// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.

// UI DEFAULTS
set ui_borderLowLightScale 				0.35
set ui_mapname							mp_nx_pitstop
set ui_gametype							war
set cg_hudlegacysplitscreenscale		2
set cg_hudsplitscreenstancescale		2
set cg_hudsplitscreencompassscale		1.5
set cg_headiconminscreenradius			0.025
set ui_allow_controlschange				1
set ui_showmap							1
set cg_hudMapBorderWidth				2
set cg_hudMapFriendlyHeight				15
set cg_hudMapFriendlyWidth				15
set cg_hudMapPlayerHeight				20
set cg_hudMapPlayerWidth				20
set cg_hudGrenadeIconMaxRangeFrag		250
set waypointIconHeight					36
set waypointIconWidth					36
set waypointOffscreenPointerDistance	20
set cg_fovscale 						1
set cg_drawCrosshair					1
set cg_drawCrosshairNames				1
set scr_RequiredMapAspectratio			1
set scr_patientZero						""
set scr_tispawndelay					0
set scr_riotShieldXPBullets				15
set ui_sortmaplist						0

//XRay
set gp_rdvar_xray_cone_length           1800
set gp_rdvar_xray_fade_distance         2000
set gp_rdvar_xray_cone_angle            179

//Active Camo
set gp_rdvar_camo_enabled 1

//Cloaking Shield
set gp_rdvar_cloaking_enabled	1

//Hud Warp
set r_warp_enable	0

//Netbuff Perk
set perk_netSoldierHaloRotationSpeed 0
set perk_netSoldierEffectiveRadius 350
set perk_netSoldierHaloSpriteEdgeOffset 8

//Moon
set player_moon_grav_scale 0.25
set Player_moon_grav_speed_scalar 1
set player_moon_grav_stop_scalar 1
set player_moon_grav_start_scalar 1
set player_moon_grav_variable_jump_scalar 0.25
set player_moon_grav_variable_jump_period 500
set player_moon_grav_late_jump_period 200
set player_moon_grav_jump_boost_scalar 1.18
set weapon_view_moon_vertical_bob_amp 5
set weapon_view_moon_horizontal_bob_amp 1.5
set weapon_view_moon_bob_speed 0.5
set player_moon_grav_air_control_accel_scalar 1.35
set player_moon_grav_air_control_speed_scalar 1

//Hit Effects
set bg_hit_distortion_tear_start_offset 1.6
set bg_hit_distortion_tear_time_scale 3

//Pain Animations
set pain_debug 1

// UI
set cg_hudObjectiveTextScale		0.3
set cg_headIconMinScreenRadius		0.015
set cg_hudMapFriendlyHeight			15
set cg_hudMapFriendlyWidth			15
set cg_hudMapPlayerHeight			20
set cg_hudMapPlayerWidth			20
set cg_hudGrenadeIconMaxRangeFrag	250
set cg_weaponHintsCoD1Style			1
set cg_everyonehearseveryone		0

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod			0
set scr_game_allowkillcam			1
set scr_game_onlyheadshots 			0
set scr_game_deathpointloss 		0
set scr_game_suicidepointloss 		0
set scr_team_teamkillpointloss 		1
set scr_game_spectatetype			1
set scr_game_perks					1
set scr_game_forceuav				0
set scr_game_hardpoints				1
set scr_nukeTimer					10
set scr_nukeCancelMode				0
set scr_empGrenadeTime				7.0
set scr_empGrenadeRadius			500

set scr_gasCloudDuration			8
set scr_gasCloudRadius				185
set scr_gasCloudHeight				20
set scr_gasCloudTickDamage			13			// damage per per tick in normal modes
set scr_gasCloudTickDamageHardcore	5			// damage per tick in hardcore modes

set scr_LIDARPulseRadius			350			// Radius around the grenade that enemys will be snapped.
set scr_LIDARNumTicks				6.0			// Number of times the lidar will tick
set scr_LIDARTickTime				1.0			// Time Between Lidar Ticks

set perk_scavengerMode				0
set perk_blastShield				65
set perk_armorPiercingDamage		40
set scr_game_killstreakdelay		0
set perk_jumpHeightBoost			1.5
set perk_jumpForwardBoost			1.5
set perk_juggerSprintSpeedScale		0.5
set perk_agiSprintSpeedScale		1.0
set perk_sprintDurationScale		1.0
set perk_sprintRechargePause		0

