This commit is contained in:
reaaLx 2024-09-04 23:46:54 +10:00
parent 5f950a3356
commit 1ea2370337
471 changed files with 108331 additions and 0 deletions

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oil_pump
oil_pump_2
tree_desertpalm01_strongwind
tree_desertpalm01_still
tree_desertpalm02_strongwind
tree_desertpalm02_still
tree_desertpalm03_strongwind
tree_desertpalm03_still
palmtree_tall1_sway
palmtree_tall1_still
palmtree_tall2_sway
palmtree_tall2_still
palmtree_tall3_sway
palmtree_tall3_still
palmtree_med1_sway
palmtree_med1_still
palmtree_med2_sway
palmtree_med2_still
palmtree_bushy1_sway
palmtree_bushy1_still
palmtree_bushy2_sway
palmtree_bushy2_still
palmtree_bushy3_sway
palmtree_bushy3_still
palmtree_mp_tall1_sway
palmtree_mp_tall2_sway
palmtree_mp_tall3_sway
palmtree_mp_med1_sway
palmtree_mp_med2_sway
palmtree_mp_bushy1_sway
palmtree_mp_bushy2_sway
palmtree_mp_bushy3_sway
ICBM_turbofan50_spin
ICBM_turbofan64_spin
ICBM_turbofan176_spin
launchfacility_b_emergencylight
me_statue_destroy_base_01
oilrig_derrick_collapse
invasion_square_flag_medium_wind01
invasion_square_flag_medium_wind02
hanging_clothes_apron_wind_medium
hanging_clothes_long_sleeve_wind_medium
hanging_clothes_sheet_wind_medium
hanging_clothes_short_sleeve_wind_medium
foliage_pacific_fern01_sway
foliage_pacific_fern02_sway
foliage_pacific_palms08_sway
foliage_pacific_tropic_shrub01_sway
jeepride_shrubgroup_02_sway
foliage_tree_oak_1_sway
foliage_dead_pine_med_sway
foliage_dead_pine_lg_sway
foliage_red_pine_sm_sway
foliage_red_pine_lg_sway
foliage_red_pine_xl_sway
foliage_red_pine_xxl_sway
foliage_cod5_tree_jungle_01_sway
foliage_cod5_tree_jungle_02_sway
foliage_cod5_tree_jungle_03_sway
wallfan_streamers
windsock_wind_medium
highrise_fencetarp_01_wind
highrise_fencetarp_02_wind
highrise_fencetarp_03_wind
highrise_fencetarp_04_wind
highrise_fencetarp_05_wind
highrise_fencetarp_06_wind
highrise_fencetarp_07_wind
highrise_fencetarp_08_wind
highrise_fencetarp_09_wind
highrise_fencetarp_10_wind
afghan_camo_tarp_wind
foliage_pacific_bushtree01_sway
foliage_tree_river_birch_med_a_sway
foliage_cod5_tree_pine05_large_sway
foliage_tree_river_birch_xl_a_sway
foliage_tree_birch_yellow_1_sway
foliage_desertbrush_1_sway
foliage_red_pine_med_sway
roofvent_rotate
training_basketball_ball
gulag_rescueB_pistol_reshoot
airport_ending_climbin_makarov_weapon
laptop_chair_idle
laptop_chair_runin
Wind_Turbine_Rotate
Wind_Turbine_Stop
nx_pinetree_react0_Idle
nx_pinetree_react0_North
nx_pinetree_react0_East
nx_pinetree_react0_West
nx_pinetree_react0_South
nx_pinetree_react0_static
nx_pr_color_tv_sign_sway
nx_tarp_hanging_01
nx_tarp_hanging_02
nx_tarp_hanging_03
nx_tarp_hanging_04
nx_tarp_hanging_05
nx_tarp_hanging_06
nx_tarp_hanging_07
nx_tarp_hanging_08
nx_tarp_cementsack_pallet
nx_pr_exfil_swinging_flag_slow_01
nx_pr_exfil_swinging_flag_slow_02
nx_pr_exfil_swinging_flag_slow_03
nx_pr_exfil_swinging_flag_slow_04
nx_pr_exfil_swinging_flag_slow_05
nx_pr_exfil_swinging_flag_slow_06
nx_pr_exfil_swinging_flag_fast_01
nx_pr_exfil_swinging_flag_fast_02
nx_pr_exfil_swinging_flag_fast_03
nx_pr_exfil_swinging_flag_fast_04
nx_pr_exfil_swinging_flag_fast_06

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vehicle_80s_sedan1_flattire_LB
vehicle_80s_sedan1_flattire_LF
vehicle_80s_sedan1_flattire_RB
vehicle_80s_sedan1_flattire_RF
vehicle_80s_sedan1_destroy
vehicle_mig29_destroy
vehicle_motorcycle_destroy_01
vehicle_motorcycle_destroy_02
vehicle_snowmobile_destroy_01
light_fluorescent_swing
light_fluorescent_null
light_fluorescent_swing_02
light_fluorescent_single_null
light_fluorescent_single_swing
light_fluorescent_single_swing_02
light_fluorescent_single_swing_03
gaspump01_hose
locker_broken_both_doors_1
locker_broken_both_doors_2
locker_broken_both_doors_3
locker_broken_both_doors_4
locker_broken_door1_fast
locker_broken_door1_slow
locker_broken_door2_fast
locker_broken_door2_slow
ex_airconditioner_fan
me_fanceil1_spin
me_fanceil1_spin_stop
wall_fan_rotate
wall_fan_wobble
wall_fan_stop
chicken_cage_loop_01
chicken_cage_loop_02
chicken_cage_death
chicken_cage_death_02
generator_vibration
generator_explode
generator_explode_02
generator_explode_03

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animtrees/multiplayer.atr Normal file
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//
// Player xanims refix convention:
//
// Torso only animation are prefixed with pt_
// Legs only animations are prefixed with pl_
// Full body animations (both) are prefixed with pb_
//
code
{
main
{
//
// Torso Animations
//
torso
{
// Temp placeholder anims
pt_chicken_dance // Animation which indicates another animation is not completed yet
pt_chicken_dance_crouch // ditto for this one
//
// Shooting anims
//
pt_moon_stand_shoot
pt_stand_shoot_ares
pt_stand_shoot_RPG
pt_stand_shoot
pt_stand_shoot_auto
pt_stand_shoot_ads
pt_stand_shoot_auto_ads
pt_stand_shoot_akimbo
pt_stand_shoot_mg
pt_stand_shoot_ads_mg
pt_crouch_shoot
pt_crouch_shoot_auto
pt_crouch_shoot_ads
pt_crouch_shoot_auto_ads
pt_crouch_shoot_akimbo
pt_stand_shoot_pistol
pt_stand_shoot_ads_pistol
pt_crouch_shoot_pistol
pt_crouch_shoot_ads_pistol
// Pistol needs aim/alert torso animations for use with regular lower body animations.
