Added more missing files

This commit is contained in:
reaaLx
2024-09-07 15:06:58 +10:00
parent a9da8b788b
commit 7ea506e8ac
470 changed files with 26317 additions and 0 deletions

3
animtrees/chair.atr Normal file
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cargoship_stunned_coffee_death_chair
cargoship_stunned_coffee_death_chair_startidle
cargoship_stunned_coffee_death_chair_endidle

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animtrees/civilian.atr Normal file
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civilian_anims
{
movement
{
//Civilian/Hostage transitions
//standunarmed_idle2walk
//Civilian/Hostage walking anims
unarmed_walk_slow
//Civilian/Hostage running anims
unarmed_scared_jog
unarmed_scared_jog_duck
unarmed_scared_jog_look
unarmed_scared_run
}
idles
{
//Civilian/Hostage mocap idles
unarmed_cowerstand_idle
//Civilian/Hostage mocap reactions to gun being pointed at them
unarmed_cowerstand_idle2point
unarmed_cowerstand_point2idle
unarmed_cowerstand_pointidle
}
reactions
{
//Civilian/Hostage mocap reactions to gunfire near them
unarmed_cowerstand_react
unarmed_cowerstand_react_2_crouch
}
}
//Civilian seaknight defend prototype temp anims
unarmed_climb_wall
unarmed_climb_wall_v2
unarmed_climb_wall_v3
unarmed_pullup_window_guyA
unarmed_pullup_window_guyA_finish
unarmed_pullup_window_guyA_idle
unarmed_pullup_window_guyB
unarmed_runinto_garage
unarmed_runinto_garage_right
unarmed_runinto_garage_left
unarmed_shout_window
unarmed_stumble_trashcan
unarmed_waving
unarmed_close_garage
unarmed_close_garage_v2
unarmed_waving_startidle
unarmed_waving_stepout
unarmed_waving_endidle
unarmed_waving_twitch

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attack_player
{
german_shepherd_attack_player
}
attack_player_late
{
german_shepherd_attack_player_late
}
german_shepherd_death_front
german_shepherd_idle
german_shepherd_attackidle_knob
{
german_shepherd_attackidle
german_shepherd_attackidle_bark
german_shepherd_attackidle_growl
}
german_shepherd_look_2 : additive
{
german_shepherd_look_down
german_shepherd_attack_look_down
}
german_shepherd_look_4 : additive
{
german_shepherd_look_right
german_shepherd_attack_look_right
}
german_shepherd_look_6 : additive
{
german_shepherd_look_left
german_shepherd_attack_look_left
}
german_shepherd_look_8 : additive
{
german_shepherd_look_up
german_shepherd_attack_look_up
}
german_shepherd_run_start_knob : nonloopsync
{
german_shepherd_run_start
german_shepherd_run_start_L
german_shepherd_run_start_R
german_shepherd_run_start_180_R
german_shepherd_run_start_180_L
}
german_shepherd_run_knob : loopsync
{
german_shepherd_run
german_shepherd_run_lean_L
german_shepherd_run_lean_R
}
german_shepherd_attack_player_miss
german_shepherd_run_attack
german_shepherd_run_jump_40
german_shepherd_run_jump_window_40
german_shepherd_run_pain
german_shepherd_run_stop
german_shepherd_run_flashbang
german_shepherd_attack_AI_01_start_a
german_shepherd_attack_AI_02_idle_a
german_shepherd_attack_AI_03_pushed_a
german_shepherd_attack_AI_03_shot_a
german_shepherd_attack_AI_04_middle_a
german_shepherd_attack_AI_05_kill_a
german_shepherd_attack_player_miss_turnR
german_shepherd_attack_player_miss_turnL
german_shepherd_traverse_down_40
german_shepherd_traverse_up_40
german_shepherd_traverse_up_80
german_shepherd_walk
german_shepherd_walk_slow
german_shepherd_player_neck_snap
german_shepherd_player_neck_miss
german_shepherd_player_getoff
german_shepherd_eating
german_shepherd_eating_in
german_shepherd_eating_loop
german_shepherd_eating_out
german_shepherd_sleeping
german_shepherd_wakeup_slow
german_shepherd_wakeup_fast
// SNIPER ESCAPE
sniper_escape_dog_fence

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drone_stand_idle
drone_stand_run
drone_stand_death

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ch_player_rope
ch_player_rope_idle
cs_bh_player_idle
bh_1_idle
bh_2_idle
bh_3_idle
bh_4_idle
bh_5_idle
bh_6_idle
bh_7_idle
bh_coPilot_idle
bh_fastrope_land
bh_fastrope_loop
bh_Pilot_idle
bh_player_rope_end
bh_player_rope_start
bh_player_rope_middle
bh_player_idle
bh_player_drop
bh_player_drop_P1
bh_player_drop_P2
bh_player_idle_P1
bh_player_idle_P2

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animtrees/generic_human.atr Normal file

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animtrees/mg42.atr Normal file
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additive_saw_idle
{
saw_gunner_idle_mg
saw_gunner_lowwall_idle_mg
saw_gunner_prone_idle_mg
}
additive_saw_fire
{
saw_gunner_firing_mg_add
saw_gunner_lowwall_firing_mg
saw_gunner_prone_firing_mg
}
additive_50cal_fire
{
humvee_turret_fire_mg
}

554
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gulag_rappel_player
boneyard
{
boneyard_player_steer_straight
boneyard_player_steer_right
boneyard_player_steer_left
boneyard_player_evac
boneyard_player_enter_UAZ
boneyard_player_grab_wheel
boneyard_player_UAZ_stand
boneyard_player_UAZ_sit
}
knockdown
{
player_view_dog_knockdown
}
knockdown_late
{
player_view_dog_knockdown_late
}
player_view_dog_knockdown_saved
player_view_dog_knockdown_neck_snap
player_view_dog_knockdown_neck_miss
player_view_dog_knockdown_laststand
ISS_player_rotate
ISS_player_float_away
ISS_player_idle
coup_opening_playerview
coup_opening_playerview_idle
coup_opening_playerview_idle_bumpy
coup_opening_playerview_idle_static
coup_opening_playerview_idle_normal
coup_opening_playerview_idle_smooth
coup_ending_drag_playerview
coup_ending_player
coup_ending_zakhaev_intro_playerview
hunted_opening_player
hunted_opening_player_idle