// hardpoints
set scr_hardpoint_allowartillery	1
set scr_hardpoint_allowuav			1
set scr_hardpoint_allowhelicopter	1

// teams
set scr_team_fftype					0
set scr_team_respawntime			0
set scr_team_teamkillspawndelay 	20
set scr_team_kickteamkillers 		0

// player
set scr_player_numlives				0
set scr_player_respawndelay			0
set scr_player_maxhealth 			100 
set scr_player_suicidespawndelay	0
set scr_player_healthregentime 		5
set scr_player_forcerespawn 		1
set scr_player_sprinttime			4
set scr_explBulletMod				1
set scr_maxPerPlayerExplosives		2

// rest XP
set scr_restxp_enable				0
set scr_restxp_minRestTime			4			// hours before rest starts taking effect
set scr_restxp_levelsPerDay			0.5			// levels of rest XP awarded per day of rest
set scr_restxp_cap					0.5			// max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale		0.5			// multiplier for extra XP given while rested
set scr_restxp_timescale			1			// for debugging

// UI
set g_hardcore						0
set scr_hardcore					0
set scr_diehard						0
set scr_oldschool 					0
set ui_hud_hardcore					0
set ui_hud_obituaries				1
set ui_hud_showobjicons 			1

// DEATHMATCH
set scr_dm_scorelimit				1500
set scr_dm_timelimit				10
set scr_dm_roundlimit				1
set scr_dm_winlimit					1
set scr_dm_numlives 				0
set scr_dm_playerrespawndelay		0
set scr_dm_waverespawndelay			0
set scr_dm_promode					0

// DOMINATION
set scr_dom_scorelimit				200
set scr_dom_timelimit				0
set scr_dom_roundlimit				1
set scr_dom_winlimit				1
set scr_dom_numlives 				0
set scr_dom_playerrespawndelay		0
set scr_dom_waverespawndelay		0
set scr_dom_promode					0

// TEAM GUNGAME
set scr_gg_scorelimit		2500
set scr_gg_timelimit		0
set scr_gg_roundlimit		1
set scr_gg_winlimit			1
set scr_gg_numlives 		0
set scr_gg_playerrespawndelay 0
set scr_gg_waverespawndelay 0
set scr_gg_promode			0

// TEAM DEATHMATCH
set scr_war_scorelimit				7500
set scr_war_timelimit				10
set scr_war_roundlimit				1
set scr_war_winlimit				1
set scr_war_numlives 				0
set scr_war_playerrespawndelay		0
set scr_war_waverespawndelay		0
set scr_war_promode					0

// MULTI TEAM DEATHMATCH
set scr_mtdm_scorelimit				7500
set scr_mtdm_timelimit				10
set scr_mtdm_roundlimit				1
set scr_mtdm_winlimit				1
set scr_mtdm_numlives 				0
set scr_mtdm_playerrespawndelay		0
set scr_mtdm_waverespawndelay		0
set scr_mtdm_promode				0
set g_MTDM_NumTeams					4
set g_MTDM_TeamColorEnemyNames		0


// SABOTAGE
set scr_sab_scorelimit				0
set scr_sab_timelimit				20
set scr_sab_roundlimit				1
set scr_sab_winlimit				1
set scr_sab_roundswitch				1
set scr_sab_numlives 				0
set scr_sab_bombtimer				45
set scr_sab_planttime				2.5
set scr_sab_defusetime				5
set scr_sab_hotpotato				0
set scr_sab_playerrespawndelay		7.5
set scr_sab_waverespawndelay		0
set scr_sab_promode					0

// cwtest
set scr_cwtest_scorelimit				12
set scr_cwtest_timelimit				15
set scr_cwtest_roundlimit				1
set scr_cwtest_winlimit					1
set scr_cwtest_roundswitch				0
set scr_cwtest_numlives 				0
set scr_cwtest_planttime				5
set scr_cwtest_num_intel				2
set scr_cwtest_intelspawndelay			2.0
set scr_cwtest_playerrespawndelay		5.0
set scr_cwtest_spawnturretrate			3
set scr_cwtest_waverespawndelay			0
set scr_cwtest_promode					0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit				1
set scr_sd_timelimit				2.5
set scr_sd_roundlimit				0
set scr_sd_winlimit					4
set scr_sd_roundswitch				3 // rounds between switching teams
set scr_sd_numlives 				1 // elimination
set scr_sd_bombtimer				45
set scr_sd_planttime				5
set scr_sd_defusetime				5
set scr_sd_multibomb				0
set scr_sd_playerrespawndelay		0
set scr_sd_waverespawndelay 		0
set scr_sd_promode					0

