#include maps\_ambient; #include maps\_utility; #include common_scripts\utility; main() { // Set the underlying ambient track level._ambient_track [ "nx_lunar_exterior_depress" ] = "ambient_null_lava"; level._ambient_track [ "nx_lava_train_int" ] = "amb_lava_train_int"; level._ambient_track [ "nx_lava_train_ext" ] = "amb_lava_train_ext"; level._ambient_track [ "nx_lava_pressurized" ] = "amb_lava_pressurized"; level._ambient_track [ "nx_lunar_int_nohelmet" ] = "amb_lunar_press_nohelmet"; event = create_ambient_event( "nx_lunar_exterior_depress", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq_vol( "lunar_depressurized" ); event add_to_ambient_event( "null", 1.0 ); //event add_to_ambient_event( "lunar_explosions", 1.0 ); event = create_ambient_event( "nx_lava_train_int", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq_vol( "lunar_depressurized" ); event add_to_ambient_event( "null", 1.0 ); //event add_to_ambient_event( "lunar_explosions", 1.0 ); event = create_ambient_event( "nx_lava_train_ext", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq_vol( "lunar_depressurized" ); event add_to_ambient_event( "null", 1.0 ); //event add_to_ambient_event( "lunar_explosions", 1.0 ); event = create_ambient_event( "nx_lunar_int_nohelmet", 5.0, 10.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq_vol( "lunar_pressurized" ); event add_to_ambient_event( "null", 1.0 ); //event add_to_ambient_event( "lunar_stress", 1.0 ); //event add_to_ambient_event( "lunar_explosions", 10.0 ); //event add_to_ambient_event( "lunar_dist_fire", 1.0 ); event = create_ambient_event( "nx_lava_pressurized", 0.1, 0.4 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq_vol( "lunar_pressurized" ); event add_to_ambient_event( "null", 1.0 ); // wait 0.1; // TagBM: wait not needed level._player_helmet_loop = "amb_space_suit_amb"; thread maps\_utility::set_ambient( "nx_lunar_exterior_depress" ); level.amb_train_int = spawn( "sound_emitter", ( 49000, 40000, -4132 ) ); level.amb_train_ext = spawn( "sound_emitter", ( 49000, 40000, -4133 ) ); level.amb_train_int PlayloopSound( "amb_lava_train_int" ); level.amb_train_ext PlayloopSound( "amb_lava_train_ext" ); }