStat( "plants", 1 );
player maps\mp\gametypes\_persistence::statSetChild( "round", "plants", player.pers["plants"] );
if ( isdefined( level.sd_loadout ) && isdefined( level.sd_loadout[player.team] ) )
player thread maps\mp\gametypes\sd::removeBombCarrierClass();
maps\mp\_utility::leaderDialog( "bomb_planted" );
level thread maps\mp\_utility::teamPlayerCardSplash( "callout_bombplanted", player );
level.bombOwner = player;
player thread maps\mp\gametypes\_hud_message::splashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
player.bombPlantedTime = gettime();
maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );
player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
}
}
/*
Patches the plant sites so it exposes the defuseObject
*/
bombPlantedFix( var_0, var_1 )
{
maps\mp\gametypes\_gamelogic::pauseTimer();
level.bombPlanted = 1;
var_0.visuals[0] thread maps\mp\gametypes\_gamelogic::playTickingSound();
level.tickingObject = var_0.visuals[0];
level.timeLimitOverride = 1;
setgameendtime( int( gettime() + level.bombTimer * 1000 ) );
setdvar( "ui_bomb_timer", 1 );
if ( !level.multiBomb )
{
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
level.sdBombModel = level.sdBomb.visuals[0];
}
else
{
for ( var_2 = 0; var_2 < level.players.size; var_2++ )
{
if ( isdefined( level.players[var_2].carryIcon ) )
level.players[var_2].carryIcon maps\mp\gametypes\_hud_util::destroyElem();
}
var_3 = bullettrace( var_1.origin + ( 0, 0, 20 ), var_1.origin - ( 0, 0, 2000 ), 0, var_1 );
var_4 = randomfloat( 360 );
var_5 = ( cos( var_4 ), sin( var_4 ), 0 );
var_5 = vectornormalize( var_5 - var_3["normal"] * vectordot( var_5, var_3["normal"] ) );
var_6 = vectortoangles( var_5 );
level.sdBombModel = spawn( "script_model", var_3["position"] );
level.sdBombModel.angles = var_6;
level.sdBombModel setmodel( "prop_suitcase_bomb" );
}
var_0 maps\mp\gametypes\_gameobjects::allowUse( "none" );
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
var_7 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
var_8 = var_0.bombDefuseTrig;
var_8.origin = level.sdBombModel.origin;
var_9 = [];
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], var_8, var_9, ( 0, 0, 32 ) );
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + var_7 );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + var_7 );
defuseObject.label = var_7;
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
level.defuseObject = defuseObject;
maps\mp\gametypes\sd::BombTimerWait();
setdvar( "ui_bomb_timer", 0 );
var_0.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();
if ( level.gameEnded || level.bombDefused )
return;
level.bombexploded = 1;
var_11 = level.sdBombModel.origin;
level.sdBombModel hide();
if ( isdefined( var_1 ) )
{
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, var_1, "MOD_EXPLOSIVE", "bomb_site_mp" );
var_1 maps\mp\_utility::incPersStat( "destructions", 1 );
var_1 maps\mp\gametypes\_persistence::statSetChild( "round", "destructions", var_1.pers["destructions"] );
}
else
var_0.visuals[0] radiusdamage( var_11, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "bomb_site_mp" );
var_12 = randomfloat( 360 );
var_13 = spawnfx( level._effect["bombexplosion"], var_11 + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( var_12 ), sin( var_12 ), 0 ) );
triggerfx( var_13 );
playrumbleonposition( "grenade_rumble", var_11 );
earthquake( 0.75, 2.0, var_11, 2000 );
thread maps\mp\_utility::playSoundinSpace( "exp_suitcase_bomb_main", var_11 );
if ( isdefined( var_0.exploderIndex ) )
common_scripts\utility::exploder( var_0.exploderIndex );
for ( var_2 = 0; var_2 < level.bombZones.size; var_2++ )
level.bombZones[var_2] maps\mp\gametypes\_gameobjects::disableObject();
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
setgameendtime( 0 );
wait 3;
