// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){	switch( codescripts\character::get_random_character(6) )	{	case 0:		character\mp_character_seal_socom_assault_a::main();		break;	case 1:		character\mp_character_seal_socom_assault_b::main();		break;	case 2:		character\mp_character_seal_socom_assault_b_blk::main();		break;	case 3:		character\mp_character_seal_socom_assault_c::main();		break;	case 4:		character\mp_character_seal_socom_assault_c_blk::main();		break;	case 5:		character\mp_character_seal_socom_assault_d::main();		break;	}}precache(){	character\mp_character_seal_socom_assault_a::precache();	character\mp_character_seal_socom_assault_b::precache();	character\mp_character_seal_socom_assault_b_blk::precache();	character\mp_character_seal_socom_assault_c::precache();	character\mp_character_seal_socom_assault_c_blk::precache();	character\mp_character_seal_socom_assault_d::precache();}