#using_animtree( "vehicles" );
main( model, type )
{
}

// Empty vehicle type is special cased in vehicles to not add a bunch of variables and stuff.

/*QUAKED script_vehicle_empty (1 0 0) (-16 -16 -24) (16 16 32) x SPAWNER
defaultmdl="tag_origin"
default:"vehicletype" "empty"
*/