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimarySpawnWeapon only when called during spawn
{
self endon("death");
self takeallweapons();
self.changingWeapon = undefined;
teamName = "none";
if ( !isdefined( setPrimarySpawnWeapon ) )
setPrimarySpawnWeapon = true;
primaryIndex = 0;
// initialize specialty array
self.specialty = [];
if ( !isdefined( allowCopycat ) )
allowCopycat = true;
primaryWeapon = undefined;
var_7 = 0;
// set in game mode custom class
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "axis" ) )
teamName = "axis";
else if ( issubstr( class, "allies" ) )
teamName = "allies";
clonedLoadout = [];
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
{
self maps\mp\gametypes\_class::setClass( "copycat" );
self.class_num = maps\mp\gametypes\_class::getClassIndex( "copycat" );
clonedLoadout = self.pers["copyCatLoadout"];
loadoutPrimary = clonedLoadout["loadoutPrimary"];
loadoutPrimaryAttachment = clonedLoadout["loadoutPrimaryAttachment"];
loadoutPrimaryAttachment2 = clonedLoadout["loadoutPrimaryAttachment2"];
loadoutPrimaryBuff = clonedLoadout["loadoutPrimaryBuff"];
loadoutPrimaryCamo = clonedLoadout["loadoutPrimaryCamo"];
loadoutPrimaryReticle = clonedLoadout["loadoutPrimaryReticle"];
loadoutSecondary = clonedLoadout["loadoutSecondary"];
loadoutSecondaryAttachment = clonedLoadout["loadoutSecondaryAttachment"];
loadoutSecondaryAttachment2 = clonedLoadout["loadoutSecondaryAttachment2"];
loadoutSecondaryBuff = clonedLoadout["loadoutSecondaryBuff"];
loadoutSecondaryCamo = clonedLoadout["loadoutSecondaryCamo"];
loadoutSecondaryReticle = clonedLoadout["loadoutSecondaryReticle"];
loadoutEquipment = clonedLoadout["loadoutEquipment"];
loadoutPerk1 = clonedLoadout["loadoutPerk1"];
loadoutPerk2 = clonedLoadout["loadoutPerk2"];
loadoutPerk3 = clonedLoadout["loadoutPerk3"];
loadoutStreakType = clonedLoadout["loadoutStreakType"];
loadoutOffhand = clonedLoadout["loadoutOffhand"];
loadoutDeathStreak = clonedLoadout["loadoutDeathstreak"];
loadoutAmmoType = clonedLoadout["loadoutAmmoType"];
}
else if ( teamName != "none" )
{
classIndex = maps\mp\gametypes\_class::getClassIndex( class );
loadoutPrimaryAttachment2 = "none";
loadoutSecondaryAttachment2 = "none";
loadoutPrimary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "weapon" );
loadoutPrimaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 0 );
loadoutPrimaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "attachment", 1 );
loadoutPrimaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "buff" );
loadoutPrimaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "camo" );
loadoutPrimaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 0, "reticle" );
loadoutSecondary = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "weapon" );
loadoutSecondaryAttachment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 0 );
loadoutSecondaryAttachment2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "attachment", 1 );
loadoutSecondaryBuff = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "buff" );
loadoutSecondaryCamo = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "camo" );
loadoutSecondaryReticle = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "weaponSetups", 1, "reticle" );
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 0 );
loadoutPerk1 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 1 );
loadoutPerk2 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 2 );
loadoutPerk3 = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 3 );
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
loadoutStreakType = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 5 );
if ( loadoutStreakType == "specialty_null" )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
else
{
loadoutKillstreak1 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 0 );
loadoutKillstreak2 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 1 );
