iw5_bot_warfare/maps/mp/bots/_wp_editor.gsc
2023-11-28 20:23:55 -06:00

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/*
_wp_editor
Author: INeedGames
Date: 05/08/2021
The ingame waypoint editor.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
init()
{
if ( getDvar( "bots_main_debug" ) == "" )
setDvar( "bots_main_debug", 0 );
if ( !getDVarint( "bots_main_debug" ) )
return;
/* if(!getDVarint("developer"))
{
setdvar("developer_script", 1);
setdvar("developer", 1);
setdvar("sv_mapRotation", "map "+getDvar("mapname"));
exitLevel(false);
}*/
setDvar( "bots_main", 0 );
setdvar( "bots_main_menu", 0 );
setdvar( "bots_manage_fill_mode", 0 );
setdvar( "bots_manage_fill", 0 );
setdvar( "bots_manage_add", 0 );
setdvar( "bots_manage_fill_kick", 1 );
setDvar( "bots_manage_fill_spec", 1 );
if ( getDvar( "bots_main_debug_distance" ) == "" )
setDvar( "bots_main_debug_distance", 512.0 );
if ( getDvar( "bots_main_debug_cone" ) == "" )
setDvar( "bots_main_debug_cone", 0.65 );
if ( getDvar( "bots_main_debug_minDist" ) == "" )
setDvar( "bots_main_debug_minDist", 32.0 );
if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
setDvar( "bots_main_debug_drawThrough", false );
if ( getDvar( "bots_main_debug_updateRate" ) == "" )
setDvar( "bots_main_debug_updateRate", 500 );
if ( getDvar( "bots_main_debug_dashAmount" ) == "" )
setDvar( "bots_main_debug_dashAmount", 35.0 );
setDvar( "player_sustainAmmo", 1 );
if ( !isDefined( level.waypoints ) )
level.waypoints = [];
level.waypointCount = 0;
level waittill( "connected", player );
player thread onPlayerSpawned();
}
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread startDev();
}
}
StartDev()
{
self endon( "disconnect" );
self endon( "death" );
level.wpToLink = -1;
level.autoLink = false;
self.nearest = -1;
self takeAllWeapons();
self giveWeapon( "iw5_m16_mp_gl" ); //to knife windows
self giveWeapon( "javelin_mp" ); //to mark jav spots
self SetOffhandPrimaryClass( "other" );
self giveWeapon( "semtex_mp" );
self _clearperks();
self.specialty = [];
// need to find out how to setperks in mw3
/* self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");*/
self freezecontrols( false );
self thread watchAddWaypointCommand();
self thread watchDeleteAllWaypointsCommand();
self thread watchDeleteWaypointCommand();
self thread watchLinkWaypointCommand();
self thread watchLoadWaypointsCommand();
self thread watchSaveWaypointsCommand();
self thread watchUnlinkWaypointCommand();
self thread watchAutoLinkCommand();
self thread updateWaypointsStats();
self thread watchAstarCommand();
self thread sayExtras();
}
sayExtras()
{
self endon( "disconnect" );
self endon( "death" );
self iprintln( "Before adding waypoints, holding buttons:" );
wait 4;
self iprintln( "ADS - climb" );
self iprintln( "Use + Attack - tube" );
self iprintln( "Attack - grenade" );
self iprintln( "Use - claymore" );
wait 4;
self iprintln( "Else the waypoint will be your stance." );
self iprintln( "Making a crouch waypoint with only one link..." );
self iprintln( "Makes a camping waypoint." );
}
watchAstarCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "astar", "+gostand" );
for ( ;; )
{
self waittill( "astar" );
if ( 1 )
continue;
self iprintln( "Start AStar" );
self.astar = undefined;
astar = spawnStruct();
astar.start = self.origin;
self waittill( "astar" );
self iprintln( "End AStar" );
astar.goal = self.origin;
astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true );
self iprintln( "AStar size: " + astar.nodes.size );
self.astar = astar;
}
}
drawWaypoint( i )
{
if ( !isDefined( level.drawn_wps ) )
level.drawn_wps = [];
newdeathicon = newHudElem();
newdeathicon.x = level.waypoints[i].origin[0];
newdeathicon.y = level.waypoints[i].origin[1];
