// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){	switch( codescripts\character::get_random_character(2) )	{	case 0:		character\mp_character_tf_141_forest_assault_a::main();		break;	case 1:		character\mp_character_tf_141_forest_assault_b::main();		break;	}}precache(){	character\mp_character_tf_141_forest_assault_a::precache();	character\mp_character_tf_141_forest_assault_b::precache();}