sniper_escape_player_getup
sniper_escape_player_putdown
sniper_escape_player_rappel
launchfacility_a_player_rappel
airlift_player_getout
airlift_player_putdown
cargoship_ch46_rescue_load_player
cargoship_explosion_player
jeepride_drag_player
jeepride_player_pickup_player
blackout_bh_evac_player
sniper_escape_crash_pickup_player
player_lockerroom_fight_attack
player_lockerroom_fight_miss
player_lockerroom_fight_start
oilrig_sub_A_idle_player
oilrig_sub_A_disembark_player
oilrig_underwater_kill_player
cliffhanger_crash_rescue_player
cliffhanger_capture_player
player_afchase_ending_gun_drop
player_afchase_ending_gun_kick
player_afchase_walkoff
player_afchase_ending_knife_moment
player_afchase_ending_monologue
player_afchase_ending_monologue_long
player_afchase_ending_turnbuckle
player_afchase_ending_turnbuckle_alt
player_afchase_ending_wakeup
player_afchase_ending_wakeup_end
player_afchase_ending_gun_crawl_00
player_afchase_ending_gun_crawl_01
player_afchase_ending_gun_crawl_02
player_afchase_ending_gun_crawl_03
player_afchase_ending_gun_crawl_04
player_afchase_ending_gun_crawl_05
player_afchase_ending_gun_crawl_06
player_afchase_ending_gun_crawl_idle_00
player_afchase_ending_gun_crawl_idle_01
player_afchase_ending_gun_crawl_idle_02
player_afchase_ending_gun_crawl_idle_03
player_afchase_ending_gun_crawl_idle_04
player_afchase_ending_gun_crawl_idle_05
player_afchase_ending_gun_crawl_idle_06
player_afchase_ending_knife_grab_01
player_afchase_ending_knife_grab_02
player_afchase_ending_knife_grab_03
player_afchase_ending_knife_passout
player_afchase_ending_knife_pull_01
player_afchase_ending_knife_pull_02
player_afchase_ending_knife_pull_03
player_afchase_ending_knife_pullout_2_flip
player_afchase_ending_knife_pullout_2_flip_idle
player_afchase_ending_knife_throw
player_afchase_ending_knife_throw_kill
player_afchase_ending_knife_throw_soon
player_pull_additive : additive
{
player_afchase_ending_knife_pull_02_add
player_afchase_ending_knife_pull_03_add
}
afgan_caves_player_rappel_animatic
afgan_caves_player_rappel_hookup
afgan_caves_player_rappel_end_kill
cave_rappel
{
cave_rappel_close
{
afgan_caves_player_rappel_close
}
cave_rappel_far
{
afgan_caves_player_rappel_far
}
}
zodiac_player_idle
gulag_end_animatic_player
gulag_end_animatic_player_2
gulag_end_evac_player
gulag_end_evac_player_hookup
gulag_end_evac_player_idle
gulag_end_buried_player
gulag_rescueA_player
gulag_rescueB_player
gulag_rescueB_player_idle
gulag_rescueB_player_intro
gulag_rescueB_player_reshoot
gulag_rescueB_player_reshootB
roadkill_hummer_player_getin
nx_fp_roverturret_mount
nx_fp_roverturret_dismount
dcburning_BHrescue_player_animatic
dcburning_BHrescue_player_grabclip_animatic
dcburning_BHrescue_player_wakeup
dcburning_BHrescue_player_takeammo
airport_ending_mid_player
airport_ending_alt_player
invasion_opening_hummer2_player
favela_opening_playerview_down
favela_opening_playerview_downidle
favela_opening_playerview_up
favela_opening_playerview_death
player_favela_escape_bigjump
player_favela_escape_bigjump_getup
favela_escape_ending_player_catch_rope
cliffhanger_bigjump
{
slide_both_in
{
player_icepicker_bigjump_slide_both_in
}
slide_both_out
{
player_icepicker_bigjump_slide_both_out
}
slide_left
{
player_icepicker_bigjump_slide_left_in
}
slide_right
{
player_icepicker_bigjump_slide_right_in
}
}
player_icepicker_climbup_from_left
player_icepicker_climbup_from_right
player_climb
{
climb_root
{
player_icepicker_bigjump
player_icepicker_bigjump_end_getup
player_icepicker_drop_down_start
player_icepicker_drop_down_end
player_icepicker_start_climb_up_left
player_icepicker_start_climb_up_left_early
player_icepicker_start_climb_up_right
player_icepicker_start_climb_up_right_early
player_icepicker_left_high_stab_a
player_icepicker_left_fall
player_icepicker_left_fall_small
player_icepicker_left_high_settle_a
player_icepicker_left_high_stab_fail_a
player_icepicker_right_high_stab_fail_a
player_icepicker_right_high_stab_a
player_icepicker_right_fall
player_icepicker_right_fall_small
player_icepicker_right_high_settle_a
climb_idle : loopsync
{
player_icepicker_right_idle
player_icepicker_left_idle
}
}
climb_sleeve : loopsync
{
player_sleeve_flapping
}
climb_wrist : additive
{
player_icepicker_left_high_wrist_in
player_icepicker_left_high_wrist_out
player_icepicker_right_high_wrist_in
player_icepicker_right_high_wrist_out
}
climb_left_additive : additive
{
player_icepicker_left_high_stab_out
player_icepicker_left_high_stab_in
}
climb_right_additive : additive
{
player_icepicker_right_high_stab_in
player_icepicker_right_high_stab_out
}
climb_right_vertical_corrector : additive
{
}
climb_left_vertical_corrector : additive
{
}
}
pres_crash_player_crash
motorcycle_player
{
motorcycle_player_pose_f
motorcycle_player_pose_f_fast
motorcycle_player_pose_lean_l
motorcycle_player_pose_lean_r
motorcycle_player_pose_turn_r
motorcycle_player_pose_turn_l
}
estate_drag_player
estate_chopper_sequence_player
estate_body_toss_player
DCemp_player_flare_wave
roadkill_intro_pickup_player
NX_roadkill_intro_pickup_player
nx_fp_eyetracktest_explosion_fpchar
// parachute hands/chute viewmodel
nx_fp_viewmodel_parachute_idle
nx_fp_viewmodel_parachute_turn_r_idle
nx_fp_viewmodel_parachute_turn_l_idle
nx_fp_viewmodel_parachute_stop_idle
nx_fp_viewmodel_parachute_falling
nx_fp_viewmodel_parachute_landing
nx_fp_viewmodel_parachute_jumping
nx_fp_viewmodel_parachute_buffeting
nx_fp_viewmodel_parachute_buffeting_2
nx_fp_viewmodel_parachute_bump
//body
fp_body_default
// parachute legs
nx_tp_parachute_idle
nx_tp_parachute_turn_r_idle
