devgui_cmd  "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd  "Main:1/Development:2/Exec Demo:2" "exec demo"
devgui_cmd  "Main:1/Development:2/Toggle UFO:3" ufo
devgui_cmd  "Main:1/Development:2/Toggle CG UFO:4" cg_ufo
devgui_cmd  "Main:1/Development:2/Toggle God Mode:5" god
devgui_cmd  "Main:1/Development:2/Toggle DemiGod:6" demigod
devgui_cmd  "Main:1/Development:2/Toggle NoClip:7" noclip
devgui_cmd  "Main:1/Development:2/Toggle Ignored By AI:8" notarget
devgui_dvar "Main:1/Development:2/Time Scale:10" timescale
devgui_cmd  "Main:1/Development:2/Give All:11" "give all"
devgui_dvar "Main:1/Development:2/MaxHealth:12" g_player_maxhealth
devgui_cmd  "Main:1/Development:2/Minicon:13" "togglep con_minicon"
devgui_cmd  "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"
devgui_cmd  "Main:1/Development:2/Localization Warnings:15/Off:1" "set loc_warnings 0"
devgui_cmd  "Main:1/Development:2/Localization Warnings:15/On:2" "set loc_warnings 1"

devgui_cmd  "Main:1/Bug Reporting:3/Next Bug Number:1" "bug_name_inc"
devgui_cmd  "Main:1/Bug Reporting:3/Bug (Copy Console Log):2" "bug"

devgui_dvar "Main:1/Game Pad:4/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:4/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:4/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:4/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:4/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:4/Rumble:8" gpad_rumble

devgui_dvar "Main:1/Player:5/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player:5/View:1/Pitch Down Cap:2" player_view_pitch_down

devgui_dvar "Main:1/Player:5/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player:5/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player:5/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player:5/Breath:2/Sound Delay:8" player_breath_snd_delay

devgui_dvar "Main:1/Player:5/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player:5/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player:5/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player:5/Melee:3/Charge Scale:3" player_meleeChargeScale

devgui_dvar "Main:1/Player:5/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player:5/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player:5/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player:5/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player:5/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player:5/Mantle:4/View Yaw Cap:6" mantle_view_yawcap

devgui_dvar "Main:1/Player Settings:5/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:5/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:5/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:5/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:5/Jump:5/Weapon Spread Add:5" jump_spreadAdd

devgui_dvar "Main:1/Overlays:6/Misc:1" debugOverlay
devgui_cmd  "Main:1/Overlays:6/Toggle Ammo Counter:2" "togglep ammoCounterHide"
devgui_dvar "Main:1/Overlays:6/Draw FPS:3" cg_drawFps
devgui_dvar "Main:1/Overlays:6/Draw Material:4" gp_cg_draw_material
devgui_dvar "Main:1/Overlays:6/Draw 2D:5" cg_draw2D
devgui_dvar "Main:1/Overlays:6/Draw Gun:6" cg_drawGun
devgui_dvar "Main:1/Overlays:6/Draw Image Cache:7" cg_drawImageCache
devgui_dvar "Main:1/Overlays:6/Draw Memory Map:8" cg_drawMemmap
devgui_dvar "Main:1/Overlays:6/Draw Static Memory Budgets:9" cg_drawStaticBudgets
devgui_dvar "Main:1/Overlays:6/Status Monitor:10" com_statmon
devgui_dvar "Main:1/Overlays:6/Profile Scripts:11" profile_script_by_file
devgui_cmd  "Main:1/Overlays:6/Profile GProbes:12" "profile gprobe"
devgui_cmd  "Main:1/Overlays:6/Reset GProbes:13" "profile reset"

devgui_dvar "Main:1/Physics:7/Show Collision:1" r_showCollision
devgui_dvar "Main:1/Physics:7/Show Collision Groups:2" r_showCollisionGroups
devgui_dvar "Main:1/Physics:7/Show Collision Poly Type:3" r_showCollisionPolyType
devgui_dvar "Main:1/Physics:7/Show Collision Coloring:4" gp_r_showCollisionColoring
devgui_dvar "Main:1/Physics:7/Show Collision Depth test:5" r_showCollisionDepthTest
devgui_dvar "Main:1/Physics:7/Show Collision Dist:6" r_showCollisionDist
devgui_dvar "Main:1/Physics:7/Draw Active Collision:7" phys_drawCollisionWorld
devgui_dvar "Main:1/Physics:7/Draw Debug Info:8" phys_drawDebugInfo
devgui_dvar "Main:1/Physics:7/Draw Object Collision:9" phys_drawCollisionObj
devgui_dvar "Main:1/Physics:7/Draw Awake Objects:10" phys_drawAwake
devgui_dvar "Main:1/Physics:7/Draw Contact Points:11" phys_drawContacts
devgui_dvar "Main:1/Physics:7/Scale Gravity:12" phys_global_gravity_scale