pt_stand_alert_pistol
pt_stand_ads_pistol
pt_crouch_alert_pistol
pt_crouch_ads_pistol
pt_stand_grenade_throw
pt_stand_grenade_pullpin
pt_crouch_grenade_throw
pt_stand_stickgrenade_throw
pt_stand_throw_knife
pt_prone_throw_knife
// crouch_grenade_throw
pt_prone_grenade_throw
pt_prone_grenade_pullpin
pt_rifle_fire_prone
pt_rifle_fire_ads
pt_rifle_fire
pt_crouch_rifle_fire_ads
pt_crouch_rifle_fire
pt_prone_shoot_RPG
pt_stand_shoot_shotgun
pt_hold_throw
pt_hold_prone_throw
pt_shield_knife_throw
pt_shield_grenade_throw
//
// Reload anims
//
pt_reload_stand_RPG
pt_reload_crouch_pistol
pt_reload_stand_pistol
pt_reload_prone_pistol
pt_reload_crouch_rifle
pt_reload_stand_rifle
pt_reload_stand_mg
pt_reload_prone_rifle
pt_reload_stand_auto
pt_reload_stand_auto_mp40
pt_reload_stand_auto_fg42
pt_reload_stand_auto_sten
pt_reload_prone_auto
pt_reload_prone_RPG
pt_reload_prone_akimbo
pt_reload_crouchwalk
pt_reload_crouchwalk_pistol
pt_reload_stand_akimbo
pt_reload_crouch_akimbo
//
// Prone anims
//
pt_prone_shoot
pt_prone_shoot_pistol
pt_prone_shoot_auto
pt_prone_shoot_akimbo
//
// held object anims
//
pt_hold_setup
//
// Melee anims
//
pt_melee_right2right_1
pt_melee_right2right_2
pt_melee_right2left
pt_melee_left2left_1
pt_melee_left2right
pt_melee_crouch_left2left
pt_melee_crouch_left2right
pt_melee_crouch_right2left
pt_melee_pistol_1
pt_melee_pistol_2
pt_melee_pistol_3
pt_melee_pistol_4
pt_melee_prone
pt_melee_prone_pistol
pt_melee_shield
//
// swap anims
//
pt_stand_putaway_shield
pt_stand_pullout_shield
pt_stand_pullout_remotecontroller
pt_stand_core_pullout
//
// pullout poses
//
pt_crouch_pullout_pose
pt_stand_pullout_pose
pt_prone_pullout_pose
// shellshock anims
pb_stand_shellshock
pb_crouch_shellshock
pt_shield_shellshock
pt_akimbo_shellshock
//
// Flinch
//
pt_flinch_forward // PI - RIFLE
pt_flinch_back
pt_flinch_left
pt_flinch_right
pt_flinch_pistol_left // PI - PISTOL
pt_flinch_pistol_forward
pt_flinch_pistol_back
pt_flinch_pistol_right
pt_flinch_grenade_right
pt_flinch_grenade_left
pt_flinch_grenade_forward
pt_flinch_grenade_back
pt_laststand_pullout_pose
pt_laststand_reload_RPG
pt_laststand_fire
pt_laststand_fire_akimbo
pt_laststand_fire_RPG
pt_laststand_reload
pt_laststand_reload_akimbo
//pain test
minorpain_chest_front
minorpain_chest_right
minorpain_chest_left
}
//
// Legs Animations (also full body anims)
//
legs
{
//
// Idle anims
//
pb_stand_alert_RPG
pb_stand_alert_mg
pb_stand_alert
pb_stand_alert_ares
pb_stand_ads
pb_stand_ads_mg
pb_stand_grenade_idle
pb_stand_grenade_pullpin
pb_stand_stickgrenade_idle
pb_stand_alert_pistol
pb_stand_ads_pistol
pb_stand_alert_unarmed
pb_stand__shoot_ads_pistol
pb_rifle_idleA_ads
pb_rifle_idleB_ads
pb_crouch_grenade_idle
pb_crouch_stickgrenade_idle
pb_crouch_grenade_pullpin
pb_prone_pullout_knife
pb_crouch_alert
pb_crouch_ads
pb_crouch_alert_pistol
pb_crouch_ads_pistol
pb_crouch_alert_unarmed
pb_prone_hold
pb_stand_alert_akimbo
pb_crouch_alert_akimbo
pb_stand_alert_shield
pb_crouch_alert_shield
pb_chicken_dance // Animation which indicates another animation is not completed yet
pb_chicken_dance_crouch // ditto for this one
pb_prone_bombplant
pb_stand_bombplant
pb_crouch_bombplant
pb_crouch_remotecontroller
pb_prone_remotecontroller
pb_stand_remotecontroller
pb_hold_idle
pb_crouch_hold_idle
pb_crouch_alert_RPG
pb_crouch_ads_RPG
pb_stand_ads_RPG
pb_prone_aim_RPG
pb_prone_aim_sniper
pb_stand_pullout_knife
pb_shield_grenade_pullpin
pb_shield_knife_pullout
//
// Movement anims
//
pb_pistol_run_fast
pb_run_fast
pb_run_rifle
pb_run_smg
pb_run_heavy
pb_run_forward_m
pb_run_right_m
pb_run_left_m
pb_run_back_m
pb_crouchwalk_loop
pb_sprint
pb_sprint_B
pb_sprint_gundown
pb_sprint_stickgrenade
pb_sprint_grenade
pb_sprint_RPG
pb_sprint_pistol
pb_sprint_hold
pb_sprint_akimbo
pb_runjump_takeoff
pb_runjump_land
pb_standjump_takeoff
pb_standjump_land
pb_runjump_takeoff_pistol
pb_runjump_land_pistol
pb_standjump_takeoff_pistol
pb_standjump_land_pistol
pb_combatrun_forward_loop
pb_combatrun_back_loop
pb_combatrun_left_loop
pb_combatrun_right_loop
pb_combatrun_forward_loop_pistol
pb_combatrun_back_loop_pistol
pb_combatrun_left_loop_pistol
pb_combatrun_right_loop_pistol
pb_combatrun_forward_loop_unarmed
pb_combatrun_forward_loop_heavy
pb_combatrun_forward_loop_light
pb_combatrun_forward_loop_rifles
pb_combatrun_forward_loop_stickgrenade
pb_combatrun_left_loop_grenade
pb_combatrun_right_loop_grenade
pb_combatrun_back_loop_grenade
pb_combatrun_forward_RPG
pb_combatrun_back_RPG
pb_combatrun_left_RPG
pb_combatrun_right_RPG
pb_walk_forward_RPG_ads
pb_walk_back_RPG_ads
pb_walk_left_RPG_ads
pb_walk_right_RPG_ads
pb_walk_forward_akimbo
pb_walk_back_akimbo
pb_walk_left_akimbo
pb_walk_right_akimbo
pb_walk_forward_ares
pb_walk_back_ares
pb_walk_left_ares
pb_walk_right_ares
pb_walk_forward_mg
pb_sprint_mg
pb_combatrun_forward_mg
pb_combatrun_right_mg
pb_combatrun_left_mg
pb_combatrun_back_mg
pb_combatrun_forward_ares
pb_combatrun_back_ares
pb_combatrun_left_ares
pb_combatrun_right_ares
pb_moon_run_forward
pb_moon_run_back
pb_moon_run_left
pb_moon_run_right
pb_moon_run_jump_takeoff
pb_moon_run_jump_land
pb_moon_stand_jump_land
pb_moon_stand_alert
pb_moon_sprint_forward
pb_crouch_run_forward
pb_crouch_run_back
pb_crouch_run_left
pb_crouch_run_right
pb_crouch_run_forward_pistol
pb_crouch_run_forward_grenade
pb_crouch_run_forward_stickgrenade
pb_crouch_run_back_pistol
pb_crouch_run_left_pistol
pb_crouch_run_right_pistol
pb_crouch_walk_forward_pistol
pb_crouch_walk_back_pistol
pb_crouch_walk_left_pistol
pb_crouch_walk_right_pistol
pb_crouch_run_forward_unarmed
pb_crouch_run_back_grenade
pb_crouch_run_left_grenade
pb_crouch_run_right_grenade
pb_crouch_shoot_run_forward
pb_crouch_shoot_run_back
pb_crouch_shoot_run_left
pb_crouch_shoot_run_right
pb_crouch_walk_forward_unarmed
pb_crouch_grenade_throw
pb_stand_grenade_throw
pb_stand_stickgrenade_throw
pb_stand_shoot_walk_forward
pb_stand_shoot_walk_back
pb_stand_shoot_walk_left
pb_stand_shoot_walk_right
pb_stand_shoot_walk_forward_unarmed // Not really shooting. Named the same as rifle anim so it'd sort alphabetically.
pb_combatwalk_forward_loop_pistol
pb_combatwalk_back_loop_pistol
pb_combatwalk_left_loop_pistol
pb_combatwalk_right_loop_pistol
pb_walk_right // these have the gun down like in the idle...