nx_tp_parachute_turn_l_idle
nx_tp_parachute_stop_idle
nx_tp_parachute_falling
nx_tp_parachute_landing
nx_tp_parachute_jumping
nx_tp_parachute_buffeting
nx_tp_parachute_buffeting_2
// nx_test_pete2 Scripted Anims
nx_fp_spacetest_main
// nx_hithard
nx_fp_hithard_motorcade_ambush3_wake_player
nx_fp_hithard_motorcade_ambush3_player_01
nx_fp_hithard_motorcade_suv_mount_player
nx_fp_hithard_vp_meetandgreet_player_01
nx_fp_hithard_vp_meetandgreet2_player_01
nx_fp_hithard_intro_player_01
nx_fp_hithard_intro_part1_player_01
nx_fp_hithard_vpdrag_player_01
// Proto NX_Harbor
proto_nx_harbor_fp_ending
// nx_lunar
nx_fp_lava_bridge_to_train_jump_player
// nx_lunar
nx_fp_lunar_vehiclebay_wakeup_player
nx_fp_lunar_vehiclebay_breach_player
nx_tp_lunar_taser_player
nx_fp_lunar_armory_entrance_player
nx_fp_lunar_armory_grabrifle_player
nx_fp_lunar_rover_intro_drive_player
nx_fp_lunar_rover_intro_jump_player
nx_fp_lunar_hack_door_player
nx_fp_lunar_depressurization_player
nx_fp_lunar_tower_collapse_player
nx_fp_lunar_back_to_rover_player
nx_fp_lunar_helmet_remove_player
nx_fp_lunar_helmet_engage_player
nx_fp_lunar_falcon_death_player
nx_fp_lunar_topfloorbreach_player
nx_fp_lunar_endbreach_player
nx_fp_lunar_endcontrols_player
// NX_Test_Station
nx_fp_test_station_move
nx_fp_test_station_continue
// nx_repel
nx_fp_rtc_osprey_intro_soldier6
// desant_mount
nx_fp_future_tank_desant_mount_idle
nx_fp_future_tank_desant_mount
nx_fp_future_tank_desant_dismount
nx_fp_lunar_rovercrash_player
nx_fp_future_tank_loading
// door breach prototype
nx_fp_door_test_right_locked
nx_fp_door_test_left_locked
nx_fp_door_open_right
nx_fp_door_open_left
nx_fp_door_shoulder_right
nx_fp_door_shoulder_left
nx_fp_door_flash_right
nx_fp_door_flash_left
nx_fp_door_shotgun_right
nx_fp_door_shotgun_left
nx_fp_hithard_rappel
nx_fp_border_intro_player
// prototype
nx_fp_ventbreach_breach
nx_fp_rocketman_run
nx_fp_rocketman_idle
nx_fp_rocketman_takeoff
nx_fp_rocketman_landhard
// prototype chase
prototype_chase_fp_capture_player
prototype_chase_fp_explosion
prototype_chase_tp_jeep_jump_player
prototype_chase_fp_ambush
prototype_chase_fp_knockdown05
prototype_chase_fp_knockdown02
prototype_chase_fp_knockdown03
prototype_chase_fp_landing_flip
prototype_chase_fp_landing_land
// nx_kinfe
fp_knife_Interactive_melee_B
fp_knife_Interactive_melee_F
fp_knife_Interactive_melee_L
fp_knife_Interactive_melee_R
fp_knife_Interactive_melee_02_B
fp_knife_Interactive_melee_02_F
fp_knife_Interactive_melee_02_L
fp_knife_Interactive_melee_02_R
fp_knife_Interactive_melee_03_F
nx_fp_knife_melee_stab_01
nx_fp_knife_melee_stab_02
nx_fp_knife_Interactive_melee_B
nx_fp_knife_Interactive_melee_F
nx_fp_knife_Interactive_melee_L
nx_fp_knife_Interactive_melee_R
nx_fp_knife_Interactive_melee_02_B
nx_fp_knife_Interactive_melee_02_F
nx_fp_knife_Interactive_melee_02_L
nx_fp_knife_Interactive_melee_02_R
nx_fp_knife_Interactive_melee_03_F
// dynamic cover
nx_fp_dynamic_cover_table
nx_fp_dynamic_cover_table_small
nx_fp_dynamic_cover_examtable_2L
nx_fp_dynamic_cover_examtable_2R
nx_fp_dynamic_cover_soda_machine_2R
nx_fp_dynamic_cover_soda_machine_2L
nx_fp_dynamic_cover_soda_machine_S_2R
nx_fp_dynamic_cover_soda_machine_S_2L
//SKYSCRAPER
nx_fp_skycraper_rappel_hookup_player
nx_fp_skyscraper_rappeljump_player
nx_fp_skyscraper_rappelswingslide_player
nx_fp_skyscraper_get_up_player
nx_fp_ss_elevatorshaftjump_player_01
nx_fp_skyscraper_halon_mask_player
nx_fp_skyscraper_retrieve_intel_player
nx_fp_skyscraper_elevator_out_player_lift
nx_fp_skyscraper_elevator_shaft1_player
nx_fp_skyscraper_elevator_shaftjump_player
nx_fp_skyscraper_elevator_shaftdive_player
nx_fp_skyscraper_elevator_shaftclimb_player
nx_fp_skyscraper_elevator_shafthookup_player
nx_fp_skyscraper_elevator_shafthookup_armdown_player
nx_fp_skyscraper_elevator_shafthookup_armup_player
nx_fp_skyscraper_elevator_shafthookup_init_player
nx_fp_skyscraper_landing_pad_climbjump_player
nx_fp_skyscraper_landing_pad_window_player
nx_fp_skyscraper_landing_pad_edgeclimb_player
nx_fp_skyscraper_red_disembark_player
nx_fp_skyscraper_uav_crash_player
nx_fp_skyscraper_uav_crash_player_idle
nx_fp_skyscraper_uav_crash_player_p2
nx_fp_skyscraper_uav_crash_player_p2_idle
nx_fp_skyscraper_uav_crash_player_p3
nx_fp_skyscraper_atrium_crash_player
nx_fp_skyscraper_vault_servers_player_p1
nx_fp_skyscraper_vault_servers_player_p2
nx_fp_ss_lab_stealth_kill_player
nx_fp_ss_rappel_down_fast
nx_fp_ss_rappel_down_slow
nx_fp_ss_rappel_down_test
nx_fp_ss_rappel_atrium
nx_fp_ss_rappel_death_1
nx_fp_ss_rappel_death_2
nx_fp_ss_rappel_death_3
nx_fp_ss_rappel_brake : additive
{
nx_fp_ss_rappel_brake_init
nx_fp_ss_rappel_brake_idle
nx_fp_ss_rappel_brake_out
}
nx_fp_ss_rappel_brake_swing_root : additive
{
nx_fp_ss_rappel_brake_swing
}
nx_fp_ss_rappel_ground
{
nx_fp_ss_rappel_sprint
nx_fp_ss_rappel_sprint_L
nx_fp_ss_rappel_sprint_R
}
nx_fp_ss_rappel_jump_in
nx_fp_ss_rappel_jump_loop
nx_fp_ss_rappel_jump_out
nx_fp_ss_rappel_slide_in
nx_fp_ss_rappel_slide_loop
nx_fp_ss_rappel_slide_out
nx_tp_ss_rappel_slide_in
nx_tp_ss_rappel_slide_loop
nx_tp_ss_rappel_slide_out
// prototype rocket
nx_fp_proto_rocket_hang
nx_fp_proto_rocket_fall
//nx_hospital
nx_fp_hospital_intro_player
nx_fp_hospital_outro_player
//nx_exfil
nx_fp_exfil_intro_player
nx_fp_exfil_intro_player_door
nx_fp_exfil_door_kick_player
nx_fp_hospital_intro_cloth_player
//ROCKET
nx_fp_rocket_aa_control_melee_player
nx_fp_rocket_aa_control_exit_player
nx_fp_rocket_aa_gantry_escape_player
nx_fp_rocket_crash_site_wakeup_player
nx_fp_rocket_crash_site_wakeup_cutdown_player
