#using_animtree( "destructibles" );
main()
{
	level._destructible_preanims[ "generator_explode" ] = %generator_explode;
	level._destructible_preanims[ "generator_explode_02" ] = %generator_explode_02;
	level._destructible_preanims[ "generator_explode_03" ] = %generator_explode_03;
	level._destructible_preanims[ "generator_vibration" ] = %generator_vibration;

}