#include maps\_ambient;

main()
{
	// Set the underlying ambient track
	level._ambient_track [ "ac130" ] = "ambient_ac130_int1";
	thread maps\_utility::set_ambient( "ac130" );

	ambientDelay( "ac130", 3.0, 6.0 );// Trackname, min and max delay between ambient events
	ambientEvent( "ac130", "elm_ac130_rattles", 		4.0 );
	ambientEvent( "ac130", "elm_ac130_beeps", 		0.3 );
	ambientEvent( "ac130", "elm_ac130_hydraulics", 	1.0 );
	ambientEvent( "ac130", "elm_ac130_metal_stress", 	0.3 );
	ambientEvent( "ac130", "null", 			1.0 );


	ambientEventStart( "ac130" );

	level waittill( "action moment" );

	ambientEventStart( "action ambient" );
}


