#include maps\_ambient; #include maps\_utility; #include common_scripts\utility; main() { // Set the underlying ambient track level._ambient_track [ "nx_exfil_amb01" ] = "amb_exfil_01"; level._ambient_track [ "nx_exfil_amb02" ] = "amb_exfil_02"; level._ambient_track [ "nx_exfil_amb03" ] = "amb_exfil_03"; level._ambient_track [ "nx_exfil_amb_alley" ] = "amb_exfil_alley"; level._ambient_track [ "nx_exfil_amb_building" ] = "amb_exfil_building"; event = create_ambient_event( "nx_exfil_amb01", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_exfil_amb02", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_exfil_amb03", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_exfil_amb_alley", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_exfil_amb_building", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); //thread maps\_utility::set_ambient( "nx_exfil_amb01" ); }