loadoutKillstreak3 = maps\mp\gametypes\_class::recipe_getKillstreak( teamName, classIndex, loadoutStreakType, 2 );
}
loadoutOffhand = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "perks", 6 );
if ( loadoutOffhand == "specialty_null" )
loadoutOffhand = "none";
loadoutDeathStreak = getmatchrulesdata( "defaultClasses", teamName, classIndex, "class", "deathstreak" );
if ( getmatchrulesdata( "defaultClasses", teamName, classIndex, "juggernaut" ) )
{
self thread recipeClassApplyJuggernaut( isJuggernaut() );
self.isJuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isJuggernaut() )
{
self notify( "lost_juggernaut" );
self.isJuggernaut = false;
self.moveSpeedScaler = 1;
}
}
else if ( issubstr( class, "custom" ) )
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 0 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::cac_getWeapon( class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::cac_getWeaponAttachment( class_num, 1 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::cac_getWeaponAttachmentTwo( class_num, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::cac_getWeaponBuff( class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::cac_getWeaponCamo( class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::cac_getWeaponReticle( class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::cac_getPerk( class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::cac_getPerk( class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::cac_getPerk( class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::cac_getPerk( class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::cac_getPerk( class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::cac_getOffhand( class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::cac_getDeathstreak( class_num );
}
else if ( class == "gamemode" )
{
gamemodeLoadout = self.pers["gamemodeLoadout"];
loadoutPrimary = gamemodeLoadout["loadoutPrimary"];
loadoutPrimaryAttachment = gamemodeLoadout["loadoutPrimaryAttachment"];
loadoutPrimaryAttachment2 = gamemodeLoadout["loadoutPrimaryAttachment2"];
loadoutPrimaryBuff = gamemodeLoadout["loadoutPrimaryBuff"];
loadoutPrimaryCamo = gamemodeLoadout["loadoutPrimaryCamo"];
loadoutPrimaryReticle = gamemodeLoadout["loadoutPrimaryReticle"];
loadoutSecondary = gamemodeLoadout["loadoutSecondary"];
loadoutSecondaryAttachment = gamemodeLoadout["loadoutSecondaryAttachment"];
loadoutSecondaryAttachment2 = gamemodeLoadout["loadoutSecondaryAttachment2"];
loadoutSecondaryBuff = gamemodeLoadout["loadoutSecondaryBuff"];
loadoutSecondaryCamo = gamemodeLoadout["loadoutSecondaryCamo"];
loadoutSecondaryReticle = gamemodeLoadout["loadoutSecondaryReticle"];
if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary != "none" )
{
loadoutPrimary = loadoutSecondary;
loadoutPrimaryAttachment = loadoutSecondaryAttachment;
loadoutPrimaryAttachment2 = loadoutSecondaryAttachment2;
loadoutPrimaryBuff = loadoutSecondaryBuff;
loadoutPrimaryCamo = loadoutSecondaryCamo;
loadoutPrimaryReticle = loadoutSecondaryReticle;
loadoutSecondary = "none";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
else if ( (loadoutPrimary == "throwingknife" || loadoutPrimary == "none") && loadoutSecondary == "none" )
{
var_7 = 1;
loadoutPrimary = "iw5_usp45";
loadoutPrimaryAttachment = "tactical";
}
loadoutEquipment = gamemodeLoadout["loadoutEquipment"];
loadoutOffhand = gamemodeLoadout["loadoutOffhand"];
if ( loadoutOffhand == "specialty_null" )
loadoutOffhand = "none";
loadoutPerk1 = gamemodeLoadout["loadoutPerk1"];
loadoutPerk2 = gamemodeLoadout["loadoutPerk2"];
loadoutPerk3 = gamemodeLoadout["loadoutPerk3"];
if ( loadoutSecondary != "none" && !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2, 0 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( level.killstreakRewards && isdefined( gamemodeLoadout["loadoutStreakType"] ) && gamemodeLoadout["loadoutStreakType"] != "specialty_null" )
