{ map "mp_nx_pitstop" longname "MPUI_MP_NX_PITSTOP" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_PITSTOP" mapimage "preview_mp_nx_pitstop" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_galleria" longname "MPUI_MP_NX_GALLERIA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_GALLERIA" mapimage "preview_mp_nx_galleria" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_stasis" longname "MPUI_MP_NX_STASIS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_STASIS" mapimage "preview_mp_nx_stasis" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "arctic" } { map "mp_nx_fallout" longname "MPUI_MP_NX_FALLOUT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_FALLOUT" mapimage "preview_mp_nx_fallout" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_meteor" longname "MPUI_MP_NX_METEOR" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_METEOR" mapimage "preview_mp_nx_METEOR" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_border" longname "MPUI_MP_NX_BORDER" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_BORDER" mapimage "preview_mp_nx_border" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_lockdown_v2" longname "MPUI_MP_NX_LOCKDOWN_V2" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_LOCKDOWN_V2" mapimage "preview_mp_nx_lockdown_v2" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_contact" longname "MPUI_MP_NX_CONTACT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_CONTACT" mapimage "preview_mp_nx_contact" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_ugvcontact" longname "MPUI_MP_NX_UGVCONTACT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt escortplus" description "MPUI_DESC_MAP_MP_NX_UGVCONTACT" mapimage "preview_mp_nx_ugvcontact" mapoverlay "compass_overlay_map_ugvcontact" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_ugvhh" longname "MPUI_MP_NX_UGVHH" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth escort escortplus hvt" description "MPUI_DESC_MAP_MP_NX_UGVHH" mapimage "preview_mp_nx_ugvhh" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_asylum" longname "MPUI_MP_NX_ASYLUM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_ASYLUM" mapimage "preview_mp_nx_asylum" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_asylum_2" longname "MPUI_MP_NX_ASYLUM_2" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_ASYLUM_2" mapimage "preview_mp_nx_asylum_2" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_bom" longname "MPUI_MP_NX_BOM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_BOM" mapimage "preview_mp_nx_bom" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_deadzone" longname "MPUI_MP_NX_DEADZONE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_DEADZONE" mapimage "preview_mp_nx_deadzone" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_dust" longname "MPUI_MP_NX_DUST" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_DUST" mapimage "preview_mp_nx_dust" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_frontline" longname "MPUI_MP_NX_FRONTLINE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth escort escortplus hvt" description "MPUI_DESC_MAP_MP_NX_FRONTLINE" mapimage "preview_mp_nx_frontline" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_import" longname "MPUI_MP_NX_IMPORT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_IMPORT" mapimage "preview_mp_nx_import" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_lunar" longname "MPUI_MP_NX_LUNAR" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_LUNAR" mapimage "preview_mp_nx_lunar" mapoverlay "compass_overlay_map_blank" allieschar "nx_us_space" axischar "nx_ec_space" environment "space" } { map "mp_nx_memorial" longname "MPUI_MP_NX_MEMORIAL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_MEMORIAL" mapimage "preview_mp_nx_memorial" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_monorail" longname "MPUI_MP_NX_MONORAIL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_MONORAIL" mapimage "preview_mp_nx_monorail" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_sandstorm" longname "MPUI_MP_NX_SANDSTORM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth escort escortplus hvt" description "MPUI_DESC_MAP_MP_NX_SANDSTORM" mapimage "preview_mp_nx_sandstorm" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "desert" } { map "mp_nx_seaport" longname "MPUI_MP_NX_SEAPORT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_SEAPORT" mapimage "preview_mp_nx_seaport" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_skylab" longname "MPUI_MP_NX_SKYLAB" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_SKYLAB" mapimage "preview_mp_nx_skylab" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_skylight" longname "MPUI_MP_NX_SKYLIGHT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_SKYLIGHT" mapimage "preview_mp_nx_skylight" mapoverlay "compass_overlay_map_blank" allieschar "nx_us_space" axischar "nx_ec_space" environment "space" } { map "mp_nx_streets" longname "MPUI_MP_NX_STREETS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_STREETS" mapimage "preview_mp_nx_streets" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_subyard" longname "MPUI_MP_NX_SUBYARD" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_SUBYARD" mapimage "preview_mp_nx_subyard" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_ugvsand" longname "MPUI_MP_NX_UGVSAND" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt escortplus" description "MPUI_DESC_MAP_MP_NX_UGVSAND" mapimage "preview_mp_nx_ugvsand" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_nx_whiteout" longname "MPUI_MP_NX_WHITEOUT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_whiteout" mapimage "preview_mp_nx_whiteout" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "arctic" } { map "mp_nx_leg_afghan" longname "MPUI_NX_LEG_AFGHAN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_NX_LEG_AFGHAN" mapimage "preview_mp_nx_leg_afghan" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environmenT "desert" } { map "mp_nx_leg_crash" longname "MPUI_NX_LEG_CRASH" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_NX_LEG_CRASH" mapimage "preview_mp_nx_leg_crash" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "urban" } { map "mp_nx_leg_outpost" longname "MPUI_NX_LEG_OUTPOST" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_NX_LEG_OUTPOST" mapimage "preview_mp_nx_leg_outpost" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "arctic" } { map "mp_nx_leg_over" longname "MPUI_NX_LEG_OVER" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_NX_LEG_OVER" mapimage "preview_mp_nx_leg_over" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_nx_leg_term" longname "MPUI_NX_LEG_TERM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_NX_LEG_TERM" mapimage "preview_mp_nx_leg_term" mapoverlay "compass_overlay_map_blank" allieschar "nx_us" axischar "nx_ec" environment "urban" } { map "mp_nx_apt" longname "MPUI_MP_NX_APT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_APT" mapimage "preview_mp_nx_apt" mapoverlay "compass_overlay_map_blank" allieschar "nx_us_specops" axischar "nx_ec_specops" environment "urban" } { map "mp_nx_binscrib" longname "MPUI_MP_NX_BINSCRIB" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_binscrib" mapimage "preview_mp_nx_binscrib" mapoverlay "compass_overlay_map_blank" allieschar "nx_us_specops" axischar "nx_ec_army" environment "urban" } { map "mp_nx_g_assault" longname "MPUI_MP_NX_G_ASSAULT" gametype "dm glad" description "MPUI_DESC_MAP_MP_NX_G_ASSAULT" mapimage "preview_mp_nx_g_assault" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_nx_merc_over" longname "MPUI_MP_NX_MERC_OVER" gametype "merc" description "MPUI_DESC_MAP_MP_NX_MERC_OVER" mapimage "preview_mp_nx_blank1" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_nx_mercmode" longname "MPUI_MP_NX_MERCMODE" gametype "merc" description "MPUI_DESC_MAP_MP_NX_MERCMODE" mapimage "preview_mp_nx_blank1" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_nx_test_benk_04" longname "MPUI_MP_NX_TEST_BENK" gametype "dm war" description "MPUI_DESC_MP_NX_TEST_BENK" mapimage "loadscreen_mp_nx_test_og_04" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_nx_blank1" longname "MPUI_MP_NX_BLANK1" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_MP_NX_BLANK1" mapimage "preview_mp_nx_blank1" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "urban" } { map "mp_nx_jku" longname "MPUI_MP_NX_JKU" gametype "war" description "MPUI_DESC_MAP_MP_NX_JKU" mapimage "preview_mp_nx_jku" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "arctic" } { map "mp_nx_jpldock" longname "MPUI_MP_nx_jpldock" gametype "dm war" description "MPUI_DESC_MAP_MP_NX_JPLDOCK" mapimage "loadscreen_mp_nx_jpldock" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_nx_milota1" longname "MPUI_MP_NX_MILOTA1" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth hvt" description "MPUI_DESC_MAP_MP_NX_MILOTA1" mapimage "preview_mp_nx_milota1" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "arctic" } { map "mp_nx_testmap" longname "MPUI_MP_NX_TESTMAP" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_MP_NX_TESTMAP" mapimage "preview_mp_nx_testmap" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" }