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parent
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126
animtrees/animated_props.atr
Normal file
126
animtrees/animated_props.atr
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@ -0,0 +1,126 @@
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oil_pump
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oil_pump_2
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tree_desertpalm01_strongwind
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tree_desertpalm01_still
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tree_desertpalm02_strongwind
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tree_desertpalm02_still
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tree_desertpalm03_strongwind
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tree_desertpalm03_still
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palmtree_tall1_sway
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palmtree_tall1_still
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palmtree_tall2_sway
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palmtree_tall2_still
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palmtree_tall3_sway
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palmtree_tall3_still
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palmtree_med1_sway
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palmtree_med1_still
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palmtree_med2_sway
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palmtree_med2_still
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palmtree_bushy1_sway
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palmtree_bushy1_still
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palmtree_bushy2_sway
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palmtree_bushy2_still
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palmtree_bushy3_sway
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palmtree_bushy3_still
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palmtree_mp_tall1_sway
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palmtree_mp_tall2_sway
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palmtree_mp_tall3_sway
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palmtree_mp_med1_sway
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palmtree_mp_med2_sway
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palmtree_mp_bushy1_sway
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palmtree_mp_bushy2_sway
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palmtree_mp_bushy3_sway
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ICBM_turbofan50_spin
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ICBM_turbofan64_spin
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ICBM_turbofan176_spin
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launchfacility_b_emergencylight
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me_statue_destroy_base_01
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oilrig_derrick_collapse
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invasion_square_flag_medium_wind01
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invasion_square_flag_medium_wind02
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hanging_clothes_apron_wind_medium
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hanging_clothes_long_sleeve_wind_medium
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hanging_clothes_sheet_wind_medium
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hanging_clothes_short_sleeve_wind_medium
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foliage_pacific_fern01_sway
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foliage_pacific_fern02_sway
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foliage_pacific_palms08_sway
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foliage_pacific_tropic_shrub01_sway
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jeepride_shrubgroup_02_sway
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foliage_tree_oak_1_sway
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foliage_dead_pine_med_sway
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foliage_dead_pine_lg_sway
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foliage_red_pine_sm_sway
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foliage_red_pine_lg_sway
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foliage_red_pine_xl_sway
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foliage_red_pine_xxl_sway
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foliage_cod5_tree_jungle_01_sway
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foliage_cod5_tree_jungle_02_sway
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foliage_cod5_tree_jungle_03_sway
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wallfan_streamers
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windsock_wind_medium
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highrise_fencetarp_01_wind
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highrise_fencetarp_02_wind
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highrise_fencetarp_03_wind
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highrise_fencetarp_04_wind
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highrise_fencetarp_05_wind
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highrise_fencetarp_06_wind
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highrise_fencetarp_07_wind
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highrise_fencetarp_08_wind
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highrise_fencetarp_09_wind
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highrise_fencetarp_10_wind
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afghan_camo_tarp_wind
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foliage_pacific_bushtree01_sway
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foliage_tree_river_birch_med_a_sway
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foliage_cod5_tree_pine05_large_sway
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foliage_tree_river_birch_xl_a_sway
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foliage_tree_birch_yellow_1_sway
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foliage_desertbrush_1_sway
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foliage_red_pine_med_sway
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roofvent_rotate
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training_basketball_ball
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gulag_rescueB_pistol_reshoot
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airport_ending_climbin_makarov_weapon
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laptop_chair_idle
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laptop_chair_runin
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Wind_Turbine_Rotate
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Wind_Turbine_Stop
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nx_pinetree_react0_Idle
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nx_pinetree_react0_North
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nx_pinetree_react0_East
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nx_pinetree_react0_West
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nx_pinetree_react0_South
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nx_pinetree_react0_static
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nx_pr_color_tv_sign_sway
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nx_tarp_hanging_01
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nx_tarp_hanging_02
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nx_tarp_hanging_03
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nx_tarp_hanging_04
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nx_tarp_hanging_05
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nx_tarp_hanging_06
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nx_tarp_hanging_07
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nx_tarp_hanging_08
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nx_tarp_cementsack_pallet
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nx_pr_exfil_swinging_flag_slow_01
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nx_pr_exfil_swinging_flag_slow_02
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nx_pr_exfil_swinging_flag_slow_03
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nx_pr_exfil_swinging_flag_slow_04
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nx_pr_exfil_swinging_flag_slow_05
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nx_pr_exfil_swinging_flag_slow_06
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nx_pr_exfil_swinging_flag_fast_01
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nx_pr_exfil_swinging_flag_fast_02
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nx_pr_exfil_swinging_flag_fast_03
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nx_pr_exfil_swinging_flag_fast_04
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nx_pr_exfil_swinging_flag_fast_06
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50
animtrees/destructibles.atr
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50
animtrees/destructibles.atr
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@ -0,0 +1,50 @@
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vehicle_80s_sedan1_flattire_LB
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vehicle_80s_sedan1_flattire_LF
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vehicle_80s_sedan1_flattire_RB
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vehicle_80s_sedan1_flattire_RF
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vehicle_80s_sedan1_destroy
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vehicle_mig29_destroy
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vehicle_motorcycle_destroy_01
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vehicle_motorcycle_destroy_02
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vehicle_snowmobile_destroy_01
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light_fluorescent_swing
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light_fluorescent_null
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light_fluorescent_swing_02
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light_fluorescent_single_null
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light_fluorescent_single_swing
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light_fluorescent_single_swing_02
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light_fluorescent_single_swing_03
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gaspump01_hose
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locker_broken_both_doors_1
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locker_broken_both_doors_2
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locker_broken_both_doors_3
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locker_broken_both_doors_4
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locker_broken_door1_fast
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locker_broken_door1_slow
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locker_broken_door2_fast
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locker_broken_door2_slow
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ex_airconditioner_fan
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me_fanceil1_spin
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me_fanceil1_spin_stop
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wall_fan_rotate
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wall_fan_wobble
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wall_fan_stop
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chicken_cage_loop_01
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chicken_cage_loop_02
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chicken_cage_death
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chicken_cage_death_02
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generator_vibration
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generator_explode
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generator_explode_02
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generator_explode_03
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989
animtrees/multiplayer.atr
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989
animtrees/multiplayer.atr
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@ -0,0 +1,989 @@
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//
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// Player xanims refix convention:
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//
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// Torso only animation are prefixed with pt_
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// Legs only animations are prefixed with pl_
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// Full body animations (both) are prefixed with pb_
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//
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code
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{
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main
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{
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//
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// Torso Animations
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//
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torso
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{
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// Temp placeholder anims
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pt_chicken_dance // Animation which indicates another animation is not completed yet
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pt_chicken_dance_crouch // ditto for this one
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//
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// Shooting anims
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//
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pt_moon_stand_shoot
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pt_stand_shoot_ares
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pt_stand_shoot_RPG
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pt_stand_shoot
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pt_stand_shoot_auto
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pt_stand_shoot_ads
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pt_stand_shoot_auto_ads
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pt_stand_shoot_akimbo
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pt_stand_shoot_mg
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pt_stand_shoot_ads_mg
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pt_crouch_shoot
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pt_crouch_shoot_auto
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pt_crouch_shoot_ads
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pt_crouch_shoot_auto_ads
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pt_crouch_shoot_akimbo
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pt_stand_shoot_pistol
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pt_stand_shoot_ads_pistol
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pt_crouch_shoot_pistol
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pt_crouch_shoot_ads_pistol
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// Pistol needs aim/alert torso animations for use with regular lower body animations.
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pt_stand_alert_pistol
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pt_stand_ads_pistol
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pt_crouch_alert_pistol
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pt_crouch_ads_pistol
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pt_stand_grenade_throw
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pt_stand_grenade_pullpin
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pt_crouch_grenade_throw
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pt_stand_stickgrenade_throw
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pt_stand_throw_knife
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pt_prone_throw_knife
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// crouch_grenade_throw
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pt_prone_grenade_throw