nx_fp_rocket_helicoptercrash_player_01
nx_fp_rocket_witness_nuke_player_01
nx_fp_rocket_jump_onto_gantry_player_01
nx_fp_rocket_aa_corridor_player_01
nx_fp_rocket_aa_corridor_player_02
nx_fp_rocket_woods_ledge_player_01
nx_fp_rocket_woods_chopperflyover_player_01
nx_fp_rocket_intro_player_01
nx_fp_rocket_opfor_helicopter_intro_player
nx_fp_rocket_helicopter_bridge_player
nx_fp_rocket_nuke_crash_player
// lava
nx_fp_lava_bridge_to_train_jump_player_short
nx_fp_lava_train2_tillmanreveal_player
nx_fp_lava_retrieve_intel
nx_fp_lava_turret_battle_near_hit_player
nx_fp_lava_train_derailment_player
nx_fp_lava_angelsquad_player
nx_fp_lava_dooropen_player
nx_fp_lava_opening_walk_player
nx_fp_lava_control_breach_player
nx_fp_lava_refill_air_keene_collapse_player
nx_fp_lava_trainseperate_player
nx_fp_lava_camrensacrifice_player
nx_fp_lava_trainseperate_player_jump
nx_fp_lava_trainseperate_fall_player

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estate_ending_gasoline_leader_cigar
gulag_strangle_chain
cliffhanger_hangar_drill
gulag_rappel_player_rope_60ft
gulag_rappel_soldier_rope_60ft
gulag_rescueB_pistol_reshoot
gulag_rescueB_pistol_reshootB
training_pit_open_case_gun
training_pit_stand_idle_gun
training_pit_sitting_idle_gun
training_pit_sitting_welcome_gun
training_pit_case_1
training_pit_case_2
laptop_chair_runin
laptop_chair_idle
ISS_sat
ISS_panel_rotation
dcemp_BHrescue_plank_1
dcemp_BHrescue_plank_2
dcemp_wh_painting
afgan_caves_player_hookup_rope
afgan_caves_price_hookup_rope
afgan_caves_price_idle_rope
afgan_caves_Price_rappel_idle_rappelRope
afgan_caves_Price_rappel_jump_rappelRope
afgan_caves_Price_hanging_idle_rappelRope
nx_fp_hithard_rappel
nx_fp_hithard_rappel_hook_and_harness
favela_bicycle
ac130_angel_flares01
ac130_angel_flares02
ac130_angel_flares03
oilrig_ocean
chechnya_curtain_sway_le
chechnya_curtain_sway_ri
sniper_escape_rappel_finish_rappelrope100
sniper_escape_rappel_start_rappelrope100
sniper_escape_rappel_idle_rappelrope100
cargoship_water
sniper_escape_player_start_rappelrope100
parabolic_guard_sleeper_react_chair
launchfacility_b_blast_door_seq_close_door
blackout_rappel_start_rappelrope100
launchfacility_a_setup_2_rappel_1_100ft_rope
launchfacility_a_setup_2_rappel_2_100ft_rope
launchfacility_a_rappel_idle_1_100ft_rope
launchfacility_a_rappel_idle_2_100ft_rope
launchfacility_a_rappel_idle_3_100ft_rope
launchfacility_a_rappel_1_100ft_rope
launchfacility_a_player_rappel_100ft_rope
launchfacility_a_player_rappel_idle_100ft_rope
doorpeek_close_door
doorpeek_deathA_door
doorpeek_deathB_door
doorpeek_fireA_door
doorpeek_fireB_door
doorpeek_fireC_door
doorpeek_grenade_door
doorpeek_idle_door
doorpeek_jump_door
doorpeek_kick_door
doorpeek_open_door
doorburst_search_door
doorburst_wave_door
doorburst_fall_door
sniper_escape_meeting_briefcase
sniper_escape_flag_wave_up
sniper_escape_flag_wave_down
blackout_flashlightguy_moment2death_flashlight
blackout_flashlightguy_death_flashlight
blackout_rescue_price_flashlight
minigun_spin_idle
minigun_spin_loop
minigun_spin_start
grass_sway
icbm_fence_cut
icbm_fence_cutting_guy1_fence
sniper_escape_meeting_zakhaev_hit_front
sniper_escape_meeting_zakhaev_hit_back
sniper_escape_crash_mi28_rotor_1
sniper_escape_crash_mi28_rotor_2
sniper_escape_crash_mi28_rotor_3
sniper_escape_crash_mi28_rotor_4
sniper_escape_crash_mi28_rotor_5
village_interrogationA_door
village_interrogationA_phone
village_interrogationB_chair
village_interrogationB_phone
bog_b_dumpster_guy1_idle_dumpster
bog_b_dumpster_guy1_peek_dumpster
bog_b_dumpster_guy1_push_idle_dumpster
bog_b_dumpster_guy1_push_dumpster
coup_dumpster_lid
sniper_escape_crash_mi28_pilot
sniper_escape_crash_mi28_copilot
sniper_escape_meeting_zakhaev_hit_arm_front
run_death_facedown
breach_player_door_v1
breach_player_door_v2
breach_player_door_metal
breach_player_door_hinge_v1
breach_player_frame_charge_v3
breach_player_frame_charge
breach_coop_door
breach_coop_frame_charge
breach_chair_hide_reaction_v1_chair
breach_chair_hide_reaction_v2_chair
breach_chair_hide_reaction_death_v1_chair
breach_chair_hide_reaction_death_v2_chair
breach_react_desk_v7_desk
cliff_hero1_pose_A
cliff_hero1_pose_B
cliff_hero1_pose_C
cliff_hero1_pose_D
cliff_hero2_pose_A
cliff_hero2_pose_B
cliff_hero2_pose_C
cliff_hero2_pose_D
cliff_hero1_pose_jump1
cliff_hero1_pose_jump2
cliff_hero1_pose_jump3
cliff_hero1_pose_jump4
cliff_hero1_pose_jump5
cliff_hero1_pose_jump6
arcadia_fridge_react_fridgerig
arcadia_fridge_idle_fridgerig
gulag_slamraam_tarp_simulation
destroyed_fallen_tree_cliffhanger01
cliffhanger_square_flag_high_wind
cliffhanger_triangle_flag_high_wind
cliffhanger_price_fence_cut_fence
cliffhanger_ropeclimb_100ft
sitting_guard_loadAK_react2_chair
sitting_guard_loadAK_react1_chair
sitting_guard_loadAK_idle_chair
cliffhanger_lockerroom_fight_locker_1
cliffhanger_lockerroom_fight_locker_2
NX_cliffhanger_lockerroom_fight_locker_1
NX_cliffhanger_lockerroom_fight_locker_2
invasion_paratrooper_roof_landing_parachute
invasion_paratrooper_roof_landing_parachute_doa
paratrooper_jump_RightA_chute
paratrooper_jump_LeftA_chute
paratrooper_jump_RightB_chute
paratrooper_jump_LeftB_chute
paratrooper_jump_RightA_guy
paratrooper_jump_LeftA_guy
paratrooper_jump_RightB_guy
paratrooper_jump_LeftB_guy
paradrop_cargo_chute
paradrop_cargo_tank_chuteA
paradrop_cargo_tank_chuteB
paradrop_cargo_tank_chuteC
parachute_detach_reaction
parachute_detach_idle
parachute_detach_endidle
parachute_detach_death
rotate_X_R
rotate_X_L
rotate_Y_R
rotate_Y_L
rotate_Z_R
rotate_Z_L
rotate_body_X_R
rotate_body_X_L
