#include maps\_ambient; #include maps\_utility; #include common_scripts\utility; main() { // Set the underlying ambient track level._ambient_track [ "nx_rocket_ext" ] = "amb_rocket_ext"; level._ambient_track [ "nx_rocket_heli_intro" ] = "amb_rocket_heli_intro"; level._ambient_track [ "nx_rocket_heli_intro_silent" ] = "amb_rocket_heli_intro_silent"; level._ambient_track [ "nx_rocket_intro_new" ] = "amb_rocket_heli_intro_new"; level._ambient_track [ "nx_rocket_turret_int" ] = "amb_rocket_turret_int"; event = create_ambient_event( "nx_rocket_ext", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); thread maps\_utility::set_ambient( "nx_rocket_heli_intro" ); }