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pt_prone_grenade_pullpin
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pt_rifle_fire_prone
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pt_rifle_fire_ads
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pt_rifle_fire
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pt_crouch_rifle_fire_ads
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pt_crouch_rifle_fire
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pt_prone_shoot_RPG
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pt_stand_shoot_shotgun
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pt_hold_throw
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pt_hold_prone_throw
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pt_shield_knife_throw
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pt_shield_grenade_throw
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//
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// Reload anims
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//
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pt_reload_stand_RPG
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pt_reload_crouch_pistol
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pt_reload_stand_pistol
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pt_reload_prone_pistol
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pt_reload_crouch_rifle
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pt_reload_stand_rifle
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pt_reload_stand_mg
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pt_reload_prone_rifle
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pt_reload_stand_auto
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pt_reload_stand_auto_mp40
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pt_reload_stand_auto_fg42
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pt_reload_stand_auto_sten
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pt_reload_prone_auto
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pt_reload_prone_RPG
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pt_reload_prone_akimbo
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pt_reload_crouchwalk
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pt_reload_crouchwalk_pistol
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pt_reload_stand_akimbo
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pt_reload_crouch_akimbo
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//
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// Prone anims
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//
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pt_prone_shoot
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pt_prone_shoot_pistol
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pt_prone_shoot_auto
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pt_prone_shoot_akimbo
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//
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// held object anims
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//
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pt_hold_setup
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//
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// Melee anims
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//
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pt_melee_right2right_1
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pt_melee_right2right_2
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pt_melee_right2left
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pt_melee_left2left_1
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pt_melee_left2right
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pt_melee_crouch_left2left
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pt_melee_crouch_left2right
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pt_melee_crouch_right2left
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pt_melee_pistol_1
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pt_melee_pistol_2
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pt_melee_pistol_3
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pt_melee_pistol_4
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pt_melee_prone
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pt_melee_prone_pistol
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pt_melee_shield
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//
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// swap anims
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//
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pt_stand_putaway_shield
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pt_stand_pullout_shield
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pt_stand_pullout_remotecontroller
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pt_stand_core_pullout
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//
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// pullout poses
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//
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pt_crouch_pullout_pose
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pt_stand_pullout_pose
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pt_prone_pullout_pose
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// shellshock anims
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pb_stand_shellshock
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pb_crouch_shellshock
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pt_shield_shellshock
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pt_akimbo_shellshock
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//
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// Flinch
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//
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pt_flinch_forward // PI - RIFLE
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pt_flinch_back
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pt_flinch_left
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pt_flinch_right
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pt_flinch_pistol_left // PI - PISTOL
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pt_flinch_pistol_forward
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pt_flinch_pistol_back
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pt_flinch_pistol_right
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pt_flinch_grenade_right
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pt_flinch_grenade_left
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pt_flinch_grenade_forward
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pt_flinch_grenade_back
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pt_laststand_pullout_pose
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pt_laststand_reload_RPG
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pt_laststand_fire
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pt_laststand_fire_akimbo
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pt_laststand_fire_RPG
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pt_laststand_reload
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pt_laststand_reload_akimbo
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//pain test
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minorpain_chest_front
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minorpain_chest_right
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minorpain_chest_left
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}
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//
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// Legs Animations (also full body anims)
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//
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legs
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{
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//
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// Idle anims
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//
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pb_stand_alert_RPG
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pb_stand_alert_mg
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pb_stand_alert
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pb_stand_alert_ares
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pb_stand_ads
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pb_stand_ads_mg
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pb_stand_grenade_idle
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pb_stand_grenade_pullpin
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pb_stand_stickgrenade_idle
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pb_stand_alert_pistol
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pb_stand_ads_pistol
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pb_stand_alert_unarmed
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pb_stand__shoot_ads_pistol
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pb_rifle_idleA_ads
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pb_rifle_idleB_ads
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pb_crouch_grenade_idle
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pb_crouch_stickgrenade_idle
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pb_crouch_grenade_pullpin
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pb_prone_pullout_knife
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pb_crouch_alert
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pb_crouch_ads
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pb_crouch_alert_pistol
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pb_crouch_ads_pistol
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pb_crouch_alert_unarmed
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pb_prone_hold
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pb_stand_alert_akimbo
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pb_crouch_alert_akimbo
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pb_stand_alert_shield
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pb_crouch_alert_shield
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pb_chicken_dance // Animation which indicates another animation is not completed yet
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pb_chicken_dance_crouch // ditto for this one
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pb_prone_bombplant
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pb_stand_bombplant
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pb_crouch_bombplant
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pb_crouch_remotecontroller
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pb_prone_remotecontroller
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pb_stand_remotecontroller
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pb_hold_idle
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pb_crouch_hold_idle
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pb_crouch_alert_RPG
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pb_crouch_ads_RPG
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pb_stand_ads_RPG
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pb_prone_aim_RPG
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pb_prone_aim_sniper
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pb_stand_pullout_knife
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||||
pb_shield_grenade_pullpin
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||||
pb_shield_knife_pullout
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||||
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||||
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||||
//
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||||
// Movement anims
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||||
//
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||||
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||||
pb_pistol_run_fast
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||||
pb_run_fast
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pb_run_rifle
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pb_run_smg
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pb_run_heavy
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pb_run_forward_m
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pb_run_right_m
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pb_run_left_m
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pb_run_back_m
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||||
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||||
pb_crouchwalk_loop
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||||
pb_sprint
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pb_sprint_B
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pb_sprint_gundown
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pb_sprint_stickgrenade
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pb_sprint_grenade
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pb_sprint_RPG
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pb_sprint_pistol
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pb_sprint_hold
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pb_sprint_akimbo
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pb_runjump_takeoff
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pb_runjump_land
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pb_standjump_takeoff
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pb_standjump_land
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pb_runjump_takeoff_pistol
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pb_runjump_land_pistol
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pb_standjump_takeoff_pistol
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pb_standjump_land_pistol
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pb_combatrun_forward_loop
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pb_combatrun_back_loop
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pb_combatrun_left_loop
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pb_combatrun_right_loop
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pb_combatrun_forward_loop_pistol
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pb_combatrun_back_loop_pistol
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pb_combatrun_left_loop_pistol
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pb_combatrun_right_loop_pistol
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pb_combatrun_forward_loop_unarmed
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pb_combatrun_forward_loop_heavy
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pb_combatrun_forward_loop_light
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||||
pb_combatrun_forward_loop_rifles
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pb_combatrun_forward_loop_stickgrenade
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pb_combatrun_left_loop_grenade
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||||
pb_combatrun_right_loop_grenade
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pb_combatrun_back_loop_grenade
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pb_combatrun_forward_RPG
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pb_combatrun_back_RPG
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pb_combatrun_left_RPG
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pb_combatrun_right_RPG
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pb_walk_forward_RPG_ads
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pb_walk_back_RPG_ads
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pb_walk_left_RPG_ads
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pb_walk_right_RPG_ads
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|
||||
pb_walk_forward_akimbo
|
||||
pb_walk_back_akimbo
|
||||
pb_walk_left_akimbo
|
||||
pb_walk_right_akimbo
|
||||
|
||||
pb_walk_forward_ares
|
||||
pb_walk_back_ares
|
||||
pb_walk_left_ares
|
||||
pb_walk_right_ares
|
||||
|
||||
pb_walk_forward_mg
|
||||
pb_sprint_mg
|
||||
pb_combatrun_forward_mg
|
||||
pb_combatrun_right_mg
|
||||
pb_combatrun_left_mg
|
||||
pb_combatrun_back_mg
|
||||
|
||||
pb_combatrun_forward_ares
|
||||
pb_combatrun_back_ares
|
||||
pb_combatrun_left_ares
|
||||
pb_combatrun_right_ares
|
||||
|
||||
pb_moon_run_forward
|
||||
pb_moon_run_back
|
||||
pb_moon_run_left
|
||||
pb_moon_run_right
|
||||