devgui_dvar "Main:1/Snd:8/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:8/snd_enable2D:2" snd_enable2D
devgui_dvar "Main:1/Snd:8/snd_enable3D:3" snd_enable3D
devgui_dvar "Main:1/Snd:8/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:8/snd_enableReverb:5" snd_enableReverb

devgui_dvar "Main:1/Camera:9/FOV" cg_fov

devgui_dvar "Main:1/Entities:10/Entity Info" g_entinfo

devgui_dvar "Main:1/AI:11/Cover:4/Arrival Debug Tool:1/Toggle:1" ai_debugCoverArrivalsTool
devgui_dvar "Main:1/AI:11/Cover:4/Arrival Debug Tool:1/Node Selection:2" ai_debugCoverArrivalsToolShowNodes
devgui_dvar "Main:1/AI:11/Cover:4/Arrival Debug Tool:1/CQB Mode:3" ai_debugCoverArrivalsToolType

devgui_cmd  "Main:1/AI:11/Safe Delete Axis:1" "ai axis safe_delete"
devgui_cmd  "Main:1/AI:11/Safe Delete Allies:2" "ai allies safe_delete"
devgui_dvar "Main:1/AI:11/Cover:3/Placement Tool:2/Show:1" ai_debugCoverTool
devgui_dvar "Main:1/AI:11/Cover:3/Placement Tool:2/Update Pos:2" ai_debugCoverToolUpdatePos
devgui_dvar "Main:1/AI:11/Show Paths:4" ai_showPaths
devgui_dvar "Main:1/AI:11/Show Nodes:5" ai_showNodes
devgui_dvar "Main:1/AI:11/Show Nearest Node:6" ai_showNearestNode
devgui_dvar "Main:1/AI:11/Show Chains:7" ai_showFriendlyChains
devgui_cmd  "Main:1/AI:11/Toggle Bad Path Spam:8" "togglep ai_badPathSpam"
devgui_cmd  "Main:1/AI:11/Toggle Ragdoll Deaths:9" "togglep ragdoll_enable"

devgui_cmd	"Main:1/HUD:12/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd	"Main:1/HUD:12/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar	"Main:1/HUD:12/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar	"Main:1/HUD:12/Vertical Safe Area:4" safeArea_vertical
devgui_cmd	"Main:1/HUD:12/Debug Grid - Show:5" "set ui_grid 1"
devgui_cmd	"Main:1/HUD:12/Debug Grid - Hide:6" "set ui_grid 0"
devgui_cmd	"Main:1/HUD:12/Center Area - Show:7" "set ui_centerarea 1"
devgui_cmd	"Main:1/HUD:12/Center Area - Hide:8" "set ui_centerarea 0"
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Boxes Active:1" threatID2DActive
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Zoom Time:2" threatID2DZoomTime
//devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Zoom Start Scale:3" threatID2DZoomStartScale
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Persist Time:4" threatID2DPersistTime
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Box Width:5" threatID2DDefaultWidth
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Box Height:6" threatID2DDefaultHeight
devgui_dvar	"Main:1/HUD:12/ThreatID 2D/Box Color:7" threatID2DColor

devgui_dvar  "Main:1/Missiles:13/Debug Draw:1" missileDebugDraw
devgui_dvar  "Main:1/Missiles:13/Debug Text:2" missileDebugText
devgui_dvar  "Main:1/Missiles:13/Macross Test:3" missileMacross

devgui_cmd  "Main:1/Test Funcs:14/testscript0:1" "g_testscript 0"
devgui_cmd  "Main:1/Test Funcs:14/testscript1:2" "g_testscript 1"
devgui_cmd  "Main:1/Test Funcs:14/testscript2:3" "g_testscript 2"
devgui_cmd  "Main:1/Test Funcs:14/testscript3:4" "g_testscript 3"
devgui_cmd  "Main:1/Test Funcs:14/testscript4:5" "g_testscript 4"
devgui_cmd  "Main:1/Test Funcs:14/testscript5:6" "g_testscript 5"
devgui_cmd  "Main:1/Test Funcs:14/testscript6:7" "g_testscript 6"
devgui_cmd  "Main:1/Test Funcs:14/testscript7:8" "g_testscript 7"
devgui_cmd  "Main:1/Test Funcs:14/cg_test:9" "cg_test"
devgui_cmd  "Main:1/Test Funcs:14/g_test:10" "g_test"

devgui_cmd  "Main:1/Disconnect:15" "disconnect"

devgui_cmd  "Main:1/Quit:16" "quit"

exec devgui_vehicles
exec devgui_scriptart
