gulag_rappel_player boneyard { boneyard_player_steer_straight boneyard_player_steer_right boneyard_player_steer_left boneyard_player_evac boneyard_player_enter_UAZ boneyard_player_grab_wheel boneyard_player_UAZ_stand boneyard_player_UAZ_sit } knockdown { player_view_dog_knockdown } knockdown_late { player_view_dog_knockdown_late } player_view_dog_knockdown_saved player_view_dog_knockdown_neck_snap player_view_dog_knockdown_neck_miss player_view_dog_knockdown_laststand ISS_player_rotate ISS_player_float_away ISS_player_idle coup_opening_playerview coup_opening_playerview_idle coup_opening_playerview_idle_bumpy coup_opening_playerview_idle_static coup_opening_playerview_idle_normal coup_opening_playerview_idle_smooth coup_ending_drag_playerview coup_ending_player coup_ending_zakhaev_intro_playerview hunted_opening_player hunted_opening_player_idle sniper_escape_player_getup sniper_escape_player_putdown sniper_escape_player_rappel launchfacility_a_player_rappel airlift_player_getout airlift_player_putdown cargoship_ch46_rescue_load_player cargoship_explosion_player jeepride_drag_player jeepride_player_pickup_player blackout_bh_evac_player sniper_escape_crash_pickup_player player_lockerroom_fight_attack player_lockerroom_fight_miss player_lockerroom_fight_start oilrig_sub_A_idle_player oilrig_sub_A_disembark_player oilrig_underwater_kill_player cliffhanger_crash_rescue_player cliffhanger_capture_player player_afchase_ending_gun_drop player_afchase_ending_gun_kick player_afchase_walkoff player_afchase_ending_knife_moment player_afchase_ending_monologue player_afchase_ending_monologue_long player_afchase_ending_turnbuckle player_afchase_ending_turnbuckle_alt player_afchase_ending_wakeup player_afchase_ending_wakeup_end player_afchase_ending_gun_crawl_00 player_afchase_ending_gun_crawl_01 player_afchase_ending_gun_crawl_02 player_afchase_ending_gun_crawl_03 player_afchase_ending_gun_crawl_04 player_afchase_ending_gun_crawl_05 player_afchase_ending_gun_crawl_06 player_afchase_ending_gun_crawl_idle_00 player_afchase_ending_gun_crawl_idle_01 player_afchase_ending_gun_crawl_idle_02 player_afchase_ending_gun_crawl_idle_03 player_afchase_ending_gun_crawl_idle_04 player_afchase_ending_gun_crawl_idle_05 player_afchase_ending_gun_crawl_idle_06 player_afchase_ending_knife_grab_01 player_afchase_ending_knife_grab_02 player_afchase_ending_knife_grab_03 player_afchase_ending_knife_passout player_afchase_ending_knife_pull_01 player_afchase_ending_knife_pull_02 player_afchase_ending_knife_pull_03 player_afchase_ending_knife_pullout_2_flip player_afchase_ending_knife_pullout_2_flip_idle player_afchase_ending_knife_throw player_afchase_ending_knife_throw_kill player_afchase_ending_knife_throw_soon player_pull_additive : additive { player_afchase_ending_knife_pull_02_add player_afchase_ending_knife_pull_03_add } afgan_caves_player_rappel_animatic afgan_caves_player_rappel_hookup afgan_caves_player_rappel_end_kill cave_rappel { cave_rappel_close { afgan_caves_player_rappel_close } cave_rappel_far { afgan_caves_player_rappel_far } } zodiac_player_idle gulag_end_animatic_player gulag_end_animatic_player_2 gulag_end_evac_player gulag_end_evac_player_hookup gulag_end_evac_player_idle