pb_moon_run_jump_takeoff
|
||||
pb_moon_run_jump_land
|
||||
pb_moon_stand_jump_land
|
||||
pb_moon_stand_alert
|
||||
pb_moon_sprint_forward
|
||||
|
||||
pb_crouch_run_forward
|
||||
pb_crouch_run_back
|
||||
pb_crouch_run_left
|
||||
pb_crouch_run_right
|
||||
pb_crouch_run_forward_pistol
|
||||
pb_crouch_run_forward_grenade
|
||||
pb_crouch_run_forward_stickgrenade
|
||||
pb_crouch_run_back_pistol
|
||||
pb_crouch_run_left_pistol
|
||||
pb_crouch_run_right_pistol
|
||||
pb_crouch_walk_forward_pistol
|
||||
pb_crouch_walk_back_pistol
|
||||
pb_crouch_walk_left_pistol
|
||||
pb_crouch_walk_right_pistol
|
||||
pb_crouch_run_forward_unarmed
|
||||
pb_crouch_run_back_grenade
|
||||
pb_crouch_run_left_grenade
|
||||
pb_crouch_run_right_grenade
|
||||
|
||||
pb_crouch_shoot_run_forward
|
||||
pb_crouch_shoot_run_back
|
||||
pb_crouch_shoot_run_left
|
||||
pb_crouch_shoot_run_right
|
||||
pb_crouch_walk_forward_unarmed
|
||||
|
||||
pb_crouch_grenade_throw
|
||||
pb_stand_grenade_throw
|
||||
pb_stand_stickgrenade_throw
|
||||
|
||||
pb_stand_shoot_walk_forward
|
||||
pb_stand_shoot_walk_back
|
||||
pb_stand_shoot_walk_left
|
||||
pb_stand_shoot_walk_right
|
||||
pb_stand_shoot_walk_forward_unarmed // Not really shooting. Named the same as rifle anim so it'd sort alphabetically.
|
||||
pb_combatwalk_forward_loop_pistol
|
||||
pb_combatwalk_back_loop_pistol
|
||||
pb_combatwalk_left_loop_pistol
|
||||
pb_combatwalk_right_loop_pistol
|
||||
pb_walk_right // these have the gun down like in the idle...
|
||||
pb_walk_left
|
||||
pb_walk_back
|
||||
pb_walk_forward
|
||||
|
||||
pb_pull_stand_intro
|
||||
pb_pull_stand_loop
|
||||
pb_pull_stand_end
|
||||
pb_hold_run
|
||||
pb_hold_run_back
|
||||
pb_hold_run_right
|
||||
pb_hold_run_left
|
||||
pb_crouch_hold_run
|
||||
pb_crouch_hold_run_back
|
||||
pb_crouch_hold_run_left
|
||||
pb_crouch_hold_run_right
|
||||
|
||||
pb_crouch_walk_forward_shield
|
||||
pb_crouch_walk_back_shield
|
||||
pb_crouch_walk_left_shield
|
||||
pb_crouch_walk_right_shield
|
||||
|
||||
pb_crouch_run_back_RPG
|
||||
pb_crouch_run_forward_RPG
|
||||
pb_crouch_run_left_RPG
|
||||
pb_crouch_run_right_RPG
|
||||
|
||||
pb_crouch_walk_right_RPG
|
||||
pb_crouch_walk_left_RPG
|
||||
pb_crouch_walk_forward_RPG
|
||||
pb_crouch_walk_back_RPG
|
||||
|
||||
pb_prone_crawl_hold
|
||||
pb_prone_crawl_back_hold
|
||||
pb_prone_crawl_left_hold
|
||||
pb_prone_crawl_right_hold
|
||||
|
||||
pb_prone_crawl_akimbo
|
||||
pb_prone_crawl_back_akimbo
|
||||
pb_prone_crawl_left_akimbo
|
||||
pb_prone_crawl_right_akimbo
|
||||
|
||||
pb_combatrun_forward_akimbo
|
||||
pb_combatrun_right_akimbo
|
||||
pb_combatrun_left_akimbo
|
||||
pb_combatrun_back_akimbo
|
||||
|
||||
pb_crouch_walk_right_akimbo
|
||||
pb_crouch_walk_left_akimbo
|
||||
pb_crouch_walk_forward_akimbo
|
||||
pb_crouch_walk_back_akimbo
|
||||
|
||||
pb_walk_forward_shield
|
||||
pb_walk_left_shield
|
||||
pb_walk_right_shield
|
||||
pb_walk_back_shield
|
||||
pb_combatrun_forward_shield
|
||||
pb_combatrun_left_shield
|
||||
pb_combatrun_right_shield
|
||||
pb_combatrun_back_shield
|
||||
pb_sprint_shield
|
||||
|
||||
|
||||
// pb_wounded_walk_loop // the temp ladder climbing anim
|
||||
|
||||
//
|
||||
// Ladder Climbing anims
|
||||
//
|
||||
|
||||
pb_climbdown
|
||||
pb_climbup
|
||||
|
||||
//
|
||||
// Prone anims
|
||||
//
|
||||
|
||||
pb_prone_crawl
|
||||
pb_prone_grenade_crawl
|
||||
pb_prone_crawl_left
|
||||
pb_prone_crawl_right
|
||||
pb_prone_crawl_back
|
||||
pb_prone_aim
|
||||
pb_prone_aim_akimbo
|
||||
pb_prone_aim_pistol
|
||||
pb_prone_aim_grenade
|
||||
pb_prone_grenade_crawl_left
|
||||
pb_prone_grenade_crawl_right
|
||||
pb_prone_crawl_pistol
|
||||
pb_prone_crawl_pistol_back
|
||||
pb_prone_pistol_crawl_left
|
||||
pb_prone_pistol_crawl_right
|
||||
pb_prone_grenade_crawl_back
|
||||
pb_crouch2prone
|
||||
pb_prone2crouch
|
||||
pb_prone2crouchrun
|
||||
pb_prone2crouch_shield
|
||||
|
||||
//
|
||||
// Last stand anims
|
||||
//
|
||||
|
||||
pb_laststand_death
|
||||
pb_laststand_idle
|
||||
pb_laststand_crawl
|
||||
pb_laststand_crawl_back
|
||||
pb_laststand_crawl_right
|
||||
pb_laststand_crawl_left
|
||||
pt_laststand_melee
|
||||
pb_laststand_idle_RPG
|
||||
pb_laststand_crawl_RPG
|
||||
pb_laststand_crawl_right_RPG
|
||||
pb_laststand_crawl_left_RPG
|
||||
pb_laststand_crawl_back_RPG
|
||||
pb_laststand_idle_akimbo
|
||||
pb_laststand_crawl_akimbo
|
||||
pb_laststand_crawl_right_akimbo
|
||||
pb_laststand_crawl_left_akimbo
|
||||
pb_laststand_crawl_back_akimbo
|
||||
pb_laststand_crawl_back_shield
|
||||
pb_laststand_crawl_shield
|
||||
pb_laststand_idle_shield
|
||||
pb_laststand_crawl_right_shield
|
||||
pb_laststand_crawl_left_shield
|
||||
pb_deadhands_idle
|
||||
pb_deadhands_crawl_back
|
||||
pb_deadhands_crawl_forward
|
||||
pb_deadhands_crawl_left
|
||||
pb_deadhands_crawl_right
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Mantle anims
|
||||
//
|
||||
|
||||
mp_mantle_up_57
|
||||
mp_mantle_up_51
|
||||
mp_mantle_up_45
|
||||
mp_mantle_up_39
|
||||
mp_mantle_up_33
|
||||
mp_mantle_up_27
|
||||
mp_mantle_up_21
|
||||
mp_mantle_over_high
|
||||
mp_mantle_over_mid
|
||||
mp_mantle_over_low
|
||||
|
||||
mp_mantle_up_57_fr
|
||||
mp_mantle_up_51_fr
|
||||
mp_mantle_up_45_fr
|
||||
mp_mantle_up_39_fr
|
||||
mp_mantle_up_33_fr
|
||||
mp_mantle_up_27_fr
|
||||
mp_mantle_up_21_fr
|
||||
mp_mantle_over_high_fr
|
||||
mp_mantle_over_mid_fr
|
||||
mp_mantle_over_low_fr
|
||||
|
||||
//
|
||||
// DTP_MOVE ANIMS
|
||||
//
|
||||
pb_dive_prone
|
||||
pb_dive_prone_pistol
|
||||
pb_dw_dive_prone
|
||||
pb_hold_dive_prone
|
||||
pb_rpg_dive_prone
|
||||
|
||||
//
|
||||
// DTP_LAND ANIMS
|
||||
//
|
||||
pb_dive_prone_land
|
||||
pb_pistol_dive_prone_land
|
||||
pb_dw_dive_prone_land
|
||||
pb_hold_dive_prone_land
|
||||
pb_rpg_dive_prone_land
|
||||
|
||||
//
|
||||
// MG42 anims
|
||||
//
|
||||
standSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
standSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_aim_down_right45
|
||||
pb_saw_gunner_aim_down_right30
|
||||
pb_saw_gunner_aim_down_right15
|
||||
pb_saw_gunner_aim_down_center
|
||||
pb_saw_gunner_aim_down_left15
|
||||
pb_saw_gunner_aim_down_left30
|
||||
pb_saw_gunner_aim_down_left45
|
||||
}
|
||||
|
||||
standSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_aim_level_right45
|
||||
pb_saw_gunner_aim_level_right30
|
||||
pb_saw_gunner_aim_level_right15
|
||||
pb_saw_gunner_aim_level_center
|
||||
pb_saw_gunner_aim_level_left15
|
||||
pb_saw_gunner_aim_level_left30
|
||||
pb_saw_gunner_aim_level_left45
|
||||
}
|
||||
|
||||
standSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_aim_up_right45
|
||||
pb_saw_gunner_aim_up_right30
|
||||
pb_saw_gunner_aim_up_right15
|
||||
pb_saw_gunner_aim_up_center
|
||||
pb_saw_gunner_aim_up_left15
|
||||
pb_saw_gunner_aim_up_left30
|
||||
pb_saw_gunner_aim_up_left45
|
||||
}
|
||||
}
|
||||
|
||||
proneSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
proneSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_prone_aim_down_left40
|
||||
pb_saw_gunner_prone_aim_down_left20
|
||||
pb_saw_gunner_prone_aim_down_center
|
||||
pb_saw_gunner_prone_aim_down_right20
|
||||
pb_saw_gunner_prone_aim_down_right40
|
||||
}
|
||||
|
||||
proneSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_prone_aim_level_left40
|
||||
pb_saw_gunner_prone_aim_level_left20
|
||||
pb_saw_gunner_prone_aim_level_center
|
||||
pb_saw_gunner_prone_aim_level_right20
|
||||
pb_saw_gunner_prone_aim_level_right40
|
||||
}
|
||||
|
||||
proneSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_prone_aim_up_left40
|
||||
pb_saw_gunner_prone_aim_up_left20
|
||||
pb_saw_gunner_prone_aim_up_center
|
||||
pb_saw_gunner_prone_aim_up_right20
|
||||
pb_saw_gunner_prone_aim_up_right40
|
||||
}
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim : complete nonloopsync
|
||||
{
|
||||
crouchSAWgunner_aim_15down
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_down_left45
|
||||
pb_saw_gunner_lowwall_aim_down_left30
|
||||
pb_saw_gunner_lowwall_aim_down_left15
|
||||
pb_saw_gunner_lowwall_aim_down_center
|
||||
pb_saw_gunner_lowwall_aim_down_right15
|
||||
pb_saw_gunner_lowwall_aim_down_right30
|
||||
pb_saw_gunner_lowwall_aim_down_right45
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim_level
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_level_left45
|
||||
pb_saw_gunner_lowwall_aim_level_left30
|
||||
pb_saw_gunner_lowwall_aim_level_left15
|
||||
pb_saw_gunner_lowwall_aim_level_center
|
||||
pb_saw_gunner_lowwall_aim_level_right15
|
||||
pb_saw_gunner_lowwall_aim_level_right30
|
||||
pb_saw_gunner_lowwall_aim_level_right45
|
||||
}
|
||||
|
||||
crouchSAWgunner_aim_15up
|
||||
{
|
||||
pb_saw_gunner_lowwall_aim_up_left45
|
||||
pb_saw_gunner_lowwall_aim_up_left30
|
||||
pb_saw_gunner_lowwall_aim_up_left15
|
||||
pb_saw_gunner_lowwall_aim_up_center
|
||||
pb_saw_gunner_lowwall_aim_up_right15
|
||||
pb_saw_gunner_lowwall_aim_up_right30
|
||||
pb_saw_gunner_lowwall_aim_up_right45
|
||||
}
|
||||
}
|
||||
|
||||
proneMG42_fire : complete loopsync
|
||||
{
|
||||
proneMG42_fire_15down
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_15down
|
||||
pb_proneMG42gunner_fire_20left_15down
|
||||
pb_proneMG42gunner_fire_forward_15down
|
||||
pb_proneMG42gunner_fire_20right_15down
|
||||
pb_proneMG42gunner_fire_40right_15down
|
||||
}
|
||||
|
||||
proneMG42_fire_level
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_level
|
||||
pb_proneMG42gunner_fire_20left_level
|
||||
pb_proneMG42gunner_fire_forward_level
|
||||
pb_proneMG42gunner_fire_20right_level
|
||||
pb_proneMG42gunner_fire_40right_level
|
||||
}
|
||||
|
||||
proneMG42_fire_15up
|
||||
{
|
||||
pb_proneMG42gunner_fire_40left_15up
|
||||
pb_proneMG42gunner_fire_20left_15up
|
||||
pb_proneMG42gunner_fire_forward_15up
|
||||
pb_proneMG42gunner_fire_20right_15up
|
||||
pb_proneMG42gunner_fire_40right_15up
|
||||
}
|
||||
}
|
||||
|
||||
proneMG42_aim : complete nonloopsync
|
||||
{
|
||||
proneMG42_aim_15down
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_15down
|
||||
pb_proneMG42gunner_aim_20left_15down
|
||||
pb_proneMG42gunner_aim_forward_15down
|
||||
pb_proneMG42gunner_aim_20right_15down
|
||||
pb_proneMG42gunner_aim_40right_15down
|
||||
}
|
||||
|
||||
proneMG42_aim_level
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_level
|
||||
pb_proneMG42gunner_aim_20left_level
|
||||
pb_proneMG42gunner_aim_forward_level
|
||||
pb_proneMG42gunner_aim_20right_level
|
||||
pb_proneMG42gunner_aim_40right_level
|
||||
}
|
||||
|
||||
proneMG42_aim_15up
|
||||
{
|
||||
pb_proneMG42gunner_aim_40left_15up
|
||||
pb_proneMG42gunner_aim_20left_15up
|
||||
pb_proneMG42gunner_aim_forward_15up
|
||||
pb_proneMG42gunner_aim_20right_15up
|
||||
pb_proneMG42gunner_aim_40right_15up
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
standMG42_fire : complete loopsync
|
||||
{
|
||||
standMG42_fire_15down
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_15down
|
||||
pb_standMG42gunner_fire_30left_15down
|
||||
pb_standMG42gunner_fire_15left_15down
|
||||
pb_standMG42gunner_fire_forward_15down
|
||||
pb_standMG42gunner_fire_15right_15down
|
||||
pb_standMG42gunner_fire_30right_15down
|
||||
pb_standMG42gunner_fire_45right_15down
|
||||
}
|
||||
|
||||
standMG42_fire_level
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_level
|
||||
pb_standMG42gunner_fire_30left_level
|
||||
pb_standMG42gunner_fire_15left_level
|
||||
pb_standMG42gunner_fire_forward_level
|
||||
pb_standMG42gunner_fire_15right_level
|
||||
pb_standMG42gunner_fire_30right_level
|
||||
pb_standMG42gunner_fire_45right_level
|
||||
}
|
||||
|
||||
standMG42_fire_15up
|
||||
{
|
||||
pb_standMG42gunner_fire_45left_15up
|
||||
pb_standMG42gunner_fire_30left_15up
|
||||
pb_standMG42gunner_fire_15left_15up
|
||||
pb_standMG42gunner_fire_forward_15up
|
||||
pb_standMG42gunner_fire_15right_15up
|
||||
pb_standMG42gunner_fire_30right_15up
|
||||
pb_standMG42gunner_fire_45right_15up
|
||||
}
|
||||
}
|
||||
|
||||
standMG42_aim : complete nonloopsync
|
||||
{
|
||||
standMG42_aim_15down
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_15down
|
||||
pb_standMG42gunner_aim_30left_15down
|
||||
pb_standMG42gunner_aim_15left_15down
|
||||
pb_standMG42gunner_aim_forward_15down
|
||||
pb_standMG42gunner_aim_15right_15down
|
||||
pb_standMG42gunner_aim_30right_15down
|
||||
pb_standMG42gunner_aim_45right_15down
|
||||
}
|
||||
|
||||
standMG42_aim_level
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_level
|
||||
pb_standMG42gunner_aim_30left_level
|
||||
pb_standMG42gunner_aim_15left_level
|
||||
pb_standMG42gunner_aim_forward_level
|
||||
pb_standMG42gunner_aim_15right_level
|
||||
pb_standMG42gunner_aim_30right_level
|
||||
pb_standMG42gunner_aim_45right_level
|
||||
}
|
||||
|
||||
standMG42_aim_15up
|
||||
{
|
||||
pb_standMG42gunner_aim_45left_15up
|
||||
pb_standMG42gunner_aim_30left_15up
|
||||
pb_standMG42gunner_aim_15left_15up
|
||||
pb_standMG42gunner_aim_forward_15up
|
||||
pb_standMG42gunner_aim_15right_15up
|
||||
pb_standMG42gunner_aim_30right_15up
|
||||
pb_standMG42gunner_aim_45right_15up
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Death
|
||||
//
|
||||
|
||||
pb_explosion_death_B1
|
||||
pb_explosion_death_B2
|
||||
pb_explosion_death_B3
|
||||
pb_explosion_death_F1
|
||||
pb_explosion_death_L1
|
||||
pb_explosion_death_L2
|
||||
pb_explosion_death_R1
|
||||
|
||||
pb_explosion_rundeath_B1
|
||||
pb_explosion_rundeath_B2
|
||||
pb_explosion_rundeath_F1
|
||||
pb_explosion_rundeath_F2
|
||||
pb_explosion_rundeath_F3
|
||||
pb_explosion_rundeath_L1
|
||||
pb_explosion_rundeath_R1
|
||||
|
||||
pb_shotgun_death_back1
|
||||
pb_shotgun_death_back2
|
||||
pb_shotgun_death_legs
|
||||
pb_shotgun_death_spinL
|
||||
pb_shotgun_death_spinR
|
||||
pb_shotgun_death_front
|
||||
|
||||
pb_explosive_round_death_leg
|
||||
pb_explosive_round_death_jaw
|
||||
pb_explosive_round_death_chestB
|
||||
pb_explosive_round_death_chestA
|
||||
|
||||
|
||||
// prone
|
||||
pb_prone_death_quickdeath
|
||||
|
||||
// Crouch
|
||||
pb_crouch_death_headshot_front
|
||||
pb_crouch_death_clutchchest
|
||||
pb_crouch_death_flip
|
||||
pb_crouch_death_fetal
|
||||
pb_crouch_death_falltohands
|
||||
// Crouch run
|
||||
pb_crouchrun_death_drop
|
||||
pb_crouchrun_death_crumple
|
||||
// stand
|
||||
pb_stand_death_spin
|
||||
pb_stand_death_legs
|
||||
pb_stand_death_lowerback
|
||||
pb_stand_death_lowertorso
|
||||
pb_stand_death_head_collapse
|
||||
pb_stand_death_neckdeath_thrash
|
||||
pb_stand_death_neckdeath
|
||||
pb_stand_death_nervedeath
|
||||
pb_stand_death_frontspin // Hit from front in head, upper chest or right shoulder.
|
||||
pb_stand_death_headchest_topple // Hit in head or chest from any direction. Falls back, one leg goes up.
|
||||
pb_stand_death_chest_blowback
|
||||
pb_stand_death_chest_spin
|
||||
pb_stand_death_shoulder_stumble
|
||||
pb_stand_death_head_straight_back
|
||||
pb_stand_death_tumbleback
|
||||
pb_stand_death_kickup
|
||||
pb_stand_death_stumbleforward
|
||||
pb_stand_death_leg
|
||||
pb_stand_death_leg_kickup
|
||||
pb_stand_death_headshot_slowfall
|
||||
pb_stand_death_shoulderback
|
||||
// run
|
||||
pb_death_run_forward_crumple
|
||||
pb_death_run_onfront
|
||||
pb_death_run_stumble
|
||||
pb_death_run_back
|
||||
pb_death_run_left
|
||||
pb_death_run_right
|
||||
MP_shotgun_death_back
|
||||
MP_shotgun_death_front
|
||||
MP_shotgun_death_left
|
||||
MP_shotgun_death_right
|
||||
|
||||
|
||||
//
|
||||
// Stumble
|
||||
//
|
||||
|
||||
pb_stumble_forward // RUNNING
|
||||
pb_stumble_back
|
||||
pb_stumble_left
|
||||
pb_stumble_right
|
||||
pb_stumble_walk_forward // WALKING
|
||||
pb_stumble_walk_back
|
||||
pb_stumble_walk_left
|
||||
pb_stumble_walk_right
|
||||
|
||||
pb_stumble_pistol_walk_right // WALKING w/pistol
|
||||
pb_stumble_pistol_walk_left
|
||||
pb_stumble_pistol_walk_forward
|
||||
pb_stumble_pistol_walk_back
|
||||
pb_stumble_pistol_right // RUNNING w/pistol
|
||||
pb_stumble_pistol_left
|
||||
pb_stumble_pistol_forward
|
||||
pb_stumble_pistol_back
|
||||
|
||||
pb_stumble_grenade_right
|
||||
pb_stumble_grenade_left
|
||||
pb_stumble_grenade_forward
|
||||
pb_stumble_grenade_back
|
||||
|
||||
|
||||
//
|
||||
// dive
|
||||
//
|
||||
|
||||
pb_dive_right
|
||||
pb_dive_right_impact
|
||||
pb_dive_left
|
||||
pb_dive_left_impact
|
||||
pb_dive_back
|
||||
pb_dive_back_impact
|
||||
pb_dive_front
|
||||
pb_dive_front_impact
|
||||
|
||||
//
|
||||
// Pain
|
||||
//
|
||||
|
||||
// prone
|
||||
pb_prone_painA_holdchest
|
||||
pb_prone_painB_holdhead
|
||||
|
||||
// Crouch run
|
||||
// crouchrun_painfall
|
||||
|
||||
// Crouch
|
||||
// crouch_pain_fallToGround // Shot from front, backs back and slightly right.
