#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "camera", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_camera" ); build_compassicon( "camera", false ); } init_local() { } /*QUAKED script_vehicle_camera (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER maps\_camera::main( "vehicle_camera" ); include,vehicle_camera_camera defaultmdl="vehicle_camera" default:"vehicletype" "camera" */