newdeathicon.z = level.waypoints[i].origin[2] + 50;
newdeathicon.alpha = .61;
newdeathicon.archived = true;
newdeathicon setShader( "headicon_dead", 5, 5 );
newdeathicon setwaypoint( true, false );
level.drawn_wps[level.drawn_wps.size] = newdeathicon;
}
drawPath( where )
{
if ( !isDefined( level.drawn_wps ) )
level.drawn_wps = [];
newdeathicon = newHudElem();
newdeathicon.x = where[0];
newdeathicon.y = where[1];
newdeathicon.z = where[2] + 20;
newdeathicon.alpha = .61;
newdeathicon.archived = true;
newdeathicon setShader( "headicon_dead", 5, 5 );
newdeathicon setwaypoint( true, false );
level.drawn_wps[level.drawn_wps.size] = newdeathicon;
}
clearWaypoints()
{
if ( !isDefined( level.drawn_wps ) )
return;
for ( i = 0; i < level.drawn_wps.size; i++ )
{
level.drawn_wps[i] destroy();
}
level.drawn_wps = [];
}
clearWpLinks()
{
if ( !isDefined( level.drawn_links ) )
return;
for ( i = 0; i < level.waypointCount; i++ )
{
level.waypoints[i].drawn_links = [];
}
for ( i = 0; i < level.drawn_links.size; i++ )
{
level.drawn_links[i] delete ();
}
level.drawn_links = [];
}
showWpLink( i, h )
{
if ( !isDefined( level.drawn_links ) )
level.drawn_links = [];
if ( !isDefined( level.waypoints[i].drawn_links ) )
level.waypoints[i].drawn_links = [];
if ( !isDefined( level.waypoints[h].drawn_links ) )
level.waypoints[h].drawn_links = [];
if ( isDefined( level.waypoints[h].drawn_links["" + i] ) || isDefined( level.waypoints[i].drawn_links["" + h] ) )
return;
level.waypoints[h].drawn_links["" + i] = true;
level.waypoints[i].drawn_links["" + h] = true;
start = level.waypoints[i].origin + ( 0, 0, 45 );
end = level.waypoints[h].origin + ( 0, 0, 45 );
diff = end - start;
dir = VectorToAngles( diff );
dist = distance( start, end );
dash_count = int( dist / getDvarFloat( "bots_main_debug_dashAmount" ) );
for ( j = 0; j < dash_count; j++ )
{
dash = spawn( "script_model", start + ( ( diff * j ) / dash_count ) );
dash setModel( "weapon_parabolic_knife" );
dash.angles = dir;
level.drawn_links[level.drawn_links.size] = dash;
}
dash = spawn( "script_model", end );
dash setModel( "weapon_parabolic_knife" );
dash.angles = dir;
level.drawn_links[level.drawn_links.size] = dash;
}
updateWaypointsStats()
{
self endon( "disconnect" );
self endon( "death" );
self initHudElem( "TotalWps:", 102, 5 );
totalWpsHud = self initHudElem( "", 180, 5 );
self initHudElem( "NearestWP:", 102, 15 );
nearestWP = self initHudElem( "", 180, 15 );
self initHudElem( "Childs:", 102, 25 );
children = self initHudElem( "", 160, 25 );
self initHudElem( "Type:", 102, 35 );
type = self initHudElem( "", 160, 35 );
self initHudElem( "ToLink:", 102, 45 );
wpToLink = self initHudElem( "", 160, 45 );
infotext = self initHudElem2();
self initHudElem3();
self initHudElem4();
intTimer = 0;
for ( time = 0;; time += 0.05 )
{
wait 0.05;
intTimer += 50;
totalWpsHud setValue( level.waypointCount );
closest = -1;
myEye = self getEye();
myAngles = self GetPlayerAngles();
timeToUpdate = ( ( intTimer % getDvarInt( "bots_main_debug_updateRate" ) ) == 0 );
if ( timeToUpdate )
{
clearWaypoints();
clearWpLinks();
}
for ( i = 0; i < level.waypointCount; i++ )
{
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
closest = i;
wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
{
if ( timeToUpdate )
{
if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
{
drawWaypoint( i );
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
showWpLink( i, level.waypoints[i].children[h] );
}
}
// mw3 doesnt have debug gsc calls :(
/* for(h = level.waypoints[i].children.size - 1; h >= 0; h--)
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1));
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone"))