|
||||
pb_crouch_pain_holdStomach // Shot in torso.
|
||||
// crouch_pain_crouch2crawl_ktwist // extended pain. Ends in crawl (backwards).
|
||||
// crouch_pain_crouch2crawl_grabhead // extended pain. Ends in crawl (backwards).
|
||||
// crouch_pain_crouch2crawl_back // Shot from behind, falls forward to crawl.
|
||||
|
||||
// Stand
|
||||
// stand_pain_leghit // Shot in leg, falls to ground, writhes, up to crouch
|
||||
// stand_pain_fallToHand // Shot in torso? falls to left hand, up to crouch
|
||||
// stand_pain_hunch // Shot in stomach, turns left and then straight. Ends in crouch.
|
||||
// stand_pain_stand2crawl_stumbleback // extended pain. Ends in crawl.
|
||||
|
||||
// minorpain_head_front
|
||||
// minorpain_head_back
|
||||
// minorpain_head_left
|
||||
// minorpain_head_right
|
||||
// minorpain_chest_front
|
||||
// minorpain_chest_back
|
||||
// minorpain_chest_left
|
||||
// minorpain_chest_right
|
||||
// minorpain_leftarm_front
|
||||
// minorpain_leftarm_back
|
||||
// minorpain_leftarm_left
|
||||
// minorpain_leftarm_right
|
||||
// minorpain_rightarm_front
|
||||
// minorpain_rightarm_back
|
||||
// minorpain_rightarm_left
|
||||
// minorpain_rightarm_right
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Turning animations (played on the legs, but handled seperatly)
|
||||
//
|
||||
turning
|
||||
{
|
||||
pl_turn_90left
|
||||
pl_turn_90right
|
||||
pl_crouchturn_90right
|
||||
pl_crouchturn_90left
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
breaching
|
||||
{
|
||||
breach_player_v1
|
||||
breach_player_v2
|
||||
breach_player_v3
|
||||
breach_player_viewmodel_v2
|
||||
breach_player_viewmodel_v3
|
||||
breach_coop_player_1
|
||||
breach_coop_player_1_3rdPerson
|
||||
breach_coop_player_2
|
||||
breach_coop_player_2_3rdPerson
|
||||
nx_fp_lunar_endbreach_player
|
||||
}
|
937
animtrees/vehicles.atr
Normal file
937
animtrees/vehicles.atr
Normal file
@ -0,0 +1,937 @@
|
||||
humvee_passenger_2_turret_minigun
|
||||
humvee_turret_2_passenger_minigun
|
||||
|
||||
humvee_mount_frontR_door
|
||||
humvee_mount_frontL_door
|
||||
humvee_mount_backL_door
|
||||
humvee_mount_backR_door
|
||||
|
||||
|
||||
humvee_dismount_backL_door
|
||||
humvee_dismount_backR_door
|
||||
humvee_dismount_frontL_door
|
||||
humvee_dismount_frontR_door
|
||||
|
||||
suburban_dismount_backL_door
|
||||
suburban_dismount_backR_door
|
||||
suburban_dismount_frontL_door
|
||||
suburban_dismount_frontR_door
|
||||
|
||||
DCemp_heli_crash_1
|
||||
DCemp_heli_crash_2
|
||||
DCemp_heli_crash_3
|
||||
DCemp_emp_heli_crash
|
||||
DCemp_car_hit
|
||||
|
||||
boneyard_jeep_evac
|
||||
boneyard_UAZ_door
|
||||
boneyard_UAZ_steer_straight
|
||||
boneyard_UAZ_steer_left
|
||||
boneyard_UAZ_steer_right
|
||||
|
||||
|
||||
M60A1_tank_lower
|
||||
M60A1_tank_raise
|
||||
M60A1_bridge_lower
|
||||
M60A1_bridge_raise
|
||||
M60A1_tank_cross
|
||||
roadkill_M60A1_bridge_lower
|
||||
roadkill_M60A1_tank_lower
|
||||
roadkill_M60A1_tank_driveup
|
||||
roadkill_M60A1_bridge_driveup
|
||||
roadkill_M60A1_tank_cross
|
||||
roadkill_M60A1_arm_lower
|
||||
|
||||
roadkill_hummer_door_soldier
|
||||
roadkill_hummer_gun_getin
|
||||
|
||||
nx_chinese_lgv_turret_mount
|
||||
nx_chinese_lgv_turret_dismount
|
||||
|
||||
nx_chinese_lgv_turret_reaction
|
||||
|
||||
afchase_chopper_landing
|
||||
AFchase_waterfall_zodiac_R
|
||||
AFchase_waterfall_zodiac_L
|
||||
AFchase_waterfall_zodiac_rocking
|
||||
AFchase_waterfall_zodiac_fall
|
||||
AFchase_waterfall_pavelow
|
||||
AFchase_waterfall_pavelow_idle
|
||||
AFchase_waterfall_player_zodiac
|
||||
|
||||
|
||||
|
||||
roadkill_hummer_mount_frontR_door
|
||||
|
||||
roadkill_pickup_technical_pushed
|
||||
|
||||
stryker_movement
|
||||
stryker_movement_backwards
|
||||
stryker_cannon_fire
|
||||
stryker_shell_hatch
|
||||
|
||||
|
||||
bh_minigun_spin_loop
|
||||
dcburning_BHrescue_BH_animatic
|
||||
dcburning_BHrescue_BH
|
||||
|
||||
|
||||
mi17_heli_idle
|
||||
gulag_end_pavelow
|
||||
|
||||
cliffhanger_icepick_fight_snowmobile
|
||||
cliffhanger_truck_bm21
|
||||
cliffhanger_mig_landing_1
|
||||
cliffhanger_mig_landing_2
|
||||
mig_landing_gear_up
|
||||
|
||||
|
||||
technical_driving_idle_forward
|
||||
technical_driving_idle_backward
|
||||
|
||||
|
||||
sniper_escape_crash_mi28_entrance
|
||||
sniper_escape_crash_mi28_idle
|
||||
sniper_escape_crash_mi28_crash
|
||||
sniper_escape_crash_mi28_rotor_1
|
||||
sniper_escape_crash_mi28_rotor_2
|
||||
sniper_escape_crash_mi28_rotor_3
|
||||
sniper_escape_crash_mi28_rotor_4
|
||||
sniper_escape_crash_mi28_rotor_5
|
||||
|
||||
cliffhanger_crash_mi28_rotor_1
|
||||
cliffhanger_crash_mi28_rotor_2
|
||||
cliffhanger_crash_mi28_rotor_3
|
||||
cliffhanger_crash_mi28_rotor_4
|
||||
cliffhanger_crash_mi28_rotor_5
|
||||
cliffhanger_crash_mi28_crash
|
||||
|
||||
mi17_heli_rotors
|
||||
|
||||
blackhawk
|
||||
{
|
||||
bh_cargo_path
|
||||
bh_idle
|
||||
bh_rotors
|
||||
}
|
||||
|
||||
|
||||
door_pickup_driver_climb_in
|
||||
door_pickup_passenger_climb_in
|
||||
door_pickup_driver_climb_out
|
||||
door_pickup_passenger_climb_out
|
||||
door_pickup_passenger_RL_climb_out
|
||||
door_pickup_passenger_RR_climb_out
|
||||
cobra_crash
|
||||
cobra_crash_relative
|
||||
abrams_movement
|
||||
abrams_movement_backwards
|
||||
|
||||
pickup_tankcrush_front
|
||||
tank_tankcrush_front
|
||||
sedan_tankcrush_side
|
||||
tank_tankcrush_side
|
||||
|
||||
cobra : additive
|
||||
{
|
||||
}
|
||||
|
||||
bmp
|
||||
{
|
||||
bmp_doors_open
|
||||
bmp_doors_close
|
||||
bmp_movement
|
||||
bmp_movement_backwards
|
||||
}
|
||||
|
||||
|
||||
BTR80
|
||||
{
|
||||
BTR80_doorsR_open
|
||||
BTR80_doorsL_open
|
||||
BTR80_exit_1
|
||||
BTR80_exit_2
|
||||
BTR80_exit_3
|
||||
BTR80_exit_4
|
||||
BTR80_movement
|
||||
BTR80_movement_backwards
|
||||
}
|
||||
|
||||
|
||||
bog_b_tank_explosion
|
||||
bog_b_tank_explosion2
|
||||
|
||||
cobra_copilot_idle
|
||||
cobra_copilot_idle_l
|
||||
cobra_copilot_idle_r
|
||||
|
||||
coup_opening_car
|
||||
coup_opening_car_driving
|
||||
coup_ending_drag_cardoor
|
||||
|
||||
vehicle_steeringwheel
|
||||
{
|
||||
coup_driver_bigleft2center_car
|
||||
coup_driver_bigleft_idle_car
|
||||
coup_driver_bigleft_loop_car
|
||||
coup_driver_bigleftloop2center_car
|
||||
coup_driver_center2smallleft_car
|
||||
coup_driver_center2smallright_car
|
||||
coup_driver_idle_car
|
||||
coup_driver_smallleft2center_car
|
||||
coup_driver_smallleft2bigleft_car
|
||||
coup_driver_smallleft_idle_car
|
||||
coup_driver_smallright2center_car
|
||||
coup_driver_smallright_idle_car
|
||||
coup_driver_bigleftloop_idle_car
|
||||
}
|
||||
|
||||
vehicle_additives : additive
|
||||
{
|
||||
coup_opening_car_driving_idle_bumpy
|
||||
coup_opening_car_driving_idle_normal
|
||||
coup_opening_car_driving_idle_smooth
|
||||
coup_opening_car_driving_idle_static
|
||||
|
||||
}
|
||||
|
||||
ac130_carjack
|
||||
{
|
||||
ac130_carjack_door_1a
|
||||
ac130_carjack_door_1b
|
||||
ac130_carjack_door_others
|
||||
}
|
||||
|
||||
ch46_anims
|
||||
{
|
||||
sniper_escape_ch46_take_off
|
||||
sniper_escape_ch46_land
|
||||
sniper_escape_ch46_idle
|
||||
}
|
||||
|
||||
blackhawk_anims
|
||||
{
|
||||
blackout_bh_evac_heli_idle
|
||||
blackout_bh_evac_heli_land
|
||||
blackout_bh_evac_heli_takeoff
|
||||
}
|
||||
|
||||
ch46_rotors
|
||||
{
|
||||
sniper_escape_ch46_rotors
|
||||
}
|
||||
|
||||
ch46_turret
|
||||
{
|
||||
ch46_turret_fire
|
||||
ch46_turret_idle
|
||||
}
|
||||
|
||||
ch46_doors
|
||||
{
|
||||
ch46_doors_open
|
||||
ch46_doors_close
|
||||
}
|
||||
|
||||
cargoship_ch46_rescue_in
|
||||
cargoship_ch46_rescue_idle
|
||||
cargoship_ch46_rescue_out
|
||||
cargoship_ch46_rescue_drift
|
||||
cargoship_ch46_rescue_drift_idle
|
||||
|
||||
armada_blackhawk_sniper_idle_loop_fastrope80
|
||||
armada_blackhawk_sniper_drop_fastrope80
|
||||
armada_blackhawk_sniper_idle_fastrope80
|
||||
|
||||
bm21
|
||||
{
|
||||
bm21_driving_idle_forward
|
||||
bm21_driving_idle_backward
|
||||
bm21_passenger_climbout_door
|
||||
bm21_driver_climbout_door
|
||||
bm21_guy_climbout_truckdoor
|
||||
}
|
||||
|
||||
zpu_gun_fire_a
|
||||
zpu_gun_fire_b
|
||||
zpu_gun_stop
|
||||
|
||||
bus_driving_idle_forward
|
||||
bus_driving_idle_backward
|
||||
tanker_truck_driving_idle_forward
|
||||
tanker_truck_driving_idle_backward
|
||||
jeepride_crash_tunnel_pickup
|
||||
jeepride_flip_pickup
|
||||
jeepride_crash_pillar
|
||||
|
||||
|
||||
uaz_drive
|
||||
{
|
||||
uaz_driving_idle_forward
|
||||
uaz_driving_idle_backward
|
||||
}
|
||||
|
||||
uaz
|
||||
{
|
||||
ambush_VIP_escape_UAZ
|
||||
uaz_driver_enter_from_huntedrun_door
|
||||
uaz_driver_exit_into_run_door
|
||||
uaz_passenger_enter_from_huntedrun_door
|
||||
uaz_passenger_exit_into_run_door
|
||||
uaz_rear_driver_exit_into_run_door
|
||||
uaz_passenger2_exit_into_run_door
|
||||
uaz_rear_driver_enter_from_huntedrun_door
|
||||
uaz_passenger2_enter_from_huntedrun_door
|
||||
uaz_driver_exit_into_stand_door
|
||||
uaz_passenger_exit_into_stand_door
|
||||
uaz_passenger2_exit_into_stand_door
|
||||
uaz_rear_driver_exit_into_stand_door
|
||||
}
|
||||
|
||||
uaz_driver
|
||||
{
|
||||
UAZ_steeringwheel_death
|
||||
UAZ_steeringwheel_duck
|
||||
UAZ_steeringwheel_idle
|
||||
UAZ_steeringwheel_turnleft
|
||||
UAZ_steeringwheel_turnright
|
||||
UAZ_steeringwheel_weave
|
||||
}
|
||||
|
||||
|
||||
|
||||
mi28_path
|
||||
{
|
||||
jeepride_mi28_flyby
|
||||
}
|
||||
mi28
|
||||
{
|
||||
mi28_rotors
|
||||
}
|
||||
|
||||
mi28_add : additive
|
||||
{
|
||||
mi28_rotors_add
|
||||
}
|
||||
|
||||
president_crash
|
||||
{
|
||||
pres_crash_suv_pres
|
||||
pres_crash_suv_1
|
||||
}
|
||||
|
||||
snowmobile
|
||||
{
|
||||
snowmobile_vehicle_driving_idle
|
||||
sm_turn
|
||||
{
|
||||
snowmobile_vehicle_lean_L_delta
|
||||
snowmobile_vehicle_lean_R_delta
|
||||
}
|
||||
}
|
||||
|
||||
motorcycle
|
||||
{
|
||||
motorcycle_pose_lean_l_50
|
||||
motorcycle_pose_lean_r_50
|
||||
motorcycle_pose_straight
|
||||
motorcycle_pose_turn_l
|
||||
motorcycle_pose_turn_r
|
||||
motorcycle_rider_pose_f
|
||||
motorcycle_rider_pose_l
|
||||
motorcycle_rider_pose_r
|
||||
}
|
||||
|
||||
snowmobile_player
|
||||
{
|
||||
player_snowmobile_left_arm
|
||||
{
|
||||
player_snowmobile_drive_left_arm
|
||||
{
|
||||
player_snowmobile_drive_turn_left2right_L
|
||||
player_snowmobile_drive_turn_right2left_L
|
||||
}
|
||||
|
||||
player_snowmobile_shoot_left_arm
|
||||
{
|
||||
player_snowmobile_gun_fire
|
||||
player_snowmobile_gun_idle
|
||||
|
||||
player_snowmobile_gun_pullout_root
|
||||
{
|
||||
player_snowmobile_gun_pullout_L
|
||||
player_snowmobile_gun_pullout
|
||||
player_snowmobile_gun_pullout_R
|
||||
}
|
||||
|
||||
player_snowmobile_gun_putaway_root
|
||||
{
|
||||
player_snowmobile_gun_putaway_L
|
||||
player_snowmobile_gun_putaway
|
||||
player_snowmobile_gun_putaway_R
|
||||
}
|
||||
|
||||
player_snowmobile_gun_reload
|
||||
}
|
||||
}
|
||||
|
||||
player_snowmobile_right_arm
|
||||
{
|
||||
player_snowmobile_drive_turn_left2right_R
|
||||
player_snowmobile_drive_turn_right2left_R
|
||||
}
|
||||
|
||||
snowmobile_glock
|
||||
{
|
||||
snowmobile_glock_fire
|
||||
snowmobile_glock_last_fire
|
||||
snowmobile_glock_reload
|
||||
}
|
||||
|
||||
player_snowmobile_drive_rpm_min
|
||||
player_snowmobile_drive_rpm_max
|
||||
|
||||
player_snowmobile_drive_speedometer_0
|
||||
player_snowmobile_drive_speedometer_90
|
||||
player_snowmobile_drive_speedometer_180
|
||||
|
||||
player_snowmobile_drive_throttle_add : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle
|
||||
}
|
||||
|
||||
player_snowmobile_drive_throttle_add_left : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle_left
|
||||
}
|
||||
|
||||
player_snowmobile_drive_throttle_add_right : additive
|
||||
{
|
||||
player_snowmobile_drive_throttle_right
|
||||
}
|
||||
|
||||
zodiac_waterfall_add_left : additive
|
||||
{
|
||||
AFchase_waterfall_player_zodiac_add_L
|
||||
}
|
||||
zodiac_waterfall_add_right : additive
|
||||
{
|
||||
AFchase_waterfall_player_zodiac_add_R