// KING OF THE HILL
set scr_koth_scorelimit				250
set scr_koth_timelimit				15
set scr_koth_roundlimit				1
set scr_koth_winlimit				1
set scr_koth_roundswitch			1
set scr_koth_numlives				0
set scr_koth_playerrespawndelay 	0
set scr_koth_waverespawndelay 		0
set koth_autodestroytime			60
set koth_spawntime					30
set koth_kothmode					0
set koth_capturetime				20
set koth_destroytime				10
set koth_delayPlayer				0
set koth_spawnDelay					60
set koth_extraDelay					0
set koth_proMode					0
set scr_koth_promode				0

// ONE FLAG CTF
set scr_oneflag_scorelimit			1
set scr_oneflag_timelimit			3
set scr_oneflag_roundlimit			0
set scr_oneflag_winlimit			4
set scr_oneflag_roundswitch			3 // rounds between switching teams
set scr_oneflag_numlives 			0
set scr_oneflag_playerrespawndelay	0
set scr_oneflag_waverespawndelay	0
set scr_oneflag_promode				0

set sv_maxclients				24
set scr_xpscale					1

set useRelativeTeamColors		0

// ARENA
set scr_arena_scorelimit		1
set scr_arena_timelimit			2.5
set scr_arena_roundlimit		0
set scr_arena_winlimit			4
set scr_arena_numlives 			1
set scr_arena_roundswitch		3
set scr_arena_promode			0

// DD
set scr_dd_scorelimit			1
set scr_dd_timelimit			2.5
set scr_dd_roundlimit			3
set scr_dd_winlimit				2
set scr_dd_numlives 			0
set scr_dd_roundswitch			1
set scr_dd_playerrespawndelay 	0
set scr_dd_waverespawndelay 	0
set scr_dd_bombtimer			45
set scr_dd_planttime			5
set scr_dd_defusetime			5
set scr_dd_addtime				2.5
set scr_dd_promode				0

// VIP
set scr_vip_scorelimit			1
set scr_vip_timelimit			2.5
set scr_vip_roundlimit			3
set scr_vip_winlimit			2
set scr_vip_numlives			0
set scr_vip_roundswitch			1
set scr_vip_promode				0

// CTF
set scr_ctf_scorelimit			0
set scr_ctf_timelimit			10
set scr_ctf_roundlimit			1
set scr_ctf_winlimit			1
set scr_ctf_waverespawndelay 	10
set scr_ctf_halftime			1
set scr_ctf_numlives 			0
set scr_ctf_playerrespawndelay	0
set scr_ctf_returntime			30
set scr_ctf_promode				0

// ESCORT
set scr_escort_scorelimit		0
set scr_escort_timelimit		4
set scr_escort_checktime		2
set scr_escort_roundlimit		2
set scr_escort_countdown		10
set scr_escort_winlimit			2
set scr_escort_roundswitch		1 // rounds between switching teams
set scr_escort_numlives 		0
set scr_escort_playerrespawndelay 3
set scr_escort_waverespawndelay 0
set scr_escort_promode			0

// ESCORTPLUS
set scr_escortplus_scorelimit		0
set scr_escortplus_timelimit		4
set scr_escortplus_checktime		2
set scr_escortplus_roundlimit		2
set scr_escortplus_countdown		10
set scr_escortplus_winlimit			2
set scr_escortplus_roundswitch		1 // rounds between switching teams
set scr_escortplus_numlives 		0
set scr_escortplus_playerrespawndelay 0
set scr_escortplus_waverespawndelay 3
set scr_escortplus_promode			0

// CONVOY
set scr_convoy_scorelimit		0
set scr_convoy_timelimit		0
set scr_convoy_checktime		0
set scr_convoy_roundlimit		2
set scr_convoy_countdown		10
set scr_convoy_winlimit			2
set scr_convoy_roundswitch		1 // rounds between switching teams
set scr_convoy_numlives 		0
set scr_convoy_playerrespawndelay 3
set scr_convoy_waverespawndelay 0
set scr_convoy_promode			0