rotate_body_Y_R
rotate_body_Y_L
rotate_body_Z_R
rotate_body_Z_L
oilrig_seal_surface_fins_off_prop
oilrig_seal_surface_mask_off_prop
oilrig_seal_surface_rebreather_off_guy1_prop
oilrig_seal_surface_rebreather_off_guy2_prop
oilrig_rappelrope_2_crouch
oilrig_rappelrope_over_rail_R
coop_bridge_rappel_L
coop_bridge_rappel_R
coop_ropedrop_01
tree_oak_fire
invasion_square_flag_medium_wind01
invasion_square_flag_medium_wind02
parchute_hanging_idle
invasion_opening_pole
favela_curtain_model_pull
hula_girl_bobble
hula_girl_bobble_stop
gulag_prop_rock
gulag_prop_post
gulag_prop_carabiner
swinging_industrial_light_01_mild
swinging_industrial_light_01_mild_dup
swinging_industrial_light_01_severe
gulag_escape_rope
bouncing_betty_detonate
flee_alley_door_idle
flee_alley_door
favela_escape_roof_piece_collapse
favela_escape_roof_piece_wobble
favela_escape_sheet01_run_through
favela_escape_sheet02_run_through
favela_escape_ending_rope_in
favela_escape_ending_rope_interaction
favela_escape_ending_rope_loop
favela_jumper_cables
favela_escape_crucified_ropes
scout_sniper_sand_ghillie_tarp_emerge
DCemp_door_sequence_door
training_camo_tarp_wind
roadkill_intro_pickup_gun
NX_roadkill_intro_pickup_gun
afchase_ending_revolver_gun_drop
afchase_ending_revolver_gun_monologue
afchase_ending_revolver_gun_monologue_long
afchase_ending_pickup_turnbuckle
afchase_ending_revolver_gun_kick
afchase_ending_knife_gun_drop
afchase_ending_knife_gun_monologue
afchase_ending_knife_gun_turnbuckle
afchase_ending_knife_gun_turnbuckle_alt
afchase_ending_knife_grab_01
afchase_ending_knife_grab_02
afchase_ending_knife_grab_03
afchase_ending_knife_passout
afchase_ending_knife_pull_01
afchase_ending_knife_pull_02
afchase_ending_knife_pull_03
afchase_ending_knife_pullout_2_flip
afchase_ending_knife_pullout_2_flip_idle
afchase_ending_knife_throw
afchase_ending_knife_throw_kill
afchase_ending_knife_throw_soon
//nx_test_scripted_anims - door breach
nx_tp_door_breach_shoulder_door
nx_brickwall_ugv_brktrgh_wall
//nx_estate - script anims
nx_tp_estate_trap_door_crate1
nx_tp_estate_trap_door_crate2
nx_tp_estate_trap_door_trap_door
nx_5carcrash
nx_lapes_cars_G1
nx_lapes_cars_G2
nx_lapes_ac130
nx_lapes_m1a1
//nx_repel - script anims
nx_tp_osprey_crash_intro
nx_vh_rtc_osprey_crash
nx_vh_rtc_osprey_crash_engine
//Auto Generated - script anims
nx_metal_screen
nx_metal_screen_1
//nx_parachute
nx_fp_viewmodel_parachute
//nx_tp_rtc_door_kick
nx_tp_rtc_door_prop
//subpen crater
crater_001
crater_010
crater_011
crater_020
crater_021
//mp_escort_ugv_cargo_holder
nx_vh_escort_ugv_dropoff_cargo_holder
//EC_VTOL UAV CARGODROP//
nx_vh_chinese_vtol_UAV_Cargodropoff_Cargo
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV01
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV02
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV03
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV04
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV05
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV06
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV07
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV08
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV09
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV10
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV11
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV12
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV13
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV14
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV15
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV16
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV17
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV18
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV19
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV20
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV21
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV22
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV23
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV24
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV25
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV26
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV27
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV28
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV29
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV30
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV31
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV32
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV33
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV34
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV35
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV36
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV37
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV38
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV39
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV40
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV41
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV42
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV43
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV44
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV45
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV46
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV47
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV48
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV49
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV50
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV51