pb_walk_left
pb_walk_back
pb_walk_forward
pb_pull_stand_intro
pb_pull_stand_loop
pb_pull_stand_end
pb_hold_run
pb_hold_run_back
pb_hold_run_right
pb_hold_run_left
pb_crouch_hold_run
pb_crouch_hold_run_back
pb_crouch_hold_run_left
pb_crouch_hold_run_right
pb_crouch_walk_forward_shield
pb_crouch_walk_back_shield
pb_crouch_walk_left_shield
pb_crouch_walk_right_shield
pb_crouch_run_back_RPG
pb_crouch_run_forward_RPG
pb_crouch_run_left_RPG
pb_crouch_run_right_RPG
pb_crouch_walk_right_RPG
pb_crouch_walk_left_RPG
pb_crouch_walk_forward_RPG
pb_crouch_walk_back_RPG
pb_prone_crawl_hold
pb_prone_crawl_back_hold
pb_prone_crawl_left_hold
pb_prone_crawl_right_hold
pb_prone_crawl_akimbo
pb_prone_crawl_back_akimbo
pb_prone_crawl_left_akimbo
pb_prone_crawl_right_akimbo
pb_combatrun_forward_akimbo
pb_combatrun_right_akimbo
pb_combatrun_left_akimbo
pb_combatrun_back_akimbo
pb_crouch_walk_right_akimbo
pb_crouch_walk_left_akimbo
pb_crouch_walk_forward_akimbo
pb_crouch_walk_back_akimbo
pb_walk_forward_shield
pb_walk_left_shield
pb_walk_right_shield
pb_walk_back_shield
pb_combatrun_forward_shield
pb_combatrun_left_shield
pb_combatrun_right_shield
pb_combatrun_back_shield
pb_sprint_shield
// pb_wounded_walk_loop // the temp ladder climbing anim
//
// Ladder Climbing anims
//
pb_climbdown
pb_climbup
//
// Prone anims
//
pb_prone_crawl
pb_prone_grenade_crawl
pb_prone_crawl_left
pb_prone_crawl_right
pb_prone_crawl_back
pb_prone_aim
pb_prone_aim_akimbo
pb_prone_aim_pistol
pb_prone_aim_grenade
pb_prone_grenade_crawl_left
pb_prone_grenade_crawl_right
pb_prone_crawl_pistol
pb_prone_crawl_pistol_back
pb_prone_pistol_crawl_left
pb_prone_pistol_crawl_right
pb_prone_grenade_crawl_back
pb_crouch2prone
pb_prone2crouch
pb_prone2crouchrun
pb_prone2crouch_shield
//
// Last stand anims
//
pb_laststand_death
pb_laststand_idle
pb_laststand_crawl
pb_laststand_crawl_back
pb_laststand_crawl_right
pb_laststand_crawl_left
pt_laststand_melee
pb_laststand_idle_RPG
pb_laststand_crawl_RPG
pb_laststand_crawl_right_RPG
pb_laststand_crawl_left_RPG
pb_laststand_crawl_back_RPG
pb_laststand_idle_akimbo
pb_laststand_crawl_akimbo
pb_laststand_crawl_right_akimbo
pb_laststand_crawl_left_akimbo
pb_laststand_crawl_back_akimbo
pb_laststand_crawl_back_shield
pb_laststand_crawl_shield
pb_laststand_idle_shield
pb_laststand_crawl_right_shield
pb_laststand_crawl_left_shield
pb_deadhands_idle
pb_deadhands_crawl_back
pb_deadhands_crawl_forward
pb_deadhands_crawl_left
pb_deadhands_crawl_right
//
// Mantle anims
//
mp_mantle_up_57
mp_mantle_up_51
mp_mantle_up_45
mp_mantle_up_39
mp_mantle_up_33
mp_mantle_up_27
mp_mantle_up_21
mp_mantle_over_high
mp_mantle_over_mid
mp_mantle_over_low
mp_mantle_up_57_fr
mp_mantle_up_51_fr
mp_mantle_up_45_fr
mp_mantle_up_39_fr
mp_mantle_up_33_fr
mp_mantle_up_27_fr
mp_mantle_up_21_fr
mp_mantle_over_high_fr
mp_mantle_over_mid_fr
mp_mantle_over_low_fr
//
// DTP_MOVE ANIMS
//
pb_dive_prone
pb_dive_prone_pistol
pb_dw_dive_prone
pb_hold_dive_prone
pb_rpg_dive_prone
//
// DTP_LAND ANIMS
//
pb_dive_prone_land
pb_pistol_dive_prone_land
pb_dw_dive_prone_land
pb_hold_dive_prone_land
pb_rpg_dive_prone_land
//
// MG42 anims
//
standSAWgunner_aim : complete nonloopsync
{
standSAWgunner_aim_15down
{
pb_saw_gunner_aim_down_right45
pb_saw_gunner_aim_down_right30
pb_saw_gunner_aim_down_right15
pb_saw_gunner_aim_down_center
pb_saw_gunner_aim_down_left15
pb_saw_gunner_aim_down_left30
pb_saw_gunner_aim_down_left45
}
standSAWgunner_aim_level
{
pb_saw_gunner_aim_level_right45
pb_saw_gunner_aim_level_right30
pb_saw_gunner_aim_level_right15
pb_saw_gunner_aim_level_center
pb_saw_gunner_aim_level_left15
pb_saw_gunner_aim_level_left30
pb_saw_gunner_aim_level_left45
}
standSAWgunner_aim_15up
{
pb_saw_gunner_aim_up_right45
pb_saw_gunner_aim_up_right30
pb_saw_gunner_aim_up_right15
pb_saw_gunner_aim_up_center
pb_saw_gunner_aim_up_left15
pb_saw_gunner_aim_up_left30
pb_saw_gunner_aim_up_left45
}
}
proneSAWgunner_aim : complete nonloopsync
{
proneSAWgunner_aim_15down
{
pb_saw_gunner_prone_aim_down_left40
pb_saw_gunner_prone_aim_down_left20
pb_saw_gunner_prone_aim_down_center
pb_saw_gunner_prone_aim_down_right20
pb_saw_gunner_prone_aim_down_right40
}
proneSAWgunner_aim_level
{
pb_saw_gunner_prone_aim_level_left40
pb_saw_gunner_prone_aim_level_left20
pb_saw_gunner_prone_aim_level_center
pb_saw_gunner_prone_aim_level_right20
pb_saw_gunner_prone_aim_level_right40
}
proneSAWgunner_aim_15up
{
pb_saw_gunner_prone_aim_up_left40
pb_saw_gunner_prone_aim_up_left20
pb_saw_gunner_prone_aim_up_center
pb_saw_gunner_prone_aim_up_right20
pb_saw_gunner_prone_aim_up_right40
}
}
crouchSAWgunner_aim : complete nonloopsync
{
crouchSAWgunner_aim_15down
{
pb_saw_gunner_lowwall_aim_down_left45
pb_saw_gunner_lowwall_aim_down_left30
pb_saw_gunner_lowwall_aim_down_left15
pb_saw_gunner_lowwall_aim_down_center
pb_saw_gunner_lowwall_aim_down_right15
pb_saw_gunner_lowwall_aim_down_right30
pb_saw_gunner_lowwall_aim_down_right45
}
crouchSAWgunner_aim_level
{
pb_saw_gunner_lowwall_aim_level_left45
pb_saw_gunner_lowwall_aim_level_left30
pb_saw_gunner_lowwall_aim_level_left15
pb_saw_gunner_lowwall_aim_level_center
pb_saw_gunner_lowwall_aim_level_right15
pb_saw_gunner_lowwall_aim_level_right30
pb_saw_gunner_lowwall_aim_level_right45
}
crouchSAWgunner_aim_15up
{
pb_saw_gunner_lowwall_aim_up_left45
pb_saw_gunner_lowwall_aim_up_left30
pb_saw_gunner_lowwall_aim_up_left15
pb_saw_gunner_lowwall_aim_up_center
pb_saw_gunner_lowwall_aim_up_right15
pb_saw_gunner_lowwall_aim_up_right30
pb_saw_gunner_lowwall_aim_up_right45
}
}
proneMG42_fire : complete loopsync
{
proneMG42_fire_15down
{
pb_proneMG42gunner_fire_40left_15down
pb_proneMG42gunner_fire_20left_15down
pb_proneMG42gunner_fire_forward_15down
pb_proneMG42gunner_fire_20right_15down
pb_proneMG42gunner_fire_40right_15down
}
proneMG42_fire_level
{
pb_proneMG42gunner_fire_40left_level
pb_proneMG42gunner_fire_20left_level
pb_proneMG42gunner_fire_forward_level
pb_proneMG42gunner_fire_20right_level
