//**************************************************************************** // ** // Confidential - (C) Activision Publishing, Inc. 2011 ** // ** //**************************************************************************** // ** // Module: Hit Hard at Home Audio ** // ** // Created: 8/2/2011 - David Rowe ** // ** //**************************************************************************** //This is the mission's _audio.gsc //All audio scripts should be put into this file #include maps\_utility; #include common_scripts\utility; #include maps\_anim; #include maps\_vehicle; #include maps\_nx_utility; #include maps\nx_lava_util; flag_inits() { //DR: needed for music cues flag_init( "music_chk_outpost" ); flag_init( "music_chk_garage" ); flag_init( "music_chk_platform_tower" ); flag_init( "music_chk_station_1"); flag_init( "music_chk_train_1" ); flag_init( "music_chk_station_2" ); flag_init( "music_chk_station_2_arrive" ); flag_init( "music_chk_train_interior" ); flag_init( "music_chk_train_2" ); flag_init( "music_chk_train_2_skimmers" ); flag_init( "music_chk_derail" ); flag_init( "train3_sfx_on" ); } // Mission specific music thread mission_music() { //Set the music flags for this start point jump_to_music_flag_setup(); //Start the music script at this start point switch ( level._start_point ) { // Game will jump to the jump to checkpoint selected and continue execution from there case "default": case "outpost": { flag_wait( "music_chk_outpost" ); //iprintlnbold ( "MUSIC: OUPOST" ); if( !flag( "music_chk_garage" ) ) { wait ( 1.0 ); } //play_music_once( "mus_lava_intro" ); //play_music_num_times("mus_lava_intro", 2, 2); play_music_loop_infinite("mus_lava_intro"); /* flag_wait( "music_chk_osprey_intro" ); wait (0.75); play_music_once( "music_chk_nx_hithard_osprey_intro" ); */ } case "garage": { flag_wait( "music_chk_garage" ); //iprintlnbold ( "MUSIC: GARAGE" ); if( !flag( "music_chk_platform_tower" ) ) { music_stop(3); wait ( 3.0 ); } play_music_once( "mus_lava_reveal" ); /* flag_wait( "music_chk_parachute_start" ); wait 2.5; play_music_once( "music_chk_nx_hithard_parachute" ); flag_wait( "music_chk_parachute_ends" ); music_stop(12); */ } case "platform_tower": { flag_wait( "music_chk_platform_tower" ); //play_music_loop_infinite( "mus_lava_battle" ); if( !flag( "music_chk_station_1" ) ) { wait ( 7.0 ); } } case "station_1": { play_music_num_times("mus_lava_battle", 2, 2); //play_music_loop_infinite( "mus_lava_battle" ); //iprintlnbold ( "MUSIC: PLATFORM OR STATION" ); /* flag_wait( "music_chk_rooftop_battle_starts"); play_music_loop_infinite( "music_chk_nx_hithard_rooftop" ); flag_wait( "music_chk_snipe_ends" ); music_stop(10); */ } case "train_1": { flag_wait( "music_chk_train_1" ); if( !flag( "music_chk_station_2" ) ) { wait ( 3.0 ); } play_music_once( "mus_lava_battle2" ); } case "station_2": case "station_2_arrive": case "bridge_to_train": case "train_interior": case "train_interior_front": case "train_2": case "train_2_skimmers": { flag_wait( "music_chk_train_interior" ); play_music_loop_infinite( "mus_lava_battle2" ); } case "derail": { flag_wait( "music_chk_derail" ); music_stop(4); //iprintlnbold ( "MUSIC: DERAIL" ); //do nothing. } } } jump_to_music_flag_setup() { jump_to = level._start_point; // Return if this is the current checkpoint // Thus, sets all flags up to a given checkpoint //DR: in order to turn off music, comment out this next line flag_set( "music_chk_outpost" ); if (jump_to == "default") return; if (jump_to == "outpost") return; flag_set( "music_chk_garage" ); if (jump_to == "garage") return; flag_set( "music_chk_platform_tower" ); if (jump_to == "platform_tower") return; flag_set( "music_chk_station_1" ); if (jump_to == "station_1") return; flag_set( "music_chk_train_1" ); if (jump_to == "train_1") return; flag_set( "music_chk_station_2" ); if (jump_to == "station_2") return; flag_set( "music_chk_station_2_arrive" ); if (jump_to == "station_2_arrive") return; if (jump_to == "bridge_to_train") return; flag_set( "music_chk_train_interior" ); if (jump_to == "train_interior") return; if (jump_to == "train_interior_front") return; flag_set( "music_chk_train_2" ); if (jump_to == "train_2") return; flag_set( "music_chk_train_2_skimmers" ); if (jump_to == "train_2_skimmers") return; flag_set( "music_chk_derail" ); if (jump_to == "derail") return; }