// Gameplay settings in here only. // No controller or keyboard bindings. // Nothing platform specific. // UI DEFAULTS set ui_borderLowLightScale 0.35 set ui_mapname mp_nx_pitstop set ui_gametype war set cg_hudlegacysplitscreenscale 2 set cg_hudsplitscreenstancescale 2 set cg_hudsplitscreencompassscale 1.5 set cg_headiconminscreenradius 0.025 set ui_allow_controlschange 1 set ui_showmap 1 set cg_hudMapBorderWidth 2 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set waypointIconHeight 36 set waypointIconWidth 36 set waypointOffscreenPointerDistance 20 set cg_fovscale 1 set cg_drawCrosshair 1 set cg_drawCrosshairNames 1 set scr_RequiredMapAspectratio 1 set scr_patientZero "" set scr_tispawndelay 0 set scr_riotShieldXPBullets 15 set ui_sortmaplist 0 //XRay set gp_rdvar_xray_cone_length 1800 set gp_rdvar_xray_fade_distance 2000 set gp_rdvar_xray_cone_angle 179 //Active Camo set gp_rdvar_camo_enabled 1 //Cloaking Shield set gp_rdvar_cloaking_enabled 1 //Hud Warp set r_warp_enable 0 //Netbuff Perk set perk_netSoldierHaloRotationSpeed 0 set perk_netSoldierEffectiveRadius 350 set perk_netSoldierHaloSpriteEdgeOffset 8 //Moon set player_moon_grav_scale 0.25 set Player_moon_grav_speed_scalar 1 set player_moon_grav_stop_scalar 1 set player_moon_grav_start_scalar 1 set player_moon_grav_variable_jump_scalar 0.25 set player_moon_grav_variable_jump_period 500 set player_moon_grav_late_jump_period 200 set player_moon_grav_jump_boost_scalar 1.18 set weapon_view_moon_vertical_bob_amp 5 set weapon_view_moon_horizontal_bob_amp 1.5 set weapon_view_moon_bob_speed 0.5 set player_moon_grav_air_control_accel_scalar 1.35 set player_moon_grav_air_control_speed_scalar 1 //Hit Effects set bg_hit_distortion_tear_start_offset 1.6 set bg_hit_distortion_tear_time_scale 3 //Pain Animations set pain_debug 1 // UI set cg_hudObjectiveTextScale 0.3 set cg_headIconMinScreenRadius 0.015 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 set cg_everyonehearseveryone 0 // SHARED GAMETYPE DEFAULTS // gameplay set scr_game_graceperiod 0 set scr_game_allowkillcam 1 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1 set scr_game_spectatetype 1 set scr_game_perks 1 set scr_game_forceuav 0 set scr_game_hardpoints 1 set scr_nukeTimer 10 set scr_nukeCancelMode 0 set scr_empGrenadeTime 7.0 set scr_empGrenadeRadius 500 set scr_gasCloudDuration 8 set scr_gasCloudRadius 185 set scr_gasCloudHeight 20 set scr_gasCloudTickDamage 13 // damage per per tick in normal modes set scr_gasCloudTickDamageHardcore 5 // damage per tick in hardcore modes set scr_LIDARPulseRadius 350 // Radius around the grenade that enemys will be snapped. set scr_LIDARNumTicks 6.0 // Number of times the lidar will tick set scr_LIDARTickTime 1.0 // Time Between Lidar Ticks set perk_scavengerMode 0 set perk_blastShield 65 set perk_armorPiercingDamage 40 set scr_game_killstreakdelay 0 set perk_jumpHeightBoost 1.5 set perk_jumpForwardBoost 1.5 set perk_juggerSprintSpeedScale 0.5 set perk_agiSprintSpeedScale 1.0 set perk_sprintDurationScale 