set ui_allow_teamchange				1

//Netbuff Perk
set perk_netSoldierHaloRotationSpeed 0
set perk_netSoldierEffectiveRadius 350
set perk_netSoldierHaloSpriteEdgeOffset 8

//XRay
set gp_rdvar_xray_cone_length           1800
set gp_rdvar_xray_fade_distance         2000
set gp_rdvar_xray_cone_angle            179

set pain_debug 1

//Moon
set player_moon_grav_scale 0.25
set Player_moon_grav_speed_scalar 1
set player_moon_grav_stop_scalar 1
set player_moon_grav_start_scalar 1
set player_moon_grav_variable_jump_scalar 0.25
set player_moon_grav_variable_jump_period 500
set player_moon_grav_late_jump_period 200
set player_moon_grav_jump_boost_scalar 1.18
set weapon_view_moon_vertical_bob_amp 5
set weapon_view_moon_horizontal_bob_amp 1.5
set weapon_view_moon_bob_speed 0.5
set player_moon_grav_air_control_accel_scalar 1.35
set player_moon_grav_air_control_speed_scalar 1

// UI
set waypointOffscreenScaleSmallest 	0.65
set compassObjectiveHeight			14
set compassObjectiveWidth			14
set cg_hudObjectiveTextScale		0.37
set cg_headIconMinScreenRadius		0.03
set cg_hudMapFriendlyHeight			15
set cg_hudMapFriendlyWidth			15
set cg_hudMapPlayerHeight			20
set cg_hudMapPlayerWidth			20
set cg_hudGrenadeIconMaxRangeFrag	250
set cg_weaponHintsCoD1Style			0
set cg_everyonehearseveryone		0
set com_gameMsgWindow1LineCount		5
set partyChatDisallowed 0


// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod				0
set scr_game_allowkillcam				1
set scr_game_onlyheadshots 				0
set scr_game_deathpointloss 			0
set scr_game_suicidepointloss 			0
set scr_team_teamkillpointloss 			1
set scr_game_spectatetype				1
set scr_game_perks						1
set scr_game_forceuav					1
set scr_game_hardpoints					1

// hardpoints
set scr_hardpoint_allowartillery		1
set scr_hardpoint_allowuav				1
set scr_hardpoint_allowhelicopter		1

// teams
set scr_team_fftype						0
set scr_team_respawntime				0
set scr_team_teamkillspawndelay 		20
set scr_team_kickteamkillers 			0

// player
set scr_player_numlives					0
set scr_player_respawndelay				0
set scr_player_maxhealth 				100
set scr_player_suicidespawndelay		0
set scr_player_healthregentime 			5
set scr_player_forcerespawn 			1
set scr_player_sprinttime				4

// UI
set g_hardcore							0
set scr_hardcore						0
set scr_diehard							0
set ui_hud_hardcore						0
set ui_hud_obituaries					1
set ui_hud_showobjicons 				1

// DEATHMATCH
set scr_dm_scorelimit		1000
set scr_dm_timelimit		10
set scr_dm_roundlimit		1
set scr_dm_winlimit			1
set scr_dm_numlives 		0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode			0

// DOMINATION
set scr_dom_scorelimit		100
set scr_dom_timelimit		0
set scr_dom_roundlimit		1
set scr_dom_winlimit		1
set scr_dom_numlives 		0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode			0

// TEAM GUNGAME
set scr_gg_scorelimit		2500
set scr_gg_timelimit		0
set scr_gg_roundlimit		1
set scr_gg_winlimit			1
set scr_gg_numlives 		0
set scr_gg_playerrespawndelay 0
set scr_gg_waverespawndelay 0
set scr_gg_promode			0

// TEAM DEATHMATCH
set scr_war_scorelimit		5000
set scr_war_timelimit		10
set scr_war_roundlimit		1
set scr_war_winlimit		1
set scr_war_numlives 		0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode			0

// SABOTAGE
set scr_sab_scorelimit		0
set scr_sab_timelimit		20
set scr_sab_roundlimit		1
set scr_sab_winlimit		1
set scr_sab_roundswitch		1
set scr_sab_numlives 		0
set scr_sab_bombtimer		45
set scr_sab_planttime		2.5
set scr_sab_defusetime		5
set scr_sab_hotpotato		0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode			0

// cwtest
set scr_cwtest_scorelimit				12
set scr_cwtest_timelimit				15
set scr_cwtest_roundlimit				1
set scr_cwtest_winlimit					1
set scr_cwtest_roundswitch				0
set scr_cwtest_numlives 				0
set scr_cwtest_planttime				5
set scr_cwtest_num_intel				2
set scr_cwtest_intelspawndelay			2.0
set scr_cwtest_playerrespawndelay		5.0
set scr_cwtest_spawnturretrate			3
set scr_cwtest_waverespawndelay			0
set scr_cwtest_promode					0


// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit		1
set scr_sd_timelimit		2.5
set scr_sd_roundlimit		0
set scr_sd_winlimit			4
set scr_sd_roundswitch		3 // rounds between switching teams
set scr_sd_numlives 		1 // elimination
set scr_sd_bombtimer		45
set scr_sd_planttime		5
set scr_sd_defusetime		5
set scr_sd_multibomb		0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode			0

// KING OF THE HILL
set scr_koth_scorelimit		250
set scr_koth_timelimit		15
set scr_koth_roundlimit		1
set scr_koth_winlimit		1
set scr_koth_roundswitch	1
set scr_koth_numlives		0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime	60
set koth_spawntime			30
set koth_kothmode			0
set koth_capturetime		20
set koth_destroytime		10
set koth_delayPlayer		0
set koth_spawnDelay			60
set koth_proMode			0
set scr_koth_promode		0

// ONE FLAG CTF
set scr_oneflag_scorelimit		1
set scr_oneflag_timelimit		3
set scr_oneflag_roundlimit		0
set scr_oneflag_winlimit		4
set scr_oneflag_roundswitch		3 // rounds between switching teams
set scr_oneflag_numlives 		0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode			0

set sv_maxclients			4
set scr_oldschool 			0
set scr_xpscale				1


// ARENA
set scr_arena_scorelimit		1
set scr_arena_timelimit			2.5
set scr_arena_roundlimit		0
set scr_arena_winlimit			4
set scr_arena_numlives 			1
set scr_arena_roundswitch		3
set scr_arena_promode			0

// DD
set scr_dd_scorelimit			1
set scr_dd_timelimit			2.5
set scr_dd_roundlimit			3
set scr_dd_winlimit				2
set scr_dd_numlives 			0
set scr_dd_roundswitch			1
set scr_dd_playerrespawndelay	0
set scr_dd_waverespawndelay 	0
set scr_dd_bombtimer			45
set scr_dd_planttime			5
set scr_dd_defusetime			5
set scr_dd_addtime				2.5
set scr_dd_promode				0

// CTF
set scr_ctf_scorelimit			0
set scr_ctf_timelimit			10
set scr_ctf_roundlimit			1
set scr_ctf_winlimit			1
set scr_ctf_waverespawndelay 	10
set scr_ctf_halftime			1
set scr_ctf_numlives 			0
set scr_ctf_playerrespawndelay	0
set scr_ctf_returntime			30
set scr_ctf_promode				0

// 3rd Person
set camera_thirdperson 0
set aim_autoaim_enabled 0

// GTNW
set scr_gtnw_scorelimit			101
set scr_gtnw_timelimit			10
set scr_gtnw_roundlimit			1
set scr_gtnw_winlimit			1
set scr_gtnw_roundswitch		0
set scr_gtnw_numlives 			0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 	0
set scr_gtnw_promode			0

// GLADIATOR GAMES
set scr_glad_scorelimit			1000
set scr_glad_timelimit			1.5
set scr_glad_roundlimit			0
set scr_glad_roundswitch		1 // rounds between switching teams
set scr_dm_winlimit				1
set scr_glad_numlives 			1
set scr_dm_playerrespawndelay 	0
set scr_dm_waverespawndelay 	0
set scr_glad_promode			0
	// ASSAULT
	set scr_glad_assault_timelimit				1.5
	set scr_glad_assault_weapon_fired_score		100
	set scr_glad_assault_max_score				1000
	set scr_glad_assault_finish_line_score		100

// HVT
set scr_hvt_scorelimit				4000
set scr_hvt_timelimit				10
set scr_hvt_roundlimit				1
set scr_hvt_winlimit				1
set scr_hvt_numlives 				0
set scr_hvt_playerrespawndelay		0
set scr_hvt_waverespawndelay		0
set scr_hvt_promode					0

// ESCORTPLUS
set scr_escortplus_scorelimit		0
set scr_escortplus_timelimit		4
set scr_escortplus_checktime		2
set scr_escortplus_roundlimit		2
set scr_escortplus_countdown		10
set scr_escortplus_winlimit			2
set scr_escortplus_roundswitch		1 // rounds between switching teams
set scr_escortplus_numlives 		0
set scr_escortplus_playerrespawndelay 3
set scr_escortplus_waverespawndelay 0
set scr_escortplus_promode			0