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV52
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV53
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV54
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV55
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV56
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV57
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV58
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV59
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV60
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV61
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV62
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV63
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV64
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV65
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV66
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV67
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV68
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV69
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV70
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV71
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV72
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV73
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV74
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV75
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV76
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV77
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV78
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV79
nx_vh_chinese_vtol_UAV_Cargodropoff_UAV80
//EC_VTOL UAV CARGODROP//
//nx hithard
nx_hhh_building_01_lg_rubble_anim
nx_hhh_building_01_sm_rubble0_anim
nx_hhh_building_01_sm_rubble1_anim
nx_hhh_building_01_sm_rubble2_anim
nx_hhh_building_01_anim
nx_pr_tbone_car_01
nx_pr_tbone_car_02
nx_pr_tbone_car_03
nx_pr_tbone_car_04
nx_hhh_facade_collapse0_anim
nx_hhh_facade_collapse1_anim
nx_hhh_facade_collapse2_anim
nx_hhh_facade_collapse3_anim
nx_pr_hithard_building_040_anim
nx_pr_hithard_building_041_anim
nx_pr_hithard_building_042_anim
nx_pr_hithard_building02_0_anim
nx_pr_hithard_building02_1_anim
nx_pr_hithard_elevator_anim
nx_pr_hithard_skybridge0_anim
nx_pr_hithard_skybridge1_anim
nx_pr_hithard_building_01_anim_test0_anim
nx_pr_hithard_building_01_anim_test1_anim
nx_pr_hithard_building_01_anim_test0_anim
nx_pr_hithard_building_01_anim_test1_anim
nx_pr_hithard_building_01_anim_test0_anim
nx_pr_hithard_building_01_anim_test1_anim
nx_pr_hithard_building_01_anim_test0_anim
nx_pr_hithard_building_01_anim_test1_anim
nx_pr_hithard_building_01_anim_test020_anim
nx_pr_hithard_building_01_anim_test021_anim
nx_pr_hithard_building_01_anim_test0_anim
nx_pr_hithard_building_01_anim_test1_anim
nx_pr_hithard_building_01_anim_test030_anim
nx_pr_hithard_building_01_anim_test031_anim
nx_pr_hithard_building_01_test_anim
nx_pr_hithard_building_01_anim
nx_pr_hithard_building_04r_anim
nx_pr_hithard_doorsmash_cortel_door_01
nx_vh_hithard_Intro_Osprey01_Damaged
nx_vh_hithard_intro_osprey_door
nx_pr_hhh_tanklapes_lightposts
nx_pr_hithard_cityhall_swat_door_start
nx_pr_hithard_cityhall_swat_door_end
nx_pr_hithard_cityhall_swat_door_idle
nx_pr_hithard_building_04ab_anim
nx_pr_hithard_building_04cd_anim
nx_vh_chinese_vtol_ugv_dropoff_suv_02
nx_vh_hithard_ec_ugv_pullup_SUV
nx_vh_hithard_ec_ugv_pullup_ec_ugv
nx_vh_hithard_ec_ugv_pullup_ec_ugv_turret
// Proto NX_Harbor
proto_nx_harbor_pr_ending_tram
//nx hit hard_b
nx_vh_hhh_tanklapes_c102_01
nx_vh_hhh_tanklapes_tank_01
nx_vh_hhh_tanklapes_bus_01
nx_vh_hhh_tanklapes_sedan01_01
nx_vh_hhh_tanklapes_car01_01
nx_vh_hhh_tanklapes_car02_01
nx_vh_hhh_tanklapes_car03_01
nx_vh_hhh_tanklapes_car04_01
nx_vh_hhh_tanklapes_car05_01
nx_vh_hhh_tanklapes_car06_01
nx_vh_hhh_tanklapes_car07_01
nx_vh_hhh_tanklapes_car08_01
nx_vh_hhh_tanklapes_car09_01
nx_vh_hhh_tanklapes_car10_01
nx_vh_hhh_tanklapes_car11_01
nx_pr_hhh_tanklapes_dragchute_01
nx_pr_hhh_tanklapes_pallet
nx_vh_hithard_Intro_Osprey01
nx_fx_lapes_flares_anim
nx_pr_hhh_tanklapes_unlatch_pallet
nx_vh_hhh_tanklapes_tank_unlatch_01
//nx_lunar
nx_pr_lunar_rover_intro_drive_helmet_charlie
nx_pr_lunar_rover_intro_drive_helmet_player
nx_pr_lunar_rover_intro_idle_helmet_charlie
nx_pr_lunar_rover_intro_jump_helmet_charlie
nx_pr_lunar_tower_collapse_twr
nx_pr_lunar_tower_collapse_twr_bottom
nx_pr_lunar_tower_collapse_twr_top
nx_pr_lunar_vehiclebay_breach_helmet
nx_pr_lunar_taser_hand_off
nx_pr_lunar_taser
nx_pr_lunar_taser_loop
nx_pr_lunar_armory_entrance_helmet
nx_pr_lunar_armory_entrance_cabinet_door
nx_pr_lunar_armory_breach_spider_crate_01
nx_pr_lunar_armory_breach_falcon_crate_02
nx_pr_lunar_armory_breach_ammo_crate_01
nx_pr_lunar_armory_breach_ammo_crate_02
nx_pr_lunar_armory_breach_ammo_crate_03
nx_pr_lunar_armory_breach_ammo_crate_04
nx_pr_lunar_armory_breach_ammo_crate_05
nx_pr_lunar_armory_breach_ammo_crate_06
nx_pr_lunar_armory_breach_ammo_crate_07
nx_pr_lunar_armory_breach_ammo_crate_08
nx_pr_lunar_armory_breach_ammo_crate_09
nx_pr_lunar_armory_breach_ammo_crate_10
nx_pr_lunar_armory_breach_ammo_crate_11
nx_pr_lunar_armory_breach_ammo_crate_12
nx_pr_lunar_armory_breach_ammo_crate_13
nx_pr_lunar_armory_breach_ammo_crate_14
nx_pr_lunar_armory_breach_ammo_crate_15
nx_pr_lunar_armory_breach_ammo_crate_16
nx_pr_lunar_armory_breach_ammo_crate_17
nx_pr_lunar_armory_breach_ammo_crate_18
nx_pr_lunar_armory_breach_ammo_crate_19
nx_pr_lunar_armory_breach_ammo_crate_20
nx_pr_lunar_armory_breach_ammo_crate_21
nx_pr_lunar_armory_breach_ammo_crate_22