1.0 set perk_sprintRechargePause 0 // hardpoints set scr_hardpoint_allowartillery 1 set scr_hardpoint_allowuav 1 set scr_hardpoint_allowhelicopter 1 // teams set scr_team_fftype 0 set scr_team_respawntime 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0 // player set scr_player_numlives 0 set scr_player_respawndelay 0 set scr_player_maxhealth 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 4 set scr_explBulletMod 1 set scr_maxPerPlayerExplosives 2 // rest XP set scr_restxp_enable 0 set scr_restxp_minRestTime 4 // hours before rest starts taking effect set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested set scr_restxp_timescale 1 // for debugging // UI set g_hardcore 0 set scr_hardcore 0 set scr_diehard 0 set scr_oldschool 0 set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 // DEATHMATCH set scr_dm_scorelimit 1500 set scr_dm_timelimit 10 set scr_dm_roundlimit 1 set scr_dm_winlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 0 set scr_dm_waverespawndelay 0 set scr_dm_promode 0 // DOMINATION set scr_dom_scorelimit 200 set scr_dom_timelimit 0 set scr_dom_roundlimit 1 set scr_dom_winlimit 1 set scr_dom_numlives 0 set scr_dom_playerrespawndelay 0 set scr_dom_waverespawndelay 0 set scr_dom_promode 0 // TEAM GUNGAME set scr_gg_scorelimit 2500 set scr_gg_timelimit 0 set scr_gg_roundlimit 1 set scr_gg_winlimit 1 set scr_gg_numlives 0 set scr_gg_playerrespawndelay 0 set scr_gg_waverespawndelay 0 set scr_gg_promode 0 // TEAM DEATHMATCH set scr_war_scorelimit 7500 set scr_war_timelimit 10 set scr_war_roundlimit 1 set scr_war_winlimit 1 set scr_war_numlives 0 set scr_war_playerrespawndelay 0 set scr_war_waverespawndelay 0 set scr_war_promode 0 // MULTI TEAM DEATHMATCH set scr_mtdm_scorelimit 7500 set scr_mtdm_timelimit 10 set scr_mtdm_roundlimit 1 set scr_mtdm_winlimit 1 set scr_mtdm_numlives 0 set scr_mtdm_playerrespawndelay 0 set scr_mtdm_waverespawndelay 0 set scr_mtdm_promode 0 set g_MTDM_NumTeams 4 set g_MTDM_TeamColorEnemyNames 0 // SABOTAGE set scr_sab_scorelimit 0 set scr_sab_timelimit 20 set scr_sab_roundlimit 1 set scr_sab_winlimit 1 set scr_sab_roundswitch 1 set scr_sab_numlives 0 set scr_sab_bombtimer 45 set scr_sab_planttime 2.5 set scr_sab_defusetime 5 set scr_sab_hotpotato 0 set scr_sab_playerrespawndelay 7.5 set scr_sab_waverespawndelay 0 set scr_sab_promode 0 // cwtest set scr_cwtest_scorelimit 12 set scr_cwtest_timelimit 15 set scr_cwtest_roundlimit 1 set scr_cwtest_winlimit 1 set scr_cwtest_roundswitch 0 set scr_cwtest_numlives 0 set scr_cwtest_planttime 5 set scr_cwtest_num_intel 2 set scr_cwtest_intelspawndelay 2.0 set scr_cwtest_playerrespawndelay 5.0 set scr_cwtest_spawnturretrate 3 set scr_cwtest_waverespawndelay 0 set scr_cwtest_promode 0 // SEARCH AND DESTROY CLASSIC set scr_sd_scorelimit 1 set scr_sd_timelimit 2.5 set scr_sd_roundlimit 0 set scr_sd_winlimit 4 set scr_sd_roundswitch 3 // rounds between switching teams set scr_sd_numlives 1 // elimination set scr_sd_bombtimer 45 set scr_sd_planttime 5 set