gulag_rappel_player

boneyard
{
	boneyard_player_steer_straight
	boneyard_player_steer_right
	boneyard_player_steer_left
	boneyard_player_evac
	boneyard_player_enter_UAZ
	boneyard_player_grab_wheel
	boneyard_player_UAZ_stand
	boneyard_player_UAZ_sit
}



knockdown
{
	player_view_dog_knockdown
}
knockdown_late
{
	player_view_dog_knockdown_late 
}

player_view_dog_knockdown_saved
player_view_dog_knockdown_neck_snap
player_view_dog_knockdown_neck_miss
player_view_dog_knockdown_laststand

ISS_player_rotate
ISS_player_float_away
ISS_player_idle

coup_opening_playerview
coup_opening_playerview_idle
coup_opening_playerview_idle_bumpy
coup_opening_playerview_idle_static
coup_opening_playerview_idle_normal
coup_opening_playerview_idle_smooth
coup_ending_drag_playerview
coup_ending_player
coup_ending_zakhaev_intro_playerview
hunted_opening_player
hunted_opening_player_idle
sniper_escape_player_getup
sniper_escape_player_putdown
sniper_escape_player_rappel
launchfacility_a_player_rappel
airlift_player_getout
airlift_player_putdown
cargoship_ch46_rescue_load_player
cargoship_explosion_player
jeepride_drag_player
jeepride_player_pickup_player
blackout_bh_evac_player
sniper_escape_crash_pickup_player
player_lockerroom_fight_attack
player_lockerroom_fight_miss
player_lockerroom_fight_start
oilrig_sub_A_idle_player
oilrig_sub_A_disembark_player
oilrig_underwater_kill_player
cliffhanger_crash_rescue_player
cliffhanger_capture_player

player_afchase_ending_gun_drop
player_afchase_ending_gun_kick
player_afchase_walkoff
player_afchase_ending_knife_moment
player_afchase_ending_monologue
player_afchase_ending_monologue_long
player_afchase_ending_turnbuckle
player_afchase_ending_turnbuckle_alt
player_afchase_ending_wakeup
player_afchase_ending_wakeup_end

player_afchase_ending_gun_crawl_00
player_afchase_ending_gun_crawl_01
player_afchase_ending_gun_crawl_02
player_afchase_ending_gun_crawl_03
player_afchase_ending_gun_crawl_04
player_afchase_ending_gun_crawl_05
player_afchase_ending_gun_crawl_06
player_afchase_ending_gun_crawl_idle_00
player_afchase_ending_gun_crawl_idle_01
player_afchase_ending_gun_crawl_idle_02
player_afchase_ending_gun_crawl_idle_03
player_afchase_ending_gun_crawl_idle_04
player_afchase_ending_gun_crawl_idle_05
player_afchase_ending_gun_crawl_idle_06

player_afchase_ending_knife_grab_01
player_afchase_ending_knife_grab_02
player_afchase_ending_knife_grab_03
player_afchase_ending_knife_passout
player_afchase_ending_knife_pull_01
player_afchase_ending_knife_pull_02
player_afchase_ending_knife_pull_03

player_afchase_ending_knife_pullout_2_flip
player_afchase_ending_knife_pullout_2_flip_idle
player_afchase_ending_knife_throw
player_afchase_ending_knife_throw_kill
player_afchase_ending_knife_throw_soon

player_pull_additive : additive
{
	player_afchase_ending_knife_pull_02_add
	player_afchase_ending_knife_pull_03_add
}

afgan_caves_player_rappel_animatic
afgan_caves_player_rappel_hookup
afgan_caves_player_rappel_end_kill

cave_rappel
{
	cave_rappel_close
	{
		afgan_caves_player_rappel_close
	}
	cave_rappel_far
	{
		afgan_caves_player_rappel_far
	}
}

zodiac_player_idle



gulag_end_animatic_player
gulag_end_animatic_player_2
gulag_end_evac_player
gulag_end_evac_player_hookup
gulag_end_evac_player_idle
gulag_end_buried_player
gulag_rescueA_player
gulag_rescueB_player
gulag_rescueB_player_idle
gulag_rescueB_player_intro
gulag_rescueB_player_reshoot
gulag_rescueB_player_reshootB


roadkill_hummer_player_getin

nx_fp_roverturret_mount
nx_fp_roverturret_dismount

dcburning_BHrescue_player_animatic
dcburning_BHrescue_player_grabclip_animatic
dcburning_BHrescue_player_wakeup
dcburning_BHrescue_player_takeammo