pb_proneMG42gunner_fire_40right_level
}
proneMG42_fire_15up
{
pb_proneMG42gunner_fire_40left_15up
pb_proneMG42gunner_fire_20left_15up
pb_proneMG42gunner_fire_forward_15up
pb_proneMG42gunner_fire_20right_15up
pb_proneMG42gunner_fire_40right_15up
}
}
proneMG42_aim : complete nonloopsync
{
proneMG42_aim_15down
{
pb_proneMG42gunner_aim_40left_15down
pb_proneMG42gunner_aim_20left_15down
pb_proneMG42gunner_aim_forward_15down
pb_proneMG42gunner_aim_20right_15down
pb_proneMG42gunner_aim_40right_15down
}
proneMG42_aim_level
{
pb_proneMG42gunner_aim_40left_level
pb_proneMG42gunner_aim_20left_level
pb_proneMG42gunner_aim_forward_level
pb_proneMG42gunner_aim_20right_level
pb_proneMG42gunner_aim_40right_level
}
proneMG42_aim_15up
{
pb_proneMG42gunner_aim_40left_15up
pb_proneMG42gunner_aim_20left_15up
pb_proneMG42gunner_aim_forward_15up
pb_proneMG42gunner_aim_20right_15up
pb_proneMG42gunner_aim_40right_15up
}
}
standMG42_fire : complete loopsync
{
standMG42_fire_15down
{
pb_standMG42gunner_fire_45left_15down
pb_standMG42gunner_fire_30left_15down
pb_standMG42gunner_fire_15left_15down
pb_standMG42gunner_fire_forward_15down
pb_standMG42gunner_fire_15right_15down
pb_standMG42gunner_fire_30right_15down
pb_standMG42gunner_fire_45right_15down
}
standMG42_fire_level
{
pb_standMG42gunner_fire_45left_level
pb_standMG42gunner_fire_30left_level
pb_standMG42gunner_fire_15left_level
pb_standMG42gunner_fire_forward_level
pb_standMG42gunner_fire_15right_level
pb_standMG42gunner_fire_30right_level
pb_standMG42gunner_fire_45right_level
}
standMG42_fire_15up
{
pb_standMG42gunner_fire_45left_15up
pb_standMG42gunner_fire_30left_15up
pb_standMG42gunner_fire_15left_15up
pb_standMG42gunner_fire_forward_15up
pb_standMG42gunner_fire_15right_15up
pb_standMG42gunner_fire_30right_15up
pb_standMG42gunner_fire_45right_15up
}
}
standMG42_aim : complete nonloopsync
{
standMG42_aim_15down
{
pb_standMG42gunner_aim_45left_15down
pb_standMG42gunner_aim_30left_15down
pb_standMG42gunner_aim_15left_15down
pb_standMG42gunner_aim_forward_15down
pb_standMG42gunner_aim_15right_15down
pb_standMG42gunner_aim_30right_15down
pb_standMG42gunner_aim_45right_15down
}
standMG42_aim_level
{
pb_standMG42gunner_aim_45left_level
pb_standMG42gunner_aim_30left_level
pb_standMG42gunner_aim_15left_level
pb_standMG42gunner_aim_forward_level
pb_standMG42gunner_aim_15right_level
pb_standMG42gunner_aim_30right_level
pb_standMG42gunner_aim_45right_level
}
standMG42_aim_15up
{
pb_standMG42gunner_aim_45left_15up
pb_standMG42gunner_aim_30left_15up
pb_standMG42gunner_aim_15left_15up
pb_standMG42gunner_aim_forward_15up
pb_standMG42gunner_aim_15right_15up
pb_standMG42gunner_aim_30right_15up
pb_standMG42gunner_aim_45right_15up
}
}
//
// Death
//
pb_explosion_death_B1
pb_explosion_death_B2
pb_explosion_death_B3
pb_explosion_death_F1
pb_explosion_death_L1
pb_explosion_death_L2
pb_explosion_death_R1
pb_explosion_rundeath_B1
pb_explosion_rundeath_B2
pb_explosion_rundeath_F1
pb_explosion_rundeath_F2
pb_explosion_rundeath_F3
pb_explosion_rundeath_L1
pb_explosion_rundeath_R1
pb_shotgun_death_back1
pb_shotgun_death_back2
pb_shotgun_death_legs
pb_shotgun_death_spinL
pb_shotgun_death_spinR
pb_shotgun_death_front
pb_explosive_round_death_leg
pb_explosive_round_death_jaw
pb_explosive_round_death_chestB
pb_explosive_round_death_chestA
// prone
pb_prone_death_quickdeath
// Crouch
pb_crouch_death_headshot_front
pb_crouch_death_clutchchest
pb_crouch_death_flip
pb_crouch_death_fetal
pb_crouch_death_falltohands
// Crouch run
pb_crouchrun_death_drop
pb_crouchrun_death_crumple
// stand
pb_stand_death_spin
pb_stand_death_legs
pb_stand_death_lowerback
pb_stand_death_lowertorso
pb_stand_death_head_collapse
pb_stand_death_neckdeath_thrash
pb_stand_death_neckdeath
pb_stand_death_nervedeath
pb_stand_death_frontspin // Hit from front in head, upper chest or right shoulder.
pb_stand_death_headchest_topple // Hit in head or chest from any direction. Falls back, one leg goes up.
pb_stand_death_chest_blowback
pb_stand_death_chest_spin
pb_stand_death_shoulder_stumble
pb_stand_death_head_straight_back
pb_stand_death_tumbleback
pb_stand_death_kickup
pb_stand_death_stumbleforward
pb_stand_death_leg
pb_stand_death_leg_kickup
pb_stand_death_headshot_slowfall
pb_stand_death_shoulderback
// run
pb_death_run_forward_crumple
pb_death_run_onfront
pb_death_run_stumble
pb_death_run_back
pb_death_run_left
pb_death_run_right
MP_shotgun_death_back
MP_shotgun_death_front
MP_shotgun_death_left
MP_shotgun_death_right
//
// Stumble
//
pb_stumble_forward // RUNNING
pb_stumble_back
pb_stumble_left
pb_stumble_right
pb_stumble_walk_forward // WALKING
pb_stumble_walk_back
pb_stumble_walk_left
pb_stumble_walk_right
pb_stumble_pistol_walk_right // WALKING w/pistol
pb_stumble_pistol_walk_left
pb_stumble_pistol_walk_forward
pb_stumble_pistol_walk_back
pb_stumble_pistol_right // RUNNING w/pistol
pb_stumble_pistol_left
pb_stumble_pistol_forward
pb_stumble_pistol_back
pb_stumble_grenade_right
pb_stumble_grenade_left
pb_stumble_grenade_forward
pb_stumble_grenade_back
//
// dive
//
pb_dive_right
pb_dive_right_impact
pb_dive_left
pb_dive_left_impact
pb_dive_back
pb_dive_back_impact
pb_dive_front
pb_dive_front_impact
//
// Pain
//
// prone
pb_prone_painA_holdchest
pb_prone_painB_holdhead
// Crouch run
// crouchrun_painfall
// Crouch
// crouch_pain_fallToGround // Shot from front, backs back and slightly right.
pb_crouch_pain_holdStomach // Shot in torso.
// crouch_pain_crouch2crawl_ktwist // extended pain. Ends in crawl (backwards).
// crouch_pain_crouch2crawl_grabhead // extended pain. Ends in crawl (backwards).
// crouch_pain_crouch2crawl_back // Shot from behind, falls forward to crawl.
// Stand
// stand_pain_leghit // Shot in leg, falls to ground, writhes, up to crouch
// stand_pain_fallToHand // Shot in torso? falls to left hand, up to crouch
// stand_pain_hunch // Shot in stomach, turns left and then straight. Ends in crouch.
// stand_pain_stand2crawl_stumbleback // extended pain. Ends in crawl.