{
loadoutStreakType = gamemodeLoadout["loadoutStreakType"];
loadoutKillstreak1 = gamemodeLoadout["loadoutKillstreak1"];
loadoutKillstreak2 = gamemodeLoadout["loadoutKillstreak2"];
loadoutKillstreak3 = gamemodeLoadout["loadoutKillstreak3"];
}
else if ( level.killstreakRewards && isdefined( self.streakType ) )
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
else
{
loadoutStreakType = "streaktype_assault";
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
loadoutDeathStreak = gamemodeLoadout["loadoutDeathstreak"];
if ( gamemodeLoadout["loadoutJuggernaut"] )
{
self.health = self.maxHealth;
self thread recipeClassApplyJuggernaut( isJuggernaut() );
self.isJuggernaut = true;
self.juggmovespeedscaler = 0.7;
}
else if ( isJuggernaut() )
{
self notify( "lost_juggernaut" );
self.isJuggernaut = false;
self.moveSpeedScaler = 1;
}
}
else if ( class == "juggernaut" )
{
loadoutPrimary = "iw5_m60jugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_mp412jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "frag_grenade_mp";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_quickdraw";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else if ( class == "juggernaut_recon" )
{
loadoutPrimary = "iw5_riotshieldjugg";
loadoutPrimaryAttachment = "none";
loadoutPrimaryAttachment2 = "none";
loadoutPrimaryBuff = "specialty_null";
loadoutPrimaryCamo = "none";
loadoutPrimaryReticle = "none";
loadoutSecondary = "iw5_usp45jugg";
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
loadoutEquipment = "specialty_portable_radar";
loadoutPerk1 = "specialty_scavenger";
loadoutPerk2 = "specialty_coldblooded";
loadoutPerk3 = "specialty_detectexplosive";
loadoutStreakType = maps\mp\gametypes\_class::getLoadoutStreakTypeFromStreakType( self.streakType );
loadoutOffhand = "smoke_grenade_mp";
loadoutDeathStreak = "specialty_null";
}
else
{
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 0 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 0 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, class_num, 1 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
loadoutStreakType = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 5 );
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
}
self maps\mp\gametypes\_class::loadoutFakePerks( loadoutStreakType );
isCustomClass = issubstr( class, "custom" );
isRecipeClass = issubstr( class, "recipe" );
isGameModeClass = (class == "gamemode");
if ( !isGameModeClass && !isRecipeClass && !(isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat) )
{
if ( !maps\mp\gametypes\_class::isValidPrimary( loadoutPrimary ) )
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment ) )
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutPrimaryAttachment2 ) )
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 0, 1 );
if ( !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutPrimaryBuff, loadoutPrimary ) )
loadoutPrimaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutPrimaryCamo ) )
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutPrimaryReticle ) )
loadoutPrimaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableNum, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidSecondary( loadoutSecondary, loadoutPerk2 ) )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondaryAttachment = "none";
loadoutSecondaryAttachment2 = "none";
loadoutSecondaryBuff = "specialty_null";
loadoutSecondaryCamo = "none";
loadoutSecondaryReticle = "none";
}
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment ) )
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 0 );
if ( !maps\mp\gametypes\_class::isValidAttachment( loadoutSecondaryAttachment2 ) )
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, 10, 1, 1 );