airport_ending_mid_player
airport_ending_alt_player

invasion_opening_hummer2_player

favela_opening_playerview_down
favela_opening_playerview_downidle
favela_opening_playerview_up
favela_opening_playerview_death

player_favela_escape_bigjump
player_favela_escape_bigjump_getup
favela_escape_ending_player_catch_rope

cliffhanger_bigjump
{
	slide_both_in
	{
		player_icepicker_bigjump_slide_both_in
	}
	slide_both_out
	{
		player_icepicker_bigjump_slide_both_out
	}
	slide_left
	{
		player_icepicker_bigjump_slide_left_in
	}
	slide_right
	{
		player_icepicker_bigjump_slide_right_in		
	}
}


player_icepicker_climbup_from_left
player_icepicker_climbup_from_right

player_climb
{
	
	climb_root
	{

			
		player_icepicker_bigjump
		player_icepicker_bigjump_end_getup
	
		player_icepicker_drop_down_start
		player_icepicker_drop_down_end
		player_icepicker_start_climb_up_left
		player_icepicker_start_climb_up_left_early
		player_icepicker_start_climb_up_right
		player_icepicker_start_climb_up_right_early

		player_icepicker_left_high_stab_a
		player_icepicker_left_fall
		player_icepicker_left_fall_small

		player_icepicker_left_high_settle_a

		player_icepicker_left_high_stab_fail_a
		
		player_icepicker_right_high_stab_fail_a

		player_icepicker_right_high_stab_a
		player_icepicker_right_fall
		player_icepicker_right_fall_small

		player_icepicker_right_high_settle_a

		

		
		climb_idle : loopsync
		{
			player_icepicker_right_idle
			player_icepicker_left_idle
		}
	}

	climb_sleeve : loopsync
	{
		player_sleeve_flapping
	}
	
	
	climb_wrist : additive
	{
		player_icepicker_left_high_wrist_in
		player_icepicker_left_high_wrist_out
		player_icepicker_right_high_wrist_in
		player_icepicker_right_high_wrist_out
	}
	
	climb_left_additive : additive	
	{
		player_icepicker_left_high_stab_out 
		player_icepicker_left_high_stab_in
	}
	climb_right_additive : additive	
	{
		player_icepicker_right_high_stab_in
		player_icepicker_right_high_stab_out
	}
	
	climb_right_vertical_corrector : additive
	{
	}
	climb_left_vertical_corrector : additive
	{
	}
}

pres_crash_player_crash


motorcycle_player
{
	motorcycle_player_pose_f
	motorcycle_player_pose_f_fast
	motorcycle_player_pose_lean_l
	motorcycle_player_pose_lean_r
	motorcycle_player_pose_turn_r
	motorcycle_player_pose_turn_l
}

estate_drag_player
estate_chopper_sequence_player	
estate_body_toss_player
DCemp_player_flare_wave
roadkill_intro_pickup_player
NX_roadkill_intro_pickup_player
nx_fp_eyetracktest_explosion_fpchar

// parachute hands/chute viewmodel
nx_fp_viewmodel_parachute_idle
nx_fp_viewmodel_parachute_turn_r_idle
nx_fp_viewmodel_parachute_turn_l_idle
nx_fp_viewmodel_parachute_stop_idle
nx_fp_viewmodel_parachute_falling
nx_fp_viewmodel_parachute_landing
nx_fp_viewmodel_parachute_jumping
nx_fp_viewmodel_parachute_buffeting
nx_fp_viewmodel_parachute_buffeting_2
nx_fp_viewmodel_parachute_bump

//body
fp_body_default

// parachute legs 
nx_tp_parachute_idle
nx_tp_parachute_turn_r_idle
nx_tp_parachute_turn_l_idle
nx_tp_parachute_stop_idle
nx_tp_parachute_falling
nx_tp_parachute_landing
nx_tp_parachute_jumping
nx_tp_parachute_buffeting
nx_tp_parachute_buffeting_2

// nx_test_pete2 Scripted Anims
nx_fp_spacetest_main

// nx_hithard
nx_fp_hithard_motorcade_ambush3_wake_player
nx_fp_hithard_motorcade_ambush3_player_01
nx_fp_hithard_motorcade_suv_mount_player
nx_fp_hithard_vp_meetandgreet_player_01
nx_fp_hithard_vp_meetandgreet2_player_01
nx_fp_hithard_intro_player_01
nx_fp_hithard_intro_part1_player_01
nx_fp_hithard_vpdrag_player_01
 