// minorpain_head_front
// minorpain_head_back
// minorpain_head_left
// minorpain_head_right
// minorpain_chest_front
// minorpain_chest_back
// minorpain_chest_left
// minorpain_chest_right
// minorpain_leftarm_front
// minorpain_leftarm_back
// minorpain_leftarm_left
// minorpain_leftarm_right
// minorpain_rightarm_front
// minorpain_rightarm_back
// minorpain_rightarm_left
// minorpain_rightarm_right
}
}
//
// Turning animations (played on the legs, but handled seperatly)
//
turning
{
pl_turn_90left
pl_turn_90right
pl_crouchturn_90right
pl_crouchturn_90left
}
}
breaching
{
breach_player_v1
breach_player_v2
breach_player_v3
breach_player_viewmodel_v2
breach_player_viewmodel_v3
breach_coop_player_1
breach_coop_player_1_3rdPerson
breach_coop_player_2
breach_coop_player_2_3rdPerson
nx_fp_lunar_endbreach_player
}

937
animtrees/vehicles.atr Normal file
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@ -0,0 +1,937 @@
humvee_passenger_2_turret_minigun
humvee_turret_2_passenger_minigun
humvee_mount_frontR_door
humvee_mount_frontL_door
humvee_mount_backL_door
humvee_mount_backR_door
humvee_dismount_backL_door
humvee_dismount_backR_door
humvee_dismount_frontL_door
humvee_dismount_frontR_door
suburban_dismount_backL_door
suburban_dismount_backR_door
suburban_dismount_frontL_door
suburban_dismount_frontR_door
DCemp_heli_crash_1
DCemp_heli_crash_2
DCemp_heli_crash_3
DCemp_emp_heli_crash
DCemp_car_hit
boneyard_jeep_evac
boneyard_UAZ_door
boneyard_UAZ_steer_straight
boneyard_UAZ_steer_left
boneyard_UAZ_steer_right
M60A1_tank_lower
M60A1_tank_raise
M60A1_bridge_lower
M60A1_bridge_raise
M60A1_tank_cross
roadkill_M60A1_bridge_lower
roadkill_M60A1_tank_lower
roadkill_M60A1_tank_driveup
roadkill_M60A1_bridge_driveup
roadkill_M60A1_tank_cross
roadkill_M60A1_arm_lower
roadkill_hummer_door_soldier
roadkill_hummer_gun_getin
nx_chinese_lgv_turret_mount
nx_chinese_lgv_turret_dismount
nx_chinese_lgv_turret_reaction
afchase_chopper_landing
AFchase_waterfall_zodiac_R
AFchase_waterfall_zodiac_L
AFchase_waterfall_zodiac_rocking
AFchase_waterfall_zodiac_fall
AFchase_waterfall_pavelow
AFchase_waterfall_pavelow_idle
AFchase_waterfall_player_zodiac
roadkill_hummer_mount_frontR_door
roadkill_pickup_technical_pushed
stryker_movement
stryker_movement_backwards
stryker_cannon_fire
stryker_shell_hatch
bh_minigun_spin_loop
dcburning_BHrescue_BH_animatic
dcburning_BHrescue_BH
mi17_heli_idle
gulag_end_pavelow
cliffhanger_icepick_fight_snowmobile
cliffhanger_truck_bm21
cliffhanger_mig_landing_1
cliffhanger_mig_landing_2
mig_landing_gear_up
technical_driving_idle_forward
technical_driving_idle_backward
sniper_escape_crash_mi28_entrance
sniper_escape_crash_mi28_idle
sniper_escape_crash_mi28_crash
sniper_escape_crash_mi28_rotor_1
sniper_escape_crash_mi28_rotor_2
sniper_escape_crash_mi28_rotor_3
sniper_escape_crash_mi28_rotor_4
sniper_escape_crash_mi28_rotor_5
cliffhanger_crash_mi28_rotor_1
cliffhanger_crash_mi28_rotor_2
cliffhanger_crash_mi28_rotor_3
cliffhanger_crash_mi28_rotor_4
cliffhanger_crash_mi28_rotor_5
cliffhanger_crash_mi28_crash
mi17_heli_rotors
blackhawk
{
bh_cargo_path
bh_idle
bh_rotors
}
door_pickup_driver_climb_in
door_pickup_passenger_climb_in
door_pickup_driver_climb_out
door_pickup_passenger_climb_out
door_pickup_passenger_RL_climb_out
door_pickup_passenger_RR_climb_out
cobra_crash
cobra_crash_relative
abrams_movement
abrams_movement_backwards
pickup_tankcrush_front
tank_tankcrush_front
sedan_tankcrush_side
tank_tankcrush_side
cobra : additive
{
}
bmp
{
bmp_doors_open
bmp_doors_close
bmp_movement
bmp_movement_backwards
}
BTR80
{
BTR80_doorsR_open
BTR80_doorsL_open
BTR80_exit_1
BTR80_exit_2
BTR80_exit_3
BTR80_exit_4
BTR80_movement
BTR80_movement_backwards
}
bog_b_tank_explosion
bog_b_tank_explosion2
cobra_copilot_idle
cobra_copilot_idle_l
cobra_copilot_idle_r
coup_opening_car
coup_opening_car_driving
coup_ending_drag_cardoor
vehicle_steeringwheel
{
coup_driver_bigleft2center_car
coup_driver_bigleft_idle_car
coup_driver_bigleft_loop_car
coup_driver_bigleftloop2center_car
coup_driver_center2smallleft_car
coup_driver_center2smallright_car
coup_driver_idle_car
coup_driver_smallleft2center_car
coup_driver_smallleft2bigleft_car
coup_driver_smallleft_idle_car
coup_driver_smallright2center_car
coup_driver_smallright_idle_car
coup_driver_bigleftloop_idle_car
}
vehicle_additives : additive
{
coup_opening_car_driving_idle_bumpy
coup_opening_car_driving_idle_normal
coup_opening_car_driving_idle_smooth
coup_opening_car_driving_idle_static
}
ac130_carjack
{
ac130_carjack_door_1a
ac130_carjack_door_1b
ac130_carjack_door_others
}
ch46_anims
{
sniper_escape_ch46_take_off
sniper_escape_ch46_land
sniper_escape_ch46_idle
}
blackhawk_anims
{
blackout_bh_evac_heli_idle
blackout_bh_evac_heli_land
blackout_bh_evac_heli_takeoff
}
ch46_rotors
{
sniper_escape_ch46_rotors
}
ch46_turret
{
ch46_turret_fire
ch46_turret_idle
}
ch46_doors
{
ch46_doors_open
ch46_doors_close
}
cargoship_ch46_rescue_in
cargoship_ch46_rescue_idle
cargoship_ch46_rescue_out
cargoship_ch46_rescue_drift
cargoship_ch46_rescue_drift_idle
armada_blackhawk_sniper_idle_loop_fastrope80
armada_blackhawk_sniper_drop_fastrope80
armada_blackhawk_sniper_idle_fastrope80
bm21
{
bm21_driving_idle_forward
bm21_driving_idle_backward
bm21_passenger_climbout_door
bm21_driver_climbout_door
bm21_guy_climbout_truckdoor
}
zpu_gun_fire_a
zpu_gun_fire_b
zpu_gun_stop
bus_driving_idle_forward
bus_driving_idle_backward
tanker_truck_driving_idle_forward
tanker_truck_driving_idle_backward
jeepride_crash_tunnel_pickup
jeepride_flip_pickup
jeepride_crash_pillar
uaz_drive
{
uaz_driving_idle_forward
uaz_driving_idle_backward
}
uaz
{
ambush_VIP_escape_UAZ
uaz_driver_enter_from_huntedrun_door
uaz_driver_exit_into_run_door
uaz_passenger_enter_from_huntedrun_door
uaz_passenger_exit_into_run_door
uaz_rear_driver_exit_into_run_door
uaz_passenger2_exit_into_run_door
uaz_rear_driver_enter_from_huntedrun_door
uaz_passenger2_enter_from_huntedrun_door
uaz_driver_exit_into_stand_door
uaz_passenger_exit_into_stand_door
uaz_passenger2_exit_into_stand_door
uaz_rear_driver_exit_into_stand_door
}
uaz_driver
{
UAZ_steeringwheel_death
UAZ_steeringwheel_duck
UAZ_steeringwheel_idle
UAZ_steeringwheel_turnleft
UAZ_steeringwheel_turnright
UAZ_steeringwheel_weave
}
mi28_path
{
jeepride_mi28_flyby
}
mi28
{
mi28_rotors
}
mi28_add : additive
{
mi28_rotors_add
}
president_crash
{
pres_crash_suv_pres
pres_crash_suv_1
}
snowmobile
{
snowmobile_vehicle_driving_idle
sm_turn
{
snowmobile_vehicle_lean_L_delta
snowmobile_vehicle_lean_R_delta
}
}
motorcycle
{
motorcycle_pose_lean_l_50
motorcycle_pose_lean_r_50
motorcycle_pose_straight
motorcycle_pose_turn_l
motorcycle_pose_turn_r
motorcycle_rider_pose_f
motorcycle_rider_pose_l
motorcycle_rider_pose_r
}
snowmobile_player
{
player_snowmobile_left_arm
{
player_snowmobile_drive_left_arm
{
player_snowmobile_drive_turn_left2right_L
player_snowmobile_drive_turn_right2left_L
}
player_snowmobile_shoot_left_arm
{
player_snowmobile_gun_fire
player_snowmobile_gun_idle
player_snowmobile_gun_pullout_root
{
player_snowmobile_gun_pullout_L
player_snowmobile_gun_pullout
player_snowmobile_gun_pullout_R
}
player_snowmobile_gun_putaway_root
{
player_snowmobile_gun_putaway_L
player_snowmobile_gun_putaway
player_snowmobile_gun_putaway_R
}
player_snowmobile_gun_reload
}
}
player_snowmobile_right_arm
{
player_snowmobile_drive_turn_left2right_R
player_snowmobile_drive_turn_right2left_R
}
snowmobile_glock
{
snowmobile_glock_fire
snowmobile_glock_last_fire
snowmobile_glock_reload
}
player_snowmobile_drive_rpm_min
player_snowmobile_drive_rpm_max
player_snowmobile_drive_speedometer_0
player_snowmobile_drive_speedometer_90
player_snowmobile_drive_speedometer_180
player_snowmobile_drive_throttle_add : additive
{
player_snowmobile_drive_throttle
}
player_snowmobile_drive_throttle_add_left : additive
{
player_snowmobile_drive_throttle_left
}
player_snowmobile_drive_throttle_add_right : additive
{
player_snowmobile_drive_throttle_right
}
zodiac_waterfall_add_left : additive
{
AFchase_waterfall_player_zodiac_add_L
}
zodiac_waterfall_add_right : additive
{
AFchase_waterfall_player_zodiac_add_R
}
player_sleeve_pose
player_sleeve_flapping
}
rotate_X_R
rotate_X_L
rotate_Y_R
rotate_Y_L
rotate_Z_R
rotate_Z_L
rotation
{
rotate_body_X_R
rotate_body_X_L
rotate_body_Y_R
rotate_body_Y_L
rotate_body_Z_R
rotate_body_Z_L
}
humvee_antennas_idle_movement
humvee_antennas_jerk_left
humvee_antennas_jerk_right
humvee
{
humvee_50cal_driving_idle_forward
humvee_50cal_driving_idle_backward
}
humvee_antenna_additive : additive
{
humvee_antenna_L_rotate_360
humvee_antenna_R_rotate_360
}
suburban
{
player_suburban_minigun_fire2idle_L
player_suburban_minigun_fire2idle_R
player_suburban_minigun_idle_L
player_suburban_minigun_idle_R
player_suburban_minigun_idle2fire_L
player_suburban_minigun_idle2fire_R
}
blackhawk_minigun_turret
{
player_blackhawk_minigun_turret_fire2idle_L
player_blackhawk_minigun_turret_fire2idle_R
player_blackhawk_minigun_turret_idle_L
player_blackhawk_minigun_turret_idle_R
player_blackhawk_minigun_turret_idle2fire_L
player_blackhawk_minigun_turret_idle2fire_R
player_blackhawk_minigun_turret_hud_puton_L
player_blackhawk_minigun_turret_hud_puton_R