if ( loadoutPerk2 == "specialty_twoprimaries" && !maps\mp\gametypes\_class::isValidWeaponBuff( loadoutSecondaryBuff, loadoutSecondary ) )
loadoutSecondaryBuff = maps\mp\gametypes\_class::table_getWeaponBuff( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidCamo( loadoutSecondaryCamo ) )
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidReticle( loadoutSecondaryReticle ) )
loadoutSecondaryReticle = maps\mp\gametypes\_class::table_getWeaponReticle( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidEquipment( loadoutEquipment ) )
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, 10, 0 );
if ( !maps\mp\gametypes\_class::isValidPerk1( loadoutPerk1 ) )
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 1 );
if ( !maps\mp\gametypes\_class::isValidPerk2( loadoutPerk2 ) )
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 2 );
if ( !maps\mp\gametypes\_class::isValidPerk3( loadoutPerk3 ) )
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, 10, 3 );
if ( !maps\mp\gametypes\_class::isValidDeathStreak( loadoutDeathStreak ) )
loadoutDeathStreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, 10 );
if ( !maps\mp\gametypes\_class::isValidOffhand( loadoutOffhand ) )
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, 10 );
if ( loadoutPrimaryAttachment2 != "none" && loadoutPrimaryBuff != "specialty_bling" )
loadoutPrimaryAttachment2 = "none";
if ( loadoutSecondaryBuff != "specialty_null" && loadoutPerk2 != "specialty_twoprimaries" )
loadoutSecondaryBuff = "specialty_null";
if ( loadoutSecondaryAttachment2 != "none" && (loadoutSecondaryBuff != "specialty_bling" || loadoutPerk2 != "specialty_twoprimaries") )
loadoutSecondaryAttachment2 = "none";
}
self.loadoutPrimary = loadoutPrimary;
self.loadoutPrimaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutSecondary = loadoutSecondary;
self.loadoutSecondaryCamo = int( tablelookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
self.loadoutPrimaryCamo = 0;
if ( !issubstr( loadoutSecondary, "iw5" ) )
self.loadoutSecondaryCamo = 0;
self.loadoutPrimaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutPrimaryReticle, 0 ) );
self.loadoutSecondaryReticle = int( tablelookup( "mp/reticleTable.csv", 1, loadoutSecondaryReticle, 0 ) );
if ( !issubstr( loadoutPrimary, "iw5" ) )
self.loadoutPrimaryReticle = 0;
if ( !issubstr( loadoutSecondary, "iw5" ) )
self.loadoutSecondaryReticle = 0;
if ( loadoutSecondary == "none" )
secondaryName = "none";
else
{
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2, self.loadoutSecondaryCamo, self.loadoutSecondaryReticle );
self _giveWeapon( secondaryName );
weaponTokens = strtok( secondaryName, "_" );
if ( weaponTokens[0] == "iw5" )
weaponTokens[0] = weaponTokens[0] + "_" + weaponTokens[1];
else if ( weaponTokens[0] == "alt" )
weaponTokens[0] = weaponTokens[1] + "_" + weaponTokens[2];
weaponName = weaponTokens[0];
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
}
self setoffhandprimaryclass( "other" );
self _setActionSlot( 1, "" );
self _setActionSlot( 3, "altMode" );
self _setActionSlot( 4, "" );
if ( !level.console )
{
self _setActionSlot( 5, "" );
self _setActionSlot( 6, "" );
self _setActionSlot( 7, "" );
}
self _clearPerks();
self maps\mp\gametypes\_class::_detachAll();
if ( level.dieHardMode )
self givePerk( "specialty_pistoldeath", false );
self loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff );
if ( self _hasPerk( "specialty_extraammo" ) && secondaryName != "none" && getWeaponClass( secondaryName ) != "weapon_projectile" )
self givemaxammo( secondaryName );
self.spawnperk = false;
if ( !self _hasPerk( "specialty_blindeye" ) && self.avoidKillstreakOnSpawnTimer > 0 )
self thread maps\mp\perks\_perks::giveBlindEyeAfterSpawn();
if ( self.pers["cur_death_streak"] > 0 )
{
deathStreaks = [];
if ( loadoutDeathStreak != "specialty_null" )
