//**************************************************************************** // ** // Confidential - (C) Activision Publishing, Inc. 2010 ** // ** //**************************************************************************** // ** // Module: FX Support ** // ** // Created: DATE - CREATOR ** // ** //**************************************************************************** main() { //level._effect[ "ash_aftermath_ugv_mp" ] = loadfx( "weather/ash_aftermath_ugv_mp" ); level._effect[ "tank_fire_hatch" ] = loadfx( "fire/tank_fire_hatch" ); level._effect[ "nx_mp_fallout_steam_jet" ] = loadfx( "nx/mp/steam/nx_mp_fallout_steam_jet" ); level._effect[ "nx_mp_fallout_steam_filler" ] = loadfx( "nx/mp/steam/nx_mp_fallout_steam_filler" ); level._effect[ "nx_mp_ash_aftermath_fallout" ] = loadfx( "nx/mp/weather/nx_mp_ash_aftermath_fallout" ); level._effect[ "battlefield_smokebank_S_warm_thick" ] = loadfx( "smoke/battlefield_smokebank_S_warm_thick" ); if ( !getdvarint( "r_reflectionProbeGenerate" ) ) maps\createfx\mp_nx_fallout_fx::main(); } //******************************************************************* // * // * //*******************************************************************