|
||||
}
|
||||
|
||||
|
||||
player_sleeve_pose
|
||||
player_sleeve_flapping
|
||||
}
|
||||
|
||||
|
||||
rotate_X_R
|
||||
rotate_X_L
|
||||
rotate_Y_R
|
||||
rotate_Y_L
|
||||
rotate_Z_R
|
||||
rotate_Z_L
|
||||
|
||||
rotation
|
||||
{
|
||||
rotate_body_X_R
|
||||
rotate_body_X_L
|
||||
rotate_body_Y_R
|
||||
rotate_body_Y_L
|
||||
rotate_body_Z_R
|
||||
rotate_body_Z_L
|
||||
}
|
||||
|
||||
humvee_antennas_idle_movement
|
||||
humvee_antennas_jerk_left
|
||||
humvee_antennas_jerk_right
|
||||
|
||||
humvee
|
||||
{
|
||||
humvee_50cal_driving_idle_forward
|
||||
humvee_50cal_driving_idle_backward
|
||||
}
|
||||
|
||||
humvee_antenna_additive : additive
|
||||
{
|
||||
humvee_antenna_L_rotate_360
|
||||
humvee_antenna_R_rotate_360
|
||||
}
|
||||
|
||||
|
||||
suburban
|
||||
{
|
||||
player_suburban_minigun_fire2idle_L
|
||||
player_suburban_minigun_fire2idle_R
|
||||
player_suburban_minigun_idle_L
|
||||
player_suburban_minigun_idle_R
|
||||
player_suburban_minigun_idle2fire_L
|
||||
player_suburban_minigun_idle2fire_R
|
||||
}
|
||||
|
||||
blackhawk_minigun_turret
|
||||
{
|
||||
player_blackhawk_minigun_turret_fire2idle_L
|
||||
player_blackhawk_minigun_turret_fire2idle_R
|
||||
player_blackhawk_minigun_turret_idle_L
|
||||
player_blackhawk_minigun_turret_idle_R
|
||||
player_blackhawk_minigun_turret_idle2fire_L
|
||||
player_blackhawk_minigun_turret_idle2fire_R
|
||||
player_blackhawk_minigun_turret_hud_puton_L
|
||||
player_blackhawk_minigun_turret_hud_puton_R
|
||||
player_blackhawk_minigun_turret_hud_takeoff_L
|
||||
player_blackhawk_minigun_turret_hud_takeoff_R
|
||||
}
|
||||
|
||||
chinese_lgv_turret
|
||||
{
|
||||
left_hand
|
||||
{
|
||||
player_chinese_lgv_turret_fire2idle_L
|
||||
player_chinese_lgv_turret_idle_L
|
||||
player_chinese_lgv_turret_idle2fire_L
|
||||
player_chinese_lgv_turret_suitshield_inject_L
|
||||
player_chinese_lgv_turret_reaction_L
|
||||
}
|
||||
|
||||
right_hand
|
||||
{
|
||||
player_chinese_lgv_turret_fire2idle_R
|
||||
player_chinese_lgv_turret_idle_R
|
||||
player_chinese_lgv_turret_idle2fire_R
|
||||
player_chinese_lgv_turret_suitshield_inject_R
|
||||
player_chinese_lgv_turret_reaction_R
|
||||
}
|
||||
}
|
||||
predator
|
||||
{
|
||||
predator_flyby
|
||||
}
|
||||
|
||||
|
||||
cliffhanger
|
||||
{
|
||||
cliff_jeep_crash
|
||||
}
|
||||
|
||||
antonov
|
||||
{
|
||||
paratrooper_jet_opendoors
|
||||
}
|
||||
|
||||
oilrig
|
||||
{
|
||||
oilrig_sub_1
|
||||
oilrig_sub_2
|
||||
oilrig_SDV_1
|
||||
oilrig_SDV_2
|
||||
oilrig_civ_escape_zodiac_A
|
||||
oilrig_civ_escape_zodiac_B
|
||||
}
|
||||
|
||||
suburban_playermove_window_l_in
|
||||
suburban_playermove_window_l_out
|
||||
suburban_playermove_window_r_in
|
||||
suburban_playermove_window_r_out
|
||||
|
||||
roadkill_orders_hummer
|
||||
|
||||
gulag_F15_intro_1
|
||||
gulag_F15_intro_2
|
||||
gulag_missile_intro_1
|
||||
gulag_missile_intro_2
|
||||
gulag_eject_seat_intro
|
||||
gulag_missile_F15_1_A
|
||||
gulag_missile_F15_1_B
|
||||
gulag_missile_F15_2_A
|
||||
gulag_missile_F15_2_B
|
||||
|
||||
vehicle_80s_sedan1_flattire_LF
|
||||
vehicle_80s_sedan1_flattire_LB
|
||||
vehicle_80s_sedan1_flattire_RF
|
||||
vehicle_80s_sedan1_flattire_RB
|
||||
vehicle_80s_sedan1_destroy
|
||||
|
||||
paradrop_cargo_vehicle
|
||||
|
||||
favela_van_shootout_van
|
||||
favela_opening_cardoor_open
|
||||
favela_run_and_wave_cardoor
|
||||
|
||||
invasion_opening_hummer2
|
||||
invasion_opening_hummer1
|
||||
invasion_opening_BTR
|
||||
invasion_btr_crash_btr
|
||||
invasion_btr_crash_squashedcar
|
||||
|
||||
favela_ending_car
|
||||
|
||||
favela_escape_ending_chopper_open_back_door
|
||||
favela_escape_ending_chopper_in
|
||||
favela_escape_ending_chopper_loop
|
||||
favela_escape_ending_chopper_flying_away
|
||||
|
||||
contingency_btr_slide
|
||||
|
||||
zodiac_price_left_aim_4
|
||||
zodiac_price_left_aim_5
|
||||
zodiac_price_left_aim_6
|
||||
zodiac_price_right_aim_4
|
||||
zodiac_price_right_aim_5
|
||||
zodiac_price_right_aim_6
|
||||
|
||||
sa15_radar_spinup
|
||||
sa15_radar_spinloop
|
||||
sa15_radar_spindown
|
||||
sa15_turret_scanloop
|
||||
|
||||
training_humvee_door
|
||||
|
||||
estate_chopper_sequence_pavelow
|
||||
|
||||
airport_ending_open_doors
|
||||
airport_ending_close_doors
|
||||
|
||||
russian_swat_van_driver_getout_door
|
||||
|
||||
nx_vh_crawler_movement
|
||||
|
||||
Nx_Miniuav_Idle
|
||||
Nx_Miniuav_HitReact
|
||||
Nx_Miniuav_fire
|
||||
|
||||
nx_vh_ugv_movement
|
||||
nx_vh_ugv_movement_backwards
|
||||
nx_vh_ugv_main_turret_fire
|
||||
|
||||
nx_vh_future_tank_movement
|
||||
nx_vh_future_tank_movement_backwards
|
||||
nx_vh_future_tank_loading
|
||||
|
||||
nx_vh_osprey_movement
|
||||
|
||||
nx_vh_blackhawk_us_movement
|
||||
|
||||
nx_vh_moving_platform_movement
|
||||
|
||||
nx_vh_lunar_rover_movement
|
||||
nx_vh_lunar_rover_movement_backwards
|
||||
|
||||
nx_vh_president_suburban_movement
|
||||
nx_vh_president_suburban_movement_backwards
|
||||
|
||||
nx_vh_chinese_ugv_movement
|
||||
nx_vh_chinese_ugv_movement_backwards
|
||||
|
||||
nx_vh_chinese_tanker_movement
|
||||
nx_vh_chinese_tanker_movement_backwards
|
||||
|
||||
nx_vh_chinese_vtol_getout
|
||||
nx_vh_chinese_vtol_getout_low
|
||||
nx_vh_chinese_vtol_stopflare
|
||||
|
||||
nx_vh_chinese_lgv_movement
|
||||
nx_vh_chinese_lgv_movement_backwards
|
||||
nx_vh_chinese_lgv_door_open
|
||||
|
||||
nx_vh_chinese_lgv_gunner_mount_turret
|
||||
nx_vh_chinese_lgv_gunner_getout_turret
|
||||
|
||||
nx_vh_lapd_passenger_door_getout
|
||||
nx_vh_lapd_driver_door_getout
|
||||
|
||||
nx_vh_exfil_swat_back_doors_open
|
||||
|
||||
nx_vh_exfil_policecar_driver_door_open
|
||||
|
||||
nx_vh_Sedan_Right_Front_Door_Open_Min
|
||||
nx_vh_Sedan_Right_Rear_Door_Open_Min
|
||||
nx_vh_Sedan_Left_Front_Door_Open_Min
|
||||
nx_vh_Sedan_Left_Rear_Door_Open_Min
|
||||
nx_vh_Sedan_Right_Front_Door_Open_Med
|
||||
nx_vh_Sedan_Right_Rear_Door_Open_Med
|
||||
nx_vh_Sedan_Left_Front_Door_Open_Med
|
||||
nx_vh_Sedan_Left_Rear_Door_Open_Med
|
||||
nx_vh_Sedan_Right_Front_Door_Open_Max
|
||||
nx_vh_Sedan_Right_Rear_Door_Open_Max
|
||||
nx_vh_Sedan_Left_Front_Door_Open_Max
|
||||
nx_vh_Sedan_Left_Rear_Door_Open_Max
|
||||
|
||||
nx_vh_SUV_Right_Front_Door_Open_Min
|
||||
nx_vh_SUV_Right_Rear_Door_Open_Min
|
||||
nx_vh_SUV_Left_Front_Door_Open_Min
|
||||
nx_vh_SUV_Left_Rear_Door_Open_Min
|
||||
nx_vh_SUV_Right_Front_Door_Open_Med
|
||||
nx_vh_SUV_Right_Rear_Door_Open_Med
|
||||
nx_vh_SUV_Left_Front_Door_Open_Med
|
||||
nx_vh_SUV_Left_Rear_Door_Open_Med
|
||||
nx_vh_SUV_Right_Front_Door_Open_Max
|
||||
nx_vh_SUV_Right_Rear_Door_Open_Max
|
||||
nx_vh_SUV_Left_Front_Door_Open_Max
|
||||
nx_vh_SUV_Left_Rear_Door_Open_Max
|
||||
|
||||
nx_vh_chinese_vtol_movement
|
||||
|
||||
nx_vh_chinese_skimmer_movement
|
||||
nx_vh_chinese_skimmer_motntst01
|
||||
nx_vh_chinese_skimmer_motntst02
|
||||
|
||||
nx_vh_lb_spotlight_search_w_rotors
|
||||
nx_vh_lb_spotlight_stable_w_rotors
|
||||
|
||||
nx_vh_escort_ugv_dropoff_ugv
|
||||
nx_vh_escort_ugv_dropoff_osprey
|
||||
|
||||
nx_lava_train_cart_allied_01
|
||||
nx_lava_train_cart_allied_02
|
||||
nx_lava_train_cart_allied_03
|
||||
nx_lava_train_cart_allied_04
|
||||
nx_lava_train_cart_axis_01
|
||||
nx_lava_train_cart_axis_02
|
||||
nx_lava_train_cart_axis_03
|
||||
nx_lava_train_cart_axis_04
|
||||
nx_lava_train_cart_axis_05
|
||||
nx_lava_train_cart_axis_06
|
||||
nx_lava_train_cart_axis_07
|
||||
nx_lava_train_cart_axis_08
|
||||
|
||||
//*PROTOTYPE* nx_vh_night_raven assets *PROTOTYPE*
|
||||
proto_nx_vh_night_raven_movement
|
||||
proto_nx_vh_night_raven_missiles_fire
|
||||
|
||||
//EC_VTOL UAV CARGODROP//
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_Cargo
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_VTOL
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV01
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV02
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV03
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV04
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV05
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV06
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV07
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV08
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV09
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV10
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV11
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV12
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV13
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV14
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV15
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV16
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV17
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV18
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV19
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV20
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV21
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV22
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV23
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV24
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV25
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV26
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV27
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV28
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV29
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV30
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV31
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV32
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV33
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV34
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV35
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV36
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV37
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV38
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV39
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV40
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV41
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV42
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV43
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV44
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV45
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV46
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV47
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV48
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV49
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV50
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV51
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV52
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV53
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV54
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV55
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV56
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV57
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV58
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV59
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV60
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV61
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV62
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV63
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV64
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV65
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV66
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV67
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV68
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV69
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV70
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV71
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV72
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV73
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV74
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV75