scr_sd_defusetime 5 set scr_sd_multibomb 0 set scr_sd_playerrespawndelay 0 set scr_sd_waverespawndelay 0 set scr_sd_promode 0 // KING OF THE HILL set scr_koth_scorelimit 250 set scr_koth_timelimit 15 set scr_koth_roundlimit 1 set scr_koth_winlimit 1 set scr_koth_roundswitch 1 set scr_koth_numlives 0 set scr_koth_playerrespawndelay 0 set scr_koth_waverespawndelay 0 set koth_autodestroytime 60 set koth_spawntime 30 set koth_kothmode 0 set koth_capturetime 20 set koth_destroytime 10 set koth_delayPlayer 0 set koth_spawnDelay 60 set koth_extraDelay 0 set koth_proMode 0 set scr_koth_promode 0 // ONE FLAG CTF set scr_oneflag_scorelimit 1 set scr_oneflag_timelimit 3 set scr_oneflag_roundlimit 0 set scr_oneflag_winlimit 4 set scr_oneflag_roundswitch 3 // rounds between switching teams set scr_oneflag_numlives 0 set scr_oneflag_playerrespawndelay 0 set scr_oneflag_waverespawndelay 0 set scr_oneflag_promode 0 set sv_maxclients 24 set scr_xpscale 1 set useRelativeTeamColors 0 // ARENA set scr_arena_scorelimit 1 set scr_arena_timelimit 2.5 set scr_arena_roundlimit 0 set scr_arena_winlimit 4 set scr_arena_numlives 1 set scr_arena_roundswitch 3 set scr_arena_promode 0 // DD set scr_dd_scorelimit 1 set scr_dd_timelimit 2.5 set scr_dd_roundlimit 3 set scr_dd_winlimit 2 set scr_dd_numlives 0 set scr_dd_roundswitch 1 set scr_dd_playerrespawndelay 0 set scr_dd_waverespawndelay 0 set scr_dd_bombtimer 45 set scr_dd_planttime 5 set scr_dd_defusetime 5 set scr_dd_addtime 2.5 set scr_dd_promode 0 // VIP set scr_vip_scorelimit 1 set scr_vip_timelimit 2.5 set scr_vip_roundlimit 3 set scr_vip_winlimit 2 set scr_vip_numlives 0 set scr_vip_roundswitch 1 set scr_vip_promode 0 // CTF set scr_ctf_scorelimit 0 set scr_ctf_timelimit 10 set scr_ctf_roundlimit 1 set scr_ctf_winlimit 1 set scr_ctf_waverespawndelay 10 set scr_ctf_halftime 1 set scr_ctf_numlives 0 set scr_ctf_playerrespawndelay 0 set scr_ctf_returntime 30 set scr_ctf_promode 0 // ESCORT set scr_escort_scorelimit 0 set scr_escort_timelimit 4 set scr_escort_checktime 2 set scr_escort_roundlimit 2 set scr_escort_countdown 10 set scr_escort_winlimit 2 set scr_escort_roundswitch 1 // rounds between switching teams set scr_escort_numlives 0 set scr_escort_playerrespawndelay 3 set scr_escort_waverespawndelay 0 set scr_escort_promode 0 // ESCORTPLUS set scr_escortplus_scorelimit 0 set scr_escortplus_timelimit 4 set scr_escortplus_checktime 2 set scr_escortplus_roundlimit 2 set scr_escortplus_countdown 10 set scr_escortplus_winlimit 2 set scr_escortplus_roundswitch 1 // rounds between switching teams set scr_escortplus_numlives 0 set scr_escortplus_playerrespawndelay 0 set scr_escortplus_waverespawndelay 3 set scr_escortplus_promode 0 // CONVOY set scr_convoy_scorelimit 0 set scr_convoy_timelimit 0 set scr_convoy_checktime 0 set scr_convoy_roundlimit 2 set scr_convoy_countdown 10 set scr_convoy_winlimit 2 set scr_convoy_roundswitch 1 // rounds between switching teams set scr_convoy_numlives 0 set scr_convoy_playerrespawndelay 3 set