player_blackhawk_minigun_turret_hud_takeoff_L
player_blackhawk_minigun_turret_hud_takeoff_R
}
chinese_lgv_turret
{
left_hand
{
player_chinese_lgv_turret_fire2idle_L
player_chinese_lgv_turret_idle_L
player_chinese_lgv_turret_idle2fire_L
player_chinese_lgv_turret_suitshield_inject_L
player_chinese_lgv_turret_reaction_L
}
right_hand
{
player_chinese_lgv_turret_fire2idle_R
player_chinese_lgv_turret_idle_R
player_chinese_lgv_turret_idle2fire_R
player_chinese_lgv_turret_suitshield_inject_R
player_chinese_lgv_turret_reaction_R
}
}
predator
{
predator_flyby
}
cliffhanger
{
cliff_jeep_crash
}
antonov
{
paratrooper_jet_opendoors
}
oilrig
{
oilrig_sub_1
oilrig_sub_2
oilrig_SDV_1
oilrig_SDV_2
oilrig_civ_escape_zodiac_A
oilrig_civ_escape_zodiac_B
}
suburban_playermove_window_l_in
suburban_playermove_window_l_out
suburban_playermove_window_r_in
suburban_playermove_window_r_out
roadkill_orders_hummer
gulag_F15_intro_1
gulag_F15_intro_2
gulag_missile_intro_1
gulag_missile_intro_2
gulag_eject_seat_intro
gulag_missile_F15_1_A
gulag_missile_F15_1_B
gulag_missile_F15_2_A
gulag_missile_F15_2_B
vehicle_80s_sedan1_flattire_LF
vehicle_80s_sedan1_flattire_LB
vehicle_80s_sedan1_flattire_RF
vehicle_80s_sedan1_flattire_RB
vehicle_80s_sedan1_destroy
paradrop_cargo_vehicle
favela_van_shootout_van
favela_opening_cardoor_open
favela_run_and_wave_cardoor
invasion_opening_hummer2
invasion_opening_hummer1
invasion_opening_BTR
invasion_btr_crash_btr
invasion_btr_crash_squashedcar
favela_ending_car
favela_escape_ending_chopper_open_back_door
favela_escape_ending_chopper_in
favela_escape_ending_chopper_loop
favela_escape_ending_chopper_flying_away
contingency_btr_slide
zodiac_price_left_aim_4
zodiac_price_left_aim_5
zodiac_price_left_aim_6
zodiac_price_right_aim_4
zodiac_price_right_aim_5
zodiac_price_right_aim_6
sa15_radar_spinup
sa15_radar_spinloop
sa15_radar_spindown
sa15_turret_scanloop
training_humvee_door
estate_chopper_sequence_pavelow
airport_ending_open_doors
airport_ending_close_doors
russian_swat_van_driver_getout_door
nx_vh_crawler_movement
Nx_Miniuav_Idle
Nx_Miniuav_HitReact
Nx_Miniuav_fire
nx_vh_ugv_movement
nx_vh_ugv_movement_backwards
nx_vh_ugv_main_turret_fire
nx_vh_future_tank_movement
nx_vh_future_tank_movement_backwards
nx_vh_future_tank_loading
nx_vh_osprey_movement
nx_vh_blackhawk_us_movement
nx_vh_moving_platform_movement
nx_vh_lunar_rover_movement
nx_vh_lunar_rover_movement_backwards
nx_vh_president_suburban_movement
nx_vh_president_suburban_movement_backwards
nx_vh_chinese_ugv_movement
nx_vh_chinese_ugv_movement_backwards
nx_vh_chinese_tanker_movement
nx_vh_chinese_tanker_movement_backwards
nx_vh_chinese_vtol_getout
nx_vh_chinese_vtol_getout_low
nx_vh_chinese_vtol_stopflare
nx_vh_chinese_lgv_movement
nx_vh_chinese_lgv_movement_backwards
nx_vh_chinese_lgv_door_open
nx_vh_chinese_lgv_gunner_mount_turret
nx_vh_chinese_lgv_gunner_getout_turret
nx_vh_lapd_passenger_door_getout
nx_vh_lapd_driver_door_getout
nx_vh_exfil_swat_back_doors_open
nx_vh_exfil_policecar_driver_door_open
nx_vh_Sedan_Right_Front_Door_Open_Min
nx_vh_Sedan_Right_Rear_Door_Open_Min
nx_vh_Sedan_Left_Front_Door_Open_Min
nx_vh_Sedan_Left_Rear_Door_Open_Min
nx_vh_Sedan_Right_Front_Door_Open_Med
nx_vh_Sedan_Right_Rear_Door_Open_Med
nx_vh_Sedan_Left_Front_Door_Open_Med
nx_vh_Sedan_Left_Rear_Door_Open_Med
nx_vh_Sedan_Right_Front_Door_Open_Max
nx_vh_Sedan_Right_Rear_Door_Open_Max
nx_vh_Sedan_Left_Front_Door_Open_Max
nx_vh_Sedan_Left_Rear_Door_Open_Max
nx_vh_SUV_Right_Front_Door_Open_Min
nx_vh_SUV_Right_Rear_Door_Open_Min
nx_vh_SUV_Left_Front_Door_Open_Min
nx_vh_SUV_Left_Rear_Door_Open_Min
nx_vh_SUV_Right_Front_Door_Open_Med
nx_vh_SUV_Right_Rear_Door_Open_Med
nx_vh_SUV_Left_Front_Door_Open_Med
nx_vh_SUV_Left_Rear_Door_Open_Med
nx_vh_SUV_Right_Front_Door_Open_Max
nx_vh_SUV_Right_Rear_Door_Open_Max
nx_vh_SUV_Left_Front_Door_Open_Max
nx_vh_SUV_Left_Rear_Door_Open_Max
nx_vh_chinese_vtol_movement
nx_vh_chinese_skimmer_movement
nx_vh_chinese_skimmer_motntst01
nx_vh_chinese_skimmer_motntst02
nx_vh_lb_spotlight_search_w_rotors
nx_vh_lb_spotlight_stable_w_rotors
nx_vh_escort_ugv_dropoff_ugv
nx_vh_escort_ugv_dropoff_osprey
nx_lava_train_cart_allied_01
nx_lava_train_cart_allied_02
nx_lava_train_cart_allied_03
nx_lava_train_cart_allied_04
nx_lava_train_cart_axis_01
nx_lava_train_cart_axis_02
nx_lava_train_cart_axis_03
nx_lava_train_cart_axis_04
nx_lava_train_cart_axis_05
nx_lava_train_cart_axis_06
nx_lava_train_cart_axis_07
nx_lava_train_cart_axis_08
//*PROTOTYPE* nx_vh_night_raven assets *PROTOTYPE*
proto_nx_vh_night_raven_movement
proto_nx_vh_night_raven_missiles_fire
//EC_VTOL UAV CARGODROP//
nx_vh_chinese_vtol_UAV_Cargodropoff_Cargo
nx_vh_chinese_vtol_UAV_Cargodropoff_VTOL
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV01
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV02
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV03
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV04
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV05
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV06
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV07
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV08
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV09
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV10
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV11
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV12
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV13
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV14
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV15
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV16
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV17
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV18
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV19
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV20
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV21
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV22
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV23
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV24
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV25
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV26
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV27
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV28
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV29
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV30
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV31
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV32
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV33
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV34
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV35
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV36
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV37
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV38
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV39
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV40
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV41
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV42
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV43
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV44
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV45
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV46
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV47
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV48
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV49
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV50
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV51
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV52
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV53
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV54
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV55
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV56
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV57
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV58
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV59
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV60
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV61
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV62
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV63
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV64
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV65
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV66
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV67
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV68
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV69
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV70
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV71
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV72
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV73
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV74
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV75
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV76
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV77
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV78
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV79