deathStreaks[loadoutDeathStreak] = int( tablelookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
if ( self getPerkUpgrade( loadoutPerk1 ) == "specialty_rollover" || self getPerkUpgrade( loadoutPerk2 ) == "specialty_rollover" || getPerkUpgrade( loadoutPerk3 ) == "specialty_rollover" )
{
foreach ( key, value in deathStreaks )
deathStreaks[key] -= 1;
}
foreach ( key, value in deathStreaks )
{
if ( self.pers["cur_death_streak"] >= value )
{
if ( key == "specialty_carepackage" && self.pers["cur_death_streak"] > value )
continue;
if ( key == "specialty_uav" && self.pers["cur_death_streak"] > value )
continue;
self thread givePerk( key, true );
self thread maps\mp\gametypes\_hud_message::splashNotify( key );
}
}
}
if ( level.killstreakRewards && !isdefined( loadoutKillstreak1 ) && !isdefined( loadoutKillstreak2 ) && !isdefined( loadoutKillstreak3 ) )
{
if ( isdefined( self.pers["copyCatLoadout"] ) && self.pers["copyCatLoadout"]["inUse"] && allowCopycat )
{
loadoutKillstreak1 = clonedLoadout["loadoutKillstreak1"];
loadoutKillstreak2 = clonedLoadout["loadoutKillstreak2"];
loadoutKillstreak3 = clonedLoadout["loadoutKillstreak3"];
}
else
{
defaultKillstreak1 = undefined;
defaultKillstreak2 = undefined;
defaultKillstreak3 = undefined;
playerData = undefined;
switch ( self.streakType )
{
case "support":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 2, 3 );
playerData = "defenseStreaks";
break;
case "specialist":
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 1, 3 );
playerData = "specialistStreaks";
break;
default:
defaultKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
defaultKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
defaultKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
playerData = "assaultStreaks";
break;
}
loadoutKillstreak1 = undefined;
loadoutKillstreak2 = undefined;
loadoutKillstreak3 = undefined;
if ( issubstr( class, "custom" ) )
{
customClassLoc = maps\mp\gametypes\_class::cac_getCustomClassLoc();
loadoutKillstreak1 = self getplayerdata( customClassLoc, self.class_num, playerData, 0 );
loadoutKillstreak2 = self getplayerdata( customClassLoc, self.class_num, playerData, 1 );
loadoutKillstreak3 = self getplayerdata( customClassLoc, self.class_num, playerData, 2 );
}
if ( issubstr( class, "juggernaut" ) || isGameModeClass )
{
foreach ( killstreak in self.killstreaks )
{
if ( !isdefined( loadoutKillstreak1 ) )
{
loadoutKillstreak1 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak2 ) )
{
loadoutKillstreak2 = killstreak;
continue;
}
if ( !isdefined( loadoutKillstreak3 ) )
loadoutKillstreak3 = killstreak;
}
if ( isGameModeClass && self.streakType == "specialist" )
{
self.pers["gamemodeLoadout"]["loadoutKillstreak1"] = loadoutKillstreak1;
self.pers["gamemodeLoadout"]["loadoutKillstreak2"] = loadoutKillstreak2;
self.pers["gamemodeLoadout"]["loadoutKillstreak3"] = loadoutKillstreak3;
}
}
if ( !issubstr( class, "custom" ) && !issubstr( class, "juggernaut" ) && !isGameModeClass )
{
loadoutKillstreak1 = defaultKillstreak1;
loadoutKillstreak2 = defaultKillstreak2;
loadoutKillstreak3 = defaultKillstreak3;
}
if ( !isdefined( loadoutKillstreak1 ) )
loadoutKillstreak1 = "none";
if ( !isdefined( loadoutKillstreak2 ) )
loadoutKillstreak2 = "none";
if ( !isdefined( loadoutKillstreak3 ) )
loadoutKillstreak3 = "none";
var_56 = 0;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak1 ) )
var_56 = 1;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak2 ) )
var_56 = 1;
if ( !maps\mp\gametypes\_class::isValidKillstreak( loadoutKillstreak3 ) )
var_56 = 1;
if ( var_56 )
{
self.streakType = "assault";
loadoutKillstreak1 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 1 );
loadoutKillstreak2 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 2 );
loadoutKillstreak3 = maps\mp\gametypes\_class::table_getKillstreak( level.classTableName, 0, 3 );
