//**************************************************************************** // ** // Confidential - (C) Activision Publishing, Inc. 2010 ** // ** //**************************************************************************** // ** // Module: Mexican Border Combat Mission ** // ** // Created: Created: 11/11/11 - Travis Chen (trchen x 4143) ** // ** //**************************************************************************** #include maps\_utility; #include common_scripts\utility; #include maps\_anim; #include maps\_vehicle; //******************************************************************* // * // * //******************************************************************* main() { default_start( ::border_start ); // Jump-To Points add_start( "border", ::border_start, "Border", ::border ); add_start( "streets", ::streets_start, "Streets", ::streets ); add_start( "market", ::market_start, "Market", ::market ); add_start( "church", ::church_start, "Church", ::church ); // Internal Initialization mission_flag_inits(); mission_precache(); // Door anims maps\_hiding_door_anims::main(); // Heli boss maps\_attack_heli::preLoad(); // External Initialization maps\nx_border_precache::main(); maps\nx_border_fx::main(); maps\_load::main(); maps\nx_border_anim::main(); // Objectives level thread mission_objectives(); //set timescale factors SoundSetTimeScaleFactor( "Music", 0 ); // Helicopter Support maps\_helicopter_support::startHeliSupport( 1 ); // Ally Setup maps\nx_border_util::leader_spawner_setup(); maps\nx_border_util::ally_spawner_setup(); // Mission threads level thread maps\nx_border_audio::mission_music(); maps\nx_border_amb::main(); // Per section main // level thread maps\nx_border_border::section_main(); level thread maps\nx_border_streets::section_main(); level thread maps\nx_border_market::section_main(); // level thread maps\nx_border_church::section_main(); } // All mission specific PreCache calls mission_precache() { // Per section precache level thread maps\nx_border_border::section_precache(); level thread maps\nx_border_streets::section_precache(); level thread maps\nx_border_market::section_precache(); level thread maps\nx_border_church::section_precache(); // Precache Helicopter Support level thread maps\_helicopter_support::precacheHeliSupport(); } // All mission specific flag_init() calls mission_flag_inits() { // Per section flag init level thread maps\nx_border_border::section_flag_inits(); level thread maps\nx_border_streets::section_flag_inits(); level thread maps\nx_border_market::section_flag_inits(); level thread maps\nx_border_church::section_flag_inits(); level thread maps\nx_border_anim::section_flag_inits(); //music flag inits level thread maps\nx_border_audio::flag_inits(); //vo flag init for border-to-streets transition flag_init( "vo_border_section_done"); } mission_objectives() { // Wait for friendlies to spawn waittillframeend; objective_num = 0; switch ( level._start_point ) { case "default": case "border": objective_num = maps\nx_border_border::section_objectives( objective_num ); case "streets": objective_num = maps\nx_border_streets::section_objectives( objective_num ); case "market": objective_num = maps\nx_border_market::section_objectives( objective_num ); case "church": objective_num = maps\nx_border_church::section_objectives( objective_num ); } } //******************************************************************* // * // * //******************************************************************* border_start() { maps\nx_border_border::border_start(); } border() { maps\nx_border_border::border(); } //******************************************************************* // * // * //******************************************************************* streets_start() { maps\nx_border_streets::streets_start(); } streets() { maps\nx_border_streets::streets(); } //******************************************************************* // * // * //******************************************************************* market_start() { maps\nx_border_market::market_start(); } market() { maps\nx_border_market::market(); } //******************************************************************* // * // * //******************************************************************* church_start() { maps\nx_border_church::church_start(); } church() { maps\nx_border_church::church(); } //******************************************************************* // * // * //*******************************************************************