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV76
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV77
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV78
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV79
|
||||
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV80
|
||||
//EC_VTOL UAV CARGODROP//
|
||||
|
||||
ugv_turn_anims
|
||||
{
|
||||
nx_vh_ugv_movement_L
|
||||
nx_vh_ugv_movement_R
|
||||
nx_vh_ugv_movement_backwards_L
|
||||
nx_vh_ugv_movement_backwards_R
|
||||
}
|
||||
|
||||
// nx_ugv_test anim for scripted event
|
||||
ugv_in_motion
|
||||
nx_ugv_bounce
|
||||
nx_brickwall_ugv_brktrgh_ugv
|
||||
nx_fp_rtc_aresreveal_ugv
|
||||
|
||||
nx_lapes_ac130
|
||||
nx_lapes_m1a1
|
||||
|
||||
// nx_repel
|
||||
|
||||
nx_tp_uav_reveal_uav1
|
||||
nx_tp_uav_reveal_uav2
|
||||
nx_repel_ugv_jumpoff_LZ
|
||||
nx_fp_rtc_osprey_intro_ugv
|
||||
nx_fp_rtc_osprey_intro_osprey
|
||||
nx_vh_rtc_osprey_flyby_osprey1
|
||||
nx_vh_rtc_osprey_flyby_osprey2
|
||||
nx_vh_rtc_osprey_flyby_osprey3
|
||||
|
||||
//Lunar
|
||||
nx_vh_lunar_rovercrash_player
|
||||
nx_vh_lunar_ec_lgv_arrive
|
||||
nx_vh_lunar_falcon_death_rover
|
||||
|
||||
nx_vh_lunar_rover_intro
|
||||
{
|
||||
nx_vh_lunar_rover_intro_drive_rover
|
||||
nx_vh_lunar_rover_intro_jump_rover
|
||||
}
|
||||
|
||||
//subpen_apc_deploy
|
||||
nx_tp_sub_apc_animatic
|
||||
|
||||
// nx_Skyscraper
|
||||
nx_vh_skyscraper_landing_pad_vtol_01
|
||||
nx_vh_skyscraper_uav_crash_01
|
||||
nx_vh_skyscraper_uav_crash_01_idle
|
||||
nx_vh_skyscraper_uav_crash_01_p2
|
||||
nx_vh_skyscraper_uav_crash_01_p2_idle
|
||||
nx_vh_skyscraper_uav_crash_01_p3
|
||||
nx_vh_skyscraper_atrium_crash_01
|
||||
|
||||
//hithard
|
||||
nx_news_chopper_crash
|
||||
nx_vh_hhh_parachute_idle
|
||||
nx_vh_hhh_parachute_deploy_osprey
|
||||
nx_vh_hhh_parachute_deploy_parachute
|
||||
|
||||
nx_vh_hhh_parachute_landed
|
||||
nx_vh_hhh_parachute_landed_guy2
|
||||
|
||||
nx_vh_hithard_ec_ugv_pullup_sedan_1
|
||||
nx_vh_hithard_ec_ugv_pullup_sedan_2
|
||||
|
||||
nx_vh_hithard_vtol_uav_deploy
|
||||
|
||||
nx_vh_hithard_motorcade_ambush3_suv_01
|
||||
nx_vh_hithard_motorcade_ambush3_suv_02
|
||||
nx_vh_hithard_Intro_Osprey01
|
||||
nx_vh_hithard_Intro_Osprey02
|
||||
nx_vh_hithard_Intro_Osprey03
|
||||
nx_vh_hithard_Intro_Osprey04
|
||||
nx_vh_hithard_Intro_part1_Osprey01
|
||||
nx_vh_hithard_Intro_part1_Osprey02
|
||||
nx_vh_chinese_vtol_ugv_dropoff_suv_01
|
||||
nx_vh_chinese_vtol_ugv_dropoff_ugv_01
|
||||
nx_vh_chinese_vtol_ugv_dropoff_chinese_vtol_01
|
||||
nx_vh_hithard_ospreycrashvp_osprey_01
|
||||
|
||||
//hithard_b
|
||||
|
||||
nx_vh_hhh_tanklapes_tank_unlatch_01
|
||||
nx_vh_hhh_tanklapes_tank_01
|
||||
|
||||
//PROTOTYPE Roboturret
|
||||
|
||||
nx_vh_roboturret_run
|
||||
nx_vh_roboturret_walk
|
||||
nx_vh_roboturret_idle
|
||||
|
||||
//Prototype Chase
|
||||
|
||||
prototype_chase_vh_jeep_jump_jeep
|
||||
|
||||
//Rocket
|
||||
nx_vh_rocket_intro_helicopter_01
|
||||
nx_vh_rocket_intro_helicopter_02
|
||||
nx_vh_rocket_intro_helicopter_03
|
||||
nx_vh_rocket_intro_helicopter_04
|
||||
nx_vh_rocket_intro_helicopter_05
|
||||
nx_vh_rocket_intro_helicopter_06
|
||||
nx_vh_rocket_intro_helicopter_07
|
||||
nx_vh_rocket_intro_helicopter_08
|
||||
nx_vh_rocket_intro_helicopter_player_01
|
||||
nx_vh_rocket_intro_Bomber_01
|
||||
nx_vh_rocket_intro_Bomber_02
|
||||
nx_vh_rocket_intro_Bomber_03
|
||||
nx_vh_rocket_intro_Bomber_04
|
||||
nx_vh_rocket_helicoptercrash_helicopter_01
|
||||
nx_vh_rocket_helicoptercrash_helicopter_02
|
||||
nx_vh_rocket_witness_nuke_helicpoter_01
|
||||
nx_vh_rocket_jump_onto_gantry_littlebird_01
|
||||
nx_vh_rocket_climb_onto_littlebird_littlebird_01
|
||||
nx_vh_rocket_woods_chopperflyover_blackhawk_01
|
||||
nx_vh_rocket_opfor_helicopter_intro_opfor_heli_01
|
||||
nx_vh_rocket_opfor_helicopter_intro_opfor_heli_02
|
||||
nx_vh_rocket_helicopter_bridge_opfor_heli
|
||||
nx_vh_rocket_chopper_btl_delta_hind_01
|
||||
nx_vh_rocket_chopper_btl_delta_blackhind_02
|
||||
nx_vh_rocket_chopper_btl_delta_blackhawk_01
|
||||
nx_vh_rocket_chopper_btl_delta_blackhawk_02
|
||||
nx_vh_rocket_chopper_btl_delta_blackhawk_03
|
||||
nx_vh_rocket_chopper_btl_delta_blackhawk_04
|
||||
nx_vh_rocket_chopper_btl_delta_blackhawk_05
|
||||
nx_vh_rocket_nuke_crash_chopper2
|
||||
nx_vh_rocket_nuke_crash_chopper3
|
||||
nx_vh_rocket_base_delta_01_player_heli
|
||||
nx_vh_rocket_base_delta_01_ally_heli
|
||||
nx_vh_rocket_base_delta_01_opfor_heli
|
||||
nx_vh_rocket_base_delta_01_opfor_heli_02
|
||||
nx_vh_rocket_chopper_dogfight_delta_blackhawk_01
|
||||
nx_vh_rocket_chopper_dogfight_delta_opfor_01
|
||||
nx_vh_rocket_chopper_dogfight_delta_opfor_02
|
||||
nx_vh_rocket_chopper_btl_delta_ltlbrd_01
|
||||
nx_vh_rocket_chopper_btl_delta_ltlbrd_02
|
||||
nx_vh_rocket_aa_shoot_helicopter_down_heli
|
||||
|
||||
//Exfil
|
||||
nx_vh_exfil_police_cars1_car_01
|
||||
nx_vh_exfil_police_cars1_car_02
|
||||
|
||||
// lava
|
||||
nx_vh_lava_train_derailment_rover_01
|
||||
nx_vh_lava_train_derailment_rover_02
|
||||
nx_vh_lava_roverarrive_rover
|
||||
nx_vh_lava_control_breach_skimmer
|
||||
nx_vh_lava_bridge_to_train_skimmer_01
|
||||
nx_vh_lava_bridge_to_train_skimmer_02
|
||||
nx_vh_lava_skimmer_battle_01_skimmer
|
||||
nx_vh_lava_skimmer_battle_02_skimmer
|
||||
nx_vh_lava_trainseperate_fall_train
|
||||
nx_vh_lava_trainseperate_player_jump_train
|
2
character/mp_character_airborne_assault_a.gsc
Normal file
2
character/mp_character_airborne_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_assault_a"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_assault_b.gsc
Normal file
2
character/mp_character_airborne_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_assault_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_assault_c.gsc
Normal file
2
character/mp_character_airborne_assault_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_assault_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_lmg.gsc
Normal file
2
character/mp_character_airborne_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_lmg"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_lmg_b.gsc
Normal file
2
character/mp_character_airborne_lmg_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_lmg_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_lmg_c.gsc
Normal file
2
character/mp_character_airborne_lmg_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_lmg_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_lmg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_shotgun.gsc
Normal file
2
character/mp_character_airborne_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_shotgun"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_shotgun_b.gsc
Normal file
2
character/mp_character_airborne_shotgun_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_shotgun_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_shotgun_c.gsc
Normal file
2
character/mp_character_airborne_shotgun_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_shotgun_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_shotgun_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_smg.gsc
Normal file
2
character/mp_character_airborne_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_smg"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_smg_b.gsc
Normal file
2
character/mp_character_airborne_smg_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_smg_b"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_airborne_smg_c.gsc
Normal file
2
character/mp_character_airborne_smg_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_airborne_smg_c"); codescripts\character::attachHead( "alias_airborne_heads", xmodelalias\alias_airborne_heads::main() ); self setViewmodel("viewhands_russian_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_airborne_smg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_airborne_heads::main()); precacheModel("viewhands_russian_airborne");}
|
15
character/mp_character_ally_ghillie_arctic.gsc
Normal file
15
character/mp_character_ally_ghillie_arctic.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_ally_sniper_ghillie_arctic");
|
||||
self attach("head_allies_sniper_ghillie_arctic", "", true);
|
||||
self.headModel = "head_allies_sniper_ghillie_arctic";
|
||||
self setViewmodel("viewhands_ghillie_arctic");
|
||||
self.voice = "taskforce";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_ally_sniper_ghillie_arctic");
|
||||
precacheModel("head_allies_sniper_ghillie_arctic");
|
||||
precacheModel("viewhands_ghillie_arctic");
|
||||
}
|
15
character/mp_character_ally_ghillie_desert.gsc
Normal file
15
character/mp_character_ally_ghillie_desert.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_ally_sniper_ghillie_desert");
|
||||
self attach("head_allies_sniper_ghillie_desert", "", true);
|
||||
self.headModel = "head_allies_sniper_ghillie_desert";
|
||||
self setViewmodel("viewhands_ghillie_desert");
|
||||
self.voice = "taskforce";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_ally_sniper_ghillie_desert");
|
||||
precacheModel("head_allies_sniper_ghillie_desert");
|
||||
precacheModel("viewhands_ghillie_desert");
|
||||
}
|
15
character/mp_character_ally_ghillie_forest.gsc
Normal file
15
character/mp_character_ally_ghillie_forest.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_ally_sniper_ghillie_forest");
|
||||
self attach("head_allies_sniper_ghillie_forest", "", true);
|
||||
self.headModel = "head_allies_sniper_ghillie_forest";
|
||||
self setViewmodel("viewhands_ghillie_forest");
|
||||
self.voice = "taskforce";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_ally_sniper_ghillie_forest");
|
||||
precacheModel("head_allies_sniper_ghillie_forest");
|
||||
precacheModel("viewhands_ghillie_forest");
|
||||
}
|
15
character/mp_character_ally_ghillie_urban.gsc
Normal file
15
character/mp_character_ally_ghillie_urban.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_ally_sniper_ghillie_urban");
|
||||
self attach("head_allies_sniper_ghillie_urban", "", true);
|
||||
self.headModel = "head_allies_sniper_ghillie_urban";
|
||||
self setViewmodel("viewhands_ghillie_urban");
|
||||
self.voice = "seal";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_ally_sniper_ghillie_urban");
|
||||
precacheModel("head_allies_sniper_ghillie_urban");
|
||||
precacheModel("viewhands_ghillie_urban");
|
||||
}
|
2
character/mp_character_composite_assault_a.gsc
Normal file
2
character/mp_character_composite_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arab_assault_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_composite_lmg.gsc
Normal file
2
character/mp_character_composite_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arab_lmg_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_lmg_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_composite_shotgun.gsc
Normal file
2
character/mp_character_composite_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arab_shotgun_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_shotgun_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_composite_smg.gsc
Normal file
2
character/mp_character_composite_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arab_smg_a"); codescripts\character::attachHead( "alias_opforce_arab_heads", xmodelalias\alias_opforce_arab_heads::main() ); self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_opforce_arab_smg_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arab_heads::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_assault_aa_blk.gsc
Normal file
2
character/mp_character_militia_assault_aa_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_assault_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_assault_aa_wht.gsc
Normal file
2
character/mp_character_militia_assault_aa_wht.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_assault_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_assault_ab_blk.gsc
Normal file
2