}
}
}
else if ( !level.killstreakRewards )
{
loadoutKillstreak1 = "none";
loadoutKillstreak2 = "none";
loadoutKillstreak3 = "none";
}
self maps\mp\gametypes\_class::setKillstreaks( loadoutKillstreak1, loadoutKillstreak2, loadoutKillstreak3 );
if ( isdefined( self.lastClass ) && self.lastClass != self.class && !issubstr( self.class, "juggernaut" ) && !issubstr( self.lastClass, "juggernaut" ) && !issubstr( class, "juggernaut" ) )
{
if ( wasOnlyRound() || self.lastClass != "" )
{
streakNames = [];
inc = 0;
if ( self.pers["killstreaks"].size > 5 )
{
for ( i = 5; i < self.pers["killstreaks"].size; i++ )
{
streakNames[inc] = self.pers["killstreaks"][i].streakName;
inc++;
}
}
if ( self.pers["killstreaks"].size )
{
for ( i = 1; i < 4; i++ )
{
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakName ) && self.pers["killstreaks"][i].available && !self.pers["killstreaks"][i].isSpecialist )
{
streakNames[inc] = self.pers["killstreaks"][i].streakName;
inc++;
}
}
}
self notify( "givingLoadout" );
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
for ( i = 0; i < streakNames.size; i++ )
self maps\mp\killstreaks\_killstreaks::giveKillstreak( streakNames[i] );
}
}
if ( !issubstr( class, "juggernaut" ) )
{
if ( isdefined( self.lastClass ) && self.lastClass != "" && self.lastClass != self.class )
self incPlayerStat( "mostclasseschanged", 1 );
self.pers["lastClass"] = self.class;
self.lastClass = self.class;
}
if ( isdefined( self.gamemode_chosenclass ) )
{
self.pers["class"] = self.gamemode_chosenclass;
self.pers["lastClass"] = self.gamemode_chosenclass;
self.class = self.gamemode_chosenclass;
self.lastClass = self.gamemode_chosenclass;
self.gamemode_chosenclass = undefined;
}
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2, self.loadoutPrimaryCamo, self.loadoutPrimaryReticle );
self _giveWeapon( primaryName );
self switchtoweapon( primaryName );
weaponTokens = strtok( primaryName, "_" );
if ( weaponTokens[0] == "iw5" )
weaponName = weaponTokens[0] + "_" + weaponTokens[1];
else if ( weaponTokens[0] == "alt" )
weaponName = weaponTokens[1] + "_" + weaponTokens[2];
else
weaponName = weaponTokens[0];
curWeaponRank = self maps\mp\gametypes\_rank::getWeaponRank( weaponName );
curWeaponStatRank = self getplayerdata( "weaponRank", weaponName );
if ( curWeaponRank != curWeaponStatRank )
self setplayerdata( "weaponRank", weaponName, curWeaponRank );
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
self notify( "weapon_change", "riotshield_mp" );
if ( self _hasPerk( "specialty_extraammo" ) )
self givemaxammo( primaryName );
if ( setPrimarySpawnWeapon )
self setspawnweapon( primaryName );
self.pers["primaryWeapon"] = weaponName;
primaryTokens = strtok( primaryName, "_" );
offhandSecondaryWeapon = loadoutOffhand;
if ( loadoutOffhand == "none" )
self setoffhandsecondaryclass( "none" );
else if ( loadoutOffhand == "flash_grenade_mp" )
self setoffhandsecondaryclass( "flash" );
else if ( loadoutOffhand == "smoke_grenade_mp" || loadoutOffhand == "concussion_grenade_mp" )
self setoffhandsecondaryclass( "smoke" );
else
self setoffhandsecondaryclass( "flash" );
switch ( offhandSecondaryWeapon )
{
case "none":
break;
case "trophy_mp":
case "specialty_portable_radar":
case "specialty_scrambler":
case "specialty_tacticalinsertion":
self givePerk( offhandSecondaryWeapon, 0 );
break;
default:
self giveweapon( offhandSecondaryWeapon );
if ( loadoutOffhand == "flash_grenade_mp" )
self setweaponammoclip( offhandSecondaryWeapon, 2 );
else if ( loadoutOffhand == "concussion_grenade_mp" )
self setweaponammoclip( offhandSecondaryWeapon, 2 );
else
self setweaponammoclip( offhandSecondaryWeapon, 1 );
break;
}
primaryWeapon = primaryName;
self.primaryWeapon = primaryWeapon;
self.secondaryWeapon = secondaryName;
if ( var_7 )
{
self setweaponammoclip( self.primaryWeapon, 0 );
