devgui_dvar "Renderer/Fullbright:1" r_fullbright devgui_dvar "Renderer/Hardware Gamma:2" r_gamma devgui_cmd "Renderer/Vid Restart:3" vid_restart dvar_int debug_reflection "0" "0" "3" devgui_dvar "Renderer/Reflection Probe:4" debug_reflection devgui_dvar "Renderer/Brightness:5" "r_brightness" devgui_dvar "Renderer/Contrast:6" "r_contrast" devgui_dvar "Renderer/Desaturation:7" "r_desaturation" devgui_cmd "Renderer/Debug Model Lighting:8" "r_debugLighting" devgui_cmd "Renderer/Debug Model Lighting Box:8" "r_debugLightingBox" devgui_dvar "Renderer/Hero Lighting:8" "r_herolighting" devgui_dvar "Renderer/Cache Model Lighting:9" "r_cacheModelLighting" devgui_dvar "Renderer/Disable Sun Occluders:10" "gp_rdvar_disable_sun_occluders" devgui_dvar "Renderer/CloakingEnabled:11" "gp_rdvar_cloaking_enabled" devgui_dvar "Renderer/XRay/Skin Rendering Mode:1" "gp_rdvar_xray_skins" devgui_dvar "Renderer/XRay/Cone Angle:2" "gp_rdvar_xray_cone_angle" devgui_dvar "Renderer/XRay/Cone Length:3" "gp_rdvar_xray_cone_length" devgui_dvar "Renderer/XRay/Draw Cone:4" "gp_rdvar_draw_cone" devgui_dvar "Renderer/XRay/Noise Level:5" "gp_rdvar_xray_noise_level" devgui_dvar "Renderer/XRay/Blur Level:6" "gp_rdvar_xray_blur_level" devgui_dvar "Renderer/XRay/Fade Dist:7" "gp_rdvar_xray_fade_distance" devgui_dvar "Renderer/XRay/Cone Subtract Color/Alpha" "gp_rdvar_xray_cone_sub_alpha" devgui_dvar "Renderer/XRay/Cone Subtract Color/Red" "gp_rdvar_xray_cone_sub_red" devgui_dvar "Renderer/XRay/Cone Subtract Color/Green" "gp_rdvar_xray_cone_sub_green" devgui_dvar "Renderer/XRay/Cone Subtract Color/Blue" "gp_rdvar_xray_cone_sub_blue" devgui_dvar "Renderer/XRay/Cone Invert Color/Alpha" "gp_rdvar_xray_cone_inv_alpha" devgui_dvar "Renderer/XRay/Cone Invert Color/Red" "gp_rdvar_xray_cone_inv_red" devgui_dvar "Renderer/XRay/Cone Invert Color/Green" "gp_rdvar_xray_cone_inv_green" devgui_dvar "Renderer/XRay/Cone Invert Color/Blue" "gp_rdvar_xray_cone_inv_blue" devgui_dvar "Renderer/Camo/Enabled:1" "gp_rdvar_camo_enabled" devgui_dvar "Renderer/Camo/Blend Speed:2" "gp_rdvar_camo_blend_speed" devgui_dvar "Renderer/Camo/Intensity:3" "gp_rdvar_camo_intensity" devgui_dvar "Renderer/Camo/Debug Display:4" "gp_rdvar_camo_debug_display" devgui_dvar "Renderer/Camo/Ref Palette:5" "gp_rdvar_camo_ref_palette" devgui_dvar "Renderer/Camo/Distortion Effect:6" "gp_camo_distortion_effect" devgui_dvar "Renderer/Camo/Sat/Std Dev 0" "gp_rdvar_camo_sat_std_dev_0" devgui_dvar "Renderer/Camo/Sat/Std Dev 1" "gp_rdvar_camo_sat_std_dev_1" devgui_dvar "Renderer/Camo/Sat/Std Dev 2" "gp_rdvar_camo_sat_std_dev_2" devgui_dvar "Renderer/Camo/Sat/Std Dev 3" "gp_rdvar_camo_sat_std_dev_3" devgui_dvar "Renderer/Camo/Val/Std Dev 0" "gp_rdvar_camo_val_std_dev_0" devgui_dvar "Renderer/Camo/Val/Std Dev 1" "gp_rdvar_camo_val_std_dev_1" devgui_dvar "Renderer/Camo/Val/Std Dev 2" "gp_rdvar_camo_val_std_dev_2" devgui_dvar "Renderer/Camo/Val/Std Dev 3" "gp_rdvar_camo_val_std_dev_3" devgui_dvar "Renderer/ThreatID/Fullscreen On:1" gp_threatid_fullscreen_on devgui_dvar "Renderer/ThreatID/Fullscreen Base Color:2" gp_threatid_fullscreen_base_color devgui_dvar "Renderer/ThreatID/Fullscreen Enemy Color:3" gp_threatid_fullscreen_enemy_color devgui_dvar "Renderer/ThreatID/Fullscreen Friend Color:4" gp_threatid_fullscreen_friend_color devgui_dvar "Renderer/ThreatID/Fullscreen Neutral Color:5" gp_threatid_fullscreen_neutral_color devgui_dvar "Renderer/ThreatID/Fullscreen Height:6" gp_threatid_fullscreen_height devgui_dvar "Renderer/ThreatID/Fullscreen Speed:7" gp_threatid_fullscreen_speed devgui_dvar "Renderer/ThreatID/Fullscreen Optimized:8" gp_threatid_fullscreen_optimized devgui_dvar "Renderer/ThreatID/Force On:8" gp_threatid_force_on devgui_dvar "Renderer/ThreatID/Fade Start:9" gp_threatid_fade_start devgui_dvar "Renderer/ThreatID/Fade End:10" gp_threatid_fade_end devgui_dvar "Renderer/ThreatID/Fade Ratio:11" gp_threatid_fade_ratio devgui_dvar "Renderer/Streaming/Taint Stream MIPs:14" "gp_r_taint_stream_mips" devgui_dvar "Renderer/Streaming/Log Loading Images:15" "gp_r_debug_log_loading_images" devgui_dvar "Renderer/Streaming/Display Move Sizes:16" "gp_r_debug_image_move_size" devgui_dvar "Renderer/Streaming/Display Current Material:17" "gp_cg_draw_material" devgui_cmd "Renderer/Streaming/Dump Current Images:18" "stream_memory" devgui_dvar "Renderer/Streaming/Dump Failed Requests:19" "gp_r_dump_failed_image_requests" devgui_dvar "Renderer/Shader Override/Texture Maps:1" gp_rdvar_shdr_ovrd_texture_map devgui_dvar "Renderer/Shader Override/Static Light Maps:2" gp_rdvar_shdr_ovrd_static_light_maps devgui_dvar "Renderer/Shader Override/Sun Light:3" gp_rdvar_shdr_ovrd_sun_light devgui_dvar "Renderer/Shader Override/Spot Lights:4" gp_rdvar_shdr_ovrd_spot_lights devgui_dvar "Renderer/Shader Override/Texel Density:5" gp_rdvar_shdr_ovrd_texel_density devgui_dvar "Renderer/Shader Override/Texel Density Sampler:6" gp_rdvar_shdr_ovrd_texel_density_sampler devgui_dvar "Renderer/Texture Override/Opaque Only" r_overrideOpaqueOnly devgui_dvar "Renderer/Texture Override/Color Map" r_colorMap devgui_dvar "Renderer/Texture Override/Detail Map" r_detailMap devgui_dvar "Renderer/Texture Override/Light Map" r_lightMap devgui_dvar "Renderer/Texture Override/Normal Map" r_normalMap devgui_dvar "Renderer/Texture Override/Specular Map" r_specularMap devgui_dvar "Renderer/Texture Override/Debug Shader" r_debugShader devgui_dvar "Renderer/Show/Show Tris:1" r_showTris devgui_dvar "Renderer/Show/Show Tri Counts:2" r_showTriCounts devgui_dvar "Renderer/Show/Show Vert Counts:3" r_showVertCounts devgui_dvar "Renderer/Show/Show Prim Counts:4" r_showSurfCounts devgui_dvar "Renderer/Show/Show LOD Levels:5" r_showLODLevels devgui_dvar "Renderer/Show/Show Portals:6" r_showPortals devgui_dvar "Renderer/Show/Show Fb Color Debug:7" r_showFbColorDebug devgui_dvar "Renderer/Show/Show Light Conflicts:8" r_lightConflicts devgui_dvar "Renderer/Show/Show Color Histogram:9" ch_showOverlay devgui_dvar "Renderer/Show/Show Render Timing:10" r_drawGpuTimingOverlay devgui_dvar "Renderer/Show/Show FX Spawn Cull Radii:11" fx_draw_spawn_cull_radii devgui_dvar "Renderer/Filter/Draw Entities:1" r_drawEntities devgui_dvar "Renderer/Filter/Draw Brush Models:2" r_drawBModels devgui_dvar "Renderer/Filter/Draw Static Models:3" r_drawSModels devgui_dvar "Renderer/Filter/Draw XModels:4" r_drawXModels devgui_dvar "Renderer/Filter/Draw World:5" r_drawWorld devgui_dvar "Renderer/Filter/Draw Decals:6" r_drawDecals devgui_dvar "Renderer/Filter/Draw Effects:7" fx_draw devgui_dvar "Renderer/Shadows/Enable:1" sm_enable devgui_dvar "Renderer/Shadows/Draw Casters:2" sm_drawCasters