character/mp_character_militia_assault_ab_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_assault_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_assault_ac_blk.gsc
Normal file
2
character/mp_character_militia_assault_ac_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_assault_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_assault_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_lmg_aa_blk.gsc
Normal file
2
character/mp_character_militia_lmg_aa_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_lmg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_lmg_ab_blk.gsc
Normal file
2
character/mp_character_militia_lmg_ab_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_lmg_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_lmg_ac_blk.gsc
Normal file
2
character/mp_character_militia_lmg_ac_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_lmg_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_lmg_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_shotgun_aa_blk.gsc
Normal file
2
character/mp_character_militia_shotgun_aa_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_shotgun_aa_wht.gsc
Normal file
2
character/mp_character_militia_shotgun_aa_wht.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_smg_aa_blk.gsc
Normal file
2
character/mp_character_militia_smg_aa_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_aa_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_smg_aa_wht.gsc
Normal file
2
character/mp_character_militia_smg_aa_wht.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_aa_wht"); codescripts\character::attachHead( "alias_opforce_militia_heads_wht", xmodelalias\alias_opforce_militia_heads_wht::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_aa_wht"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_wht::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_smg_ab_blk.gsc
Normal file
2
character/mp_character_militia_smg_ab_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_ab_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_ab_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
2
character/mp_character_militia_smg_ac_blk.gsc
Normal file
2
character/mp_character_militia_smg_ac_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_militia_smg_ac_blk"); codescripts\character::attachHead( "alias_opforce_militia_heads_blk", xmodelalias\alias_opforce_militia_heads_blk::main() ); self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_militia_smg_ac_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_militia_heads_blk::main()); precacheModel("viewhands_militia");}
|
15
character/mp_character_nx_ally_juggernaut.gsc
Normal file
15
character/mp_character_nx_ally_juggernaut.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("body_complete_mp_pmc_ai_temp");
|
||||
self attach("head_complete_mp_pmc_ai_temp", "", true);
|
||||
self.headModel = "head_complete_mp_pmc_ai_temp";
|
||||
self setViewmodel("viewhands_usmc");
|
||||
self.voice = "american";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("body_complete_mp_pmc_ai_temp");
|
||||
precacheModel("head_complete_mp_pmc_ai_temp");
|
||||
precacheModel("viewhands_usmc");
|
||||
}
|
2
character/mp_character_nx_axis_juggernaut.gsc
Normal file
2
character/mp_character_nx_axis_juggernaut.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("body_complete_mp_pmc_ai_alt_temp"); self attach("head_complete_mp_pmc_ai_alt_temp", "", true); self.headModel = "head_complete_mp_pmc_ai_alt_temp"; self setViewmodel("viewhands_op_force"); self.voice = "american";}precache(){ precacheModel("body_complete_mp_pmc_ai_alt_temp"); precacheModel("head_complete_mp_pmc_ai_alt_temp"); precacheModel("viewhands_op_force");}
|
2
character/mp_character_op_airborne_riot.gsc
Normal file
2
character/mp_character_op_airborne_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_op_airborne"); self attach("head_riot_op_airborne", "", true); self.headModel = "head_riot_op_airborne"; self setViewmodel("viewhands_russian_airborne"); self.voice = "seal";}precache(){ precacheModel("mp_body_riot_op_airborne"); precacheModel("head_riot_op_airborne"); precacheModel("viewhands_russian_airborne");}
|
2
character/mp_character_op_airborne_sniper.gsc
Normal file
2
character/mp_character_op_airborne_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_op_airborne_sniper"); self attach("head_op_airborne_sniper", "", true); self.headModel = "head_op_airborne_sniper"; self setViewmodel("viewhands_sniper_op_airborne"); self.voice = "russian";}precache(){ precacheModel("mp_body_op_airborne_sniper"); precacheModel("head_op_airborne_sniper"); precacheModel("viewhands_sniper_op_airborne");}
|
2
character/mp_character_op_arab_riot.gsc
Normal file
2
character/mp_character_op_arab_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_op_arab"); self attach("head_riot_op_arab", "", true); self.headModel = "head_riot_op_arab"; self setViewmodel("viewhands_militia"); self.voice = "arab";}precache(){ precacheModel("mp_body_riot_op_arab"); precacheModel("head_riot_op_arab"); precacheModel("viewhands_militia");}
|
2
character/mp_character_op_arab_sniper.gsc
Normal file
2
character/mp_character_op_arab_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_op_arab_sniper"); self attach("head_op_arab_sniper", "", true); self.headModel = "head_op_arab_sniper"; self setViewmodel("viewhands_sniper_op_arab"); self.voice = "arab";}precache(){ precacheModel("mp_body_op_arab_sniper"); precacheModel("head_op_arab_sniper"); precacheModel("viewhands_sniper_op_arab");}
|
2
character/mp_character_op_arctic_riot.gsc
Normal file
2
character/mp_character_op_arctic_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_op_arctic"); self attach("head_riot_op_arctic", "", true); self.headModel = "head_riot_op_arctic"; self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_riot_op_arctic"); precacheModel("head_riot_op_arctic"); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_op_arctic_sniper.gsc
Normal file
2
character/mp_character_op_arctic_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_op_arctic_sniper"); self attach("head_op_arctic_sniper", "", true); self.headModel = "head_op_arctic_sniper"; self setViewmodel("viewhands_sniper_op_arctic"); self.voice = "russian";}precache(){ precacheModel("mp_body_op_arctic_sniper"); precacheModel("head_op_arctic_sniper"); precacheModel("viewhands_sniper_op_arctic");}
|
15
character/mp_character_op_ghillie_arctic.gsc
Normal file
15
character/mp_character_op_ghillie_arctic.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_op_sniper_ghillie_arctic");
|
||||
self attach("head_op_sniper_ghillie_arctic", "", true);
|
||||
self.headModel = "head_op_sniper_ghillie_arctic";
|
||||
self setViewmodel("viewhands_ghillie_arctic");
|
||||
self.voice = "russian";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_op_sniper_ghillie_arctic");
|
||||
precacheModel("head_op_sniper_ghillie_arctic");
|
||||
precacheModel("viewhands_ghillie_arctic");
|
||||
}
|
15
character/mp_character_op_ghillie_desert.gsc
Normal file
15
character/mp_character_op_ghillie_desert.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_op_sniper_ghillie_desert");
|
||||
self attach("head_op_sniper_ghillie_desert", "", true);
|
||||
self.headModel = "head_op_sniper_ghillie_desert";
|
||||
self setViewmodel("viewhands_ghillie_desert");
|
||||
self.voice = "arab";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_op_sniper_ghillie_desert");
|
||||
precacheModel("head_op_sniper_ghillie_desert");
|
||||
precacheModel("viewhands_ghillie_desert");
|
||||
}
|
15
character/mp_character_op_ghillie_forest.gsc
Normal file
15
character/mp_character_op_ghillie_forest.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_op_sniper_ghillie_forest");
|
||||
self attach("head_op_sniper_ghillie_forest", "", true);
|
||||
self.headModel = "head_op_sniper_ghillie_forest";
|
||||
self setViewmodel("viewhands_ghillie_forest");
|
||||
self.voice = "russian";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_op_sniper_ghillie_forest");
|
||||
precacheModel("head_op_sniper_ghillie_forest");
|
||||
precacheModel("viewhands_ghillie_forest");
|
||||
}
|
15
character/mp_character_op_ghillie_urban.gsc
Normal file
15
character/mp_character_op_ghillie_urban.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_op_sniper_ghillie_urban");
|
||||
self attach("head_op_sniper_ghillie_urban", "", true);
|
||||
self.headModel = "head_op_sniper_ghillie_urban";
|
||||
self setViewmodel("viewhands_ghillie_urban");
|
||||
self.voice = "russian";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_op_sniper_ghillie_urban");
|
||||
precacheModel("head_op_sniper_ghillie_urban");
|
||||
precacheModel("viewhands_ghillie_urban");
|
||||
}
|
2
character/mp_character_op_militia_riot.gsc
Normal file
2
character/mp_character_op_militia_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_op_militia"); self attach("head_riot_op_militia", "", true); self.headModel = "head_riot_op_militia"; self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_riot_op_militia"); precacheModel("head_riot_op_militia"); precacheModel("viewhands_militia");}
|
2
character/mp_character_op_militia_sniper.gsc
Normal file
2
character/mp_character_op_militia_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_op_miltia_sniper"); self attach("head_op_militia_sniper", "", true); self.headModel = "head_op_militia_sniper"; self setViewmodel("viewhands_militia"); self.voice = "portuguese";}precache(){ precacheModel("mp_body_op_miltia_sniper"); precacheModel("head_op_militia_sniper"); precacheModel("viewhands_militia");}
|
2
character/mp_character_opforce_arctic_assault_a.gsc
Normal file
2
character/mp_character_opforce_arctic_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_assault_a"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_assault_b.gsc
Normal file
2
character/mp_character_opforce_arctic_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_assault_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_assault_c.gsc
Normal file
2
character/mp_character_opforce_arctic_assault_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_assault_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_lmg.gsc
Normal file
2
character/mp_character_opforce_arctic_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_lmg"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_lmg_b.gsc
Normal file
2
character/mp_character_opforce_arctic_lmg_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_lmg_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_lmg_c.gsc
Normal file
2
character/mp_character_opforce_arctic_lmg_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_lmg_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_lmg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_shotgun.gsc
Normal file
2
character/mp_character_opforce_arctic_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_shotgun"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_shotgun_b.gsc
Normal file
2
character/mp_character_opforce_arctic_shotgun_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_shotgun_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_shotgun_c.gsc
Normal file
2
character/mp_character_opforce_arctic_shotgun_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_shotgun_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_shotgun_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_smg.gsc
Normal file
2
character/mp_character_opforce_arctic_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_smg"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_smg_b.gsc
Normal file
2
character/mp_character_opforce_arctic_smg_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_smg_b"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg_b"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_opforce_arctic_smg_c.gsc
Normal file
2
character/mp_character_opforce_arctic_smg_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_opforce_arctic_smg_c"); codescripts\character::attachHead( "alias_opforce_arctic_heads", xmodelalias\alias_opforce_arctic_heads::main() ); self setViewmodel("viewhands_arctic_opforce"); self.voice = "russian";}precache(){ precacheModel("mp_body_opforce_arctic_smg_c"); codescripts\character::precacheModelArray(xmodelalias\alias_opforce_arctic_heads::main()); precacheModel("viewhands_arctic_opforce");}