print3d(wpOrg, i, (1,0,0), 2);
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand")
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1));
if (isDefined(level.waypoints[i].jav_point))
line(wpOrg, level.waypoints[i].jav_point, (0,0,0));*/
}
}
self.nearest = closest;
nearestWP setValue( self.nearest );
children setValue( buildChildCountString( self.nearest ) );
type setText( buildTypeString( self.nearest ) );
wpToLink setValue( level.wpToLink );
infotext.x = infotext.x - 2;
if ( infotext.x <= -800 )
infotext.x = 800;
if ( time > 2 && self UseButtonPressed() )
{
time = 0;
self iPrintLnBold( self.nearest + " children: " + buildChildString( self.nearest ) );
}
if ( isDefined( self.astar ) )
{
//print3d(self.astar.start + (0, 0, 35), "start", (0,0,1), 2);
//print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2);
if ( timeToUpdate )
{
drawPath( self.astar.start );
drawPath( self.astar.goal );
}
prev = self.astar.start + ( 0, 0, 35 );
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
{
node = self.astar.nodes[i];
//line(prev, level.waypoints[node].origin + (0, 0, 35), (0,1,1));
if ( timeToUpdate ) drawPath( level.waypoints[node].origin );
prev = level.waypoints[node].origin + ( 0, 0, 35 );
}
//line(prev, self.astar.goal + (0, 0, 35), (0,1,1));
}
}
}
watchLoadWaypointsCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 5}]", "+actionslot 5" );
for ( ;; )
{
self waittill( "[{+actionslot 5}]" );
self LoadWaypoints();
}
}
watchAddWaypointCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+smoke}]", "+smoke" );
for ( ;; )
{
self waittill( "[{+smoke}]" );
self AddWaypoint();
}
}
watchAutoLinkCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+frag}]", "+frag" );
for ( ;; )
{
self waittill( "[{+frag}]" );
if ( level.autoLink )
{
self iPrintlnBold( "Auto link disabled" );
level.autoLink = false;
level.wpToLink = -1;
}
else
{
self iPrintlnBold( "Auto link enabled" );
level.autoLink = true;
level.wpToLink = self.nearest;
}
}
}
watchLinkWaypointCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+melee_zoom}]", "+melee_zoom" );
for ( ;; )
{
self waittill( "[{+melee_zoom}]" );
self LinkWaypoint( self.nearest );
}
}
watchUnlinkWaypointCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+reload}]", "+reload" );
for ( ;; )
{
self waittill( "[{+reload}]" );
self UnLinkWaypoint( self.nearest );
}
}
watchDeleteWaypointCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 3}]", "+actionslot 3" );
for ( ;; )
{
self waittill( "[{+actionslot 3}]" );
self DeleteWaypoint( self.nearest );
}
}
watchDeleteAllWaypointsCommand()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" );
for ( ;; )
{
self waittill( "[{+actionslot 4}]" );
self DeleteAllWaypoints();
}
}
watchSaveWaypointsCommand()
{
self endon( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" );
for ( ;; )
{
self waittill( "[{+actionslot 1}]" );
self checkForWarnings();
wait 1;
logprint( "***********ABiliTy's WPDump**************\n\n" );
logprint( "\n\n\n\n" );
mpnm = getMapName( getdvar( "mapname" ) );
logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint( "*/waypoints = [];\n/*" );
for ( i = 0; i < level.waypointCount; i++ )
{
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
}
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
if ( isDefined( level.waypoints[i].jav_point ) && level.waypoints[i].type == "javelin" )
logprint( "*/waypoints[" + i + "].jav_point = " + level.waypoints[i].jav_point + ";\n/*" );
}
logprint( "*/return waypoints;\n}\n\n\n\n" );
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
PrintLn( "********* Start Bot Warfare WPDump *********" );
PrintLn( level.waypointCount );
BotBuiltinFileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{
