#using_animtree( "generic_human" );
main()
{
	// do not do code prone in this script
	self.desired_anim_pose = "crouch";
	animscripts\utility::UpdateAnimPose();

	self endon( "killanimscript" );
	self.a.movement = "walk";
	self traverseMode( "nogravity" );

	// orient to the Negotiation start node
    startnode = self getnegotiationstartnode();
    assert( isdefined( startnode ) );
    self OrientMode( "face angle", startnode.angles[ 1 ] );

	self setFlaggedAnimKnoballRestart( "stepanim", %gully_trenchjump, %body, 1, .1, 1 );
	self waittillmatch( "stepanim", "gravity on" );
	self traverseMode( "gravity" );
	self animscripts\shared::DoNoteTracks( "stepanim" );
	self setAnimKnobAllRestart( animscripts\run::GetCrouchRunAnim(), %body, 1, 0.1, 1 );
}