|
2
character/mp_character_seal_socom_assault_a.gsc
Normal file
2
character/mp_character_seal_socom_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_a"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_socom_assault_b.gsc
Normal file
2
character/mp_character_seal_socom_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_b"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_socom_assault_b_blk.gsc
Normal file
2
character/mp_character_seal_socom_assault_b_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_b_blk"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp_blk", xmodelalias\alias_seal_soccom_heads_mp_blk::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_b_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp_blk::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_socom_assault_c.gsc
Normal file
2
character/mp_character_seal_socom_assault_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_c"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_socom_assault_c_blk.gsc
Normal file
2
character/mp_character_seal_socom_assault_c_blk.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_c_blk"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp_blk", xmodelalias\alias_seal_soccom_heads_mp_blk::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_c_blk"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp_blk::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_socom_assault_d.gsc
Normal file
2
character/mp_character_seal_socom_assault_d.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_soccom_assault_d"); codescripts\character::attachHead( "alias_seal_soccom_heads_mp", xmodelalias\alias_seal_soccom_heads_mp::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_seal_soccom_assault_d"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_soccom_heads_mp::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_seal_udt_assault_a.gsc
Normal file
2
character/mp_character_seal_udt_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_udt_assault_a"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}
|
2
character/mp_character_seal_udt_assault_b.gsc
Normal file
2
character/mp_character_seal_udt_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_udt_assault_b"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}
|
14
character/mp_character_seal_udt_lmg.gsc
Normal file
14
character/mp_character_seal_udt_lmg.gsc
Normal file
@ -0,0 +1,14 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_seal_udt_lmg");
|
||||
codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() );
|
||||
self setViewmodel("viewhands_udt");
|
||||
self.voice = "seal";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_seal_udt_lmg");
|
||||
codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main());
|
||||
precacheModel("viewhands_udt");
|
||||
}
|
2
character/mp_character_seal_udt_smg.gsc
Normal file
2
character/mp_character_seal_udt_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_seal_udt_smg"); codescripts\character::attachHead( "alias_seal_udt_heads", xmodelalias\alias_seal_udt_heads::main() ); self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_seal_udt_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_seal_udt_heads::main()); precacheModel("viewhands_udt");}
|
15
character/mp_character_seal_udt_sniper.gsc
Normal file
15
character/mp_character_seal_udt_sniper.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main()
|
||||
{
|
||||
self setModel("mp_body_seal_udt_sniper");
|
||||
self attach("head_allies_seal_udt_sniper", "", true);
|
||||
self.headModel = "head_allies_seal_udt_sniper";
|
||||
self setViewmodel("viewhands_sniper_udt");
|
||||
self.voice = "seal";
|
||||
}
|
||||
precache()
|
||||
{
|
||||
precacheModel("mp_body_seal_udt_sniper");
|
||||
precacheModel("head_allies_seal_udt_sniper");
|
||||
precacheModel("viewhands_sniper_udt");
|
||||
}
|
2
character/mp_character_tf141_arctic_riot.gsc
Normal file
2
character/mp_character_tf141_arctic_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_tf141_arctic"); self attach("head_riot_tf141_arctic", "", true); self.headModel = "head_riot_tf141_arctic"; self setViewmodel("viewhands_arctic"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_arctic"); precacheModel("head_riot_tf141_arctic"); precacheModel("viewhands_arctic");}
|
2
character/mp_character_tf141_arctic_sniper.gsc
Normal file
2
character/mp_character_tf141_arctic_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_arctic_sniper"); self attach("head_allies_tf141_arctic_sniper", "", true); self.headModel = "head_allies_tf141_arctic_sniper"; self setViewmodel("viewhands_sniper_tf141_arctic"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_arctic_sniper"); precacheModel("head_allies_tf141_arctic_sniper"); precacheModel("viewhands_sniper_tf141_arctic");}
|
2
character/mp_character_tf141_desert_riot.gsc
Normal file
2
character/mp_character_tf141_desert_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_tf141_desert"); self attach("head_riot_tf141_desert", "", true); self.headModel = "head_riot_tf141_desert"; self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_desert"); precacheModel("head_riot_tf141_desert"); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf141_desert_sniper.gsc
Normal file
2
character/mp_character_tf141_desert_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_desert_sniper"); self attach("head_allies_tf141_desert_sniper", "", true); self.headModel = "head_allies_tf141_desert_sniper"; self setViewmodel("viewhands_sniper_tf141_desert"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_desert_sniper"); precacheModel("head_allies_tf141_desert_sniper"); precacheModel("viewhands_sniper_tf141_desert");}
|
2
character/mp_character_tf141_forest_riot.gsc
Normal file
2
character/mp_character_tf141_forest_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_tf141_forest"); self attach("head_riot_tf141_forest", "", true); self.headModel = "head_riot_tf141_forest"; self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_riot_tf141_forest"); precacheModel("head_riot_tf141_forest"); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf141_forest_sniper.gsc
Normal file
2
character/mp_character_tf141_forest_sniper.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_forest_sniper"); self attach("head_allies_tf141_forest_sniper", "", true); self.headModel = "head_allies_tf141_forest_sniper"; self setViewmodel("viewhands_sniper_tf141_forest"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_forest_sniper"); precacheModel("head_allies_tf141_forest_sniper"); precacheModel("viewhands_sniper_tf141_forest");}
|
2
character/mp_character_tf_141_arctic_assault_a.gsc
Normal file
2
character/mp_character_tf_141_arctic_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_arctic_assault_b.gsc
Normal file
2
character/mp_character_tf_141_arctic_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_arctic_lmg.gsc
Normal file
2
character/mp_character_tf_141_arctic_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_arctic_shotgun.gsc
Normal file
2
character/mp_character_tf_141_arctic_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_arctic_smg.gsc
Normal file
2
character/mp_character_tf_141_arctic_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_arctic", xmodelalias\alias_tf141_heads_arctic::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_arctic::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_desert_assault_a.gsc
Normal file
2
character/mp_character_tf_141_desert_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_desert_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_desert_assault_b.gsc
Normal file
2
character/mp_character_tf_141_desert_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_desert_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_desert_lmg.gsc
Normal file
2
character/mp_character_tf_141_desert_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_desert_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_desert_shotgun.gsc
Normal file
2
character/mp_character_tf_141_desert_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_desert_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_desert_smg.gsc
Normal file
2
character/mp_character_tf_141_desert_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_desert_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_desert", xmodelalias\alias_tf141_heads_desert::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_desert_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_desert::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_forest_assault_a.gsc
Normal file
2
character/mp_character_tf_141_forest_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_forest_tf141_assault_a"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_forest_assault_b.gsc
Normal file
2
character/mp_character_tf_141_forest_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_forest_tf141_assault_b"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_forest_lmg.gsc
Normal file
2
character/mp_character_tf_141_forest_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_forest_tf141_lmg"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_forest_shotgun.gsc
Normal file
2
character/mp_character_tf_141_forest_shotgun.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_forest_tf141_shotgun"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_shotgun"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_tf_141_forest_smg.gsc
Normal file
2
character/mp_character_tf_141_forest_smg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_forest_tf141_smg"); codescripts\character::attachHead( "alias_tf141_heads_forest", xmodelalias\alias_tf141_heads_forest::main() ); self setViewmodel("viewhands_tf141"); self.voice = "taskforce";}precache(){ precacheModel("mp_body_forest_tf141_smg"); codescripts\character::precacheModelArray(xmodelalias\alias_tf141_heads_forest::main()); precacheModel("viewhands_tf141");}
|
2
character/mp_character_udt_riot.gsc
Normal file
2
character/mp_character_udt_riot.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_riot_udt"); self attach("head_riot_udt", "", true); self.headModel = "head_riot_udt"; self setViewmodel("viewhands_udt"); self.voice = "seal";}precache(){ precacheModel("mp_body_riot_udt"); precacheModel("head_riot_udt"); precacheModel("viewhands_udt");}
|
2
character/mp_character_us_army_assault_a.gsc
Normal file
2
character/mp_character_us_army_assault_a.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_us_army_assault_a"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_a"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_us_army_assault_b.gsc
Normal file
2
character/mp_character_us_army_assault_b.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_us_army_assault_b"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_b"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_us_army_assault_c.gsc
Normal file
2
character/mp_character_us_army_assault_c.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_us_army_assault_c"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_assault_c"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}
|
2
character/mp_character_us_army_lmg.gsc
Normal file
2
character/mp_character_us_army_lmg.gsc
Normal file
@ -0,0 +1,2 @@
|
||||
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
|
||||
main(){ self setModel("mp_body_us_army_lmg"); codescripts\character::attachHead( "alias_us_army_heads", xmodelalias\alias_us_army_heads::main() ); self setViewmodel("viewhands_us_army"); self.voice = "american";}precache(){ precacheModel("mp_body_us_army_lmg"); codescripts\character::precacheModelArray(xmodelalias\alias_us_army_heads::main()); precacheModel("viewhands_us_army");}
|
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Reference in New Issue
Block a user