// Fence_climb.gsc
// Makes the character climb a 48 unit fence
// TEMP - copied wall dive until we get an animation
// Makes the character dive over a low wall

#include animscripts\traverse\shared;

main()
{
	if ( self.type == "dog" )
		dog_wall_and_window_hop( "wallhop", 40 );
	else
		wall_hop_human();
}

#using_animtree( "generic_human" );

wall_hop_human()
{
	if ( randomint( 100 ) < 30 )
		self advancedTraverse( %traverse_wallhop_3, 39.875 );
	else
		self advancedTraverse( %traverse_wallhop, 39.875 );
}