devgui_dvar "Renderer/Shadows/Depth Scale:4" sm_polygonOffsetScale devgui_dvar "Renderer/Shadows/Depth Bias:5" sm_polygonOffsetBias devgui_dvar "Renderer/Shadows/Sun Sample Size Near:6" sm_sunSampleSizeNear devgui_dvar "Renderer/Shadows/View Model Hacks:7" viewModelHacks devgui_dvar "Renderer/Shadows/Show Overlay:12" sm_showOverlay devgui_dvar "Renderer/ShadowCookies/Enable:1" sc_enable devgui_dvar "Renderer/ShadowCookies/Blur:2" sc_blur devgui_dvar "Renderer/ShadowCookies/Count:3" sc_count devgui_dvar "Renderer/ShadowCookies/Debug Emitter Count:4" sc_debugCasterCount devgui_dvar "Renderer/ShadowCookies/Debug Receiver Count:5" sc_debugReceiverCount devgui_dvar "Renderer/ShadowCookies/Want Count:7" sc_wantCount devgui_dvar "Renderer/ShadowCookies/Want Count Margin:8" sc_wantCountMargin devgui_dvar "Renderer/ShadowCookies/Fade Range:9" sc_fadeRange devgui_dvar "Renderer/ShadowCookies/Shadow In Rate:10" sc_shadowInRate devgui_dvar "Renderer/ShadowCookies/Shadow Out Rate:11" sc_shadowOutRate devgui_dvar "Renderer/LightTweak/Sun Tweaks Enable:1" r_lightTweakEnable devgui_dvar "Renderer/LightTweak/Sun Light:3" r_lightTweakSunLight devgui_dvar "Renderer/LightTweak/Sun Color:5" r_lightTweakSunColor devgui_dvar "Renderer/LightTweak/Sun Pitch:6" r_lightTweakSunPitch devgui_dvar "Renderer/LightTweak/Sun Heading:7" r_lightTweakSunHeading devgui_dvar "Renderer/LightTweak/Specular Color Scale:8" r_specularColorScale devgui_dvar "Renderer/LightTweak/Diffuse Color Scale:9" r_diffuseColorScale devgui_dvar "Renderer/LightTweak/Char Light Grid/Enable Tweaks:1" "r_lightGridEnableTweaks" devgui_dvar "Renderer/LightTweak/Char Light Grid/Show Tweaked Lighting:2" "r_lightGridUseTweakedValues" devgui_dvar "Renderer/LightTweak/Char Light Grid/Intensity:3" "r_lightGridIntensity" devgui_dvar "Renderer/LightTweak/Char Light Grid/Contrast:4" "r_lightGridContrast" devgui_dvar "Renderer/Post FX/Vision Set Lock:4" visionSetsEnabled devgui_dvar "Renderer/Post FX/Sun/Sun From Dvars:1" r_sun_from_dvars devgui_dvar "Renderer/Post FX/Sun/Sun Sprite Size:2" r_sunsprite_size devgui_dvar "Renderer/Post FX/Sun/Sun Effects Position:3" r_sun_fx_position devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Size:4" r_sunflare_min_size devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Size:5" r_sunflare_max_size devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Angle:6" r_sunflare_min_angle devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Angle:7" r_sunflare_max_angle devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Alpha:8" r_sunflare_max_alpha devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade In Time:9" r_sunflare_fadein devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade Out Time:10" r_sunflare_fadeout devgui_dvar "Renderer/Post FX/Sun/Sun Blind Min Angle:11" r_sunblind_min_angle devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Angle:12" r_sunblind_max_angle devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Darken:13" r_sunblind_max_darken devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade In Time:14" r_sunblind_fadein devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade Out Time:15" r_sunblind_fadeout devgui_dvar "Renderer/Post FX/Sun/Sun Glare Min Angle:16" r_sunglare_min_angle devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Angle:17" r_sunglare_max_angle devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Lighten:18" r_sunglare_max_lighten devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade In Time:19" r_sunglare_fadein devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade Out Time:20" r_sunglare_fadeout devgui_dvar "Renderer/Post FX/Glow Tweaks/Use Tweaks:1" r_glowUseTweaks devgui_cmd "Renderer/Post FX/Glow Tweaks/Update From VISION File:2" updateGlowTweaks devgui_dvar "Renderer/Post FX/Glow Tweaks/Enable Glow:3" r_glowTweakEnable devgui_dvar "Renderer/Post FX/Glow Tweaks/Radius:4" r_glowTweakRadius0 devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Cutoff:5" r_glowTweakBloomCutoff devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Desaturation:6" r_glowTweakBloomDesaturation devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Intensity:7" r_glowTweakBloomIntensity0 devgui_dvar "Renderer/Post FX/Glow Tweaks/XY Stretch Ratio:8" r_glowTweakStretchRatio devgui_dvar "Renderer/Post FX/Glow Tweaks/Low Tint:9" r_glowTweakLowTint devgui_dvar "Renderer/Post FX/Glow Tweaks/High Tint:10" r_glowTweakHighTint devgui_dvar "Renderer/Post FX/Glow Tweaks/Tint Mid:11" r_glowTweakTintMid devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use New Shader:1" r_filmAltShader devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use Tweaks:2" r_filmUseTweaks devgui_cmd "Renderer/Post FX/Film Color Tweaks/Update From VISION File:3" updateFilmTweaks devgui_dvar "Renderer/Post FX/Film Color Tweaks/Enable Film Color:4" r_filmTweakEnable devgui_dvar "Renderer/Post FX/Film Color Tweaks/Contrast:5" r_filmTweakContrast devgui_dvar "Renderer/Post FX/Film Color Tweaks/Brightness:6" r_filmTweakBrightness devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Desaturation:7" r_filmTweakDesaturation devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Desaturation:8" r_filmTweakDesaturationDark devgui_dvar "Renderer/Post FX/Film Color Tweaks/Invert:9" r_filmTweakInvert devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Tint:10" r_filmTweakLightTint devgui_dvar "Renderer/Post FX/Film Color Tweaks/Medium Tint:11" r_filmTweakMediumTint devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Tint:12" r_filmTweakDarkTint devgui_dvar "Renderer/Post FX/Film Color/Sharpen:1" r_filmSharpen devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Use Tweaks:1" r_colorCurveUseTweaks devgui_cmd "Renderer/Post FX/Color Curve Tweaks/Update From VISION File:2" updateColorCurveTweaks devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Enable:3" r_colorCurveEnable devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Min:4" r_colorCurveTweakMin devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Max:5" r_colorCurveTweakMax devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Mid:6" r_colorCurveTweakMid devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Out Min:7" r_colorCurveTweakOutMin devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Out Max:8" r_colorCurveTweakOutMax devgui_dvar "Renderer/Post FX/DOF/Enable:1" r_dof_enable devgui_dvar "Renderer/Post FX/DOF/Enable Tweaks:2" r_dof_tweak devgui_dvar "Renderer/Post FX/DOF/Near Blur:3" r_dof_nearBlur devgui_dvar "Renderer/Post FX/DOF/Far Blur:4" r_dof_farBlur devgui_dvar "Renderer/Post FX/DOF/View