gulag_end_buried_player gulag_rescueA_player gulag_rescueB_player gulag_rescueB_player_idle gulag_rescueB_player_intro gulag_rescueB_player_reshoot gulag_rescueB_player_reshootB roadkill_hummer_player_getin nx_fp_roverturret_mount nx_fp_roverturret_dismount dcburning_BHrescue_player_animatic dcburning_BHrescue_player_grabclip_animatic dcburning_BHrescue_player_wakeup dcburning_BHrescue_player_takeammo airport_ending_mid_player airport_ending_alt_player invasion_opening_hummer2_player favela_opening_playerview_down favela_opening_playerview_downidle favela_opening_playerview_up favela_opening_playerview_death player_favela_escape_bigjump player_favela_escape_bigjump_getup favela_escape_ending_player_catch_rope cliffhanger_bigjump { slide_both_in { player_icepicker_bigjump_slide_both_in } slide_both_out { player_icepicker_bigjump_slide_both_out } slide_left { player_icepicker_bigjump_slide_left_in } slide_right { player_icepicker_bigjump_slide_right_in } } player_icepicker_climbup_from_left player_icepicker_climbup_from_right player_climb { climb_root { player_icepicker_bigjump player_icepicker_bigjump_end_getup player_icepicker_drop_down_start player_icepicker_drop_down_end player_icepicker_start_climb_up_left player_icepicker_start_climb_up_left_early player_icepicker_start_climb_up_right player_icepicker_start_climb_up_right_early player_icepicker_left_high_stab_a player_icepicker_left_fall player_icepicker_left_fall_small player_icepicker_left_high_settle_a player_icepicker_left_high_stab_fail_a player_icepicker_right_high_stab_fail_a player_icepicker_right_high_stab_a player_icepicker_right_fall player_icepicker_right_fall_small player_icepicker_right_high_settle_a climb_idle : loopsync { player_icepicker_right_idle player_icepicker_left_idle } } climb_sleeve : loopsync { player_sleeve_flapping } climb_wrist : additive { player_icepicker_left_high_wrist_in player_icepicker_left_high_wrist_out player_icepicker_right_high_wrist_in player_icepicker_right_high_wrist_out } climb_left_additive : additive { player_icepicker_left_high_stab_out player_icepicker_left_high_stab_in } climb_right_additive : additive { player_icepicker_right_high_stab_in player_icepicker_right_high_stab_out } climb_right_vertical_corrector : additive { } climb_left_vertical_corrector : additive { } } pres_crash_player_crash motorcycle_player { motorcycle_player_pose_f motorcycle_player_pose_f_fast motorcycle_player_pose_lean_l motorcycle_player_pose_lean_r motorcycle_player_pose_turn_r motorcycle_player_pose_turn_l } estate_drag_player estate_chopper_sequence_player estate_body_toss_player DCemp_player_flare_wave roadkill_intro_pickup_player NX_roadkill_intro_pickup_player nx_fp_eyetracktest_explosion_fpchar // parachute hands/chute viewmodel nx_fp_viewmodel_parachute_idle nx_fp_viewmodel_parachute_turn_r_idle nx_fp_viewmodel_parachute_turn_l_idle nx_fp_viewmodel_parachute_stop_idle nx_fp_viewmodel_parachute_falling nx_fp_viewmodel_parachute_landing nx_fp_viewmodel_parachute_jumping nx_fp_viewmodel_parachute_buffeting nx_fp_viewmodel_parachute_buffeting_2 nx_fp_viewmodel_parachute_bump //body fp_body_default // parachute legs nx_tp_parachute_idle nx_tp_parachute_turn_r_idle nx_tp_parachute_turn_l_idle