// Proto NX_Harbor
proto_nx_harbor_fp_ending

// nx_lunar
nx_fp_lava_bridge_to_train_jump_player

// nx_lunar
nx_fp_lunar_vehiclebay_wakeup_player
nx_fp_lunar_vehiclebay_breach_player
nx_tp_lunar_taser_player
nx_fp_lunar_armory_entrance_player
nx_fp_lunar_armory_grabrifle_player
nx_fp_lunar_rover_intro_drive_player
nx_fp_lunar_rover_intro_jump_player
nx_fp_lunar_hack_door_player
nx_fp_lunar_depressurization_player
nx_fp_lunar_tower_collapse_player 
nx_fp_lunar_back_to_rover_player
nx_fp_lunar_helmet_remove_player
nx_fp_lunar_helmet_engage_player
nx_fp_lunar_falcon_death_player
nx_fp_lunar_topfloorbreach_player
nx_fp_lunar_endbreach_player
nx_fp_lunar_endcontrols_player

// NX_Test_Station
nx_fp_test_station_move
nx_fp_test_station_continue

// nx_repel
nx_fp_rtc_osprey_intro_soldier6

// desant_mount
nx_fp_future_tank_desant_mount_idle
nx_fp_future_tank_desant_mount
nx_fp_future_tank_desant_dismount
nx_fp_lunar_rovercrash_player
nx_fp_future_tank_loading

// door breach prototype
nx_fp_door_test_right_locked
nx_fp_door_test_left_locked
nx_fp_door_open_right
nx_fp_door_open_left
nx_fp_door_shoulder_right
nx_fp_door_shoulder_left
nx_fp_door_flash_right
nx_fp_door_flash_left
nx_fp_door_shotgun_right
nx_fp_door_shotgun_left


nx_fp_hithard_rappel

nx_fp_border_intro_player

// prototype
nx_fp_ventbreach_breach
nx_fp_rocketman_run
nx_fp_rocketman_idle
nx_fp_rocketman_takeoff
nx_fp_rocketman_landhard

// prototype chase
prototype_chase_fp_capture_player
prototype_chase_fp_explosion
prototype_chase_tp_jeep_jump_player
prototype_chase_fp_ambush
prototype_chase_fp_knockdown05
prototype_chase_fp_knockdown02
prototype_chase_fp_knockdown03
prototype_chase_fp_landing_flip
prototype_chase_fp_landing_land

// nx_kinfe
fp_knife_Interactive_melee_B
fp_knife_Interactive_melee_F
fp_knife_Interactive_melee_L
fp_knife_Interactive_melee_R
fp_knife_Interactive_melee_02_B
fp_knife_Interactive_melee_02_F
fp_knife_Interactive_melee_02_L
fp_knife_Interactive_melee_02_R
fp_knife_Interactive_melee_03_F
nx_fp_knife_melee_stab_01 
nx_fp_knife_melee_stab_02
nx_fp_knife_Interactive_melee_B
nx_fp_knife_Interactive_melee_F
nx_fp_knife_Interactive_melee_L
nx_fp_knife_Interactive_melee_R
nx_fp_knife_Interactive_melee_02_B
nx_fp_knife_Interactive_melee_02_F
nx_fp_knife_Interactive_melee_02_L
nx_fp_knife_Interactive_melee_02_R
nx_fp_knife_Interactive_melee_03_F

// dynamic cover
nx_fp_dynamic_cover_table
nx_fp_dynamic_cover_table_small
nx_fp_dynamic_cover_examtable_2L
nx_fp_dynamic_cover_examtable_2R
nx_fp_dynamic_cover_soda_machine_2R
nx_fp_dynamic_cover_soda_machine_2L
nx_fp_dynamic_cover_soda_machine_S_2R
nx_fp_dynamic_cover_soda_machine_S_2L