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV80
//EC_VTOL UAV CARGODROP//
ugv_turn_anims
{
nx_vh_ugv_movement_L
nx_vh_ugv_movement_R
nx_vh_ugv_movement_backwards_L
nx_vh_ugv_movement_backwards_R
}
// nx_ugv_test anim for scripted event
ugv_in_motion
nx_ugv_bounce
nx_brickwall_ugv_brktrgh_ugv
nx_fp_rtc_aresreveal_ugv
nx_lapes_ac130
nx_lapes_m1a1
// nx_repel
nx_tp_uav_reveal_uav1
nx_tp_uav_reveal_uav2
nx_repel_ugv_jumpoff_LZ
nx_fp_rtc_osprey_intro_ugv
nx_fp_rtc_osprey_intro_osprey
nx_vh_rtc_osprey_flyby_osprey1
nx_vh_rtc_osprey_flyby_osprey2
nx_vh_rtc_osprey_flyby_osprey3
//Lunar
nx_vh_lunar_rovercrash_player
nx_vh_lunar_ec_lgv_arrive
nx_vh_lunar_falcon_death_rover
nx_vh_lunar_rover_intro
{
nx_vh_lunar_rover_intro_drive_rover
nx_vh_lunar_rover_intro_jump_rover
}
//subpen_apc_deploy
nx_tp_sub_apc_animatic
// nx_Skyscraper
nx_vh_skyscraper_landing_pad_vtol_01
nx_vh_skyscraper_uav_crash_01
nx_vh_skyscraper_uav_crash_01_idle
nx_vh_skyscraper_uav_crash_01_p2
nx_vh_skyscraper_uav_crash_01_p2_idle
nx_vh_skyscraper_uav_crash_01_p3
nx_vh_skyscraper_atrium_crash_01
//hithard
nx_news_chopper_crash
nx_vh_hhh_parachute_idle
nx_vh_hhh_parachute_deploy_osprey
nx_vh_hhh_parachute_deploy_parachute
nx_vh_hhh_parachute_landed
nx_vh_hhh_parachute_landed_guy2
nx_vh_hithard_ec_ugv_pullup_sedan_1
nx_vh_hithard_ec_ugv_pullup_sedan_2
nx_vh_hithard_vtol_uav_deploy
nx_vh_hithard_motorcade_ambush3_suv_01
nx_vh_hithard_motorcade_ambush3_suv_02
nx_vh_hithard_Intro_Osprey01
nx_vh_hithard_Intro_Osprey02
nx_vh_hithard_Intro_Osprey03
nx_vh_hithard_Intro_Osprey04
nx_vh_hithard_Intro_part1_Osprey01
nx_vh_hithard_Intro_part1_Osprey02
nx_vh_chinese_vtol_ugv_dropoff_suv_01
nx_vh_chinese_vtol_ugv_dropoff_ugv_01
nx_vh_chinese_vtol_ugv_dropoff_chinese_vtol_01
nx_vh_hithard_ospreycrashvp_osprey_01
//hithard_b
nx_vh_hhh_tanklapes_tank_unlatch_01
nx_vh_hhh_tanklapes_tank_01
//PROTOTYPE Roboturret
nx_vh_roboturret_run
nx_vh_roboturret_walk
nx_vh_roboturret_idle
//Prototype Chase
prototype_chase_vh_jeep_jump_jeep
//Rocket
nx_vh_rocket_intro_helicopter_01
nx_vh_rocket_intro_helicopter_02
nx_vh_rocket_intro_helicopter_03
nx_vh_rocket_intro_helicopter_04
nx_vh_rocket_intro_helicopter_05
nx_vh_rocket_intro_helicopter_06
nx_vh_rocket_intro_helicopter_07
nx_vh_rocket_intro_helicopter_08
nx_vh_rocket_intro_helicopter_player_01
nx_vh_rocket_intro_Bomber_01
nx_vh_rocket_intro_Bomber_02
nx_vh_rocket_intro_Bomber_03
nx_vh_rocket_intro_Bomber_04
nx_vh_rocket_helicoptercrash_helicopter_01
nx_vh_rocket_helicoptercrash_helicopter_02
nx_vh_rocket_witness_nuke_helicpoter_01
nx_vh_rocket_jump_onto_gantry_littlebird_01
nx_vh_rocket_climb_onto_littlebird_littlebird_01
nx_vh_rocket_woods_chopperflyover_blackhawk_01
nx_vh_rocket_opfor_helicopter_intro_opfor_heli_01
nx_vh_rocket_opfor_helicopter_intro_opfor_heli_02
nx_vh_rocket_helicopter_bridge_opfor_heli
nx_vh_rocket_chopper_btl_delta_hind_01
nx_vh_rocket_chopper_btl_delta_blackhind_02
nx_vh_rocket_chopper_btl_delta_blackhawk_01
nx_vh_rocket_chopper_btl_delta_blackhawk_02
nx_vh_rocket_chopper_btl_delta_blackhawk_03
nx_vh_rocket_chopper_btl_delta_blackhawk_04
nx_vh_rocket_chopper_btl_delta_blackhawk_05
nx_vh_rocket_nuke_crash_chopper2
nx_vh_rocket_nuke_crash_chopper3
nx_vh_rocket_base_delta_01_player_heli
nx_vh_rocket_base_delta_01_ally_heli
nx_vh_rocket_base_delta_01_opfor_heli
nx_vh_rocket_base_delta_01_opfor_heli_02
nx_vh_rocket_chopper_dogfight_delta_blackhawk_01
nx_vh_rocket_chopper_dogfight_delta_opfor_01
nx_vh_rocket_chopper_dogfight_delta_opfor_02
nx_vh_rocket_chopper_btl_delta_ltlbrd_01
nx_vh_rocket_chopper_btl_delta_ltlbrd_02
nx_vh_rocket_aa_shoot_helicopter_down_heli
//Exfil
nx_vh_exfil_police_cars1_car_01
nx_vh_exfil_police_cars1_car_02
// lava
nx_vh_lava_train_derailment_rover_01
nx_vh_lava_train_derailment_rover_02
nx_vh_lava_roverarrive_rover
nx_vh_lava_control_breach_skimmer
nx_vh_lava_bridge_to_train_skimmer_01
nx_vh_lava_bridge_to_train_skimmer_02
nx_vh_lava_skimmer_battle_01_skimmer
nx_vh_lava_skimmer_battle_02_skimmer
nx_vh_lava_trainseperate_fall_train
nx_vh_lava_trainseperate_player_jump_train

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_assault_a"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_assault_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_assault_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_lmg"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_lmg_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_lmg_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_shotgun"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_shotgun_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_shotgun_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_smg"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_smg_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_airborne_smg_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_ally_sniper_ghillie_arctic");
self attach("head_allies_sniper_ghillie_arctic", "", true);
self.headModel = "head_allies_sniper_ghillie_arctic";
self setViewmodel("viewhands_ghillie_arctic");
self.voice = "taskforce";
}
precache()
{
precacheModel("mp_body_ally_sniper_ghillie_arctic");
precacheModel("head_allies_sniper_ghillie_arctic");
precacheModel("viewhands_ghillie_arctic");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_ally_sniper_ghillie_desert");
self attach("head_allies_sniper_ghillie_desert", "", true);
self.headModel = "head_allies_sniper_ghillie_desert";
self setViewmodel("viewhands_ghillie_desert");
self.voice = "taskforce";
}
precache()
{
precacheModel("mp_body_ally_sniper_ghillie_desert");
precacheModel("head_allies_sniper_ghillie_desert");
precacheModel("viewhands_ghillie_desert");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_ally_sniper_ghillie_forest");
self attach("head_allies_sniper_ghillie_forest", "", true);
self.headModel = "head_allies_sniper_ghillie_forest";
self setViewmodel("viewhands_ghillie_forest");
self.voice = "taskforce";
}
precache()
{
precacheModel("mp_body_ally_sniper_ghillie_forest");
precacheModel("head_allies_sniper_ghillie_forest");
precacheModel("viewhands_ghillie_forest");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_ally_sniper_ghillie_urban");
self attach("head_allies_sniper_ghillie_urban", "", true);
self.headModel = "head_allies_sniper_ghillie_urban";
self setViewmodel("viewhands_ghillie_urban");
self.voice = "seal";
}
precache()
{
precacheModel("mp_body_ally_sniper_ghillie_urban");
precacheModel("head_allies_sniper_ghillie_urban");
precacheModel("viewhands_ghillie_urban");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arab_assault_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arab_lmg_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_lmg_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arab_shotgun_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_shotgun_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arab_smg_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_smg_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_assault_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_assault_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_assault_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_assault_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_lmg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_lmg_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_lmg_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_militia_smg_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("body_complete_mp_pmc_ai_temp");
self attach("head_complete_mp_pmc_ai_temp", "", true);
self.headModel = "head_complete_mp_pmc_ai_temp";
self setViewmodel("viewhands_usmc");
self.voice = "american";
}
precache()
{
precacheModel("body_complete_mp_pmc_ai_temp");
precacheModel("head_complete_mp_pmc_ai_temp");
precacheModel("viewhands_usmc");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("body_complete_mp_pmc_ai_alt_temp"); self attach("head_complete_mp_pmc_ai_alt_temp", "", true); self.headModel = "head_complete_mp_pmc_ai_alt_temp"; self setViewmodel("viewhands_op_force"); self.voice = "american";}precache(){ precacheModel("body_complete_mp_pmc_ai_alt_temp"); precacheModel("head_complete_mp_pmc_ai_alt_temp"); precacheModel("viewhands_op_force");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_op_airborne"); self attach("head_riot_op_airborne", "", true); self.headModel = "head_riot_op_airborne"; self setViewmodel("viewhands_russian_airborne"); self.voice = "seal";}precache(){ precacheModel("mp_body_riot_op_airborne"); precacheModel("head_riot_op_airborne"); precacheModel("viewhands_russian_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_op_airborne_sniper"); self attach("head_op_airborne_sniper", "", true); self.headModel = "head_op_airborne_sniper"; self setViewmodel("viewhands_sniper_op_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_op_airborne_sniper"); precacheModel("head_op_airborne_sniper"); precacheModel("viewhands_sniper_op_airborne");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_op_arab"); self attach("head_riot_op_arab", "", true); self.headModel = "head_riot_op_arab"; self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_riot_op_arab"); precacheModel("head_riot_op_arab"); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_op_arab_sniper"); self attach("head_op_arab_sniper", "", true); self.headModel = "head_op_arab_sniper"; self setViewmodel("viewhands_sniper_op_arab"); self.voice = "arab";}precache(){ precacheModel("mp_body_op_arab_sniper"); precacheModel("head_op_arab_sniper"); precacheModel("viewhands_sniper_op_arab");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_op_arctic"); self attach("head_riot_op_arctic", "", true); self.headModel = "head_riot_op_arctic"; self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_riot_op_arctic"); precacheModel("head_riot_op_arctic"); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_op_arctic_sniper"); self attach("head_op_arctic_sniper", "", true); self.headModel = "head_op_arctic_sniper"; self setViewmodel("viewhands_sniper_op_arctic"); self.voice = "russian";}precache(){ precacheModel("mp_body_op_arctic_sniper"); precacheModel("head_op_arctic_sniper"); precacheModel("viewhands_sniper_op_arctic");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_op_sniper_ghillie_arctic");