nx_tp_parachute_stop_idle nx_tp_parachute_falling nx_tp_parachute_landing nx_tp_parachute_jumping nx_tp_parachute_buffeting nx_tp_parachute_buffeting_2 // nx_test_pete2 Scripted Anims nx_fp_spacetest_main // nx_hithard nx_fp_hithard_motorcade_ambush3_wake_player nx_fp_hithard_motorcade_ambush3_player_01 nx_fp_hithard_motorcade_suv_mount_player nx_fp_hithard_vp_meetandgreet_player_01 nx_fp_hithard_vp_meetandgreet2_player_01 nx_fp_hithard_intro_player_01 nx_fp_hithard_intro_part1_player_01 nx_fp_hithard_vpdrag_player_01 // Proto NX_Harbor proto_nx_harbor_fp_ending // nx_lunar nx_fp_lava_bridge_to_train_jump_player // nx_lunar nx_fp_lunar_vehiclebay_wakeup_player nx_fp_lunar_vehiclebay_breach_player nx_tp_lunar_taser_player nx_fp_lunar_armory_entrance_player nx_fp_lunar_armory_grabrifle_player nx_fp_lunar_rover_intro_drive_player nx_fp_lunar_rover_intro_jump_player nx_fp_lunar_hack_door_player nx_fp_lunar_depressurization_player nx_fp_lunar_tower_collapse_player nx_fp_lunar_back_to_rover_player nx_fp_lunar_helmet_remove_player nx_fp_lunar_helmet_engage_player nx_fp_lunar_falcon_death_player nx_fp_lunar_topfloorbreach_player nx_fp_lunar_endbreach_player nx_fp_lunar_endcontrols_player // NX_Test_Station nx_fp_test_station_move nx_fp_test_station_continue // nx_repel nx_fp_rtc_osprey_intro_soldier6 // desant_mount nx_fp_future_tank_desant_mount_idle nx_fp_future_tank_desant_mount nx_fp_future_tank_desant_dismount nx_fp_lunar_rovercrash_player nx_fp_future_tank_loading // door breach prototype nx_fp_door_test_right_locked nx_fp_door_test_left_locked nx_fp_door_open_right nx_fp_door_open_left nx_fp_door_shoulder_right nx_fp_door_shoulder_left nx_fp_door_flash_right nx_fp_door_flash_left nx_fp_door_shotgun_right nx_fp_door_shotgun_left nx_fp_hithard_rappel nx_fp_border_intro_player // prototype nx_fp_ventbreach_breach nx_fp_rocketman_run nx_fp_rocketman_idle nx_fp_rocketman_takeoff nx_fp_rocketman_landhard // prototype chase prototype_chase_fp_capture_player prototype_chase_fp_explosion prototype_chase_tp_jeep_jump_player prototype_chase_fp_ambush prototype_chase_fp_knockdown05 prototype_chase_fp_knockdown02 prototype_chase_fp_knockdown03 prototype_chase_fp_landing_flip prototype_chase_fp_landing_land // nx_kinfe fp_knife_Interactive_melee_B fp_knife_Interactive_melee_F fp_knife_Interactive_melee_L fp_knife_Interactive_melee_R fp_knife_Interactive_melee_02_B fp_knife_Interactive_melee_02_F fp_knife_Interactive_melee_02_L fp_knife_Interactive_melee_02_R fp_knife_Interactive_melee_03_F nx_fp_knife_melee_stab_01 nx_fp_knife_melee_stab_02 nx_fp_knife_Interactive_melee_B nx_fp_knife_Interactive_melee_F nx_fp_knife_Interactive_melee_L nx_fp_knife_Interactive_melee_R nx_fp_knife_Interactive_melee_02_B nx_fp_knife_Interactive_melee_02_F nx_fp_knife_Interactive_melee_02_L nx_fp_knife_Interactive_melee_02_R nx_fp_knife_Interactive_melee_03_F // dynamic cover nx_fp_dynamic_cover_table nx_fp_dynamic_cover_table_small nx_fp_dynamic_cover_examtable_2L nx_fp_dynamic_cover_examtable_2R nx_fp_dynamic_cover_soda_machine_2R nx_fp_dynamic_cover_soda_machine_2L nx_fp_dynamic_cover_soda_machine_S_2R nx_fp_dynamic_cover_soda_machine_S_2L //SKYSCRAPER nx_fp_skycraper_rappel_hookup_player