model start:5" r_dof_viewModelStart devgui_dvar "Renderer/Post FX/DOF/View model end:6" r_dof_viewModelEnd devgui_dvar "Renderer/Post FX/DOF/Near start:7" r_dof_nearStart devgui_dvar "Renderer/Post FX/DOF/Near end:8" r_dof_nearEnd devgui_dvar "Renderer/Post FX/DOF/Far start:9" r_dof_farStart devgui_dvar "Renderer/Post FX/DOF/Far end:10" r_dof_farEnd devgui_dvar "Renderer/Post FX/HitEffect/Tweak Tear Loop:1" bg_hit_distortion_tweak_tear_loop devgui_dvar "Renderer/Post FX/HitEffect/Tear Intensity:2" r_hit_distortion_tear_intensity devgui_dvar "Renderer/Post FX/HitEffect/Tear Start Offset:3" bg_hit_distortion_tear_start_offset devgui_dvar "Renderer/Post FX/HitEffect/Tear Time Scale:4" bg_hit_distortion_tear_time_scale devgui_dvar "Renderer/Post FX/HitEffect/Tweak Noise Intensity:5" r_hit_distortion_tweak_noise_intensity devgui_dvar "Renderer/Post FX/HitEffect/RGB Scale:6" r_hit_distortion_params devgui_dvar "Renderer/Post FX/HitEffect/Noise Time Scale:7" r_hit_distortion_noise_time_scale devgui_dvar "Renderer/Post FX/HitEffect/Noise Saturation:8" r_hit_distortion_noise_saturation devgui_dvar "Renderer/Post FX/HudNoise/Enable Tweaks:1" r_hud_noise_effect_tweak devgui_dvar "Renderer/Post FX/HudNoise/Noise Intensity:2" r_hud_noise_effect_tweak_intensity devgui_dvar "Renderer/Post FX/HudNoise/Noise Speed:3" r_hud_noise_effect_tweak_speed devgui_dvar "Renderer/Post FX/HudNoise/Noise Width:4" r_hud_noise_effect_tweak_width devgui_dvar "Renderer/Post FX/HudNoise/Noise Color:5" r_hud_noise_effect_tweak_color devgui_dvar "Renderer/Post FX/HudNoise/Noise Level:6" r_hud_noise_effect_tweak_noise_level devgui_dvar "Renderer/Post FX/HudNoise/Grid Base:7" r_hud_noise_effect_tweak_grid_base devgui_dvar "Renderer/Post FX/HudNoise/Grid Blend:8" r_hud_noise_effect_tweak_grid_blend devgui_dvar "Renderer/Post FX/HudNoise/Grid Spacing:9" r_hud_noise_effect_tweak_grid_spacing devgui_dvar "Renderer/Post FX/HudNoise/Loop Time:10" r_hud_noise_effect_tweak_loop_time devgui_dvar "Renderer/Prepass/Lit0:1" r_lit0_prepass devgui_dvar "Renderer/Prepass/Lit1:2" r_lit1_prepass devgui_dvar "Renderer/Prepass/Lit2:3" r_lit2_prepass devgui_dvar "Renderer/ScreenWarp/Enabled:1" r_warp_enable devgui_dvar "Renderer/ScreenWarp/Screen Center X:2" r_warp_center_x devgui_dvar "Renderer/ScreenWarp/Screen Center Y:3" r_warp_center_y devgui_dvar "Renderer/ScreenWarp/Curve Strength:4" r_warp_curve_strength devgui_dvar "Renderer/ScreenWarp/Curve Offset:5" r_warp_curve_offset devgui_dvar "Renderer/ScreenWarp/Width Offset To Angle:6" r_warp_angle_mul devgui_dvar "Renderer/ScreenWarp/View Bob Scale X:7" r_warp_bob_x devgui_dvar "Renderer/ScreenWarp/View Bob Scale Y:8" r_warp_bob_y devgui_dvar "Renderer/Texture Filtering/Disable Texture Filtering:1" r_texFilterDisable devgui_dvar "Renderer/Texture Filtering/Mip Mode:2" r_texFilterMipMode devgui_dvar "Renderer/Texture Filtering/Mip Bias:3" r_texFilterMipBias devgui_dvar "Renderer/Texture Filtering/Anisotropy Min:4" r_texFilterAnisoMin devgui_dvar "Renderer/Texture Filtering/Anisotropy Max:5" r_texFilterAnisoMax devgui_dvar "Renderer/LODs/LOD Bias" "r_lodBias" devgui_dvar "Renderer/LODs/LOD Scale" "r_lodScale" dvar_int debug_fxlighting "0" "0" "1" devgui_dvar "Renderer/Debug FX Lighting:8" debug_fxlighting devgui_dvar "Renderer/Vision Set Info" visionSetInfo