str = "";
wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for ( h = 0; h < wp.children.size; h++ )
{
str += wp.children[h];
if ( h < wp.children.size - 1 )
str += " ";
}
str += "," + wp.type + ",";
if ( isDefined( wp.angles ) )
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else
str += ",";
if ( isDefined( wp.jav_point ) )
str += wp.jav_point[0] + " " + wp.jav_point[1] + " " + wp.jav_point[2] + ",";
else
str += ",";
PrintLn( str );
BotBuiltinFileWrite( filename, str + "\n", "append" );
}
PrintLn( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename );
}
}
LoadWaypoints()
{
// self DeleteAllWaypoints();
self iPrintlnBold( "Loading WPS..." );
load_waypoints();
wait 1;
self checkForWarnings();
}
checkForWarnings()
{
if ( level.waypointCount <= 0 )
self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if ( level.waypointCount != level.waypoints.size )
self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for ( i = 0; i < level.waypointCount; i++ )
{
if ( !isDefined( level.waypoints[i] ) )
{
self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue;
}
if ( level.waypoints[i].children.size <= 0 )
self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
else
{
if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
{
self iprintln( "WARNING: waypoint " + i + " children is not defined" );
}
else
{
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
child = level.waypoints[i].children[h];
if ( !isDefined( level.waypoints[child] ) )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
else if ( child == i )
self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
}
}
}
if ( !isDefined( level.waypoints[i].type ) )
{
self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue;
}
if ( level.waypoints[i].type == "javelin" && !isDefined( level.waypoints[i].jav_point ) )
self iprintln( "WARNING: waypoint " + i + " jav_point is undefined" );
if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
}
// check reachability, assume bidirectional graph
wpIdx = randomInt( level.waypointCount );
for ( i = 0; i < level.waypointCount; i++ )
{
if ( i % 5 == 0 )
wait 0.05;
astar = AStarSearch( level.waypoints[wpIdx].origin, level.waypoints[i].origin, undefined, true );
if ( astar.size <= 0 )
self iprintln( "WARNING: waypoint " + wpIdx + " has no path to waypoint " + i );
}
self iprintln( "Waypoint warnings check completed." );
}
UnLinkWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln( "Waypoint Unlink Started " + nwp );
return;
}
level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
level.wpToLink = -1;
}
LinkWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
level.wpToLink = -1;
return;
}
if ( level.wpToLink == -1 || nwp == level.wpToLink )
{
level.wpToLink = nwp;
self iprintln( "Waypoint Link Started " + nwp );
return;
}
weGood = true;
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[level.wpToLink].children[i];
if ( child == nwp )
{
weGood = false;
break;
}
}
if ( weGood )
{
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[nwp].children[i];
if ( child == level.wpToLink )
{
weGood = false;
break;
}
}
}
if ( !weGood )
{
self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
level.wpToLink = -1;
return;
}
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
level.wpToLink = -1;
}
DeleteWaypoint( nwp )
{
if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{
self iprintln( "No close enough waypoint to delete." );
return;
}
level.wpToLink = -1;
for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
}
for ( i = 0; i < level.waypointCount; i++ )
{
for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{
if ( level.waypoints[i].children[h] > nwp )
level.waypoints[i].children[h]--;
}
}