nx_fp_skyscraper_rappeljump_player nx_fp_skyscraper_rappelswingslide_player nx_fp_skyscraper_get_up_player nx_fp_ss_elevatorshaftjump_player_01 nx_fp_skyscraper_halon_mask_player nx_fp_skyscraper_retrieve_intel_player nx_fp_skyscraper_elevator_out_player_lift nx_fp_skyscraper_elevator_shaft1_player nx_fp_skyscraper_elevator_shaftjump_player nx_fp_skyscraper_elevator_shaftdive_player nx_fp_skyscraper_elevator_shaftclimb_player nx_fp_skyscraper_elevator_shafthookup_player nx_fp_skyscraper_elevator_shafthookup_armdown_player nx_fp_skyscraper_elevator_shafthookup_armup_player nx_fp_skyscraper_elevator_shafthookup_init_player nx_fp_skyscraper_landing_pad_climbjump_player nx_fp_skyscraper_landing_pad_window_player nx_fp_skyscraper_landing_pad_edgeclimb_player nx_fp_skyscraper_red_disembark_player nx_fp_skyscraper_uav_crash_player nx_fp_skyscraper_uav_crash_player_idle nx_fp_skyscraper_uav_crash_player_p2 nx_fp_skyscraper_uav_crash_player_p2_idle nx_fp_skyscraper_uav_crash_player_p3 nx_fp_skyscraper_atrium_crash_player nx_fp_skyscraper_vault_servers_player_p1 nx_fp_skyscraper_vault_servers_player_p2 nx_fp_ss_lab_stealth_kill_player nx_fp_ss_rappel_down_fast nx_fp_ss_rappel_down_slow nx_fp_ss_rappel_down_test nx_fp_ss_rappel_atrium nx_fp_ss_rappel_death_1 nx_fp_ss_rappel_death_2 nx_fp_ss_rappel_death_3 nx_fp_ss_rappel_brake : additive { nx_fp_ss_rappel_brake_init nx_fp_ss_rappel_brake_idle nx_fp_ss_rappel_brake_out } nx_fp_ss_rappel_brake_swing_root : additive { nx_fp_ss_rappel_brake_swing } nx_fp_ss_rappel_ground { nx_fp_ss_rappel_sprint nx_fp_ss_rappel_sprint_L nx_fp_ss_rappel_sprint_R } nx_fp_ss_rappel_jump_in nx_fp_ss_rappel_jump_loop nx_fp_ss_rappel_jump_out nx_fp_ss_rappel_slide_in nx_fp_ss_rappel_slide_loop nx_fp_ss_rappel_slide_out nx_tp_ss_rappel_slide_in nx_tp_ss_rappel_slide_loop nx_tp_ss_rappel_slide_out // prototype rocket nx_fp_proto_rocket_hang nx_fp_proto_rocket_fall //nx_hospital nx_fp_hospital_intro_player nx_fp_hospital_outro_player //nx_exfil nx_fp_exfil_intro_player nx_fp_exfil_intro_player_door nx_fp_exfil_door_kick_player nx_fp_hospital_intro_cloth_player //ROCKET nx_fp_rocket_aa_control_melee_player nx_fp_rocket_aa_control_exit_player nx_fp_rocket_aa_gantry_escape_player nx_fp_rocket_crash_site_wakeup_player nx_fp_rocket_crash_site_wakeup_cutdown_player nx_fp_rocket_helicoptercrash_player_01 nx_fp_rocket_witness_nuke_player_01 nx_fp_rocket_jump_onto_gantry_player_01 nx_fp_rocket_aa_corridor_player_01 nx_fp_rocket_aa_corridor_player_02 nx_fp_rocket_woods_ledge_player_01 nx_fp_rocket_woods_chopperflyover_player_01 nx_fp_rocket_intro_player_01 nx_fp_rocket_opfor_helicopter_intro_player nx_fp_rocket_helicopter_bridge_player nx_fp_rocket_nuke_crash_player // lava nx_fp_lava_bridge_to_train_jump_player_short nx_fp_lava_train2_tillmanreveal_player nx_fp_lava_retrieve_intel nx_fp_lava_turret_battle_near_hit_player nx_fp_lava_train_derailment_player nx_fp_lava_angelsquad_player nx_fp_lava_dooropen_player nx_fp_lava_opening_walk_player nx_fp_lava_control_breach_player nx_fp_lava_refill_air_keene_collapse_player nx_fp_lava_trainseperate_player nx_fp_lava_camrensacrifice_player nx_fp_lava_trainseperate_player_jump nx_fp_lava_trainseperate_fall_player