scr_convoy_waverespawndelay 0 set scr_convoy_promode 0 // 3rd Person set camera_thirdperson 0 // GTNW set scr_gtnw_scorelimit 101 set scr_gtnw_timelimit 10 set scr_gtnw_roundlimit 1 set scr_gtnw_winlimit 1 set scr_gtnw_roundswitch 0 set scr_gtnw_numlives 0 set scr_gtnw_playerrespawndelay 0 set scr_gtnw_waverespawndelay 0 set scr_gtnw_promode 0 // GLADIATOR GAMES set scr_glad_scorelimit 1000 set scr_glad_timelimit 1.5 set scr_glad_roundlimit 0 set scr_glad_roundswitch 1 // rounds between switching teams set scr_dm_winlimit 1 set scr_glad_numlives 1 set scr_dm_playerrespawndelay 0 set scr_dm_waverespawndelay 0 set scr_glad_promode 0 // ASSAULT set scr_glad_assault_timelimit 1.5 set scr_glad_assault_weapon_fired_score 100 set scr_glad_assault_max_score 1000 set scr_glad_assault_finish_line_score 100 // HVT set scr_hvt_scorelimit 4000 set scr_hvt_timelimit 10 set scr_hvt_roundlimit 1 set scr_hvt_winlimit 1 set scr_hvt_numlives 0 set scr_hvt_playerrespawndelay 0 set scr_hvt_waverespawndelay 0 set scr_hvt_promode 0 // Airdrops set scr_airdrop_ammo 15 set scr_airdrop_uav 15 set scr_airdrop_counter_uav 11 set scr_airdrop_sentry 6 set scr_airdrop_predator_missile 8 set scr_airdrop_precision_airstrike 6 //set scr_airdrop_harrier_airstrike 5 set scr_airdrop_helicopter 5 set scr_airdrop_helicopter_flares 4 set scr_airdrop_stealth_airstrike 3 set scr_airdrop_helicopter_minigun 3 set scr_airdrop_ac130 2 set scr_airdrop_emp 1 set scr_airdrop_uav_strike 3 set scr_airdrop_exosuit 2 set scr_airdrop_remote_mortar 3 set scr_airdrop_minigun_turret 5 set scr_airdrop_lockseekdie 3 set scr_airdrop_mega_ammo 15 set scr_airdrop_mega_uav 15 set scr_airdrop_mega_counter_uav 11 set scr_airdrop_mega_sentry 6 set scr_airdrop_mega_predator_missile 8 set scr_airdrop_mega_precision_airstrike 6 //set scr_airdrop_mega_harrier_airstrike 5 set scr_airdrop_mega_helicopter 5 set scr_airdrop_mega_helicopter_flares 4 set scr_airdrop_mega_stealth_airstrike 3 set scr_airdrop_mega_helicopter_minigun 3 set scr_airdrop_mega_ac130 2 set scr_airdrop_mega_emp 1 set scr_airdrop_mega_uav_strike 3 set scr_airdrop_mega_exosuit 2 set scr_airdrop_mega_remote_mortar 3 set scr_airdrop_mega_minigun_turret 5 set scr_airdrop_mega_lockseekdie 3 // Mercenary Training set scr_merc_scorelimit 100000 set scr_merc_timelimit 2 set scr_merc_roundlimit 1 set scr_merc_winlimit 1 set scr_merc_numlives 0 set scr_merc_playerrespawndelay 0 set scr_merc_waverespawndelay 0 set scr_merc_promode 0 // Intel Prototype set prototype_intel_enabled 0 set prototype_intel_percentage 33 //MP Fantasy Tracking set fantasyStatTracking 0 //MP Combat Awareness Upgrade Enabling set upgradeEnabling 0 // Adrenaline Prototype set prototype_adrenaline_enabled 0 set adrenaline_history_mins 1.0 set adrenaline_spm_threshold 300 set adrenaline_winddown_time_sec 15.0 // must be an integer set adrenaline_xp_multiplier 2 set adrenaline_debugging 0 //hulc suit set hulc_projectile_velocity 1500 set hulc_projectile_up_offset 10 // XRay team hud gp_rdvar_xray_cone_length 100000