self attach("head_op_sniper_ghillie_arctic", "", true);
self.headModel = "head_op_sniper_ghillie_arctic";
self setViewmodel("viewhands_ghillie_arctic");
self.voice = "russian";
}
precache()
{
precacheModel("mp_body_op_sniper_ghillie_arctic");
precacheModel("head_op_sniper_ghillie_arctic");
precacheModel("viewhands_ghillie_arctic");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_op_sniper_ghillie_desert");
self attach("head_op_sniper_ghillie_desert", "", true);
self.headModel = "head_op_sniper_ghillie_desert";
self setViewmodel("viewhands_ghillie_desert");
self.voice = "arab";
}
precache()
{
precacheModel("mp_body_op_sniper_ghillie_desert");
precacheModel("head_op_sniper_ghillie_desert");
precacheModel("viewhands_ghillie_desert");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_op_sniper_ghillie_forest");
self attach("head_op_sniper_ghillie_forest", "", true);
self.headModel = "head_op_sniper_ghillie_forest";
self setViewmodel("viewhands_ghillie_forest");
self.voice = "russian";
}
precache()
{
precacheModel("mp_body_op_sniper_ghillie_forest");
precacheModel("head_op_sniper_ghillie_forest");
precacheModel("viewhands_ghillie_forest");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_op_sniper_ghillie_urban");
self attach("head_op_sniper_ghillie_urban", "", true);
self.headModel = "head_op_sniper_ghillie_urban";
self setViewmodel("viewhands_ghillie_urban");
self.voice = "russian";
}
precache()
{
precacheModel("mp_body_op_sniper_ghillie_urban");
precacheModel("head_op_sniper_ghillie_urban");
precacheModel("viewhands_ghillie_urban");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_op_militia"); self attach("head_riot_op_militia", "", true); self.headModel = "head_riot_op_militia"; self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_riot_op_militia"); precacheModel("head_riot_op_militia"); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_op_miltia_sniper"); self attach("head_op_militia_sniper", "", true); self.headModel = "head_op_militia_sniper"; self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_op_miltia_sniper"); precacheModel("head_op_militia_sniper"); precacheModel("viewhands_militia");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_assault_a"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_assault_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_assault_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_lmg"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_lmg_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_lmg_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_shotgun"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_shotgun_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_shotgun_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_smg"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_smg_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_opforce_arctic_smg_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_a"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_b"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_b_blk"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp_blk", xmodelalias\alias_seal_soccom_heads_mp_blk::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_b_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp_blk::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_c"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_c_blk"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp_blk", xmodelalias\alias_seal_soccom_heads_mp_blk::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_c_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp_blk::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_soccom_assault_d"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_d"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_udt_assault_a"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_udt_assault_b"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_seal_udt_lmg");
codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() );
self setViewmodel("viewhands_udt");
self.voice = "seal";
}
precache()
{
precacheModel("mp_body_seal_udt_lmg");
codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main());
precacheModel("viewhands_udt");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_seal_udt_smg"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mp_body_seal_udt_sniper");
self attach("head_allies_seal_udt_sniper", "", true);
self.headModel = "head_allies_seal_udt_sniper";
self setViewmodel("viewhands_sniper_udt");
self.voice = "seal";
}
precache()
{
precacheModel("mp_body_seal_udt_sniper");
precacheModel("head_allies_seal_udt_sniper");
precacheModel("viewhands_sniper_udt");
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_tf141_arctic"); self attach("head_riot_tf141_arctic", "", true); self.headModel = "head_riot_tf141_arctic"; self setViewmodel("viewhands_arctic"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_arctic"); precacheModel("head_riot_tf141_arctic"); precacheModel("viewhands_arctic");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_arctic_sniper"); self attach("head_allies_tf141_arctic_sniper", "", true); self.headModel = "head_allies_tf141_arctic_sniper"; self setViewmodel("viewhands_sniper_tf141_arctic"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_arctic_sniper"); precacheModel("head_allies_tf141_arctic_sniper"); precacheModel("viewhands_sniper_tf141_arctic");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_tf141_desert"); self attach("head_riot_tf141_desert", "", true); self.headModel = "head_riot_tf141_desert"; self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_desert"); precacheModel("head_riot_tf141_desert"); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_desert_sniper"); self attach("head_allies_tf141_desert_sniper", "", true); self.headModel = "head_allies_tf141_desert_sniper"; self setViewmodel("viewhands_sniper_tf141_desert"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_desert_sniper"); precacheModel("head_allies_tf141_desert_sniper"); precacheModel("viewhands_sniper_tf141_desert");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_tf141_forest"); self attach("head_riot_tf141_forest", "", true); self.headModel = "head_riot_tf141_forest"; self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_forest"); precacheModel("head_riot_tf141_forest"); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_forest_sniper"); self attach("head_allies_tf141_forest_sniper", "", true); self.headModel = "head_allies_tf141_forest_sniper"; self setViewmodel("viewhands_sniper_tf141_forest"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_forest_sniper"); precacheModel("head_allies_tf141_forest_sniper"); precacheModel("viewhands_sniper_tf141_forest");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_desert_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_desert_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_desert_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_desert_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_desert_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_forest_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_forest_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_forest_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_forest_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_forest_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_riot_udt"); self attach("head_riot_udt", "", true); self.headModel = "head_riot_udt"; self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_riot_udt"); precacheModel("head_riot_udt"); precacheModel("viewhands_udt");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_us_army_assault_a"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_us_army_assault_b"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_us_army_assault_c"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main(){ self setModel("mp_body_us_army_lmg"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}

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