self setweaponammostock( self.primaryWeapon, 0 );
}
self playerModelForWeapon( self.pers["primaryWeapon"], getBaseWeaponName( secondaryName ) );
self.isSniper = (weaponclass( self.primaryWeapon ) == "sniper");
self maps\mp\gametypes\_weapons::updateMoveSpeedScale();
self maps\mp\perks\_perks::cac_selector();
self notify( "changed_kit" );
self notify( "bot_giveLoadout" );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
getPerkUpgrade( perkName )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
if ( perkUpgrade == "" || perkUpgrade == "specialty_null" )
return "specialty_null";
if ( !isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perkName]) || !self.pers["bots"]["unlocks"]["upgraded_"+perkName] )
return "specialty_null";
return ( perkUpgrade );
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
loadoutAllPerks( loadoutEquipment, loadoutPerk1, loadoutPerk2, loadoutPerk3, loadoutPrimaryBuff, loadoutSecondaryBuff )
{
loadoutEquipment = maps\mp\perks\_perks::validatePerk( 1, loadoutEquipment );
loadoutPerk1 = maps\mp\perks\_perks::validatePerk( 1, loadoutPerk1 );
loadoutPerk2 = maps\mp\perks\_perks::validatePerk( 2, loadoutPerk2 );
loadoutPerk3 = maps\mp\perks\_perks::validatePerk( 3, loadoutPerk3 );
loadoutPrimaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutPrimaryBuff );
if( loadoutPerk2 == "specialty_twoprimaries" )
loadoutSecondaryBuff = maps\mp\perks\_perks::validatePerk( undefined, loadoutSecondaryBuff );
self.loadoutPerk1 = loadoutPerk1;
self.loadoutPerk2 = loadoutPerk2;
self.loadoutPerk3 = loadoutPerk3;
self.loadoutPerkEquipment = loadoutEquipment;
self.loadoutPrimaryBuff = loadoutPrimaryBuff;
if( loadoutPerk2 == "specialty_twoprimaries" )
self.loadoutSecondaryBuff = loadoutSecondaryBuff;
if( loadoutEquipment != "specialty_null" )
self givePerk( loadoutEquipment, true );
if( loadoutPerk1 != "specialty_null" )
self givePerk( loadoutPerk1, true );
if( loadoutPerk2 != "specialty_null" )
self givePerk( loadoutPerk2, true );
if( loadoutPerk3 != "specialty_null" )
self givePerk( loadoutPerk3, true );
if( loadoutPrimaryBuff != "specialty_null" )
self givePerk( loadoutPrimaryBuff, true );
perkUpgrd[0] = tablelookup( "mp/perktable.csv", 1, loadoutPerk1, 8 );
perkUpgrd[1] = tablelookup( "mp/perktable.csv", 1, loadoutPerk2, 8 );
perkUpgrd[2] = tablelookup( "mp/perktable.csv", 1, loadoutPerk3, 8 );
perks[0] = loadoutPerk1;
perks[1] = loadoutPerk2;
perks[2] = loadoutPerk3;
for (i = 0; i < perkUpgrd.size; i++)
{
upgrade = perkUpgrd[i];
perk = perks[i];
if ( upgrade == "" || upgrade == "specialty_null" )
continue;
if ( isDefined(self.pers["bots"]["unlocks"]["upgraded_"+perk]) && self.pers["bots"]["unlocks"]["upgraded_"+perk] )
{
self givePerk( upgrade, true );
}
}
if( !self _hasPerk( "specialty_assists" ) )
self.pers["assistsToKill"] = 0;
}
/*
Patches giveLoadout so that it doesn't use IsItemUnlocked
*/
playerModelForWeapon( weapon, secondary )
{
team = self.team;
if ( isdefined( game[team + "_model"][weapon] ) )
{
[[ game[team + "_model"][weapon] ]]();
return;
}
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg":
[[ game[team + "_model"]["SMG"] ]]();
break;
case "weapon_assault":
[[ game[team + "_model"]["ASSAULT"] ]]();
break;
case "weapon_sniper":
if ( level.environment != "" && game[team] != "opforce_africa" && isDefined(self.pers["bots"]["unlocks"]["ghillie"]) && self.pers["bots"]["unlocks"]["ghillie"] )
[[ game[team + "_model"]["GHILLIE"] ]]();
else
[[ game[team + "_model"]["SNIPER"] ]]();
break;
case "weapon_lmg":
[[ game[team + "_model"]["LMG"] ]]();
break;
case "weapon_riot":
[[ game[team + "_model"]["RIOT"] ]]();
break;
case "weapon_shotgun":
[[ game[team + "_model"]["SHOTGUN"] ]]();
break;
default:
[[ game[team + "_model"]["ASSAULT"] ]]();
break;
}
if ( isJuggernaut() )
[[ game[team + "_model"]["JUGGERNAUT"] ]]();
}