for ( entry = 0; entry < level.waypointCount; entry++ )
{
if ( entry == nwp )
{
while ( entry < level.waypointCount - 1 )
{
level.waypoints[entry] = level.waypoints[entry + 1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln( "DelWp " + nwp );
}
AddWaypoint()
{
level.waypoints[level.waypointCount] = spawnstruct();
pos = self getOrigin();
level.waypoints[level.waypointCount].origin = pos;
if ( isDefined( self.javelinTargetPoint ) )
level.waypoints[level.waypointCount].type = "javelin";
else if ( self AdsButtonPressed() )
level.waypoints[level.waypointCount].type = "climb";
else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube";
else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade";
else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore";
else
level.waypoints[level.waypointCount].type = self getStance();
level.waypoints[level.waypointCount].angles = self getPlayerAngles();
level.waypoints[level.waypointCount].children = [];
if ( level.waypoints[level.waypointCount].type == "javelin" )
{
level.waypoints[level.waypointCount].jav_point = self.javelinTargetPoint;
}
self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if ( level.autoLink )
{
if ( level.wpToLink == -1 )
level.wpToLink = level.waypointCount - 1;
level.waypointCount++;
self LinkWaypoint( level.waypointCount - 1 );
}
else
{
level.waypointCount++;
}
}
DeleteAllWaypoints()
{
level.waypoints = [];
level.waypointCount = 0;
self iprintln( "DelAllWps" );
}
buildChildCountString ( wp )
{
if ( wp == -1 )
return -1;
wpstr = level.waypoints[wp].children.size;
return wpstr;
}
buildChildString( wp )
{
if ( wp == -1 )
return "";
wpstr = "";
for ( i = 0; i < level.waypoints[wp].children.size; i++ )
{
if ( i != 0 )
wpstr = wpstr + "," + level.waypoints[wp].children[i];
else
wpstr = wpstr + level.waypoints[wp].children[i];
}
return wpstr;
}
buildTypeString( wp )
{
if ( wp == -1 )
return "";
return level.waypoints[wp].type;
}
destroyOnDeath( hud )
{
hud endon( "death" );
self waittill_either( "death", "disconnect" );
hud destroy();
}
initHudElem( txt, xl, yl )
{
hud = NewClientHudElem( self );
hud setText( txt );
hud.alignX = "left";
hud.alignY = "top";
hud.horzAlign = "left";
hud.vertAlign = "top";
hud.x = xl;
hud.y = yl;
hud.foreground = true;
hud.fontScale = 1;
hud.font = "objective";
hud.alpha = 1;
hud.glow = 0;
hud.glowColor = ( 0, 0, 0 );
hud.glowAlpha = 1;
hud.color = ( 1.0, 1.0, 1.0 );
self thread destroyOnDeath( hud );
return hud;
}
initHudElem2()
{
infotext = NewHudElem();
infotext setText( "^1[{+smoke}]-AddWp ^2[{+melee_zoom}]-LinkWp ^3[{+reload}]-UnLinkWp ^4[{+actionslot 3}]-DeleteWp ^5[{+actionslot 4}]-DelAllWps ^6[{+actionslot 5}]-LoadWPS ^7[{+actionslot 1}]-SaveWp" );
infotext.alignX = "center";
infotext.alignY = "bottom";
infotext.horzAlign = "center";
infotext.vertAlign = "bottom";
infotext.x = -800;
infotext.y = 25;
infotext.foreground = true;
infotext.fontScale = 1.35;
infotext.font = "objective";
infotext.alpha = 1;
infotext.glow = 0;
infotext.glowColor = ( 0, 0, 0 );
infotext.glowAlpha = 1;
infotext.color = ( 1.0, 1.0, 1.0 );
self thread destroyOnDeath( infotext );
return infotext;
}
initHudElem3()
{
bar = level createServerBar( ( 0.5, 0.5, 0.5 ), 1000, 25 );
bar.alignX = "center";
bar.alignY = "bottom";
bar.horzAlign = "center";
bar.vertAlign = "bottom";
bar.y = 30;
bar.foreground = true;
self thread destroyOnDeath( bar );
return bar;
}
initHudElem4()
{
OptionsBG = NewClientHudElem( self );
OptionsBG.x = 100;
OptionsBG.y = 2;
OptionsBG.alignX = "left";
OptionsBG.alignY = "top";
OptionsBG.horzAlign = "left";
OptionsBG.vertAlign = "top";
OptionsBG setshader( "black", 200, 60 );
OptionsBG.alpha = 0.4;
self thread destroyOnDeath( OptionsBG );
return OptionsBG;
}