//SKYSCRAPER
nx_fp_skycraper_rappel_hookup_player
nx_fp_skyscraper_rappeljump_player
nx_fp_skyscraper_rappelswingslide_player
nx_fp_skyscraper_get_up_player
nx_fp_ss_elevatorshaftjump_player_01
nx_fp_skyscraper_halon_mask_player
nx_fp_skyscraper_retrieve_intel_player
nx_fp_skyscraper_elevator_out_player_lift
nx_fp_skyscraper_elevator_shaft1_player
nx_fp_skyscraper_elevator_shaftjump_player
nx_fp_skyscraper_elevator_shaftdive_player
nx_fp_skyscraper_elevator_shaftclimb_player
nx_fp_skyscraper_elevator_shafthookup_player
nx_fp_skyscraper_elevator_shafthookup_armdown_player
nx_fp_skyscraper_elevator_shafthookup_armup_player
nx_fp_skyscraper_elevator_shafthookup_init_player
nx_fp_skyscraper_landing_pad_climbjump_player
nx_fp_skyscraper_landing_pad_window_player
nx_fp_skyscraper_landing_pad_edgeclimb_player
nx_fp_skyscraper_red_disembark_player
nx_fp_skyscraper_uav_crash_player
nx_fp_skyscraper_uav_crash_player_idle
nx_fp_skyscraper_uav_crash_player_p2
nx_fp_skyscraper_uav_crash_player_p2_idle
nx_fp_skyscraper_uav_crash_player_p3
nx_fp_skyscraper_atrium_crash_player
nx_fp_skyscraper_vault_servers_player_p1
nx_fp_skyscraper_vault_servers_player_p2
nx_fp_ss_lab_stealth_kill_player 

nx_fp_ss_rappel_down_fast
nx_fp_ss_rappel_down_slow
nx_fp_ss_rappel_down_test
nx_fp_ss_rappel_atrium
nx_fp_ss_rappel_death_1
nx_fp_ss_rappel_death_2
nx_fp_ss_rappel_death_3

nx_fp_ss_rappel_brake : additive
{
	nx_fp_ss_rappel_brake_init
	nx_fp_ss_rappel_brake_idle
	nx_fp_ss_rappel_brake_out
}

nx_fp_ss_rappel_brake_swing_root : additive
{
	nx_fp_ss_rappel_brake_swing
}

nx_fp_ss_rappel_ground
{
	nx_fp_ss_rappel_sprint
	nx_fp_ss_rappel_sprint_L
	nx_fp_ss_rappel_sprint_R
}
nx_fp_ss_rappel_jump_in
nx_fp_ss_rappel_jump_loop
nx_fp_ss_rappel_jump_out

nx_fp_ss_rappel_slide_in
nx_fp_ss_rappel_slide_loop
nx_fp_ss_rappel_slide_out
nx_tp_ss_rappel_slide_in
nx_tp_ss_rappel_slide_loop
nx_tp_ss_rappel_slide_out

// prototype rocket
nx_fp_proto_rocket_hang
nx_fp_proto_rocket_fall 

//nx_hospital
nx_fp_hospital_intro_player 
nx_fp_hospital_outro_player

//nx_exfil
nx_fp_exfil_intro_player
nx_fp_exfil_intro_player_door
nx_fp_exfil_door_kick_player
nx_fp_hospital_intro_cloth_player

//ROCKET
nx_fp_rocket_aa_control_melee_player
nx_fp_rocket_aa_control_exit_player
nx_fp_rocket_aa_gantry_escape_player
nx_fp_rocket_crash_site_wakeup_player
nx_fp_rocket_crash_site_wakeup_cutdown_player 
nx_fp_rocket_helicoptercrash_player_01
nx_fp_rocket_witness_nuke_player_01
nx_fp_rocket_jump_onto_gantry_player_01
nx_fp_rocket_aa_corridor_player_01
nx_fp_rocket_aa_corridor_player_02
nx_fp_rocket_woods_ledge_player_01
nx_fp_rocket_woods_chopperflyover_player_01
nx_fp_rocket_intro_player_01
nx_fp_rocket_opfor_helicopter_intro_player
nx_fp_rocket_helicopter_bridge_player
nx_fp_rocket_nuke_crash_player 


// lava
nx_fp_lava_bridge_to_train_jump_player_short
nx_fp_lava_train2_tillmanreveal_player
nx_fp_lava_retrieve_intel
nx_fp_lava_turret_battle_near_hit_player
nx_fp_lava_train_derailment_player
nx_fp_lava_angelsquad_player
nx_fp_lava_dooropen_player
nx_fp_lava_opening_walk_player
nx_fp_lava_control_breach_player
nx_fp_lava_refill_air_keene_collapse_player 
nx_fp_lava_trainseperate_player
nx_fp_lava_camrensacrifice_player
nx_fp_lava_trainseperate_player_jump
nx_fp_lava_trainseperate_fall_player