nx_pr_lunar_armory_breach_ammo_crate_23
nx_pr_lunar_armory_breach_ammo_crate_24
nx_pr_lunar_armory_breach_ammo_crate_25
nx_pr_lunar_armory_breach_ammo_crate_26
nx_pr_lunar_armory_breach_ammo_crate_27
nx_pr_lunar_armory_breach_ammo_crate_28
nx_pr_lunar_armory_breach_ammo_crate_29
nx_pr_lunar_armory_breach_ammo_crate_30
nx_pr_lunar_armory_breach_ammo_crate_31
nx_pr_lunar_armory_breach_ammo_crate_32
nx_pr_lunar_armory_breach_ammo_crate_33
nx_pr_lunar_armory_breach_ammo_crate_34
nx_pr_lunar_armory_breach_ammo_crate_35
nx_pr_lunar_armory_breach_ammo_crate_36
nx_pr_lunar_armory_breach_ammo_crate_37
nx_pr_lunar_armory_breach_ammo_crate_38
nx_pr_lunar_armory_breach_cabinet_01
nx_pr_lunar_armory_breach_cabinet_02
nx_pr_lunar_armory_breach_cabinet_03
nx_pr_lunar_armory_breach_cabinet_04
nx_pr_lunar_armory_breach_cabinet_05
nx_pr_lunar_armory_breach_cabinet_06
nx_pr_lunar_armory_breach_cabinet_07
nx_pr_lunar_armory_breach_cabinet_08
nx_pr_lunar_armory_breach_helmet_01
nx_pr_lunar_armory_breach_helmet_02
nx_vh_lunar_falcon_bloodspurt_origin
nx_pr_lunar_rovercrash_tent_anim
nx_pr_lunar_hall_explode_debris_01
nx_pr_lunar_hall_explode_debris_02
nx_pr_lunar_armoryhelmet_Helmet_01
nx_pr_lunar_armoryidle_helmet_01
nx_pr_lunar_topfloorbreach_metalshutter_anim
nx_pr_lunar_topfloorbreach_Ammo_03
nx_pr_lunar_topfloorbreach_ammobox_02_open
nx_pr_lunar_topfloorbreach_Ammo_02
nx_pr_lunar_topfloorbreach_AmmoBox_01
nx_pr_lunar_topfloorbreach_Ammo_03_Open
nx_pr_lunar_topfloorbreach_crate_01
nx_pr_lunar_topfloorbreach_crate_02
nx_pr_lunar_topfloorbreach_monitor1
nx_pr_lunar_topfloorbreach_temphandles
nx_pr_lunar_metalshutter_open_anim
test_mats_anim
nx_pr_lunar_helmet_engage_helmet
nx_pr_lunar_helmet_remove_helmet
tempdelete_anim
nx_pr_lunar_endbreach_dooropen
nx_pr_lunar_endbreach_wedgetop
nx_pr_lunar_endbreach_wedgebot
nx_pr_lunar_endbreach_wedgetop_door
nx_pr_lunar_endbreach_wedgebot_door
nx_pr_lunar_endbreach_swivelchair_pre
nx_pr_lunar_endbreach_hawk_breachgun
nx_pr_lunar_endbreach_hawk_detonator
nx_pr_lunar_endbreach_hawk_wedge
nx_pr_lunar_endbreach_ammo_01
nx_pr_lunar_endbreach_ammo_02
nx_pr_lunar_endbreach_ammo_03
nx_pr_lunar_endbreach_ammo_04
nx_pr_lunar_endbreach_ammo_05
nx_pr_lunar_endbreach_ammo_06
nx_pr_lunar_endbreach_ammo_07
nx_pr_lunar_endbreach_ammo_08
nx_pr_lunar_endbreach_ammo_09
nx_pr_lunar_endbreach_ammo_10
nx_pr_lunar_endbreach_chair1
nx_pr_lunar_endbreach_chair2
nx_pr_lunar_endbreach_chair3
nx_pr_lunar_endbreach_helmet1
nx_pr_lunar_endbreach_helmet2
nx_pr_lunar_endbreach_helmet3
nx_pr_lunar_endbreach_crate_01
nx_pr_lunar_endbreach_crate_02
nx_pr_lunar_endbreach_crate_03
nx_pr_lunar_endbreach_crate_04
nx_pr_lunar_endbreach_crate_05
nx_pr_lunar_endbreach_crate_06
nx_pr_lunar_endbreach_crate_07
nx_pr_lunar_endbreach_crate_08
nx_pr_lunar_endbreach_crate_09
nx_pr_lunar_endbreach_crate_10
nx_pr_lunar_endbreach_crate_11
nx_pr_lunar_endbreach_crate_12
nx_pr_lunar_endbreach_crate_13
nx_pr_lunar_endbreach_crate_14
nx_pr_lunar_endbreach_crate_15
nx_pr_lunar_endgreet_detonator
nx_pr_lunar_endcontrols_controls
nx_pr_lunar_endcontrols_controls_idle
nx_pr_lunar_swivel_chair_e
nx_pr_lunar_swivel_chair_f
nx_pr_hithard_building_01_firstframe_anim
//nx lava
nx_pr_lava_bridge_to_train_jump_train_short
nx_pr_lava_turret_battle_train3_car1_platform
nx_pr_lava_turret_battle_train3_car1_cargo_front
nx_pr_lava_turret_battle_train3_car1_cargo_rear
nx_pr_lava_turret_battle_train3_car3_rear
nx_pr_lava_turret_battle_train3_car3_front
nx_pr_lava_turret_battle_train3_car5_rear
nx_pr_lava_turret_battle_train3_car5_front
nx_pr_lava_turret_battle_train3_car4_cargo_front
nx_pr_lava_turret_battle_train3_car4_cargo_middle
nx_pr_lava_turret_battle_train3_car4_cargo_rear
nx_pr_lava_turret_battle_tanker_explosion
nx_pr_lava_turret_battle_tire_explosion
nx_pr_lava_turret_battle_near_hit_tank
nx_pr_lava_turret_battle_train_derail
nx_pr_lava_bridge_to_train_jump_bridge
nx_pr_lava_bridge_to_train_jump_pipe
nx_pr_lava_bridge_to_train_jump_train
nx_pr_lava_train_derailment_train
nx_pr_lava_turret_battle_train_derail_02
nx_pr_lava_train_derailment_tires_01
nx_pr_lava_train_derailment_train_car_01
nx_pr_lava_train_derailment_train_car_02
nx_pr_lava_train_derailment_train_car_03
nx_pr_lava_train_derailment_train_car_04
nx_pr_lava_train_derailment_train_car_player
nx_pr_lava_skimmer_battle_01_rocks_anim
nx_pr_lava_trainseperate_train
nx_vh_lava_trainseperate_player_jump_train
nx_pr_lava_undergroundreveal_crane
nx_vh_lava_undergroundreveal_lift_1
nx_vh_lava_undergroundreveal_lift_2
nx_pr_lava_weldingarm_skimmer1
nx_pr_lava_weldingarm_skimmer2
nx_pr_lava_undergroundreveal_cargocrate
//nx_jasong_test - door breach
nx_pr_door_open_right
nx_pr_door_open_left
nx_pr_door_shoulder_right
nx_pr_door_shoulder_left
nx_pr_door_flash_right
nx_pr_door_flash_left
nx_pr_door_shotgun_right
nx_pr_door_shotgun_left
nx_pr_hithard_building_04e_anim
//Prototype Chase
nx_proto_chase_building_explosion_export1_anim
prototype_chase_pr_table_knockdown_01_table
prototype_chase_pr_table_knockdown_02_table
prototype_chase_pr_intro_gun
prototype_chase_pr_ambush_gun
prototype_chase_pr_capture_gun
//PROTOTYPE
nx_pr_ventbreach_breach_vent1
nx_pr_ventbreach_breach_vent2
//SKYSCRAPER
nx_pr_skyscraper_rapel_hookup_rope
nx_pr_skyscraper_get_up_prop_01
nx_pr_skyscraper_halon_mask_01
nx_pr_skyscraper_halon_mask_02
nx_vh_skyscraper_landing_pad_vtol_01
nx_pr_skyscraper_elevator_shaft1_elevator1
nx_pr_skyscraper_elevator_shaft1_elevator2
nx_pr_skyscraper_elevator_shaft1_elevator3
nx_pr_skyscraper_elevator_shaft1_elevator4
nx_pr_skyscraper_elevator_shaftprejump_elevatorA