// 3rd Person
set camera_thirdperson			0

// GTNW
set scr_gtnw_scorelimit			101
set scr_gtnw_timelimit			10
set scr_gtnw_roundlimit			1
set scr_gtnw_winlimit			1
set scr_gtnw_roundswitch		0
set scr_gtnw_numlives 			0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 	0
set scr_gtnw_promode			0

// GLADIATOR GAMES
set scr_glad_scorelimit			1000
set scr_glad_timelimit			1.5
set scr_glad_roundlimit			0
set scr_glad_roundswitch		1 // rounds between switching teams
set scr_dm_winlimit				1
set scr_glad_numlives 			1
set scr_dm_playerrespawndelay 	0
set scr_dm_waverespawndelay 	0
set scr_glad_promode			0

// ASSAULT
set scr_glad_assault_timelimit				1.5
set scr_glad_assault_weapon_fired_score		100
set scr_glad_assault_max_score				1000
set scr_glad_assault_finish_line_score		100

// HVT
set scr_hvt_scorelimit				4000
set scr_hvt_timelimit				10
set scr_hvt_roundlimit				1
set scr_hvt_winlimit				1
set scr_hvt_numlives 				0
set scr_hvt_playerrespawndelay		0
set scr_hvt_waverespawndelay		0
set scr_hvt_promode					0

// Airdrops
set scr_airdrop_ammo 					15
set scr_airdrop_uav 					15
set scr_airdrop_counter_uav 			11
set scr_airdrop_sentry 					6
set scr_airdrop_predator_missile 		8
set scr_airdrop_precision_airstrike		6
//set scr_airdrop_harrier_airstrike 		5
set scr_airdrop_helicopter				5
set scr_airdrop_helicopter_flares 		4
set scr_airdrop_stealth_airstrike 		3
set scr_airdrop_helicopter_minigun 		3
set scr_airdrop_ac130 					2
set scr_airdrop_emp 					1
set scr_airdrop_uav_strike 				3
set scr_airdrop_exosuit 				2
set scr_airdrop_remote_mortar			3	
set scr_airdrop_minigun_turret			5
set scr_airdrop_lockseekdie 			3	                                            
                                            
set scr_airdrop_mega_ammo 					15
set scr_airdrop_mega_uav 					15
set scr_airdrop_mega_counter_uav 			11
set scr_airdrop_mega_sentry 				6
set scr_airdrop_mega_predator_missile 		8
set scr_airdrop_mega_precision_airstrike	6
//set scr_airdrop_mega_harrier_airstrike 		5
set scr_airdrop_mega_helicopter				5
set scr_airdrop_mega_helicopter_flares 		4
set scr_airdrop_mega_stealth_airstrike 		3
set scr_airdrop_mega_helicopter_minigun 	3
set scr_airdrop_mega_ac130 					2
set scr_airdrop_mega_emp 					1
set scr_airdrop_mega_uav_strike 			3
set scr_airdrop_mega_exosuit 				2
set scr_airdrop_mega_remote_mortar			3	
set scr_airdrop_mega_minigun_turret			5
set scr_airdrop_mega_lockseekdie			3                                           
 
// Mercenary Training
set scr_merc_scorelimit				100000
set scr_merc_timelimit				2
set scr_merc_roundlimit				1
set scr_merc_winlimit				1
set scr_merc_numlives 				0
set scr_merc_playerrespawndelay		0
set scr_merc_waverespawndelay		0
set scr_merc_promode				0

// Intel Prototype
set prototype_intel_enabled			0
set prototype_intel_percentage		33

//MP Fantasy Tracking
set fantasyStatTracking				0

//MP Combat Awareness Upgrade Enabling
set upgradeEnabling 				0

// Adrenaline Prototype
set prototype_adrenaline_enabled	0
set adrenaline_history_mins			1.0
set adrenaline_spm_threshold		300
set adrenaline_winddown_time_sec	15.0
// must be an integer
set adrenaline_xp_multiplier		2
set adrenaline_debugging			0

//hulc suit
set hulc_projectile_velocity		1500
set hulc_projectile_up_offset		10

// XRay team hud
gp_rdvar_xray_cone_length			100000