//**************************************************************************** // ** // Confidential - (C) Activision Publishing, Inc. 2010 ** // ** //**************************************************************************** // ** // Module: FX Support ** // ** // Created: DATE - CREATOR ** // ** //**************************************************************************** #include maps\_utility; #include common_scripts\utility; main() { if ( !getdvarint( "r_reflectionProbeGenerate" ) ) maps\createfx\nx_harbor_fx::main(); setExpFog( 12635, 14802, 0.7215686, 0.7882353, 0.7803922, 0.4, 0 ); set_vision_set("nx_harbor_outside",0); SetSavedDVar ("r_fog_height_blend", 0.60); SetSavedDVar ("r_fog_height_start", 0.6); SetSavedDVar ("r_fog_height_end", 1.40); // FX level._effect[ "train_glass_break" ] = loadfx( "props/car_glass_large" ); level._effect[ "splash" ] = loadfx( "impacts/water_splash_bodydump" ); level._effect[ "tram_splash" ] = loadfx( "misc/watersplash_large" ); level._effect[ "underwater_splash" ] = loadfx( "water/splash_underwater_afchase" ); level._effect[ "derail_fx" ] = loadfx( "nx/explosions/nx_building_hit_explosion" ); level._effect[ "derail_sparks_fx" ] = loadfx( "explosions/electrical_transformer_explosion" ); } //******************************************************************* // * // * //*******************************************************************