nx_pr_skyscraper_elevator_shaftjump_elevatorB
nx_pr_skyscraper_elevator_shaftjump_elevator2
nx_pr_skyscraper_elevator_shaftjump_elevatorA
nx_pr_skyscraper_elevator_shaftclimb_elevatorB
nx_pr_skyscraper_elevator_shaftclimb_elevatorB_move
nx_pr_skyscraper_elevator_shafthookup_elevatorC
nx_pr_skyscraper_elevator_part1_01
nx_pr_skyscraper_elevator_part1_02
nx_pr_skyscraper_elevator_part1_03
nx_skyscraper_vtol_floorcollapse_anim
nx_skyscraper_vtol_floorcollapse_anim_idle
nx_skyscraper_vtol_floorcollapse_anim_p2
nx_skyscraper_vtol_floorcollapse_anim_p2_idle
nx_skyscraper_vtol_floorcollapse_anim_p3
nx_skyscraper_vault_servers_anim
nx_skyscraper_vault_table_anim
nx_skyscraper_vault_servers_anim_p1
nx_skyscraper_vault_table_anim_p1
nx_skyscraper_vault_servers_anim_p2
nx_skyscraper_vault_table_anim_p2
nx_pr_skyscraper_rappel_BakerWindow_landingpad
nx_pr_skyscraper_rappel_section_03_landingpad
nx_pr_skyscraper_landing_pad_window_device
nx_pr_ss_rappel_debris_1
nx_pr_ss_rappel_debris_2
nx_pr_ss_rappel_debris_3
nx_pr_ss_rappel_sign
nx_pr_ss_rappel_rope
nx_pr_ss_rappel_atrium_glass_01
nx_pr_ss_rappel_atrium_glass_02
nx_pr_ss_rappel_atrium_glass_03
nx_pr_ss_rappel_atrium_littlebird_rotor_blades
nx_pr_ss_rappel_atrium_rope
nx_pr_ss_rappel_atrium_rubble_01
nx_pr_ss_rappel_atrium_rubble_02
nx_pr_ss_rappel_atrium_rubble_03
nx_pr_ss_rappel_atrium_rubble_04
nx_pr_ss_rappel_atrium_rubble_05
nx_pr_ss_rappel_atrium_rubble_06
nx_vh_ss_rappel_atrium_vtol
//rocket explosion test
nx_pr_rocket_explosion_test_01_anim
nx_pr_rocket_03_anim
//ROCKET
nx_pr_rocket_aa_control_exit_door_01
nx_pr_rocket_aa_control_exit_door_02
nx_pr_rocket_aa_control_exit_door_03
nx_pr_rocket_aa_control_exit_door_04
nx_pr_rocket_gantry_escape_gangway_01
nx_pr_rocket_gantry_escape_gangway_02
nx_pr_rocket_gantry_escape_gangway_03
nx_pr_rocket_gantry_escape_c4
nx_pr_rocket_crash_site_wakeup_gun
nx_pr_rocket_crash_site_crashedchopper_01
nx_pr_rocket_crash_site_cutdown_tree_01
nx_pr_rocket_witness_nuke_missile_01
nx_pr_rocket_witness_nuke_missile_02
nx_pr_rocket_witness_nuke_missile_03
nx_pr_rocket_witness_nuke_missile_04
nx_pr_rocket_witness_nuke_missile_05
nx_pr_rocket_witness_nuke_missile_06
nx_pr_rocket_helicopter_bridge_turret_gunner
nx_pr_rocket_helicopter_bridge_turret_player
nx_pr_rocket_helicopter_bridge_missile
nx_pr_rocket_opfor_helicopter_turret_player
nx_pr_rocket_explosion_02_anim
nx_pr_rocket_woods_chopperflyover_tree_01
nx_pr_rocket_woods_trav_tree_01
nx_pr_rocket_woods_trav_tree_02
nx_pr_rocket_intro_minigun_right
nx_pr_rocket_intro_minigun_left
nx_pr_rocket_nuke_crash_nuke1
nx_pr_rocket_nuke_crash_nuke2
nx_pr_rocket_nuke_crash_nuke3
nx_pr_rocket_nuke_crash_nuke4
nx_pr_rocket_nuke_crash_nuke5
nx_pr_rocket_nuke_crash_nuke6
nx_pr_rocket_nuke_crash_turret1
nx_pr_rocket_nuke_crash_turret2
nx_pr_rocket_shuttle_exp2_anim
nx_pr_rocket_opfor_helicopter_intro_missile_01
nx_pr_rocket_opfor_helicopter_intro_missile_02
nx_pr_rocket_gantry_arms_01
nx_pr_rocket_gantry_arms_01a
nx_pr_rocket_gantry_arms_01b
nx_pr_rocket_aa_control_melee_door_01
nx_pr_rocket_aa_control_melee_door_02
nx_pr_rocket_crash_site_wakeup_cable_01
nx_pr_rocket_crash_site_wakeup_cable_02
nx_pr_lava_bridge_to_train_jump_debris_anim
nx_pr_rocket_aa_turret_fire_cannon01
nx_pr_rocket_aa_turret_fire_cannon02
nx_pr_rocket_aa_turret_fire_cannon03
nx_pr_rocket_aa_turret_fire_cannon04
nx_pr_rocket_aa_shoot_helicopter_down_turret
nx_vh_rocket_ec_vtol_breakapart
// Ridgid Simulation Test
nx_pr_test_ridgid_simulation_tank_01
nx_pr_test_ridgid_simulation_tires
// Nx hospital
nx_pr_hospital_stealth_kill_reloading_table
nx_pr_hospital_stealth_kill_reloading_table_loop
nx_pr_hospital_stealth_kill_reloading_magazine
nx_pr_hospital_stealth_kill_reloading_magazine_loop
nx_pr_hospital_stealth_kill_reloading_magazine_02
nx_pr_hospital_stealth_kill_reloading_magazine_02_loop
nx_pr_hospital_radio_run_radio
nx_pr_hospital_outro_rifle
nx_pr_hospital_outro_ventilator
nx_pr_hospital_outro_bed
nx_pr_hospital_outro_blood
nx_pr_hospital_outro_tubes
nx_pr_hospital_outro_bullet_wound
// Dynamic Cover
nx_pr_dynamic_cover_table
nx_pr_dynamic_cover_table_small
nx_pr_dynamic_cover_examtable_2L
nx_pr_dynamic_cover_examtable_2R
nx_pr_dynamic_cover_soda_machine_2R
nx_pr_dynamic_cover_soda_machine_2L
nx_pr_dynamic_cover_soda_machine_S_2R
nx_pr_dynamic_cover_soda_machine_S_2L
tp_hospital_flip_over_front_table
tp_hospital_slide_examtable_L_props
tp_hospital_slide_examtable_R_props
pr_hospital_soda_fall_L
pr_hospital_soda_fall_R
pr_hospital_soda_fall_side_L
pr_hospital_soda_fall_side_R
// Ocean test
nx_rocket_ocean_idle_0
nx_pr_rocket_aa_corridor_wall_anim
nx_pr_lava_skimmer_battle_tower_anim
nx_pr_lava_skimmer_battle_tower_collapse_anim
nx_pr_rocket_shuttle_exp1_010_anim
nx_pr_rocket_shuttle_exp1_011_anim
nx_pr_rocket_shuttle_exp1_012_anim
nx_vh_rocket_opfor_helicopter_intro_player_heli
nx_vh_rocket_opfor_helicopter_intro_ally_heli
nx_vh_rocket_nuke_crash_chopper1
nx_pr_skyscraper_window0_anim
nx_pr_skyscraper_window1_anim
nx_vh_rocket_helicopter_bridge_player_heli
//Exfil
nx_pr_exfil_intro_van
nx_pr_exfil_intro_van_door
nx_pr_exfil_intro_cuffs
nx_pr_exfil_soda_machine_01_anim
nx_pr_exfil_laundry_door
nx_pr_exfil_laundry_door_idle
nx_pr_exfil_laundry_grenade_pin
nx_pr_exfil_rope_01
nx_pr_exfil_rope_02
nx_pr_exfil_door_01
nx_pr_exfil_swinging_light
nx_pr_exfil_laundry_door_grenade
// nx_border
nx_pr_border_streetlight_fall
nx_vh_border_intro_humvee
nx_pr_border_wire_pullout
nx_pr_border_wire_pullback
nx_pr_border_wire02_pullout
nx_pr_border_wire02_pullback